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.fp 5 CW .. .nr ;G \\n(.f .Af "\\$1" "\\$2" "\\$3" "\\$4" "\\$5" "\\$6" "\\$7" "\\$8" "\\$9" \\*(;G .. .aF 5 \\n(.f "\\$1" "\\$2" "\\$3" "\\$4" "\\$5" "\\$6" "\\$7" .. .aF 5 1 "\\$1" "\\$2" "\\$3" "\\$4" "\\$5" "\\$6" "\\$7" .. .aF 1 5 "\\$1" "\\$2" "\\$3" "\\$4" "\\$5" "\\$6" "\\$7" ..

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FS3D 3
NAME
fs3d - 3D (nDFS) on/off switch
SYNOPSIS
.EX #include <fs3d.h> int fs3d(int op);
DESCRIPTION
.L fs3d controls and queries the 3D file system (aka nDFS ) enable state. .L 0 is returned if the current process cannot mount 3D files. op may be one of:

FS3D_TEST Returns .L "FS3D_ON [1]" if 3D is enabled, .L "FS3D_OFF [0]" otherwise.

FS3D_ON Enables 3D and returns the previous .L 3D state (either FS3D_ON or FS3D_OFF ).

FS3D_LIMIT(limit) Sets the viewpath level limit to limit . The previous limit is returned.

FS3D_INIT Re-initialize the 3D tables. Used for debugging.

"SEE ALSO"
3D(1)