1Zstandard Compression Format 2============================ 3 4### Notices 5 6Copyright (c) 2016-present Yann Collet, Facebook, Inc. 7 8Permission is granted to copy and distribute this document 9for any purpose and without charge, 10including translations into other languages 11and incorporation into compilations, 12provided that the copyright notice and this notice are preserved, 13and that any substantive changes or deletions from the original 14are clearly marked. 15Distribution of this document is unlimited. 16 17### Version 18 190.3.1 (25/10/18) 20 21 22Introduction 23------------ 24 25The purpose of this document is to define a lossless compressed data format, 26that is independent of CPU type, operating system, 27file system and character set, suitable for 28file compression, pipe and streaming compression, 29using the [Zstandard algorithm](http://www.zstandard.org). 30The text of the specification assumes a basic background in programming 31at the level of bits and other primitive data representations. 32 33The data can be produced or consumed, 34even for an arbitrarily long sequentially presented input data stream, 35using only an a priori bounded amount of intermediate storage, 36and hence can be used in data communications. 37The format uses the Zstandard compression method, 38and optional [xxHash-64 checksum method](http://www.xxhash.org), 39for detection of data corruption. 40 41The data format defined by this specification 42does not attempt to allow random access to compressed data. 43 44Unless otherwise indicated below, 45a compliant compressor must produce data sets 46that conform to the specifications presented here. 47It doesn’t need to support all options though. 48 49A compliant decompressor must be able to decompress 50at least one working set of parameters 51that conforms to the specifications presented here. 52It may also ignore informative fields, such as checksum. 53Whenever it does not support a parameter defined in the compressed stream, 54it must produce a non-ambiguous error code and associated error message 55explaining which parameter is unsupported. 56 57This specification is intended for use by implementers of software 58to compress data into Zstandard format and/or decompress data from Zstandard format. 59The Zstandard format is supported by an open source reference implementation, 60written in portable C, and available at : https://github.com/facebook/zstd . 61 62 63### Overall conventions 64In this document: 65- square brackets i.e. `[` and `]` are used to indicate optional fields or parameters. 66- the naming convention for identifiers is `Mixed_Case_With_Underscores` 67 68### Definitions 69Content compressed by Zstandard is transformed into a Zstandard __frame__. 70Multiple frames can be appended into a single file or stream. 71A frame is completely independent, has a defined beginning and end, 72and a set of parameters which tells the decoder how to decompress it. 73 74A frame encapsulates one or multiple __blocks__. 75Each block contains arbitrary content, which is described by its header, 76and has a guaranteed maximum content size, which depends on frame parameters. 77Unlike frames, each block depends on previous blocks for proper decoding. 78However, each block can be decompressed without waiting for its successor, 79allowing streaming operations. 80 81Overview 82--------- 83- [Frames](#frames) 84 - [Zstandard frames](#zstandard-frames) 85 - [Blocks](#blocks) 86 - [Literals Section](#literals-section) 87 - [Sequences Section](#sequences-section) 88 - [Sequence Execution](#sequence-execution) 89 - [Skippable frames](#skippable-frames) 90- [Entropy Encoding](#entropy-encoding) 91 - [FSE](#fse) 92 - [Huffman Coding](#huffman-coding) 93- [Dictionary Format](#dictionary-format) 94 95Frames 96------ 97Zstandard compressed data is made of one or more __frames__. 98Each frame is independent and can be decompressed independently of other frames. 99The decompressed content of multiple concatenated frames is the concatenation of 100each frame decompressed content. 101 102There are two frame formats defined by Zstandard: 103 Zstandard frames and Skippable frames. 104Zstandard frames contain compressed data, while 105skippable frames contain custom user metadata. 106 107## Zstandard frames 108The structure of a single Zstandard frame is following: 109 110| `Magic_Number` | `Frame_Header` |`Data_Block`| [More data blocks] | [`Content_Checksum`] | 111|:--------------:|:--------------:|:----------:| ------------------ |:--------------------:| 112| 4 bytes | 2-14 bytes | n bytes | | 0-4 bytes | 113 114__`Magic_Number`__ 115 1164 Bytes, __little-endian__ format. 117Value : 0xFD2FB528 118Note: This value was selected to be less probable to find at the beginning of some random file. 119It avoids trivial patterns (0x00, 0xFF, repeated bytes, increasing bytes, etc.), 120contains byte values outside of ASCII range, 121and doesn't map into UTF8 space. 122It reduces the chances that a text file represent this value by accident. 123 124__`Frame_Header`__ 125 1262 to 14 Bytes, detailed in [`Frame_Header`](#frame_header). 127 128__`Data_Block`__ 129 130Detailed in [`Blocks`](#blocks). 131That’s where compressed data is stored. 132 133__`Content_Checksum`__ 134 135An optional 32-bit checksum, only present if `Content_Checksum_flag` is set. 136The content checksum is the result 137of [xxh64() hash function](http://www.xxhash.org) 138digesting the original (decoded) data as input, and a seed of zero. 139The low 4 bytes of the checksum are stored in __little-endian__ format. 140 141### `Frame_Header` 142 143The `Frame_Header` has a variable size, with a minimum of 2 bytes, 144and up to 14 bytes depending on optional parameters. 145The structure of `Frame_Header` is following: 146 147| `Frame_Header_Descriptor` | [`Window_Descriptor`] | [`Dictionary_ID`] | [`Frame_Content_Size`] | 148| ------------------------- | --------------------- | ----------------- | ---------------------- | 149| 1 byte | 0-1 byte | 0-4 bytes | 0-8 bytes | 150 151#### `Frame_Header_Descriptor` 152 153The first header's byte is called the `Frame_Header_Descriptor`. 154It describes which other fields are present. 155Decoding this byte is enough to tell the size of `Frame_Header`. 156 157| Bit number | Field name | 158| ---------- | ---------- | 159| 7-6 | `Frame_Content_Size_flag` | 160| 5 | `Single_Segment_flag` | 161| 4 | `Unused_bit` | 162| 3 | `Reserved_bit` | 163| 2 | `Content_Checksum_flag` | 164| 1-0 | `Dictionary_ID_flag` | 165 166In this table, bit 7 is the highest bit, while bit 0 is the lowest one. 167 168__`Frame_Content_Size_flag`__ 169 170This is a 2-bits flag (`= Frame_Header_Descriptor >> 6`), 171specifying if `Frame_Content_Size` (the decompressed data size) 172is provided within the header. 173`Flag_Value` provides `FCS_Field_Size`, 174which is the number of bytes used by `Frame_Content_Size` 175according to the following table: 176 177| `Flag_Value` | 0 | 1 | 2 | 3 | 178| -------------- | ------ | --- | --- | --- | 179|`FCS_Field_Size`| 0 or 1 | 2 | 4 | 8 | 180 181When `Flag_Value` is `0`, `FCS_Field_Size` depends on `Single_Segment_flag` : 182if `Single_Segment_flag` is set, `FCS_Field_Size` is 1. 183Otherwise, `FCS_Field_Size` is 0 : `Frame_Content_Size` is not provided. 184 185__`Single_Segment_flag`__ 186 187If this flag is set, 188data must be regenerated within a single continuous memory segment. 189 190In this case, `Window_Descriptor` byte is skipped, 191but `Frame_Content_Size` is necessarily present. 192As a consequence, the decoder must allocate a memory segment 193of size equal or larger than `Frame_Content_Size`. 194 195In order to preserve the decoder from unreasonable memory requirements, 196a decoder is allowed to reject a compressed frame 197which requests a memory size beyond decoder's authorized range. 198 199For broader compatibility, decoders are recommended to support 200memory sizes of at least 8 MB. 201This is only a recommendation, 202each decoder is free to support higher or lower limits, 203depending on local limitations. 204 205__`Unused_bit`__ 206 207A decoder compliant with this specification version shall not interpret this bit. 208It might be used in any future version, 209to signal a property which is transparent to properly decode the frame. 