xref: /freebsd/sys/dev/vt/hw/vga/vt_vga.c (revision f4b37ed0f8b307b1f3f0f630ca725d68f1dff30d)
1 /*-
2  * Copyright (c) 2005 Marcel Moolenaar
3  * All rights reserved.
4  *
5  * Copyright (c) 2009 The FreeBSD Foundation
6  * All rights reserved.
7  *
8  * Portions of this software were developed by Ed Schouten
9  * under sponsorship from the FreeBSD Foundation.
10  *
11  * Redistribution and use in source and binary forms, with or without
12  * modification, are permitted provided that the following conditions
13  * are met:
14  * 1. Redistributions of source code must retain the above copyright
15  *    notice, this list of conditions and the following disclaimer.
16  * 2. Redistributions in binary form must reproduce the above copyright
17  *    notice, this list of conditions and the following disclaimer in the
18  *    documentation and/or other materials provided with the distribution.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <sys/cdefs.h>
34 __FBSDID("$FreeBSD$");
35 
36 #include <sys/param.h>
37 #include <sys/kernel.h>
38 #include <sys/systm.h>
39 #include <sys/bus.h>
40 #include <sys/module.h>
41 #include <sys/rman.h>
42 
43 #include <dev/vt/vt.h>
44 #include <dev/vt/hw/vga/vt_vga_reg.h>
45 #include <dev/pci/pcivar.h>
46 
47 #include <machine/bus.h>
48 
49 #if defined(__amd64__) || defined(__i386__)
50 #include <vm/vm.h>
51 #include <vm/pmap.h>
52 #include <machine/pmap.h>
53 #include <machine/vmparam.h>
54 #endif /* __amd64__ || __i386__ */
55 
56 struct vga_softc {
57 	bus_space_tag_t		 vga_fb_tag;
58 	bus_space_handle_t	 vga_fb_handle;
59 	bus_space_tag_t		 vga_reg_tag;
60 	bus_space_handle_t	 vga_reg_handle;
61 	int			 vga_wmode;
62 	term_color_t		 vga_curfg, vga_curbg;
63 	boolean_t		 vga_enabled;
64 };
65 
66 /* Convenience macros. */
67 #define	MEM_READ1(sc, ofs) \
68 	bus_space_read_1(sc->vga_fb_tag, sc->vga_fb_handle, ofs)
69 #define	MEM_WRITE1(sc, ofs, val) \
70 	bus_space_write_1(sc->vga_fb_tag, sc->vga_fb_handle, ofs, val)
71 #define	REG_READ1(sc, reg) \
72 	bus_space_read_1(sc->vga_reg_tag, sc->vga_reg_handle, reg)
73 #define	REG_WRITE1(sc, reg, val) \
74 	bus_space_write_1(sc->vga_reg_tag, sc->vga_reg_handle, reg, val)
75 
76 #define	VT_VGA_WIDTH	640
77 #define	VT_VGA_HEIGHT	480
78 #define	VT_VGA_MEMSIZE	(VT_VGA_WIDTH * VT_VGA_HEIGHT / 8)
79 
80 /*
81  * VGA is designed to handle 8 pixels at a time (8 pixels in one byte of
82  * memory).
83  */
84 #define	VT_VGA_PIXELS_BLOCK	8
85 
86 /*
87  * We use an off-screen addresses to:
88  *     o  store the background color;
89  *     o  store pixels pattern.
90  * Those addresses are then loaded in the latches once.
91  */
92 #define	VT_VGA_BGCOLOR_OFFSET	VT_VGA_MEMSIZE
93 
94 static vd_probe_t	vga_probe;
95 static vd_init_t	vga_init;
96 static vd_blank_t	vga_blank;
97 static vd_bitblt_text_t	vga_bitblt_text;
98 static vd_bitblt_bmp_t	vga_bitblt_bitmap;
99 static vd_drawrect_t	vga_drawrect;
100 static vd_setpixel_t	vga_setpixel;
101 static vd_postswitch_t	vga_postswitch;
102 
103 static const struct vt_driver vt_vga_driver = {
104 	.vd_name	= "vga",
105 	.vd_probe	= vga_probe,
106 	.vd_init	= vga_init,
107 	.vd_blank	= vga_blank,
108 	.vd_bitblt_text	= vga_bitblt_text,
109 	.vd_bitblt_bmp	= vga_bitblt_bitmap,
110 	.vd_drawrect	= vga_drawrect,
111 	.vd_setpixel	= vga_setpixel,
112 	.vd_postswitch	= vga_postswitch,
113 	.vd_priority	= VD_PRIORITY_GENERIC,
114 };
115 
116 /*
117  * Driver supports both text mode and graphics mode.  Make sure the
118  * buffer is always big enough to support both.
119  */
120 static struct vga_softc vga_conssoftc;
121 VT_DRIVER_DECLARE(vt_vga, vt_vga_driver);
122 
123 static inline void
124 vga_setwmode(struct vt_device *vd, int wmode)
125 {
126 	struct vga_softc *sc = vd->vd_softc;
127 
128 	if (sc->vga_wmode == wmode)
129 		return;
130 
131 	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_MODE);
132 	REG_WRITE1(sc, VGA_GC_DATA, wmode);
133 	sc->vga_wmode = wmode;
134 
135 	switch (wmode) {
136 	case 3:
137 		/* Re-enable all plans. */
138 		REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_MAP_MASK);
139 		REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_MM_EM3 | VGA_SEQ_MM_EM2 |
140 		    VGA_SEQ_MM_EM1 | VGA_SEQ_MM_EM0);
141 		break;
142 	}
143 }
144 
145 static inline void
146 vga_setfg(struct vt_device *vd, term_color_t color)
147 {
148 	struct vga_softc *sc = vd->vd_softc;
149 
150 	vga_setwmode(vd, 3);
151 
152 	if (sc->vga_curfg == color)
153 		return;
154 
155 	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_SET_RESET);
156 	REG_WRITE1(sc, VGA_GC_DATA, color);
157 	sc->vga_curfg = color;
158 }
159 
160 static inline void
161 vga_setbg(struct vt_device *vd, term_color_t color)
162 {
163 	struct vga_softc *sc = vd->vd_softc;
164 
165 	vga_setwmode(vd, 3);
166 
167 	if (sc->vga_curbg == color)
168 		return;
169 
170 	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_SET_RESET);
171 	REG_WRITE1(sc, VGA_GC_DATA, color);
172 
173 	/*
174 	 * Write 8 pixels using the background color to an off-screen
175 	 * byte in the video memory.
176 	 */
177 	MEM_WRITE1(sc, VT_VGA_BGCOLOR_OFFSET, 0xff);
178 
179 	/*
180 	 * Read those 8 pixels back to load the background color in the
181 	 * latches register.
182 	 */
183 	MEM_READ1(sc, VT_VGA_BGCOLOR_OFFSET);
184 
185 	sc->vga_curbg = color;
186 
187 	/*
188          * The Set/Reset register doesn't contain the fg color anymore,
189          * store an invalid color.
190 	 */
191 	sc->vga_curfg = 0xff;
192 }
193 
194 /*
195  * Binary searchable table for Unicode to CP437 conversion.
