xref: /linux/include/uapi/drm/drm_fourcc.h (revision 3fd6c59042dbba50391e30862beac979491145fe)
1 /*
2  * Copyright 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21  * OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #ifndef DRM_FOURCC_H
25 #define DRM_FOURCC_H
26 
27 #include "drm.h"
28 
29 #if defined(__cplusplus)
30 extern "C" {
31 #endif
32 
33 /**
34  * DOC: overview
35  *
36  * In the DRM subsystem, framebuffer pixel formats are described using the
37  * fourcc codes defined in `include/uapi/drm/drm_fourcc.h`. In addition to the
38  * fourcc code, a Format Modifier may optionally be provided, in order to
39  * further describe the buffer's format - for example tiling or compression.
40  *
41  * Format Modifiers
42  * ----------------
43  *
44  * Format modifiers are used in conjunction with a fourcc code, forming a
45  * unique fourcc:modifier pair. This format:modifier pair must fully define the
46  * format and data layout of the buffer, and should be the only way to describe
47  * that particular buffer.
48  *
49  * Having multiple fourcc:modifier pairs which describe the same layout should
50  * be avoided, as such aliases run the risk of different drivers exposing
51  * different names for the same data format, forcing userspace to understand
52  * that they are aliases.
53  *
54  * Format modifiers may change any property of the buffer, including the number
55  * of planes and/or the required allocation size. Format modifiers are
56  * vendor-namespaced, and as such the relationship between a fourcc code and a
57  * modifier is specific to the modifier being used. For example, some modifiers
58  * may preserve meaning - such as number of planes - from the fourcc code,
59  * whereas others may not.
60  *
61  * Modifiers must uniquely encode buffer layout. In other words, a buffer must
62  * match only a single modifier. A modifier must not be a subset of layouts of
63  * another modifier. For instance, it's incorrect to encode pitch alignment in
64  * a modifier: a buffer may match a 64-pixel aligned modifier and a 32-pixel
65  * aligned modifier. That said, modifiers can have implicit minimal
66  * requirements.
67  *
68  * For modifiers where the combination of fourcc code and modifier can alias,
69  * a canonical pair needs to be defined and used by all drivers. Preferred
70  * combinations are also encouraged where all combinations might lead to
71  * confusion and unnecessarily reduced interoperability. An example for the
72  * latter is AFBC, where the ABGR layouts are preferred over ARGB layouts.
73  *
74  * There are two kinds of modifier users:
75  *
76  * - Kernel and user-space drivers: for drivers it's important that modifiers
77  *   don't alias, otherwise two drivers might support the same format but use
78  *   different aliases, preventing them from sharing buffers in an efficient
79  *   format.
80  * - Higher-level programs interfacing with KMS/GBM/EGL/Vulkan/etc: these users
81  *   see modifiers as opaque tokens they can check for equality and intersect.
82  *   These users mustn't need to know to reason about the modifier value
83  *   (i.e. they are not expected to extract information out of the modifier).
84  *
85  * Vendors should document their modifier usage in as much detail as
86  * possible, to ensure maximum compatibility across devices, drivers and
87  * applications.
88  *
89  * The authoritative list of format modifier codes is found in
90  * `include/uapi/drm/drm_fourcc.h`
91  *
92  * Open Source User Waiver
93  * -----------------------
94  *
95  * Because this is the authoritative source for pixel formats and modifiers
96  * referenced by GL, Vulkan extensions and other standards and hence used both
97  * by open source and closed source driver stacks, the usual requirement for an
98  * upstream in-kernel or open source userspace user does not apply.
99  *
100  * To ensure, as much as feasible, compatibility across stacks and avoid
101  * confusion with incompatible enumerations stakeholders for all relevant driver
102  * stacks should approve additions.
103  */
104 
105 #define fourcc_code(a, b, c, d) ((__u32)(a) | ((__u32)(b) << 8) | \
106 				 ((__u32)(c) << 16) | ((__u32)(d) << 24))
107 
108 #define DRM_FORMAT_BIG_ENDIAN (1U<<31) /* format is big endian instead of little endian */
109 
110 /* Reserve 0 for the invalid format specifier */
111 #define DRM_FORMAT_INVALID	0
112 
113 /* color index */
114 #define DRM_FORMAT_C1		fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */
115 #define DRM_FORMAT_C2		fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */
116 #define DRM_FORMAT_C4		fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */
117 #define DRM_FORMAT_C8		fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
118 
119 /* 1 bpp Darkness (inverse relationship between channel value and brightness) */
120 #define DRM_FORMAT_D1		fourcc_code('D', '1', ' ', ' ') /* [7:0] D0:D1:D2:D3:D4:D5:D6:D7 1:1:1:1:1:1:1:1 eight pixels/byte */
121 
122 /* 2 bpp Darkness (inverse relationship between channel value and brightness) */
123 #define DRM_FORMAT_D2		fourcc_code('D', '2', ' ', ' ') /* [7:0] D0:D1:D2:D3 2:2:2:2 four pixels/byte */
124 
125 /* 4 bpp Darkness (inverse relationship between channel value and brightness) */
126 #define DRM_FORMAT_D4		fourcc_code('D', '4', ' ', ' ') /* [7:0] D0:D1 4:4 two pixels/byte */
127 
128 /* 8 bpp Darkness (inverse relationship between channel value and brightness) */
129 #define DRM_FORMAT_D8		fourcc_code('D', '8', ' ', ' ') /* [7:0] D */
130 
131 /* 1 bpp Red (direct relationship between channel value and brightness) */
132 #define DRM_FORMAT_R1		fourcc_code('R', '1', ' ', ' ') /* [7:0] R0:R1:R2:R3:R4:R5:R6:R7 1:1:1:1:1:1:1:1 eight pixels/byte */
133 
134 /* 2 bpp Red (direct relationship between channel value and brightness) */
135 #define DRM_FORMAT_R2		fourcc_code('R', '2', ' ', ' ') /* [7:0] R0:R1:R2:R3 2:2:2:2 four pixels/byte */
136 
137 /* 4 bpp Red (direct relationship between channel value and brightness) */
138 #define DRM_FORMAT_R4		fourcc_code('R', '4', ' ', ' ') /* [7:0] R0:R1 4:4 two pixels/byte */
139 
140 /* 8 bpp Red (direct relationship between channel value and brightness) */
141 #define DRM_FORMAT_R8		fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
142 
143 /* 10 bpp Red (direct relationship between channel value and brightness) */
144 #define DRM_FORMAT_R10		fourcc_code('R', '1', '0', ' ') /* [15:0] x:R 6:10 little endian */
145 
146 /* 12 bpp Red (direct relationship between channel value and brightness) */
147 #define DRM_FORMAT_R12		fourcc_code('R', '1', '2', ' ') /* [15:0] x:R 4:12 little endian */
148 
149 /* 16 bpp Red (direct relationship between channel value and brightness) */
150 #define DRM_FORMAT_R16		fourcc_code('R', '1', '6', ' ') /* [15:0] R little endian */
151 
152 /* 16 bpp RG */
153 #define DRM_FORMAT_RG88		fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */
154 #define DRM_FORMAT_GR88		fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
155 
156 /* 32 bpp RG */
157 #define DRM_FORMAT_RG1616	fourcc_code('R', 'G', '3', '2') /* [31:0] R:G 16:16 little endian */
158 #define DRM_FORMAT_GR1616	fourcc_code('G', 'R', '3', '2') /* [31:0] G:R 16:16 little endian */
159 
160 /* 8 bpp RGB */
161 #define DRM_FORMAT_RGB332	fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */
162 #define DRM_FORMAT_BGR233	fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */
163 
164 /* 16 bpp RGB */
165 #define DRM_FORMAT_XRGB4444	fourcc_code('X', 'R', '1', '2') /* [15:0] x:R:G:B 4:4:4:4 little endian */
166 #define DRM_FORMAT_XBGR4444	fourcc_code('X', 'B', '1', '2') /* [15:0] x:B:G:R 4:4:4:4 little endian */
167 #define DRM_FORMAT_RGBX4444	fourcc_code('R', 'X', '1', '2') /* [15:0] R:G:B:x 4:4:4:4 little endian */
168 #define DRM_FORMAT_BGRX4444	fourcc_code('B', 'X', '1', '2') /* [15:0] B:G:R:x 4:4:4:4 little endian */
169 
170 #define DRM_FORMAT_ARGB4444	fourcc_code('A', 'R', '1', '2') /* [15:0] A:R:G:B 4:4:4:4 little endian */
171 #define DRM_FORMAT_ABGR4444	fourcc_code('A', 'B', '1', '2') /* [15:0] A:B:G:R 4:4:4:4 little endian */
172 #define DRM_FORMAT_RGBA4444	fourcc_code('R', 'A', '1', '2') /* [15:0] R:G:B:A 4:4:4:4 little endian */
