17c478bd9Sstevel@tonic-gate /* 27c478bd9Sstevel@tonic-gate * CDDL HEADER START 37c478bd9Sstevel@tonic-gate * 47c478bd9Sstevel@tonic-gate * The contents of this file are subject to the terms of the 57c478bd9Sstevel@tonic-gate * Common Development and Distribution License, Version 1.0 only 67c478bd9Sstevel@tonic-gate * (the "License"). You may not use this file except in compliance 77c478bd9Sstevel@tonic-gate * with the License. 87c478bd9Sstevel@tonic-gate * 97c478bd9Sstevel@tonic-gate * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE 107c478bd9Sstevel@tonic-gate * or http://www.opensolaris.org/os/licensing. 117c478bd9Sstevel@tonic-gate * See the License for the specific language governing permissions 127c478bd9Sstevel@tonic-gate * and limitations under the License. 137c478bd9Sstevel@tonic-gate * 147c478bd9Sstevel@tonic-gate * When distributing Covered Code, include this CDDL HEADER in each 157c478bd9Sstevel@tonic-gate * file and include the License file at usr/src/OPENSOLARIS.LICENSE. 167c478bd9Sstevel@tonic-gate * If applicable, add the following below this CDDL HEADER, with the 177c478bd9Sstevel@tonic-gate * fields enclosed by brackets "[]" replaced with your own identifying 187c478bd9Sstevel@tonic-gate * information: Portions Copyright [yyyy] [name of copyright owner] 197c478bd9Sstevel@tonic-gate * 207c478bd9Sstevel@tonic-gate * CDDL HEADER END 217c478bd9Sstevel@tonic-gate */ 227c478bd9Sstevel@tonic-gate /* 23*5d54f3d8Smuffin * Copyright 1999 Sun Microsystems, Inc. All rights reserved. 24*5d54f3d8Smuffin * Use is subject to license terms. 257c478bd9Sstevel@tonic-gate */ 267c478bd9Sstevel@tonic-gate 277c478bd9Sstevel@tonic-gate #pragma ident "%Z%%M% %I% %E% SMI" 287c478bd9Sstevel@tonic-gate 297c478bd9Sstevel@tonic-gate #include <stdio.h> 30*5d54f3d8Smuffin #include <stdlib.h> 317c478bd9Sstevel@tonic-gate 327c478bd9Sstevel@tonic-gate /* 337c478bd9Sstevel@tonic-gate * random.c: 347c478bd9Sstevel@tonic-gate * An improved random number generation package. In addition to the standard 357c478bd9Sstevel@tonic-gate * rand()/srand() like interface, this package also has a special state info 367c478bd9Sstevel@tonic-gate * interface. The initstate() routine is called with a seed, an array of 377c478bd9Sstevel@tonic-gate * bytes, and a count of how many bytes are being passed in; this array is then 387c478bd9Sstevel@tonic-gate * initialized to contain information for random number generation with that 397c478bd9Sstevel@tonic-gate * much state information. Good sizes for the amount of state information are 407c478bd9Sstevel@tonic-gate * 32, 64, 128, and 256 bytes. The state can be switched by calling the 417c478bd9Sstevel@tonic-gate * setstate() routine with the same array as was initiallized with initstate(). 427c478bd9Sstevel@tonic-gate * By default, the package runs with 128 bytes of state information and 437c478bd9Sstevel@tonic-gate * generates far better random numbers than a linear congruential generator. 