210An encoder compliant with this specification version must set this bit to zero. 211 212__`Reserved_bit`__ 213 214This bit is reserved for some future feature. 215Its value _must be zero_. 216A decoder compliant with this specification version must ensure it is not set. 217This bit may be used in a future revision, 218to signal a feature that must be interpreted to decode the frame correctly. 219 220__`Content_Checksum_flag`__ 221 222If this flag is set, a 32-bits `Content_Checksum` will be present at frame's end. 223See `Content_Checksum` paragraph. 224 225__`Dictionary_ID_flag`__ 226 227This is a 2-bits flag (`= FHD & 3`), 228telling if a dictionary ID is provided within the header. 229It also specifies the size of this field as `DID_Field_Size`. 230 231|`Flag_Value` | 0 | 1 | 2 | 3 | 232| -------------- | --- | --- | --- | --- | 233|`DID_Field_Size`| 0 | 1 | 2 | 4 | 234 235#### `Window_Descriptor` 236 237Provides guarantees on minimum memory buffer required to decompress a frame. 238This information is important for decoders to allocate enough memory. 239 240The `Window_Descriptor` byte is optional. 241When `Single_Segment_flag` is set, `Window_Descriptor` is not present. 242In this case, `Window_Size` is `Frame_Content_Size`, 243which can be any value from 0 to 2^64-1 bytes (16 ExaBytes). 244 245| Bit numbers | 7-3 | 2-0 | 246| ----------- | ---------- | ---------- | 247| Field name | `Exponent` | `Mantissa` | 248 249The minimum memory buffer size is called `Window_Size`. 250It is described by the following formulas : 251``` 252windowLog = 10 + Exponent; 253windowBase = 1 << windowLog; 254windowAdd = (windowBase / 8) * Mantissa; 255Window_Size = windowBase + windowAdd; 256``` 257The minimum `Window_Size` is 1 KB. 258The maximum `Window_Size` is `(1<<41) + 7*(1<<38)` bytes, which is 3.75 TB. 259 260In general, larger `Window_Size` tend to improve compression ratio, 261but at the cost of memory usage. 262 263To properly decode compressed data, 264a decoder will need to allocate a buffer of at least `Window_Size` bytes. 265 266In order to preserve decoder from unreasonable memory requirements, 267a decoder is allowed to reject a compressed frame 268which requests a memory size beyond decoder's authorized range. 269 270For improved interoperability, 271it's recommended for decoders to support `Window_Size` of up to 8 MB, 272and it's recommended for encoders to not generate frame requiring `Window_Size` larger than 8 MB. 273It's merely a recommendation though, 274decoders are free to support larger or lower limits, 275depending on local limitations. 276 277#### `Dictionary_ID` 278 279This is a variable size field, which contains 280the ID of the dictionary required to properly decode the frame. 281`Dictionary_ID` field is optional. When it's not present, 282it's up to the decoder to know which dictionary to use. 283 284`Dictionary_ID` field size is provided by `DID_Field_Size`. 285`DID_Field_Size` is directly derived from value of `Dictionary_ID_flag`. 2861 byte can represent an ID 0-255. 2872 bytes can represent an ID 0-65535. 2884 bytes can represent an ID 0-4294967295. 289Format is __little-endian__. 290 291It's allowed to represent a small ID (for example `13`) 292with a large 4-bytes dictionary ID, even if it is less efficient. 293 294_Reserved ranges :_ 295Within private environments, any `Dictionary_ID` can be used. 296 297However, for frames and dictionaries distributed in public space, 298`Dictionary_ID` must be attributed carefully. 299Rules for public environment are not yet decided, 300but the following ranges are reserved for some future registrar : 301- low range : `<= 32767` 302- high range : `>= (1 << 31)` 303 304Outside of these ranges, any value of `Dictionary_ID` 305which is both `>= 32768` and `< (1<<31)` can be used freely, 306even in public environment. 307 308 309 310#### `Frame_Content_Size` 311 312This is the original (uncompressed) size. This information is optional. 313`Frame_Content_Size` uses a variable number of bytes, provided by `FCS_Field_Size`. 314`FCS_Field_Size` is provided by the value of `Frame_Content_Size_flag`. 315`FCS_Field_Size` can be equal to 0 (not present), 1, 2, 4 or 8 bytes. 316 317| `FCS_Field_Size` | Range | 318| ---------------- | ---------- | 319| 0 | unknown | 320| 1 | 0 - 255 | 321| 2 | 256 - 65791| 322| 4 | 0 - 2^32-1 | 323| 8 | 0 - 2^64-1 | 324 325`Frame_Content_Size` format is __little-endian__. 326When `FCS_Field_Size` is 1, 4 or 8 bytes, the value is read directly. 327When `FCS_Field_Size` is 2, _the offset of 256 is added_. 328It's allowed to represent a small size (for example `18`) using any compatible variant. 329 330 331Blocks 332------- 333 334After `Magic_Number` and `Frame_Header`, there are some number of blocks. 335Each frame must have at least one block, 336but there is no upper limit on the number of blocks per frame. 337 338The structure of a block is as follows: 339 340| `Block_Header` | `Block_Content` | 341|:--------------:|:---------------:| 342| 3 bytes | n bytes | 343 344`Block_Header` uses 3 bytes, written using __little-endian__ convention. 345It contains 3 fields : 346 347| `Last_Block` | `Block_Type` | `Block_Size` | 348|:------------:|:------------:|:------------:| 349| bit 0 | bits 1-2 | bits 3-23 | 350 351__`Last_Block`__ 352 353The lowest bit signals if this block is the last one. 354The frame will end after this last block. 355It may be followed by an optional `Content_Checksum` 356(see [Zstandard Frames](#zstandard-frames)). 357 358__`Block_Type`__ 359 360The next 2 bits represent the `Block_Type`. 361There are 4 block types : 362 363| Value | 0 | 1 | 2 | 3 | 364| ------------ | ----------- | ----------- | ------------------ | --------- | 365| `Block_Type` | `Raw_Block` | `RLE_Block` | `Compressed_Block` | `Reserved`| 366 367- `Raw_Block` - this is an uncompressed block. 368 `Block_Content` contains `Block_Size` bytes. 369 370- `RLE_Block` - this is a single byte, repeated `Block_Size` times. 371 `Block_Content` consists of a single byte. 372 On the decompression side, this byte must be repeated `Block_Size` times. 373 374- `Compressed_Block` - this is a [Zstandard compressed block](#compressed-blocks), 375 explained later on. 376 `Block_Size` is the length of `Block_Content`, the compressed data. 377 The decompressed size is not known, 378 but its maximum possible value is guaranteed (see below) 379 380- `Reserved` - this is not a block. 381 This value cannot be used with current version of this specification. 382 If such a value is present, it is considered corrupted data. 383 384__`Block_Size`__ 385 386The upper 21 bits of `Block_Header` represent the `Block_Size`. 387`Block_Size` is the size of the block excluding the header. 388A block can contain any number of bytes (even zero), up to 389`Block_Maximum_Decompressed_Size`, which is the smallest of: 390- Window_Size 391- 128 KB 392 393A `Compressed_Block` has the extra restriction that `Block_Size` is always 394strictly less than the decompressed size. 395If this condition cannot be respected, 396the block must be sent uncompressed instead (`Raw_Block`). 397 398 399Compressed Blocks 400----------------- 401To decompress a compressed block, the compressed size must be provided 402from `Block_Size` field within `Block_Header`. 403 404A compressed block consists of 2 sections : 405- [Literals Section](#literals-section) 406- [Sequences Section](#sequences-section) 407 408The results of the two sections are then combined to produce the decompressed 409data in [Sequence Execution](#sequence-execution) 410 411#### Prerequisites 412To decode a compressed block, the following elements are necessary : 413- Previous decoded data, up to a distance of `Window_Size`, 414 or beginning of the Frame, whichever is smaller. 415- List of "recent offsets" from previous `Compressed_Block`. 416- The previous Huffman tree, required by `Treeless_Literals_Block` type 417- Previous FSE decoding tables, required by `Repeat_Mode` 418 for each symbol type (literals lengths, match lengths, offsets) 419 420Note that decoding tables aren't always from the previous `Compressed_Block`. 