1*7c478bd9Sstevel@tonic-gate /*
2*7c478bd9Sstevel@tonic-gate * CDDL HEADER START
3*7c478bd9Sstevel@tonic-gate *
4*7c478bd9Sstevel@tonic-gate * The contents of this file are subject to the terms of the
5*7c478bd9Sstevel@tonic-gate * Common Development and Distribution License, Version 1.0 only
6*7c478bd9Sstevel@tonic-gate * (the "License"). You may not use this file except in compliance
7*7c478bd9Sstevel@tonic-gate * with the License.
8*7c478bd9Sstevel@tonic-gate *
9*7c478bd9Sstevel@tonic-gate * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
10*7c478bd9Sstevel@tonic-gate * or http://www.opensolaris.org/os/licensing.
11*7c478bd9Sstevel@tonic-gate * See the License for the specific language governing permissions
12*7c478bd9Sstevel@tonic-gate * and limitations under the License.
13*7c478bd9Sstevel@tonic-gate *
14*7c478bd9Sstevel@tonic-gate * When distributing Covered Code, include this CDDL HEADER in each
15*7c478bd9Sstevel@tonic-gate * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
16*7c478bd9Sstevel@tonic-gate * If applicable, add the following below this CDDL HEADER, with the
17*7c478bd9Sstevel@tonic-gate * fields enclosed by brackets "[]" replaced with your own identifying
18*7c478bd9Sstevel@tonic-gate * information: Portions Copyright [yyyy] [name of copyright owner]
19*7c478bd9Sstevel@tonic-gate *
20*7c478bd9Sstevel@tonic-gate * CDDL HEADER END
21*7c478bd9Sstevel@tonic-gate */
22*7c478bd9Sstevel@tonic-gate /*
23*7c478bd9Sstevel@tonic-gate * Copyright 1997 Sun Microsystems, Inc. All rights reserved.
24*7c478bd9Sstevel@tonic-gate * Use is subject to license terms.
25*7c478bd9Sstevel@tonic-gate */
26*7c478bd9Sstevel@tonic-gate
27*7c478bd9Sstevel@tonic-gate /* Copyright (c) 1988 AT&T */
28*7c478bd9Sstevel@tonic-gate /* All Rights Reserved */
29*7c478bd9Sstevel@tonic-gate
30*7c478bd9Sstevel@tonic-gate /*
31*7c478bd9Sstevel@tonic-gate * University Copyright- Copyright (c) 1982, 1986, 1988
32*7c478bd9Sstevel@tonic-gate * The Regents of the University of California
33*7c478bd9Sstevel@tonic-gate * All Rights Reserved
34*7c478bd9Sstevel@tonic-gate *
35*7c478bd9Sstevel@tonic-gate * University Acknowledgment- Portions of this document are derived from
36*7c478bd9Sstevel@tonic-gate * software developed by the University of California, Berkeley, and its
37*7c478bd9Sstevel@tonic-gate * contributors.
38*7c478bd9Sstevel@tonic-gate */
39*7c478bd9Sstevel@tonic-gate
40*7c478bd9Sstevel@tonic-gate #pragma ident "%Z%%M% %I% %E% SMI"
41*7c478bd9Sstevel@tonic-gate
42*7c478bd9Sstevel@tonic-gate /*LINTLIBRARY*/
43*7c478bd9Sstevel@tonic-gate
44*7c478bd9Sstevel@tonic-gate /*
45*7c478bd9Sstevel@tonic-gate * Code for various kinds of delays. Most of this is nonportable and
46*7c478bd9Sstevel@tonic-gate * requires various enhancements to the operating system, so it won't
47*7c478bd9Sstevel@tonic-gate * work on all systems. It is included in curses to provide a portable
48*7c478bd9Sstevel@tonic-gate * interface, and so curses itself can use it for function keys.
49*7c478bd9Sstevel@tonic-gate */
50*7c478bd9Sstevel@tonic-gate
51*7c478bd9Sstevel@tonic-gate #include <sys/types.h>
52*7c478bd9Sstevel@tonic-gate #include "curses_inc.h"
53*7c478bd9Sstevel@tonic-gate
54*7c478bd9Sstevel@tonic-gate /*
55*7c478bd9Sstevel@tonic-gate * Delay the output for ms milliseconds.
56*7c478bd9Sstevel@tonic-gate * Note that this is NOT the same as a high resolution sleep. It will
57*7c478bd9Sstevel@tonic-gate * cause a delay in the output but will not necessarily suspend the
58*7c478bd9Sstevel@tonic-gate * processor. For applications needing to sleep for 1/10th second,
59*7c478bd9Sstevel@tonic-gate * this is not a usable substitute. It causes a pause in the displayed
60*7c478bd9Sstevel@tonic-gate * output, for example, for the eye wink in snake. It is disrecommended
61*7c478bd9Sstevel@tonic-gate * for "delay" to be much more than 1/2 second, especially at high
62*7c478bd9Sstevel@tonic-gate * baud rates, because of all the characters it will output. Note
63*7c478bd9Sstevel@tonic-gate * that due to system delays, the actual pause could be even more.
64*7c478bd9Sstevel@tonic-gate * You can't get a decent pac-man game with this routine.
65*7c478bd9Sstevel@tonic-gate */
66*7c478bd9Sstevel@tonic-gate
67*7c478bd9Sstevel@tonic-gate int
delay_output(int ms)68*7c478bd9Sstevel@tonic-gate delay_output(int ms)
69*7c478bd9Sstevel@tonic-gate {
70*7c478bd9Sstevel@tonic-gate extern int _outchar(char);
71*7c478bd9Sstevel@tonic-gate
72*7c478bd9Sstevel@tonic-gate return (_delay(ms * 10, _outchar));
73*7c478bd9Sstevel@tonic-gate }
74