xref: /linux/drivers/gpu/drm/v3d/v3d_drv.h (revision 42bb9b630c4c6c0964cddca98d9d30aa992826de)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2015-2018 Broadcom */
3 
4 #include <linux/delay.h>
5 #include <linux/mutex.h>
6 #include <linux/spinlock_types.h>
7 #include <linux/workqueue.h>
8 
9 #include <drm/drm_encoder.h>
10 #include <drm/drm_gem.h>
11 #include <drm/drm_gem_shmem_helper.h>
12 #include <drm/gpu_scheduler.h>
13 
14 #include "v3d_performance_counters.h"
15 
16 #include "uapi/drm/v3d_drm.h"
17 
18 struct clk;
19 struct platform_device;
20 struct reset_control;
21 
22 #define V3D_MMU_PAGE_SHIFT 12
23 #define V3D_PAGE_FACTOR (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT)
24 
25 #define V3D_MAX_QUEUES (V3D_CPU + 1)
26 
v3d_queue_to_string(enum v3d_queue queue)27 static inline char *v3d_queue_to_string(enum v3d_queue queue)
28 {
29 	switch (queue) {
30 	case V3D_BIN: return "bin";
31 	case V3D_RENDER: return "render";
32 	case V3D_TFU: return "tfu";
33 	case V3D_CSD: return "csd";
34 	case V3D_CACHE_CLEAN: return "cache_clean";
35 	case V3D_CPU: return "cpu";
36 	}
37 	return "UNKNOWN";
38 }
39 
40 struct v3d_stats {
41 	u64 start_ns;
42 	u64 enabled_ns;
43 	u64 jobs_completed;
44 
45 	/*
46 	 * This seqcount is used to protect the access to the GPU stats
47 	 * variables. It must be used as, while we are reading the stats,
48 	 * IRQs can happen and the stats can be updated.
49 	 */
50 	seqcount_t lock;
51 };
52 
53 struct v3d_queue_state {
54 	struct drm_gpu_scheduler sched;
55 
56 	u64 fence_context;
57 	u64 emit_seqno;
58 
59 	/* Stores the GPU stats for this queue in the global context. */
60 	struct v3d_stats stats;
61 };
62 
63 /* Performance monitor object. The perform lifetime is controlled by userspace
64  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
65  * request, and when this is the case, HW perf counters will be activated just
66  * before the submit_cl is submitted to the GPU and disabled when the job is
67  * done. This way, only events related to a specific job will be counted.
68  */
69 struct v3d_perfmon {
70 	/* Tracks the number of users of the perfmon, when this counter reaches
71 	 * zero the perfmon is destroyed.
72 	 */
73 	refcount_t refcnt;
74 
75 	/* Protects perfmon stop, as it can be invoked from multiple places. */
76 	struct mutex lock;
77 
78 	/* Number of counters activated in this perfmon instance
79 	 * (should be less than DRM_V3D_MAX_PERF_COUNTERS).
80 	 */
81 	u8 ncounters;
82 
83 	/* Events counted by the HW perf counters. */
84 	u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
85 
86 	/* Storage for counter values. Counters are incremented by the
87 	 * HW perf counter values every time the perfmon is attached
88 	 * to a GPU job.  This way, perfmon users don't have to
89 	 * retrieve the results after each job if they want to track
90 	 * events covering several submissions.  Note that counter
91 	 * values can't be reset, but you can fake a reset by
92 	 * destroying the perfmon and creating a new one.
