Lines Matching full:i
50 #define I INTERIOR macro
87 B,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
88 B,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
89 B,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
90 B,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,
91 B,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,
92 B,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,
93 B,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,
94 B,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,
95 B,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,
96 B,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,
97 B,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,
98 B,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,
99 B,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,
100 B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,
101 B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,
102 B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,
103 B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,
104 B,I,I,I,I,I,I,I,I,I,I,B,B,B,B,B,B,B,B,
105 B,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,
106 B,I,I,I,I,I,B,I,I,I,I,B,0,0,0,0,0,0,0,
107 B,I,I,I,I,B,0,B,I,I,I,I,B,0,0,0,0,0,0,
108 B,I,I,I,B,0,0,B,I,I,I,I,B,0,0,0,0,0,0,
109 B,I,I,B,0,0,0,0,B,I,I,I,I,B,0,0,0,0,0,
110 B,I,B,0,0,0,0,0,B,I,I,I,I,B,0,0,0,0,0,
111 B,B,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,0,
112 0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,0,
113 0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,
114 0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,
115 0,0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,
116 0,0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,
139 B,I,B,0,0,0,0,0,0,0,
140 B,I,I,B,0,0,0,0,0,0,
141 B,I,I,I,B,0,0,0,0,0,
142 B,I,I,I,I,B,0,0,0,0,
143 B,I,I,I,I,I,B,0,0,0,
144 B,I,I,I,I,I,I,B,0,0,
145 B,I,I,I,I,I,I,I,B,0,
146 B,I,I,I,I,I,I,I,I,B,
147 B,I,I,I,I,I,B,B,B,B,
148 B,I,I,B,I,I,B,0,0,0,
149 B,I,B,0,B,I,I,B,0,0,
150 B,B,0,0,B,I,I,B,0,0,
151 0,0,0,0,0,B,I,I,B,0,
152 0,0,0,0,0,B,I,I,B,0,
157 #undef I
285 int border, error, i, interior; in VGLMouseInit() local
309 for (i = 0; i < ormask->VXsize * ormask->VYsize; i++) in VGLMouseInit()
310 ormask->Bitmap[i] = ormask->Bitmap[i] == BORDER ? border : in VGLMouseInit()
311 ormask->Bitmap[i] == INTERIOR ? interior : 0; in VGLMouseInit()
313 for (i = 0; i < ormask->VXsize * ormask->VYsize; i++) in VGLMouseInit()
314 ormask->Bitmap[i] = ormask->Bitmap[i] == BORDER ? border : in VGLMouseInit()
315 ormask->Bitmap[i] == INTERIOR ? interior : 0; in VGLMouseInit()