196  */
197 
198 struct unicp437 {
199 	uint16_t	unicode_base;
200 	uint8_t		cp437_base;
201 	uint8_t		length;
202 };
203 
204 static const struct unicp437 cp437table[] = {
205 	{ 0x0020, 0x20, 0x5e }, { 0x00a0, 0x20, 0x00 },
206 	{ 0x00a1, 0xad, 0x00 }, { 0x00a2, 0x9b, 0x00 },
207 	{ 0x00a3, 0x9c, 0x00 }, { 0x00a5, 0x9d, 0x00 },
208 	{ 0x00a7, 0x15, 0x00 }, { 0x00aa, 0xa6, 0x00 },
209 	{ 0x00ab, 0xae, 0x00 }, { 0x00ac, 0xaa, 0x00 },
210 	{ 0x00b0, 0xf8, 0x00 }, { 0x00b1, 0xf1, 0x00 },
211 	{ 0x00b2, 0xfd, 0x00 }, { 0x00b5, 0xe6, 0x00 },
212 	{ 0x00b6, 0x14, 0x00 }, { 0x00b7, 0xfa, 0x00 },
213 	{ 0x00ba, 0xa7, 0x00 }, { 0x00bb, 0xaf, 0x00 },
214 	{ 0x00bc, 0xac, 0x00 }, { 0x00bd, 0xab, 0x00 },
215 	{ 0x00bf, 0xa8, 0x00 }, { 0x00c4, 0x8e, 0x01 },
216 	{ 0x00c6, 0x92, 0x00 }, { 0x00c7, 0x80, 0x00 },
217 	{ 0x00c9, 0x90, 0x00 }, { 0x00d1, 0xa5, 0x00 },
218 	{ 0x00d6, 0x99, 0x00 }, { 0x00dc, 0x9a, 0x00 },
219 	{ 0x00df, 0xe1, 0x00 }, { 0x00e0, 0x85, 0x00 },
220 	{ 0x00e1, 0xa0, 0x00 }, { 0x00e2, 0x83, 0x00 },
221 	{ 0x00e4, 0x84, 0x00 }, { 0x00e5, 0x86, 0x00 },
222 	{ 0x00e6, 0x91, 0x00 }, { 0x00e7, 0x87, 0x00 },
223 	{ 0x00e8, 0x8a, 0x00 }, { 0x00e9, 0x82, 0x00 },
224 	{ 0x00ea, 0x88, 0x01 }, { 0x00ec, 0x8d, 0x00 },
225 	{ 0x00ed, 0xa1, 0x00 }, { 0x00ee, 0x8c, 0x00 },
226 	{ 0x00ef, 0x8b, 0x00 }, { 0x00f0, 0xeb, 0x00 },
227 	{ 0x00f1, 0xa4, 0x00 }, { 0x00f2, 0x95, 0x00 },
228 	{ 0x00f3, 0xa2, 0x00 }, { 0x00f4, 0x93, 0x00 },
229 	{ 0x00f6, 0x94, 0x00 }, { 0x00f7, 0xf6, 0x00 },
230 	{ 0x00f8, 0xed, 0x00 }, { 0x00f9, 0x97, 0x00 },
231 	{ 0x00fa, 0xa3, 0x00 }, { 0x00fb, 0x96, 0x00 },
232 	{ 0x00fc, 0x81, 0x00 }, { 0x00ff, 0x98, 0x00 },
233 	{ 0x0192, 0x9f, 0x00 }, { 0x0393, 0xe2, 0x00 },
234 	{ 0x0398, 0xe9, 0x00 }, { 0x03a3, 0xe4, 0x00 },
235 	{ 0x03a6, 0xe8, 0x00 }, { 0x03a9, 0xea, 0x00 },
236 	{ 0x03b1, 0xe0, 0x01 }, { 0x03b4, 0xeb, 0x00 },
237 	{ 0x03b5, 0xee, 0x00 }, { 0x03bc, 0xe6, 0x00 },
238 	{ 0x03c0, 0xe3, 0x00 }, { 0x03c3, 0xe5, 0x00 },
239 	{ 0x03c4, 0xe7, 0x00 }, { 0x03c6, 0xed, 0x00 },
240 	{ 0x03d5, 0xed, 0x00 }, { 0x2010, 0x2d, 0x00 },
241 	{ 0x2014, 0x2d, 0x00 }, { 0x2018, 0x60, 0x00 },
242 	{ 0x2019, 0x27, 0x00 }, { 0x201c, 0x22, 0x00 },
243 	{ 0x201d, 0x22, 0x00 }, { 0x2022, 0x07, 0x00 },
244 	{ 0x203c, 0x13, 0x00 }, { 0x207f, 0xfc, 0x00 },
245 	{ 0x20a7, 0x9e, 0x00 }, { 0x20ac, 0xee, 0x00 },
246 	{ 0x2126, 0xea, 0x00 }, { 0x2190, 0x1b, 0x00 },
247 	{ 0x2191, 0x18, 0x00 }, { 0x2192, 0x1a, 0x00 },
248 	{ 0x2193, 0x19, 0x00 }, { 0x2194, 0x1d, 0x00 },
249 	{ 0x2195, 0x12, 0x00 }, { 0x21a8, 0x17, 0x00 },
250 	{ 0x2202, 0xeb, 0x00 }, { 0x2208, 0xee, 0x00 },
251 	{ 0x2211, 0xe4, 0x00 }, { 0x2212, 0x2d, 0x00 },
252 	{ 0x2219, 0xf9, 0x00 }, { 0x221a, 0xfb, 0x00 },
253 	{ 0x221e, 0xec, 0x00 }, { 0x221f, 0x1c, 0x00 },
254 	{ 0x2229, 0xef, 0x00 }, { 0x2248, 0xf7, 0x00 },
255 	{ 0x2261, 0xf0, 0x00 }, { 0x2264, 0xf3, 0x00 },
256 	{ 0x2265, 0xf2, 0x00 }, { 0x2302, 0x7f, 0x00 },
257 	{ 0x2310, 0xa9, 0x00 }, { 0x2320, 0xf4, 0x00 },
258 	{ 0x2321, 0xf5, 0x00 }, { 0x2500, 0xc4, 0x00 },
259 	{ 0x2502, 0xb3, 0x00 }, { 0x250c, 0xda, 0x00 },
260 	{ 0x2510, 0xbf, 0x00 }, { 0x2514, 0xc0, 0x00 },
261 	{ 0x2518, 0xd9, 0x00 }, { 0x251c, 0xc3, 0x00 },
262 	{ 0x2524, 0xb4, 0x00 }, { 0x252c, 0xc2, 0x00 },
263 	{ 0x2534, 0xc1, 0x00 }, { 0x253c, 0xc5, 0x00 },
264 	{ 0x2550, 0xcd, 0x00 }, { 0x2551, 0xba, 0x00 },
265 	{ 0x2552, 0xd5, 0x00 }, { 0x2553, 0xd6, 0x00 },
266 	{ 0x2554, 0xc9, 0x00 }, { 0x2555, 0xb8, 0x00 },
267 	{ 0x2556, 0xb7, 0x00 }, { 0x2557, 0xbb, 0x00 },
268 	{ 0x2558, 0xd4, 0x00 }, { 0x2559, 0xd3, 0x00 },
269 	{ 0x255a, 0xc8, 0x00 }, { 0x255b, 0xbe, 0x00 },
270 	{ 0x255c, 0xbd, 0x00 }, { 0x255d, 0xbc, 0x00 },
271 	{ 0x255e, 0xc6, 0x01 }, { 0x2560, 0xcc, 0x00 },
272 	{ 0x2561, 0xb5, 0x00 }, { 0x2562, 0xb6, 0x00 },
273 	{ 0x2563, 0xb9, 0x00 }, { 0x2564, 0xd1, 0x01 },
274 	{ 0x2566, 0xcb, 0x00 }, { 0x2567, 0xcf, 0x00 },
275 	{ 0x2568, 0xd0, 0x00 }, { 0x2569, 0xca, 0x00 },
276 	{ 0x256a, 0xd8, 0x00 }, { 0x256b, 0xd7, 0x00 },
277 	{ 0x256c, 0xce, 0x00 }, { 0x2580, 0xdf, 0x00 },
278 	{ 0x2584, 0xdc, 0x00 }, { 0x2588, 0xdb, 0x00 },
279 	{ 0x258c, 0xdd, 0x00 }, { 0x2590, 0xde, 0x00 },
280 	{ 0x2591, 0xb0, 0x02 }, { 0x25a0, 0xfe, 0x00 },
281 	{ 0x25ac, 0x16, 0x00 }, { 0x25b2, 0x1e, 0x00 },
282 	{ 0x25ba, 0x10, 0x00 }, { 0x25bc, 0x1f, 0x00 },
283 	{ 0x25c4, 0x11, 0x00 }, { 0x25cb, 0x09, 0x00 },
284 	{ 0x25d8, 0x08, 0x00 }, { 0x25d9, 0x0a, 0x00 },
285 	{ 0x263a, 0x01, 0x01 }, { 0x263c, 0x0f, 0x00 },
286 	{ 0x2640, 0x0c, 0x00 }, { 0x2642, 0x0b, 0x00 },