93 	 */
94 	u64 values[] __counted_by(ncounters);
95 };
96 
97 enum v3d_gen {
98 	V3D_GEN_33 = 33,
99 	V3D_GEN_41 = 41,
100 	V3D_GEN_42 = 42,
101 	V3D_GEN_71 = 71,
102 };
103 
104 enum v3d_irq {
105 	V3D_CORE_IRQ,
106 	V3D_HUB_IRQ,
107 	V3D_MAX_IRQS,
108 };
109 
110 struct v3d_dev {
111 	struct drm_device drm;
112 
113 	/* Short representation (e.g. 33, 41) of the V3D tech version */
114 	enum v3d_gen ver;
115 
116 	/* Short representation (e.g. 5, 6) of the V3D tech revision */
117 	int rev;
118 
119 	bool single_irq_line;
120 
121 	int irq[V3D_MAX_IRQS];
122 
123 	struct v3d_perfmon_info perfmon_info;
124 
125 	void __iomem *hub_regs;
126 	void __iomem *core_regs[3];
127 	void __iomem *bridge_regs;
128 	void __iomem *gca_regs;
129 	void __iomem *sms_regs;
130 	struct clk *clk;
131 	struct reset_control *reset;
132 
133 	/* Virtual and DMA addresses of the single shared page table. */
134 	volatile u32 *pt;
135 	dma_addr_t pt_paddr;
136 
137 	/* Virtual and DMA addresses of the MMU's scratch page.  When
138 	 * a read or write is invalid in the MMU, it will be
139 	 * redirected here.
140 	 */
141 	void *mmu_scratch;
142 	dma_addr_t mmu_scratch_paddr;
143 	/* virtual address bits from V3D to the MMU. */
144 	int va_width;
145 
146 	/* Number of V3D cores. */
147 	u32 cores;
148 
149 	/* Allocator managing the address space.  All units are in
150 	 * number of pages.
151 	 */
152 	struct drm_mm mm;
153 	spinlock_t mm_lock;
154 
155 	/*
156 	 * tmpfs instance used for shmem backed objects
157 	 */
158 	struct vfsmount *gemfs;
159 
160 	struct work_struct overflow_mem_work;
161 
162 	struct v3d_bin_job *bin_job;
163 	struct v3d_render_job *render_job;
164 	struct v3d_tfu_job *tfu_job;
165 	struct v3d_csd_job *csd_job;
166 
167 	struct v3d_queue_state queue[V3D_MAX_QUEUES];
168 
169 	/* Spinlock used to synchronize the overflow memory
170 	 * management against bin job submission.
171 	 */
172 	spinlock_t job_lock;
173 
174 	/* Used to track the active perfmon if any. */
175 	struct v3d_perfmon *active_perfmon;
176 
177 	/* Protects bo_stats */
178 	struct mutex bo_lock;
179 
180 	/* Lock taken when resetting the GPU, to keep multiple
181 	 * processes from trying to park the scheduler threads and
182 	 * reset at once.
183 	 */
184 	struct mutex reset_lock;
185 
186 	/* Lock taken when creating and pushing the GPU scheduler
187 	 * jobs, to keep the sched-fence seqnos in order.
188 	 */
189 	struct mutex sched_lock;
190 
191 	/* Lock taken during a cache clean and when initiating an L2
192 	 * flush, to keep L2 flushes from interfering with the
193 	 * synchronous L2 cleans.
194 	 */
195 	struct mutex cache_clean_lock;
196 
197 	struct {
198 		u32 num_allocated;
199 		u32 pages_allocated;
200 	} bo_stats;
201 
202 	/* To support a performance analysis tool in user space, we require
203 	 * a single, globally configured performance monitor (perfmon) for
204 	 * all jobs.
