xref: /linux/drivers/gpu/drm/msm/msm_gpu.h (revision 632ad5510114eb3866bc519bd216860d48ccf77c)
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Copyright (C) 2013 Red Hat
4  * Author: Rob Clark <robdclark@gmail.com>
5  */
6 
7 #ifndef __MSM_GPU_H__
8 #define __MSM_GPU_H__
9 
10 #include <linux/adreno-smmu-priv.h>
11 #include <linux/clk.h>
12 #include <linux/devfreq.h>
13 #include <linux/interconnect.h>
14 #include <linux/pm_opp.h>
15 #include <linux/regulator/consumer.h>
16 
17 #include "msm_drv.h"
18 #include "msm_fence.h"
19 #include "msm_gpu_trace.h"
20 #include "msm_ringbuffer.h"
21 #include "msm_gem.h"
22 
23 struct msm_gem_submit;
24 struct msm_gem_vm_log_entry;
25 struct msm_gpu_state;
26 struct msm_context;
27 struct msm_perfcntr_group;
28 struct msm_perfcntr_stream;
29 
30 struct msm_gpu_config {
31 	const char *ioname;
32 	unsigned int nr_rings;
33 };
34 
35 /* So far, with hardware that I've seen to date, we can have:
36  *  + zero, one, or two z180 2d cores
37  *  + a3xx or a2xx 3d core, which share a common CP (the firmware
38  *    for the CP seems to implement some different PM4 packet types
39  *    but the basics of cmdstream submission are the same)
40  *
41  * Which means that the eventual complete "class" hierarchy, once
42  * support for all past and present hw is in place, becomes:
43  *  + msm_gpu
44  *    + adreno_gpu
45  *      + a3xx_gpu
46  *      + a2xx_gpu
47  *    + z180_gpu
48  */
49 struct msm_gpu_funcs {
50 	int (*get_param)(struct msm_gpu *gpu, struct msm_context *ctx,
51 			 uint32_t param, uint64_t *value, uint32_t *len);
52 	int (*set_param)(struct msm_gpu *gpu, struct msm_context *ctx,
53 			 uint32_t param, uint64_t value, uint32_t len);
54 	int (*hw_init)(struct msm_gpu *gpu);
55 
56 	/**
57 	 * @ucode_load: Optional hook to upload fw to GEM objs
58 	 */
59 	int (*ucode_load)(struct msm_gpu *gpu);
60 
61 	int (*pm_suspend)(struct msm_gpu *gpu);
62 	int (*pm_resume)(struct msm_gpu *gpu);
63 	void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit);
64 	void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
65 	irqreturn_t (*irq)(struct msm_gpu *irq);
66 	struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
67 	void (*recover)(struct msm_gpu *gpu);
68 	void (*destroy)(struct msm_gpu *gpu);
69 #if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
70 	/* show GPU status in debugfs: */
71 	void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
72 			struct drm_printer *p);
73 	/* for generation specific debugfs: */
74 	void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
75 #endif
76 	/* note: gpu_busy() can assume that we have been pm_resumed */
77 	u64 (*gpu_busy)(struct msm_gpu *gpu, unsigned long *out_sample_rate);
78 	struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
79 	int (*gpu_state_put)(struct msm_gpu_state *state);
80 	unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
81 	/* note: gpu_set_freq() can assume that we have been pm_resumed */
82 	void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp,
83 			     bool suspended);
84 	struct drm_gpuvm *(*create_vm)(struct msm_gpu *gpu, struct platform_device *pdev);
85 	struct drm_gpuvm *(*create_private_vm)(struct msm_gpu *gpu, bool kernel_managed);
86 	uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
87 
88 	/**
89 	 * progress: Has the GPU made progress?
90 	 *
91 	 * Return true if GPU position in cmdstream has advanced (or changed)
92 	 * since the last call.  To avoid false negatives, this should account
93 	 * for cmdstream that is buffered in this FIFO upstream of the CP fw.