287 	{ 0x2660, 0x06, 0x00 }, { 0x2663, 0x05, 0x00 },
288 	{ 0x2665, 0x03, 0x01 }, { 0x266a, 0x0d, 0x00 },
289 	{ 0x266c, 0x0e, 0x00 },
290 };
291 
292 static uint8_t
293 vga_get_cp437(term_char_t c)
294 {
295 	int min, mid, max;
296 
297 	min = 0;
298 	max = (sizeof(cp437table) / sizeof(struct unicp437)) - 1;
299 
300 	if (c < cp437table[0].unicode_base ||
301 	    c > cp437table[max].unicode_base + cp437table[max].length)
302 		return '?';
303 
304 	while (max >= min) {
305 		mid = (min + max) / 2;
306 		if (c < cp437table[mid].unicode_base)
307 			max = mid - 1;
308 		else if (c > cp437table[mid].unicode_base +
309 		    cp437table[mid].length)
310 			min = mid + 1;
311 		else
312 			return (c - cp437table[mid].unicode_base +
313 			    cp437table[mid].cp437_base);
314 	}
315 
316 	return '?';
317 }
318 
319 static void
320 vga_blank(struct vt_device *vd, term_color_t color)
321 {
322 	struct vga_softc *sc = vd->vd_softc;
323 	u_int ofs;
324 
325 	vga_setfg(vd, color);
326 	for (ofs = 0; ofs < VT_VGA_MEMSIZE; ofs++)
327 		MEM_WRITE1(sc, ofs, 0xff);
328 }
329 
330 static inline void
331 vga_bitblt_put(struct vt_device *vd, u_long dst, term_color_t color,
332     uint8_t v)
333 {
334 	struct vga_softc *sc = vd->vd_softc;
335 
336 	/* Skip empty writes, in order to avoid palette changes. */
337 	if (v != 0x00) {
338 		vga_setfg(vd, color);
339 		/*
340 		 * When this MEM_READ1() gets disabled, all sorts of
341 		 * artifacts occur.  This is because this read loads the
342 		 * set of 8 pixels that are about to be changed.  There
343 		 * is one scenario where we can avoid the read, namely
344 		 * if all pixels are about to be overwritten anyway.
345 		 */
346 		if (v != 0xff) {
347 			MEM_READ1(sc, dst);
348 
349 			/* The bg color was trashed by the reads. */
350 			sc->vga_curbg = 0xff;
351 		}
352 		MEM_WRITE1(sc, dst, v);
353 	}
354 }
355 
356 static void
357 vga_setpixel(struct vt_device *vd, int x, int y, term_color_t color)
358 {
359 
360 	if (vd->vd_flags & VDF_TEXTMODE)
361 		return;
362 
363 	vga_bitblt_put(vd, (y * VT_VGA_WIDTH / 8) + (x / 8), color,
364 	    0x80 >> (x % 8));
365 }
366 
367 static void
368 vga_drawrect(struct vt_device *vd, int x1, int y1, int x2, int y2, int fill,
369     term_color_t color)
370 {
371 	int x, y;
372 
373 	if (vd->vd_flags & VDF_TEXTMODE)
374 		return;
375 
376 	for (y = y1; y <= y2; y++) {
377 		if (fill || (y == y1) || (y == y2)) {
378 			for (x = x1; x <= x2; x++)
379 				vga_setpixel(vd, x, y, color);
380 		} else {
381 			vga_setpixel(vd, x1, y, color);
382 			vga_setpixel(vd, x2, y, color);
383 		}
384 	}
385 }
386 
387 static void
388 vga_compute_shifted_pattern(const uint8_t *src, unsigned int bytes,
389     unsigned int src_x, unsigned int x_count, unsigned int dst_x,
390     uint8_t *pattern, uint8_t *mask)
391 {
392 	unsigned int n;
393 
394 	n = src_x / 8;
395 
396 	/*
397 	 * This mask has bits set, where a pixel (ether 0 or 1)
398 	 * comes from the source bitmap.
399 	 */
400 	if (mask != NULL) {
401 		*mask = (0xff
402 		    >> (8 - x_count))
403 		    << (8 - x_count - dst_x);
404 	}
405 
406 	if (n == (src_x + x_count - 1) / 8) {
407 		/* All the pixels we want are in the same byte. */
408 		*pattern = src[n];
409 		if (dst_x >= src_x)
410 			*pattern >>= (dst_x - src_x % 8);
411 		else
412 			*pattern <<= (src_x % 8 - dst_x);
413 	} else {
414 		/* The pixels we want are split into two bytes. */
415 		if (dst_x >= src_x % 8) {
416 			*pattern =
417 			    src[n] << (8 - dst_x - src_x % 8) |
418 			    src[n + 1] >> (dst_x - src_x % 8);
419 		} else {
420 			*pattern =
421 			    src[n] << (src_x % 8 - dst_x) |
422 			    src[n + 1] >> (8 - src_x % 8 - dst_x);
423 		}
424 	}
425 }
426 
427 static void
428 vga_copy_bitmap_portion(uint8_t *pattern_2colors, uint8_t *pattern_ncolors,
429     const uint8_t *src, const uint8_t *src_mask, unsigned int src_width,
430     unsigned int src_x, unsigned int dst_x, unsigned int x_count,
431     unsigned int src_y, unsigned int dst_y, unsigned int y_count,
432     term_color_t fg, term_color_t bg, int overwrite)
433 {
434 	unsigned int i, bytes;
435 	uint8_t pattern, relevant_bits, mask;
436 
437 	bytes = (src_width + 7) / 8;
438 
439 	for (i = 0; i < y_count; ++i) {
440 		vga_compute_shifted_pattern(src + (src_y + i) * bytes,
441 		    bytes, src_x, x_count, dst_x, &pattern, &relevant_bits);
442 
443 		if (src_mask == NULL) {
444 			/*
445 			 * No src mask. Consider that all wanted bits
446 			 * from the source are "authoritative".
