Lines Matching refs:WRITE_RWA
405 #define WRITE_RWA(r,v) do { outb((r), 0x279); udelay(10); outb((v), 0xa79); } while (0) macro
411 WRITE_RWA(2, 2); in rwa010_unlock()
425 WRITE_RWA(3, 0); in rwa010_read_ident()
426 WRITE_RWA(0, 128); in rwa010_read_ident()
452 WRITE_RWA(6, 2); // Assign a card no = 2 in rwa010_global_init()
457 WRITE_RWA(7, 3); in rwa010_global_init()
458 WRITE_RWA(0x30, 0); in rwa010_global_init()
461 WRITE_RWA(7, 4); in rwa010_global_init()
462 WRITE_RWA(0x30, 0); in rwa010_global_init()
465 WRITE_RWA(7, 2); in rwa010_global_init()
466 WRITE_RWA(0x30, 0); in rwa010_global_init()
473 WRITE_RWA(7, 5); in rwa010_game_port_init()
476 WRITE_RWA(0x61, 1); in rwa010_game_port_init()
479 WRITE_RWA(0x60, 2); in rwa010_game_port_init()
482 WRITE_RWA(0x30, 1); in rwa010_game_port_init()
489 WRITE_RWA(7, 0); in rwa010_waveartist_init()
492 WRITE_RWA(0x61, base & 255); in rwa010_waveartist_init()
495 WRITE_RWA(0x60, base >> 8); in rwa010_waveartist_init()
498 WRITE_RWA(0x70, irq); in rwa010_waveartist_init()
501 WRITE_RWA(0x74, dma); in rwa010_waveartist_init()
504 WRITE_RWA(0x30, 1); in rwa010_waveartist_init()
511 WRITE_RWA(7, 1); in rwa010_soundblaster_init()
514 WRITE_RWA(0x61, sb_base & 255); in rwa010_soundblaster_init()
517 WRITE_RWA(0x60, sb_base >> 8); in rwa010_soundblaster_init()
521 WRITE_RWA(0x70, irq); in rwa010_soundblaster_init()
525 WRITE_RWA(0x74, dma); in rwa010_soundblaster_init()
529 WRITE_RWA(0x63, al_base & 255); in rwa010_soundblaster_init()
532 WRITE_RWA(0x62, al_base >> 8); in rwa010_soundblaster_init()
535 WRITE_RWA(0x30, 1); in rwa010_soundblaster_init()