421 422- Every decoding table can come from a dictionary. 423- The Huffman tree comes from the previous `Compressed_Literals_Block`. 424 425Literals Section 426---------------- 427All literals are regrouped in the first part of the block. 428They can be decoded first, and then copied during [Sequence Execution], 429or they can be decoded on the flow during [Sequence Execution]. 430 431Literals can be stored uncompressed or compressed using Huffman prefix codes. 432When compressed, an optional tree description can be present, 433followed by 1 or 4 streams. 434 435| `Literals_Section_Header` | [`Huffman_Tree_Description`] | [jumpTable] | Stream1 | [Stream2] | [Stream3] | [Stream4] | 436| ------------------------- | ---------------------------- | ----------- | ------- | --------- | --------- | --------- | 437 438 439### `Literals_Section_Header` 440 441Header is in charge of describing how literals are packed. 442It's a byte-aligned variable-size bitfield, ranging from 1 to 5 bytes, 443using __little-endian__ convention. 444 445| `Literals_Block_Type` | `Size_Format` | `Regenerated_Size` | [`Compressed_Size`] | 446| --------------------- | ------------- | ------------------ | ------------------- | 447| 2 bits | 1 - 2 bits | 5 - 20 bits | 0 - 18 bits | 448 449In this representation, bits on the left are the lowest bits. 450 451__`Literals_Block_Type`__ 452 453This field uses 2 lowest bits of first byte, describing 4 different block types : 454 455| `Literals_Block_Type` | Value | 456| --------------------------- | ----- | 457| `Raw_Literals_Block` | 0 | 458| `RLE_Literals_Block` | 1 | 459| `Compressed_Literals_Block` | 2 | 460| `Treeless_Literals_Block` | 3 | 461 462- `Raw_Literals_Block` - Literals are stored uncompressed. 463- `RLE_Literals_Block` - Literals consist of a single byte value 464 repeated `Regenerated_Size` times. 465- `Compressed_Literals_Block` - This is a standard Huffman-compressed block, 466 starting with a Huffman tree description. 467 See details below. 468- `Treeless_Literals_Block` - This is a Huffman-compressed block, 469 using Huffman tree _from previous Huffman-compressed literals block_. 470 `Huffman_Tree_Description` will be skipped. 471 Note: If this mode is triggered without any previous Huffman-table in the frame 472 (or [dictionary](#dictionary-format)), this should be treated as data corruption. 473 474__`Size_Format`__ 475 476`Size_Format` is divided into 2 families : 477 478- For `Raw_Literals_Block` and `RLE_Literals_Block`, 479 it's only necessary to decode `Regenerated_Size`. 480 There is no `Compressed_Size` field. 481- For `Compressed_Block` and `Treeless_Literals_Block`, 482 it's required to decode both `Compressed_Size` 483 and `Regenerated_Size` (the decompressed size). 484 It's also necessary to decode the number of streams (1 or 4). 485 486For values spanning several bytes, convention is __little-endian__. 487 488__`Size_Format` for `Raw_Literals_Block` and `RLE_Literals_Block`__ : 489 490`Size_Format` uses 1 _or_ 2 bits. 491Its value is : `Size_Format = (Literals_Section_Header[0]>>2) & 3` 492 493- `Size_Format` == 00 or 10 : `Size_Format` uses 1 bit. 494 `Regenerated_Size` uses 5 bits (0-31). 495 `Literals_Section_Header` uses 1 byte. 496 `Regenerated_Size = Literals_Section_Header[0]>>3` 497- `Size_Format` == 01 : `Size_Format` uses 2 bits. 498 `Regenerated_Size` uses 12 bits (0-4095). 499 `Literals_Section_Header` uses 2 bytes. 500 `Regenerated_Size = (Literals_Section_Header[0]>>4) + (Literals_Section_Header[1]<<4)` 501- `Size_Format` == 11 : `Size_Format` uses 2 bits. 502 `Regenerated_Size` uses 20 bits (0-1048575). 503 `Literals_Section_Header` uses 3 bytes. 504 `Regenerated_Size = (Literals_Section_Header[0]>>4) + (Literals_Section_Header[1]<<4) + (Literals_Section_Header[2]<<12)` 505 506Only Stream1 is present for these cases. 507Note : it's allowed to represent a short value (for example `13`) 508using a long format, even if it's less efficient. 509 510__`Size_Format` for `Compressed_Literals_Block` and `Treeless_Literals_Block`__ : 511 512`Size_Format` always uses 2 bits. 513 514- `Size_Format` == 00 : _A single stream_. 515 Both `Regenerated_Size` and `Compressed_Size` use 10 bits (0-1023). 516 `Literals_Section_Header` uses 3 bytes. 517- `Size_Format` == 01 : 4 streams. 518 Both `Regenerated_Size` and `Compressed_Size` use 10 bits (0-1023). 519 `Literals_Section_Header` uses 3 bytes. 520- `Size_Format` == 10 : 4 streams. 521 Both `Regenerated_Size` and `Compressed_Size` use 14 bits (0-16383). 522 `Literals_Section_Header` uses 4 bytes. 523- `Size_Format` == 11 : 4 streams. 524 Both `Regenerated_Size` and `Compressed_Size` use 18 bits (0-262143). 525 `Literals_Section_Header` uses 5 bytes. 526 527Both `Compressed_Size` and `Regenerated_Size` fields follow __little-endian__ convention. 528Note: `Compressed_Size` __includes__ the size of the Huffman Tree description 529_when_ it is present. 530 531#### Raw Literals Block 532The data in Stream1 is `Regenerated_Size` bytes long, 533it contains the raw literals data to be used during [Sequence Execution]. 534 535#### RLE Literals Block 536Stream1 consists of a single byte which should be repeated `Regenerated_Size` times 537to generate the decoded literals. 538 539#### Compressed Literals Block and Treeless Literals Block 540Both of these modes contain Huffman encoded data. 541 542For `Treeless_Literals_Block`, 543the Huffman table comes from previously compressed literals block, 544or from a dictionary. 545 546 547### `Huffman_Tree_Description` 548This section is only present when `Literals_Block_Type` type is `Compressed_Literals_Block` (`2`). 549The format of the Huffman tree description can be found at [Huffman Tree description](#huffman-tree-description). 550The size of `Huffman_Tree_Description` is determined during decoding process, 551it must be used to determine where streams begin. 552`Total_Streams_Size = Compressed_Size - Huffman_Tree_Description_Size`. 553 554 555### Jump Table 556The Jump Table is only present when there are 4 Huffman-coded streams. 557 558Reminder : Huffman compressed data consists of either 1 or 4 Huffman-coded streams. 559 560If only one stream is present, it is a single bitstream occupying the entire 561remaining portion of the literals block, encoded as described within 562[Huffman-Coded Streams](#huffman-coded-streams). 563 564If there are four streams, `Literals_Section_Header` only provided 565enough information to know the decompressed and compressed sizes 566of all four streams _combined_. 567The decompressed size of _each_ stream is equal to `(Regenerated_Size+3)/4`, 568except for the last stream which may be up to 3 bytes smaller, 569to reach a total decompressed size as specified in `Regenerated_Size`. 570 571The compressed size of each stream is provided explicitly in the Jump Table. 572Jump Table is 6 bytes long, and consist of three 2-byte __little-endian__ fields, 573describing the compressed sizes of the first three streams. 574`Stream4_Size` is computed from total `Total_Streams_Size` minus sizes of other streams. 575 576`Stream4_Size = Total_Streams_Size - 6 - Stream1_Size - Stream2_Size - Stream3_Size`. 577 578Note: if `Stream1_Size + Stream2_Size + Stream3_Size > Total_Streams_Size`, 579data is considered corrupted. 580 581Each of these 4 bitstreams is then decoded independently as a Huffman-Coded stream, 582as described at [Huffman-Coded Streams](#huffman-coded-streams) 583 584 585Sequences Section 586----------------- 587A compressed block is a succession of _sequences_ . 588A sequence is a literal copy command, followed by a match copy command. 589A literal copy command specifies a length. 590It is the number of bytes to be copied (or extracted) from the Literals Section. 591A match copy command specifies an offset and a length. 592 593When all _sequences_ are decoded, 594if there are literals left in the _literals section_, 595these bytes are added at the end of the block. 596 597This is described in more detail in [Sequence Execution](#sequence-execution). 598 599The `Sequences_Section` regroup all symbols required to decode commands. 600There are 3 symbol types : literals lengths, offsets and match lengths. 