447 			 */
448 			mask = relevant_bits;
449 		} else {
450 			/*
451 			 * There's an src mask. We shift it the same way
452 			 * we shifted the source pattern.
453 			 */
454 			vga_compute_shifted_pattern(
455 			    src_mask + (src_y + i) * bytes,
456 			    bytes, src_x, x_count, dst_x,
457 			    &mask, NULL);
458 
459 			/* Now, only keep the wanted bits among them. */
460 			mask &= relevant_bits;
461 		}
462 
463 		/*
464 		 * Clear bits from the pattern which must be
465 		 * transparent, according to the source mask.
466 		 */
467 		pattern &= mask;
468 
469 		/* Set the bits in the 2-colors array. */
470 		if (overwrite)
471 			pattern_2colors[dst_y + i] &= ~mask;
472 		pattern_2colors[dst_y + i] |= pattern;
473 
474 		if (pattern_ncolors == NULL)
475 			continue;
476 
477 		/*
478 		 * Set the same bits in the n-colors array. This one
479 		 * supports transparency, when a given bit is cleared in
480 		 * all colors.
481 		 */
482 		if (overwrite) {
483 			/*
484 			 * Ensure that the pixels used by this bitmap are
485 			 * cleared in other colors.
486 			 */
487 			for (int j = 0; j < 16; ++j)
488 				pattern_ncolors[(dst_y + i) * 16 + j] &=
489 				    ~mask;
490 		}
491 		pattern_ncolors[(dst_y + i) * 16 + fg] |= pattern;
492 		pattern_ncolors[(dst_y + i) * 16 + bg] |= (~pattern & mask);
493 	}
494 }
495 
496 static void
497 vga_bitblt_pixels_block_2colors(struct vt_device *vd, const uint8_t *masks,
498     term_color_t fg, term_color_t bg,
499     unsigned int x, unsigned int y, unsigned int height)
500 {
501 	unsigned int i, offset;
502 	struct vga_softc *sc;
503 
504 	/*
505 	 * The great advantage of Write Mode 3 is that we just need
506 	 * to load the foreground in the Set/Reset register, load the
507 	 * background color in the latches register (this is done
508 	 * through a write in offscreen memory followed by a read of
509 	 * that data), then write the pattern to video memory. This
510 	 * pattern indicates if the pixel should use the foreground
511 	 * color (bit set) or the background color (bit cleared).
512 	 */
513 
514 	vga_setbg(vd, bg);
515 	vga_setfg(vd, fg);
516 
517 	sc = vd->vd_softc;
518 	offset = (VT_VGA_WIDTH * y + x) / 8;
519 
520 	for (i = 0; i < height; ++i, offset += VT_VGA_WIDTH / 8) {
521 		MEM_WRITE1(sc, offset, masks[i]);
522 	}
523 }
524 
525 static void
526 vga_bitblt_pixels_block_ncolors(struct vt_device *vd, const uint8_t *masks,
527     unsigned int x, unsigned int y, unsigned int height)
528 {
529 	unsigned int i, j, plan, color, offset;
530 	struct vga_softc *sc;
531 	uint8_t mask, plans[height * 4];
532 
533 	sc = vd->vd_softc;
534 
535 	memset(plans, 0, sizeof(plans));
536 
537 	/*
538          * To write a group of pixels using 3 or more colors, we select
539          * Write Mode 0 and write one byte to each plan separately.
540 	 */
541 
542 	/*
543 	 * We first compute each byte: each plan contains one bit of the
544 	 * color code for each of the 8 pixels.
545 	 *
546 	 * For example, if the 8 pixels are like this:
547 	 *     GBBBBBBY
548 	 * where:
549 	 *     G (gray)   = 0b0111
550 	 *     B (black)  = 0b0000
551 	 *     Y (yellow) = 0b0011
552 	 *
553 	 * The corresponding for bytes are:
554 	 *             GBBBBBBY
555 	 *     Plan 0: 10000001 = 0x81
556 	 *     Plan 1: 10000001 = 0x81
557 	 *     Plan 2: 10000000 = 0x80
558 	 *     Plan 3: 00000000 = 0x00
559 	 *             |  |   |
560 	 *             |  |   +-> 0b0011 (Y)
561 	 *             |  +-----> 0b0000 (B)
562 	 *             +--------> 0b0111 (G)
563 	 */
564 
565 	for (i = 0; i < height; ++i) {
566 		for (color = 0; color < 16; ++color) {
567 			mask = masks[i * 16 + color];
568 			if (mask == 0x00)
569 				continue;
570 
571 			for (j = 0; j < 8; ++j) {
572 				if (!((mask >> (7 - j)) & 0x1))
573 					continue;
574 
575 				/* The pixel "j" uses color "color". */
576 				for (plan = 0; plan < 4; ++plan)
577 					plans[i * 4 + plan] |=
578 					    ((color >> plan) & 0x1) << (7 - j);
579 			}
580 		}
581 	}
582 
583 	/*
584 	 * The bytes are ready: we now switch to Write Mode 0 and write
585 	 * all bytes, one plan at a time.
586 	 */
587 	vga_setwmode(vd, 0);
588 
589 	REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_MAP_MASK);
590 	for (plan = 0; plan < 4; ++plan) {
591 		/* Select plan. */
592 		REG_WRITE1(sc, VGA_SEQ_DATA, 1 << plan);
593 
594 		/* Write all bytes for this plan, from Y to Y+height. */
595 		for (i = 0; i < height; ++i) {
596 			offset = (VT_VGA_WIDTH * (y + i) + x) / 8;
597 			MEM_WRITE1(sc, offset, plans[i * 4 + plan]);
598 		}
599 	}
600 }
601 
602 static void
603 vga_bitblt_one_text_pixels_block(struct vt_device *vd,
604     const struct vt_window *vw, unsigned int x, unsigned int y)
605 {
606 	const struct vt_buf *vb;
607 	const struct vt_font *vf;
608 	unsigned int i, col, row, src_x, x_count;
609 	unsigned int used_colors_list[16], used_colors;
610 	uint8_t pattern_2colors[vw->vw_font->vf_height];
611 	uint8_t pattern_ncolors[vw->vw_font->vf_height * 16];
612 	term_char_t c;
613 	term_color_t fg, bg;
614 	const uint8_t *src;
615 
616 	vb = &vw->vw_buf;
617 	vf = vw->vw_font;
618 
619 	/*
620 	 * The current pixels block.
621 	 *
622 	 * We fill it with portions of characters, because both "grids"
623 	 * may not match.
624 	 *
625 	 * i is the index in this pixels block.
626 	 */
627 
628 	i = x;
629 	used_colors = 0;
630 	memset(used_colors_list, 0, sizeof(used_colors_list));
631 	memset(pattern_2colors, 0, sizeof(pattern_2colors));
632 	memset(pattern_ncolors, 0, sizeof(pattern_ncolors));
633 
634 	if (i < vw->vw_draw_area.tr_begin.tp_col) {
635 		/*
636 		 * i is in the margin used to center the text area on
637 		 * the screen.
638 		 */
639 
640 		i = vw->vw_draw_area.tr_begin.tp_col;
641 	}
642 
643 	while (i < x + VT_VGA_PIXELS_BLOCK &&
644 	    i < vw->vw_draw_area.tr_end.tp_col) {
645 		/*
646 		 * Find which character is drawn on this pixel in the
647 		 * pixels block.
648 		 *
649 		 * While here, record what colors it uses.