447c478bd9Sstevel@tonic-gate * If the amount of state information is less than 32 bytes, a simple linear 457c478bd9Sstevel@tonic-gate * congruential R.N.G. is used. 467c478bd9Sstevel@tonic-gate * Internally, the state information is treated as an array of longs; the 477c478bd9Sstevel@tonic-gate * zeroeth element of the array is the type of R.N.G. being used (small 487c478bd9Sstevel@tonic-gate * integer); the remainder of the array is the state information for the 497c478bd9Sstevel@tonic-gate * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of 507c478bd9Sstevel@tonic-gate * state information, which will allow a degree seven polynomial. (Note: the 517c478bd9Sstevel@tonic-gate * zeroeth word of state information also has some other information stored 527c478bd9Sstevel@tonic-gate * in it -- see setstate() for details). 537c478bd9Sstevel@tonic-gate * The random number generation technique is a linear feedback shift register 547c478bd9Sstevel@tonic-gate * approach, employing trinomials (since there are fewer terms to sum up that 557c478bd9Sstevel@tonic-gate * way). In this approach, the least significant bit of all the numbers in 567c478bd9Sstevel@tonic-gate * the state table will act as a linear feedback shift register, and will have 577c478bd9Sstevel@tonic-gate * period 2^deg - 1 (where deg is the degree of the polynomial being used, 587c478bd9Sstevel@tonic-gate * assuming that the polynomial is irreducible and primitive). The higher 597c478bd9Sstevel@tonic-gate * order bits will have longer periods, since their values are also influenced 607c478bd9Sstevel@tonic-gate * by pseudo-random carries out of the lower bits. The total period of the 617c478bd9Sstevel@tonic-gate * generator is approximately deg*(2**deg - 1); thus doubling the amount of 627c478bd9Sstevel@tonic-gate * state information has a vast influence on the period of the generator. 637c478bd9Sstevel@tonic-gate * Note: the deg*(2**deg - 1) is an approximation only good for large deg, 647c478bd9Sstevel@tonic-gate * when the period of the shift register is the dominant factor. With deg 657c478bd9Sstevel@tonic-gate * equal to seven, the period is actually much longer than the 7*(2**7 - 1) 667c478bd9Sstevel@tonic-gate * predicted by this formula. 677c478bd9Sstevel@tonic-gate */ 687c478bd9Sstevel@tonic-gate 697c478bd9Sstevel@tonic-gate 707c478bd9Sstevel@tonic-gate 717c478bd9Sstevel@tonic-gate /* 727c478bd9Sstevel@tonic-gate * For each of the currently supported random number generators, we have a 737c478bd9Sstevel@tonic-gate * break value on the amount of state information (you need at least this 747c478bd9Sstevel@tonic-gate * many bytes of state info to support this random number generator), a degree 757c478bd9Sstevel@tonic-gate * for the polynomial (actually a trinomial) that the R.N.G. is based on, and 767c478bd9Sstevel@tonic-gate * the separation between the two lower order coefficients of the trinomial. 