xref: /freebsd/sys/powerpc/ps3/ps3_syscons.c (revision 0572ccaa4543b0abef8ef81e384c1d04de9f3da1)
1 /*-
2  * Copyright (c) 2011-2014 Nathan Whitehorn
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
15  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
17  * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
18  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
19  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
20  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
21  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
22  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
23  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
24  * SUCH DAMAGE.
25  */
26 
27 #include <sys/cdefs.h>
28 __FBSDID("$FreeBSD$");
29 
30 #include <sys/param.h>
31 #include <sys/systm.h>
32 #include <sys/kernel.h>
33 #include <sys/sysctl.h>
34 #include <sys/limits.h>
35 #include <sys/conf.h>
36 #include <sys/cons.h>
37 #include <sys/fbio.h>
38 
39 #include <vm/vm.h>
40 #include <vm/pmap.h>
41 
42 #include <machine/platform.h>
43 #include <machine/pmap.h>
44 
45 #include <dev/vt/vt.h>
46 #include <dev/vt/hw/fb/vt_fb.h>
47 #include <dev/vt/colors/vt_termcolors.h>
48 
49 #include "ps3-hvcall.h"
50 
51 #define PS3FB_SIZE (4*1024*1024)
52 
53 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET	0x0100
54 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC		0x0101
55 #define  L1GPU_DISPLAY_SYNC_HSYNC			1
56 #define  L1GPU_DISPLAY_SYNC_VSYNC			2
57 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP		0x0102
58 
59 static vd_init_t ps3fb_init;
60 static vd_probe_t ps3fb_probe;
61 void ps3fb_remap(void);
62 
63 struct ps3fb_softc {
64 	struct fb_info	fb_info;
65 
66 	uint64_t	sc_fbhandle;
67 	uint64_t	sc_fbcontext;
68 	uint64_t	sc_dma_control;
69 	uint64_t	sc_driver_info;
70 	uint64_t	sc_reports;
71 	uint64_t	sc_reports_size;
72 };
73 
74 static struct vt_driver vt_ps3fb_driver = {
75 	.vd_name = "ps3fb",
76 	.vd_probe = ps3fb_probe,
77 	.vd_init = ps3fb_init,
78 	.vd_blank = vt_fb_blank,
79 	.vd_bitbltchr = vt_fb_bitbltchr,
80 	.vd_maskbitbltchr = vt_fb_maskbitbltchr,
81 	/* Better than VGA, but still generic driver. */
82 	.vd_priority = VD_PRIORITY_GENERIC + 1,
83 };
84 
85 VT_DRIVER_DECLARE(vt_ps3fb, vt_ps3fb_driver);
86 static struct ps3fb_softc ps3fb_softc;
87 
88 static int
89 ps3fb_probe(struct vt_device *vd)
90 {
91 	struct ps3fb_softc *sc;
92 	int disable;
93 	char compatible[64];
94 #if 0
95 	phandle_t root;
96 #endif
97 
98 	disable = 0;
99 	TUNABLE_INT_FETCH("hw.syscons.disable", &disable);
100 	if (disable != 0)
101 		return (0);
102 
103 	sc = &ps3fb_softc;
104 
105 #if 0
106 	root = OF_finddevice("/");
107 	if (OF_getprop(root, "compatible", compatible, sizeof(compatible)) <= 0)
108                 return (0);
109 
110 	if (strncmp(compatible, "sony,ps3", sizeof(compatible)) != 0)
111 		return (0);
112 #else
113 	TUNABLE_STR_FETCH("hw.platform", compatible, sizeof(compatible));
114 	if (strcmp(compatible, "ps3") != 0)
115 		return (CN_DEAD);
116 #endif
117 
118 	return (CN_INTERNAL);
119 }
120 
121 void
122 ps3fb_remap(void)
123 {
124 	struct ps3fb_softc *sc;
125 	vm_offset_t va, fb_paddr;
126 
127 	sc = &ps3fb_softc;
128 
129 	lv1_gpu_close();
130 	lv1_gpu_open(0);
131 
132 	lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
133 	    0,0,0,0);
134 	lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
135 	    0,0,1,0);
136 	lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
137 	    0,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
138 	lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
139 	    1,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
140 	lv1_gpu_memory_allocate(PS3FB_SIZE, 0, 0, 0, 0, &sc->sc_fbhandle,
141 	    &fb_paddr);
142 	lv1_gpu_context_allocate(sc->sc_fbhandle, 0, &sc->sc_fbcontext,
143 	    &sc->sc_dma_control, &sc->sc_driver_info, &sc->sc_reports,
144 	    &sc->sc_reports_size);
145 
146 	lv1_gpu_context_attribute(sc->sc_fbcontext,
147 	    L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0);
148 	lv1_gpu_context_attribute(sc->sc_fbcontext,
149 	    L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);
150 
151 	sc->fb_info.fb_pbase = fb_paddr;
152 	for (va = 0; va < PS3FB_SIZE; va += PAGE_SIZE)
153 		pmap_kenter_attr(0x10000000 + va, fb_paddr + va,
154 		    VM_MEMATTR_WRITE_COMBINING);
155 }
156 
157 static int
158 ps3fb_init(struct vt_device *vd)
159 {
160 	struct ps3fb_softc *sc;
161 
162 	/* Init softc */
163 	vd->vd_softc = sc = &ps3fb_softc;
164 
165 	/* XXX: get from HV repository */
166 	sc->fb_info.fb_depth = 32;
167 	sc->fb_info.fb_height = 480;
168 	sc->fb_info.fb_width = 720;
169 	sc->fb_info.fb_stride = sc->fb_info.fb_width*4;
170 	sc->fb_info.fb_size = sc->fb_info.fb_height * sc->fb_info.fb_stride;
171 	sc->fb_info.fb_bpp = sc->fb_info.fb_stride / sc->fb_info.fb_width * 8;
172 
173 	/*
174 	 * The loader puts the FB at 0x10000000, so use that for now.
175 	 */
176 
177 	sc->fb_info.fb_vbase = 0x10000000;
178 
179 	/* 32-bit VGA palette */
180 	vt_generate_vga_palette(sc->fb_info.fb_cmap, COLOR_FORMAT_RGB,
181 	    255, 16, 255, 8, 255, 0);
182 
183 	/* Set correct graphics context */
184 	lv1_gpu_context_attribute(sc->sc_fbcontext,
185 	    L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0);
186 	lv1_gpu_context_attribute(sc->sc_fbcontext,
187 	    L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);
188 
189 	fb_probe(&sc->fb_info);
190 	vt_fb_init(vd);
191 
192 	/* Clear the screen. */
193 	vt_fb_blank(vd, TC_BLACK);
194 
195 	return (CN_INTERNAL);
196 }
197 
198