601They are encoded together, interleaved, in a single _bitstream_. 602 603The `Sequences_Section` starts by a header, 604followed by optional probability tables for each symbol type, 605followed by the bitstream. 606 607| `Sequences_Section_Header` | [`Literals_Length_Table`] | [`Offset_Table`] | [`Match_Length_Table`] | bitStream | 608| -------------------------- | ------------------------- | ---------------- | ---------------------- | --------- | 609 610To decode the `Sequences_Section`, it's required to know its size. 611Its size is deduced from the size of `Literals_Section`: 612`Sequences_Section_Size = Block_Size - Literals_Section_Size`. 613 614 615#### `Sequences_Section_Header` 616 617Consists of 2 items: 618- `Number_of_Sequences` 619- Symbol compression modes 620 621__`Number_of_Sequences`__ 622 623This is a variable size field using between 1 and 3 bytes. 624Let's call its first byte `byte0`. 625- `if (byte0 == 0)` : there are no sequences. 626 The sequence section stops there. 627 Decompressed content is defined entirely as Literals Section content. 628 The FSE tables used in `Repeat_Mode` aren't updated. 629- `if (byte0 < 128)` : `Number_of_Sequences = byte0` . Uses 1 byte. 630- `if (byte0 < 255)` : `Number_of_Sequences = ((byte0-128) << 8) + byte1` . Uses 2 bytes. 631- `if (byte0 == 255)`: `Number_of_Sequences = byte1 + (byte2<<8) + 0x7F00` . Uses 3 bytes. 632 633__Symbol compression modes__ 634 635This is a single byte, defining the compression mode of each symbol type. 636 637|Bit number| 7-6 | 5-4 | 3-2 | 1-0 | 638| -------- | ----------------------- | -------------- | -------------------- | ---------- | 639|Field name| `Literals_Lengths_Mode` | `Offsets_Mode` | `Match_Lengths_Mode` | `Reserved` | 640 641The last field, `Reserved`, must be all-zeroes. 642 643`Literals_Lengths_Mode`, `Offsets_Mode` and `Match_Lengths_Mode` define the `Compression_Mode` of 644literals lengths, offsets, and match lengths symbols respectively. 645 646They follow the same enumeration : 647 648| Value | 0 | 1 | 2 | 3 | 649| ------------------ | ----------------- | ---------- | --------------------- | ------------- | 650| `Compression_Mode` | `Predefined_Mode` | `RLE_Mode` | `FSE_Compressed_Mode` | `Repeat_Mode` | 651 652- `Predefined_Mode` : A predefined FSE distribution table is used, defined in 653 [default distributions](#default-distributions). 654 No distribution table will be present. 655- `RLE_Mode` : The table description consists of a single byte, which contains the symbol's value. 656 This symbol will be used for all sequences. 657- `FSE_Compressed_Mode` : standard FSE compression. 658 A distribution table will be present. 659 The format of this distribution table is described in [FSE Table Description](#fse-table-description). 660 Note that the maximum allowed accuracy log for literals length and match length tables is 9, 661 and the maximum accuracy log for the offsets table is 8. 662 `FSE_Compressed_Mode` must not be used when only one symbol is present, 663 `RLE_Mode` should be used instead (although any other mode will work). 664- `Repeat_Mode` : The table used in the previous `Compressed_Block` with `Number_of_Sequences > 0` will be used again, 665 or if this is the first block, table in the dictionary will be used. 666 Note that this includes `RLE_mode`, so if `Repeat_Mode` follows `RLE_Mode`, the same symbol will be repeated. 667 It also includes `Predefined_Mode`, in which case `Repeat_Mode` will have same outcome as `Predefined_Mode`. 668 No distribution table will be present. 669 If this mode is used without any previous sequence table in the frame 670 (nor [dictionary](#dictionary-format)) to repeat, this should be treated as corruption. 671 672#### The codes for literals lengths, match lengths, and offsets. 673 674Each symbol is a _code_ in its own context, 675which specifies `Baseline` and `Number_of_Bits` to add. 676_Codes_ are FSE compressed, 677and interleaved with raw additional bits in the same bitstream. 678 679##### Literals length codes 680 681Literals length codes are values ranging from `0` to `35` included. 682They define lengths from 0 to 131071 bytes. 683The literals length is equal to the decoded `Baseline` plus 684the result of reading `Number_of_Bits` bits from the bitstream, 685as a __little-endian__ value. 686 687| `Literals_Length_Code` | 0-15 | 688| ---------------------- | ---------------------- | 689| length | `Literals_Length_Code` | 690| `Number_of_Bits` | 0 | 691 692| `Literals_Length_Code` | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 693| ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | 694| `Baseline` | 16 | 18 | 20 | 22 | 24 | 28 | 32 | 40 | 695| `Number_of_Bits` | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 | 696 697| `Literals_Length_Code` | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 698| ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | 699| `Baseline` | 48 | 64 | 128 | 256 | 512 | 1024 | 2048 | 4096 | 700| `Number_of_Bits` | 4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 701 702| `Literals_Length_Code` | 32 | 33 | 34 | 35 | 703| ---------------------- | ---- | ---- | ---- | ---- | 704| `Baseline` | 8192 |16384 |32768 |65536 | 705| `Number_of_Bits` | 13 | 14 | 15 | 16 | 706 707 708##### Match length codes 709 710Match length codes are values ranging from `0` to `52` included. 711They define lengths from 3 to 131074 bytes. 712The match length is equal to the decoded `Baseline` plus 713the result of reading `Number_of_Bits` bits from the bitstream, 714as a __little-endian__ value. 715 716| `Match_Length_Code` | 0-31 | 717| ------------------- | ----------------------- | 718| value | `Match_Length_Code` + 3 | 719| `Number_of_Bits` | 0 | 720 721| `Match_Length_Code` | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 722| ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | 723| `Baseline` | 35 | 37 | 39 | 41 | 43 | 47 | 51 | 59 | 724| `Number_of_Bits` | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 | 725 726| `Match_Length_Code` | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 727| ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | 728| `Baseline` | 67 | 83 | 99 | 131 | 259 | 515 | 1027 | 2051 | 729| `Number_of_Bits` | 4 | 4 | 5 | 7 | 8 | 9 | 10 | 11 | 730 731| `Match_Length_Code` | 48 | 49 | 50 | 51 | 52 | 732| ------------------- | ---- | ---- | ---- | ---- | ---- | 733| `Baseline` | 4099 | 8195 |16387 |32771 |65539 | 734| `Number_of_Bits` | 12 | 13 | 14 | 15 | 16 | 735 736##### Offset codes 737 738Offset codes are values ranging from `0` to `N`. 739 740A decoder is free to limit its maximum `N` supported. 741Recommendation is to support at least up to `22`. 742For information, at the time of this writing. 743the reference decoder supports a maximum `N` value of `31`. 744 745An offset code is also the number of additional bits to read in __little-endian__ fashion, 746and can be translated into an `Offset_Value` using the following formulas : 747 748``` 749Offset_Value = (1 << offsetCode) + readNBits(offsetCode); 750if (Offset_Value > 3) offset = Offset_Value - 3; 751``` 752It means that maximum `Offset_Value` is `(2^(N+1))-1` 753supporting back-reference distances up to `(2^(N+1))-4`, 754but is limited by [maximum back-reference distance](#window_descriptor). 755 756`Offset_Value` from 1 to 3 are special : they define "repeat codes". 757This is described in more detail in [Repeat Offsets](#repeat-offsets). 758 759#### Decoding Sequences 760FSE bitstreams are read in reverse direction than written. In zstd, 761the compressor writes bits forward into a block and the decompressor 762must read the bitstream _backwards_. 763 764To find the start of the bitstream it is therefore necessary to 765know the offset of the last byte of the block which can be found 766by counting `Block_Size` bytes after the block header. 767 768After writing the last bit containing information, the compressor 769writes a single `1`-bit and then fills the byte with 0-7 `0` bits of 770padding. The last byte of the compressed bitstream cannot be `0` for 771that reason. 772 773When decompressing, the last byte containing the padding is the first 774byte to read. The decompressor needs to skip 0-7 initial `0`-bits and 775the first `1`-bit it occurs. Afterwards, the useful part of the bitstream 776begins. 