xref: /illumos-gate/usr/src/boot/common/gfx_fb.c (revision 9164a50bf932130cbb5097a16f6986873ce0e6e5)
1 /*
2  * This file and its contents are supplied under the terms of the
3  * Common Development and Distribution License ("CDDL"), version 1.0.
4  * You may only use this file in accordance with the terms of version
5  * 1.0 of the CDDL.
6  *
7  * A full copy of the text of the CDDL should have accompanied this
8  * source.  A copy of the CDDL is also available via the Internet at
9  * http://www.illumos.org/license/CDDL.
10  */
11 
12 /*
13  * Copyright 2016 Toomas Soome <tsoome@me.com>
14  * Copyright 2019 OmniOS Community Edition (OmniOSce) Association.
15  * Copyright 2020 RackTop Systems, Inc.
16  */
17 
18 /*
19  * The workhorse here is gfxfb_blt(). It is implemented to mimic UEFI
20  * GOP Blt, and allows us to fill the rectangle on screen, copy
21  * rectangle from video to buffer and buffer to video and video to video.
22  * Such implementation does allow us to have almost identical implementation
23  * for both BIOS VBE and UEFI.
24  *
25  * ALL pixel data is assumed to be 32-bit BGRA (byte order Blue, Green, Red,
26  * Alpha) format, this allows us to only handle RGB data and not to worry
27  * about mixing RGB with indexed colors.
28  * Data exchange between memory buffer and video will translate BGRA
29  * and native format as following:
30  *
31  * 32-bit to/from 32-bit is trivial case.
32  * 32-bit to/from 24-bit is also simple - we just drop the alpha channel.
33  * 32-bit to/from 16-bit is more complicated, because we nee to handle
34  * data loss from 32-bit to 16-bit. While reading/writing from/to video, we
35  * need to apply masks of 16-bit color components. This will preserve
36  * colors for terminal text. For 32-bit truecolor PMG images, we need to
37  * translate 32-bit colors to 15/16 bit colors and this means data loss.
38  * There are different algorithms how to perform such color space reduction,
39  * we are currently using bitwise right shift to reduce color space and so far
40  * this technique seems to be sufficient (see also gfx_fb_putimage(), the
41  * end of for loop).
42  * 32-bit to/from 8-bit is the most troublesome because 8-bit colors are
43  * indexed. From video, we do get color indexes, and we do translate
44  * color index values to RGB. To write to video, we again need to translate
45  * RGB to color index. Additionally, we need to translate between VGA and
46  * Sun colors.
47  *
48  * Our internal color data is represented using BGRA format. But the hardware
49  * used indexed colors for 8-bit colors (0-255) and for this mode we do
50  * need to perform translation to/from BGRA and index values.
51  *
52  *                   - paletteentry RGB <-> index -
53  * BGRA BUFFER <----/                              \ - VIDEO
54  *                  \                              /
55  *                   -  RGB (16/24/32)            -
56  *
57  * To perform index to RGB translation, we use palette table generated
58  * from when we set up 8-bit mode video. We cannot read palette data from
59  * the hardware, because not all hardware supports reading it.
60  *
61  * BGRA to index is implemented in rgb_to_color_index() by searching
62  * palette array for closest match of RBG values.
63  *
64  * Note: In 8-bit mode, We do store first 16 colors to palette registers
65  * in VGA color order, this serves two purposes; firstly,
66  * if palette update is not supported, we still have correct 16 colors.
67  * Secondly, the kernel does get correct 16 colors when some other boot
68  * loader is used. However, the palette map for 8-bit colors is using
69  * Sun color ordering - this does allow us to skip translation
70  * from VGA colors to Sun colors, while we are reading RGB data.
71  */
72 
73 #include <sys/cdefs.h>
74 #include <sys/param.h>
75 #include <stand.h>
76 #if defined(EFI)
77 #include <efi.h>
78 #include <efilib.h>
79 #include <Protocol/GraphicsOutput.h>
80 #else
81 #include <btxv86.h>
82 #include <vbe.h>
83 #endif
84 #include <sys/tem_impl.h>
85 #include <sys/consplat.h>
86 #include <sys/visual_io.h>
87 #include <sys/multiboot2.h>
88 #include <sys/font.h>
89 #include <sys/rgb.h>
90 #include <sys/endian.h>
91 #include <gfx_fb.h>
92 #include <pnglite.h>
93 #include <bootstrap.h>
94 #include <lz4.h>
95 
96 /* VGA text mode does use bold font. */
97 #if !defined(VGA_8X16_FONT)
98 #define	VGA_8X16_FONT		"/boot/fonts/8x16b.fnt"
99 #endif
100 #if !defined(DEFAULT_8X16_FONT)
101 #define	DEFAULT_8X16_FONT	"/boot/fonts/8x16.fnt"
102 #endif
103 
104 /*
105  * Global framebuffer struct, to be updated with mode changes.
106  */
107 multiboot_tag_framebuffer_t gfx_fb;
108 
109 /* To support setenv, keep track of inverses and colors. */
110 static int gfx_inverse = 0;
111 static int gfx_inverse_screen = 0;
112 static uint8_t gfx_fg = DEFAULT_ANSI_FOREGROUND;
113 static uint8_t gfx_bg = DEFAULT_ANSI_BACKGROUND;
114 #if defined(EFI)
115 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *shadow_fb;
116 static EFI_GRAPHICS_OUTPUT_BLT_PIXEL *GlyphBuffer;
117 #else
118 struct paletteentry *shadow_fb;
119 static struct paletteentry *GlyphBuffer;
120 #endif
121 static size_t GlyphBufferSize;
122 
123 int gfx_fb_cons_clear(struct vis_consclear *);
124 void gfx_fb_cons_copy(struct vis_conscopy *);
125 void gfx_fb_cons_display(struct vis_consdisplay *);
126 
127 static bool insert_font(char *, FONT_FLAGS);
128 
129 /*
130  * Set default operations to use bitmap based implementation.
131  * In case of UEFI, if GOP is available, we will switch to GOP based
132  * implementation.
133  *
134  * Also note, for UEFI we do attempt to boost the execution by setting
135  * Task Priority Level (TPL) to TPL_NOTIFY, which is highest priority
136  * usable in application.
137  */
138 
139 /*
140  * Translate platform specific FB address.
141  */
142 static uint8_t *
143 gfx_get_fb_address(void)
144 {
145 	return ((uint8_t *)ptov(gfx_fb.framebuffer_common.framebuffer_addr));
146 }
147 
148 /*
149  * Generic platform callbacks for tem.
150  */
151 void
152 plat_tem_get_prom_font_size(int *charheight, int *windowtop)
153 {
154 	*charheight = 0;
155 	*windowtop = 0;
156 }
157 
158 void
159 plat_tem_get_colors(uint8_t *fg, uint8_t *bg)
160 {
161 	*fg = gfx_fg;
162 	*bg = gfx_bg;
163 }
164 
165 void
166 plat_tem_get_inverses(int *inverse, int *inverse_screen)
167 {
168 	*inverse = gfx_inverse;
169 	*inverse_screen = gfx_inverse_screen;
170 }
171 
172 /*
173  * Utility function to parse gfx mode line strings.
174  */
175 bool
176 gfx_parse_mode_str(char *str, int *x, int *y, int *depth)
177 {
178 	char *p, *end;
179 
180 	errno = 0;
181 	p = str;
182 	*x = strtoul(p, &end, 0);
183 	if (*x == 0 || errno != 0)
184 		return (false);
185 	if (*end != 'x')
186 		return (false);
187 	p = end + 1;
188 	*y = strtoul(p, &end, 0);
189 	if (*y == 0 || errno != 0)
190 		return (false);
191 	if (*end != 'x') {
192 		*depth = -1;    /* auto select */
193 	} else {
194 		p = end + 1;
195 		*depth = strtoul(p, &end, 0);
196 		if (*depth == 0 || errno != 0 || *end != '\0')
197 			return (false);
198 	}
199 
200 	return (true);
201 }
202 
203 uint32_t
204 gfx_fb_color_map(uint8_t index)
205 {
206 	return (rgb_color_map(&rgb_info, index, 0xff));
207 }
208 
209 static bool
210 color_name_to_ansi(const char *name, int *val)
211 {
212 	if (strcasecmp(name, "black") == 0) {
213 		*val = ANSI_COLOR_BLACK;
214 		return (true);
215 	}
216 	if (strcasecmp(name, "red") == 0) {
217 		*val = ANSI_COLOR_RED;
218 		return (true);
219 	}
220 	if (strcasecmp(name, "green") == 0) {
221 		*val = ANSI_COLOR_GREEN;
222 		return (true);
223 	}
224 	if (strcasecmp(name, "yellow") == 0) {
225 		*val = ANSI_COLOR_YELLOW;
226 		return (true);
227 	}
228 	if (strcasecmp(name, "blue") == 0) {
229 		*val = ANSI_COLOR_BLUE;
230 		return (true);
231 	}
232 	if (strcasecmp(name, "magenta") == 0) {
233 		*val = ANSI_COLOR_MAGENTA;
234 		return (true);
235 	}
236 	if (strcasecmp(name, "cyan") == 0) {
237 		*val = ANSI_COLOR_CYAN;
238 		return (true);
239 	}
240 	if (strcasecmp(name, "white") == 0) {
241 		*val = ANSI_COLOR_WHITE;
242 		return (true);
243 	}
244 	return (false);
245 }
246 
247 /* Callback to check and set colors */
248 static int
249 gfx_set_colors(struct env_var *ev, int flags, const void *value)
250 {
251 	int val = 0, limit;
252 	char buf[2];
253 	const void *evalue;
254 
255 	if (value == NULL)
256 		return (CMD_OK);
257 
258 	limit = 255;
259 
260 	if (color_name_to_ansi(value, &val)) {
261 		snprintf(buf, sizeof (buf), "%d", val);
262 		evalue = buf;
263 	} else {
264 		char *end;
265 
266 		errno = 0;
267 		val = (int)strtol(value, &end, 0);
268 		if (errno != 0 || *end != '\0') {
269 			printf("Allowed values are either ansi color name or "
270 			    "number from range [0-255].\n");
271 			return (CMD_OK);
272 		}
273 		evalue = value;
274 	}
275 
276 	/* invalid value? */
277 	if ((val < 0 || val > limit)) {
278 		printf("Allowed values are either ansi color name or "
279 		    "number from range [0-255].\n");
280 		return (CMD_OK);
281 	}
282 
283 	if (strcmp(ev->ev_name, "tem.fg_color") == 0) {
284 		/* is it already set? */
285 		if (gfx_fg == val)
286 			return (CMD_OK);
287 		gfx_fg = val;
288 	}
289 	if (strcmp(ev->ev_name, "tem.bg_color") == 0) {
290 		/* is it already set? */
291 		if (gfx_bg == val)
292 			return (CMD_OK);
293 		gfx_bg = val;
294 	}
295 	env_setenv(ev->ev_name, flags | EV_NOHOOK, evalue, NULL, NULL);
296 	plat_cons_update_mode(-1);
297 	return (CMD_OK);
298 }
299 
300 /* Callback to check and set inverses */
301 static int
302 gfx_set_inverses(struct env_var *ev, int flags, const void *value)
303 {
304 	int t, f;
305 
306 	if (value == NULL)
307 		return (CMD_OK);
308 
309 	t = strcmp(value, "true");
310 	f = strcmp(value, "false");
311 
312 	/* invalid value? */
313 	if (t != 0 && f != 0)
314 		return (CMD_OK);
315 
316 	if (strcmp(ev->ev_name, "tem.inverse") == 0) {
317 		/* is it already set? */
318 		if (gfx_inverse == (t == 0))
319 			return (CMD_OK);
320 		gfx_inverse = (t == 0);
321 	}
322 	if (strcmp(ev->ev_name, "tem.inverse-screen") == 0) {
323 		/* is it already set? */
324 		if (gfx_inverse_screen == (t == 0))
325 			return (CMD_OK);
326 		gfx_inverse_screen = (t == 0);
327 	}
328 	env_setenv(ev->ev_name, flags | EV_NOHOOK, value, NULL, NULL);
329 	plat_cons_update_mode(-1);
330 	return (CMD_OK);
331 }
332 
333 /*
334  * Initialize gfx framework.
