Lines Matching full:xxxx
46 #define VECTOR_MODE 0x40 /* 010x.xxxx */
47 #define DBLT_MODE 0x80 /* 100x.xxxx */
48 #define NORMAL_MODE 0xE0 /* 111x.xxxx */
53 #define AD_BLT 0x80 /* 1xxx.xxxx */
54 #define NORMAL 0x80 /* 1xxx.xxxx */ /* What is happening here ?? */
55 #define INVERSE 0x00 /* 0xxx.xxxx */ /* Clearing this reverses the screen */
56 #define PIX_BLT 0x00 /* 0xxx.xxxx */
58 #define AD_HIBIT 0x40 /* xIxx.xxxx */
60 #define ROP_EN 0x10 /* xxx1.xxxx */
61 #define DST_EQ_SRC 0x00 /* xxx0.xxxx */
62 #define nRESET_SYNC 0x08 /* xxxx.1xxx */
63 #define SYNC_ENAB 0x02 /* xxxx.xx1x */
65 #define BLANK_DISP 0x00 /* xxxx.xxx0 */
66 #define ENAB_DISP 0x01 /* xxxx.xxx1 */
76 #define S_DATA_1s 0x00 /* 00xx.xxxx */ /* set source to all 1's -- vector drawing */
77 #define S_DATA_PIX 0x40 /* 01xx.xxxx */ /* takes source from ls-bits and replicates over 16 bits */
78 #define S_DATA_PLN 0xC0 /* 11xx.xxxx */ /* normal, each data access =16-bits in