777c478bd9Sstevel@tonic-gate */ 787c478bd9Sstevel@tonic-gate 797c478bd9Sstevel@tonic-gate #define TYPE_0 0 /* linear congruential */ 807c478bd9Sstevel@tonic-gate #define BREAK_0 8 817c478bd9Sstevel@tonic-gate #define DEG_0 0 827c478bd9Sstevel@tonic-gate #define SEP_0 0 837c478bd9Sstevel@tonic-gate 847c478bd9Sstevel@tonic-gate #define TYPE_1 1 /* x**7 + x**3 + 1 */ 857c478bd9Sstevel@tonic-gate #define BREAK_1 32 867c478bd9Sstevel@tonic-gate #define DEG_1 7 877c478bd9Sstevel@tonic-gate #define SEP_1 3 887c478bd9Sstevel@tonic-gate 897c478bd9Sstevel@tonic-gate #define TYPE_2 2 /* x**15 + x + 1 */ 907c478bd9Sstevel@tonic-gate #define BREAK_2 64 917c478bd9Sstevel@tonic-gate #define DEG_2 15 927c478bd9Sstevel@tonic-gate #define SEP_2 1 937c478bd9Sstevel@tonic-gate 947c478bd9Sstevel@tonic-gate #define TYPE_3 3 /* x**31 + x**3 + 1 */ 957c478bd9Sstevel@tonic-gate #define BREAK_3 128 967c478bd9Sstevel@tonic-gate #define DEG_3 31 977c478bd9Sstevel@tonic-gate #define SEP_3 3 987c478bd9Sstevel@tonic-gate 997c478bd9Sstevel@tonic-gate #define TYPE_4 4 /* x**63 + x + 1 */ 1007c478bd9Sstevel@tonic-gate #define BREAK_4 256 1017c478bd9Sstevel@tonic-gate #define DEG_4 63 1027c478bd9Sstevel@tonic-gate #define SEP_4 1 1037c478bd9Sstevel@tonic-gate 1047c478bd9Sstevel@tonic-gate 1057c478bd9Sstevel@tonic-gate /* 1067c478bd9Sstevel@tonic-gate * Array versions of the above information to make code run faster -- relies 1077c478bd9Sstevel@tonic-gate * on fact that TYPE_i == i. 1087c478bd9Sstevel@tonic-gate */ 1097c478bd9Sstevel@tonic-gate 1107c478bd9Sstevel@tonic-gate #define MAX_TYPES 5 /* max number of types above */ 1117c478bd9Sstevel@tonic-gate 1127c478bd9Sstevel@tonic-gate static struct _randomjunk { 1137c478bd9Sstevel@tonic-gate int degrees[MAX_TYPES]; 1147c478bd9Sstevel@tonic-gate int seps[MAX_TYPES]; 1157c478bd9Sstevel@tonic-gate long randtbl[ DEG_3 + 1 ]; 1167c478bd9Sstevel@tonic-gate /* 1177c478bd9Sstevel@tonic-gate * fptr and rptr are two pointers into the state info, a front and a rear 1187c478bd9Sstevel@tonic-gate * pointer. These two pointers are always rand_sep places aparts, as they cycle 1197c478bd9Sstevel@tonic-gate * cyclically through the state information. (Yes, this does mean we could get 1207c478bd9Sstevel@tonic-gate * away with just one pointer, but the code for random() is more efficient this 1217c478bd9Sstevel@tonic-gate * way). The pointers are left positioned as they would be from the call 1227c478bd9Sstevel@tonic-gate * initstate(1, randtbl, 128) 1237c478bd9Sstevel@tonic-gate * (The position of the rear pointer, rptr, is really 0 (as explained above 1247c478bd9Sstevel@tonic-gate * in the initialization of randtbl) because the state table pointer is set 1257c478bd9Sstevel@tonic-gate * to point to randtbl[1] (as explained below). 1267c478bd9Sstevel@tonic-gate */ 1277c478bd9Sstevel@tonic-gate long *fptr, *rptr; 1287c478bd9Sstevel@tonic-gate /* 1297c478bd9Sstevel@tonic-gate * The following things are the pointer to the state information table, 1307c478bd9Sstevel@tonic-gate * the type of the current generator, the degree of the current polynomial 1317c478bd9Sstevel@tonic-gate * being used, and the separation between the two pointers. 