Lines Matching refs:STATE_READY
58 #define STATE_READY 1
75 * any locks. If it is STATE_READY, then the syscall is completed without
80 * STATE_READY with smp_store_release(), and it is read with READ_ONCE followed
93 * ->state = STATE_READY (reordered)
95 * if (wait.state == STATE_READY) return;
101 * the smp_store_release() that does ->state = STATE_READY.
111 * state = STATE_READY;
113 * if (wait.state == STATE_READY) return;
725 if (READ_ONCE(ewp->state) == STATE_READY) {
734 if (READ_ONCE(ewp->state) == STATE_READY) {
984 * - Update its state to STATE_READY. Now the receiver can continue.
987 * STATE_READY and continue or acquire the lock to check the state again.
1002 smp_store_release(&this->state, STATE_READY);