1 /*- 2 * Copyright (c) 2011-2014 Nathan Whitehorn 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND 15 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 17 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE 18 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 19 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 20 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 21 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 22 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 23 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 24 * SUCH DAMAGE. 25 */ 26 27 #include <sys/cdefs.h> 28 __FBSDID("$FreeBSD$"); 29 30 #include <sys/param.h> 31 #include <sys/systm.h> 32 #include <sys/kernel.h> 33 #include <sys/sysctl.h> 34 #include <sys/limits.h> 35 #include <sys/conf.h> 36 #include <sys/cons.h> 37 #include <sys/fbio.h> 38 39 #include <vm/vm.h> 40 #include <vm/pmap.h> 41 42 #include <machine/platform.h> 43 #include <machine/pmap.h> 44 45 #include <dev/ofw/openfirm.h> 46 #include <dev/vt/vt.h> 47 #include <dev/vt/hw/fb/vt_fb.h> 48 #include <dev/vt/colors/vt_termcolors.h> 49 50 #include "ps3-hvcall.h" 51 52 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET 0x0100 53 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x0101 54 #define L1GPU_DISPLAY_SYNC_HSYNC 1 55 #define L1GPU_DISPLAY_SYNC_VSYNC 2 56 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x0102 57 58 static vd_init_t ps3fb_init; 59 static vd_probe_t ps3fb_probe; 60 void ps3fb_remap(void); 61 62 struct ps3fb_softc { 63 struct fb_info fb_info; 64 65 uint64_t sc_fbhandle; 66 uint64_t sc_fbcontext; 67 uint64_t sc_dma_control; 68 uint64_t sc_driver_info; 69 uint64_t sc_reports; 70 uint64_t sc_reports_size; 71 }; 72 73 static struct vt_driver vt_ps3fb_driver = { 74 .vd_name = "ps3fb", 75 .vd_probe = ps3fb_probe, 76 .vd_init = ps3fb_init, 77 .vd_blank = vt_fb_blank, 78 .vd_bitblt_text = vt_fb_bitblt_text, 79 .vd_bitblt_bmp = vt_fb_bitblt_bitmap, 80 .vd_drawrect = vt_fb_drawrect, 81 .vd_setpixel = vt_fb_setpixel, 82 .vd_fb_ioctl = vt_fb_ioctl, 83 .vd_fb_mmap = vt_fb_mmap, 84 /* Better than VGA, but still generic driver. */ 85 .vd_priority = VD_PRIORITY_GENERIC + 1, 86 }; 87 88 VT_DRIVER_DECLARE(vt_ps3fb, vt_ps3fb_driver); 89 static struct ps3fb_softc ps3fb_softc; 90 91 static int 92 ps3fb_probe(struct vt_device *vd) 93 { 94 struct ps3fb_softc *sc; 95 int disable; 96 char compatible[64]; 97 phandle_t root; 98 99 disable = 0; 100 TUNABLE_INT_FETCH("hw.syscons.disable", &disable); 101 if (disable != 0) 102 return (0); 103 104 sc = &ps3fb_softc; 105 106 TUNABLE_STR_FETCH("hw.platform", compatible, sizeof(compatible)); 107 if (strcmp(compatible, "ps3") == 0) 108 return (CN_INTERNAL); 109 110 root = OF_finddevice("/"); 111 if (OF_getprop(root, "compatible", compatible, sizeof(compatible)) <= 0) 112 return (CN_DEAD); 113 114 if (strncmp(compatible, "sony,ps3", sizeof(compatible)) != 0) 115 return (CN_DEAD); 116 117 return (CN_INTERNAL); 118 } 119 120 void 121 ps3fb_remap(void) 122 { 123 struct ps3fb_softc *sc; 124 vm_offset_t va, fb_paddr; 125 126 sc = &ps3fb_softc; 127 128 lv1_gpu_close(); 129 lv1_gpu_open(0); 130 131 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET, 132 0,0,0,0); 133 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET, 134 0,0,1,0); 135 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, 136 0,L1GPU_DISPLAY_SYNC_VSYNC,0,0); 137 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, 138 1,L1GPU_DISPLAY_SYNC_VSYNC,0,0); 139 lv1_gpu_memory_allocate(roundup2(sc->fb_info.fb_size, 1024*1024), 140 0, 0, 0, 0, &sc->sc_fbhandle, &fb_paddr); 141 lv1_gpu_context_allocate(sc->sc_fbhandle, 0, &sc->sc_fbcontext, 142 &sc->sc_dma_control, &sc->sc_driver_info, &sc->sc_reports, 143 &sc->sc_reports_size); 144 145 lv1_gpu_context_attribute(sc->sc_fbcontext, 146 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0); 147 lv1_gpu_context_attribute(sc->sc_fbcontext, 148 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0); 149 150 sc->fb_info.fb_pbase = fb_paddr; 151 for (va = 0; va < sc->fb_info.fb_size; va += PAGE_SIZE) 152 pmap_kenter_attr(0x10000000 + va, fb_paddr + va, 153 VM_MEMATTR_WRITE_COMBINING); 154 sc->fb_info.fb_flags &= ~FB_FLAG_NOWRITE; 155 } 156 157 static int 158 ps3fb_init(struct vt_device *vd) 159 { 160 struct ps3fb_softc *sc; 161 162 /* Init softc */ 163 vd->vd_softc = sc = &ps3fb_softc; 164 165 /* XXX: get from HV repository */ 166 sc->fb_info.fb_depth = 32; 167 sc->fb_info.fb_height = 480; 168 sc->fb_info.fb_width = 720; 169 TUNABLE_INT_FETCH("hw.ps3fb.height", &sc->fb_info.fb_height); 170 TUNABLE_INT_FETCH("hw.ps3fb.width", &sc->fb_info.fb_width); 171 sc->fb_info.fb_stride = sc->fb_info.fb_width*4; 172 sc->fb_info.fb_size = sc->fb_info.fb_height * sc->fb_info.fb_stride; 173 sc->fb_info.fb_bpp = sc->fb_info.fb_stride / sc->fb_info.fb_width * 8; 174 175 /* 176 * Arbitrarily choose address for the framebuffer 177 */ 178 179 sc->fb_info.fb_vbase = 0x10000000; 180 sc->fb_info.fb_flags |= FB_FLAG_NOWRITE; /* Not available yet */ 181 sc->fb_info.fb_cmsize = 16; 182 183 /* 32-bit VGA palette */ 184 vt_generate_cons_palette(sc->fb_info.fb_cmap, COLOR_FORMAT_RGB, 185 255, 0, 255, 8, 255, 16); 186 187 /* Set correct graphics context */ 188 lv1_gpu_context_attribute(sc->sc_fbcontext, 189 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0); 190 lv1_gpu_context_attribute(sc->sc_fbcontext, 191 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0); 192 193 vt_fb_init(vd); 194 195 return (CN_INTERNAL); 196 } 197 198