1327c478bd9Sstevel@tonic-gate * Note that for efficiency of random(), we remember the first location of 1337c478bd9Sstevel@tonic-gate * the state information, not the zeroeth. Hence it is valid to access 1347c478bd9Sstevel@tonic-gate * state[-1], which is used to store the type of the R.N.G. 1357c478bd9Sstevel@tonic-gate * Also, we remember the last location, since this is more efficient than 1367c478bd9Sstevel@tonic-gate * indexing every time to find the address of the last element to see if 1377c478bd9Sstevel@tonic-gate * the front and rear pointers have wrapped. 1387c478bd9Sstevel@tonic-gate */ 1397c478bd9Sstevel@tonic-gate long *state; 1407c478bd9Sstevel@tonic-gate int rand_type, rand_deg, rand_sep; 1417c478bd9Sstevel@tonic-gate long *end_ptr; 142*5d54f3d8Smuffin } *__randomjunk, *_randomjunk(void), _randominit = { 1437c478bd9Sstevel@tonic-gate /* 1447c478bd9Sstevel@tonic-gate * Initially, everything is set up as if from : 1457c478bd9Sstevel@tonic-gate * initstate(1, &randtbl, 128); 1467c478bd9Sstevel@tonic-gate * Note that this initialization takes advantage of the fact 1477c478bd9Sstevel@tonic-gate * that srandom() advances the front and rear pointers 10*rand_deg 1487c478bd9Sstevel@tonic-gate * times, and hence the rear pointer which starts at 0 will also 1497c478bd9Sstevel@tonic-gate * end up at zero; thus the zeroeth element of the state 1507c478bd9Sstevel@tonic-gate * information, which contains info about the current 1517c478bd9Sstevel@tonic-gate * position of the rear pointer is just 1527c478bd9Sstevel@tonic-gate * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3. 1537c478bd9Sstevel@tonic-gate */ 1547c478bd9Sstevel@tonic-gate { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }, 1557c478bd9Sstevel@tonic-gate { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }, 1567c478bd9Sstevel@tonic-gate { TYPE_3, 1577c478bd9Sstevel@tonic-gate (long)0x9a319039, (long)0x32d9c024, (long)0x9b663182, (long)0x5da1f342, 1587c478bd9Sstevel@tonic-gate (long)0xde3b81e0, (long)0xdf0a6fb5, (long)0xf103bc02, (long)0x48f340fb, 1597c478bd9Sstevel@tonic-gate (long)0x7449e56b, (long)0xbeb1dbb0, (long)0xab5c5918, (long)0x946554fd, 1607c478bd9Sstevel@tonic-gate (long)0x8c2e680f, (long)0xeb3d799f, (long)0xb11ee0b7, (long)0x2d436b86, 1617c478bd9Sstevel@tonic-gate (long)0xda672e2a, (long)0x1588ca88, (long)0xe369735d, (long)0x904f35f7, 1627c478bd9Sstevel@tonic-gate (long)0xd7158fd6, (long)0x6fa6f051, (long)0x616e6b96, (long)0xac94efdc, 1637c478bd9Sstevel@tonic-gate (long)0x36413f93, (long)0xc622c298, (long)0xf5a42ab8, (long)0x8a88d77b, 1647c478bd9Sstevel@tonic-gate (long)0xf5ad9d0e, (long)0x8999220b, (long)0x27fb47b9 }, 1657c478bd9Sstevel@tonic-gate &_randominit.randtbl[ SEP_3 + 1 ], 1667c478bd9Sstevel@tonic-gate &_randominit.randtbl[1], 1677c478bd9Sstevel@tonic-gate &_randominit.randtbl[1], 1687c478bd9Sstevel@tonic-gate TYPE_3, DEG_3, SEP_3, 1697c478bd9Sstevel@tonic-gate &_randominit.randtbl[ DEG_3 + 1] 1707c478bd9Sstevel@tonic-gate }; 1717c478bd9Sstevel@tonic-gate 172*5d54f3d8Smuffin long random(void); 1737c478bd9Sstevel@tonic-gate 1747c478bd9Sstevel@tonic-gate static struct _randomjunk * 175*5d54f3d8Smuffin _randomjunk(void) 1767c478bd9Sstevel@tonic-gate { 177*5d54f3d8Smuffin struct _randomjunk *rp = __randomjunk; 1787c478bd9Sstevel@tonic-gate 1797c478bd9Sstevel@tonic-gate if (rp == 0) { 1807c478bd9Sstevel@tonic-gate rp = (struct _randomjunk *)malloc(sizeof (*rp)); 1817c478bd9Sstevel@tonic-gate if (rp == 0) 1827c478bd9Sstevel@tonic-gate return (0); 1837c478bd9Sstevel@tonic-gate *rp = _randominit; 1847c478bd9Sstevel@tonic-gate __randomjunk = rp; 1857c478bd9Sstevel@tonic-gate } 1867c478bd9Sstevel@tonic-gate return (rp); 1877c478bd9Sstevel@tonic-gate } 1887c478bd9Sstevel@tonic-gate 1897c478bd9Sstevel@tonic-gate /* 1907c478bd9Sstevel@tonic-gate * srandom: 1917c478bd9Sstevel@tonic-gate * Initialize the random number generator based on the given seed. If the 1927c478bd9Sstevel@tonic-gate * type is the trivial no-state-information type, just remember the seed. 1937c478bd9Sstevel@tonic-gate * Otherwise, initializes state[] based on the given "seed" via a linear 1947c478bd9Sstevel@tonic-gate * congruential generator. Then, the pointers are set to known locations 1957c478bd9Sstevel@tonic-gate * that are exactly rand_sep places apart. Lastly, it cycles the state 1967c478bd9Sstevel@tonic-gate * information a given number of times to get rid of any initial dependencies 1977c478bd9Sstevel@tonic-gate * introduced by the L.C.R.N.G. 1987c478bd9Sstevel@tonic-gate * Note that the initialization of randtbl[] for default usage relies on 1997c478bd9Sstevel@tonic-gate * values produced by this routine. 2007c478bd9Sstevel@tonic-gate */ 2017c478bd9Sstevel@tonic-gate 202*5d54f3d8Smuffin void 203*5d54f3d8Smuffin srandom(unsigned x) 2047c478bd9Sstevel@tonic-gate { 205*5d54f3d8Smuffin struct _randomjunk *rp = _randomjunk(); 206*5d54f3d8Smuffin int i; 2077c478bd9Sstevel@tonic-gate 2087c478bd9Sstevel@tonic-gate if (rp == 0) 2097c478bd9Sstevel@tonic-gate return; 2107c478bd9Sstevel@tonic-gate if (rp->rand_type == TYPE_0) { 2117c478bd9Sstevel@tonic-gate rp->state[0] = x; 2127c478bd9Sstevel@tonic-gate } else { 2137c478bd9Sstevel@tonic-gate rp->state[0] = x; 2147c478bd9Sstevel@tonic-gate for (i = 1; i < rp->rand_deg; i++) { 2157c478bd9Sstevel@tonic-gate rp->state[i] = 1103515245*rp->state[i - 1] + 12345; 2167c478bd9Sstevel@tonic-gate } 2177c478bd9Sstevel@tonic-gate rp->fptr = &rp->state[rp->rand_sep]; 2187c478bd9Sstevel@tonic-gate rp->rptr = &rp->state[0]; 2197c478bd9Sstevel@tonic-gate for (i = 0; i < 10 * rp->rand_deg; i++) 2207c478bd9Sstevel@tonic-gate random(); 2217c478bd9Sstevel@tonic-gate } 2227c478bd9Sstevel@tonic-gate } 2237c478bd9Sstevel@tonic-gate 2247c478bd9Sstevel@tonic-gate 2257c478bd9Sstevel@tonic-gate 2267c478bd9Sstevel@tonic-gate /* 2277c478bd9Sstevel@tonic-gate * initstate: 2287c478bd9Sstevel@tonic-gate * Initialize the state information in the given array of n bytes for 2297c478bd9Sstevel@tonic-gate * future random number generation. Based on the number of bytes we 2307c478bd9Sstevel@tonic-gate * are given, and the break values for the different R.N.G.'s, we choose 2317c478bd9Sstevel@tonic-gate * the best (largest) one we can and set things up for it. srandom() is 2327c478bd9Sstevel@tonic-gate * then called to initialize the state information. 