777 778FSE decoding requires a 'state' to be carried from symbol to symbol. 779For more explanation on FSE decoding, see the [FSE section](#fse). 780 781For sequence decoding, a separate state keeps track of each 782literal lengths, offsets, and match lengths symbols. 783Some FSE primitives are also used. 784For more details on the operation of these primitives, see the [FSE section](#fse). 785 786##### Starting states 787The bitstream starts with initial FSE state values, 788each using the required number of bits in their respective _accuracy_, 789decoded previously from their normalized distribution. 790 791It starts by `Literals_Length_State`, 792followed by `Offset_State`, 793and finally `Match_Length_State`. 794 795Reminder : always keep in mind that all values are read _backward_, 796so the 'start' of the bitstream is at the highest position in memory, 797immediately before the last `1`-bit for padding. 798 799After decoding the starting states, a single sequence is decoded 800`Number_Of_Sequences` times. 801These sequences are decoded in order from first to last. 802Since the compressor writes the bitstream in the forward direction, 803this means the compressor must encode the sequences starting with the last 804one and ending with the first. 805 806##### Decoding a sequence 807For each of the symbol types, the FSE state can be used to determine the appropriate code. 808The code then defines the `Baseline` and `Number_of_Bits` to read for each type. 809See the [description of the codes] for how to determine these values. 810 811[description of the codes]: #the-codes-for-literals-lengths-match-lengths-and-offsets 812 813Decoding starts by reading the `Number_of_Bits` required to decode `Offset`. 814It then does the same for `Match_Length`, and then for `Literals_Length`. 815This sequence is then used for [sequence execution](#sequence-execution). 816 817If it is not the last sequence in the block, 818the next operation is to update states. 819Using the rules pre-calculated in the decoding tables, 820`Literals_Length_State` is updated, 821followed by `Match_Length_State`, 822and then `Offset_State`. 823See the [FSE section](#fse) for details on how to update states from the bitstream. 824 825This operation will be repeated `Number_of_Sequences` times. 826At the end, the bitstream shall be entirely consumed, 827otherwise the bitstream is considered corrupted. 828 829#### Default Distributions 830If `Predefined_Mode` is selected for a symbol type, 831its FSE decoding table is generated from a predefined distribution table defined here. 832For details on how to convert this distribution into a decoding table, see the [FSE section]. 833 834[FSE section]: #from-normalized-distribution-to-decoding-tables 835 836##### Literals Length 837The decoding table uses an accuracy log of 6 bits (64 states). 838``` 839short literalsLength_defaultDistribution[36] = 840 { 4, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 841 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 1, 1, 1, 1, 1, 842 -1,-1,-1,-1 }; 843``` 844 845##### Match Length 846The decoding table uses an accuracy log of 6 bits (64 states). 847``` 848short matchLengths_defaultDistribution[53] = 849 { 1, 4, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 850 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 851 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1,-1, 852 -1,-1,-1,-1,-1 }; 853``` 854 855##### Offset Codes 856The decoding table uses an accuracy log of 5 bits (32 states), 857and supports a maximum `N` value of 28, allowing offset values up to 536,870,908 . 858 859If any sequence in the compressed block requires a larger offset than this, 860it's not possible to use the default distribution to represent it. 861``` 862short offsetCodes_defaultDistribution[29] = 863 { 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 864 1, 1, 1, 1, 1, 1, 1, 1,-1,-1,-1,-1,-1 }; 865``` 866 867 868Sequence Execution 869------------------ 870Once literals and sequences have been decoded, 871they are combined to produce the decoded content of a block. 872 873Each sequence consists of a tuple of (`literals_length`, `offset_value`, `match_length`), 874decoded as described in the [Sequences Section](#sequences-section). 875To execute a sequence, first copy `literals_length` bytes 876from the decoded literals to the output. 877 878Then `match_length` bytes are copied from previous decoded data. 879The offset to copy from is determined by `offset_value`: 880if `offset_value > 3`, then the offset is `offset_value - 3`. 881If `offset_value` is from 1-3, the offset is a special repeat offset value. 882See the [repeat offset](#repeat-offsets) section for how the offset is determined 883in this case. 884 885The offset is defined as from the current position, so an offset of 6 886and a match length of 3 means that 3 bytes should be copied from 6 bytes back. 887Note that all offsets leading to previously decoded data 888must be smaller than `Window_Size` defined in `Frame_Header_Descriptor`. 889 890#### Repeat offsets 891As seen in [Sequence Execution](#sequence-execution), 892the first 3 values define a repeated offset and we will call them 893`Repeated_Offset1`, `Repeated_Offset2`, and `Repeated_Offset3`. 894They are sorted in recency order, with `Repeated_Offset1` meaning "most recent one". 895 896If `offset_value == 1`, then the offset used is `Repeated_Offset1`, etc. 897 898There is an exception though, when current sequence's `literals_length = 0`. 899In this case, repeated offsets are shifted by one, 900so an `offset_value` of 1 means `Repeated_Offset2`, 901an `offset_value` of 2 means `Repeated_Offset3`, 902and an `offset_value` of 3 means `Repeated_Offset1 - 1_byte`. 903 904For the first block, the starting offset history is populated with following values : 905`Repeated_Offset1`=1, `Repeated_Offset2`=4, `Repeated_Offset3`=8, 906unless a dictionary is used, in which case they come from the dictionary. 907 908Then each block gets its starting offset history from the ending values of the most recent `Compressed_Block`. 909Note that blocks which are not `Compressed_Block` are skipped, they do not contribute to offset history. 910 911[Offset Codes]: #offset-codes 912 913###### Offset updates rules 914 915The newest offset takes the lead in offset history, 916shifting others back by one rank, 917up to the previous rank of the new offset _if it was present in history_. 918 919__Examples__ : 920 921In the common case, when new offset is not part of history : 922`Repeated_Offset3` = `Repeated_Offset2` 923`Repeated_Offset2` = `Repeated_Offset1` 924`Repeated_Offset1` = `NewOffset` 925 926When the new offset _is_ part of history, there may be specific adjustments. 927 928When `NewOffset` == `Repeated_Offset1`, offset history remains actually unmodified. 929 930When `NewOffset` == `Repeated_Offset2`, 931`Repeated_Offset1` and `Repeated_Offset2` ranks are swapped. 932`Repeated_Offset3` is unmodified. 933 934When `NewOffset` == `Repeated_Offset3`, 935there is actually no difference with the common case : 936all offsets are shifted by one rank, 937`NewOffset` (== `Repeated_Offset3`) becomes the new `Repeated_Offset1`. 938 939Also worth mentioning, the specific corner case when `offset_value` == 3, 940and the literal length of the current sequence is zero. 941In which case , `NewOffset` = `Repeated_Offset1` - 1_byte. 942Here also, from an offset history update perspective, it's just a common case : 943`Repeated_Offset3` = `Repeated_Offset2` 944`Repeated_Offset2` = `Repeated_Offset1` 945`Repeated_Offset1` = `NewOffset` ( == `Repeated_Offset1` - 1_byte ) 946 947 948 949Skippable Frames 950---------------- 951 952| `Magic_Number` | `Frame_Size` | `User_Data` | 953|:--------------:|:------------:|:-----------:| 954| 4 bytes | 4 bytes | n bytes | 955 956Skippable frames allow the insertion of user-defined metadata 957into a flow of concatenated frames. 958 959Skippable frames defined in this specification are compatible with [LZ4] ones. 960 961[LZ4]:http://www.lz4.org 962 963From a compliant decoder perspective, skippable frames need just be skipped, 964and their content ignored, resuming decoding after the skippable frame. 