205 	 */
206 	struct v3d_perfmon *global_perfmon;
207 };
208 
209 static inline struct v3d_dev *
to_v3d_dev(struct drm_device * dev)210 to_v3d_dev(struct drm_device *dev)
211 {
212 	return container_of(dev, struct v3d_dev, drm);
213 }
214 
215 static inline bool
v3d_has_csd(struct v3d_dev * v3d)216 v3d_has_csd(struct v3d_dev *v3d)
217 {
218 	return v3d->ver >= V3D_GEN_41;
219 }
220 
221 #define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
222 
223 /* The per-fd struct, which tracks the MMU mappings. */
224 struct v3d_file_priv {
225 	struct v3d_dev *v3d;
226 
227 	struct {
228 		struct idr idr;
229 		struct mutex lock;
230 	} perfmon;
231 
232 	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
233 
234 	/* Stores the GPU stats for a specific queue for this fd. */
235 	struct v3d_stats stats[V3D_MAX_QUEUES];
236 };
237 
238 struct v3d_bo {
239 	struct drm_gem_shmem_object base;
240 
241 	struct drm_mm_node node;
242 
243 	/* List entry for the BO's position in
244 	 * v3d_render_job->unref_list
245 	 */
246 	struct list_head unref_head;
247 
248 	void *vaddr;
249 };
250 
251 static inline struct v3d_bo *
to_v3d_bo(struct drm_gem_object * bo)252 to_v3d_bo(struct drm_gem_object *bo)
253 {
254 	return (struct v3d_bo *)bo;
255 }
256 
257 struct v3d_fence {
258 	struct dma_fence base;
259 	struct drm_device *dev;
260 	/* v3d seqno for signaled() test */
261 	u64 seqno;
262 	enum v3d_queue queue;
263 };
264 
265 static inline struct v3d_fence *
to_v3d_fence(struct dma_fence * fence)266 to_v3d_fence(struct dma_fence *fence)
267 {
268 	return (struct v3d_fence *)fence;
269 }
270 
271 #define V3D_READ(offset) readl(v3d->hub_regs + offset)
272 #define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
273 
274 #define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
275 #define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
276 
277 #define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
278 #define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
279 
280 #define V3D_SMS_IDLE				0x0
281 #define V3D_SMS_ISOLATING_FOR_RESET		0xa
282 #define V3D_SMS_RESETTING			0xb
283 #define V3D_SMS_ISOLATING_FOR_POWER_OFF	0xc
284 #define V3D_SMS_POWER_OFF_STATE		0xd
285 
286 #define V3D_SMS_READ(offset) readl(v3d->sms_regs + (offset))
287 #define V3D_SMS_WRITE(offset, val) writel(val, v3d->sms_regs + (offset))
288 
289 #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
290 #define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
291 
292 struct v3d_job {
293 	struct drm_sched_job base;
294 
295 	struct kref refcount;
296 
297 	struct v3d_dev *v3d;
298 
299 	/* This is the array of BOs that were looked up at the start
300 	 * of submission.
301 	 */
302 	struct drm_gem_object **bo;
303 	u32 bo_count;
304 
305 	/* v3d fence to be signaled by IRQ handler when the job is complete. */
306 	struct dma_fence *irq_fence;
307 
308 	/* scheduler fence for when the job is considered complete and
309 	 * the BO reservations can be released.
310 	 */
311 	struct dma_fence *done_fence;
312 
313 	/* Pointer to a performance monitor object if the user requested it,
314 	 * NULL otherwise.
315 	 */
316 	struct v3d_perfmon *perfmon;
317 
318 	/* File descriptor of the process that submitted the job that could be used
319 	 * for collecting stats by process of GPU usage.
320 	 */
321 	struct drm_file *file;
322 
323 	/* Callback for the freeing of the job on refcount going to 0. */
324 	void (*free)(struct kref *ref);
325 };
326 
327 struct v3d_bin_job {
328 	struct v3d_job base;
329 
330 	/* GPU virtual addresses of the start/end of the CL job. */
331 	u32 start, end;
332 
333 	u32 timedout_ctca, timedout_ctra;
334 
335 	/* Corresponding render job, for attaching our overflow memory. */
336 	struct v3d_render_job *render;
337 
338 	/* Submitted tile memory allocation start/size, tile state. */
339 	u32 qma, qms, qts;
340 };
341 
342 struct v3d_render_job {
343 	struct v3d_job base;
344 
345 	/* GPU virtual addresses of the start/end of the CL job. */
346 	u32 start, end;
347 
348 	u32 timedout_ctca, timedout_ctra;
349 
350 	/* List of overflow BOs used in the job that need to be
351 	 * released once the job is complete.
