Revision tags: release/14.0.0 |
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95ee2897 |
| 16-Aug-2023 |
Warner Losh <imp@FreeBSD.org> |
sys: Remove $FreeBSD$: two-line .h pattern
Remove /^\s*\*\n \*\s+\$FreeBSD\$$\n/
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Revision tags: release/13.2.0, release/12.4.0, release/13.1.0, release/12.3.0, release/13.0.0, release/12.2.0, release/11.4.0, release/12.1.0, release/11.3.0, release/12.0.0, release/11.2.0, release/10.4.0, release/11.1.0 |
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9b3ece1c |
| 04-Feb-2017 |
Enji Cooper <ngie@FreeBSD.org> |
MFhead@r313243
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65575c14 |
| 29-Jan-2017 |
Dimitry Andric <dim@FreeBSD.org> |
Merge ^/head r312894 through r312967.
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2b375b4e |
| 28-Jan-2017 |
Yoshihiro Takahashi <nyan@FreeBSD.org> |
Remove pc98 support completely. I thank all developers and contributors for pc98.
Relnotes: yes
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Revision tags: release/11.0.1, release/11.0.0, release/10.3.0 |
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009e81b1 |
| 22-Jan-2016 |
Bjoern A. Zeeb <bz@FreeBSD.org> |
MFH @r294567
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9b52dc84 |
| 04-Jan-2016 |
Dimitry Andric <dim@FreeBSD.org> |
Merge ^/head r293036 through r293174.
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b626f5a7 |
| 04-Jan-2016 |
Glen Barber <gjb@FreeBSD.org> |
MFH r289384-r293170
Sponsored by: The FreeBSD Foundation
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23e6278e |
| 02-Jan-2016 |
Dag-Erling Smørgrav <des@FreeBSD.org> |
Replace the cosine table with a sine table, which (due to the vagaries of rounding) has better spread. Implement fp16_sin() to go along with fp16_cos(). In the rendering loop, switch from addition
Replace the cosine table with a sine table, which (due to the vagaries of rounding) has better spread. Implement fp16_sin() to go along with fp16_cos(). In the rendering loop, switch from addition to subtraction so the center of the pattern will be a trough rather than a peak. This is completely arbitrary, of course, but looks better to me.
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e299c82d |
| 01-Jan-2016 |
Dimitry Andric <dim@FreeBSD.org> |
Merge ^/head r293016 through r293035.
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a50b01d2 |
| 01-Jan-2016 |
Dag-Erling Smørgrav <des@FreeBSD.org> |
17 years and change after I wrote warp_saver, here's a simple plasma effect (currently only three circular patterns) which requires quite a bit of fixed-point arithmetic, including sqrt() and cos().
17 years and change after I wrote warp_saver, here's a simple plasma effect (currently only three circular patterns) which requires quite a bit of fixed-point arithmetic, including sqrt() and cos(). Happy New Year!
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