335  */
336 void
337 gfx_framework_init(void)
338 {
339 	int rc, limit;
340 	char *env, buf[2];
341 
342 	if (gfx_fb.framebuffer_common.framebuffer_bpp < 24)
343 		limit = 7;
344 	else
345 		limit = 255;
346 
347 	/* set up tem inverse controls */
348 	env = getenv("tem.inverse");
349 	if (env != NULL) {
350 		if (strcmp(env, "true") == 0)
351 			gfx_inverse = 1;
352 		unsetenv("tem.inverse");
353 	}
354 
355 	env = getenv("tem.inverse-screen");
356 	if (env != NULL) {
357 		if (strcmp(env, "true") == 0)
358 			gfx_inverse_screen = 1;
359 		unsetenv("tem.inverse-screen");
360 	}
361 
362 	if (gfx_inverse)
363 		env = "true";
364 	else
365 		env = "false";
366 
367 	env_setenv("tem.inverse", EV_VOLATILE, env, gfx_set_inverses,
368 	    env_nounset);
369 
370 	if (gfx_inverse_screen)
371 		env = "true";
372 	else
373 		env = "false";
374 
375 	env_setenv("tem.inverse-screen", EV_VOLATILE, env, gfx_set_inverses,
376 	    env_nounset);
377 
378 	/* set up tem color controls */
379 	env = getenv("tem.fg_color");
380 	if (env != NULL) {
381 		rc = (int)strtol(env, NULL, 0);
382 		if ((rc >= 0 && rc <= limit) && (rc <= 7 || rc >= 16))
383 			gfx_fg = rc;
384 		unsetenv("tem.fg_color");
385 	}
386 
387 	env = getenv("tem.bg_color");
388 	if (env != NULL) {
389 		rc = (int)strtol(env, NULL, 0);
390 		if ((rc >= 0 && rc <= limit) && (rc <= 7 || rc >= 16))
391 			gfx_bg = rc;
392 		unsetenv("tem.bg_color");
393 	}
394 
395 	snprintf(buf, sizeof (buf), "%d", gfx_fg);
396 	env_setenv("tem.fg_color", EV_VOLATILE, buf, gfx_set_colors,
397 	    env_nounset);
398 	snprintf(buf, sizeof (buf), "%d", gfx_bg);
399 	env_setenv("tem.bg_color", EV_VOLATILE, buf, gfx_set_colors,
400 	    env_nounset);
401 
402 	/*
403 	 * Setup font list to have builtin font.
404 	 */
405 	(void) insert_font(NULL, FONT_BUILTIN);
406 }
407 
408 /*
409  * Get indexed color from RGB. This function is used to write data to video
410  * memory when the adapter is set to use indexed colors.
411  * Since UEFI does only support 32-bit colors, we do not implement it for
412  * UEFI because there is no need for it and we do not have palette array
413  * for UEFI.
414  */
415 static uint8_t
416 rgb_to_color_index(uint8_t r, uint8_t g, uint8_t b)
417 {
418 #if !defined(EFI)
419 	uint32_t color, best, dist, k;
420 	int diff;
421 
422 	color = 0;
423 	best = 255 * 255 * 255;
424 	for (k = 0; k < NCMAP; k++) {
425 		diff = r - pe8[k].Red;
426 		dist = diff * diff;
427 		diff = g - pe8[k].Green;
428 		dist += diff * diff;
429 		diff = b - pe8[k].Blue;
430 		dist += diff * diff;
431 
432 		/* Exact match, exit the loop */
433 		if (dist == 0)
434 			break;
435 
436 		if (dist < best) {
437 			color = k;
438 			best = dist;
439 		}
440 	}
441 	if (k == NCMAP)
442 		k = color;
443 	return (k);
444 #else
445 	(void) r;
446 	(void) g;
447 	(void) b;
448 	return (0);
449 #endif
450 }
451 
452 static void
453 gfx_mem_wr1(uint8_t *base, size_t size, uint32_t o, uint8_t v)
454 {
455 
456 	if (o >= size)
457 		return;
458 	*(uint8_t *)(base + o) = v;
459 }
460 
461 static void
462 gfx_mem_wr2(uint8_t *base, size_t size, uint32_t o, uint16_t v)
463 {
464 
465 	if (o >= size)
466 		return;
467 	*(uint16_t *)(base + o) = v;
468 }
469 
470 static void
471 gfx_mem_wr4(uint8_t *base, size_t size, uint32_t o, uint32_t v)
472 {
473 
474 	if (o >= size)
475 		return;
476 	*(uint32_t *)(base + o) = v;
477 }
478 
479 static int
480 gfxfb_blt_fill(void *BltBuffer,
481     uint32_t DestinationX, uint32_t DestinationY,
482     uint32_t Width, uint32_t Height)
483 {
484 #if defined(EFI)
485 	EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
486 #else
487 	struct paletteentry *p;
488 #endif
489 	uint32_t data, bpp, pitch, y, x;
490 	size_t size;
491 	off_t off;
492 	uint8_t *destination;
493 
494 	if (BltBuffer == NULL)
495 		return (EINVAL);
496 
497 	if (DestinationY + Height >
498 	    gfx_fb.framebuffer_common.framebuffer_height)
499 		return (EINVAL);
500 
501 	if (DestinationX + Width > gfx_fb.framebuffer_common.framebuffer_width)
502 		return (EINVAL);
503 
504 	if (Width == 0 || Height == 0)
505 		return (EINVAL);
506 
507 	p = BltBuffer;
508 	if (gfx_fb.framebuffer_common.framebuffer_bpp == 8) {
509 		data = rgb_to_color_index(p->Red, p->Green, p->Blue);
510 	} else {
511 		data = (p->Red &
512 		    ((1 << gfx_fb.u.fb2.framebuffer_red_mask_size) - 1)) <<
513 		    gfx_fb.u.fb2.framebuffer_red_field_position;
514 		data |= (p->Green &
515 		    ((1 << gfx_fb.u.fb2.framebuffer_green_mask_size) - 1)) <<
516 		    gfx_fb.u.fb2.framebuffer_green_field_position;
517 		data |= (p->Blue &
518 		    ((1 << gfx_fb.u.fb2.framebuffer_blue_mask_size) - 1)) <<
519 		    gfx_fb.u.fb2.framebuffer_blue_field_position;
520 	}
521 
522 	bpp = roundup2(gfx_fb.framebuffer_common.framebuffer_bpp, 8) >> 3;
523 	pitch = gfx_fb.framebuffer_common.framebuffer_pitch;
524 	destination = gfx_get_fb_address();
525 	size = gfx_fb.framebuffer_common.framebuffer_height * pitch;
526 
527 	for (y = DestinationY; y < Height + DestinationY; y++) {
528 		off = y * pitch + DestinationX * bpp;
529 		for (x = 0; x < Width; x++) {
530 			switch (bpp) {
531 			case 1:
532 				gfx_mem_wr1(destination, size, off,
533 				    (data < NCOLORS) ?
534 				    solaris_color_to_pc_color[data] : data);
535 				break;
536 			case 2:
537 				gfx_mem_wr2(destination, size, off, data);
538 				break;
539 			case 3:
540 				gfx_mem_wr1(destination, size, off,
541 				    (data >> 16) & 0xff);
542 				gfx_mem_wr1(destination, size, off + 1,
543 				    (data >> 8) & 0xff);
544 				gfx_mem_wr1(destination, size, off + 2,
545 				    data & 0xff);
546 				break;
547 			case 4:
548 				gfx_mem_wr4(destination, size, off, data);
549 				break;
550 			default:
551 				return (EINVAL);
552 			}
553 			off += bpp;
554 		}
555 	}
556 
557 	return (0);
558 }
559 
560 static int
561 gfxfb_blt_video_to_buffer(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
562     uint32_t DestinationX, uint32_t DestinationY,
563     uint32_t Width, uint32_t Height, uint32_t Delta)
564 {
565 #if defined(EFI)
566 	EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
567 #else
568 	struct paletteentry *p;
569 #endif
570 	uint32_t x, sy, dy;
571 	uint32_t bpp, pitch, copybytes;
572 	off_t off;
573 	uint8_t *source, *destination, *sb;
574 	uint8_t rm, rp, gm, gp, bm, bp;
575 	bool bgra;
576 
577 	if (BltBuffer == NULL)
578 		return (EINVAL);
579 
580 	if (SourceY + Height >
581 	    gfx_fb.framebuffer_common.framebuffer_height)
582 		return (EINVAL);
583 
584 	if (SourceX + Width > gfx_fb.framebuffer_common.framebuffer_width)
585 		return (EINVAL);
586 
587 	if (Width == 0 || Height == 0)
588 		return (EINVAL);
589 
590 	if (Delta == 0)
591 		Delta = Width * sizeof (*p);
592 
593 	bpp = roundup2(gfx_fb.framebuffer_common.framebuffer_bpp, 8) >> 3;
594 	pitch = gfx_fb.framebuffer_common.framebuffer_pitch;
595 
596 	copybytes = Width * bpp;
597 
598 	rm = (1 << gfx_fb.u.fb2.framebuffer_red_mask_size) - 1;
599 	rp = gfx_fb.u.fb2.framebuffer_red_field_position;
600 	gm = (1 << gfx_fb.u.fb2.framebuffer_green_mask_size) - 1;
601 	gp = gfx_fb.u.fb2.framebuffer_green_field_position;
602 	bm = (1 << gfx_fb.u.fb2.framebuffer_blue_mask_size) - 1;
603 	bp = gfx_fb.u.fb2.framebuffer_blue_field_position;
604 	/* If FB pixel format is BGRA, we can use direct copy. */
605 	bgra = bpp == 4 &&
606 	    gfx_fb.u.fb2.framebuffer_red_mask_size == 8 &&
607 	    gfx_fb.u.fb2.framebuffer_red_field_position == 16 &&
608 	    gfx_fb.u.fb2.framebuffer_green_mask_size == 8 &&
609 	    gfx_fb.u.fb2.framebuffer_green_field_position == 8 &&
610 	    gfx_fb.u.fb2.framebuffer_blue_mask_size == 8 &&
611 	    gfx_fb.u.fb2.framebuffer_blue_field_position == 0;
612 
613 	for (sy = SourceY, dy = DestinationY; dy < Height + DestinationY;
614 	    sy++, dy++) {
615 		off = sy * pitch + SourceX * bpp;
616 		source = gfx_get_fb_address() + off;
617 		destination = (uint8_t *)BltBuffer + dy * Delta +
618 		    DestinationX * sizeof (*p);
619 
620 		if (bgra) {
621 			bcopy(source, destination, copybytes);
622 		} else {
623 			for (x = 0; x < Width; x++) {
624 				uint32_t c = 0;
625 
626 				p = (void *)(destination + x * sizeof (*p));
627 				sb = source + x * bpp;
628 				switch (bpp) {
629 				case 1:
630 					c = *sb;
631 					break;
632 				case 2:
633 					c = *(uint16_t *)sb;
634 					break;
635 				case 3:
636 					c = sb[0] << 16 | sb[1] << 8 | sb[2];
637 					break;
638 				case 4:
639 					c = *(uint32_t *)sb;
640 					break;
641 				default:
642 					return (EINVAL);
643 				}
644 
645 				if (bpp == 1) {
646 					*(uint32_t *)p = gfx_fb_color_map(
647 					    (c < NCOLORS) ?
