Lines Matching defs:STATE_READY
59 #define STATE_READY 1
76 * any locks. If it is STATE_READY, then the syscall is completed without
81 * STATE_READY with smp_store_release(), and it is read with READ_ONCE followed
94 * ->state = STATE_READY (reordered)
96 * if (wait.state == STATE_READY) return;
102 * the smp_store_release() that does ->state = STATE_READY.
112 * state = STATE_READY;
114 * if (wait.state == STATE_READY) return;
731 if (READ_ONCE(ewp->state) == STATE_READY) {
740 if (READ_ONCE(ewp->state) == STATE_READY) {
1009 * - Update its state to STATE_READY. Now the receiver can continue.
1012 * STATE_READY and continue or acquire the lock to check the state again.
1027 smp_store_release(&this->state, STATE_READY);