2337c478bd9Sstevel@tonic-gate * Note that on return from srandom(), we set state[-1] to be the type 2347c478bd9Sstevel@tonic-gate * multiplexed with the current value of the rear pointer; this is so 2357c478bd9Sstevel@tonic-gate * successive calls to initstate() won't lose this information and will 2367c478bd9Sstevel@tonic-gate * be able to restart with setstate(). 2377c478bd9Sstevel@tonic-gate * Note: the first thing we do is save the current state, if any, just like 2387c478bd9Sstevel@tonic-gate * setstate() so that it doesn't matter when initstate is called. 2397c478bd9Sstevel@tonic-gate * Returns a pointer to the old state. 240*5d54f3d8Smuffin * 241*5d54f3d8Smuffin * Arguments: 242*5d54f3d8Smuffin * seed: seed for R. N. G. 243*5d54f3d8Smuffin * arg_state: pointer to state array 244*5d54f3d8Smuffin * n: # bytes of state info 2457c478bd9Sstevel@tonic-gate */ 2467c478bd9Sstevel@tonic-gate 2477c478bd9Sstevel@tonic-gate char * 248*5d54f3d8Smuffin initstate(unsigned seed, char *arg_state, int n) 2497c478bd9Sstevel@tonic-gate { 250*5d54f3d8Smuffin struct _randomjunk *rp = _randomjunk(); 251*5d54f3d8Smuffin char *ostate; 2527c478bd9Sstevel@tonic-gate 2537c478bd9Sstevel@tonic-gate if (rp == 0) 2547c478bd9Sstevel@tonic-gate return (0); 2557c478bd9Sstevel@tonic-gate ostate = (char *)(&rp->state[-1]); 2567c478bd9Sstevel@tonic-gate 2577c478bd9Sstevel@tonic-gate if (rp->rand_type == TYPE_0) rp->state[-1] = rp->rand_type; 2587c478bd9Sstevel@tonic-gate else rp->state[-1] = 2597c478bd9Sstevel@tonic-gate MAX_TYPES*(rp->rptr - rp->state) + rp->rand_type; 2607c478bd9Sstevel@tonic-gate if (n < BREAK_0) { 2617c478bd9Sstevel@tonic-gate fprintf(stderr, 2627c478bd9Sstevel@tonic-gate "initstate: state array too small, ignored; minimum size is %d bytes\n", 2637c478bd9Sstevel@tonic-gate BREAK_0); 2647c478bd9Sstevel@tonic-gate return (0); 2657c478bd9Sstevel@tonic-gate } else if (n < BREAK_1) { 2667c478bd9Sstevel@tonic-gate rp->rand_type = TYPE_0; 2677c478bd9Sstevel@tonic-gate rp->rand_deg = DEG_0; 2687c478bd9Sstevel@tonic-gate rp->rand_sep = SEP_0; 2697c478bd9Sstevel@tonic-gate } else if (n < BREAK_2) { 2707c478bd9Sstevel@tonic-gate rp->rand_type = TYPE_1; 2717c478bd9Sstevel@tonic-gate rp->rand_deg = DEG_1; 2727c478bd9Sstevel@tonic-gate rp->rand_sep = SEP_1; 2737c478bd9Sstevel@tonic-gate } else if (n < BREAK_3) { 2747c478bd9Sstevel@tonic-gate rp->rand_type = TYPE_2; 2757c478bd9Sstevel@tonic-gate rp->rand_deg = DEG_2; 2767c478bd9Sstevel@tonic-gate rp->rand_sep = SEP_2; 2777c478bd9Sstevel@tonic-gate } else if (n < BREAK_4) { 2787c478bd9Sstevel@tonic-gate rp->rand_type = TYPE_3; 2797c478bd9Sstevel@tonic-gate rp->rand_deg = DEG_3; 