xref: /illumos-gate/usr/src/uts/common/io/vuidmice/vuidm3p.c (revision 8b80e8cb6855118d46f605e91b5ed4ce83417395)
1 /*
2  * CDDL HEADER START
3  *
4  * The contents of this file are subject to the terms of the
5  * Common Development and Distribution License (the "License").
6  * You may not use this file except in compliance with the License.
7  *
8  * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
9  * or http://www.opensolaris.org/os/licensing.
10  * See the License for the specific language governing permissions
11  * and limitations under the License.
12  *
13  * When distributing Covered Code, include this CDDL HEADER in each
14  * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
15  * If applicable, add the following below this CDDL HEADER, with the
16  * fields enclosed by brackets "[]" replaced with your own identifying
17  * information: Portions Copyright [yyyy] [name of copyright owner]
18  *
19  * CDDL HEADER END
20  */
21 /*
22  * Copyright 2008 Sun Microsystems, Inc.  All rights reserved.
23  * Use is subject to license terms.
24  */
25 
26 #pragma ident	"%Z%%M%	%I%	%E% SMI"
27 
28 /*
29  * 3-Byte Mouse Protocol
30  */
31 
32 #include <sys/param.h>
33 #include <sys/stream.h>
34 #include <sys/strsun.h>
35 #include <sys/vuid_event.h>
36 #include <sys/vuidmice.h>
37 
38 #define	VUID_BUT(b)		BUT((b*2)+1)
39 
40 /*
41  * VUID_BUT(0)	BUT(1)		LEFT  BUTTON
42  * VUID_BUT(1)	BUT(3)		RIGHT BUTTON
43  */
44 
45 #define	MOUSE_BUTTON_L		(uchar_t)(0x20)	/* Left button pressed	*/
46 #define	MOUSE_BUTTON_R		(uchar_t)(0x10)	/* Right button pressed	*/
47 
48 #define	MOUSE_START_CODE	(uchar_t)(0x40)	/* Start code in char	*/
49 
50 #define	MOUSE_START		0		/* Beginning of packet	*/
51 #define	MOUSE_BUTTON		1		/* Got button status	*/
52 #define	MOUSE_DELTA_X		2		/* got delta X		*/
53 
54 extern void VUID_PUTNEXT(queue_t *const, uchar_t, uchar_t, uchar_t, int);
55 
56 int
57 VUID_OPEN(queue_t *const qp)
58 {
59 	STATEP->nbuttons = 2;
60 
61 	return (0);
62 }
63 
64 static void
65 vuidm3p_sendButtonEvent(queue_t *const qp)
66 {
67 	int b;
68 
69 	if ((STATEP->buttons == 0x30) && (!STATEP->oldbuttons)) {
70 		/*
71 		 * both buttons going down simultaneously means button
72 		 * two going down
73 		 */
74 		vuidm3p_putnext(qp, (uchar_t)MS_MIDDLE, FE_PAIR_NONE, 0, 1);
75 		return;
76 	} else if ((!STATEP->buttons) && (STATEP->oldbuttons == 0x30)) {
77 		/*
78 		 * both buttons going up simultaneously means button
79 		 * two going up
80 		 */
81 		vuidm3p_putnext(qp, (uchar_t)MS_MIDDLE, FE_PAIR_NONE, 0, 0);
82 		return;
83 	}
84 
85 	/*
86 	 * for each button, see if it has changed
87 	 */
88 	for (b = 0; b < 2; b++) {
89 		uchar_t mask = 0x20 >> b;
90 
91 		if ((STATEP->buttons & mask) != (STATEP->oldbuttons & mask))
92 			VUID_PUTNEXT(qp, VUID_BUT(b), FE_PAIR_NONE, 0,
93 			    (STATEP->buttons & mask ? 1 : 0));
94 	}
95 }
96 
97 void
98 vuidm3p(queue_t *const qp, mblk_t *mp)
99 {
100 	int r, code;
101 	uchar_t *bufp;
102 
103 	bufp = mp->b_rptr;
104 	r = MBLKL(mp);
105 
106 	for (r--; r >= 0; r--) {
107 		code = *bufp++;
108 
109 		/* strip the high-order bit (mouse sends 7-bit data) */
110 		code &= 0x7f;
111 
112 		switch (STATEP->state) {
113 
114 		/*
115 		 * Start state. We stay here if the start code is not
116 		 * received thus forcing us back into sync. When we
117 		 * get a start code the	button mask comes with it
118 		 * forcing us to the next state.
119 		 */
120 
121 		default:
122 		case MOUSE_START:
123 start_code:
124 			STATEP->deltax = STATEP->deltay = 0;
125 
126 			/* look for sync */
127 			if ((code & MOUSE_START_CODE) == 0)
128 				break;
129 
130 			STATEP->buttons = code & 0x30;
131 
132 			if (STATEP->buttons != STATEP->oldbuttons) {
133 				vuidm3p_sendButtonEvent(qp);
134 				/*
135 				 * remember state
136 				 */
137 				STATEP->oldbuttons = STATEP->buttons;
138 			}
139 
140 			/*
141 			 * bits 0 & 1 are bits 6 & 7 of X value
142 			 * (Sign extend them with the cast.)
143 			 */
144 			STATEP->deltax = (signed char)((code & 0x03) << 6);
145 
146 			/*
147 			 * bits 2 & 3 are bits 6 & 7 of Y value
148 			 * (Sign extend them with the cast.)
149 			 */
150 			STATEP->deltay = (signed char)((code & 0x0c) << 4);
151 
152 			/*
153 			 * go to the next state
154 			 */
155 			STATEP->state = MOUSE_BUTTON;
156 			break;
157 
158 			/*
159 			 * We receive the remaining 6 bits of delta x, forcing
160 			 * us to the next state. We just piece the value of
161 			 * delta x together.
162 			 */
163 		case MOUSE_BUTTON:
164 			if (code & MOUSE_START_CODE) {
165 				STATEP->state = MOUSE_START;
166 				goto start_code;	/* restart */
167 			}
168 
169 			STATEP->deltax |= code & 0x3f;
170 			STATEP->state = MOUSE_DELTA_X;
171 			break;
172 
173 			/*
174 			 * The last part of delta Y, and the packet
175 			 * *may be* complete
176 			 */
177 		case MOUSE_DELTA_X:
178 			if (code & MOUSE_START_CODE) {
179 				STATEP->state = MOUSE_START;
180 				goto start_code;	/* restart */
181 			}
182 
183 			STATEP->deltay |= code & 0x3f;
184 
185 			/*
186 			 * generate motion Event
187 			 */
188 			if (STATEP->deltax)
189 				VUID_PUTNEXT(qp, (uchar_t)LOC_X_DELTA,
190 				    FE_PAIR_ABSOLUTE, (uchar_t)LOC_X_ABSOLUTE,
191 				    STATEP->deltax);
192 
193 			if (STATEP->deltay)
194 				VUID_PUTNEXT(qp, (uchar_t)LOC_Y_DELTA,
195 				    FE_PAIR_ABSOLUTE, (uchar_t)LOC_Y_ABSOLUTE,
196 				    -STATEP->deltay);
197 
198 			STATEP->deltax = STATEP->deltay = 0;
199 			break;
200 		}
201 	}
202 
203 	freemsg(mp);
204 }
205