173 #define DRM_FORMAT_BGRA4444	fourcc_code('B', 'A', '1', '2') /* [15:0] B:G:R:A 4:4:4:4 little endian */
174 
175 #define DRM_FORMAT_XRGB1555	fourcc_code('X', 'R', '1', '5') /* [15:0] x:R:G:B 1:5:5:5 little endian */
176 #define DRM_FORMAT_XBGR1555	fourcc_code('X', 'B', '1', '5') /* [15:0] x:B:G:R 1:5:5:5 little endian */
177 #define DRM_FORMAT_RGBX5551	fourcc_code('R', 'X', '1', '5') /* [15:0] R:G:B:x 5:5:5:1 little endian */
178 #define DRM_FORMAT_BGRX5551	fourcc_code('B', 'X', '1', '5') /* [15:0] B:G:R:x 5:5:5:1 little endian */
179 
180 #define DRM_FORMAT_ARGB1555	fourcc_code('A', 'R', '1', '5') /* [15:0] A:R:G:B 1:5:5:5 little endian */
181 #define DRM_FORMAT_ABGR1555	fourcc_code('A', 'B', '1', '5') /* [15:0] A:B:G:R 1:5:5:5 little endian */
182 #define DRM_FORMAT_RGBA5551	fourcc_code('R', 'A', '1', '5') /* [15:0] R:G:B:A 5:5:5:1 little endian */
183 #define DRM_FORMAT_BGRA5551	fourcc_code('B', 'A', '1', '5') /* [15:0] B:G:R:A 5:5:5:1 little endian */
184 
185 #define DRM_FORMAT_RGB565	fourcc_code('R', 'G', '1', '6') /* [15:0] R:G:B 5:6:5 little endian */
186 #define DRM_FORMAT_BGR565	fourcc_code('B', 'G', '1', '6') /* [15:0] B:G:R 5:6:5 little endian */
187 
188 /* 24 bpp RGB */
189 #define DRM_FORMAT_RGB888	fourcc_code('R', 'G', '2', '4') /* [23:0] R:G:B little endian */
190 #define DRM_FORMAT_BGR888	fourcc_code('B', 'G', '2', '4') /* [23:0] B:G:R little endian */
191 
192 /* 32 bpp RGB */
193 #define DRM_FORMAT_XRGB8888	fourcc_code('X', 'R', '2', '4') /* [31:0] x:R:G:B 8:8:8:8 little endian */
194 #define DRM_FORMAT_XBGR8888	fourcc_code('X', 'B', '2', '4') /* [31:0] x:B:G:R 8:8:8:8 little endian */
195 #define DRM_FORMAT_RGBX8888	fourcc_code('R', 'X', '2', '4') /* [31:0] R:G:B:x 8:8:8:8 little endian */
196 #define DRM_FORMAT_BGRX8888	fourcc_code('B', 'X', '2', '4') /* [31:0] B:G:R:x 8:8:8:8 little endian */
197 
198 #define DRM_FORMAT_ARGB8888	fourcc_code('A', 'R', '2', '4') /* [31:0] A:R:G:B 8:8:8:8 little endian */
199 #define DRM_FORMAT_ABGR8888	fourcc_code('A', 'B', '2', '4') /* [31:0] A:B:G:R 8:8:8:8 little endian */
200 #define DRM_FORMAT_RGBA8888	fourcc_code('R', 'A', '2', '4') /* [31:0] R:G:B:A 8:8:8:8 little endian */
201 #define DRM_FORMAT_BGRA8888	fourcc_code('B', 'A', '2', '4') /* [31:0] B:G:R:A 8:8:8:8 little endian */
202 
203 #define DRM_FORMAT_XRGB2101010	fourcc_code('X', 'R', '3', '0') /* [31:0] x:R:G:B 2:10:10:10 little endian */
204 #define DRM_FORMAT_XBGR2101010	fourcc_code('X', 'B', '3', '0') /* [31:0] x:B:G:R 2:10:10:10 little endian */
205 #define DRM_FORMAT_RGBX1010102	fourcc_code('R', 'X', '3', '0') /* [31:0] R:G:B:x 10:10:10:2 little endian */
206 #define DRM_FORMAT_BGRX1010102	fourcc_code('B', 'X', '3', '0') /* [31:0] B:G:R:x 10:10:10:2 little endian */
207 
208 #define DRM_FORMAT_ARGB2101010	fourcc_code('A', 'R', '3', '0') /* [31:0] A:R:G:B 2:10:10:10 little endian */
209 #define DRM_FORMAT_ABGR2101010	fourcc_code('A', 'B', '3', '0') /* [31:0] A:B:G:R 2:10:10:10 little endian */
210 #define DRM_FORMAT_RGBA1010102	fourcc_code('R', 'A', '3', '0') /* [31:0] R:G:B:A 10:10:10:2 little endian */
211 #define DRM_FORMAT_BGRA1010102	fourcc_code('B', 'A', '3', '0') /* [31:0] B:G:R:A 10:10:10:2 little endian */
212 
213 /* 64 bpp RGB */
214 #define DRM_FORMAT_XRGB16161616	fourcc_code('X', 'R', '4', '8') /* [63:0] x:R:G:B 16:16:16:16 little endian */
215 #define DRM_FORMAT_XBGR16161616	fourcc_code('X', 'B', '4', '8') /* [63:0] x:B:G:R 16:16:16:16 little endian */
216 
217 #define DRM_FORMAT_ARGB16161616	fourcc_code('A', 'R', '4', '8') /* [63:0] A:R:G:B 16:16:16:16 little endian */
218 #define DRM_FORMAT_ABGR16161616	fourcc_code('A', 'B', '4', '8') /* [63:0] A:B:G:R 16:16:16:16 little endian */
219 
220 /*
221  * Floating point 64bpp RGB
222  * IEEE 754-2008 binary16 half-precision float
223  * [15:0] sign:exponent:mantissa 1:5:10
224  */
225 #define DRM_FORMAT_XRGB16161616F fourcc_code('X', 'R', '4', 'H') /* [63:0] x:R:G:B 16:16:16:16 little endian */
226 #define DRM_FORMAT_XBGR16161616F fourcc_code('X', 'B', '4', 'H') /* [63:0] x:B:G:R 16:16:16:16 little endian */
227 
228 #define DRM_FORMAT_ARGB16161616F fourcc_code('A', 'R', '4', 'H') /* [63:0] A:R:G:B 16:16:16:16 little endian */
229 #define DRM_FORMAT_ABGR16161616F fourcc_code('A', 'B', '4', 'H') /* [63:0] A:B:G:R 16:16:16:16 little endian */
230 
231 /*
232  * RGBA format with 10-bit components packed in 64-bit per pixel, with 6 bits
233  * of unused padding per component:
234  */
235 #define DRM_FORMAT_AXBXGXRX106106106106 fourcc_code('A', 'B', '1', '0') /* [63:0] A:x:B:x:G:x:R:x 10:6:10:6:10:6:10:6 little endian */
236 
237 /* packed YCbCr */
238 #define DRM_FORMAT_YUYV		fourcc_code('Y', 'U', 'Y', 'V') /* [31:0] Cr0:Y1:Cb0:Y0 8:8:8:8 little endian */
239 #define DRM_FORMAT_YVYU		fourcc_code('Y', 'V', 'Y', 'U') /* [31:0] Cb0:Y1:Cr0:Y0 8:8:8:8 little endian */
240 #define DRM_FORMAT_UYVY		fourcc_code('U', 'Y', 'V', 'Y') /* [31:0] Y1:Cr0:Y0:Cb0 8:8:8:8 little endian */
241 #define DRM_FORMAT_VYUY		fourcc_code('V', 'Y', 'U', 'Y') /* [31:0] Y1:Cb0:Y0:Cr0 8:8:8:8 little endian */
242 
243 #define DRM_FORMAT_AYUV		fourcc_code('A', 'Y', 'U', 'V') /* [31:0] A:Y:Cb:Cr 8:8:8:8 little endian */
244 #define DRM_FORMAT_AVUY8888	fourcc_code('A', 'V', 'U', 'Y') /* [31:0] A:Cr:Cb:Y 8:8:8:8 little endian */
245 #define DRM_FORMAT_XYUV8888	fourcc_code('X', 'Y', 'U', 'V') /* [31:0] X:Y:Cb:Cr 8:8:8:8 little endian */
246 #define DRM_FORMAT_XVUY8888	fourcc_code('X', 'V', 'U', 'Y') /* [31:0] X:Cr:Cb:Y 8:8:8:8 little endian */
247 #define DRM_FORMAT_VUY888	fourcc_code('V', 'U', '2', '4') /* [23:0] Cr:Cb:Y 8:8:8 little endian */
248 #define DRM_FORMAT_VUY101010	fourcc_code('V', 'U', '3', '0') /* Y followed by U then V, 10:10:10. Non-linear modifier only */
249 
250 /*
251  * packed Y2xx indicate for each component, xx valid data occupy msb
252  * 16-xx padding occupy lsb
253  */
254 #define DRM_FORMAT_Y210         fourcc_code('Y', '2', '1', '0') /* [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 10:6:10:6:10:6:10:6 little endian per 2 Y pixels */
255 #define DRM_FORMAT_Y212         fourcc_code('Y', '2', '1', '2') /* [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 12:4:12:4:12:4:12:4 little endian per 2 Y pixels */
256 #define DRM_FORMAT_Y216         fourcc_code('Y', '2', '1', '6') /* [63:0] Cr0:Y1:Cb0:Y0 16:16:16:16 little endian per 2 Y pixels */
257 
258 /*
259  * packed Y4xx indicate for each component, xx valid data occupy msb
260  * 16-xx padding occupy lsb except Y410
261  */
262 #define DRM_FORMAT_Y410         fourcc_code('Y', '4', '1', '0') /* [31:0] A:Cr:Y:Cb 2:10:10:10 little endian */
263 #define DRM_FORMAT_Y412         fourcc_code('Y', '4', '1', '2') /* [63:0] A:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian */
264 #define DRM_FORMAT_Y416         fourcc_code('Y', '4', '1', '6') /* [63:0] A:Cr:Y:Cb 16:16:16:16 little endian */
265 
266 #define DRM_FORMAT_XVYU2101010	fourcc_code('X', 'V', '3', '0') /* [31:0] X:Cr:Y:Cb 2:10:10:10 little endian */
267 #define DRM_FORMAT_XVYU12_16161616	fourcc_code('X', 'V', '3', '6') /* [63:0] X:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian */
268 #define DRM_FORMAT_XVYU16161616	fourcc_code('X', 'V', '4', '8') /* [63:0] X:Cr:Y:Cb 16:16:16:16 little endian */
269 
270 /*
271  * packed YCbCr420 2x2 tiled formats
272  * first 64 bits will contain Y,Cb,Cr components for a 2x2 tile
273  */
274 /* [63:0]   A3:A2:Y3:0:Cr0:0:Y2:0:A1:A0:Y1:0:Cb0:0:Y0:0  1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian */
275 #define DRM_FORMAT_Y0L0		fourcc_code('Y', '0', 'L', '0')
276 /* [63:0]   X3:X2:Y3:0:Cr0:0:Y2:0:X1:X0:Y1:0:Cb0:0:Y0:0  1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian */
277 #define DRM_FORMAT_X0L0		fourcc_code('X', '0', 'L', '0')
278 
279 /* [63:0]   A3:A2:Y3:Cr0:Y2:A1:A0:Y1:Cb0:Y0  1:1:10:10:10:1:1:10:10:10 little endian */
280 #define DRM_FORMAT_Y0L2		fourcc_code('Y', '0', 'L', '2')
281 /* [63:0]   X3:X2:Y3:Cr0:Y2:X1:X0:Y1:Cb0:Y0  1:1:10:10:10:1:1:10:10:10 little endian */
282 #define DRM_FORMAT_X0L2		fourcc_code('X', '0', 'L', '2')
283 
284 /*
285  * 1-plane YUV 4:2:0
286  * In these formats, the component ordering is specified (Y, followed by U
287  * then V), but the exact Linear layout is undefined.
288  * These formats can only be used with a non-Linear modifier.