965 966It can be noted that a skippable frame 967can be used to watermark a stream of concatenated frames 968embedding any kind of tracking information (even just an UUID). 969Users wary of such possibility should scan the stream of concatenated frames 970in an attempt to detect such frame for analysis or removal. 971 972__`Magic_Number`__ 973 9744 Bytes, __little-endian__ format. 975Value : 0x184D2A5?, which means any value from 0x184D2A50 to 0x184D2A5F. 976All 16 values are valid to identify a skippable frame. 977This specification doesn't detail any specific tagging for skippable frames. 978 979__`Frame_Size`__ 980 981This is the size, in bytes, of the following `User_Data` 982(without including the magic number nor the size field itself). 983This field is represented using 4 Bytes, __little-endian__ format, unsigned 32-bits. 984This means `User_Data` can’t be bigger than (2^32-1) bytes. 985 986__`User_Data`__ 987 988The `User_Data` can be anything. Data will just be skipped by the decoder. 989 990 991 992Entropy Encoding 993---------------- 994Two types of entropy encoding are used by the Zstandard format: 995FSE, and Huffman coding. 996Huffman is used to compress literals, 997while FSE is used for all other symbols 998(`Literals_Length_Code`, `Match_Length_Code`, offset codes) 999and to compress Huffman headers. 1000 1001 1002FSE 1003--- 1004FSE, short for Finite State Entropy, is an entropy codec based on [ANS]. 1005FSE encoding/decoding involves a state that is carried over between symbols, 1006so decoding must be done in the opposite direction as encoding. 1007Therefore, all FSE bitstreams are read from end to beginning. 1008Note that the order of the bits in the stream is not reversed, 1009we just read the elements in the reverse order they are written. 1010 1011For additional details on FSE, see [Finite State Entropy]. 1012 1013[Finite State Entropy]:https://github.com/Cyan4973/FiniteStateEntropy/ 1014 1015FSE decoding involves a decoding table which has a power of 2 size, and contain three elements: 1016`Symbol`, `Num_Bits`, and `Baseline`. 1017The `log2` of the table size is its `Accuracy_Log`. 1018An FSE state value represents an index in this table. 1019 1020To obtain the initial state value, consume `Accuracy_Log` bits from the stream as a __little-endian__ value. 1021The next symbol in the stream is the `Symbol` indicated in the table for that state. 1022To obtain the next state value, 1023the decoder should consume `Num_Bits` bits from the stream as a __little-endian__ value and add it to `Baseline`. 1024 1025[ANS]: https://en.wikipedia.org/wiki/Asymmetric_Numeral_Systems 1026 1027### FSE Table Description 1028To decode FSE streams, it is necessary to construct the decoding table. 1029The Zstandard format encodes FSE table descriptions as follows: 1030 1031An FSE distribution table describes the probabilities of all symbols 1032from `0` to the last present one (included) 1033on a normalized scale of `1 << Accuracy_Log` . 1034Note that there must be two or more symbols with nonzero probability. 1035 1036It's a bitstream which is read forward, in __little-endian__ fashion. 1037It's not necessary to know bitstream exact size, 1038it will be discovered and reported by the decoding process. 1039 1040The bitstream starts by reporting on which scale it operates. 1041Let's `low4Bits` designate the lowest 4 bits of the first byte : 1042`Accuracy_Log = low4bits + 5`. 1043 1044Then follows each symbol value, from `0` to last present one. 1045The number of bits used by each field is variable. 1046It depends on : 1047 1048- Remaining probabilities + 1 : 1049 __example__ : 1050 Presuming an `Accuracy_Log` of 8, 1051 and presuming 100 probabilities points have already been distributed, 1052 the decoder may read any value from `0` to `256 - 100 + 1 == 157` (inclusive). 1053 Therefore, it must read `log2sup(157) == 8` bits. 1054 1055- Value decoded : small values use 1 less bit : 1056 __example__ : 1057 Presuming values from 0 to 157 (inclusive) are possible, 1058 255-157 = 98 values are remaining in an 8-bits field. 1059 They are used this way : 1060 first 98 values (hence from 0 to 97) use only 7 bits, 1061 values from 98 to 157 use 8 bits. 1062 This is achieved through this scheme : 1063 1064 | Value read | Value decoded | Number of bits used | 1065 | ---------- | ------------- | ------------------- | 1066 | 0 - 97 | 0 - 97 | 7 | 1067 | 98 - 127 | 98 - 127 | 8 | 1068 | 128 - 225 | 0 - 97 | 7 | 1069 | 226 - 255 | 128 - 157 | 8 | 1070 1071Symbols probabilities are read one by one, in order. 1072 1073Probability is obtained from Value decoded by following formula : 1074`Proba = value - 1` 1075 1076It means value `0` becomes negative probability `-1`. 1077`-1` is a special probability, which means "less than 1". 1078Its effect on distribution table is described in the [next section]. 1079For the purpose of calculating total allocated probability points, it counts as one. 1080 1081[next section]:#from-normalized-distribution-to-decoding-tables 1082 1083When a symbol has a __probability__ of `zero`, 1084it is followed by a 2-bits repeat flag. 1085This repeat flag tells how many probabilities of zeroes follow the current one. 1086It provides a number ranging from 0 to 3. 1087If it is a 3, another 2-bits repeat flag follows, and so on. 1088 1089When last symbol reaches cumulated total of `1 << Accuracy_Log`, 1090decoding is complete. 1091If the last symbol makes cumulated total go above `1 << Accuracy_Log`, 1092distribution is considered corrupted. 1093 1094Then the decoder can tell how many bytes were used in this process, 1095and how many symbols are present. 1096The bitstream consumes a round number of bytes. 1097Any remaining bit within the last byte is just unused. 1098 1099#### From normalized distribution to decoding tables 1100 1101The distribution of normalized probabilities is enough 1102to create a unique decoding table. 1103 1104It follows the following build rule : 1105 1106The table has a size of `Table_Size = 1 << Accuracy_Log`. 1107Each cell describes the symbol decoded, 1108and instructions to get the next state. 1109 1110Symbols are scanned in their natural order for "less than 1" probabilities. 1111Symbols with this probability are being attributed a single cell, 1112starting from the end of the table and retreating. 1113These symbols define a full state reset, reading `Accuracy_Log` bits. 1114 1115All remaining symbols are allocated in their natural order. 1116Starting from symbol `0` and table position `0`, 1117each symbol gets allocated as many cells as its probability. 1118Cell allocation is spreaded, not linear : 1119each successor position follow this rule : 1120 1121``` 1122position += (tableSize>>1) + (tableSize>>3) + 3; 1123position &= tableSize-1; 1124``` 1125 1126A position is skipped if already occupied by a "less than 1" probability symbol. 1127`position` does not reset between symbols, it simply iterates through 1128each position in the table, switching to the next symbol when enough 1129states have been allocated to the current one. 1130 1131The result is a list of state values. 1132Each state will decode the current symbol. 1133 1134To get the `Number_of_Bits` and `Baseline` required for next state, 1135it's first necessary to sort all states in their natural order. 1136The lower states will need 1 more bit than higher ones. 1137The process is repeated for each symbol. 1138 1139__Example__ : 1140Presuming a symbol has a probability of 5. 1141It receives 5 state values. States are sorted in natural order. 1142 1143Next power of 2 is 8. 1144Space of probabilities is divided into 8 equal parts. 1145Presuming the `Accuracy_Log` is 7, it defines 128 states. 1146Divided by 8, each share is 16 large. 1147 1148In order to reach 8, 8-5=3 lowest states will count "double", 1149doubling the number of shares (32 in width), 1150requiring one more bit in the process. 1151 1152Baseline is assigned starting from the higher states using fewer bits, 1153and proceeding naturally, then resuming at the first state, 1154each takes its allocated width from Baseline. 