Lines Matching +full:button +full:-

3 .. _joystick-doc:
14 linux-input@vger.kernel.org
16 send "subscribe linux-input" to majordomo@vger.kernel.org to subscribe to it.
25 ---------
29 usually packaged as ``joystick``, ``input-utils``, ``evtest``, and so on.
35 ------------
48 ln -s input/js0 js0
49 ln -s input/js1 js1
50 ln -s input/js2 js2
51 ln -s input/js3 js3
61 --------------
76 inputattach -xxx /dev/tts/X &
83 For automatic module loading, something like this might work - tailor to
86 alias tty-ldisc-2 serport
87 alias char-major-13 input
92 -----------------------
103 the stick. They should have the full range from -32767 to 32767. If all this
111 -----------
118 jscal -c /dev/input/js0
127 jscal -p /dev/input/js0 > /etc/joystick.cal
134 can also add the ``jscal -p`` line to your shutdown script.
136 Hardware-specific driver information
142 ----------------
150 with CH Flightstick Pro, ThrustMaster FCS or 6 and 8 button gamepads. Saitek
156 * 2-axis, 4-button joystick
157 * 3-axis, 4-button joystick
158 * 4-axis, 4-button joystick
177 2btn 2-button n-axis joystick
178 y-joy Two 2-button 2-axis joysticks on an Y-cable
179 y-pad Two 2-button 2-axis gamepads on an Y-cable
183 gamepad 4/6-button n-axis gamepad
184 gamepad8 8-button 2-axis gamepad
199 4 Button A
200 5 Button B
201 6 Button C
202 7 Button D
207 12 Pad Button X
208 13 Pad Button Y
209 14 Pad Button U
210 15 Pad Button V
211 16 Saitek F1-F4 Buttons
218 24 Joy2 Button A
219 25 Joy2 Button B
220 26 Joy2 Button C
221 27 Joy2 Button D
226 ------------------------------
242 although the joystick has only 8. The 9th button is the mode switch on the
245 joystick will also re-center itself, taking the position it was in during
252 --------------------
269 combination of) devices on a single gameport, using a Y-cable or chained
277 I-Force driver described below. Logitech CyberMan is not supported yet.
280 -----------
291 of up to two of these pads either chained together or using a Y-cable on a
299 ----------------------------
317 --------------------------------
335 a Y-cable.
338 ---------------------
345 Up to two of these can be used on a single gameport, using a Y-cable.
348 ------------------------
353 * Genius Flight2000 F-23 joystick
354 * Genius Flight2000 F-31 joystick
355 * Genius G-09D gamepad
361 --------------------------
373 --------------------------
378 using Y-cables, you can connect up to 8 analog joysticks to a single L4
382 ------------------------------
390 -------------------
397 ------------------
402 emu10k1-gp.c module for it instead of the normal ns558.c one.
404 SoundBlaster 64 and 128 - ES1370 and ES1371, ESS Solo1 and S3 SonicVibes
405 ------------------------------------------------------------------------
413 -----
427 1 1-button digital joystick
433 Game console and 8-bit pads and joysticks
434 -----------------------------------------
440 See :ref:`joystick-parport` for more info.
443 -----------------------
460 inputattach --spaceorb /dev/tts/x &
464 inputattach --spaceball /dev/tts/x &
469 There is one caveat with the SpaceOrb. The button #6, the one on the bottom
470 side of the orb, although reported as an ordinary button, causes internal
472 the ball is at the moment of pressing the button. So, think first before
478 ----------------------
489 inputattach --warrior /dev/tts/x &
494 ----------------------
498 joy-magellan module. It currently supports only the:
507 inputattach --magellan /dev/tts/x &
512 I-Force devices
513 ---------------
515 All I-Force devices are supported by the iforce module. This includes:
529 inputattach --iforce /dev/tts/x &
531 command. After that the I-Force device will be detected, and the
537 The I-Force driver now supports force feedback via the event interface.
544 ----------------------
550 inputattach --stinger /dev/tty/x &
559 some of its modes. The most useful modes are "normal" - for the 1.x
562 jstest --normal /dev/input/js0
563 jstest --old /dev/input/js0
579 or pad that uses a 9-pin D-type Cannon connector to the serial port of my