289  */
290 #define DRM_FORMAT_YUV420_8BIT	fourcc_code('Y', 'U', '0', '8')
291 #define DRM_FORMAT_YUV420_10BIT	fourcc_code('Y', 'U', '1', '0')
292 
293 /*
294  * 2 plane RGB + A
295  * index 0 = RGB plane, same format as the corresponding non _A8 format has
296  * index 1 = A plane, [7:0] A
297  */
298 #define DRM_FORMAT_XRGB8888_A8	fourcc_code('X', 'R', 'A', '8')
299 #define DRM_FORMAT_XBGR8888_A8	fourcc_code('X', 'B', 'A', '8')
300 #define DRM_FORMAT_RGBX8888_A8	fourcc_code('R', 'X', 'A', '8')
301 #define DRM_FORMAT_BGRX8888_A8	fourcc_code('B', 'X', 'A', '8')
302 #define DRM_FORMAT_RGB888_A8	fourcc_code('R', '8', 'A', '8')
303 #define DRM_FORMAT_BGR888_A8	fourcc_code('B', '8', 'A', '8')
304 #define DRM_FORMAT_RGB565_A8	fourcc_code('R', '5', 'A', '8')
305 #define DRM_FORMAT_BGR565_A8	fourcc_code('B', '5', 'A', '8')
306 
307 /*
308  * 2 plane YCbCr
309  * index 0 = Y plane, [7:0] Y
310  * index 1 = Cr:Cb plane, [15:0] Cr:Cb little endian
311  * or
312  * index 1 = Cb:Cr plane, [15:0] Cb:Cr little endian
313  */
314 #define DRM_FORMAT_NV12		fourcc_code('N', 'V', '1', '2') /* 2x2 subsampled Cr:Cb plane */
315 #define DRM_FORMAT_NV21		fourcc_code('N', 'V', '2', '1') /* 2x2 subsampled Cb:Cr plane */
316 #define DRM_FORMAT_NV16		fourcc_code('N', 'V', '1', '6') /* 2x1 subsampled Cr:Cb plane */
317 #define DRM_FORMAT_NV61		fourcc_code('N', 'V', '6', '1') /* 2x1 subsampled Cb:Cr plane */
318 #define DRM_FORMAT_NV24		fourcc_code('N', 'V', '2', '4') /* non-subsampled Cr:Cb plane */
319 #define DRM_FORMAT_NV42		fourcc_code('N', 'V', '4', '2') /* non-subsampled Cb:Cr plane */
320 /*
321  * 2 plane YCbCr
322  * index 0 = Y plane, [39:0] Y3:Y2:Y1:Y0 little endian
323  * index 1 = Cr:Cb plane, [39:0] Cr1:Cb1:Cr0:Cb0 little endian
324  */
325 #define DRM_FORMAT_NV15		fourcc_code('N', 'V', '1', '5') /* 2x2 subsampled Cr:Cb plane */
326 #define DRM_FORMAT_NV20		fourcc_code('N', 'V', '2', '0') /* 2x1 subsampled Cr:Cb plane */
327 #define DRM_FORMAT_NV30		fourcc_code('N', 'V', '3', '0') /* non-subsampled Cr:Cb plane */
328 
329 /*
330  * 2 plane YCbCr MSB aligned
331  * index 0 = Y plane, [15:0] Y:x [10:6] little endian
332  * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [10:6:10:6] little endian
333  */
334 #define DRM_FORMAT_P210		fourcc_code('P', '2', '1', '0') /* 2x1 subsampled Cr:Cb plane, 10 bit per channel */
335 
336 /*
337  * 2 plane YCbCr MSB aligned
338  * index 0 = Y plane, [15:0] Y:x [10:6] little endian
339  * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [10:6:10:6] little endian
340  */
341 #define DRM_FORMAT_P010		fourcc_code('P', '0', '1', '0') /* 2x2 subsampled Cr:Cb plane 10 bits per channel */
342 
343 /*
344  * 2 plane YCbCr MSB aligned
345  * index 0 = Y plane, [15:0] Y:x [12:4] little endian
346  * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [12:4:12:4] little endian
347  */
348 #define DRM_FORMAT_P012		fourcc_code('P', '0', '1', '2') /* 2x2 subsampled Cr:Cb plane 12 bits per channel */
349 
350 /*
351  * 2 plane YCbCr MSB aligned
352  * index 0 = Y plane, [15:0] Y little endian
353  * index 1 = Cr:Cb plane, [31:0] Cr:Cb [16:16] little endian
354  */
355 #define DRM_FORMAT_P016		fourcc_code('P', '0', '1', '6') /* 2x2 subsampled Cr:Cb plane 16 bits per channel */
356 
357 /* 2 plane YCbCr420.
358  * 3 10 bit components and 2 padding bits packed into 4 bytes.
359  * index 0 = Y plane, [31:0] x:Y2:Y1:Y0 2:10:10:10 little endian
360  * index 1 = Cr:Cb plane, [63:0] x:Cr2:Cb2:Cr1:x:Cb1:Cr0:Cb0 [2:10:10:10:2:10:10:10] little endian
361  */
362 #define DRM_FORMAT_P030		fourcc_code('P', '0', '3', '0') /* 2x2 subsampled Cr:Cb plane 10 bits per channel packed */
363 
364 /* 3 plane non-subsampled (444) YCbCr
365  * 16 bits per component, but only 10 bits are used and 6 bits are padded
366  * index 0: Y plane, [15:0] Y:x [10:6] little endian
367  * index 1: Cb plane, [15:0] Cb:x [10:6] little endian
368  * index 2: Cr plane, [15:0] Cr:x [10:6] little endian
369  */
370 #define DRM_FORMAT_Q410		fourcc_code('Q', '4', '1', '0')
371 
372 /* 3 plane non-subsampled (444) YCrCb
373  * 16 bits per component, but only 10 bits are used and 6 bits are padded
374  * index 0: Y plane, [15:0] Y:x [10:6] little endian
375  * index 1: Cr plane, [15:0] Cr:x [10:6] little endian
376  * index 2: Cb plane, [15:0] Cb:x [10:6] little endian
377  */
378 #define DRM_FORMAT_Q401		fourcc_code('Q', '4', '0', '1')
379 
380 /*
381  * 3 plane YCbCr
382  * index 0: Y plane, [7:0] Y
383  * index 1: Cb plane, [7:0] Cb
384  * index 2: Cr plane, [7:0] Cr
385  * or
386  * index 1: Cr plane, [7:0] Cr
387  * index 2: Cb plane, [7:0] Cb
388  */
389 #define DRM_FORMAT_YUV410	fourcc_code('Y', 'U', 'V', '9') /* 4x4 subsampled Cb (1) and Cr (2) planes */
390 #define DRM_FORMAT_YVU410	fourcc_code('Y', 'V', 'U', '9') /* 4x4 subsampled Cr (1) and Cb (2) planes */
391 #define DRM_FORMAT_YUV411	fourcc_code('Y', 'U', '1', '1') /* 4x1 subsampled Cb (1) and Cr (2) planes */
392 #define DRM_FORMAT_YVU411	fourcc_code('Y', 'V', '1', '1') /* 4x1 subsampled Cr (1) and Cb (2) planes */
393 #define DRM_FORMAT_YUV420	fourcc_code('Y', 'U', '1', '2') /* 2x2 subsampled Cb (1) and Cr (2) planes */
394 #define DRM_FORMAT_YVU420	fourcc_code('Y', 'V', '1', '2') /* 2x2 subsampled Cr (1) and Cb (2) planes */
395 #define DRM_FORMAT_YUV422	fourcc_code('Y', 'U', '1', '6') /* 2x1 subsampled Cb (1) and Cr (2) planes */
396 #define DRM_FORMAT_YVU422	fourcc_code('Y', 'V', '1', '6') /* 2x1 subsampled Cr (1) and Cb (2) planes */
397 #define DRM_FORMAT_YUV444	fourcc_code('Y', 'U', '2', '4') /* non-subsampled Cb (1) and Cr (2) planes */
398 #define DRM_FORMAT_YVU444	fourcc_code('Y', 'V', '2', '4') /* non-subsampled Cr (1) and Cb (2) planes */
399 
400 
401 /*
402  * Format Modifiers:
403  *
404  * Format modifiers describe, typically, a re-ordering or modification
405  * of the data in a plane of an FB.  This can be used to express tiled/
406  * swizzled formats, or compression, or a combination of the two.
407  *
408  * The upper 8 bits of the format modifier are a vendor-id as assigned
409  * below.  The lower 56 bits are assigned as vendor sees fit.
410  */
411 
412 /* Vendor Ids: */
413 #define DRM_FORMAT_MOD_VENDOR_NONE    0
414 #define DRM_FORMAT_MOD_VENDOR_INTEL   0x01
415 #define DRM_FORMAT_MOD_VENDOR_AMD     0x02
416 #define DRM_FORMAT_MOD_VENDOR_NVIDIA  0x03
417 #define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04
418 #define DRM_FORMAT_MOD_VENDOR_QCOM    0x05
419 #define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
420 #define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07
421 #define DRM_FORMAT_MOD_VENDOR_ARM     0x08
422 #define DRM_FORMAT_MOD_VENDOR_ALLWINNER 0x09
423 #define DRM_FORMAT_MOD_VENDOR_AMLOGIC 0x0a
424 
425 /* add more to the end as needed */
426 
427 #define DRM_FORMAT_RESERVED	      ((1ULL << 56) - 1)
428 
429 #define fourcc_mod_get_vendor(modifier) \
430 	(((modifier) >> 56) & 0xff)
431 
432 #define fourcc_mod_is_vendor(modifier, vendor) \
433 	(fourcc_mod_get_vendor(modifier) == DRM_FORMAT_MOD_VENDOR_## vendor)
434 
435 #define fourcc_mod_code(vendor, val) \
436 	((((__u64)DRM_FORMAT_MOD_VENDOR_## vendor) << 56) | ((val) & 0x00ffffffffffffffULL))
437 
438 /*
439  * Format Modifier tokens:
440  *
441  * When adding a new token please document the layout with a code comment,
442  * similar to the fourcc codes above. drm_fourcc.h is considered the
443  * authoritative source for all of these.
444  *
445  * Generic modifier names:
446  *
447  * DRM_FORMAT_MOD_GENERIC_* definitions are used to provide vendor-neutral names
448  * for layouts which are common across multiple vendors. To preserve
449  * compatibility, in cases where a vendor-specific definition already exists and
450  * a generic name for it is desired, the common name is a purely symbolic alias
451  * and must use the same numerical value as the original definition.
452  *
453  * Note that generic names should only be used for modifiers which describe
454  * generic layouts (such as pixel re-ordering), which may have
455  * independently-developed support across multiple vendors.
456  *
457  * In future cases where a generic layout is identified before merging with a
458  * vendor-specific modifier, a new 'GENERIC' vendor or modifier using vendor
459  * 'NONE' could be considered. This should only be for obvious, exceptional
460  * cases to avoid polluting the 'GENERIC' namespace with modifiers which only
461  * apply to a single vendor.
462  *
463  * Generic names should not be used for cases where multiple hardware vendors
464  * have implementations of the same standardised compression scheme (such as
465  * AFBC). In those cases, all implementations should use the same format
466  * modifier(s), reflecting the vendor of the standard.
467  */
468 
469 #define DRM_FORMAT_MOD_GENERIC_16_16_TILE DRM_FORMAT_MOD_SAMSUNG_16_16_TILE
470 
471 /*
472  * Invalid Modifier
473  *
474  * This modifier can be used as a sentinel to terminate the format modifiers
475  * list, or to initialize a variable with an invalid modifier. It might also be
476  * used to report an error back to userspace for certain APIs.
477  */
478 #define DRM_FORMAT_MOD_INVALID	fourcc_mod_code(NONE, DRM_FORMAT_RESERVED)
479 
480 /*
481  * Linear Layout
482  *
483  * Just plain linear layout. Note that this is different from no specifying any
484  * modifier (e.g. not setting DRM_MODE_FB_MODIFIERS in the DRM_ADDFB2 ioctl),
485  * which tells the driver to also take driver-internal information into account
486  * and so might actually result in a tiled framebuffer.