648 					    pc_color_to_solaris_color[c] : c);
649 				} else {
650 					p->Red = (c >> rp) & rm;
651 					p->Green = (c >> gp) & gm;
652 					p->Blue = (c >> bp) & bm;
653 					p->Reserved = 0;
654 				}
655 			}
656 		}
657 	}
658 
659 	return (0);
660 }
661 
662 static int
663 gfxfb_blt_buffer_to_video(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
664     uint32_t DestinationX, uint32_t DestinationY,
665     uint32_t Width, uint32_t Height, uint32_t Delta)
666 {
667 #if defined(EFI)
668 	EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
669 #else
670 	struct paletteentry *p;
671 #endif
672 	uint32_t x, sy, dy;
673 	uint32_t bpp, pitch, copybytes;
674 	off_t off;
675 	uint8_t *source, *destination;
676 	uint8_t rm, rp, gm, gp, bm, bp;
677 	bool bgra;
678 
679 	if (BltBuffer == NULL)
680 		return (EINVAL);
681 
682 	if (DestinationY + Height >
683 	    gfx_fb.framebuffer_common.framebuffer_height)
684 		return (EINVAL);
685 
686 	if (DestinationX + Width > gfx_fb.framebuffer_common.framebuffer_width)
687 		return (EINVAL);
688 
689 	if (Width == 0 || Height == 0)
690 		return (EINVAL);
691 
692 	if (Delta == 0)
693 		Delta = Width * sizeof (*p);
694 
695 	bpp = roundup2(gfx_fb.framebuffer_common.framebuffer_bpp, 8) >> 3;
696 	pitch = gfx_fb.framebuffer_common.framebuffer_pitch;
697 
698 	copybytes = Width * bpp;
699 
700 	rm = (1 << gfx_fb.u.fb2.framebuffer_red_mask_size) - 1;
701 	rp = gfx_fb.u.fb2.framebuffer_red_field_position;
702 	gm = (1 << gfx_fb.u.fb2.framebuffer_green_mask_size) - 1;
703 	gp = gfx_fb.u.fb2.framebuffer_green_field_position;
704 	bm = (1 << gfx_fb.u.fb2.framebuffer_blue_mask_size) - 1;
705 	bp = gfx_fb.u.fb2.framebuffer_blue_field_position;
706 	/* If FB pixel format is BGRA, we can use direct copy. */
707 	bgra = bpp == 4 &&
708 	    gfx_fb.u.fb2.framebuffer_red_mask_size == 8 &&
709 	    gfx_fb.u.fb2.framebuffer_red_field_position == 16 &&
710 	    gfx_fb.u.fb2.framebuffer_green_mask_size == 8 &&
711 	    gfx_fb.u.fb2.framebuffer_green_field_position == 8 &&
712 	    gfx_fb.u.fb2.framebuffer_blue_mask_size == 8 &&
713 	    gfx_fb.u.fb2.framebuffer_blue_field_position == 0;
714 
715 	for (sy = SourceY, dy = DestinationY; sy < Height + SourceY;
716 	    sy++, dy++) {
717 		off = dy * pitch + DestinationX * bpp;
718 		destination = gfx_get_fb_address() + off;
719 
720 		if (bgra) {
721 			source = (uint8_t *)BltBuffer + sy * Delta +
722 			    SourceX * sizeof (*p);
723 			bcopy(source, destination, copybytes);
724 		} else {
725 			for (x = 0; x < Width; x++) {
726 				uint32_t c;
727 
728 				p = (void *)((uint8_t *)BltBuffer +
729 				    sy * Delta +
730 				    (SourceX + x) * sizeof (*p));
731 				if (bpp == 1) {
732 					c = rgb_to_color_index(p->Red,
733 					    p->Green, p->Blue);
734 				} else {
735 					c = (p->Red & rm) << rp |
736 					    (p->Green & gm) << gp |
737 					    (p->Blue & bm) << bp;
738 				}
739 				off = x * bpp;
740 				switch (bpp) {
741 				case 1:
742 					gfx_mem_wr1(destination, copybytes,
743 					    off, (c < NCOLORS) ?
744 					    solaris_color_to_pc_color[c] : c);
745 					break;
746 				case 2:
747 					gfx_mem_wr2(destination, copybytes,
748 					    off, c);
749 					break;
750 				case 3:
751 					gfx_mem_wr1(destination, copybytes,
752 					    off, (c >> 16) & 0xff);
753 					gfx_mem_wr1(destination, copybytes,
754 					    off + 1, (c >> 8) & 0xff);
755 					gfx_mem_wr1(destination, copybytes,
756 					    off + 2, c & 0xff);
757 					break;
758 				case 4:
759 					gfx_mem_wr4(destination, copybytes,
760 					    off, c);
761 					break;
762 				default:
763 					return (EINVAL);
764 				}
765 			}
766 		}
767 	}
768 
769 	return (0);
770 }
771 
772 static int
773 gfxfb_blt_video_to_video(uint32_t SourceX, uint32_t SourceY,
774     uint32_t DestinationX, uint32_t DestinationY,
775     uint32_t Width, uint32_t Height)
776 {
777 	uint32_t bpp, copybytes;
778 	int pitch;
779 	uint8_t *source, *destination;
780 	off_t off;
781 
782 	if (SourceY + Height >
783 	    gfx_fb.framebuffer_common.framebuffer_height)
784 		return (EINVAL);
785 
786 	if (SourceX + Width > gfx_fb.framebuffer_common.framebuffer_width)
787 		return (EINVAL);
788 
789 	if (DestinationY + Height >
790 	    gfx_fb.framebuffer_common.framebuffer_height)
791 		return (EINVAL);
792 
793 	if (DestinationX + Width > gfx_fb.framebuffer_common.framebuffer_width)
794 		return (EINVAL);
795 
796 	if (Width == 0 || Height == 0)
797 		return (EINVAL);
798 
799 	bpp = roundup2(gfx_fb.framebuffer_common.framebuffer_bpp, 8) >> 3;
800 	pitch = gfx_fb.framebuffer_common.framebuffer_pitch;
801 
802 	copybytes = Width * bpp;
803 
804 	off = SourceY * pitch + SourceX * bpp;
805 	source = gfx_get_fb_address() + off;
806 	off = DestinationY * pitch + DestinationX * bpp;
807 	destination = gfx_get_fb_address() + off;
808 
809 	/*
810 	 * To handle overlapping areas, set up reverse copy here.
811 	 */
812 	if ((uintptr_t)destination > (uintptr_t)source) {
813 		source += Height * pitch;
814 		destination += Height * pitch;
815 		pitch = -pitch;
816 	}
817 
818 	while (Height-- > 0) {
819 		bcopy(source, destination, copybytes);
820 		source += pitch;
821 		destination += pitch;
822 	}
823 
824 	return (0);
825 }
826 
827 static void
828 gfxfb_shadow_fill(uint32_t *BltBuffer,
829     uint32_t DestinationX, uint32_t DestinationY,
830     uint32_t Width, uint32_t Height)
831 {
832 	uint32_t fbX, fbY;
833 
834 	if (shadow_fb == NULL)
835 		return;
836 
837 	fbX = gfx_fb.framebuffer_common.framebuffer_width;
838 	fbY = gfx_fb.framebuffer_common.framebuffer_height;
839 
840 	if (BltBuffer == NULL)
841 		return;
842 
843 	if (DestinationX + Width > fbX)
844 		Width = fbX - DestinationX;
845 
846 	if (DestinationY + Height > fbY)
847 		Height = fbY - DestinationY;
848 
849 	uint32_t y2 = Height + DestinationY;
850 	for (uint32_t y1 = DestinationY; y1 < y2; y1++) {
851 		uint32_t off = y1 * fbX + DestinationX;
852 
853 		for (uint32_t x = 0; x < Width; x++) {
854 			*(uint32_t *)&shadow_fb[off + x] = *BltBuffer;
855 		}
856 	}
857 }
858 
859 int
860 gfxfb_blt(void *BltBuffer, GFXFB_BLT_OPERATION BltOperation,
861     uint32_t SourceX, uint32_t SourceY,
862     uint32_t DestinationX, uint32_t DestinationY,
863     uint32_t Width, uint32_t Height, uint32_t Delta)
864 {
865 	int rv;
866 #if defined(EFI)
867 	EFI_STATUS status;
868 	EFI_TPL tpl;
869 	extern EFI_GRAPHICS_OUTPUT_PROTOCOL *gop;
870 
871 	/*
872 	 * We assume Blt() does work, if not, we will need to build
873 	 * exception list case by case.
874 	 * Once boot services are off, we can not use GOP Blt().
875 	 */
876 	if (gop != NULL && has_boot_services) {
877 		tpl = BS->RaiseTPL(TPL_NOTIFY);
878 		switch (BltOperation) {
879 		case GfxFbBltVideoFill:
880 			gfxfb_shadow_fill(BltBuffer, DestinationX,
881 			    DestinationY, Width, Height);
882 			status = gop->Blt(gop, BltBuffer, EfiBltVideoFill,
883 			    SourceX, SourceY, DestinationX, DestinationY,
884 			    Width, Height, Delta);
885 			break;
886 
887 		case GfxFbBltVideoToBltBuffer:
888 			status = gop->Blt(gop, BltBuffer,
889 			    EfiBltVideoToBltBuffer,
890 			    SourceX, SourceY, DestinationX, DestinationY,
891 			    Width, Height, Delta);
892 			break;
893 
894 		case GfxFbBltBufferToVideo:
895 			status = gop->Blt(gop, BltBuffer, EfiBltBufferToVideo,
896 			    SourceX, SourceY, DestinationX, DestinationY,
897 			    Width, Height, Delta);
898 			break;
899 
900 		case GfxFbBltVideoToVideo:
901 			status = gop->Blt(gop, BltBuffer, EfiBltVideoToVideo,
902 			    SourceX, SourceY, DestinationX, DestinationY,
903 			    Width, Height, Delta);
904 			break;
905 
906 		default:
907 			status = EFI_INVALID_PARAMETER;
908 			break;
909 		}
910 
911 		switch (status) {
912 		case EFI_SUCCESS:
913 			rv = 0;
914 			break;
915 
916 		case EFI_INVALID_PARAMETER:
917 			rv = EINVAL;
918 			break;
919 
920 		case EFI_DEVICE_ERROR:
921 		default:
922 			rv = EIO;
923 			break;
924 		}
925 
926 		BS->RestoreTPL(tpl);
927 		return (rv);
928 	}
929 #endif
930 
931 	switch (BltOperation) {
932 	case GfxFbBltVideoFill:
933 		gfxfb_shadow_fill(BltBuffer, DestinationX, DestinationY,
934 		    Width, Height);
935 		rv = gfxfb_blt_fill(BltBuffer, DestinationX, DestinationY,
936 		    Width, Height);
937 		break;
938 
939 	case GfxFbBltVideoToBltBuffer:
940 		rv = gfxfb_blt_video_to_buffer(BltBuffer, SourceX, SourceY,
941 		    DestinationX, DestinationY, Width, Height, Delta);
942 		break;
943 
944 	case GfxFbBltBufferToVideo:
945 		rv = gfxfb_blt_buffer_to_video(BltBuffer, SourceX, SourceY,
946 		    DestinationX, DestinationY, Width, Height, Delta);
947 		break;
948 
949 	case GfxFbBltVideoToVideo:
950 		rv = gfxfb_blt_video_to_video(SourceX, SourceY,
951 		    DestinationX, DestinationY, Width, Height);
952 		break;
953 
954 	default:
955 		rv = EINVAL;
956 		break;
957 	}
958 	return (rv);
959 }
960 
961 /*
962  * visual io callbacks.