352 	 */
353 	struct list_head unref_list;
354 };
355 
356 struct v3d_tfu_job {
357 	struct v3d_job base;
358 
359 	struct drm_v3d_submit_tfu args;
360 };
361 
362 struct v3d_csd_job {
363 	struct v3d_job base;
364 
365 	u32 timedout_batches;
366 
367 	struct drm_v3d_submit_csd args;
368 };
369 
370 enum v3d_cpu_job_type {
371 	V3D_CPU_JOB_TYPE_INDIRECT_CSD = 1,
372 	V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY,
373 	V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY,
374 	V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY,
375 	V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY,
376 	V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY,
377 };
378 
379 struct v3d_timestamp_query {
380 	/* Offset of this query in the timestamp BO for its value. */
381 	u32 offset;
382 
383 	/* Syncobj that indicates the timestamp availability */
384 	struct drm_syncobj *syncobj;
385 };
386 
387 struct v3d_performance_query {
388 	/* Performance monitor IDs for this query */
389 	u32 *kperfmon_ids;
390 
391 	/* Syncobj that indicates the query availability */
392 	struct drm_syncobj *syncobj;
393 };
394 
395 struct v3d_indirect_csd_info {
396 	/* Indirect CSD */
397 	struct v3d_csd_job *job;
398 
399 	/* Clean cache job associated to the Indirect CSD job */
400 	struct v3d_job *clean_job;
401 
402 	/* Offset within the BO where the workgroup counts are stored */
403 	u32 offset;
404 
405 	/* Workgroups size */
406 	u32 wg_size;
407 
408 	/* Indices of the uniforms with the workgroup dispatch counts
409 	 * in the uniform stream.
410 	 */
411 	u32 wg_uniform_offsets[3];
412 
413 	/* Indirect BO */
414 	struct drm_gem_object *indirect;
415 
416 	/* Context of the Indirect CSD job */
417 	struct ww_acquire_ctx acquire_ctx;
418 };
419 
420 struct v3d_timestamp_query_info {
421 	struct v3d_timestamp_query *queries;
422 
423 	u32 count;
424 };
425 
426 struct v3d_performance_query_info {
427 	struct v3d_performance_query *queries;
428 
429 	/* Number of performance queries */
430 	u32 count;
431 
432 	/* Number of performance monitors related to that query pool */
433 	u32 nperfmons;
434 
435 	/* Number of performance counters related to that query pool */
436 	u32 ncounters;
437 };
438 
439 struct v3d_copy_query_results_info {
440 	/* Define if should write to buffer using 64 or 32 bits */
441 	bool do_64bit;
442 
443 	/* Define if it can write to buffer even if the query is not available */
444 	bool do_partial;
445 
446 	/* Define if it should write availability bit to buffer */
447 	bool availability_bit;
448 
449 	/* Offset of the copy buffer in the BO */
450 	u32 offset;
451 
452 	/* Stride of the copy buffer in the BO */
453 	u32 stride;
454 };
455 
456 struct v3d_cpu_job {
457 	struct v3d_job base;
458 
459 	enum v3d_cpu_job_type job_type;
460 
461 	struct v3d_indirect_csd_info indirect_csd;
462 
463 	struct v3d_timestamp_query_info timestamp_query;
464 
465 	struct v3d_copy_query_results_info copy;
466 
467 	struct v3d_performance_query_info performance_query;
468 };
469 
470 typedef void (*v3d_cpu_job_fn)(struct v3d_cpu_job *);
471 
472 struct v3d_submit_outsync {
473 	struct drm_syncobj *syncobj;
474 };
475 
476 struct v3d_submit_ext {
477 	u32 flags;
478 	u32 wait_stage;
479 
480 	u32 in_sync_count;
481 	u64 in_syncs;
482 
483 	u32 out_sync_count;
484 	struct v3d_submit_outsync *out_syncs;
485 };
486 
487 /**
488  * __wait_for - magic wait macro
489  *
490  * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
491  * important that we check the condition again after having timed out, since the
492  * timeout could be due to preemption or similar and we've never had a chance to
493  * check the condition before the timeout.