650 		 */
651 
652 		col = (i - vw->vw_draw_area.tr_begin.tp_col) / vf->vf_width;
653 		row = (y - vw->vw_draw_area.tr_begin.tp_row) / vf->vf_height;
654 
655 		c = VTBUF_GET_FIELD(vb, row, col);
656 		src = vtfont_lookup(vf, c);
657 
658 		vt_determine_colors(c, VTBUF_ISCURSOR(vb, row, col), &fg, &bg);
659 		if ((used_colors_list[fg] & 0x1) != 0x1)
660 			used_colors++;
661 		if ((used_colors_list[bg] & 0x2) != 0x2)
662 			used_colors++;
663 		used_colors_list[fg] |= 0x1;
664 		used_colors_list[bg] |= 0x2;
665 
666 		/*
667 		 * Compute the portion of the character we want to draw,
668 		 * because the pixels block may start in the middle of a
669 		 * character.
670 		 *
671 		 * The first pixel to draw in the character is
672 		 *     the current position -
673 		 *     the start position of the character
674 		 *
675 		 * The last pixel to draw is either
676 		 *     - the last pixel of the character, or
677 		 *     - the pixel of the character matching the end of
678 		 *       the pixels block
679 		 * whichever comes first. This position is then
680 		 * changed to be relative to the start position of the
681 		 * character.
682 		 */
683 
684 		src_x = i -
685 		    (col * vf->vf_width + vw->vw_draw_area.tr_begin.tp_col);
686 		x_count = min(min(
687 		    (col + 1) * vf->vf_width +
688 		    vw->vw_draw_area.tr_begin.tp_col,
689 		    x + VT_VGA_PIXELS_BLOCK),
690 		    vw->vw_draw_area.tr_end.tp_col);
691 		x_count -= col * vf->vf_width +
692 		    vw->vw_draw_area.tr_begin.tp_col;
693 		x_count -= src_x;
694 
695 		/* Copy a portion of the character. */
696 		vga_copy_bitmap_portion(pattern_2colors, pattern_ncolors,
697 		    src, NULL, vf->vf_width,
698 		    src_x, i % VT_VGA_PIXELS_BLOCK, x_count,
699 		    0, 0, vf->vf_height, fg, bg, 0);
700 
701 		/* We move to the next portion. */
702 		i += x_count;
703 	}
704 
705 #ifndef SC_NO_CUTPASTE
706 	/*
707 	 * Copy the mouse pointer bitmap if it's over the current pixels
708 	 * block.
709 	 *
710 	 * We use the saved cursor position (saved in vt_flush()), because
711 	 * the current position could be different than the one used
712 	 * to mark the area dirty.
713 	 */
714 	term_rect_t drawn_area;
715 
716 	drawn_area.tr_begin.tp_col = x;
717 	drawn_area.tr_begin.tp_row = y;
718 	drawn_area.tr_end.tp_col = x + VT_VGA_PIXELS_BLOCK;
719 	drawn_area.tr_end.tp_row = y + vf->vf_height;
720 	if (vd->vd_mshown && vt_is_cursor_in_area(vd, &drawn_area)) {
721 		struct vt_mouse_cursor *cursor;
722 		unsigned int mx, my;
723 		unsigned int dst_x, src_y, dst_y, y_count;
724 
725 		cursor = vd->vd_mcursor;
726 		mx = vd->vd_mx_drawn + vw->vw_draw_area.tr_begin.tp_col;
727 		my = vd->vd_my_drawn + vw->vw_draw_area.tr_begin.tp_row;
728 
729 		/* Compute the portion of the cursor we want to copy. */
730 		src_x = x > mx ? x - mx : 0;
731 		dst_x = mx > x ? mx - x : 0;
732 		x_count = min(min(min(
733 		    cursor->width - src_x,
734 		    x + VT_VGA_PIXELS_BLOCK - mx),
735 		    vw->vw_draw_area.tr_end.tp_col - mx),
736 		    VT_VGA_PIXELS_BLOCK);
737 
738 		/*
739 		 * The cursor isn't aligned on the Y-axis with
740 		 * characters, so we need to compute the vertical
741 		 * start/count.
742 		 */
743 		src_y = y > my ? y - my : 0;
744 		dst_y = my > y ? my - y : 0;
745 		y_count = min(
746 		    min(cursor->height - src_y, y + vf->vf_height - my),
747 		    vf->vf_height);
748 
749 		/* Copy the cursor portion. */
750 		vga_copy_bitmap_portion(pattern_2colors, pattern_ncolors,
751 		    cursor->map, cursor->mask, cursor->width,
752 		    src_x, dst_x, x_count, src_y, dst_y, y_count,
753 		    vd->vd_mcursor_fg, vd->vd_mcursor_bg, 1);
754 
755 		if ((used_colors_list[vd->vd_mcursor_fg] & 0x1) != 0x1)
756 			used_colors++;
757 		if ((used_colors_list[vd->vd_mcursor_bg] & 0x2) != 0x2)
758 			used_colors++;
759 	}
760 #endif
761 
762 	/*
763 	 * The pixels block is completed, we can now draw it on the
764 	 * screen.
765 	 */
766 	if (used_colors == 2)
767 		vga_bitblt_pixels_block_2colors(vd, pattern_2colors, fg, bg,
768 		    x, y, vf->vf_height);
769 	else
770 		vga_bitblt_pixels_block_ncolors(vd, pattern_ncolors,
771 		    x, y, vf->vf_height);
772 }
773 
774 static void
775 vga_bitblt_text_gfxmode(struct vt_device *vd, const struct vt_window *vw,
776     const term_rect_t *area)
777 {
778 	const struct vt_font *vf;
779 	unsigned int col, row;
780 	unsigned int x1, y1, x2, y2, x, y;
781 
782 	vf = vw->vw_font;
783 
784 	/*
785 	 * Compute the top-left pixel position aligned with the video
786 	 * adapter pixels block size.
787 	 *
788 	 * This is calculated from the top-left column of te dirty area:
789 	 *
790 	 *     1. Compute the top-left pixel of the character:
791 	 *        col * font width + x offset
792 	 *
793 	 *        NOTE: x offset is used to center the text area on the
794 	 *        screen. It's expressed in pixels, not in characters
795 	 *        col/row!
796 	 *
797 	 *     2. Find the pixel further on the left marking the start of
798 	 *        an aligned pixels block (eg. chunk of 8 pixels):
799 	 *        character's x / blocksize * blocksize
800 	 *
801 	 *        The division, being made on integers, achieves the
802 	 *        alignment.
803 	 *
804 	 * For the Y-axis, we need to compute the character's y
805 	 * coordinate, but we don't need to align it.
806 	 */
807 
808 	col = area->tr_begin.tp_col;
809 	row = area->tr_begin.tp_row;
810 	x1 = (int)((col * vf->vf_width + vw->vw_draw_area.tr_begin.tp_col)
811 	     / VT_VGA_PIXELS_BLOCK)
812 	    * VT_VGA_PIXELS_BLOCK;
813 	y1 = row * vf->vf_height + vw->vw_draw_area.tr_begin.tp_row;
814 
815 	/*
816 	 * Compute the bottom right pixel position, again, aligned with
817 	 * the pixels block size.
818 	 *
819 	 * The same rules apply, we just add 1 to base the computation
820 	 * on the "right border" of the dirty area.