963  */
964 int
965 gfx_fb_cons_clear(struct vis_consclear *ca)
966 {
967 	int rv;
968 	uint32_t width, height;
969 
970 	width = gfx_fb.framebuffer_common.framebuffer_width;
971 	height = gfx_fb.framebuffer_common.framebuffer_height;
972 
973 	rv = gfxfb_blt(&ca->bg_color, GfxFbBltVideoFill, 0, 0,
974 	    0, 0, width, height, 0);
975 
976 	return (rv);
977 }
978 
979 void
980 gfx_fb_cons_copy(struct vis_conscopy *ma)
981 {
982 #if defined(EFI)
983 	EFI_GRAPHICS_OUTPUT_BLT_PIXEL *source, *destination;
984 #else
985 	struct paletteentry *source, *destination;
986 #endif
987 	uint32_t width, height, bytes;
988 	uint32_t sx, sy, dx, dy;
989 	uint32_t pitch;
990 	int step;
991 
992 	width = ma->e_col - ma->s_col + 1;
993 	height = ma->e_row - ma->s_row + 1;
994 
995 	sx = ma->s_col;
996 	sy = ma->s_row;
997 	dx = ma->t_col;
998 	dy = ma->t_row;
999 
1000 	if (sx + width > gfx_fb.framebuffer_common.framebuffer_width)
1001 		width = gfx_fb.framebuffer_common.framebuffer_width - sx;
1002 
1003 	if (sy + height > gfx_fb.framebuffer_common.framebuffer_height)
1004 		height = gfx_fb.framebuffer_common.framebuffer_height - sy;
1005 
1006 	if (dx + width > gfx_fb.framebuffer_common.framebuffer_width)
1007 		width = gfx_fb.framebuffer_common.framebuffer_width - dx;
1008 
1009 	if (dy + height > gfx_fb.framebuffer_common.framebuffer_height)
1010 		height = gfx_fb.framebuffer_common.framebuffer_height - dy;
1011 
1012 	if (width == 0 || height == 0)
1013 		return;
1014 
1015 	/*
1016 	 * With no shadow fb, use video to video copy.
1017 	 */
1018 	if (shadow_fb == NULL) {
1019 		(void) gfxfb_blt(NULL, GfxFbBltVideoToVideo,
1020 		    sx, sy, dx, dy, width, height, 0);
1021 		return;
1022 	}
1023 
1024 	/*
1025 	 * With shadow fb, we need to copy data on both shadow and video,
1026 	 * to preserve the consistency. We only read data from shadow fb.
1027 	 */
1028 
1029 	step = 1;
1030 	pitch = gfx_fb.framebuffer_common.framebuffer_width;
1031 	bytes = width * sizeof (*shadow_fb);
1032 
1033 	/*
1034 	 * To handle overlapping areas, set up reverse copy here.
1035 	 */
1036 	if (dy * pitch + dx > sy * pitch + sx) {
1037 		sy += height;
1038 		dy += height;
1039 		step = -step;
1040 	}
1041 
1042 	while (height-- > 0) {
1043 		source = &shadow_fb[sy * pitch + sx];
1044 		destination = &shadow_fb[dy * pitch + dx];
1045 
1046 		bcopy(source, destination, bytes);
1047 		(void) gfxfb_blt(destination, GfxFbBltBufferToVideo,
1048 		    0, 0, dx, dy, width, 1, 0);
1049 
1050 		sy += step;
1051 		dy += step;
1052 	}
1053 }
1054 
1055 /*
1056  * Implements alpha blending for RGBA data, could use pixels for arguments,
1057  * but byte stream seems more generic.
1058  * The generic alpha blending is:
1059  * blend = alpha * fg + (1.0 - alpha) * bg.
1060  * Since our alpha is not from range [0..1], we scale appropriately.
1061  */
1062 static uint8_t
1063 alpha_blend(uint8_t fg, uint8_t bg, uint8_t alpha)
1064 {
1065 	uint16_t blend, h, l;
1066 	uint8_t max_alpha;
1067 
1068 	/* 15/16 bit depths have alpha channel size less than 8 */
1069 	max_alpha = (1 << (rgb_info.red.size + rgb_info.green.size +
1070 	    rgb_info.blue.size) / 3) - 1;
1071 
1072 	/* trivial corner cases */
1073 	if (alpha == 0)
1074 		return (bg);
1075 	if (alpha >= max_alpha)
1076 		return (fg);
1077 	blend = (alpha * fg + (max_alpha - alpha) * bg);
1078 	/* Division by max_alpha */
1079 	h = blend >> 8;
1080 	l = blend & max_alpha;
1081 	if (h + l >= max_alpha)
1082 		h++;
1083 	return (h);
1084 }
1085 
1086 /* Copy memory to framebuffer or to memory. */
1087 static void
1088 bitmap_cpy(void *dst, void *src, size_t size)
1089 {
1090 #if defined(EFI)
1091 	EFI_GRAPHICS_OUTPUT_BLT_PIXEL *ps, *pd;
1092 #else
1093 	struct paletteentry *ps, *pd;
1094 #endif
1095 	uint32_t i;
1096 	uint8_t a;
1097 
1098 	ps = src;
1099 	pd = dst;
1100 
1101 	for (i = 0; i < size; i++) {
1102 		a = ps[i].Reserved;
1103 		pd[i].Red = alpha_blend(ps[i].Red, pd[i].Red, a);
1104 		pd[i].Green = alpha_blend(ps[i].Green, pd[i].Green, a);
1105 		pd[i].Blue = alpha_blend(ps[i].Blue, pd[i].Blue, a);
1106 		pd[i].Reserved = a;
1107 	}
1108 }
1109 
1110 static void *
1111 allocate_glyphbuffer(uint32_t width, uint32_t height)
1112 {
1113 	size_t size;
1114 
1115 	size = sizeof (*GlyphBuffer) * width * height;
1116 	if (size != GlyphBufferSize) {
1117 		free(GlyphBuffer);
1118 		GlyphBuffer = malloc(size);
1119 		if (GlyphBuffer == NULL)
1120 			return (NULL);
1121 		GlyphBufferSize = size;
1122 	}
1123 	return (GlyphBuffer);
1124 }
1125 
1126 void
1127 gfx_fb_cons_display(struct vis_consdisplay *da)
1128 {
1129 #if defined(EFI)
1130 	EFI_GRAPHICS_OUTPUT_BLT_PIXEL *BltBuffer, *data;
1131 #else
1132 	struct paletteentry *BltBuffer, *data;
1133 #endif
1134 	uint32_t size;
1135 
1136 	/* make sure we will not write past FB */
1137 	if ((uint32_t)da->col >= gfx_fb.framebuffer_common.framebuffer_width ||
1138 	    (uint32_t)da->row >= gfx_fb.framebuffer_common.framebuffer_height ||
1139 	    (uint32_t)da->col + da->width >
1140 	    gfx_fb.framebuffer_common.framebuffer_width ||
1141 	    (uint32_t)da->row + da->height >
1142 	    gfx_fb.framebuffer_common.framebuffer_height)
1143 		return;
1144 
1145 	/*
1146 	 * If we do have shadow fb, we will use shadow to render data,
1147 	 * and copy shadow to video.
1148 	 */
1149 	if (shadow_fb != NULL) {
1150 		uint32_t pitch = gfx_fb.framebuffer_common.framebuffer_width;
1151 		uint32_t dx, dy, width, height;
1152 
1153 		dx = da->col;
1154 		dy = da->row;
1155 		height = da->height;
1156 		width = da->width;
1157 
1158 		data = (void *)da->data;
1159 		/* Copy rectangle line by line. */
1160 		for (uint32_t y = 0; y < height; y++) {
1161 			BltBuffer = shadow_fb + dy * pitch + dx;
1162 			bitmap_cpy(BltBuffer, &data[y * width], width);
1163 			(void) gfxfb_blt(BltBuffer, GfxFbBltBufferToVideo,
1164 			    0, 0, dx, dy, width, 1, 0);
1165 			dy++;
1166 		}
1167 		return;
1168 	}
1169 
1170 	/*
1171 	 * Common data to display is glyph, use preallocated
1172 	 * glyph buffer.
1173 	 */
1174 	if (tems.ts_pix_data_size != GlyphBufferSize)
1175 		(void) allocate_glyphbuffer(da->width, da->height);
1176 
1177 	size = sizeof (*BltBuffer) * da->width * da->height;
1178 	if (size == GlyphBufferSize) {
1179 		BltBuffer = GlyphBuffer;
1180 	} else {
1181 		BltBuffer = malloc(size);
1182 	}
1183 	if (BltBuffer == NULL)
1184 		return;
1185 
1186 	if (gfxfb_blt(BltBuffer, GfxFbBltVideoToBltBuffer,
1187 	    da->col, da->row, 0, 0, da->width, da->height, 0) == 0) {
1188 		bitmap_cpy(BltBuffer, da->data, da->width * da->height);
1189 		(void) gfxfb_blt(BltBuffer, GfxFbBltBufferToVideo,
1190 		    0, 0, da->col, da->row, da->width, da->height, 0);
1191 	}
1192 
1193 	if (BltBuffer != GlyphBuffer)
1194 		free(BltBuffer);
1195 }
1196 
1197 static void
1198 gfx_fb_cursor_impl(void *buf, uint32_t stride, uint32_t fg, uint32_t bg,
1199     struct vis_conscursor *ca)
1200 {
1201 #if defined(EFI)
1202 	EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
1203 #else
1204 	struct paletteentry *p;
1205 #endif
1206 	union pixel {
1207 #if defined(EFI)
1208 		EFI_GRAPHICS_OUTPUT_BLT_PIXEL p;
1209 #else
1210 		struct paletteentry p;
1211 #endif
1212 		uint32_t p32;
1213 	} *row;
1214 
1215 	p = buf;
1216 
1217 	/*
1218 	 * Build inverse image of the glyph.
1219 	 * Since xor has self-inverse property, drawing cursor
1220 	 * second time on the same spot, will restore the original content.
1221 	 */
1222 	for (screen_size_t i = 0; i < ca->height; i++) {
1223 		row = (union pixel *)(p + i * stride);
1224 		for (screen_size_t j = 0; j < ca->width; j++) {
1225 			row[j].p32 = (row[j].p32 ^ fg) ^ bg;
1226 		}
1227 	}
1228 }
1229 
1230 void
1231 gfx_fb_display_cursor(struct vis_conscursor *ca)
1232 {
1233 	union pixel {
1234 #if defined(EFI)
1235 		EFI_GRAPHICS_OUTPUT_BLT_PIXEL p;
1236 #else
1237 		struct paletteentry p;
1238 #endif
1239 		uint32_t p32;
1240 	} fg, bg;
1241 
1242 	bcopy(&ca->fg_color, &fg.p32, sizeof (fg.p32));
1243 	bcopy(&ca->bg_color, &bg.p32, sizeof (bg.p32));
1244 
1245 	if (shadow_fb == NULL &&
1246 	    allocate_glyphbuffer(ca->width, ca->height) != NULL) {
1247 		if (gfxfb_blt(GlyphBuffer, GfxFbBltVideoToBltBuffer,
1248 		    ca->col, ca->row, 0, 0, ca->width, ca->height, 0) == 0)
1249 			gfx_fb_cursor_impl(GlyphBuffer, ca->width,
1250 			    fg.p32, bg.p32, ca);
1251 
1252 		(void) gfxfb_blt(GlyphBuffer, GfxFbBltBufferToVideo, 0, 0,
1253 		    ca->col, ca->row, ca->width, ca->height, 0);
1254 		return;
1255 	}
1256 
1257 	uint32_t pitch = gfx_fb.framebuffer_common.framebuffer_width;
1258 	uint32_t dx, dy, width, height;
1259 
1260 	dx = ca->col;
1261 	dy = ca->row;
1262 	width = ca->width;
1263 	height = ca->height;
1264 
1265 	gfx_fb_cursor_impl(shadow_fb + dy * pitch + dx, pitch,
1266 	    fg.p32, bg.p32, ca);
1267 	/* Copy rectangle line by line. */
1268 	for (uint32_t y = 0; y < height; y++) {
1269 		(void) gfxfb_blt(shadow_fb + dy * pitch + dx,
1270 		    GfxFbBltBufferToVideo, 0, 0, dx, dy, width, 1, 0);
1271 		dy++;
1272 	}
1273 }
1274 
1275 /*
1276  * Public graphics primitives.