1155 1156| state order | 0 | 1 | 2 | 3 | 4 | 1157| ---------------- | ----- | ----- | ------ | ---- | ----- | 1158| width | 32 | 32 | 32 | 16 | 16 | 1159| `Number_of_Bits` | 5 | 5 | 5 | 4 | 4 | 1160| range number | 2 | 4 | 6 | 0 | 1 | 1161| `Baseline` | 32 | 64 | 96 | 0 | 16 | 1162| range | 32-63 | 64-95 | 96-127 | 0-15 | 16-31 | 1163 1164The next state is determined from current state 1165by reading the required `Number_of_Bits`, and adding the specified `Baseline`. 1166 1167See [Appendix A] for the results of this process applied to the default distributions. 1168 1169[Appendix A]: #appendix-a---decoding-tables-for-predefined-codes 1170 1171 1172Huffman Coding 1173-------------- 1174Zstandard Huffman-coded streams are read backwards, 1175similar to the FSE bitstreams. 1176Therefore, to find the start of the bitstream, it is therefore to 1177know the offset of the last byte of the Huffman-coded stream. 1178 1179After writing the last bit containing information, the compressor 1180writes a single `1`-bit and then fills the byte with 0-7 `0` bits of 1181padding. The last byte of the compressed bitstream cannot be `0` for 1182that reason. 1183 1184When decompressing, the last byte containing the padding is the first 1185byte to read. The decompressor needs to skip 0-7 initial `0`-bits and 1186the first `1`-bit it occurs. Afterwards, the useful part of the bitstream 1187begins. 1188 1189The bitstream contains Huffman-coded symbols in __little-endian__ order, 1190with the codes defined by the method below. 1191 1192### Huffman Tree Description 1193 1194Prefix coding represents symbols from an a priori known alphabet 1195by bit sequences (codewords), one codeword for each symbol, 1196in a manner such that different symbols may be represented 1197by bit sequences of different lengths, 1198but a parser can always parse an encoded string 1199unambiguously symbol-by-symbol. 1200 1201Given an alphabet with known symbol frequencies, 1202the Huffman algorithm allows the construction of an optimal prefix code 1203using the fewest bits of any possible prefix codes for that alphabet. 1204 1205Prefix code must not exceed a maximum code length. 1206More bits improve accuracy but cost more header size, 1207and require more memory or more complex decoding operations. 1208This specification limits maximum code length to 11 bits. 1209 1210#### Representation 1211 1212All literal values from zero (included) to last present one (excluded) 1213are represented by `Weight` with values from `0` to `Max_Number_of_Bits`. 1214Transformation from `Weight` to `Number_of_Bits` follows this formula : 1215``` 1216Number_of_Bits = Weight ? (Max_Number_of_Bits + 1 - Weight) : 0 1217``` 1218The last symbol's `Weight` is deduced from previously decoded ones, 1219by completing to the nearest power of 2. 1220This power of 2 gives `Max_Number_of_Bits`, the depth of the current tree. 1221`Max_Number_of_Bits` must be <= 11, 1222otherwise the representation is considered corrupted. 1223 1224__Example__ : 1225Let's presume the following Huffman tree must be described : 1226 1227| literal value | 0 | 1 | 2 | 3 | 4 | 5 | 1228| ---------------- | --- | --- | --- | --- | --- | --- | 1229| `Number_of_Bits` | 1 | 2 | 3 | 0 | 4 | 4 | 1230 1231The tree depth is 4, since its longest elements uses 4 bits 1232(longest elements are the one with smallest frequency). 1233Value `5` will not be listed, as it can be determined from values for 0-4, 1234nor will values above `5` as they are all 0. 1235Values from `0` to `4` will be listed using `Weight` instead of `Number_of_Bits`. 1236Weight formula is : 1237``` 1238Weight = Number_of_Bits ? (Max_Number_of_Bits + 1 - Number_of_Bits) : 0 1239``` 1240It gives the following series of weights : 1241 1242| literal value | 0 | 1 | 2 | 3 | 4 | 1243| ------------- | --- | --- | --- | --- | --- | 1244| `Weight` | 4 | 3 | 2 | 0 | 1 | 1245 1246The decoder will do the inverse operation : 1247having collected weights of literal symbols from `0` to `4`, 1248it knows the last literal, `5`, is present with a non-zero `Weight`. 1249The `Weight` of `5` can be determined by advancing to the next power of 2. 1250The sum of `2^(Weight-1)` (excluding 0's) is : 1251`8 + 4 + 2 + 0 + 1 = 15`. 1252Nearest larger power of 2 value is 16. 1253Therefore, `Max_Number_of_Bits = 4` and `Weight[5] = 16-15 = 1`. 1254 1255#### Huffman Tree header 1256 1257This is a single byte value (0-255), 1258which describes how the series of weights is encoded. 1259 1260- if `headerByte` < 128 : 1261 the series of weights is compressed using FSE (see below). 1262 The length of the FSE-compressed series is equal to `headerByte` (0-127). 1263 1264- if `headerByte` >= 128 : 1265 + the series of weights uses a direct representation, 1266 where each `Weight` is encoded directly as a 4 bits field (0-15). 1267 + They are encoded forward, 2 weights to a byte, 1268 first weight taking the top four bits and second one taking the bottom four. 1269 * e.g. the following operations could be used to read the weights: 1270 `Weight[0] = (Byte[0] >> 4), Weight[1] = (Byte[0] & 0xf)`, etc. 1271 + The full representation occupies `Ceiling(Number_of_Weights/2)` bytes, 1272 meaning it uses only full bytes even if `Number_of_Weights` is odd. 1273 + `Number_of_Weights = headerByte - 127`. 1274 * Note that maximum `Number_of_Weights` is 255-127 = 128, 1275 therefore, only up to 128 `Weight` can be encoded using direct representation. 1276 * Since the last non-zero `Weight` is _not_ encoded, 1277 this scheme is compatible with alphabet sizes of up to 129 symbols, 1278 hence including literal symbol 128. 1279 * If any literal symbol > 128 has a non-zero `Weight`, 1280 direct representation is not possible. 1281 In such case, it's necessary to use FSE compression. 1282 1283 1284#### Finite State Entropy (FSE) compression of Huffman weights 1285 1286In this case, the series of Huffman weights is compressed using FSE compression. 1287It's a single bitstream with 2 interleaved states, 1288sharing a single distribution table. 1289 1290To decode an FSE bitstream, it is necessary to know its compressed size. 1291Compressed size is provided by `headerByte`. 1292It's also necessary to know its _maximum possible_ decompressed size, 1293which is `255`, since literal values span from `0` to `255`, 1294and last symbol's `Weight` is not represented. 1295 1296An FSE bitstream starts by a header, describing probabilities distribution. 1297It will create a Decoding Table. 1298For a list of Huffman weights, the maximum accuracy log is 6 bits. 1299For more description see the [FSE header description](#fse-table-description) 1300 1301The Huffman header compression uses 2 states, 1302which share the same FSE distribution table. 1303The first state (`State1`) encodes the even indexed symbols, 1304and the second (`State2`) encodes the odd indexed symbols. 1305`State1` is initialized first, and then `State2`, and they take turns 1306decoding a single symbol and updating their state. 1307For more details on these FSE operations, see the [FSE section](#fse). 1308 1309The number of symbols to decode is determined 1310by tracking bitStream overflow condition: 1311If updating state after decoding a symbol would require more bits than 1312remain in the stream, it is assumed that extra bits are 0. Then, 1313symbols for each of the final states are decoded and the process is complete. 1314 1315#### Conversion from weights to Huffman prefix codes 1316 1317All present symbols shall now have a `Weight` value. 1318It is possible to transform weights into `Number_of_Bits`, using this formula: 1319``` 1320Number_of_Bits = (Weight>0) ? Max_Number_of_Bits + 1 - Weight : 0 1321``` 1322Symbols are sorted by `Weight`. 1323Within same `Weight`, symbols keep natural sequential order. 1324Symbols with a `Weight` of zero are removed. 1325Then, starting from lowest `Weight`, prefix codes are distributed in sequential order. 