Lines Matching +full:button +full:-

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11 having user-space deal with different button-mappings for each gamepad, this
25 | <===DP===> |SE| |ST| (W) -|- (E) | |
35 D-Pad Left Right Action Pad
43 - Action-Pad
44 4 buttons in diamonds-shape (on the right side). The buttons are
47 - D-Pad (Direction-pad)
49 - Menu-Pad
50 Different constellations, but most-times 2 buttons: SELECT - START
51 Furthermore, many gamepads have a fancy branded button that is used as
52 special system-button. It often looks different to the other buttons and
53 is used to pop up system-menus or system-settings.
54 - Analog-Sticks
55 Analog-sticks provide freely moveable sticks to control directions. Not
57 Analog-sticks may also provide a digital button if you press them.
58 - Triggers
59 Triggers are located on the upper-side of the pad in vertical direction.
61 Left- and Right-Triggers, the lower buttons Z-Left and Z-Right.
62 - Rumble
63 Many devices provide force-feedback features. But are mostly just
75 for backwards-compatibility reasons, you need to provide fixup mappings in
76 user-space yourself. Some of them might also provide module-options that
82 There are a lot of less-featured/less-powerful devices out there, which re-use
99 - Action-Pad:
106 Please note that 2- and 3-button pads are fairly rare and old. You might
109 - 2-Button Pad:
111 If only 2 action-buttons are present, they are reported as BTN_SOUTH and
112 BTN_EAST. For vertical layouts, the upper button is BTN_EAST. For
113 horizontal layouts, the button more on the right is BTN_EAST.
115 - 3-Button Pad:
117 If only 3 action-buttons are present, they are reported as (from left
122 - 4-Button Pad:
124 If all 4 action-buttons are present, they can be aligned in two
125 different formations. If diamond-shaped, they are reported as BTN_NORTH,
127 If rectangular-shaped, the upper-left button is BTN_NORTH, lower-left
128 is BTN_WEST, lower-right is BTN_SOUTH and upper-right is BTN_EAST.
130 - D-Pad:
132 Every gamepad provides a D-Pad with four directions: Up, Down, Left, Right
138 - Digital buttons are reported as:
142 - Analog buttons are reported as:
148 - Analog-Sticks:
150 The left analog-stick is reported as ABS_X, ABS_Y. The right analog stick is
152 If analog-sticks provide digital buttons, they are mapped accordingly as
157 - Triggers:
159 Trigger buttons can be available as digital or analog buttons or both. User-
167 If only one trigger-button combination is present (upper+lower), they are
172 - Menu-Pad:
177 - 1-button Pad:
181 - 2-button Pad:
183 Left button mapped as BTN_SELECT, right button mapped as BTN_START
185 Many pads also have a third button which is branded or has a special symbol
187 "HOME" button, the Xbox "X" button or the Sony PlayStation "PS" button.
189 - Rumble:
193 - Profile:
195 Some pads provide a multi-value profile selection switch. An example is the