1277  */
1278 
1279 static int
1280 isqrt(int num)
1281 {
1282 	int res = 0;
1283 	int bit = 1 << 30;
1284 
1285 	/* "bit" starts at the highest power of four <= the argument. */
1286 	while (bit > num)
1287 		bit >>= 2;
1288 
1289 	while (bit != 0) {
1290 		if (num >= res + bit) {
1291 			num -= res + bit;
1292 			res = (res >> 1) + bit;
1293 		} else
1294 			res >>= 1;
1295 		bit >>= 2;
1296 	}
1297 	return (res);
1298 }
1299 
1300 /* set pixel in framebuffer using gfx coordinates */
1301 void
1302 gfx_fb_setpixel(uint32_t x, uint32_t y)
1303 {
1304 	text_color_t fg, bg;
1305 
1306 	if (plat_stdout_is_framebuffer() == 0)
1307 		return;
1308 
1309 	tem_get_colors((tem_vt_state_t)tems.ts_active, &fg, &bg);
1310 
1311 	if (x >= gfx_fb.framebuffer_common.framebuffer_width ||
1312 	    y >= gfx_fb.framebuffer_common.framebuffer_height)
1313 		return;
1314 
1315 	gfxfb_blt(&fg.n, GfxFbBltVideoFill, 0, 0, x, y, 1, 1, 0);
1316 }
1317 
1318 /*
1319  * draw rectangle in framebuffer using gfx coordinates.
1320  */
1321 void
1322 gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2,
1323     uint32_t fill)
1324 {
1325 	text_color_t fg, bg;
1326 
1327 	if (plat_stdout_is_framebuffer() == 0)
1328 		return;
1329 
1330 	tem_get_colors((tem_vt_state_t)tems.ts_active, &fg, &bg);
1331 
1332 	if (fill != 0) {
1333 		gfxfb_blt(&fg.n, GfxFbBltVideoFill,
1334 		    0, 0, x1, y1, x2 - x1, y2 - y1, 0);
1335 	} else {
1336 		gfxfb_blt(&fg.n, GfxFbBltVideoFill,
1337 		    0, 0, x1, y1, x2 - x1, 1, 0);
1338 		gfxfb_blt(&fg.n, GfxFbBltVideoFill,
1339 		    0, 0, x1, y2, x2 - x1, 1, 0);
1340 		gfxfb_blt(&fg.n, GfxFbBltVideoFill,
1341 		    0, 0, x1, y1, 1, y2 - y1, 0);
1342 		gfxfb_blt(&fg.n, GfxFbBltVideoFill,
1343 		    0, 0, x2, y1, 1, y2 - y1, 0);
1344 	}
1345 }
1346 
1347 void
1348 gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd)
1349 {
1350 	int dx, sx, dy, sy;
1351 	int err, e2, x2, y2, ed, width;
1352 
1353 	if (plat_stdout_is_framebuffer() == 0)
1354 		return;
1355 
1356 	width = wd;
1357 	sx = x0 < x1? 1 : -1;
1358 	sy = y0 < y1? 1 : -1;
1359 	dx = x1 > x0? x1 - x0 : x0 - x1;
1360 	dy = y1 > y0? y1 - y0 : y0 - y1;
1361 	err = dx + dy;
1362 	ed = dx + dy == 0 ? 1: isqrt(dx * dx + dy * dy);
1363 
1364 	for (;;) {
1365 		gfx_fb_setpixel(x0, y0);
1366 		e2 = err;
1367 		x2 = x0;
1368 		if ((e2 << 1) >= -dx) {		/* x step */
1369 			e2 += dy;
1370 			y2 = y0;
1371 			while (e2 < ed * width &&
1372 			    (y1 != (uint32_t)y2 || dx > dy)) {
1373 				y2 += sy;
1374 				gfx_fb_setpixel(x0, y2);
1375 				e2 += dx;
1376 			}
1377 			if (x0 == x1)
1378 				break;
1379 			e2 = err;
1380 			err -= dy;
1381 			x0 += sx;
1382 		}
1383 		if ((e2 << 1) <= dy) {		/* y step */
1384 			e2 = dx-e2;
1385 			while (e2 < ed * width &&
1386 			    (x1 != (uint32_t)x2 || dx < dy)) {
1387 				x2 += sx;
1388 				gfx_fb_setpixel(x2, y0);
1389 				e2 += dy;
1390 			}
1391 			if (y0 == y1)
1392 				break;
1393 			err += dx;
1394 			y0 += sy;
1395 		}
1396 	}
1397 }
1398 
1399 /*
1400  * quadratic Bézier curve limited to gradients without sign change.
1401  */
1402 void
1403 gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2,
1404     uint32_t y2, uint32_t wd)
1405 {
1406 	int sx, sy, xx, yy, xy, width;
1407 	int dx, dy, err, curvature;
1408 	int i;
1409 
1410 	if (plat_stdout_is_framebuffer() == 0)
1411 		return;
1412 
1413 	width = wd;
1414 	sx = x2 - x1;
1415 	sy = y2 - y1;
1416 	xx = x0 - x1;
1417 	yy = y0 - y1;
1418 	curvature = xx*sy - yy*sx;
1419 
1420 	if (sx*sx + sy*sy > xx*xx+yy*yy) {
1421 		x2 = x0;
1422 		x0 = sx + x1;
1423 		y2 = y0;
1424 		y0 = sy + y1;
1425 		curvature = -curvature;
1426 	}
1427 	if (curvature != 0) {
1428 		xx += sx;
1429 		sx = x0 < x2? 1 : -1;
1430 		xx *= sx;
1431 		yy += sy;
1432 		sy = y0 < y2? 1 : -1;
1433 		yy *= sy;
1434 		xy = (xx*yy) << 1;
1435 		xx *= xx;
1436 		yy *= yy;
1437 		if (curvature * sx * sy < 0) {
1438 			xx = -xx;
1439 			yy = -yy;
1440 			xy = -xy;
1441 			curvature = -curvature;
1442 		}
1443 		dx = 4 * sy * curvature * (x1 - x0) + xx - xy;
1444 		dy = 4 * sx * curvature * (y0 - y1) + yy - xy;
1445 		xx += xx;
1446 		yy += yy;
1447 		err = dx + dy + xy;
1448 		do {
1449 			for (i = 0; i <= width; i++)
1450 				gfx_fb_setpixel(x0 + i, y0);
1451 			if (x0 == x2 && y0 == y2)
1452 				return;  /* last pixel -> curve finished */
1453 			y1 = 2 * err < dx;
1454 			if (2 * err > dy) {
1455 				x0 += sx;
1456 				dx -= xy;
1457 				dy += yy;
1458 				err += dy;
1459 			}
1460 			if (y1 != 0) {
1461 				y0 += sy;
1462 				dy -= xy;
1463 				dx += xx;
1464 				err += dx;
1465 			}
1466 		} while (dy < dx); /* gradient negates -> algorithm fails */
1467 	}
1468 	gfx_fb_line(x0, y0, x2, y2, width);
1469 }
1470 
1471 /*
1472  * draw rectangle using terminal coordinates and current foreground color.
1473  */
1474 void
1475 gfx_term_drawrect(uint32_t ux1, uint32_t uy1, uint32_t ux2, uint32_t uy2)
1476 {
1477 	int x1, y1, x2, y2;
1478 	int xshift, yshift;
1479 	int width, i;
1480 	uint32_t vf_width, vf_height;
1481 
1482 	if (plat_stdout_is_framebuffer() == 0)
1483 		return;
1484 
1485 	vf_width = tems.ts_font.vf_width;
1486 	vf_height = tems.ts_font.vf_height;
1487 	width = vf_width / 4;			/* line width */
1488 	xshift = (vf_width - width) / 2;
1489 	yshift = (vf_height - width) / 2;
1490 
1491 	/* Shift coordinates */
1492 	if (ux1 != 0)
1493 		ux1--;
1494 	if (uy1 != 0)
1495 		uy1--;
1496 	ux2--;
1497 	uy2--;
1498 
1499 	/* mark area used in tem */
1500 	tem_image_display(tems.ts_active, uy1, ux1, uy2 + 1, ux2 + 1);
1501 
1502 	/*
1503 	 * Draw horizontal lines width points thick, shifted from outer edge.
1504 	 */
1505 	x1 = (ux1 + 1) * vf_width + tems.ts_p_offset.x;
1506 	y1 = uy1 * vf_height + tems.ts_p_offset.y + yshift;
1507 	x2 = ux2 * vf_width + tems.ts_p_offset.x;
1508 	gfx_fb_drawrect(x1, y1, x2, y1 + width, 1);
1509 	y2 = uy2 * vf_height + tems.ts_p_offset.y;
1510 	y2 += vf_height - yshift - width;
1511 	gfx_fb_drawrect(x1, y2, x2, y2 + width, 1);
1512 
1513 	/*
1514 	 * Draw vertical lines width points thick, shifted from outer edge.
1515 	 */
1516 	x1 = ux1 * vf_width + tems.ts_p_offset.x + xshift;
1517 	y1 = uy1 * vf_height + tems.ts_p_offset.y;
1518 	y1 += vf_height;
1519 	y2 = uy2 * vf_height + tems.ts_p_offset.y;
1520 	gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
1521 	x1 = ux2 * vf_width + tems.ts_p_offset.x;
1522 	x1 += vf_width - xshift - width;
1523 	gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
1524 
1525 	/* Draw upper left corner. */
1526 	x1 = ux1 * vf_width + tems.ts_p_offset.x + xshift;
1527 	y1 = uy1 * vf_height + tems.ts_p_offset.y;
1528 	y1 += vf_height;
1529 
1530 	x2 = ux1 * vf_width + tems.ts_p_offset.x;
1531 	x2 += vf_width;
1532 	y2 = uy1 * vf_height + tems.ts_p_offset.y + yshift;
1533 	for (i = 0; i <= width; i++)
1534 		gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i);
1535 
1536 	/* Draw lower left corner. */
1537 	x1 = ux1 * vf_width + tems.ts_p_offset.x;
1538 	x1 += vf_width;
1539 	y1 = uy2 * vf_height + tems.ts_p_offset.y;
1540 	y1 += vf_height - yshift;
1541 	x2 = ux1 * vf_width + tems.ts_p_offset.x + xshift;
1542 	y2 = uy2 * vf_height + tems.ts_p_offset.y;
1543 	for (i = 0; i <= width; i++)
1544 		gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
1545 
1546 	/* Draw upper right corner. */
1547 	x1 = ux2 * vf_width + tems.ts_p_offset.x;
1548 	y1 = uy1 * vf_height + tems.ts_p_offset.y + yshift;
1549 	x2 = ux2 * vf_width + tems.ts_p_offset.x;
1550 	x2 += vf_width - xshift - width;
1551 	y2 = uy1 * vf_height + tems.ts_p_offset.y;
1552 	y2 += vf_height;
1553 	for (i = 0; i <= width; i++)
1554 		gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i);
1555 
1556 	/* Draw lower right corner. */
1557 	x1 = ux2 * vf_width + tems.ts_p_offset.x;
1558 	y1 = uy2 * vf_height + tems.ts_p_offset.y;
1559 	y1 += vf_height - yshift;
1560 	x2 = ux2 * vf_width + tems.ts_p_offset.x;
1561 	x2 += vf_width - xshift - width;
1562 	y2 = uy2 * vf_height + tems.ts_p_offset.y;
1563 	for (i = 0; i <= width; i++)
1564 		gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
1565 }
1566 
1567 int
1568 gfx_fb_putimage(png_t *png, uint32_t ux1, uint32_t uy1, uint32_t ux2,
1569     uint32_t uy2, uint32_t flags)
1570 {
1571 #if defined(EFI)
1572 	EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
1573 #else
1574 	struct paletteentry *p;
1575 #endif
1576 	struct vis_consdisplay da;
1577 	uint32_t i, j, x, y, fheight, fwidth;
1578 	uint8_t r, g, b, a;
1579 	bool scale = false;
1580 	bool trace = false;
1581 
1582 	trace = (flags & FL_PUTIMAGE_DEBUG) != 0;
1583 
1584 	if (plat_stdout_is_framebuffer() == 0) {
1585 		if (trace)
1586 			printf("Framebuffer not active.\n");
1587 		return (1);
1588 	}
1589 
1590 	if (png->color_type != PNG_TRUECOLOR_ALPHA) {
1591 		if (trace)
1592 			printf("Not truecolor image.\n");
1593 		return (1);
1594 	}
1595 
1596 	if (ux1 > gfx_fb.framebuffer_common.framebuffer_width ||
1597 	    uy1 > gfx_fb.framebuffer_common.framebuffer_height) {
1598 		if (trace)
1599 			printf("Top left coordinate off screen.\n");
1600 		return (1);
1601 	}
1602 
1603 	if (png->width > UINT16_MAX || png->height > UINT16_MAX) {
1604 		if (trace)
1605 			printf("Image too large.\n");
1606 		return (1);
1607 	}
1608 
1609 	if (png->width < 1 || png->height < 1) {
1610 		if (trace)
1611 			printf("Image too small.\n");
1612 		return (1);
1613 	}
1614 
1615 	/*
1616 	 * If 0 was passed for either ux2 or uy2, then calculate the missing
1617 	 * part of the bottom right coordinate.