94 	 */
95 	bool (*progress)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
96 	void (*sysprof_setup)(struct msm_gpu *gpu, bool force_on);
97 
98 	/* Configure perfcntr SELect regs: */
99 	void (*perfcntr_configure)(struct msm_gpu *gpu, struct msm_ringbuffer *ring,
100 				   const struct msm_perfcntr_stream *stream);
101 
102 	/* Flush perfcntrs before reading (optional): */
103 	void (*perfcntr_flush)(struct msm_gpu *gpu);
104 };
105 
106 /* Additional state for iommu faults: */
107 struct msm_gpu_fault_info {
108 	u64 ttbr0;
109 	unsigned long iova;
110 	int flags;
111 	const char *type;
112 	const char *block;
113 
114 	/* Information about what we think/expect is the current SMMU state,
115 	 * for example expected_ttbr0 should match smmu_info.ttbr0 which
116 	 * was read back from SMMU registers.
117 	 */
118 	phys_addr_t pgtbl_ttbr0;
119 	u64 ptes[4];
120 	int asid;
121 };
122 
123 /**
124  * struct msm_gpu_devfreq - devfreq related state
125  */
126 struct msm_gpu_devfreq {
127 	/** @devfreq: devfreq instance */
128 	struct devfreq *devfreq;
129 	/** @lock: lock for "suspended", "busy_cycles", and "time" */
130 	struct mutex lock;
131 	/**
132 	 * @idle_freq:
133 	 * Shadow frequency used while the GPU is idle.  From the PoV of
134 	 * the devfreq governor, we are continuing to sample busyness and
135 	 * adjust frequency while the GPU is idle, but we use this shadow
136 	 * value as the GPU is actually clamped to minimum frequency while
137 	 * it is inactive.
138 	 */
139 	unsigned long idle_freq;
140 	/**
141 	 * @boost_freq:
142 	 * A PM QoS constraint to boost min freq for a period of time
143 	 * until the boost expires.
144 	 */
145 	struct dev_pm_qos_request boost_freq;
146 	/**
147 	 * @busy_cycles: Last busy counter value, for calculating elapsed busy
148 	 * cycles since last sampling period.
149 	 */
150 	u64 busy_cycles;
151 	/** @time: Time of last sampling period.  */
152 	ktime_t time;
153 	/** @idle_time: Time of last transition to idle.  */
154 	ktime_t idle_time;
155 	/**
156 	 * @idle_work:
157 	 * Used to delay clamping to idle freq on active->idle transition.
158 	 */
159 	struct msm_hrtimer_work idle_work;
160 	/**
161 	 * @boost_work:
162 	 * Used to reset the boost_constraint after the boost period has
163 	 * elapsed
164 	 */
165 	struct msm_hrtimer_work boost_work;
166 
167 	/** @suspended: tracks if we're suspended */
168 	bool suspended;
169 };
170 
171 struct msm_gpu {
172 	const char *name;
173 	struct drm_device *dev;
174 	struct platform_device *pdev;
175 	const struct msm_gpu_funcs *funcs;
176 
177 	struct adreno_smmu_priv adreno_smmu;
178 
179 	struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
180 	int nr_rings;
181 
182 	/**
183 	 * sysprof_active:
184 	 *
185 	 * The count of contexts that have enabled system profiling.
186 	 */
187 	refcount_t sysprof_active;
188 
189 	/**
190 	 * lock:
191 	 *
192 	 * General lock for serializing all the gpu things.
193 	 *
194 	 * TODO move to per-ring locking where feasible (ie. submit/retire
195 	 * path, etc)
196 	 */
197 	struct mutex lock;
198 
199 	/**
200 	 * active_submits:
201 	 *
202 	 * The number of submitted but not yet retired submits, used to
203 	 * determine transitions between active and idle.
