1*29949e86Sstevel# 2*29949e86Sstevel# CDDL HEADER START 3*29949e86Sstevel# 4*29949e86Sstevel# The contents of this file are subject to the terms of the 5*29949e86Sstevel# Common Development and Distribution License (the "License"). 6*29949e86Sstevel# You may not use this file except in compliance with the License. 7*29949e86Sstevel# 8*29949e86Sstevel# You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE 9*29949e86Sstevel# or http://www.opensolaris.org/os/licensing. 10*29949e86Sstevel# See the License for the specific language governing permissions 11*29949e86Sstevel# and limitations under the License. 12*29949e86Sstevel# 13*29949e86Sstevel# When distributing Covered Code, include this CDDL HEADER in each 14*29949e86Sstevel# file and include the License file at usr/src/OPENSOLARIS.LICENSE. 15*29949e86Sstevel# If applicable, add the following below this CDDL HEADER, with the 16*29949e86Sstevel# fields enclosed by brackets "[]" replaced with your own identifying 17*29949e86Sstevel# information: Portions Copyright [yyyy] [name of copyright owner] 18*29949e86Sstevel# 19*29949e86Sstevel# CDDL HEADER END 20*29949e86Sstevel# 21*29949e86Sstevel 22*29949e86Sstevel# 23*29949e86Sstevel# Copyright 2006 Sun Microsystems, Inc. All rights reserved. 24*29949e86Sstevel# Use is subject to license terms. 25*29949e86Sstevel# 26*29949e86Sstevel#ident "%Z%%M% %I% %E% SMI" 27*29949e86Sstevel# 28*29949e86Sstevel# This Makefile defines the build rules for the directory 29*29949e86Sstevel# uts/sun4u/sunfire. 30*29949e86Sstevel# 31*29949e86Sstevel# The following two-level ordering must be maintained in this file. 32*29949e86Sstevel# Lines are sorted first in order of decreasing specificity based on 33*29949e86Sstevel# the first directory component. That is, sun4u rules come before 34*29949e86Sstevel# sparc rules come before common rules. 35*29949e86Sstevel# 36*29949e86Sstevel# Lines whose initial directory components are equal are sorted 37*29949e86Sstevel# alphabetically by the remaining components. 38*29949e86Sstevel 39*29949e86Sstevel# 40*29949e86Sstevel# Section 1a: C object build rules 41*29949e86Sstevel# 42*29949e86Sstevel$(OBJS_DIR)/%.o: $(UTSBASE)/sun4u/sunfire/io/%.c 43*29949e86Sstevel $(COMPILE.c) -o $@ $< 44*29949e86Sstevel $(CTFCONVERT_O) 45*29949e86Sstevel 46*29949e86Sstevel$(OBJS_DIR)/%.o: $(UTSBASE)/sun4u/sunfire/ml/%.s 47*29949e86Sstevel $(COMPILE.s) -o $@ $< 48*29949e86Sstevel 49*29949e86Sstevel# 50*29949e86Sstevel# Section 1b: Lint `object' build rules 51*29949e86Sstevel# 52*29949e86Sstevel$(LINTS_DIR)/%.ln: $(UTSBASE)/sun4u/sunfire/io/%.c 53*29949e86Sstevel @($(LHEAD) $(LINT.c) $< $(LTAIL)) 54*29949e86Sstevel 55*29949e86Sstevel$(LINTS_DIR)/%.ln: $(UTSBASE)/sun4u/sunfire/ml/%.s 56*29949e86Sstevel @($(LHEAD) $(LINT.s) $< $(LTAIL)) 57