1618 	 */
1619 	scale = true;
1620 	if (ux2 == 0 && uy2 == 0) {
1621 		/* Both 0, use the native resolution of the image */
1622 		ux2 = ux1 + png->width;
1623 		uy2 = uy1 + png->height;
1624 		scale = false;
1625 	} else if (ux2 == 0) {
1626 		/* Set ux2 from uy2/uy1 to maintain aspect ratio */
1627 		ux2 = ux1 + (png->width * (uy2 - uy1)) / png->height;
1628 	} else if (uy2 == 0) {
1629 		/* Set uy2 from ux2/ux1 to maintain aspect ratio */
1630 		uy2 = uy1 + (png->height * (ux2 - ux1)) / png->width;
1631 	}
1632 
1633 	if (ux2 > gfx_fb.framebuffer_common.framebuffer_width ||
1634 	    uy2 > gfx_fb.framebuffer_common.framebuffer_height) {
1635 		if (trace)
1636 			printf("Bottom right coordinate off screen.\n");
1637 		return (1);
1638 	}
1639 
1640 	fwidth = ux2 - ux1;
1641 	fheight = uy2 - uy1;
1642 
1643 	/*
1644 	 * If the original image dimensions have been passed explicitly,
1645 	 * disable scaling.
1646 	 */
1647 	if (fwidth == png->width && fheight == png->height)
1648 		scale = false;
1649 
1650 	if (ux1 == 0) {
1651 		/*
1652 		 * No top left X co-ordinate (real coordinates start at 1),
1653 		 * place as far right as it will fit.
1654 		 */
1655 		ux2 = gfx_fb.framebuffer_common.framebuffer_width -
1656 		    tems.ts_p_offset.x;
1657 		ux1 = ux2 - fwidth;
1658 	}
1659 
1660 	if (uy1 == 0) {
1661 		/*
1662 		 * No top left Y co-ordinate (real coordinates start at 1),
1663 		 * place as far down as it will fit.
1664 		 */
1665 		uy2 = gfx_fb.framebuffer_common.framebuffer_height -
1666 		    tems.ts_p_offset.y;
1667 		uy1 = uy2 - fheight;
1668 	}
1669 
1670 	if (ux1 >= ux2 || uy1 >= uy2) {
1671 		if (trace)
1672 			printf("Image dimensions reversed.\n");
1673 		return (1);
1674 	}
1675 
1676 	if (fwidth < 2 || fheight < 2) {
1677 		if (trace)
1678 			printf("Target area too small\n");
1679 		return (1);
1680 	}
1681 
1682 	if (trace)
1683 		printf("Image %ux%u -> %ux%u @%ux%u\n",
1684 		    png->width, png->height, fwidth, fheight, ux1, uy1);
1685 
1686 	da.col = ux1;
1687 	da.row = uy1;
1688 	da.width = fwidth;
1689 	da.height = fheight;
1690 
1691 	/*
1692 	 * mark area used in tem
1693 	 */
1694 	if (!(flags & FL_PUTIMAGE_NOSCROLL)) {
1695 		tem_image_display(tems.ts_active,
1696 		    da.row / tems.ts_font.vf_height,
1697 		    da.col / tems.ts_font.vf_width,
1698 		    (da.row + da.height) / tems.ts_font.vf_height,
1699 		    (da.col + da.width) / tems.ts_font.vf_width);
1700 	}
1701 
1702 	if ((flags & FL_PUTIMAGE_BORDER))
1703 		gfx_fb_drawrect(ux1, uy1, ux2, uy2, 0);
1704 
1705 	da.data = malloc(fwidth * fheight * sizeof (*p));
1706 	p = (void *)da.data;
1707 	if (da.data == NULL) {
1708 		if (trace)
1709 			printf("Out of memory.\n");
1710 		return (1);
1711 	}
1712 
1713 	/*
1714 	 * Build image for our framebuffer.
1715 	 */
1716 
1717 	/* Helper to calculate the pixel index from the source png */
1718 #define	GETPIXEL(xx, yy) (((yy) * png->width + (xx)) * png->bpp)
1719 
1720 	/*
1721 	 * For each of the x and y directions, calculate the number of pixels
1722 	 * in the source image that correspond to a single pixel in the target.
1723 	 * Use fixed-point arithmetic with 16-bits for each of the integer and
1724 	 * fractional parts.
1725 	 */
1726 	const uint32_t wcstep = ((png->width - 1) << 16) / (fwidth - 1);
1727 	const uint32_t hcstep = ((png->height - 1) << 16) / (fheight - 1);
1728 
1729 	uint32_t hc = 0;
1730 	for (y = 0; y < fheight; y++) {
1731 		uint32_t hc2 = (hc >> 9) & 0x7f;
1732 		uint32_t hc1 = 0x80 - hc2;
1733 
1734 		uint32_t offset_y = hc >> 16;
1735 		uint32_t offset_y1 = offset_y + 1;
1736 
1737 		uint32_t wc = 0;
1738 		for (x = 0; x < fwidth; x++) {
1739 			uint32_t wc2 = (wc >> 9) & 0x7f;
1740 			uint32_t wc1 = 0x80 - wc2;
1741 
1742 			uint32_t offset_x = wc >> 16;
1743 			uint32_t offset_x1 = offset_x + 1;
1744 
1745 			/* Target pixel index */
1746 			j = y * fwidth + x;
1747 
1748 			if (!scale) {
1749 				i = GETPIXEL(x, y);
1750 				r = png->image[i];
1751 				g = png->image[i + 1];
1752 				b = png->image[i + 2];
1753 				a = png->image[i + 3];
1754 			} else {
1755 				uint8_t pixel[4];
1756 
1757 				uint32_t p00 = GETPIXEL(offset_x, offset_y);
1758 				uint32_t p01 = GETPIXEL(offset_x, offset_y1);
1759 				uint32_t p10 = GETPIXEL(offset_x1, offset_y);
1760 				uint32_t p11 = GETPIXEL(offset_x1, offset_y1);
1761 
1762 				/*
1763 				 * Given a 2x2 array of pixels in the source
1764 				 * image, combine them to produce a single
1765 				 * value for the pixel in the target image.
1766 				 * Each column of pixels is combined using
1767 				 * a weighted average where the top and bottom
1768 				 * pixels contribute hc1 and hc2 respectively.
1769 				 * The calculation for bottom pixel pB and
1770 				 * top pixel pT is:
1771 				 *   (pT * hc1 + pB * hc2) / (hc1 + hc2)
1772 				 * Once the values are determined for the two
1773 				 * columns of pixels, then the columns are
1774 				 * averaged together in the same way but using
1775 				 * wc1 and wc2 for the weightings.
1776 				 *
1777 				 * Since hc1 and hc2 are chosen so that
1778 				 * hc1 + hc2 == 128 (and same for wc1 + wc2),
1779 				 * the >> 14 below is a quick way to divide by
1780 				 * (hc1 + hc2) * (wc1 + wc2)
1781 				 */
1782 				for (i = 0; i < 4; i++)
1783 					pixel[i] = (
1784 					    (png->image[p00 + i] * hc1 +
1785 					    png->image[p01 + i] * hc2) * wc1 +
1786 					    (png->image[p10 + i] * hc1 +
1787 					    png->image[p11 + i] * hc2) * wc2)
1788 					    >> 14;
1789 
1790 				r = pixel[0];
1791 				g = pixel[1];
1792 				b = pixel[2];
1793 				a = pixel[3];
1794 			}
1795 
1796 			if (trace)
1797 				printf("r/g/b: %x/%x/%x\n", r, g, b);
1798 			/*
1799 			 * Rough colorspace reduction for 15/16 bit colors.
1800 			 */
1801 			p[j].Red = r >>
1802 			    (8 - gfx_fb.u.fb2.framebuffer_red_mask_size);
1803 			p[j].Green = g >>
1804 			    (8 - gfx_fb.u.fb2.framebuffer_green_mask_size);
1805 			p[j].Blue = b >>
1806 			    (8 - gfx_fb.u.fb2.framebuffer_blue_mask_size);
1807 			p[j].Reserved = a;
1808 
1809 			wc += wcstep;
1810 		}
1811 		hc += hcstep;
1812 	}
1813 
1814 	gfx_fb_cons_display(&da);
1815 	free(da.data);
1816 	return (0);
1817 }
1818 
1819 /* Return  w^2 + h^2 or 0, if the dimensions are unknown */
1820 static unsigned
1821 edid_diagonal_squared(void)
1822 {
1823 	unsigned w, h;
1824 
1825 	if (edid_info == NULL)
1826 		return (0);
1827 
1828 	w = edid_info->display.max_horizontal_image_size;
1829 	h = edid_info->display.max_vertical_image_size;
1830 
1831 	/* If either one is 0, we have aspect ratio, not size */
1832 	if (w == 0 || h == 0)
1833 		return (0);
1834 
1835 	/*
1836 	 * some monitors encode the aspect ratio instead of the physical size.
1837 	 */
1838 	if ((w == 16 && h == 9) || (w == 16 && h == 10) ||
1839 	    (w == 4 && h == 3) || (w == 5 && h == 4))
1840 		return (0);
1841 
1842 	/*
1843 	 * translate cm to inch, note we scale by 100 here.
1844 	 */
1845 	w = w * 100 / 254;
1846 	h = h * 100 / 254;
1847 
1848 	/* Return w^2 + h^2 */
1849 	return (w * w + h * h);
1850 }
1851 
1852 /*
1853  * calculate pixels per inch.
1854  */
1855 static unsigned
1856 gfx_get_ppi(void)
1857 {
1858 	unsigned dp, di;
1859 
1860 	di = edid_diagonal_squared();
1861 	if (di == 0)
1862 		return (0);
1863 
1864 	dp = gfx_fb.framebuffer_common.framebuffer_width *
1865 	    gfx_fb.framebuffer_common.framebuffer_width +
1866 	    gfx_fb.framebuffer_common.framebuffer_height *
1867 	    gfx_fb.framebuffer_common.framebuffer_height;
1868 
1869 	return (isqrt(dp / di));
1870 }
1871 
1872 /*
1873  * Calculate font size from density independent pixels (dp):
1874  * ((16dp * ppi) / 160) * display_factor.
1875  * Here we are using fixed constants: 1dp == 160 ppi and
1876  * display_factor 2.