821 	 */
822 
823 	col = area->tr_end.tp_col;
824 	row = area->tr_end.tp_row;
825 	x2 = (int)((col * vf->vf_width + vw->vw_draw_area.tr_begin.tp_col
826 	      + VT_VGA_PIXELS_BLOCK - 1)
827 	     / VT_VGA_PIXELS_BLOCK)
828 	    * VT_VGA_PIXELS_BLOCK;
829 	y2 = row * vf->vf_height + vw->vw_draw_area.tr_begin.tp_row;
830 
831 	/* Clip the area to the screen size. */
832 	x2 = min(x2, vw->vw_draw_area.tr_end.tp_col);
833 	y2 = min(y2, vw->vw_draw_area.tr_end.tp_row);
834 
835 	/*
836 	 * Now, we take care of N pixels line at a time (the first for
837 	 * loop, N = font height), and for these lines, draw one pixels
838 	 * block at a time (the second for loop), not a character at a
839 	 * time.
840 	 *
841 	 * Therefore, on the X-axis, characters my be drawn partially if
842 	 * they are not aligned on 8-pixels boundary.
843 	 *
844 	 * However, the operation is repeated for the full height of the
845 	 * font before moving to the next character, because it allows
846 	 * to keep the color settings and write mode, before perhaps
847 	 * changing them with the next one.
848 	 */
849 
850 	for (y = y1; y < y2; y += vf->vf_height) {
851 		for (x = x1; x < x2; x += VT_VGA_PIXELS_BLOCK) {
852 			vga_bitblt_one_text_pixels_block(vd, vw, x, y);
853 		}
854 	}
855 }
856 
857 static void
858 vga_bitblt_text_txtmode(struct vt_device *vd, const struct vt_window *vw,
859     const term_rect_t *area)
860 {
861 	struct vga_softc *sc;
862 	const struct vt_buf *vb;
863 	unsigned int col, row;
864 	term_char_t c;
865 	term_color_t fg, bg;
866 	uint8_t ch, attr;
867 
868 	sc = vd->vd_softc;
869 	vb = &vw->vw_buf;
870 
871 	for (row = area->tr_begin.tp_row; row < area->tr_end.tp_row; ++row) {
872 		for (col = area->tr_begin.tp_col;
873 		    col < area->tr_end.tp_col;
874 		    ++col) {
875 			/*
876 			 * Get next character and its associated fg/bg
877 			 * colors.
878 			 */
879 			c = VTBUF_GET_FIELD(vb, row, col);
880 			vt_determine_colors(c, VTBUF_ISCURSOR(vb, row, col),
881 			    &fg, &bg);
882 
883 			/*
884 			 * Convert character to CP437, which is the
885 			 * character set used by the VGA hardware by
886 			 * default.
887 			 */
888 			ch = vga_get_cp437(TCHAR_CHARACTER(c));
889 
890 			/* Convert colors to VGA attributes. */
891 			attr = bg << 4 | fg;
892 
893 			MEM_WRITE1(sc, 0x18000 + (row * 80 + col) * 2 + 0,
894 			    ch);
895 			MEM_WRITE1(sc, 0x18000 + (row * 80 + col) * 2 + 1,
896 			    attr);
897 		}
898 	}
899 }
900 
901 static void
902 vga_bitblt_text(struct vt_device *vd, const struct vt_window *vw,
903     const term_rect_t *area)
904 {
905 
906 	if (!(vd->vd_flags & VDF_TEXTMODE)) {
907 		vga_bitblt_text_gfxmode(vd, vw, area);
908 	} else {
909 		vga_bitblt_text_txtmode(vd, vw, area);
910 	}
911 }
912 
913 static void
914 vga_bitblt_bitmap(struct vt_device *vd, const struct vt_window *vw,
915     const uint8_t *pattern, const uint8_t *mask,
916     unsigned int width, unsigned int height,
917     unsigned int x, unsigned int y, term_color_t fg, term_color_t bg)
918 {
919 	unsigned int x1, y1, x2, y2, i, j, src_x, dst_x, x_count;
920 	uint8_t pattern_2colors;
921 
922 	/* Align coordinates with the 8-pxels grid. */
923 	x1 = x / VT_VGA_PIXELS_BLOCK * VT_VGA_PIXELS_BLOCK;
924 	y1 = y;
925 
926 	x2 = (x + width + VT_VGA_PIXELS_BLOCK - 1) /
927 	    VT_VGA_PIXELS_BLOCK * VT_VGA_PIXELS_BLOCK;
928 	y2 = y + height;
929 	x2 = min(x2, vd->vd_width - 1);
930 	y2 = min(y2, vd->vd_height - 1);
931 
932 	for (j = y1; j < y2; ++j) {
933 		src_x = 0;
934 		dst_x = x - x1;
935 		x_count = VT_VGA_PIXELS_BLOCK - dst_x;
936 
937 		for (i = x1; i < x2; i += VT_VGA_PIXELS_BLOCK) {
938 			pattern_2colors = 0;
939 
940 			vga_copy_bitmap_portion(
941 			    &pattern_2colors, NULL,
942 			    pattern, mask, width,
943 			    src_x, dst_x, x_count,
944 			    j - y1, 0, 1, fg, bg, 0);
945 
946 			vga_bitblt_pixels_block_2colors(vd,
947 			    &pattern_2colors, fg, bg,
948 			    i, j, 1);
949 
950 			src_x += x_count;
951 			dst_x = (dst_x + x_count) % VT_VGA_PIXELS_BLOCK;
952 			x_count = min(width - src_x, VT_VGA_PIXELS_BLOCK);
953 		}
954 	}
955 }
956 
957 static void
958 vga_initialize_graphics(struct vt_device *vd)
959 {
960 	struct vga_softc *sc = vd->vd_softc;
961 
962 	/* Clock select. */
963 	REG_WRITE1(sc, VGA_GEN_MISC_OUTPUT_W, VGA_GEN_MO_VSP | VGA_GEN_MO_HSP |
964 	    VGA_GEN_MO_PB | VGA_GEN_MO_ER | VGA_GEN_MO_IOA);
965 	/* Set sequencer clocking and memory mode. */
966 	REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_CLOCKING_MODE);
967 	REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_CM_89);
968 	REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_MEMORY_MODE);
969 	REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_MM_OE | VGA_SEQ_MM_EM);
970 
971 	/* Set the graphics controller in graphics mode. */
972 	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_MISCELLANEOUS);
973 	REG_WRITE1(sc, VGA_GC_DATA, 0x04 + VGA_GC_MISC_GA);
974 	/* Program the CRT controller. */
975 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_HORIZ_TOTAL);
976 	REG_WRITE1(sc, VGA_CRTC_DATA, 0x5f);			/* 760 */
977 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_HORIZ_DISP_END);
978 	REG_WRITE1(sc, VGA_CRTC_DATA, 0x4f);			/* 640 - 8 */
979 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_START_HORIZ_BLANK);
980 	REG_WRITE1(sc, VGA_CRTC_DATA, 0x50);			/* 640 */
981 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_END_HORIZ_BLANK);
982 	REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_EHB_CR + 2);
983 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_START_HORIZ_RETRACE);
984 	REG_WRITE1(sc, VGA_CRTC_DATA, 0x54);			/* 672 */
985 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_END_HORIZ_RETRACE);
986 	REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_EHR_EHB + 0);
987 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_VERT_TOTAL);
988 	REG_WRITE1(sc, VGA_CRTC_DATA, 0x0b);			/* 523 */
989 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_OVERFLOW);
990 	REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_OF_VT9 | VGA_CRTC_OF_LC8 |
991 	    VGA_CRTC_OF_VBS8 | VGA_CRTC_OF_VRS8 | VGA_CRTC_OF_VDE8);
992 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_MAX_SCAN_LINE);
993 	REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_MSL_LC9);
994 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_VERT_RETRACE_START);
995 	REG_WRITE1(sc, VGA_CRTC_DATA, 0xea);			/* 480 + 10 */
996 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_VERT_RETRACE_END);
997 	REG_WRITE1(sc, VGA_CRTC_DATA, 0x0c);
998 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_VERT_DISPLAY_END);
999 	REG_WRITE1(sc, VGA_CRTC_DATA, 0xdf);			/* 480 - 1*/
1000 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_OFFSET);
1001 	REG_WRITE1(sc, VGA_CRTC_DATA, 0x28);
1002 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_START_VERT_BLANK);
1003 	REG_WRITE1(sc, VGA_CRTC_DATA, 0xe7);			/* 480 + 7 */
1004 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_END_VERT_BLANK);
1005 	REG_WRITE1(sc, VGA_CRTC_DATA, 0x04);
1006 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_MODE_CONTROL);
1007 	REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_MC_WB | VGA_CRTC_MC_AW |
1008 	    VGA_CRTC_MC_SRS | VGA_CRTC_MC_CMS);
1009 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_LINE_COMPARE);
1010 	REG_WRITE1(sc, VGA_CRTC_DATA, 0xff);			/* 480 + 31 */
1011 
1012 	REG_WRITE1(sc, VGA_GEN_FEATURE_CTRL_W, 0);
1013 
1014 	REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_MAP_MASK);
1015 	REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_MM_EM3 | VGA_SEQ_MM_EM2 |
