1da2e3ebdSchin /*********************************************************************** 2da2e3ebdSchin * * 3da2e3ebdSchin * This software is part of the ast package * 4*3e14f97fSRoger A. Faulkner * Copyright (c) 1985-2010 AT&T Intellectual Property * 5da2e3ebdSchin * and is licensed under the * 6da2e3ebdSchin * Common Public License, Version 1.0 * 77c2fbfb3SApril Chin * by AT&T Intellectual Property * 8da2e3ebdSchin * * 9da2e3ebdSchin * A copy of the License is available at * 10da2e3ebdSchin * http://www.opensource.org/licenses/cpl1.0.txt * 11da2e3ebdSchin * (with md5 checksum 059e8cd6165cb4c31e351f2b69388fd9) * 12da2e3ebdSchin * * 13da2e3ebdSchin * Information and Software Systems Research * 14da2e3ebdSchin * AT&T Research * 15da2e3ebdSchin * Florham Park NJ * 16da2e3ebdSchin * * 17da2e3ebdSchin * Glenn Fowler <gsf@research.att.com> * 18da2e3ebdSchin * David Korn <dgk@research.att.com> * 19da2e3ebdSchin * Phong Vo <kpv@research.att.com> * 20da2e3ebdSchin * * 21da2e3ebdSchin ***********************************************************************/ 22da2e3ebdSchin #pragma prototyped 23da2e3ebdSchin /* 24da2e3ebdSchin * Glenn Fowler 25da2e3ebdSchin * AT&T Bell Laboratories 26da2e3ebdSchin * 27da2e3ebdSchin * string vector load support 28da2e3ebdSchin */ 29da2e3ebdSchin 30da2e3ebdSchin #include <ast.h> 31da2e3ebdSchin #include <vecargs.h> 32da2e3ebdSchin 33da2e3ebdSchin /* 34da2e3ebdSchin * load a string vector from lines in buf 35da2e3ebdSchin * buf may be modified on return 36da2e3ebdSchin * 37da2e3ebdSchin * each line in buf is treated as a new vector element 38da2e3ebdSchin * lines with # as first char are comments 39da2e3ebdSchin * \ as the last char joins consecutive lines 40da2e3ebdSchin * 41da2e3ebdSchin * the vector ends with a 0 sentinel 42da2e3ebdSchin * 43da2e3ebdSchin * the string array pointer is returned 44da2e3ebdSchin */ 45da2e3ebdSchin 46da2e3ebdSchin char** vecload(char * buf)47da2e3ebdSchinvecload(char* buf) 48da2e3ebdSchin { 49da2e3ebdSchin register char* s; 50da2e3ebdSchin register int n; 51da2e3ebdSchin register char** p; 52da2e3ebdSchin char** vec; 53da2e3ebdSchin 54da2e3ebdSchin vec = 0; 55da2e3ebdSchin n = (*buf == '#') ? -1 : 0; 56da2e3ebdSchin for (s = buf;; s++) 57da2e3ebdSchin { 58da2e3ebdSchin if (*s == '\n') 59da2e3ebdSchin { 60da2e3ebdSchin if (s > buf && *(s - 1) == '\\') *(s - 1) = *s = ' '; 61da2e3ebdSchin else 62da2e3ebdSchin { 63da2e3ebdSchin *s = 0; 64da2e3ebdSchin if (*(s + 1) != '#') 65da2e3ebdSchin { 66da2e3ebdSchin n++; 67da2e3ebdSchin if (!*(s + 1)) break; 68da2e3ebdSchin } 69da2e3ebdSchin } 70da2e3ebdSchin } 71da2e3ebdSchin else if (!*s) 72da2e3ebdSchin { 73da2e3ebdSchin n++; 74da2e3ebdSchin break; 75da2e3ebdSchin } 76da2e3ebdSchin } 77da2e3ebdSchin if (n < 0) n = 0; 78da2e3ebdSchin if (p = newof(0, char*, n + 3, 0)) 79da2e3ebdSchin { 80da2e3ebdSchin *p++ = s = buf; 81da2e3ebdSchin vec = ++p; 82da2e3ebdSchin if (n > 0) for (;;) 83da2e3ebdSchin { 84da2e3ebdSchin if (*s != '#') 85da2e3ebdSchin { 86da2e3ebdSchin *p++ = s; 87da2e3ebdSchin if (--n <= 0) break; 88da2e3ebdSchin } 89da2e3ebdSchin while (*s) s++; 90da2e3ebdSchin s++; 91da2e3ebdSchin } 92da2e3ebdSchin *p = 0; 93da2e3ebdSchin *(vec - 1) = (char*)p; 94da2e3ebdSchin } 95da2e3ebdSchin return(vec); 96da2e3ebdSchin } 97