204 	 *
205 	 * Protected by active_lock
206 	 */
207 	int active_submits;
208 
209 	/** lock: protects active_submits and idle/active transitions */
210 	struct mutex active_lock;
211 
212 	/* does gpu need hw_init? */
213 	bool needs_hw_init;
214 
215 	/**
216 	 * global_faults: number of GPU hangs not attributed to a particular
217 	 * address space
218 	 */
219 	int global_faults;
220 
221 	void __iomem *mmio;
222 	int irq;
223 
224 	struct drm_gpuvm *vm;
225 
226 	/* Power Control: */
227 	struct regulator *gpu_reg, *gpu_cx;
228 	struct clk_bulk_data *grp_clks;
229 	int nr_clocks;
230 	struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
231 	uint32_t fast_rate;
232 
233 	/* Hang and Inactivity Detection:
234 	 */
235 #define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
236 
237 #define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */
238 #define DRM_MSM_HANGCHECK_PROGRESS_RETRIES 3
239 	struct timer_list hangcheck_timer;
240 
241 	/* work for handling GPU recovery: */
242 	struct kthread_work recover_work;
243 
244 	/** retire_event: notified when submits are retired: */
245 	wait_queue_head_t retire_event;
246 
247 	/* work for handling active-list retiring: */
248 	struct kthread_work retire_work;
249 
250 	/* worker for retire/recover: */
251 	struct kthread_worker *worker;
252 
253 	struct drm_gem_object *memptrs_bo;
254 
255 	struct msm_gpu_devfreq devfreq;
256 
257 	uint32_t suspend_count;
258 
259 	struct msm_gpu_state *crashstate;
260 
261 	/* True if the hardware supports expanded apriv (a650 and newer) */
262 	bool hw_apriv;
263 
264 	/**
265 	 * @allow_relocs: allow relocs in SUBMIT ioctl
266 	 *
267 	 * Mesa won't use relocs for driver version 1.4.0 and later.  This
268 	 * switch-over happened early enough in mesa a6xx bringup that we
269 	 * can disallow relocs for a6xx and newer.
270 	 */
271 	bool allow_relocs;
272 
273 	struct thermal_cooling_device *cooling;
274 
275 	const struct msm_perfcntr_group *perfcntr_groups;
276 	unsigned num_perfcntr_groups;
277 
278 	struct msm_perfcntr_state *perfcntrs;
279 
280 	/** @perfcntr_lock: protects perfcntr related state */
281 	struct mutex perfcntr_lock;
282 };
283 
284 static inline struct msm_gpu *dev_to_gpu(struct device *dev)
285 {
286 	struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev);
287 
288 	if (!adreno_smmu)
289 		return NULL;
290 
291 	return container_of(adreno_smmu, struct msm_gpu, adreno_smmu);
292 }
293 
294 static inline bool
295 adreno_smmu_has_prr(struct msm_gpu *gpu)
296 {
297 	struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(&gpu->pdev->dev);
298 
299 	if (!adreno_smmu)
300 		return false;
301 
302 	return adreno_smmu && adreno_smmu->set_prr_addr;
303 }
304 
305 /* It turns out that all targets use the same ringbuffer size */
306 #define MSM_GPU_RINGBUFFER_SZ SZ_32K
307 #define MSM_GPU_RINGBUFFER_BLKSIZE 32
308 
309 #define MSM_GPU_RB_CNTL_DEFAULT \
310 		(AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
311 		AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
312 
313 static inline bool msm_gpu_active(struct msm_gpu *gpu)
314 {
315 	int i;
316 
317 	for (i = 0; i < gpu->nr_rings; i++) {
318 		struct msm_ringbuffer *ring = gpu->rb[i];
319 
320 		if (fence_after(ring->fctx->last_fence, ring->memptrs->fence))
321 			return true;
322 	}
323 
324 	return false;
325 }
326 
327 /**
328  * struct msm_perfcntr_group_state - Tracking for the currently allocated counter state
329  */
330 struct msm_perfcntr_group_state {
331 	/**
332 	 * @allocated_counters:
333 	 *
334 	 * allocated counters for global counter collection.  The
335 	 * corresponding counters are allocated from highest to
336 	 * lowest, to minimize chance of conflict with old userspace
337 	 * allocating from lowest to highest.
338 	 */
339 	unsigned allocated_counters;
340 
341 	/**
342 	 * @countables:
343 	 *
344 	 * The corresponding SELect reg values for the allocated counters
345 	 */
346 	uint32_t countables[];
347 };
348 
349 /**
350  * struct msm_perfcntr_state - overall global perfcntr state
351  */
352 struct msm_perfcntr_state {
353 	/** @stream: current global counter stream if active */
354 	struct msm_perfcntr_stream *stream;
355 
356 	/** @sel_seqno: counter for sel_fence */
357 	uint32_t sel_seqno;
358 
359 	/**
360 	 * @groups: Global perfcntr stream group state.
