1# 2# CDDL HEADER START 3# 4# The contents of this file are subject to the terms of the 5# Common Development and Distribution License, Version 1.0 only 6# (the "License"). You may not use this file except in compliance 7# with the License. 8# 9# You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE 10# or http://www.opensolaris.org/os/licensing. 11# See the License for the specific language governing permissions 12# and limitations under the License. 13# 14# When distributing Covered Code, include this CDDL HEADER in each 15# file and include the License file at usr/src/OPENSOLARIS.LICENSE. 16# If applicable, add the following below this CDDL HEADER, with the 17# fields enclosed by brackets "[]" replaced with your own identifying 18# information: Portions Copyright [yyyy] [name of copyright owner] 19# 20# CDDL HEADER END 21# 22# 23# uts/sun4u/fjlite/Makefile 24# Copyright 2001-2003 Sun Microsystems, Inc. All rights reserved. 25# Use is subject to license terms. 26# 27#ident "%Z%%M% %I% %E% SMI" 28# 29# Global definitions for sun4u fjlite implementation specific modules. 30# 31 32# 33# Define directories. 34# 35ROOT_FJLITE_DIR = $(ROOT_PLAT_DIR)/SUNW,UltraAX-i2 36ROOT_FJLITE_MOD_DIR = $(ROOT_FJLITE_DIR)/kernel 37ROOT_FJLITE_MISC_DIR_32 = $(ROOT_FJLITE_DIR)/kernel/misc 38ROOT_FJLITE_MISC_DIR_64 = $(ROOT_FJLITE_MISC_DIR_32)/$(SUBDIR64) 39ROOT_FJLITE_KERN_DIR_32 = $(ROOT_FJLITE_MOD_DIR) 40ROOT_FJLITE_KERN_DIR_64 = $(ROOT_FJLITE_MOD_DIR)/$(SUBDIR64) 41ROOT_FJLITE_DRV_DIR_32 = $(ROOT_FJLITE_MOD_DIR)/drv 42ROOT_FJLITE_DRV_DIR_64 = $(ROOT_FJLITE_MOD_DIR)/drv/$(SUBDIR64) 43 44ROOT_FJLITE_KERN_DIR = $(ROOT_FJLITE_KERN_DIR_$(CLASS)) 45ROOT_FJLITE_DRV_DIR = $(ROOT_FJLITE_DRV_DIR_$(CLASS)) 46ROOT_FJLITE_MISC_DIR = $(ROOT_FJLITE_MISC_DIR_$(CLASS)) 47 48ROOT_PLAT_MOD_DIRS += $(ROOT_FJLITE_MOD_DIR) 49ROOT_PLAT_MISC_DIRS += $(ROOT_FJLITE_MISC_DIR) 50 51 52USR_SUN4U_PLAT_DIR = $(USR_PLAT_DIR)/sun4u 53USR_FJLITE_DIR = $(USR_PLAT_DIR)/SUNW,UltraAX-i2 54USR_FJLITE_INC_DIR = $(USR_FJLITE_DIR)/include 55USR_FJLITE_ISYS_DIR = $(USR_FJLITE_INC_DIR)/sys 56 57 58FJLITE_LINT_LIB_DIR= $(UTSBASE)/$(PLATFORM)/fjlite/lint-libs/$(OBJS_DIR) 59 60 61# Define Objects 62# 63FJLITE_OBJS = fjlite.o 64 65# 66# Define modules. 67# 68FJLITE_KMODS = platmod 69 70# 71# Include the makefiles which define build rule templates, the 72# collection of files per module, and a few specific flags. Note 73# that order is significant, just as with an include path. The 74# first build rule template which matches the files name will be 75# used. By including these in order from most machine dependent 76# to most machine independent, we allow a machine dependent file 77# to be used in preference over a machine independent version 78# (Such as a machine specific optimization, which preserves the 79# interfaces.) 80# 81 82# 83# Include common rules. 84# 85include $(UTSBASE)/sun4u/Makefile.sun4u 86 87 88LINTS_DIR = $(OBJS_DIR) 89LINT_LIB_DIR = $(UTSBASE)/$(PLATFORM)/fjlite/lint-libs/$(OBJS_DIR) 90 91 92# 93# Define the actual specific platforms 94# 95MACHINE_DEFS += -D$(PLATFORM) -D_MACHDEP -DSFMMU 96MACHINE_DEFS += -D_FJLITE 97 98# 99# Define for inline pre-processing since 100# cpp not smart about v9 yet. 101# 102#CPP_DEFS_32 = 103#CPP_DEFS_64 = -D__sparcv9 104#CPP_DEFS = $(CPP_DEFS_$(CLASS)) 105