494  */
495 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
496 	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
497 	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
498 	int ret__;							\
499 	might_sleep();							\
500 	for (;;) {							\
501 		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
502 		OP;							\
503 		/* Guarantee COND check prior to timeout */		\
504 		barrier();						\
505 		if (COND) {						\
506 			ret__ = 0;					\
507 			break;						\
508 		}							\
509 		if (expired__) {					\
510 			ret__ = -ETIMEDOUT;				\
511 			break;						\
512 		}							\
513 		usleep_range(wait__, wait__ * 2);			\
514 		if (wait__ < (Wmax))					\
515 			wait__ <<= 1;					\
516 	}								\
517 	ret__;								\
518 })
519 
520 #define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
521 						   (Wmax))
522 #define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
523 
nsecs_to_jiffies_timeout(const u64 n)524 static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
525 {
526 	/* nsecs_to_jiffies64() does not guard against overflow */
527 	if ((NSEC_PER_SEC % HZ) != 0 &&
528 	    div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
529 		return MAX_JIFFY_OFFSET;
530 
531 	return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
532 }
533 
534 /* v3d_bo.c */
535 struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
536 void v3d_free_object(struct drm_gem_object *gem_obj);
537 struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
538 			     size_t size);
539 void v3d_get_bo_vaddr(struct v3d_bo *bo);
540 void v3d_put_bo_vaddr(struct v3d_bo *bo);
541 int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
542 			struct drm_file *file_priv);
543 int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
544 		      struct drm_file *file_priv);
545 int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
546 			    struct drm_file *file_priv);
547 int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
548 		      struct drm_file *file_priv);
549 struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
550 						 struct dma_buf_attachment *attach,
551 						 struct sg_table *sgt);
552 
553 /* v3d_debugfs.c */
554 void v3d_debugfs_init(struct drm_minor *minor);
555 
556 /* v3d_drv.c */
557 void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
558 		   u64 *active_runtime, u64 *jobs_completed);
559 
560 /* v3d_fence.c */
561 extern const struct dma_fence_ops v3d_fence_ops;
562 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
563 
564 /* v3d_gem.c */
565 int v3d_gem_init(struct drm_device *dev);
566 void v3d_gem_destroy(struct drm_device *dev);
567 void v3d_reset_sms(struct v3d_dev *v3d);
568 void v3d_reset(struct v3d_dev *v3d);
569 void v3d_invalidate_caches(struct v3d_dev *v3d);
570 void v3d_clean_caches(struct v3d_dev *v3d);
571 
572 /* v3d_gemfs.c */
573 extern bool super_pages;
574 void v3d_gemfs_init(struct v3d_dev *v3d);
575 void v3d_gemfs_fini(struct v3d_dev *v3d);
576 
577 /* v3d_submit.c */
578 void v3d_job_cleanup(struct v3d_job *job);
579 void v3d_job_put(struct v3d_job *job);
580 int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
581 			struct drm_file *file_priv);
582 int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
583 			 struct drm_file *file_priv);
584 int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
585 			 struct drm_file *file_priv);
586 int v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
587 			 struct drm_file *file_priv);
588 
589 /* v3d_irq.c */
590 int v3d_irq_init(struct v3d_dev *v3d);
591 void v3d_irq_enable(struct v3d_dev *v3d);
592 void v3d_irq_disable(struct v3d_dev *v3d);
593 void v3d_irq_reset(struct v3d_dev *v3d);
594 
595 /* v3d_mmu.c */
596 int v3d_mmu_flush_all(struct v3d_dev *v3d);
597 int v3d_mmu_set_page_table(struct v3d_dev *v3d);
598 void v3d_mmu_insert_ptes(struct v3d_bo *bo);
599 void v3d_mmu_remove_ptes(struct v3d_bo *bo);
600 
601 /* v3d_sched.c */
602 void v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
603 				   unsigned int count);
604 void v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
605 				     unsigned int count);
606 void v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue);
607 int v3d_sched_init(struct v3d_dev *v3d);
608 void v3d_sched_fini(struct v3d_dev *v3d);
609 
610 /* v3d_perfmon.c */
611 void v3d_perfmon_init(struct v3d_dev *v3d);
612 void v3d_perfmon_get(struct v3d_perfmon *perfmon);
613 void v3d_perfmon_put(struct v3d_perfmon *perfmon);
614 void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
615 void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
616 		      bool capture);
617 struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
618 void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
619 void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
620 int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
621 			     struct drm_file *file_priv);
622 int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
623 			      struct drm_file *file_priv);
624 int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
625 				 struct drm_file *file_priv);
626 int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
627 				  struct drm_file *file_priv);
628 int v3d_perfmon_set_global_ioctl(struct drm_device *dev, void *data,
629 				 struct drm_file *file_priv);
630 
631 /* v3d_sysfs.c */
632 int v3d_sysfs_init(struct device *dev);
633 void v3d_sysfs_destroy(struct device *dev);
634