361 	 *
362 	 * Conceptually this is part of msm_perfcntr_stream state, but is
363 	 * statically pre-allocated when the gpu is initialized to simplify
364 	 * error path cleanup in PERFCNTR_CONFIG ioctl.  (__free(kfree)
365 	 * doesn't really help with variable length arrays of allocated
366 	 * pointers.)
367 	 */
368 	struct msm_perfcntr_group_state *groups[];
369 };
370 
371 static inline bool
372 msm_gpu_sysprof_no_perfcntr_zap(struct msm_gpu *gpu)
373 {
374 	return (refcount_read(&gpu->sysprof_active) > 1) ||
375 		(gpu->perfcntrs && READ_ONCE(gpu->perfcntrs->stream));
376 }
377 
378 static inline bool
379 msm_gpu_sysprof_no_ifpc(struct msm_gpu *gpu)
380 {
381 	return refcount_read(&gpu->sysprof_active) > 1;
382 }
383 
384 /*
385  * The number of priority levels provided by drm gpu scheduler.  The
386  * DRM_SCHED_PRIORITY_KERNEL priority level is treated specially in some
387  * cases, so we don't use it (no need for kernel generated jobs).
388  */
389 #define NR_SCHED_PRIORITIES (1 + DRM_SCHED_PRIORITY_LOW - DRM_SCHED_PRIORITY_HIGH)
390 
391 /**
392  * struct msm_context - per-drm_file context
393  */
394 struct msm_context {
395 	/** @queuelock: synchronizes access to submitqueues list */
396 	rwlock_t queuelock;
397 	/** @submitqueues: list of &msm_gpu_submitqueue created by userspace */
398 	struct list_head submitqueues;
399 	/**
400 	 * @queueid:
401 	 * Counter incremented each time a submitqueue is created, used to
402 	 * assign &msm_gpu_submitqueue.id
403 	 */
404 	int queueid;
405 	/**
406 	 * @closed: The device file associated with this context has been closed.
407 	 * Once the device is closed, any submits that have not been written
408 	 * to the ring buffer are no-op'd.
409 	 */
410 	bool closed;
411 	/**
412 	 * @userspace_managed_vm:
413 	 * Has userspace opted-in to userspace managed VM (ie. VM_BIND) via
414 	 * MSM_PARAM_EN_VM_BIND?
415 	 */
416 	bool userspace_managed_vm;
417 	/**
418 	 * @vm:
419 	 * The per-process GPU address-space.  Do not access directly, use
420 	 * msm_context_vm().
421 	 */
422 	struct drm_gpuvm *vm;
423 	/** @ref: the reference count */
424 	struct kref ref;
425 	/**
426 	 * @seqno:
427 	 * A unique per-process sequence number.  Used to detect context
428 	 * switches, without relying on keeping a, potentially dangling,
429 	 * pointer to the previous context.
430 	 */
431 	int seqno;
432 	/**
433 	 * @sysprof:
434 	 * The value of MSM_PARAM_SYSPROF set by userspace.  This is
435 	 * intended to be used by system profiling tools like Mesa's
436 	 * pps-producer (perfetto), and restricted to CAP_SYS_ADMIN.
437 	 *
438 	 * Setting a value of 1 will preserve performance counters across
439 	 * context switches.  Setting a value of 2 will in addition
440 	 * suppress suspend.  (Performance counters lose state across
441 	 * power collapse, which is undesirable for profiling in some
442 	 * cases.)
443 	 *
444 	 * The value automatically reverts to zero when the drm device
445 	 * file is closed.
446 	 */
447 	int sysprof;
448 	/**
449 	 * @comm: Overridden task comm, see MSM_PARAM_COMM
450 	 *
451 	 * Accessed under msm_gpu::lock
452 	 */
453 	char *comm;
454 	/**
455 	 * @cmdline: Overridden task cmdline, see MSM_PARAM_CMDLINE
456 	 *
457 	 * Accessed under msm_gpu::lock
458 	 */
459 	char *cmdline;
460 	/**
461 	 * @elapsed_ns:
462 	 * The total (cumulative) elapsed time GPU was busy with rendering
463 	 * from this context in ns.
464 	 */
465 	uint64_t elapsed_ns;
466 	/**
467 	 * @cycles:
468 	 * The total (cumulative) GPU cycles elapsed attributed to this
469 	 * context.