1016 	    VGA_SEQ_MM_EM1 | VGA_SEQ_MM_EM0);
1017 	REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_CHAR_MAP_SELECT);
1018 	REG_WRITE1(sc, VGA_SEQ_DATA, 0);
1019 
1020 	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_SET_RESET);
1021 	REG_WRITE1(sc, VGA_GC_DATA, 0);
1022 	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_ENABLE_SET_RESET);
1023 	REG_WRITE1(sc, VGA_GC_DATA, 0x0f);
1024 	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_COLOR_COMPARE);
1025 	REG_WRITE1(sc, VGA_GC_DATA, 0);
1026 	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_DATA_ROTATE);
1027 	REG_WRITE1(sc, VGA_GC_DATA, 0);
1028 	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_READ_MAP_SELECT);
1029 	REG_WRITE1(sc, VGA_GC_DATA, 0);
1030 	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_MODE);
1031 	REG_WRITE1(sc, VGA_GC_DATA, 0);
1032 	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_COLOR_DONT_CARE);
1033 	REG_WRITE1(sc, VGA_GC_DATA, 0x0f);
1034 	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_BIT_MASK);
1035 	REG_WRITE1(sc, VGA_GC_DATA, 0xff);
1036 }
1037 
1038 static int
1039 vga_initialize(struct vt_device *vd, int textmode)
1040 {
1041 	struct vga_softc *sc = vd->vd_softc;
1042 	uint8_t x;
1043 	int timeout;
1044 
1045 	/* Make sure the VGA adapter is not in monochrome emulation mode. */
1046 	x = REG_READ1(sc, VGA_GEN_MISC_OUTPUT_R);
1047 	REG_WRITE1(sc, VGA_GEN_MISC_OUTPUT_W, x | VGA_GEN_MO_IOA);
1048 
1049 	/* Unprotect CRTC registers 0-7. */
1050 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_VERT_RETRACE_END);
1051 	x = REG_READ1(sc, VGA_CRTC_DATA);
1052 	REG_WRITE1(sc, VGA_CRTC_DATA, x & ~VGA_CRTC_VRE_PR);
1053 
1054 	/*
1055 	 * Wait for the vertical retrace.
1056 	 * NOTE: this code reads the VGA_GEN_INPUT_STAT_1 register, which has
1057 	 * the side-effect of clearing the internal flip-flip of the attribute
1058 	 * controller's write register. This means that because this code is
1059 	 * here, we know for sure that the first write to the attribute
1060 	 * controller will be a write to the address register. Removing this
1061 	 * code therefore also removes that guarantee and appropriate measures
1062 	 * need to be taken.
1063 	 */
1064 	timeout = 10000;
1065 	do {
1066 		DELAY(10);
1067 		x = REG_READ1(sc, VGA_GEN_INPUT_STAT_1);
1068 		x &= VGA_GEN_IS1_VR | VGA_GEN_IS1_DE;
1069 	} while (x != (VGA_GEN_IS1_VR | VGA_GEN_IS1_DE) && --timeout != 0);
1070 	if (timeout == 0) {
1071 		printf("Timeout initializing vt_vga\n");
1072 		return (ENXIO);
1073 	}
1074 
1075 	/* Now, disable the sync. signals. */
1076 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_MODE_CONTROL);
1077 	x = REG_READ1(sc, VGA_CRTC_DATA);
1078 	REG_WRITE1(sc, VGA_CRTC_DATA, x & ~VGA_CRTC_MC_HR);
1079 
1080 	/* Asynchronous sequencer reset. */
1081 	REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_RESET);
1082 	REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_RST_SR);
1083 
1084 	if (!textmode)
1085 		vga_initialize_graphics(vd);
1086 
1087 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_PRESET_ROW_SCAN);
1088 	REG_WRITE1(sc, VGA_CRTC_DATA, 0);
1089 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_CURSOR_START);
1090 	REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_CS_COO);
1091 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_CURSOR_END);
1092 	REG_WRITE1(sc, VGA_CRTC_DATA, 0);
1093 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_START_ADDR_HIGH);
1094 	REG_WRITE1(sc, VGA_CRTC_DATA, 0);
1095 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_START_ADDR_LOW);
1096 	REG_WRITE1(sc, VGA_CRTC_DATA, 0);
1097 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_CURSOR_LOC_HIGH);
1098 	REG_WRITE1(sc, VGA_CRTC_DATA, 0);
1099 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_CURSOR_LOC_LOW);
1100 	REG_WRITE1(sc, VGA_CRTC_DATA, 0x59);
1101 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_UNDERLINE_LOC);
1102 	REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_UL_UL);
1103 
1104 	if (textmode) {
1105 		/* Set the attribute controller to blink disable. */
1106 		REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_MODE_CONTROL);
1107 		REG_WRITE1(sc, VGA_AC_WRITE, 0);
1108 	} else {
1109 		/* Set the attribute controller in graphics mode. */
1110 		REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_MODE_CONTROL);
1111 		REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_MC_GA);
1112 		REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_HORIZ_PIXEL_PANNING);
1113 		REG_WRITE1(sc, VGA_AC_WRITE, 0);
1114 	}
1115 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(0));
1116 	REG_WRITE1(sc, VGA_AC_WRITE, 0);
1117 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(1));
1118 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_R);
1119 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(2));
1120 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_G);
1121 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(3));
1122 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SG | VGA_AC_PAL_R);
1123 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(4));
1124 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_B);
1125 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(5));
1126 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_R | VGA_AC_PAL_B);
1127 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(6));
1128 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_G | VGA_AC_PAL_B);
1129 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(7));
1130 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_R | VGA_AC_PAL_G | VGA_AC_PAL_B);
1131 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(8));
1132 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
1133 	    VGA_AC_PAL_SB);
1134 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(9));
1135 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
1136 	    VGA_AC_PAL_SB | VGA_AC_PAL_R);
1137 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(10));
1138 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
1139 	    VGA_AC_PAL_SB | VGA_AC_PAL_G);
1140 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(11));
1141 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
1142 	    VGA_AC_PAL_SB | VGA_AC_PAL_R | VGA_AC_PAL_G);
1143 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(12));
1144 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
1145 	    VGA_AC_PAL_SB | VGA_AC_PAL_B);
1146 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(13));
1147 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
1148 	    VGA_AC_PAL_SB | VGA_AC_PAL_R | VGA_AC_PAL_B);
1149 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(14));
1150 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
1151 	    VGA_AC_PAL_SB | VGA_AC_PAL_G | VGA_AC_PAL_B);
1152 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(15));
1153 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
1154 	    VGA_AC_PAL_SB | VGA_AC_PAL_R | VGA_AC_PAL_G | VGA_AC_PAL_B);
1155 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_OVERSCAN_COLOR);
1156 	REG_WRITE1(sc, VGA_AC_WRITE, 0);
1157 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_COLOR_PLANE_ENABLE);
1158 	REG_WRITE1(sc, VGA_AC_WRITE, 0x0f);
1159 	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_COLOR_SELECT);
1160 	REG_WRITE1(sc, VGA_AC_WRITE, 0);
1161 
1162 	if (!textmode) {
1163 		u_int ofs;
1164 
1165 		/*
1166 		 * Done.  Clear the frame buffer.  All bit planes are
1167 		 * enabled, so a single-paged loop should clear all
1168 		 * planes.