1877  *
1878  * We are rounding font size up and are searching for font which is
1879  * not smaller than calculated size value.
1880  */
1881 bitmap_data_t *
1882 gfx_get_font(void)
1883 {
1884 	unsigned ppi, size;
1885 	bitmap_data_t *font = NULL;
1886 	struct fontlist *fl, *next;
1887 
1888 	/* Text mode is not supported here. */
1889 	if (gfx_fb.framebuffer_common.framebuffer_type ==
1890 	    MULTIBOOT_FRAMEBUFFER_TYPE_EGA_TEXT)
1891 		return (NULL);
1892 
1893 	ppi = gfx_get_ppi();
1894 	if (ppi == 0)
1895 		return (NULL);
1896 
1897 	/*
1898 	 * We will search for 16dp font.
1899 	 * We are using scale up by 10 for roundup.
1900 	 */
1901 	size = (16 * ppi * 10) / 160;
1902 	/* Apply display factor 2.  */
1903 	size = roundup(size * 2, 10) / 10;
1904 
1905 	STAILQ_FOREACH(fl, &fonts, font_next) {
1906 		next = STAILQ_NEXT(fl, font_next);
1907 		/*
1908 		 * If this is last font or, if next font is smaller,
1909 		 * we have our font. Make sure, it actually is loaded.
1910 		 */
1911 		if (next == NULL || next->font_data->height < size) {
1912 			font = fl->font_data;
1913 			if (font->font == NULL ||
1914 			    fl->font_flags == FONT_RELOAD) {
1915 				if (fl->font_load != NULL &&
1916 				    fl->font_name != NULL)
1917 					font = fl->font_load(fl->font_name);
1918 			}
1919 			break;
1920 		}
1921 	}
1922 
1923 	return (font);
1924 }
1925 
1926 static int
1927 load_mapping(int fd, struct font *fp, int n)
1928 {
1929 	size_t i, size;
1930 	ssize_t rv;
1931 	struct font_map *mp;
1932 
1933 	if (fp->vf_map_count[n] == 0)
1934 		return (0);
1935 
1936 	size = fp->vf_map_count[n] * sizeof (*mp);
1937 	mp = malloc(size);
1938 	if (mp == NULL)
1939 		return (ENOMEM);
1940 	fp->vf_map[n] = mp;
1941 
1942 	rv = read(fd, mp, size);
1943 	if (rv < 0 || (size_t)rv != size) {
1944 		free(fp->vf_map[n]);
1945 		fp->vf_map[n] = NULL;
1946 		return (EIO);
1947 	}
1948 
1949 	for (i = 0; i < fp->vf_map_count[n]; i++) {
1950 		mp[i].font_src = be32toh(mp[i].font_src);
1951 		mp[i].font_dst = be16toh(mp[i].font_dst);
1952 		mp[i].font_len = be16toh(mp[i].font_len);
1953 	}
1954 	return (0);
1955 }
1956 
1957 static int
1958 builtin_mapping(struct font *fp, int n)
1959 {
1960 	size_t size;
1961 	struct font_map *mp;
1962 
1963 	if (n >= VFNT_MAPS)
1964 		return (EINVAL);
1965 
1966 	if (fp->vf_map_count[n] == 0)
1967 		return (0);
1968 
1969 	size = fp->vf_map_count[n] * sizeof (*mp);
1970 	mp = malloc(size);
1971 	if (mp == NULL)
1972 		return (ENOMEM);
1973 	fp->vf_map[n] = mp;
1974 
1975 	memcpy(mp, DEFAULT_FONT_DATA.font->vf_map[n], size);
1976 	return (0);
1977 }
1978 
1979 /*
1980  * Load font from builtin or from file.
1981  * We do need special case for builtin because the builtin font glyphs
1982  * are compressed and we do need to uncompress them.
1983  * Having single load_font() for both cases will help us to simplify
1984  * font switch handling.
1985  */
1986 static bitmap_data_t *
1987 load_font(char *path)
1988 {
1989 	int fd, i;
1990 	uint32_t glyphs;
1991 	struct font_header fh;
1992 	struct fontlist *fl;
1993 	bitmap_data_t *bp;
1994 	struct font *fp;
1995 	size_t size;
1996 	ssize_t rv;
1997 
1998 	/* Get our entry from the font list. */
1999 	STAILQ_FOREACH(fl, &fonts, font_next) {
2000 		if (strcmp(fl->font_name, path) == 0)
2001 			break;
2002 	}
2003 	if (fl == NULL)
2004 		return (NULL);	/* Should not happen. */
2005 
2006 	bp = fl->font_data;
2007 	if (bp->font != NULL && fl->font_flags != FONT_RELOAD)
2008 		return (bp);
2009 
2010 	fd = -1;
2011 	/*
2012 	 * Special case for builtin font.
2013 	 * Builtin font is the very first font we load, we do not have
2014 	 * previous loads to be released.
2015 	 */
2016 	if (fl->font_flags == FONT_BUILTIN) {
2017 		if ((fp = calloc(1, sizeof (struct font))) == NULL)
2018 			return (NULL);
2019 
2020 		fp->vf_width = DEFAULT_FONT_DATA.width;
2021 		fp->vf_height = DEFAULT_FONT_DATA.height;
2022 
2023 		fp->vf_bytes = malloc(DEFAULT_FONT_DATA.uncompressed_size);
2024 		if (fp->vf_bytes == NULL) {
2025 			free(fp);
2026 			return (NULL);
2027 		}
2028 
2029 		bp->uncompressed_size = DEFAULT_FONT_DATA.uncompressed_size;
2030 		bp->compressed_size = DEFAULT_FONT_DATA.compressed_size;
2031 
2032 		if (lz4_decompress(DEFAULT_FONT_DATA.compressed_data,
2033 		    fp->vf_bytes,
2034 		    DEFAULT_FONT_DATA.compressed_size,
2035 		    DEFAULT_FONT_DATA.uncompressed_size, 0) != 0) {
2036 			free(fp->vf_bytes);
2037 			free(fp);
2038 			return (NULL);
2039 		}
2040 
2041 		for (i = 0; i < VFNT_MAPS; i++) {
2042 			fp->vf_map_count[i] =
2043 			    DEFAULT_FONT_DATA.font->vf_map_count[i];
2044 			if (builtin_mapping(fp, i) != 0)
2045 				goto free_done;
2046 		}
2047 
2048 		bp->font = fp;
2049 		return (bp);
2050 	}
2051 
2052 	fd = open(path, O_RDONLY);
2053 	if (fd < 0) {
2054 		return (NULL);
2055 	}
2056 
2057 	size = sizeof (fh);
2058 	rv = read(fd, &fh, size);
2059 	if (rv < 0 || (size_t)rv != size) {
2060 		bp = NULL;
2061 		goto done;
2062 	}
2063 	if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, sizeof (fh.fh_magic)) != 0) {
2064 		bp = NULL;
2065 		goto done;
2066 	}
2067 	if ((fp = calloc(1, sizeof (struct font))) == NULL) {
2068 		bp = NULL;
2069 		goto done;
2070 	}
2071 	for (i = 0; i < VFNT_MAPS; i++)
2072 		fp->vf_map_count[i] = be32toh(fh.fh_map_count[i]);
2073 
2074 	glyphs = be32toh(fh.fh_glyph_count);
2075 	fp->vf_width = fh.fh_width;
2076 	fp->vf_height = fh.fh_height;
2077 
2078 	size = howmany(fp->vf_width, 8) * fp->vf_height * glyphs;
2079 	bp->uncompressed_size = size;
2080 	if ((fp->vf_bytes = malloc(size)) == NULL)
2081 		goto free_done;
2082 
2083 	rv = read(fd, fp->vf_bytes, size);
2084 	if (rv < 0 || (size_t)rv != size)
2085 		goto free_done;
2086 	for (i = 0; i < VFNT_MAPS; i++) {
2087 		if (load_mapping(fd, fp, i) != 0)
2088 			goto free_done;
2089 	}
2090 
2091 	/*
2092 	 * Reset builtin flag now as we have full font loaded.
2093 	 */
2094 	if (fl->font_flags == FONT_BUILTIN)
2095 		fl->font_flags = FONT_AUTO;
2096 
2097 	/*
2098 	 * Release previously loaded entries. We can do this now, as
2099 	 * the new font is loaded. Note, there can be no console
2100 	 * output till the new font is in place and tem is notified.
2101 	 * We do need to keep fl->font_data for glyph dimensions.
2102 	 */
2103 	STAILQ_FOREACH(fl, &fonts, font_next) {
2104 		if (fl->font_data->font == NULL)
2105 			continue;
2106 
2107 		for (i = 0; i < VFNT_MAPS; i++)
2108 			free(fl->font_data->font->vf_map[i]);
2109 		free(fl->font_data->font->vf_bytes);
2110 		free(fl->font_data->font);
2111 		fl->font_data->font = NULL;
2112 	}
2113 
2114 	bp->font = fp;
2115 	bp->compressed_size = 0;
2116 
2117 done:
2118 	if (fd != -1)
2119 		close(fd);
2120 	return (bp);
2121 
2122 free_done:
2123 	for (i = 0; i < VFNT_MAPS; i++)
2124 		free(fp->vf_map[i]);
2125 	free(fp->vf_bytes);
2126 	free(fp);
2127 	bp = NULL;
2128 	goto done;
2129 }
2130 
2131 
2132 struct name_entry {
2133 	char			*n_name;
2134 	SLIST_ENTRY(name_entry)	n_entry;
2135 };
2136 
2137 SLIST_HEAD(name_list, name_entry);
2138 
2139 /* Read font names from index file. */
2140 static struct name_list *
2141 read_list(char *fonts)
2142 {
2143 	struct name_list *nl;
2144 	struct name_entry *np;
2145 	char buf[PATH_MAX];
2146 	int fd, len;
2147 
2148 	fd = open(fonts, O_RDONLY);
2149 	if (fd < 0)
2150 		return (NULL);
2151 
2152 	nl = malloc(sizeof (*nl));
2153 	if (nl == NULL) {
2154 		close(fd);
2155 		return (nl);
2156 	}
2157 
2158 	SLIST_INIT(nl);
2159 	while ((len = fgetstr(buf, sizeof (buf), fd)) > 0) {
2160 		np = malloc(sizeof (*np));
2161 		if (np == NULL) {
2162 			close(fd);
2163 			return (nl);    /* return what we have */
2164 		}
2165 		np->n_name = strdup(buf);
2166 		if (np->n_name == NULL) {
2167 			free(np);
2168 			close(fd);
2169 			return (nl);    /* return what we have */
2170 		}
2171 		SLIST_INSERT_HEAD(nl, np, n_entry);
2172 	}
2173 	close(fd);
2174 	return (nl);
2175 }
2176 
2177 /*
2178  * Read the font properties and insert new entry into the list.
2179  * The font list is built in descending order.
2180  */
2181 static bool
2182 insert_font(char *name, FONT_FLAGS flags)
2183 {
2184 	struct font_header fh;
2185 	struct fontlist *fp, *previous, *entry, *next;
2186 	size_t size;
2187 	ssize_t rv;
2188 	int fd;
2189 	char *font_name;
2190 
2191 	font_name = NULL;
2192 	if (flags == FONT_BUILTIN) {
2193 		/*
2194 		 * We only install builtin font once, while setting up
2195 		 * initial console. Since this will happen very early,
2196 		 * we assume asprintf will not fail. Once we have access to
2197 		 * files, the builtin font will be replaced by font loaded
2198 		 * from file.