470 	 */
471 	uint64_t cycles;
472 	/**
473 	 * @entities:
474 	 * Table of per-priority-level sched entities used by submitqueues
475 	 * associated with this &drm_file.  Because some userspace apps
476 	 * make assumptions about rendering from multiple gl contexts
477 	 * (of the same priority) within the process happening in FIFO
478 	 * order without requiring any fencing beyond MakeCurrent(), we
479 	 * create at most one &drm_sched_entity per-process per-priority-
480 	 * level.
481 	 */
482 	struct drm_sched_entity *entities[NR_SCHED_PRIORITIES * MSM_GPU_MAX_RINGS];
483 	/**
484 	 * @ctx_mem:
485 	 * Total amount of memory of GEM buffers with handles attached for
486 	 * this context.
487 	 */
488 	atomic64_t ctx_mem;
489 
490 	/**
491 	 * @perfcntrs: Per-context reserved perfcntrs state
492 	 */
493 	struct msm_perfcntr_context_state *perfctx;
494 };
495 
496 struct drm_gpuvm *msm_context_vm(struct drm_device *dev, struct msm_context *ctx);
497 
498 /**
499  * msm_context_is_vmbind() - has userspace opted in to VM_BIND?
500  *
501  * @ctx: the drm_file context
502  *
503  * See MSM_PARAM_EN_VM_BIND.  If userspace is managing the VM, it can
504  * do sparse binding including having multiple, potentially partial,
505  * mappings in the VM.  Therefore certain legacy uabi (ie. GET_IOVA,
506  * SET_IOVA) are rejected because they don't have a sensible meaning.
507  *
508  * Returns: %true if userspace is managing the VM, %false otherwise.
509  */
510 static inline bool
511 msm_context_is_vmbind(struct msm_context *ctx)
512 {
513 	return ctx->userspace_managed_vm;
514 }
515 
516 /**
517  * msm_gpu_convert_priority - Map userspace priority to ring # and sched priority
518  *
519  * @gpu:        the gpu instance
520  * @prio:       the userspace priority level
521  * @ring_nr:    [out] the ringbuffer the userspace priority maps to
522  * @sched_prio: [out] the gpu scheduler priority level which the userspace
523  *              priority maps to
524  *
525  * With drm/scheduler providing it's own level of prioritization, our total
526  * number of available priority levels is (nr_rings * NR_SCHED_PRIORITIES).
527  * Each ring is associated with it's own scheduler instance.  However, our
528  * UABI is that lower numerical values are higher priority.  So mapping the
529  * single userspace priority level into ring_nr and sched_prio takes some
530  * care.  The userspace provided priority (when a submitqueue is created)
531  * is mapped to ring nr and scheduler priority as such:
532  *
533  *   ring_nr    = userspace_prio / NR_SCHED_PRIORITIES
534  *   sched_prio = NR_SCHED_PRIORITIES -
535  *                (userspace_prio % NR_SCHED_PRIORITIES) - 1
536  *
537  * This allows generations without preemption (nr_rings==1) to have some
538  * amount of prioritization, and provides more priority levels for gens
539  * that do have preemption.
540  *
541  * Returns: %0 on success, %-errno on error.
542  */
543 static inline int msm_gpu_convert_priority(struct msm_gpu *gpu, int prio,
544 		unsigned *ring_nr, enum drm_sched_priority *sched_prio)
545 {
546 	unsigned rn, sp;
547 
548 	rn = div_u64_rem(prio, NR_SCHED_PRIORITIES, &sp);
549 
550 	/* invert sched priority to map to higher-numeric-is-higher-
551 	 * priority convention
552 	 */
553 	sp = NR_SCHED_PRIORITIES - sp - 1;
554 
555 	if (rn >= gpu->nr_rings)
556 		return -EINVAL;
557 
558 	*ring_nr = rn;
559 	*sched_prio = sp;
560 
561 	return 0;
562 }
563 
564 /**
565  * struct msm_gpu_submitqueue - Userspace created context.
566  *
567  * A submitqueue is associated with a gl context or vk queue (or equiv)
568  * in userspace.