2807c478bd9Sstevel@tonic-gate rp->rand_sep = SEP_3; 2817c478bd9Sstevel@tonic-gate } else { 2827c478bd9Sstevel@tonic-gate rp->rand_type = TYPE_4; 2837c478bd9Sstevel@tonic-gate rp->rand_deg = DEG_4; 2847c478bd9Sstevel@tonic-gate rp->rand_sep = SEP_4; 2857c478bd9Sstevel@tonic-gate } 2867c478bd9Sstevel@tonic-gate rp->state = &((long *)arg_state)[1]; /* first location */ 2877c478bd9Sstevel@tonic-gate rp->end_ptr = &rp->state[rp->rand_deg]; /* set end_ptr before srandom */ 2887c478bd9Sstevel@tonic-gate srandom(seed); 2897c478bd9Sstevel@tonic-gate rp->state[-1] = (rp->rand_type == TYPE_0) ? rp->rand_type 2907c478bd9Sstevel@tonic-gate : MAX_TYPES * (rp->rptr - rp->state) + rp->rand_type; 2917c478bd9Sstevel@tonic-gate return (ostate); 2927c478bd9Sstevel@tonic-gate } 2937c478bd9Sstevel@tonic-gate 2947c478bd9Sstevel@tonic-gate 2957c478bd9Sstevel@tonic-gate /* 2967c478bd9Sstevel@tonic-gate * setstate: 2977c478bd9Sstevel@tonic-gate * Restore the state from the given state array. 2987c478bd9Sstevel@tonic-gate * Note: it is important that we also remember the locations of the pointers 2997c478bd9Sstevel@tonic-gate * in the current state information, and restore the locations of the pointers 3007c478bd9Sstevel@tonic-gate * from the old state information. This is done by multiplexing the pointer 3017c478bd9Sstevel@tonic-gate * location into the zeroeth word of the state information. 3027c478bd9Sstevel@tonic-gate * Note that due to the order in which things are done, it is OK to call 3037c478bd9Sstevel@tonic-gate * setstate() with the same state as the current state. 3047c478bd9Sstevel@tonic-gate * Returns a pointer to the old state information. 3057c478bd9Sstevel@tonic-gate */ 3067c478bd9Sstevel@tonic-gate 3077c478bd9Sstevel@tonic-gate char * 308*5d54f3d8Smuffin setstate(char *arg_state) 3097c478bd9Sstevel@tonic-gate { 310*5d54f3d8Smuffin struct _randomjunk *rp = _randomjunk(); 311*5d54f3d8Smuffin long *new_state; 312*5d54f3d8Smuffin int type; 313*5d54f3d8Smuffin int rear; 3147c478bd9Sstevel@tonic-gate char *ostate; 3157c478bd9Sstevel@tonic-gate 3167c478bd9Sstevel@tonic-gate if (rp == 0) 3177c478bd9Sstevel@tonic-gate return (0); 3187c478bd9Sstevel@tonic-gate new_state = (long *)arg_state; 3197c478bd9Sstevel@tonic-gate type = new_state[0] % MAX_TYPES; 3207c478bd9Sstevel@tonic-gate rear = new_state[0] / MAX_TYPES; 3217c478bd9Sstevel@tonic-gate ostate = (char *)(&rp->state[-1]); 3227c478bd9Sstevel@tonic-gate 3237c478bd9Sstevel@tonic-gate rp->state[-1] = (rp->rand_type == TYPE_0) ? rp->rand_type 3247c478bd9Sstevel@tonic-gate : MAX_TYPES*(rp->rptr - rp->state) + rp->rand_type; 3257c478bd9Sstevel@tonic-gate switch (type) { 3267c478bd9Sstevel@tonic-gate case TYPE_0: 3277c478bd9Sstevel@tonic-gate case TYPE_1: 3287c478bd9Sstevel@tonic-gate case TYPE_2: 3297c478bd9Sstevel@tonic-gate case TYPE_3: 3307c478bd9Sstevel@tonic-gate case TYPE_4: 3317c478bd9Sstevel@tonic-gate rp->rand_type = type; 3327c478bd9Sstevel@tonic-gate rp->rand_deg = rp->degrees[type]; 3337c478bd9Sstevel@tonic-gate rp->rand_sep = rp->seps[type]; 3347c478bd9Sstevel@tonic-gate break; 3357c478bd9Sstevel@tonic-gate 3367c478bd9Sstevel@tonic-gate default: 3377c478bd9Sstevel@tonic-gate fprintf(stderr, "setstate: invalid state info; not changed.