Lines Matching +full:strobe +full:- +full:sel
3 .. _joystick-parport:
9 :Copyright: |copy| 1998-2000 Vojtech Pavlik <vojtech@ucw.cz>
10 :Copyright: |copy| 1998 Andree Borrmann <a.borrmann@tu-bs.de>
18 Any information in this file is provided as-is, without any guarantee that
36 Many console and 8-bit computer gamepads and joysticks are supported. The
40 ------------
59 for your pads, use either keyboard or joystick port, and make a pass-through
69 (pin 9) -----> Power
77 (pin 9) ----|>|-------+------> Power
79 (pin 8) ----|>|-------+
81 (pin 7) ----|>|-------+
85 (pin 4) ----|>|-------+
90 (pin 18) -----> Ground
96 (pin 2) -----> Clock
97 (pin 3) -----> Latch
102 (pin 10) -----> Pad 1 data
103 (pin 11) -----> Pad 2 data
104 (pin 12) -----> Pad 3 data
105 (pin 13) -----> Pad 4 data
106 (pin 15) -----> Pad 5 data
114 connectors for their machines, the cloners couldn't and used standard D-Cannon
122 +----> Power +-----------------------\
124 5 +---------+ 7 +-----------------------/
126 | o o o o | | | | | +-> Ground
127 4 +------------+ 1 | | | +------------> Data
128 | | | | | | +---------------> Latch
129 | | | +-> Ground | +------------------> Clock
130 | | +----> Clock +---------------------> Power
131 | +-------> Latch
132 +----------> Data
136 +---------> Clock +-----------------> Data
137 | +-------> Latch | +---> Ground
138 | | +-----> Data | |
144 | | | | +----> Clock
145 | +----> Power | +----------> Latch
146 +--------> Ground +----------------> Power
149 ---------------------
151 In the era of 8-bit machines, there was something like de-facto standard
152 for joystick ports. They were all digital, and all used D-Cannon 9 pin
160 +---------> Right
161 | +-------> Left
162 | | +-----> Down
163 | | | +---> Up
170 | +----> Button
171 +--------> Ground
179 +-----------> Power
180 +---------> Right | +---------> Right
181 | +-------> Left | | +-------> Left
182 | | +-----> Down | | | +-----> Down
183 | | | +---> Up | | | | +---> Up
190 | | +----> Button | | | +----> Button 1
191 | +------> Power | | +------> Button 2
192 +--------> Ground | +--------> Output 3
193 +----------> Ground
197 +-----------> Analog Y
198 +---------> Right | +---------> Right
199 | +-------> Left | | +-------> Left
200 | | +-----> Down | | | +-----> Down
201 | | | +---> Up | | | | +---> Up
208 | | +----> Button 1 | | | +----> Button
209 | +------> Button 2 | | +------> Power
210 +--------> Ground | +--------> Ground
211 +----------> Analog X
215 +-----------> Up +-----------> Button 3
216 | +---------> Fire | +---------> Right
217 | | | | +-------> Left
218 | | +-----> Ground | | | +-----> Down
219 | | | | | | | +---> Up
226 | | | +----> Right | | | +----> Button 1
227 | | +------> Left | | +------> Power
228 | +--------> Ground | +--------> Ground
229 +----------> Down +----------> Button 2
240 For the basic 1-button Multisystem joystick you connect its wires to the
243 (pin 1) -----> Power
244 (pin 18) -----> Ground
246 (pin 2) -----> Up
247 (pin 3) -----> Down
248 (pin 4) -----> Left
249 (pin 5) -----> Right
250 (pin 6) -----> Button 1
256 (pin 2) ------------+------> Up
258 (pin 1) --[10kOhm]--+
266 (pin 7) -----> Button 2
283 once, you need the sticks to be purely switch based (that is non-TTL), and
293 (pin 2) -----|<|----> Up
294 (pin 3) -----|<|----> Down
295 (pin 4) -----|<|----> Left
296 (pin 5) -----|<|----> Right
297 (pin 6) -----|<|----> Button 1
301 (pin 7) -----|<|----> Button 2
305 for the NES / SNES pads in section 2.1 of this file - that is, one data pin
308 Data ------------+-----> Ground
310 Power --[10kOhm]--+
319 Steffen Schwenke <schwenke@burg-halle.de>
327 http://www2.burg-halle.de/~schwenke/parport.html
330 ----------------
335 +---------+---------+---------+
339 | | | | | +--------> Clock --- (4)
340 | | | | +------------> Select --- (3)
341 | | | +---------------> Power --- (5-9)
342 | | +------------------> Ground --- (18-25)
343 | +-------------------------> Command --- (2)
344 +----------------------------> Data --- (one of 10,11,12,13,15)
356 ----
358 All the Sega controllers are more or less based on the standard 2-button
365 The SMS gamepads are almost exactly the same as normal 2-button
369 +-----------> Power
370 | +---------> Right
371 | | +-------> Left
372 | | | +-----> Down
373 | | | | +---> Up
380 | | +----> Button 1
381 | +--------> Ground
382 +----------> Button 2
391 +-----------> Power
392 | +---------> Right
393 | | +-------> Left
394 | | | +-----> Down
395 | | | | +---> Up
402 | | | +----> Button 1
403 | | +------> Select
404 | +--------> Ground
405 +----------> Button 2
409 (pin 14) -----> Select
421 +-----------> Select 1
422 | +---------> Power
423 | | +-------> Up
424 | | | +-----> Down
425 | | | | +---> Ground
432 | | | +----> Select 2
433 | | +------> Right
434 | +--------> Left
435 +----------> Power
440 (pin 14) -----> Select 1
441 (pin 16) -----> Select 2
447 ----------
451 +-----------> Button 3
452 | +---------> Right
453 | | +-------> Left
454 | | | +-----> Down
455 | | | | +---> Up
462 | | | +----> Button 1
463 | | +------> Power
464 | +--------> Ground
465 +----------> Button 2
478 7 (+5V) 1 (STROBE)
491 ---------
511 4 Multisystem 1-button joystick
512 5 Multisystem 2-button joystick
534 -----
553 1 Multisystem 1-button joystick
554 2 Multisystem 2-button joystick
559 8 Multisystem 1-button joystick (v0.8.0.2 pin-out)
560 9 Two Multisystem 1-button joysticks (v0.8.0.2 pin-out)
569 ------------
578 interface ports 1-7 have. For a standard multisystem joystick, this is 1.
589 .----------------------------------------.
597 1 /STROBE Strobe
598 2-9 D0-D7 Data Bit 0-7
606 17 /SEL Select
607 18-25 GND Signal Ground