Lines Matching full:jump
72 * There are 3 basic jump table patterns:
77 * jump table which is stored in .rodata.
84 * As part of an optimization, GCC makes a copy of an existing switch jump
85 * table, modifies it, and then hard-codes the jump (albeit with an indirect
86 * jump) to use a single entry in the table. The rest of the jump table and
87 * some of its jump targets remain as dead code.
107 * ensure the same register is used in the mov and jump instructions.
134 * symbol. GCC jump tables are anonymous data.
136 * Also support C jump tables which are in the same format as
137 * switch jump tables. For objtool to recognize them, they