1169 		 */
1170 		for (ofs = 0; ofs < VT_VGA_MEMSIZE; ofs++) {
1171 			MEM_WRITE1(sc, ofs, 0);
1172 		}
1173 	}
1174 
1175 	/* Re-enable the sequencer. */
1176 	REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_RESET);
1177 	REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_RST_SR | VGA_SEQ_RST_NAR);
1178 	/* Re-enable the sync signals. */
1179 	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_MODE_CONTROL);
1180 	x = REG_READ1(sc, VGA_CRTC_DATA);
1181 	REG_WRITE1(sc, VGA_CRTC_DATA, x | VGA_CRTC_MC_HR);
1182 
1183 	if (!textmode) {
1184 		/* Switch to write mode 3, because we'll mainly do bitblt. */
1185 		REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_MODE);
1186 		REG_WRITE1(sc, VGA_GC_DATA, 3);
1187 		sc->vga_wmode = 3;
1188 
1189 		/*
1190 		 * In Write Mode 3, Enable Set/Reset is ignored, but we
1191 		 * use Write Mode 0 to write a group of 8 pixels using
1192 		 * 3 or more colors. In this case, we want to disable
1193 		 * Set/Reset: set Enable Set/Reset to 0.
1194 		 */
1195 		REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_ENABLE_SET_RESET);
1196 		REG_WRITE1(sc, VGA_GC_DATA, 0x00);
1197 
1198 		/*
1199 		 * Clear the colors we think are loaded into Set/Reset or
1200 		 * the latches.
1201 		 */
1202 		sc->vga_curfg = sc->vga_curbg = 0xff;
1203 	}
1204 
1205 	return (0);
1206 }
1207 
1208 static int
1209 vga_probe(struct vt_device *vd)
1210 {
1211 
1212 	return (CN_INTERNAL);
1213 }
1214 
1215 static int
1216 vga_init(struct vt_device *vd)
1217 {
1218 	struct vga_softc *sc;
1219 	int textmode;
1220 
1221 	if (vd->vd_softc == NULL)
1222 		vd->vd_softc = (void *)&vga_conssoftc;
1223 	sc = vd->vd_softc;
1224 	textmode = 0;
1225 
1226 	if (vd->vd_flags & VDF_DOWNGRADE && vd->vd_video_dev != NULL)
1227 		vga_pci_repost(vd->vd_video_dev);
1228 
1229 #if defined(__amd64__) || defined(__i386__)
1230 	sc->vga_fb_tag = X86_BUS_SPACE_MEM;
1231 	sc->vga_fb_handle = KERNBASE + VGA_MEM_BASE;
1232 	sc->vga_reg_tag = X86_BUS_SPACE_IO;
1233 	sc->vga_reg_handle = VGA_REG_BASE;
1234 #else
1235 # error "Architecture not yet supported!"
1236 #endif
1237 
1238 	TUNABLE_INT_FETCH("hw.vga.textmode", &textmode);
1239 	if (textmode) {
1240 		vd->vd_flags |= VDF_TEXTMODE;
1241 		vd->vd_width = 80;
1242 		vd->vd_height = 25;
1243 	} else {
1244 		vd->vd_width = VT_VGA_WIDTH;
1245 		vd->vd_height = VT_VGA_HEIGHT;
1246 	}
1247 	if (vga_initialize(vd, textmode) != 0)
1248 		return (CN_DEAD);
1249 	sc->vga_enabled = true;
1250 
1251 	return (CN_INTERNAL);
1252 }
1253 
1254 static void
1255 vga_postswitch(struct vt_device *vd)
1256 {
1257 
1258 	/* Reinit VGA mode, to restore view after app which change mode. */
1259 	vga_initialize(vd, (vd->vd_flags & VDF_TEXTMODE));
1260 	/* Ask vt(9) to update chars on visible area. */
1261 	vd->vd_flags |= VDF_INVALID;
1262 }
1263 
1264 /* Dummy NewBus functions to reserve the resources used by the vt_vga driver */
1265 static void
1266 vtvga_identify(driver_t *driver, device_t parent)
1267 {
1268 
1269 	if (!vga_conssoftc.vga_enabled)
1270 		return;
1271 
1272 	if (BUS_ADD_CHILD(parent, 0, driver->name, 0) == NULL)
1273 		panic("Unable to attach vt_vga console");
1274 }
1275 
1276 static int
1277 vtvga_probe(device_t dev)
1278 {
1279 
1280 	device_set_desc(dev, "VT VGA driver");
1281 
1282 	return (BUS_PROBE_NOWILDCARD);
1283 }
1284 
1285 static int
1286 vtvga_attach(device_t dev)
1287 {
1288 	struct resource *pseudo_phys_res;
1289 	int res_id;
1290 
1291 	res_id = 0;
1292 	pseudo_phys_res = bus_alloc_resource(dev, SYS_RES_MEMORY,
1293 	    &res_id, VGA_MEM_BASE, VGA_MEM_BASE + VGA_MEM_SIZE - 1,
1294 	    VGA_MEM_SIZE, RF_ACTIVE);
1295 	if (pseudo_phys_res == NULL)
1296 		panic("Unable to reserve vt_vga memory");
1297 	return (0);
1298 }
1299 
1300 /*-------------------- Private Device Attachment Data  -----------------------*/
1301 static device_method_t vtvga_methods[] = {
1302 	/* Device interface */
1303 	DEVMETHOD(device_identify,	vtvga_identify),
1304 	DEVMETHOD(device_probe,         vtvga_probe),
1305 	DEVMETHOD(device_attach,        vtvga_attach),
1306 
1307 	DEVMETHOD_END
1308 };
1309 
1310 DEFINE_CLASS_0(vtvga, vtvga_driver, vtvga_methods, 0);
1311 devclass_t vtvga_devclass;
1312 
1313 DRIVER_MODULE(vtvga, nexus, vtvga_driver, vtvga_devclass, NULL, NULL);
1314