487  */
488 #define DRM_FORMAT_MOD_LINEAR	fourcc_mod_code(NONE, 0)
489 
490 /*
491  * Deprecated: use DRM_FORMAT_MOD_LINEAR instead
492  *
493  * The "none" format modifier doesn't actually mean that the modifier is
494  * implicit, instead it means that the layout is linear. Whether modifiers are
495  * used is out-of-band information carried in an API-specific way (e.g. in a
496  * flag for drm_mode_fb_cmd2).
497  */
498 #define DRM_FORMAT_MOD_NONE	0
499 
500 /* Intel framebuffer modifiers */
501 
502 /*
503  * Intel X-tiling layout
504  *
505  * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
506  * in row-major layout. Within the tile bytes are laid out row-major, with
507  * a platform-dependent stride. On top of that the memory can apply
508  * platform-depending swizzling of some higher address bits into bit6.
509  *
510  * Note that this layout is only accurate on intel gen 8+ or valleyview chipsets.
511  * On earlier platforms the is highly platforms specific and not useful for
512  * cross-driver sharing. It exists since on a given platform it does uniquely
513  * identify the layout in a simple way for i915-specific userspace, which
514  * facilitated conversion of userspace to modifiers. Additionally the exact
515  * format on some really old platforms is not known.
516  */
517 #define I915_FORMAT_MOD_X_TILED	fourcc_mod_code(INTEL, 1)
518 
519 /*
520  * Intel Y-tiling layout
521  *
522  * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
523  * in row-major layout. Within the tile bytes are laid out in OWORD (16 bytes)
524  * chunks column-major, with a platform-dependent height. On top of that the
525  * memory can apply platform-depending swizzling of some higher address bits
526  * into bit6.
527  *
528  * Note that this layout is only accurate on intel gen 8+ or valleyview chipsets.
529  * On earlier platforms the is highly platforms specific and not useful for
530  * cross-driver sharing. It exists since on a given platform it does uniquely
531  * identify the layout in a simple way for i915-specific userspace, which
532  * facilitated conversion of userspace to modifiers. Additionally the exact
533  * format on some really old platforms is not known.
534  */
535 #define I915_FORMAT_MOD_Y_TILED	fourcc_mod_code(INTEL, 2)
536 
537 /*
538  * Intel Yf-tiling layout
539  *
540  * This is a tiled layout using 4Kb tiles in row-major layout.
541  * Within the tile pixels are laid out in 16 256 byte units / sub-tiles which
542  * are arranged in four groups (two wide, two high) with column-major layout.
543  * Each group therefore consists out of four 256 byte units, which are also laid
544  * out as 2x2 column-major.
545  * 256 byte units are made out of four 64 byte blocks of pixels, producing
546  * either a square block or a 2:1 unit.
547  * 64 byte blocks of pixels contain four pixel rows of 16 bytes, where the width
548  * in pixel depends on the pixel depth.
549  */
550 #define I915_FORMAT_MOD_Yf_TILED fourcc_mod_code(INTEL, 3)
551 
552 /*
553  * Intel color control surface (CCS) for render compression
554  *
555  * The framebuffer format must be one of the 8:8:8:8 RGB formats.
556  * The main surface will be plane index 0 and must be Y/Yf-tiled,
557  * the CCS will be plane index 1.
558  *
559  * Each CCS tile matches a 1024x512 pixel area of the main surface.
560  * To match certain aspects of the 3D hardware the CCS is
561  * considered to be made up of normal 128Bx32 Y tiles, Thus
562  * the CCS pitch must be specified in multiples of 128 bytes.
563  *
564  * In reality the CCS tile appears to be a 64Bx64 Y tile, composed
565  * of QWORD (8 bytes) chunks instead of OWORD (16 bytes) chunks.
566  * But that fact is not relevant unless the memory is accessed
567  * directly.
568  */
569 #define I915_FORMAT_MOD_Y_TILED_CCS	fourcc_mod_code(INTEL, 4)
570 #define I915_FORMAT_MOD_Yf_TILED_CCS	fourcc_mod_code(INTEL, 5)
571 
572 /*
573  * Intel color control surfaces (CCS) for Gen-12 render compression.
574  *
575  * The main surface is Y-tiled and at plane index 0, the CCS is linear and
576  * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
577  * main surface. In other words, 4 bits in CCS map to a main surface cache
578  * line pair. The main surface pitch is required to be a multiple of four
579  * Y-tile widths.
580  */
581 #define I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS fourcc_mod_code(INTEL, 6)
582 
583 /*
584  * Intel color control surfaces (CCS) for Gen-12 media compression
585  *
586  * The main surface is Y-tiled and at plane index 0, the CCS is linear and
587  * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
588  * main surface. In other words, 4 bits in CCS map to a main surface cache
589  * line pair. The main surface pitch is required to be a multiple of four
590  * Y-tile widths. For semi-planar formats like NV12, CCS planes follow the
591  * Y and UV planes i.e., planes 0 and 1 are used for Y and UV surfaces,
592  * planes 2 and 3 for the respective CCS.
593  */
594 #define I915_FORMAT_MOD_Y_TILED_GEN12_MC_CCS fourcc_mod_code(INTEL, 7)
595 
596 /*
597  * Intel Color Control Surface with Clear Color (CCS) for Gen-12 render
598  * compression.
599  *
600  * The main surface is Y-tiled and is at plane index 0 whereas CCS is linear
601  * and at index 1. The clear color is stored at index 2, and the pitch should
602  * be 64 bytes aligned. The clear color structure is 256 bits. The first 128 bits
603  * represents Raw Clear Color Red, Green, Blue and Alpha color each represented
604  * by 32 bits. The raw clear color is consumed by the 3d engine and generates
605  * the converted clear color of size 64 bits. The first 32 bits store the Lower
606  * Converted Clear Color value and the next 32 bits store the Higher Converted
607  * Clear Color value when applicable. The Converted Clear Color values are
608  * consumed by the DE. The last 64 bits are used to store Color Discard Enable
609  * and Depth Clear Value Valid which are ignored by the DE. A CCS cache line
610  * corresponds to an area of 4x1 tiles in the main surface. The main surface
611  * pitch is required to be a multiple of 4 tile widths.
612  */
613 #define I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC fourcc_mod_code(INTEL, 8)
614 
615 /*
616  * Intel Tile 4 layout
617  *
618  * This is a tiled layout using 4KB tiles in a row-major layout. It has the same
619  * shape as Tile Y at two granularities: 4KB (128B x 32) and 64B (16B x 4). It
620  * only differs from Tile Y at the 256B granularity in between. At this
621  * granularity, Tile Y has a shape of 16B x 32 rows, but this tiling has a shape
622  * of 64B x 8 rows.
623  */
624 #define I915_FORMAT_MOD_4_TILED         fourcc_mod_code(INTEL, 9)
625 
626 /*
627  * Intel color control surfaces (CCS) for DG2 render compression.
628  *
629  * The main surface is Tile 4 and at plane index 0. The CCS data is stored
630  * outside of the GEM object in a reserved memory area dedicated for the
631  * storage of the CCS data for all RC/RC_CC/MC compressible GEM objects. The
632  * main surface pitch is required to be a multiple of four Tile 4 widths.
633  */
634 #define I915_FORMAT_MOD_4_TILED_DG2_RC_CCS fourcc_mod_code(INTEL, 10)
635 
636 /*
637  * Intel color control surfaces (CCS) for DG2 media compression.
638  *
639  * The main surface is Tile 4 and at plane index 0. For semi-planar formats
640  * like NV12, the Y and UV planes are Tile 4 and are located at plane indices
641  * 0 and 1, respectively. The CCS for all planes are stored outside of the
642  * GEM object in a reserved memory area dedicated for the storage of the
643  * CCS data for all RC/RC_CC/MC compressible GEM objects. The main surface
644  * pitch is required to be a multiple of four Tile 4 widths.
645  */
646 #define I915_FORMAT_MOD_4_TILED_DG2_MC_CCS fourcc_mod_code(INTEL, 11)
647 
648 /*
649  * Intel Color Control Surface with Clear Color (CCS) for DG2 render compression.
650  *
651  * The main surface is Tile 4 and at plane index 0. The CCS data is stored
652  * outside of the GEM object in a reserved memory area dedicated for the
653  * storage of the CCS data for all RC/RC_CC/MC compressible GEM objects. The
654  * main surface pitch is required to be a multiple of four Tile 4 widths. The
655  * clear color is stored at plane index 1 and the pitch should be 64 bytes
656  * aligned. The format of the 256 bits of clear color data matches the one used
657  * for the I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC modifier, see its description
658  * for details.
659  */
660 #define I915_FORMAT_MOD_4_TILED_DG2_RC_CCS_CC fourcc_mod_code(INTEL, 12)
661 
662 /*
663  * Intel Color Control Surfaces (CCS) for display ver. 14 render compression.
664  *
665  * The main surface is tile4 and at plane index 0, the CCS is linear and
666  * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
667  * main surface. In other words, 4 bits in CCS map to a main surface cache
668  * line pair. The main surface pitch is required to be a multiple of four
669  * tile4 widths.
670  */
671 #define I915_FORMAT_MOD_4_TILED_MTL_RC_CCS fourcc_mod_code(INTEL, 13)
672 
673 /*
674  * Intel Color Control Surfaces (CCS) for display ver. 14 media compression
675  *
676  * The main surface is tile4 and at plane index 0, the CCS is linear and
677  * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
678  * main surface. In other words, 4 bits in CCS map to a main surface cache
679  * line pair. The main surface pitch is required to be a multiple of four
680  * tile4 widths. For semi-planar formats like NV12, CCS planes follow the
681  * Y and UV planes i.e., planes 0 and 1 are used for Y and UV surfaces,
682  * planes 2 and 3 for the respective CCS.
683  */
684 #define I915_FORMAT_MOD_4_TILED_MTL_MC_CCS fourcc_mod_code(INTEL, 14)
685 
686 /*
687  * Intel Color Control Surface with Clear Color (CCS) for display ver. 14 render
688  * compression.
689  *
690  * The main surface is tile4 and is at plane index 0 whereas CCS is linear
691  * and at index 1. The clear color is stored at index 2, and the pitch should
692  * be ignored. The clear color structure is 256 bits. The first 128 bits
693  * represents Raw Clear Color Red, Green, Blue and Alpha color each represented
694  * by 32 bits. The raw clear color is consumed by the 3d engine and generates
695  * the converted clear color of size 64 bits. The first 32 bits store the Lower
696  * Converted Clear Color value and the next 32 bits store the Higher Converted
697  * Clear Color value when applicable. The Converted Clear Color values are
698  * consumed by the DE. The last 64 bits are used to store Color Discard Enable
699  * and Depth Clear Value Valid which are ignored by the DE. A CCS cache line
700  * corresponds to an area of 4x1 tiles in the main surface. The main surface
701  * pitch is required to be a multiple of 4 tile widths.
