Lines Matching +full:8 +full:mb
49 8 0x100 0x101 0x180 0x103 0x188
64 8 0x105 0x190 0x107 0x198 0x11C
78 8x8 0x1C0 0x108 0x10A 0x10B 0x10C
79 8x16 2, 3, 7 0x109
94 architectures there are some glitches for 24bpp videomodes. 8, 16 and 32bpp
128 memory usable for on-screen display (i.e. max. 8 MB).
165 - 0 -> 2x128Kx32 chips, 2MB onboard, probably sgram
166 - 1 -> 2x128Kx32 chips, 4MB onboard, probably sgram
167 - 2 -> 2x256Kx32 chips, 4MB onboard, probably sgram
168 - 3 -> 2x256Kx32 chips, 8MB onboard, probably sgram
169 - 4 -> 2x512Kx16 chips, 8/16MB onboard, probably sdram only
171 - 6 -> 4x128Kx32 chips, 4MB onboard, probably sgram
172 - 7 -> 4x128Kx32 chips, 8MB onboard, probably sgram
174 - 0 -> 2x512Kx16 SDRAM, 16/32MB
175 - 2x512Kx32 SGRAM, 16/32MB
176 - 1 -> 2x256Kx32 SGRAM, 8/16MB
177 - 2 -> 4x128Kx32 SGRAM, 8/16MB
178 - 3 -> 4x512Kx32 SDRAM, 32MB
179 - 4 -> 4x256Kx32 SGRAM, 16/32MB
180 - 5 -> 2x1Mx32 SDRAM, 32MB
216 font data, it must be >= (fontwidth*fontheight*chars_in_font)/8.
219 4bpp, 8bpp). In DIRECTCOLOR modes it is limited to characters
223 cross4MB enables that pixel line can cross 4MB boundary. It is default for
225 nocross4MB pixel line must not cross 4MB boundary. It is default for
252 has 8bpp support. Otherwise first available of 640x350x4bpp,
285 depth:X Bits per pixel: 0=text, 4,8,15,16,24 or 32. Default depends on
336 (and it works with 8bpp on about 320 MHz dotclocks (and changed mclk)).
357 - text mode uses 6 bit VGA palette instead of 8 bit (one of 262144 colors
366 (for 32bpp it is about 3GB of data (exactly 3000 MB); for 8x16 font in
373 8x16 12x22
375 8bpp 16.42 9.54 12.33 9.13
381 8x16 12x22 6x11
383 8bpp 7.79 7.24 13.55 7.78 30.00 21.01
389 8x16 12x22 6x11
391 8bpp 8.41 6.01 6.54 4.37 16.00 10.51
397 8x16
408 if you have 32MB of videoram, but if you have only 16MB, you may have
429 if you have 32MB of videoram, but if you have only 16MB, you may have