2199 		 */
2200 		if (!STAILQ_EMPTY(&fonts))
2201 			return (false);
2202 
2203 		fh.fh_width = DEFAULT_FONT_DATA.width;
2204 		fh.fh_height = DEFAULT_FONT_DATA.height;
2205 
2206 		(void) asprintf(&font_name, "%dx%d",
2207 		    DEFAULT_FONT_DATA.width, DEFAULT_FONT_DATA.height);
2208 	} else {
2209 		fd = open(name, O_RDONLY);
2210 		if (fd < 0)
2211 			return (false);
2212 		rv = read(fd, &fh, sizeof (fh));
2213 		close(fd);
2214 		if (rv < 0 || (size_t)rv != sizeof (fh))
2215 			return (false);
2216 
2217 		if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC,
2218 		    sizeof (fh.fh_magic)) != 0)
2219 			return (false);
2220 		font_name = strdup(name);
2221 	}
2222 
2223 	if (font_name == NULL)
2224 		return (false);
2225 
2226 	/*
2227 	 * If we have an entry with the same glyph dimensions, replace
2228 	 * the file name and mark us. We only support unique dimensions.
2229 	 */
2230 	STAILQ_FOREACH(entry, &fonts, font_next) {
2231 		if (fh.fh_width == entry->font_data->width &&
2232 		    fh.fh_height == entry->font_data->height) {
2233 			free(entry->font_name);
2234 			entry->font_name = font_name;
2235 			entry->font_flags = FONT_RELOAD;
2236 			return (true);
2237 		}
2238 	}
2239 
2240 	fp = calloc(sizeof (*fp), 1);
2241 	if (fp == NULL) {
2242 		free(font_name);
2243 		return (false);
2244 	}
2245 	fp->font_data = calloc(sizeof (*fp->font_data), 1);
2246 	if (fp->font_data == NULL) {
2247 		free(font_name);
2248 		free(fp);
2249 		return (false);
2250 	}
2251 	fp->font_name = font_name;
2252 	fp->font_flags = flags;
2253 	fp->font_load = load_font;
2254 	fp->font_data->width = fh.fh_width;
2255 	fp->font_data->height = fh.fh_height;
2256 
2257 	if (STAILQ_EMPTY(&fonts)) {
2258 		STAILQ_INSERT_HEAD(&fonts, fp, font_next);
2259 		return (true);
2260 	}
2261 
2262 	previous = NULL;
2263 	size = fp->font_data->width * fp->font_data->height;
2264 
2265 	STAILQ_FOREACH(entry, &fonts, font_next) {
2266 		/* Should fp be inserted before the entry? */
2267 		if (size > entry->font_data->width * entry->font_data->height) {
2268 			if (previous == NULL) {
2269 				STAILQ_INSERT_HEAD(&fonts, fp, font_next);
2270 			} else {
2271 				STAILQ_INSERT_AFTER(&fonts, previous, fp,
2272 				    font_next);
2273 			}
2274 			return (true);
2275 		}
2276 		next = STAILQ_NEXT(entry, font_next);
2277 		if (next == NULL ||
2278 		    size > next->font_data->width * next->font_data->height) {
2279 			STAILQ_INSERT_AFTER(&fonts, entry, fp, font_next);
2280 			return (true);
2281 		}
2282 		previous = entry;
2283 	}
2284 	return (true);
2285 }
2286 
2287 static int
2288 font_set(struct env_var *ev __unused, int flags __unused, const void *value)
2289 {
2290 	struct fontlist *fl;
2291 	char *eptr;
2292 	unsigned long x = 0, y = 0;
2293 
2294 	/*
2295 	 * Attempt to extract values from "XxY" string. In case of error,
2296 	 * we have unmaching glyph dimensions and will just output the
2297 	 * available values.
2298 	 */
2299 	if (value != NULL) {
2300 		x = strtoul(value, &eptr, 10);
2301 		if (*eptr == 'x')
2302 			y = strtoul(eptr + 1, &eptr, 10);
2303 	}
2304 	STAILQ_FOREACH(fl, &fonts, font_next) {
2305 		if (fl->font_data->width == x && fl->font_data->height == y)
2306 			break;
2307 	}
2308 	if (fl != NULL) {
2309 		/* Reset any FONT_MANUAL flag. */
2310 		reset_font_flags();
2311 
2312 		/* Mark this font manually loaded */
2313 		fl->font_flags = FONT_MANUAL;
2314 		/* Trigger tem update. */
2315 		tems.update_font = true;
2316 		plat_cons_update_mode(-1);
2317 		return (CMD_OK);
2318 	}
2319 
2320 	printf("Available fonts:\n");
2321 	STAILQ_FOREACH(fl, &fonts, font_next) {
2322 		printf("    %dx%d\n", fl->font_data->width,
2323 		    fl->font_data->height);
2324 	}
2325 	return (CMD_OK);
2326 }
2327 
2328 void
2329 bios_text_font(bool use_vga_font)
2330 {
2331 	if (use_vga_font)
2332 		(void) insert_font(VGA_8X16_FONT, FONT_MANUAL);
2333 	else
2334 		(void) insert_font(DEFAULT_8X16_FONT, FONT_MANUAL);
2335 	tems.update_font = true;
2336 }
2337 
2338 void
2339 autoload_font(bool bios)
2340 {
2341 	struct name_list *nl;
2342 	struct name_entry *np;
2343 
2344 	nl = read_list("/boot/fonts/fonts.dir");
2345 	if (nl == NULL)
2346 		return;
2347 
2348 	while (!SLIST_EMPTY(nl)) {
2349 		np = SLIST_FIRST(nl);
2350 		SLIST_REMOVE_HEAD(nl, n_entry);
2351 		if (insert_font(np->n_name, FONT_AUTO) == false)
2352 			printf("failed to add font: %s\n", np->n_name);
2353 		free(np->n_name);
2354 		free(np);
2355 	}
2356 
2357 	unsetenv("screen-font");
2358 	env_setenv("screen-font", EV_VOLATILE, NULL, font_set, env_nounset);
2359 
2360 	/*
2361 	 * If vga text mode was requested, load vga.font (8x16 bold) font.
2362 	 */
2363 	if (bios) {
2364 		bios_text_font(true);
2365 	}
2366 
2367 	/* Trigger tem update. */
2368 	tems.update_font = true;
2369 	plat_cons_update_mode(-1);
2370 }
2371 
2372 COMMAND_SET(load_font, "loadfont", "load console font from file", command_font);
2373 
2374 static int
2375 command_font(int argc, char *argv[])
2376 {
2377 	int i, c, rc = CMD_OK;
2378 	struct fontlist *fl;
2379 	bool list;
2380 
2381 	list = false;
2382 	optind = 1;
2383 	optreset = 1;
2384 	rc = CMD_OK;
2385 
2386 	while ((c = getopt(argc, argv, "l")) != -1) {
2387 		switch (c) {
2388 		case 'l':
2389 			list = true;
2390 			break;
2391 		case '?':
2392 		default:
2393 			return (CMD_ERROR);
2394 		}
2395 	}
2396 
2397 	argc -= optind;
2398 	argv += optind;
2399 
2400 	if (argc > 1 || (list && argc != 0)) {
2401 		printf("Usage: loadfont [-l] | [file.fnt]\n");
2402 		return (CMD_ERROR);
2403 	}
2404 
2405 	if (list) {
2406 		STAILQ_FOREACH(fl, &fonts, font_next) {
2407 			printf("font %s: %dx%d%s\n", fl->font_name,
2408 			    fl->font_data->width,
2409 			    fl->font_data->height,
2410 			    fl->font_data->font == NULL? "" : " loaded");
2411 		}
2412 		return (CMD_OK);
2413 	}
2414 
2415 	if (argc == 1) {
2416 		char *name = argv[0];
2417 
2418 		if (insert_font(name, FONT_MANUAL) == false) {
2419 			printf("loadfont error: failed to load: %s\n", name);
2420 			return (CMD_ERROR);
2421 		}
2422 
2423 		tems.update_font = true;
2424 		plat_cons_update_mode(-1);
2425 		return (CMD_OK);
2426 	}
2427 
2428 	if (argc == 0) {
2429 		/*
2430 		 * Walk entire font list, release any loaded font, and set
2431 		 * autoload flag. The font list does have at least the builtin
2432 		 * default font.
2433 		 */
2434 		STAILQ_FOREACH(fl, &fonts, font_next) {
2435 			if (fl->font_data->font != NULL) {
2436 				/* Note the tem is releasing font bytes */
2437 				for (i = 0; i < VFNT_MAPS; i++)
2438 					free(fl->font_data->font->vf_map[i]);
2439 				free(fl->font_data->font);
2440 				fl->font_data->font = NULL;
2441 				fl->font_data->uncompressed_size = 0;
2442 				fl->font_flags = FONT_AUTO;
2443 			}
2444 		}
2445 		tems.update_font = true;
2446 		plat_cons_update_mode(-1);
2447 	}
2448 	return (rc);
2449 }
2450 
2451 bool
2452 gfx_get_edid_resolution(struct vesa_edid_info *edid, edid_res_list_t *res)
2453 {
2454 	struct resolution *rp, *p;
2455 
2456 	/*
2457 	 * Walk detailed timings tables (4).
2458 	 */
2459 	if ((edid->display.supported_features
2460 	    & EDID_FEATURE_PREFERRED_TIMING_MODE) != 0) {
2461 		/* Walk detailed timing descriptors (4) */
2462 		for (int i = 0; i < DET_TIMINGS; i++) {
2463 			/*
2464 			 * Reserved value 0 is not used for display decriptor.
2465 			 */
2466 			if (edid->detailed_timings[i].pixel_clock == 0)
2467 				continue;
2468 			if ((rp = malloc(sizeof (*rp))) == NULL)
2469 				continue;
2470 			rp->width = GET_EDID_INFO_WIDTH(edid, i);
2471 			rp->height = GET_EDID_INFO_HEIGHT(edid, i);
2472 			if (rp->width > 0 && rp->width <= EDID_MAX_PIXELS &&
2473 			    rp->height > 0 && rp->height <= EDID_MAX_LINES)
2474 				TAILQ_INSERT_TAIL(res, rp, next);
2475 			else
2476 				free(rp);
2477 		}
2478 	}
2479 
2480 	/*
2481 	 * Walk standard timings list (8).
2482 	 */
2483 	for (int i = 0; i < STD_TIMINGS; i++) {
2484 		/* Is this field unused? */
2485 		if (edid->standard_timings[i] == 0x0101)
2486 			continue;
2487 
2488 		if ((rp = malloc(sizeof (*rp))) == NULL)
2489 			continue;
2490 
2491 		rp->width = HSIZE(edid->standard_timings[i]);
2492 		switch (RATIO(edid->standard_timings[i])) {
2493 		case RATIO1_1:
2494 			rp->height = HSIZE(edid->standard_timings[i]);
2495 			if (edid->header.version > 1 ||
2496 			    edid->header.revision > 2) {
2497 				rp->height = rp->height * 10 / 16;
2498 			}
2499 			break;
2500 		case RATIO4_3:
2501 			rp->height = HSIZE(edid->standard_timings[i]) * 3 / 4;
2502 			break;
2503 		case RATIO5_4:
2504 			rp->height = HSIZE(edid->standard_timings[i]) * 4 / 5;
2505 			break;
2506 		case RATIO16_9:
2507 			rp->height = HSIZE(edid->standard_timings[i]) * 9 / 16;
2508 			break;
2509 		}
2510 
2511 		/*
2512 		 * Create resolution list in decreasing order, except keep
2513 		 * first entry (preferred timing mode).
2514 		 */
2515 		TAILQ_FOREACH(p, res, next) {
2516 			if (p->width * p->height < rp->width * rp->height) {
2517 				/* Keep preferred mode first */
2518 				if (TAILQ_FIRST(res) == p)
2519 					TAILQ_INSERT_AFTER(res, p, rp, next);
2520 				else
2521 					TAILQ_INSERT_BEFORE(p, rp, next);
2522 				break;
2523 			}
2524 			if (TAILQ_NEXT(p, next) == NULL) {
2525 				TAILQ_INSERT_TAIL(res, rp, next);
2526 				break;
2527 			}
2528 		}
2529 	}
2530 	return (!TAILQ_EMPTY(res));
2531 }
2532