702  */
703 #define I915_FORMAT_MOD_4_TILED_MTL_RC_CCS_CC fourcc_mod_code(INTEL, 15)
704 
705 /*
706  * Intel Color Control Surfaces (CCS) for graphics ver. 20 unified compression
707  * on integrated graphics
708  *
709  * The main surface is Tile 4 and at plane index 0. For semi-planar formats
710  * like NV12, the Y and UV planes are Tile 4 and are located at plane indices
711  * 0 and 1, respectively. The CCS for all planes are stored outside of the
712  * GEM object in a reserved memory area dedicated for the storage of the
713  * CCS data for all compressible GEM objects.
714  */
715 #define I915_FORMAT_MOD_4_TILED_LNL_CCS fourcc_mod_code(INTEL, 16)
716 
717 /*
718  * Intel Color Control Surfaces (CCS) for graphics ver. 20 unified compression
719  * on discrete graphics
720  *
721  * The main surface is Tile 4 and at plane index 0. For semi-planar formats
722  * like NV12, the Y and UV planes are Tile 4 and are located at plane indices
723  * 0 and 1, respectively. The CCS for all planes are stored outside of the
724  * GEM object in a reserved memory area dedicated for the storage of the
725  * CCS data for all compressible GEM objects. The GEM object must be stored in
726  * contiguous memory with a size aligned to 64KB
727  */
728 #define I915_FORMAT_MOD_4_TILED_BMG_CCS fourcc_mod_code(INTEL, 17)
729 
730 /*
731  * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks
732  *
733  * Macroblocks are laid in a Z-shape, and each pixel data is following the
734  * standard NV12 style.
735  * As for NV12, an image is the result of two frame buffers: one for Y,
736  * one for the interleaved Cb/Cr components (1/2 the height of the Y buffer).
737  * Alignment requirements are (for each buffer):
738  * - multiple of 128 pixels for the width
739  * - multiple of  32 pixels for the height
740  *
741  * For more information: see https://linuxtv.org/downloads/v4l-dvb-apis/re32.html
742  */
743 #define DRM_FORMAT_MOD_SAMSUNG_64_32_TILE	fourcc_mod_code(SAMSUNG, 1)
744 
745 /*
746  * Tiled, 16 (pixels) x 16 (lines) - sized macroblocks
747  *
748  * This is a simple tiled layout using tiles of 16x16 pixels in a row-major
749  * layout. For YCbCr formats Cb/Cr components are taken in such a way that
750  * they correspond to their 16x16 luma block.
751  */
752 #define DRM_FORMAT_MOD_SAMSUNG_16_16_TILE	fourcc_mod_code(SAMSUNG, 2)
753 
754 /*
755  * Qualcomm Compressed Format
756  *
757  * Refers to a compressed variant of the base format that is compressed.
758  * Implementation may be platform and base-format specific.
759  *
760  * Each macrotile consists of m x n (mostly 4 x 4) tiles.
761  * Pixel data pitch/stride is aligned with macrotile width.
762  * Pixel data height is aligned with macrotile height.
763  * Entire pixel data buffer is aligned with 4k(bytes).
764  */
765 #define DRM_FORMAT_MOD_QCOM_COMPRESSED	fourcc_mod_code(QCOM, 1)
766 
767 /*
768  * Qualcomm Tiled Format
769  *
770  * Similar to DRM_FORMAT_MOD_QCOM_COMPRESSED but not compressed.
771  * Implementation may be platform and base-format specific.
772  *
773  * Each macrotile consists of m x n (mostly 4 x 4) tiles.
774  * Pixel data pitch/stride is aligned with macrotile width.
775  * Pixel data height is aligned with macrotile height.
776  * Entire pixel data buffer is aligned with 4k(bytes).
777  */
778 #define DRM_FORMAT_MOD_QCOM_TILED3	fourcc_mod_code(QCOM, 3)
779 
780 /*
781  * Qualcomm Alternate Tiled Format
782  *
783  * Alternate tiled format typically only used within GMEM.
784  * Implementation may be platform and base-format specific.
785  */
786 #define DRM_FORMAT_MOD_QCOM_TILED2	fourcc_mod_code(QCOM, 2)
787 
788 
789 /* Vivante framebuffer modifiers */
790 
791 /*
792  * Vivante 4x4 tiling layout
793  *
794  * This is a simple tiled layout using tiles of 4x4 pixels in a row-major
795  * layout.
796  */
797 #define DRM_FORMAT_MOD_VIVANTE_TILED		fourcc_mod_code(VIVANTE, 1)
798 
799 /*
800  * Vivante 64x64 super-tiling layout
801  *
802  * This is a tiled layout using 64x64 pixel super-tiles, where each super-tile
803  * contains 8x4 groups of 2x4 tiles of 4x4 pixels (like above) each, all in row-
804  * major layout.
805  *
806  * For more information: see
807  * https://github.com/etnaviv/etna_viv/blob/master/doc/hardware.md#texture-tiling
808  */
809 #define DRM_FORMAT_MOD_VIVANTE_SUPER_TILED	fourcc_mod_code(VIVANTE, 2)
810 
811 /*
812  * Vivante 4x4 tiling layout for dual-pipe
813  *
814  * Same as the 4x4 tiling layout, except every second 4x4 pixel tile starts at a
815  * different base address. Offsets from the base addresses are therefore halved
816  * compared to the non-split tiled layout.
817  */
818 #define DRM_FORMAT_MOD_VIVANTE_SPLIT_TILED	fourcc_mod_code(VIVANTE, 3)
819 
820 /*
821  * Vivante 64x64 super-tiling layout for dual-pipe
822  *
823  * Same as the 64x64 super-tiling layout, except every second 4x4 pixel tile
824  * starts at a different base address. Offsets from the base addresses are
825  * therefore halved compared to the non-split super-tiled layout.
826  */
827 #define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4)
828 
829 /*
830  * Vivante TS (tile-status) buffer modifiers. They can be combined with all of
831  * the color buffer tiling modifiers defined above. When TS is present it's a
832  * separate buffer containing the clear/compression status of each tile. The
833  * modifiers are defined as VIVANTE_MOD_TS_c_s, where c is the color buffer
834  * tile size in bytes covered by one entry in the status buffer and s is the
835  * number of status bits per entry.
836  * We reserve the top 8 bits of the Vivante modifier space for tile status
837  * clear/compression modifiers, as future cores might add some more TS layout
838  * variations.
839  */
840 #define VIVANTE_MOD_TS_64_4               (1ULL << 48)
841 #define VIVANTE_MOD_TS_64_2               (2ULL << 48)
842 #define VIVANTE_MOD_TS_128_4              (3ULL << 48)
843 #define VIVANTE_MOD_TS_256_4              (4ULL << 48)
844 #define VIVANTE_MOD_TS_MASK               (0xfULL << 48)
845 
846 /*
847  * Vivante compression modifiers. Those depend on a TS modifier being present
848  * as the TS bits get reinterpreted as compression tags instead of simple
849  * clear markers when compression is enabled.
850  */
851 #define VIVANTE_MOD_COMP_DEC400           (1ULL << 52)
852 #define VIVANTE_MOD_COMP_MASK             (0xfULL << 52)
853 
854 /* Masking out the extension bits will yield the base modifier. */
855 #define VIVANTE_MOD_EXT_MASK              (VIVANTE_MOD_TS_MASK | \
856                                            VIVANTE_MOD_COMP_MASK)
857 
858 /* NVIDIA frame buffer modifiers */
859 
860 /*
861  * Tegra Tiled Layout, used by Tegra 2, 3 and 4.
862  *
863  * Pixels are arranged in simple tiles of 16 x 16 bytes.
864  */
865 #define DRM_FORMAT_MOD_NVIDIA_TEGRA_TILED fourcc_mod_code(NVIDIA, 1)
866 
867 /*
868  * Generalized Block Linear layout, used by desktop GPUs starting with NV50/G80,
869  * and Tegra GPUs starting with Tegra K1.
870  *
871  * Pixels are arranged in Groups of Bytes (GOBs).  GOB size and layout varies
872  * based on the architecture generation.  GOBs themselves are then arranged in
873  * 3D blocks, with the block dimensions (in terms of GOBs) always being a power
874  * of two, and hence expressible as their log2 equivalent (E.g., "2" represents
875  * a block depth or height of "4").
876  *
877  * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format
878  * in full detail.
879  *
880  *       Macro
881  * Bits  Param Description
882  * ----  ----- -----------------------------------------------------------------
883  *
884  *  3:0  h     log2(height) of each block, in GOBs.  Placed here for
885  *             compatibility with the existing
886  *             DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK()-based modifiers.
887  *
888  *  4:4  -     Must be 1, to indicate block-linear layout.  Necessary for
889  *             compatibility with the existing
890  *             DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK()-based modifiers.
891  *
892  *  8:5  -     Reserved (To support 3D-surfaces with variable log2(depth) block
893  *             size).  Must be zero.
894  *
895  *             Note there is no log2(width) parameter.  Some portions of the
896  *             hardware support a block width of two gobs, but it is impractical
897  *             to use due to lack of support elsewhere, and has no known
898  *             benefits.
899  *
900  * 11:9  -     Reserved (To support 2D-array textures with variable array stride
901  *             in blocks, specified via log2(tile width in blocks)).  Must be
902  *             zero.
903  *
904  * 19:12 k     Page Kind.  This value directly maps to a field in the page
905  *             tables of all GPUs >= NV50.  It affects the exact layout of bits
906  *             in memory and can be derived from the tuple
907  *
908  *               (format, GPU model, compression type, samples per pixel)
909  *
910  *             Where compression type is defined below.  If GPU model were
911  *             implied by the format modifier, format, or memory buffer, page
912  *             kind would not need to be included in the modifier itself, but
913  *             since the modifier should define the layout of the associated
914  *             memory buffer independent from any device or other context, it
915  *             must be included here.
916  *
917  * 21:20 g     GOB Height and Page Kind Generation.  The height of a GOB changed
918  *             starting with Fermi GPUs.  Additionally, the mapping between page
919  *             kind and bit layout has changed at various points.
920  *
921  *               0 = Gob Height 8, Fermi - Volta, Tegra K1+ Page Kind mapping
922  *               1 = Gob Height 4, G80 - GT2XX Page Kind mapping
923  *               2 = Gob Height 8, Turing+ Page Kind mapping
924  *               3 = Reserved for future use.
925  *
926  * 22:22 s     Sector layout.  On Tegra GPUs prior to Xavier, there is a further
927  *             bit remapping step that occurs at an even lower level than the
928  *             page kind and block linear swizzles.  This causes the layout of
929  *             surfaces mapped in those SOC's GPUs to be incompatible with the
930  *             equivalent mapping on other GPUs in the same system.
931  *
932  *               0 = Tegra K1 - Tegra Parker/TX2 Layout.
933  *               1 = Desktop GPU and Tegra Xavier+ Layout
934  *
935  * 25:23 c     Lossless Framebuffer Compression type.