569  *
570  * @id:        userspace id for the submitqueue, unique within the drm_file
571  * @flags:     userspace flags for the submitqueue, specified at creation
572  *             (currently unusued)
573  * @ring_nr:   the ringbuffer used by this submitqueue, which is determined
574  *             by the submitqueue's priority
575  * @faults:    the number of GPU hangs associated with this submitqueue
576  * @last_fence: the sequence number of the last allocated fence (for error
577  *             checking)
578  * @ctx:       the per-drm_file context associated with the submitqueue (ie.
579  *             which set of pgtables do submits jobs associated with the
580  *             submitqueue use)
581  * @node:      node in the context's list of submitqueues
582  * @fence_idr: maps fence-id to dma_fence for userspace visible fence
583  *             seqno, protected by submitqueue lock
584  * @idr_lock:  for serializing access to fence_idr
585  * @lock:      submitqueue lock for serializing submits on a queue
586  * @ref:       reference count
587  * @entity:    the submit job-queue
588  */
589 struct msm_gpu_submitqueue {
590 	int id;
591 	u32 flags;
592 	u32 ring_nr;
593 	int faults;
594 	uint32_t last_fence;
595 	struct msm_context *ctx;
596 	struct list_head node;
597 	struct idr fence_idr;
598 	struct spinlock idr_lock;
599 	struct mutex lock;
600 	struct kref ref;
601 	struct drm_sched_entity *entity;
602 
603 	/** @_vm_bind_entity: used for @entity pointer for VM_BIND queues */
604 	struct drm_sched_entity _vm_bind_entity[0];
605 };
606 
607 struct msm_gpu_state_bo {
608 	u64 iova;
609 	size_t size;
610 	u32 flags;
611 	void *data;
612 	bool encoded;
613 	char name[32];
614 };
615 
616 struct msm_gpu_state {
617 	struct kref ref;
618 	struct timespec64 time;
619 
620 	struct {
621 		u64 iova;
622 		u32 fence;
623 		u32 seqno;
624 		u32 rptr;
625 		u32 wptr;
626 		void *data;
627 		int data_size;
628 		bool encoded;
629 	} ring[MSM_GPU_MAX_RINGS];
630 
631 	int nr_registers;
632 	u32 *registers;
633 
634 	u32 rbbm_status;
635 
636 	char *comm;
637 	char *cmd;
638 
639 	struct msm_gpu_fault_info fault_info;
640 
641 	int nr_vm_logs;
642 	struct msm_gem_vm_log_entry *vm_logs;
643 
644 	int nr_bos;
645 	struct msm_gpu_state_bo *bos;
646 };
647 
648 static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
649 {
650 	trace_msm_gpu_regaccess(reg);
651 	writel(data, gpu->mmio + (reg << 2));
652 }
653 
654 static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
655 {
656 	trace_msm_gpu_regaccess(reg);
657 	return readl(gpu->mmio + (reg << 2));
658 }
659 
660 static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
661 {
662 	trace_msm_gpu_regaccess(reg);
663 	msm_rmw(gpu->mmio + (reg << 2), mask, or);
664 }
665 
666 static inline u64 gpu_read64(struct msm_gpu *gpu, u32 reg)
667 {
668 	u64 val;
669 
670 	/*
671 	 * Why not a readq here? Two reasons: 1) many of the LO registers are
672 	 * not quad word aligned and 2) the GPU hardware designers have a bit
673 	 * of a history of putting registers where they fit, especially in
674 	 * spins. The longer a GPU family goes the higher the chance that
675 	 * we'll get burned.  We could do a series of validity checks if we
676 	 * wanted to, but really is a readq() that much better? Nah.
