.fp 5 CW
..
.nr ;G \\n(.f
.Af "\\$1" "\\$2" "\\$3" "\\$4" "\\$5" "\\$6" "\\$7" "\\$8" "\\$9"
\\*(;G
..
.aF 5 \\n(.f "\\$1" "\\$2" "\\$3" "\\$4" "\\$5" "\\$6" "\\$7"
..
.aF 5 1 "\\$1" "\\$2" "\\$3" "\\$4" "\\$5" "\\$6" "\\$7"
..
.aF 1 5 "\\$1" "\\$2" "\\$3" "\\$4" "\\$5" "\\$6" "\\$7"
..
0
..
..
FS3D 3
NAME
fs3d - 3D (nDFS) on/off switch
SYNOPSIS
.EX
#include <fs3d.h>
int fs3d(int op);
DESCRIPTION
.L fs3d
controls and queries the
3D file system
(aka nDFS ) enable state.
.L 0
is returned if the current process cannot mount
3D files.
op may be one of:
FS3D_TEST Returns .L "FS3D_ON [1]" if 3D is enabled, .L "FS3D_OFF [0]" otherwise.
FS3D_ON Enables 3D and returns the previous .L 3D state (either FS3D_ON or FS3D_OFF ).
FS3D_LIMIT(limit) Sets the viewpath level limit to limit . The previous limit is returned.
FS3D_INIT Re-initialize the 3D tables. Used for debugging.
"SEE ALSO"
3D(1)