936  *
937  *               0 = none
938  *               1 = ROP/3D, layout 1, exact compression format implied by Page
939  *                   Kind field
940  *               2 = ROP/3D, layout 2, exact compression format implied by Page
941  *                   Kind field
942  *               3 = CDE horizontal
943  *               4 = CDE vertical
944  *               5 = Reserved for future use
945  *               6 = Reserved for future use
946  *               7 = Reserved for future use
947  *
948  * 55:25 -     Reserved for future use.  Must be zero.
949  */
950 #define DRM_FORMAT_MOD_NVIDIA_BLOCK_LINEAR_2D(c, s, g, k, h) \
951 	fourcc_mod_code(NVIDIA, (0x10 | \
952 				 ((h) & 0xf) | \
953 				 (((k) & 0xff) << 12) | \
954 				 (((g) & 0x3) << 20) | \
955 				 (((s) & 0x1) << 22) | \
956 				 (((c) & 0x7) << 23)))
957 
958 /* To grandfather in prior block linear format modifiers to the above layout,
959  * the page kind "0", which corresponds to "pitch/linear" and hence is unusable
960  * with block-linear layouts, is remapped within drivers to the value 0xfe,
961  * which corresponds to the "generic" kind used for simple single-sample
962  * uncompressed color formats on Fermi - Volta GPUs.
963  */
964 static inline __u64
drm_fourcc_canonicalize_nvidia_format_mod(__u64 modifier)965 drm_fourcc_canonicalize_nvidia_format_mod(__u64 modifier)
966 {
967 	if (!(modifier & 0x10) || (modifier & (0xff << 12)))
968 		return modifier;
969 	else
970 		return modifier | (0xfe << 12);
971 }
972 
973 /*
974  * 16Bx2 Block Linear layout, used by Tegra K1 and later
975  *
976  * Pixels are arranged in 64x8 Groups Of Bytes (GOBs). GOBs are then stacked
977  * vertically by a power of 2 (1 to 32 GOBs) to form a block.
978  *
979  * Within a GOB, data is ordered as 16B x 2 lines sectors laid in Z-shape.
980  *
981  * Parameter 'v' is the log2 encoding of the number of GOBs stacked vertically.
982  * Valid values are:
983  *
984  * 0 == ONE_GOB
985  * 1 == TWO_GOBS
986  * 2 == FOUR_GOBS
987  * 3 == EIGHT_GOBS
988  * 4 == SIXTEEN_GOBS
989  * 5 == THIRTYTWO_GOBS
990  *
991  * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format
992  * in full detail.
993  */
994 #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(v) \
995 	DRM_FORMAT_MOD_NVIDIA_BLOCK_LINEAR_2D(0, 0, 0, 0, (v))
996 
997 #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_ONE_GOB \
998 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(0)
999 #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_TWO_GOB \
1000 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(1)
1001 #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_FOUR_GOB \
1002 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(2)
1003 #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_EIGHT_GOB \
1004 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(3)
1005 #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_SIXTEEN_GOB \
1006 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(4)
1007 #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_THIRTYTWO_GOB \
1008 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(5)
1009 
1010 /*
1011  * Some Broadcom modifiers take parameters, for example the number of
1012  * vertical lines in the image. Reserve the lower 32 bits for modifier
1013  * type, and the next 24 bits for parameters. Top 8 bits are the
1014  * vendor code.
1015  */
1016 #define __fourcc_mod_broadcom_param_shift 8
1017 #define __fourcc_mod_broadcom_param_bits 48
1018 #define fourcc_mod_broadcom_code(val, params) \
1019 	fourcc_mod_code(BROADCOM, ((((__u64)params) << __fourcc_mod_broadcom_param_shift) | val))
1020 #define fourcc_mod_broadcom_param(m) \
1021 	((int)(((m) >> __fourcc_mod_broadcom_param_shift) &	\
1022 	       ((1ULL << __fourcc_mod_broadcom_param_bits) - 1)))
1023 #define fourcc_mod_broadcom_mod(m) \
1024 	((m) & ~(((1ULL << __fourcc_mod_broadcom_param_bits) - 1) <<	\
1025 		 __fourcc_mod_broadcom_param_shift))
1026 
1027 /*
1028  * Broadcom VC4 "T" format
1029  *
1030  * This is the primary layout that the V3D GPU can texture from (it
1031  * can't do linear).  The T format has:
1032  *
1033  * - 64b utiles of pixels in a raster-order grid according to cpp.  It's 4x4
1034  *   pixels at 32 bit depth.
1035  *
1036  * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually
1037  *   16x16 pixels).
1038  *
1039  * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels).  On
1040  *   even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows
1041  *   they're (TR, BR, BL, TL), where bottom left is start of memory.
1042  *
1043  * - an image made of 4k tiles in rows either left-to-right (even rows of 4k
1044  *   tiles) or right-to-left (odd rows of 4k tiles).
1045  */
1046 #define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1)
1047 
1048 /*
1049  * Broadcom SAND format
1050  *
1051  * This is the native format that the H.264 codec block uses.  For VC4
1052  * HVS, it is only valid for H.264 (NV12/21) and RGBA modes.
1053  *
1054  * The image can be considered to be split into columns, and the
1055  * columns are placed consecutively into memory.  The width of those
1056  * columns can be either 32, 64, 128, or 256 pixels, but in practice
1057  * only 128 pixel columns are used.
1058  *
1059  * The pitch between the start of each column is set to optimally
1060  * switch between SDRAM banks. This is passed as the number of lines
1061  * of column width in the modifier (we can't use the stride value due
1062  * to various core checks that look at it , so you should set the
1063  * stride to width*cpp).
1064  *
1065  * Note that the column height for this format modifier is the same
1066  * for all of the planes, assuming that each column contains both Y
1067  * and UV.  Some SAND-using hardware stores UV in a separate tiled
1068  * image from Y to reduce the column height, which is not supported
1069  * with these modifiers.
1070  *
1071  * The DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT modifier is also
1072  * supported for DRM_FORMAT_P030 where the columns remain as 128 bytes
1073  * wide, but as this is a 10 bpp format that translates to 96 pixels.
1074  */
1075 
1076 #define DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(v) \
1077 	fourcc_mod_broadcom_code(2, v)
1078 #define DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(v) \
1079 	fourcc_mod_broadcom_code(3, v)
1080 #define DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(v) \
1081 	fourcc_mod_broadcom_code(4, v)
1082 #define DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(v) \
1083 	fourcc_mod_broadcom_code(5, v)
1084 
1085 #define DRM_FORMAT_MOD_BROADCOM_SAND32 \
1086 	DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(0)
1087 #define DRM_FORMAT_MOD_BROADCOM_SAND64 \
1088 	DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(0)
1089 #define DRM_FORMAT_MOD_BROADCOM_SAND128 \
1090 	DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(0)
1091 #define DRM_FORMAT_MOD_BROADCOM_SAND256 \
1092 	DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(0)
1093 
1094 /* Broadcom UIF format
1095  *
1096  * This is the common format for the current Broadcom multimedia
1097  * blocks, including V3D 3.x and newer, newer video codecs, and
1098  * displays.
1099  *
1100  * The image consists of utiles (64b blocks), UIF blocks (2x2 utiles),
1101  * and macroblocks (4x4 UIF blocks).  Those 4x4 UIF block groups are
1102  * stored in columns, with padding between the columns to ensure that
1103  * moving from one column to the next doesn't hit the same SDRAM page
1104  * bank.
1105  *
1106  * To calculate the padding, it is assumed that each hardware block
1107  * and the software driving it knows the platform's SDRAM page size,
1108  * number of banks, and XOR address, and that it's identical between
1109  * all blocks using the format.  This tiling modifier will use XOR as
1110  * necessary to reduce the padding.  If a hardware block can't do XOR,
1111  * the assumption is that a no-XOR tiling modifier will be created.
1112  */
1113 #define DRM_FORMAT_MOD_BROADCOM_UIF fourcc_mod_code(BROADCOM, 6)
1114 
1115 /*
1116  * Arm Framebuffer Compression (AFBC) modifiers
1117  *
1118  * AFBC is a proprietary lossless image compression protocol and format.
1119  * It provides fine-grained random access and minimizes the amount of data
1120  * transferred between IP blocks.
1121  *
1122  * AFBC has several features which may be supported and/or used, which are
1123  * represented using bits in the modifier. Not all combinations are valid,
1124  * and different devices or use-cases may support different combinations.
1125  *
1126  * Further information on the use of AFBC modifiers can be found in
1127  * Documentation/gpu/afbc.rst
1128  */
1129 
1130 /*
1131  * The top 4 bits (out of the 56 bits allotted for specifying vendor specific
1132  * modifiers) denote the category for modifiers. Currently we have three
1133  * categories of modifiers ie AFBC, MISC and AFRC. We can have a maximum of
1134  * sixteen different categories.
1135  */
1136 #define DRM_FORMAT_MOD_ARM_CODE(__type, __val) \
1137 	fourcc_mod_code(ARM, ((__u64)(__type) << 52) | ((__val) & 0x000fffffffffffffULL))
1138 
1139 #define DRM_FORMAT_MOD_ARM_TYPE_AFBC 0x00
1140 #define DRM_FORMAT_MOD_ARM_TYPE_MISC 0x01
1141 
1142 #define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) \
1143 	DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_AFBC, __afbc_mode)
1144 
1145 /*
1146  * AFBC superblock size
1147  *
1148  * Indicates the superblock size(s) used for the AFBC buffer. The buffer
1149  * size (in pixels) must be aligned to a multiple of the superblock size.
1150  * Four lowest significant bits(LSBs) are reserved for block size.
1151  *
1152  * Where one superblock size is specified, it applies to all planes of the
1153  * buffer (e.g. 16x16, 32x8). When multiple superblock sizes are specified,
1154  * the first applies to the Luma plane and the second applies to the Chroma
1155  * plane(s). e.g. (32x8_64x4 means 32x8 Luma, with 64x4 Chroma).
1156  * Multiple superblock sizes are only valid for multi-plane YCbCr formats.
1157  */
1158 #define AFBC_FORMAT_MOD_BLOCK_SIZE_MASK      0xf
1159 #define AFBC_FORMAT_MOD_BLOCK_SIZE_16x16     (1ULL)
1160 #define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8      (2ULL)
1161 #define AFBC_FORMAT_MOD_BLOCK_SIZE_64x4      (3ULL)
1162 #define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8_64x4 (4ULL)
1163 
1164 /*
1165  * AFBC lossless colorspace transform
1166  *
1167  * Indicates that the buffer makes use of the AFBC lossless colorspace
1168  * transform.
1169  */
1170 #define AFBC_FORMAT_MOD_YTR     (1ULL <<  4)
1171 
1172 /*
1173  * AFBC block-split
1174  *
1175  * Indicates that the payload of each superblock is split. The second
1176  * half of the payload is positioned at a predefined offset from the start
1177  * of the superblock payload.
1178  */
1179 #define AFBC_FORMAT_MOD_SPLIT   (1ULL <<  5)
1180 
1181 /*
1182  * AFBC sparse layout
1183  *
1184  * This flag indicates that the payload of each superblock must be stored at a
1185  * predefined position relative to the other superblocks in the same AFBC
1186  * buffer. This order is the same order used by the header buffer. In this mode
1187  * each superblock is given the same amount of space as an uncompressed
1188  * superblock of the particular format would require, rounding up to the next
1189  * multiple of 128 bytes in size.