677 	 */
678 
679 	/*
680 	 * For some lo/hi registers (like perfcounters), the hi value is latched
681 	 * when the lo is read, so make sure to read the lo first to trigger
682 	 * that
683 	 */
684 	trace_msm_gpu_regaccess(reg);
685 	val = (u64) readl(gpu->mmio + (reg << 2));
686 	trace_msm_gpu_regaccess(reg+1);
687 	val |= ((u64) readl(gpu->mmio + ((reg + 1) << 2)) << 32);
688 
689 	return val;
690 }
691 
692 static inline void gpu_write64(struct msm_gpu *gpu, u32 reg, u64 val)
693 {
694 	trace_msm_gpu_regaccess(reg);
695 	/* Why not a writeq here? Read the screed above */
696 	writel(lower_32_bits(val), gpu->mmio + (reg << 2));
697 	trace_msm_gpu_regaccess(reg+1);
698 	writel(upper_32_bits(val), gpu->mmio + ((reg + 1) << 2));
699 }
700 
701 int msm_gpu_pm_suspend(struct msm_gpu *gpu);
702 int msm_gpu_pm_resume(struct msm_gpu *gpu);
703 
704 void msm_gpu_show_fdinfo(struct msm_gpu *gpu, struct msm_context *ctx,
705 			 struct drm_printer *p);
706 
707 int msm_submitqueue_init(struct drm_device *drm, struct msm_context *ctx);
708 struct msm_gpu_submitqueue *msm_submitqueue_get(struct msm_context *ctx,
709 		u32 id);
710 int msm_submitqueue_create(struct drm_device *drm,
711 		struct msm_context *ctx,
712 		u32 prio, u32 flags, u32 *id);
713 int msm_submitqueue_query(struct drm_device *drm, struct msm_context *ctx,
714 		struct drm_msm_submitqueue_query *args);
715 int msm_submitqueue_remove(struct msm_context *ctx, u32 id);
716 void msm_submitqueue_close(struct msm_context *ctx);
717 
718 void msm_submitqueue_destroy(struct kref *kref);
719 
720 int msm_context_set_sysprof(struct msm_context *ctx, struct msm_gpu *gpu, int sysprof);
721 void __msm_context_destroy(struct kref *kref);
722 
723 static inline void msm_context_put(struct msm_context *ctx)
724 {
725 	kref_put(&ctx->ref, __msm_context_destroy);
726 }
727 
728 static inline struct msm_context *msm_context_get(
729 	struct msm_context *ctx)
730 {
731 	kref_get(&ctx->ref);
732 	return ctx;
733 }
734 
735 void msm_devfreq_init(struct msm_gpu *gpu);
736 void msm_devfreq_cleanup(struct msm_gpu *gpu);
737 void msm_devfreq_resume(struct msm_gpu *gpu);
738 void msm_devfreq_suspend(struct msm_gpu *gpu);
739 void msm_devfreq_boost(struct msm_gpu *gpu, unsigned factor);
740 void msm_devfreq_active(struct msm_gpu *gpu);
741 void msm_devfreq_idle(struct msm_gpu *gpu);
742 
743 int msm_gpu_hw_init(struct msm_gpu *gpu);
744 
745 void msm_gpu_retire(struct msm_gpu *gpu);
746 void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit);
747 
748 int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
749 		struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
750 		const char *name, struct msm_gpu_config *config);
751 
752 struct drm_gpuvm *
753 msm_gpu_create_private_vm(struct msm_gpu *gpu, struct task_struct *task,
754 			  bool kernel_managed);
755 
756 void msm_gpu_cleanup(struct msm_gpu *gpu);
757 
758 struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
759 bool adreno_has_gpu(struct device_node *node);
760 void __init adreno_register(void);
761 void __exit adreno_unregister(void);
762 
763 static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
764 {
765 	if (queue)
766 		kref_put(&queue->ref, msm_submitqueue_destroy);
767 }
768 
769 static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
770 {
771 	struct msm_gpu_state *state = NULL;
772 
773 	mutex_lock(&gpu->lock);
774 
775 	if (gpu->crashstate) {
776 		kref_get(&gpu->crashstate->ref);
777 		state = gpu->crashstate;
778 	}
779 
780 	mutex_unlock(&gpu->lock);
781 
782 	return state;
783 }
784 
785 static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
786 {
787 	mutex_lock(&gpu->lock);
788 
789 	if (gpu->crashstate) {
790 		if (gpu->funcs->gpu_state_put(gpu->crashstate))
791 			gpu->crashstate = NULL;
792 	}
793 
794 	mutex_unlock(&gpu->lock);
795 }
796 
797 void msm_gpu_fault_crashstate_capture(struct msm_gpu *gpu, struct msm_gpu_fault_info *fault_info);
798 
799 /*
800  * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can
801  * support expanded privileges
802  */
803 #define check_apriv(gpu, flags) \
804 	(((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags))
805 
806 
807 #endif /* __MSM_GPU_H__ */
808