\n"); 3387c478bd9Sstevel@tonic-gate } 3397c478bd9Sstevel@tonic-gate rp->state = &new_state[1]; 3407c478bd9Sstevel@tonic-gate if (rp->rand_type != TYPE_0) { 3417c478bd9Sstevel@tonic-gate rp->rptr = &rp->state[rear]; 3427c478bd9Sstevel@tonic-gate rp->fptr = &rp->state[(rear + rp->rand_sep) % rp->rand_deg]; 3437c478bd9Sstevel@tonic-gate } 3447c478bd9Sstevel@tonic-gate rp->end_ptr = &rp->state[rp->rand_deg]; /* set end_ptr too */ 3457c478bd9Sstevel@tonic-gate return (ostate); 3467c478bd9Sstevel@tonic-gate } 3477c478bd9Sstevel@tonic-gate 3487c478bd9Sstevel@tonic-gate 3497c478bd9Sstevel@tonic-gate /* 3507c478bd9Sstevel@tonic-gate * random: 3517c478bd9Sstevel@tonic-gate * If we are using the trivial TYPE_0 R.N.G., just do the old linear 3527c478bd9Sstevel@tonic-gate * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the 3537c478bd9Sstevel@tonic-gate * same in all ther other cases due to all the global variables that have been 3547c478bd9Sstevel@tonic-gate * set up. The basic operation is to add the number at the rear pointer into 3557c478bd9Sstevel@tonic-gate * the one at the front pointer. Then both pointers are advanced to the next 3567c478bd9Sstevel@tonic-gate * location cyclically in the table. The value returned is the sum generated, 3577c478bd9Sstevel@tonic-gate * reduced to 31 bits by throwing away the "least random" low bit. 3587c478bd9Sstevel@tonic-gate * Note: the code takes advantage of the fact that both the front and 3597c478bd9Sstevel@tonic-gate * rear pointers can't wrap on the same call by not testing the rear 3607c478bd9Sstevel@tonic-gate * pointer if the front one has wrapped. 3617c478bd9Sstevel@tonic-gate * Returns a 31-bit random number. 3627c478bd9Sstevel@tonic-gate */ 3637c478bd9Sstevel@tonic-gate 3647c478bd9Sstevel@tonic-gate long 365*5d54f3d8Smuffin random(void) 3667c478bd9Sstevel@tonic-gate { 367*5d54f3d8Smuffin struct _randomjunk *rp = _randomjunk(); 3687c478bd9Sstevel@tonic-gate long i; 3697c478bd9Sstevel@tonic-gate 3707c478bd9Sstevel@tonic-gate if (rp == 0) 3717c478bd9Sstevel@tonic-gate return (0); 3727c478bd9Sstevel@tonic-gate if (rp->rand_type == TYPE_0) { 3737c478bd9Sstevel@tonic-gate i = rp->state[0] = (rp->state[0]*1103515245 + 12345)&0x7fffffff; 3747c478bd9Sstevel@tonic-gate } else { 3757c478bd9Sstevel@tonic-gate *rp->fptr += *rp->rptr; 3767c478bd9Sstevel@tonic-gate i = (*rp->fptr >> 1)&0x7fffffff; /* chucking least random bit */ 3777c478bd9Sstevel@tonic-gate if (++rp->fptr >= rp->end_ptr) { 3787c478bd9Sstevel@tonic-gate rp->fptr = rp->state; 3797c478bd9Sstevel@tonic-gate ++rp->rptr; 3807c478bd9Sstevel@tonic-gate } else if (++rp->rptr >= rp->end_ptr) 3817c478bd9Sstevel@tonic-gate rp->rptr = rp->state; 3827c478bd9Sstevel@tonic-gate } 3837c478bd9Sstevel@tonic-gate return (i); 3847c478bd9Sstevel@tonic-gate } 385