1190  */
1191 #define AFBC_FORMAT_MOD_SPARSE  (1ULL <<  6)
1192 
1193 /*
1194  * AFBC copy-block restrict
1195  *
1196  * Buffers with this flag must obey the copy-block restriction. The restriction
1197  * is such that there are no copy-blocks referring across the border of 8x8
1198  * blocks. For the subsampled data the 8x8 limitation is also subsampled.
1199  */
1200 #define AFBC_FORMAT_MOD_CBR     (1ULL <<  7)
1201 
1202 /*
1203  * AFBC tiled layout
1204  *
1205  * The tiled layout groups superblocks in 8x8 or 4x4 tiles, where all
1206  * superblocks inside a tile are stored together in memory. 8x8 tiles are used
1207  * for pixel formats up to and including 32 bpp while 4x4 tiles are used for
1208  * larger bpp formats. The order between the tiles is scan line.
1209  * When the tiled layout is used, the buffer size (in pixels) must be aligned
1210  * to the tile size.
1211  */
1212 #define AFBC_FORMAT_MOD_TILED   (1ULL <<  8)
1213 
1214 /*
1215  * AFBC solid color blocks
1216  *
1217  * Indicates that the buffer makes use of solid-color blocks, whereby bandwidth
1218  * can be reduced if a whole superblock is a single color.
1219  */
1220 #define AFBC_FORMAT_MOD_SC      (1ULL <<  9)
1221 
1222 /*
1223  * AFBC double-buffer
1224  *
1225  * Indicates that the buffer is allocated in a layout safe for front-buffer
1226  * rendering.
1227  */
1228 #define AFBC_FORMAT_MOD_DB      (1ULL << 10)
1229 
1230 /*
1231  * AFBC buffer content hints
1232  *
1233  * Indicates that the buffer includes per-superblock content hints.
1234  */
1235 #define AFBC_FORMAT_MOD_BCH     (1ULL << 11)
1236 
1237 /* AFBC uncompressed storage mode
1238  *
1239  * Indicates that the buffer is using AFBC uncompressed storage mode.
1240  * In this mode all superblock payloads in the buffer use the uncompressed
1241  * storage mode, which is usually only used for data which cannot be compressed.
1242  * The buffer layout is the same as for AFBC buffers without USM set, this only
1243  * affects the storage mode of the individual superblocks. Note that even a
1244  * buffer without USM set may use uncompressed storage mode for some or all
1245  * superblocks, USM just guarantees it for all.
1246  */
1247 #define AFBC_FORMAT_MOD_USM	(1ULL << 12)
1248 
1249 /*
1250  * Arm Fixed-Rate Compression (AFRC) modifiers
1251  *
1252  * AFRC is a proprietary fixed rate image compression protocol and format,
1253  * designed to provide guaranteed bandwidth and memory footprint
1254  * reductions in graphics and media use-cases.
1255  *
1256  * AFRC buffers consist of one or more planes, with the same components
1257  * and meaning as an uncompressed buffer using the same pixel format.
1258  *
1259  * Within each plane, the pixel/luma/chroma values are grouped into
1260  * "coding unit" blocks which are individually compressed to a
1261  * fixed size (in bytes). All coding units within a given plane of a buffer
1262  * store the same number of values, and have the same compressed size.
1263  *
1264  * The coding unit size is configurable, allowing different rates of compression.
1265  *
1266  * The start of each AFRC buffer plane must be aligned to an alignment granule which
1267  * depends on the coding unit size.
1268  *
1269  * Coding Unit Size   Plane Alignment
1270  * ----------------   ---------------
1271  * 16 bytes           1024 bytes
1272  * 24 bytes           512  bytes
1273  * 32 bytes           2048 bytes
1274  *
1275  * Coding units are grouped into paging tiles. AFRC buffer dimensions must be aligned
1276  * to a multiple of the paging tile dimensions.
1277  * The dimensions of each paging tile depend on whether the buffer is optimised for
1278  * scanline (SCAN layout) or rotated (ROT layout) access.
1279  *
1280  * Layout   Paging Tile Width   Paging Tile Height
1281  * ------   -----------------   ------------------
1282  * SCAN     16 coding units     4 coding units
1283  * ROT      8  coding units     8 coding units
1284  *
1285  * The dimensions of each coding unit depend on the number of components
1286  * in the compressed plane and whether the buffer is optimised for
1287  * scanline (SCAN layout) or rotated (ROT layout) access.
1288  *
1289  * Number of Components in Plane   Layout      Coding Unit Width   Coding Unit Height
1290  * -----------------------------   ---------   -----------------   ------------------
1291  * 1                               SCAN        16 samples          4 samples
1292  * Example: 16x4 luma samples in a 'Y' plane
1293  *          16x4 chroma 'V' values, in the 'V' plane of a fully-planar YUV buffer
1294  * -----------------------------   ---------   -----------------   ------------------
1295  * 1                               ROT         8 samples           8 samples
1296  * Example: 8x8 luma samples in a 'Y' plane
1297  *          8x8 chroma 'V' values, in the 'V' plane of a fully-planar YUV buffer
1298  * -----------------------------   ---------   -----------------   ------------------
1299  * 2                               DONT CARE   8 samples           4 samples
1300  * Example: 8x4 chroma pairs in the 'UV' plane of a semi-planar YUV buffer
1301  * -----------------------------   ---------   -----------------   ------------------
1302  * 3                               DONT CARE   4 samples           4 samples
1303  * Example: 4x4 pixels in an RGB buffer without alpha
1304  * -----------------------------   ---------   -----------------   ------------------
1305  * 4                               DONT CARE   4 samples           4 samples
1306  * Example: 4x4 pixels in an RGB buffer with alpha
1307  */
1308 
1309 #define DRM_FORMAT_MOD_ARM_TYPE_AFRC 0x02
1310 
1311 #define DRM_FORMAT_MOD_ARM_AFRC(__afrc_mode) \
1312 	DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_AFRC, __afrc_mode)
1313 
1314 /*
1315  * AFRC coding unit size modifier.
1316  *
1317  * Indicates the number of bytes used to store each compressed coding unit for
1318  * one or more planes in an AFRC encoded buffer. The coding unit size for chrominance
1319  * is the same for both Cb and Cr, which may be stored in separate planes.
1320  *
1321  * AFRC_FORMAT_MOD_CU_SIZE_P0 indicates the number of bytes used to store
1322  * each compressed coding unit in the first plane of the buffer. For RGBA buffers
1323  * this is the only plane, while for semi-planar and fully-planar YUV buffers,
1324  * this corresponds to the luma plane.
1325  *
1326  * AFRC_FORMAT_MOD_CU_SIZE_P12 indicates the number of bytes used to store
1327  * each compressed coding unit in the second and third planes in the buffer.
1328  * For semi-planar and fully-planar YUV buffers, this corresponds to the chroma plane(s).
1329  *
1330  * For single-plane buffers, AFRC_FORMAT_MOD_CU_SIZE_P0 must be specified
1331  * and AFRC_FORMAT_MOD_CU_SIZE_P12 must be zero.
1332  * For semi-planar and fully-planar buffers, both AFRC_FORMAT_MOD_CU_SIZE_P0 and
1333  * AFRC_FORMAT_MOD_CU_SIZE_P12 must be specified.
1334  */
1335 #define AFRC_FORMAT_MOD_CU_SIZE_MASK 0xf
1336 #define AFRC_FORMAT_MOD_CU_SIZE_16 (1ULL)
1337 #define AFRC_FORMAT_MOD_CU_SIZE_24 (2ULL)
1338 #define AFRC_FORMAT_MOD_CU_SIZE_32 (3ULL)
1339 
1340 #define AFRC_FORMAT_MOD_CU_SIZE_P0(__afrc_cu_size) (__afrc_cu_size)
1341 #define AFRC_FORMAT_MOD_CU_SIZE_P12(__afrc_cu_size) ((__afrc_cu_size) << 4)
1342 
1343 /*
1344  * AFRC scanline memory layout.
1345  *
1346  * Indicates if the buffer uses the scanline-optimised layout
1347  * for an AFRC encoded buffer, otherwise, it uses the rotation-optimised layout.
1348  * The memory layout is the same for all planes.
1349  */
1350 #define AFRC_FORMAT_MOD_LAYOUT_SCAN (1ULL << 8)
1351 
1352 /*
1353  * Arm 16x16 Block U-Interleaved modifier
1354  *
1355  * This is used by Arm Mali Utgard and Midgard GPUs. It divides the image
1356  * into 16x16 pixel blocks. Blocks are stored linearly in order, but pixels
1357  * in the block are reordered.
1358  */
1359 #define DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED \
1360 	DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_MISC, 1ULL)
1361 
1362 /*
1363  * Allwinner tiled modifier
1364  *
1365  * This tiling mode is implemented by the VPU found on all Allwinner platforms,
1366  * codenamed sunxi. It is associated with a YUV format that uses either 2 or 3
1367  * planes.
1368  *
1369  * With this tiling, the luminance samples are disposed in tiles representing
1370  * 32x32 pixels and the chrominance samples in tiles representing 32x64 pixels.
1371  * The pixel order in each tile is linear and the tiles are disposed linearly,
1372  * both in row-major order.
1373  */
1374 #define DRM_FORMAT_MOD_ALLWINNER_TILED fourcc_mod_code(ALLWINNER, 1)
1375 
1376 /*
1377  * Amlogic Video Framebuffer Compression modifiers
1378  *
1379  * Amlogic uses a proprietary lossless image compression protocol and format
1380  * for their hardware video codec accelerators, either video decoders or
1381  * video input encoders.
1382  *
1383  * It considerably reduces memory bandwidth while writing and reading
1384  * frames in memory.
1385  *
1386  * The underlying storage is considered to be 3 components, 8bit or 10-bit
1387  * per component YCbCr 420, single plane :
1388  * - DRM_FORMAT_YUV420_8BIT
1389  * - DRM_FORMAT_YUV420_10BIT
1390  *
1391  * The first 8 bits of the mode defines the layout, then the following 8 bits
1392  * defines the options changing the layout.
1393  *
1394  * Not all combinations are valid, and different SoCs may support different
1395  * combinations of layout and options.
1396  */
1397 #define __fourcc_mod_amlogic_layout_mask 0xff
1398 #define __fourcc_mod_amlogic_options_shift 8
1399 #define __fourcc_mod_amlogic_options_mask 0xff
1400 
1401 #define DRM_FORMAT_MOD_AMLOGIC_FBC(__layout, __options) \
1402 	fourcc_mod_code(AMLOGIC, \
1403 			((__layout) & __fourcc_mod_amlogic_layout_mask) | \
1404 			(((__options) & __fourcc_mod_amlogic_options_mask) \
1405 			 << __fourcc_mod_amlogic_options_shift))
1406 
1407 /* Amlogic FBC Layouts */
1408 
1409 /*
1410  * Amlogic FBC Basic Layout
1411  *
1412  * The basic layout is composed of:
1413  * - a body content organized in 64x32 superblocks with 4096 bytes per
1414  *   superblock in default mode.
1415  * - a 32 bytes per 128x64 header block
1416  *
1417  * This layout is transferrable between Amlogic SoCs supporting this modifier.
1418  */
1419 #define AMLOGIC_FBC_LAYOUT_BASIC		(1ULL)
1420 
1421 /*
1422  * Amlogic FBC Scatter Memory layout
1423  *
1424  * Indicates the header contains IOMMU references to the compressed
1425  * frames content to optimize memory access and layout.
1426  *
1427  * In this mode, only the header memory address is needed, thus the
1428  * content memory organization is tied to the current producer
1429  * execution and cannot be saved/dumped neither transferrable between
1430  * Amlogic SoCs supporting this modifier.
1431  *
1432  * Due to the nature of the layout, these buffers are not expected to
1433  * be accessible by the user-space clients, but only accessible by the
1434  * hardware producers and consumers.
1435  *
1436  * The user-space clients should expect a failure while trying to mmap
1437  * the DMA-BUF handle returned by the producer.
1438  */
1439 #define AMLOGIC_FBC_LAYOUT_SCATTER		(2ULL)
1440 
1441 /* Amlogic FBC Layout Options Bit Mask */
1442 
1443 /*
1444  * Amlogic FBC Memory Saving mode
1445  *
1446  * Indicates the storage is packed when pixel size is multiple of word
1447  * boundaries, i.e. 8bit should be stored in this mode to save allocation
1448  * memory.
1449  *
1450  * This mode reduces body layout to 3072 bytes per 64x32 superblock with
1451  * the basic layout and 3200 bytes per 64x32 superblock combined with
1452  * the scatter layout.
1453  */
1454 #define AMLOGIC_FBC_OPTION_MEM_SAVING		(1ULL << 0)
1455 
1456 /*
1457  * AMD modifiers
1458  *
1459  * Memory layout:
1460  *
1461  * without DCC:
1462  *   - main surface
1463  *
1464  * with DCC & without DCC_RETILE:
1465  *   - main surface in plane 0
1466  *   - DCC surface in plane 1 (RB-aligned, pipe-aligned if DCC_PIPE_ALIGN is set)
1467  *
1468  * with DCC & DCC_RETILE:
1469  *   - main surface in plane 0
1470  *   - displayable DCC surface in plane 1 (not RB-aligned & not pipe-aligned)
1471  *   - pipe-aligned DCC surface in plane 2 (RB-aligned & pipe-aligned)
1472  *
1473  * For multi-plane formats the above surfaces get merged into one plane for
1474  * each format plane, based on the required alignment only.
1475  *
1476  * Bits  Parameter                Notes
1477  * ----- ------------------------ ---------------------------------------------
1478  *
1479  *   7:0 TILE_VERSION             Values are AMD_FMT_MOD_TILE_VER_*
1480  *  12:8 TILE                     Values are AMD_FMT_MOD_TILE_<version>_*
1481  *    13 DCC
1482  *    14 DCC_RETILE
1483  *    15 DCC_PIPE_ALIGN
1484  *    16 DCC_INDEPENDENT_64B
1485  *    17 DCC_INDEPENDENT_128B
1486  * 19:18 DCC_MAX_COMPRESSED_BLOCK Values are AMD_FMT_MOD_DCC_BLOCK_*
1487  *    20 DCC_CONSTANT_ENCODE
1488  * 23:21 PIPE_XOR_BITS            Only for some chips
1489  * 26:24 BANK_XOR_BITS            Only for some chips
1490  * 29:27 PACKERS                  Only for some chips
1491  * 32:30 RB                       Only for some chips
1492  * 35:33 PIPE                     Only for some chips
1493  * 55:36 -                        Reserved for future use, must be zero
1494  */
1495 #define AMD_FMT_MOD fourcc_mod_code(AMD, 0)
1496 
1497 #define IS_AMD_FMT_MOD(val) (((val) >> 56) == DRM_FORMAT_MOD_VENDOR_AMD)
1498 
1499 /* Reserve 0 for GFX8 and older */
1500 #define AMD_FMT_MOD_TILE_VER_GFX9 1
1501 #define AMD_FMT_MOD_TILE_VER_GFX10 2
1502 #define AMD_FMT_MOD_TILE_VER_GFX10_RBPLUS 3
1503 #define AMD_FMT_MOD_TILE_VER_GFX11 4
1504 #define AMD_FMT_MOD_TILE_VER_GFX12 5
1505 
1506 /*
1507  * 64K_S is the same for GFX9/GFX10/GFX10_RBPLUS and hence has GFX9 as canonical
1508  * version.
1509  */
1510 #define AMD_FMT_MOD_TILE_GFX9_64K_S 9
1511 
1512 /*
1513  * 64K_D for non-32 bpp is the same for GFX9/GFX10/GFX10_RBPLUS and hence has
1514  * GFX9 as canonical version.
1515  *
1516  * 64K_D_2D on GFX12 is identical to 64K_D on GFX11.
1517  */
1518 #define AMD_FMT_MOD_TILE_GFX9_64K_D 10
1519 #define AMD_FMT_MOD_TILE_GFX9_4K_D_X 22
1520 #define AMD_FMT_MOD_TILE_GFX9_64K_S_X 25
1521 #define AMD_FMT_MOD_TILE_GFX9_64K_D_X 26
1522 #define AMD_FMT_MOD_TILE_GFX9_64K_R_X 27
1523 #define AMD_FMT_MOD_TILE_GFX11_256K_R_X 31
1524 
1525 /* Gfx12 swizzle modes:
1526  *    0 - LINEAR
1527  *    1 - 256B_2D  - 2D block dimensions
1528  *    2 - 4KB_2D
1529  *    3 - 64KB_2D
1530  *    4 - 256KB_2D
1531  *    5 - 4KB_3D   - 3D block dimensions
1532  *    6 - 64KB_3D
1533  *    7 - 256KB_3D
1534  */
1535 #define AMD_FMT_MOD_TILE_GFX12_256B_2D 1
1536 #define AMD_FMT_MOD_TILE_GFX12_4K_2D 2
1537 #define AMD_FMT_MOD_TILE_GFX12_64K_2D 3
1538 #define AMD_FMT_MOD_TILE_GFX12_256K_2D 4
1539 
1540 #define AMD_FMT_MOD_DCC_BLOCK_64B 0
1541 #define AMD_FMT_MOD_DCC_BLOCK_128B 1
1542 #define AMD_FMT_MOD_DCC_BLOCK_256B 2
1543 
1544 #define AMD_FMT_MOD_TILE_VERSION_SHIFT 0
1545 #define AMD_FMT_MOD_TILE_VERSION_MASK 0xFF
1546 #define AMD_FMT_MOD_TILE_SHIFT 8
1547 #define AMD_FMT_MOD_TILE_MASK 0x1F
1548 
1549 /* Whether DCC compression is enabled. */
1550 #define AMD_FMT_MOD_DCC_SHIFT 13
1551 #define AMD_FMT_MOD_DCC_MASK 0x1
1552 
1553 /*
1554  * Whether to include two DCC surfaces, one which is rb & pipe aligned, and
1555  * one which is not-aligned.
1556  */
1557 #define AMD_FMT_MOD_DCC_RETILE_SHIFT 14
1558 #define AMD_FMT_MOD_DCC_RETILE_MASK 0x1
1559 
1560 /* Only set if DCC_RETILE = false */
1561 #define AMD_FMT_MOD_DCC_PIPE_ALIGN_SHIFT 15
1562 #define AMD_FMT_MOD_DCC_PIPE_ALIGN_MASK 0x1
1563 
1564 #define AMD_FMT_MOD_DCC_INDEPENDENT_64B_SHIFT 16
1565 #define AMD_FMT_MOD_DCC_INDEPENDENT_64B_MASK 0x1
1566 #define AMD_FMT_MOD_DCC_INDEPENDENT_128B_SHIFT 17
1567 #define AMD_FMT_MOD_DCC_INDEPENDENT_128B_MASK 0x1
1568 #define AMD_FMT_MOD_DCC_MAX_COMPRESSED_BLOCK_SHIFT 18
1569 #define AMD_FMT_MOD_DCC_MAX_COMPRESSED_BLOCK_MASK 0x3
1570 
1571 /*
1572  * DCC supports embedding some clear colors directly in the DCC surface.
1573  * However, on older GPUs the rendering HW ignores the embedded clear color
1574  * and prefers the driver provided color. This necessitates doing a fastclear
1575  * eliminate operation before a process transfers control.
1576  *
1577  * If this bit is set that means the fastclear eliminate is not needed for these
1578  * embeddable colors.
1579  */
1580 #define AMD_FMT_MOD_DCC_CONSTANT_ENCODE_SHIFT 20
1581 #define AMD_FMT_MOD_DCC_CONSTANT_ENCODE_MASK 0x1
1582 
1583 /*
1584  * The below fields are for accounting for per GPU differences. These are only
1585  * relevant for GFX9 and later and if the tile field is *_X/_T.
1586  *
1587  * PIPE_XOR_BITS = always needed
1588  * BANK_XOR_BITS = only for TILE_VER_GFX9
1589  * PACKERS = only for TILE_VER_GFX10_RBPLUS
1590  * RB = only for TILE_VER_GFX9 & DCC
1591  * PIPE = only for TILE_VER_GFX9 & DCC & (DCC_RETILE | DCC_PIPE_ALIGN)
1592  */
1593 #define AMD_FMT_MOD_PIPE_XOR_BITS_SHIFT 21
1594 #define AMD_FMT_MOD_PIPE_XOR_BITS_MASK 0x7
1595 #define AMD_FMT_MOD_BANK_XOR_BITS_SHIFT 24
1596 #define AMD_FMT_MOD_BANK_XOR_BITS_MASK 0x7
1597 #define AMD_FMT_MOD_PACKERS_SHIFT 27
1598 #define AMD_FMT_MOD_PACKERS_MASK 0x7
1599 #define AMD_FMT_MOD_RB_SHIFT 30
1600 #define AMD_FMT_MOD_RB_MASK 0x7
1601 #define AMD_FMT_MOD_PIPE_SHIFT 33
1602 #define AMD_FMT_MOD_PIPE_MASK 0x7
1603 
1604 #define AMD_FMT_MOD_SET(field, value) \
1605 	((__u64)(value) << AMD_FMT_MOD_##field##_SHIFT)
1606 #define AMD_FMT_MOD_GET(field, value) \
1607 	(((value) >> AMD_FMT_MOD_##field##_SHIFT) & AMD_FMT_MOD_##field##_MASK)
1608 #define AMD_FMT_MOD_CLEAR(field) \
1609 	(~((__u64)AMD_FMT_MOD_##field##_MASK << AMD_FMT_MOD_##field##_SHIFT))
1610 
1611 #if defined(__cplusplus)
1612 }
1613 #endif
1614 
1615 #endif /* DRM_FOURCC_H */
1616