1326 1327__Example__ : 1328Let's presume the following list of weights has been decoded : 1329 1330| Literal | 0 | 1 | 2 | 3 | 4 | 5 | 1331| -------- | --- | --- | --- | --- | --- | --- | 1332| `Weight` | 4 | 3 | 2 | 0 | 1 | 1 | 1333 1334Sorted by weight and then natural sequential order, 1335it gives the following distribution : 1336 1337| Literal | 3 | 4 | 5 | 2 | 1 | 0 | 1338| ---------------- | --- | --- | --- | --- | --- | ---- | 1339| `Weight` | 0 | 1 | 1 | 2 | 3 | 4 | 1340| `Number_of_Bits` | 0 | 4 | 4 | 3 | 2 | 1 | 1341| prefix codes | N/A | 0000| 0001| 001 | 01 | 1 | 1342 1343### Huffman-coded Streams 1344 1345Given a Huffman decoding table, 1346it's possible to decode a Huffman-coded stream. 1347 1348Each bitstream must be read _backward_, 1349that is starting from the end down to the beginning. 1350Therefore it's necessary to know the size of each bitstream. 1351 1352It's also necessary to know exactly which _bit_ is the last one. 1353This is detected by a final bit flag : 1354the highest bit of latest byte is a final-bit-flag. 1355Consequently, a last byte of `0` is not possible. 1356And the final-bit-flag itself is not part of the useful bitstream. 1357Hence, the last byte contains between 0 and 7 useful bits. 1358 1359Starting from the end, 1360it's possible to read the bitstream in a __little-endian__ fashion, 1361keeping track of already used bits. Since the bitstream is encoded in reverse 1362order, starting from the end read symbols in forward order. 1363 1364For example, if the literal sequence "0145" was encoded using above prefix code, 1365it would be encoded (in reverse order) as: 1366 1367|Symbol | 5 | 4 | 1 | 0 | Padding | 1368|--------|------|------|----|---|---------| 1369|Encoding|`0000`|`0001`|`01`|`1`| `00001` | 1370 1371Resulting in following 2-bytes bitstream : 1372``` 137300010000 00001101 1374``` 1375 1376Here is an alternative representation with the symbol codes separated by underscore: 1377``` 13780001_0000 00001_1_01 1379``` 1380 1381Reading highest `Max_Number_of_Bits` bits, 1382it's possible to compare extracted value to decoding table, 1383determining the symbol to decode and number of bits to discard. 1384 1385The process continues up to reading the required number of symbols per stream. 1386If a bitstream is not entirely and exactly consumed, 1387hence reaching exactly its beginning position with _all_ bits consumed, 1388the decoding process is considered faulty. 1389 1390 1391Dictionary Format 1392----------------- 1393 1394Zstandard is compatible with "raw content" dictionaries, 1395free of any format restriction, except that they must be at least 8 bytes. 1396These dictionaries function as if they were just the `Content` part 1397of a formatted dictionary. 1398 1399But dictionaries created by `zstd --train` follow a format, described here. 1400 1401__Pre-requisites__ : a dictionary has a size, 1402 defined either by a buffer limit, or a file size. 1403 1404| `Magic_Number` | `Dictionary_ID` | `Entropy_Tables` | `Content` | 1405| -------------- | --------------- | ---------------- | --------- | 1406 1407__`Magic_Number`__ : 4 bytes ID, value 0xEC30A437, __little-endian__ format 1408 1409__`Dictionary_ID`__ : 4 bytes, stored in __little-endian__ format. 1410 `Dictionary_ID` can be any value, except 0 (which means no `Dictionary_ID`). 1411 It's used by decoders to check if they use the correct dictionary. 1412 1413_Reserved ranges :_ 1414 If the frame is going to be distributed in a private environment, 1415 any `Dictionary_ID` can be used. 1416 However, for public distribution of compressed frames, 1417 the following ranges are reserved and shall not be used : 1418 1419 - low range : <= 32767 1420 - high range : >= (2^31) 1421 1422__`Entropy_Tables`__ : follow the same format as tables in [compressed blocks]. 1423 See the relevant [FSE](#fse-table-description) 1424 and [Huffman](#huffman-tree-description) sections for how to decode these tables. 1425 They are stored in following order : 1426 Huffman tables for literals, FSE table for offsets, 1427 FSE table for match lengths, and FSE table for literals lengths. 1428 These tables populate the Repeat Stats literals mode and 1429 Repeat distribution mode for sequence decoding. 1430 It's finally followed by 3 offset values, populating recent offsets (instead of using `{1,4,8}`), 1431 stored in order, 4-bytes __little-endian__ each, for a total of 12 bytes. 1432 Each recent offset must have a value < dictionary size. 1433 1434__`Content`__ : The rest of the dictionary is its content. 1435 The content act as a "past" in front of data to compress or decompress, 1436 so it can be referenced in sequence commands. 1437 As long as the amount of data decoded from this frame is less than or 1438 equal to `Window_Size`, sequence commands may specify offsets longer 1439 than the total length of decoded output so far to reference back to the 1440 dictionary, even parts of the dictionary with offsets larger than `Window_Size`. 1441 After the total output has surpassed `Window_Size` however, 1442 this is no longer allowed and the dictionary is no longer accessible. 1443 1444[compressed blocks]: #the-format-of-compressed_block 1445 1446If a dictionary is provided by an external source, 1447it should be loaded with great care, its content considered untrusted. 1448 1449 1450 1451Appendix A - Decoding tables for predefined codes 1452------------------------------------------------- 1453 1454This appendix contains FSE decoding tables 1455for the predefined literal length, match length, and offset codes. 1456The tables have been constructed using the algorithm as given above in chapter 1457"from normalized distribution to decoding tables". 1458The tables here can be used as examples 1459to crosscheck that an implementation build its decoding tables correctly. 1460 1461#### Literal Length Code: 1462 1463| State | Symbol | Number_Of_Bits | Base | 1464| ----- | ------ | -------------- | ---- | 1465| 0 | 0 | 4 | 0 | 1466| 1 | 0 | 4 | 16 | 1467| 2 | 1 | 5 | 32 | 1468| 3 | 3 | 5 | 0 | 1469| 4 | 4 | 5 | 0 | 1470| 5 | 6 | 5 | 0 | 1471| 6 | 7 | 5 | 0 | 1472| 7 | 9 | 5 | 0 | 1473| 8 | 10 | 5 | 0 | 1474| 9 | 12 | 5 | 0 | 1475| 10 | 14 | 6 | 0 | 1476| 11 | 16 | 5 | 0 | 1477| 12 | 18 | 5 | 0 | 1478| 13 | 19 | 5 | 0 | 1479| 14 | 21 | 5 | 0 | 1480| 15 | 22 | 5 | 0 | 1481| 16 | 24 | 5 | 0 | 1482| 17 | 25 | 5 | 32 | 1483| 18 | 26 | 5 | 0 | 1484| 19 | 27 | 6 | 0 | 1485| 20 | 29 | 6 | 0 | 1486| 21 | 31 | 6 | 0 | 1487| 22 | 0 | 4 | 32 | 1488| 23 | 1 | 4 | 0 | 1489| 24 | 2 | 5 | 0 | 1490| 25 | 4 | 5 | 32 | 1491| 26 | 5 | 5 | 0 | 1492| 27 | 7 | 5 | 32 | 1493| 28 | 8 | 5 | 0 | 1494| 29 | 10 | 5 | 32 | 1495| 30 | 11 | 5 | 0 | 1496| 31 | 13 | 6 | 0 | 1497| 32 | 16 | 5 | 32 | 1498| 33 | 17 | 5 | 0 | 1499| 34 | 19 | 5 | 32 | 1500| 35 | 20 | 5 | 0 | 1501| 36 | 22 | 5 | 32 | 1502| 37 | 23 | 5 | 0 | 1503| 38 | 25 | 4 | 0 | 1504| 39 | 25 | 4 | 16 | 1505| 40 | 26 | 5 | 32 | 1506| 41 | 28 | 6 | 0 | 1507| 42 | 30 | 6 | 0 | 1508| 43 | 0 | 4 | 48 | 1509| 44 | 1 | 4 | 16 | 1510| 45 | 2 | 5 | 32 | 1511| 46 | 3 | 5 | 32 | 1512| 47 | 5 | 5 | 32 | 1513| 48 | 6 | 5 | 32 | 1514| 49 | 8 | 5 | 32 | 1515| 50 | 9 | 5 | 32 | 1516| 51 | 11 | 5 | 32 | 1517| 52 | 12 | 5 | 32 | 1518| 53 | 15 | 6 | 0 | 1519| 54 | 17 | 5 | 32 | 1520| 55 | 18 | 5 | 32 | 1521| 56 | 20 | 5 | 32 | 1522| 57 | 21 | 5 | 32 | 1523| 58 | 23 | 5 | 32 | 1524| 59 | 24 | 5 | 32 | 1525| 60 | 35 | 6 | 0 | 1526| 61 | 34 | 6 | 0 | 1527| 62 | 33 | 6 | 0 | 1528| 63 | 32 | 6 | 0 | 1529 1530#### Match Length Code: 1531 1532| State | Symbol | Number_Of_Bits | Base | 1533| ----- | ------ | -------------- | ---- | 1534| 0 | 0 | 6 | 0 | 1535| 1 | 1 | 4 | 0 | 1536| 2 | 2 | 5 | 32 | 1537| 3 | 3 | 5 | 0 | 1538| 4 | 5 | 5 | 0 | 1539| 5 | 6 | 5 | 0 | 1540| 6 | 8 | 5 | 0 | 1541| 7 | 10 | 6 | 0 | 1542| 8 | 13 | 6 | 0 | 1543| 9 | 16 | 6 | 0 | 1544| 10 | 19 | 6 | 0 | 1545| 11 | 22 | 6 | 0 | 1546| 12 | 25 | 6 | 0 | 1547| 13 | 28 | 6 | 0 | 1548| 14 | 31 | 6 | 0 | 1549| 15 | 33 | 6 | 0 | 1550| 16 | 35 | 6 | 0 | 1551| 17 | 37 | 6 | 0 | 1552| 18 | 39 | 6 | 0 | 1553| 19 | 41 | 6 | 0 | 1554| 20 | 43 | 6 | 0 | 1555| 21 | 45 | 6 | 0 | 1556| 22 | 1 | 4 | 16 | 1557| 23 | 2 | 4 | 0 | 1558| 24 | 3 | 5 | 32 | 1559| 25 | 4 | 5 | 0 | 1560| 26 | 6 | 5 | 32 | 1561| 27 | 7 | 5 | 0 | 1562| 28 | 9 | 6 | 0 | 1563| 29 | 12 | 6 | 0 | 1564| 30 | 15 | 6 | 0 | 1565| 31 | 18 | 6 | 0 | 1566| 32 | 21 | 6 | 0 | 1567| 33 | 24 | 6 | 0 | 1568| 34 | 27 | 6 | 0 | 1569| 35 | 30 | 6 | 0 | 1570| 36 | 32 | 6 | 0 | 1571| 37 | 34 | 6 | 0 | 1572| 38 | 36 | 6 | 0 | 1573| 39 | 38 | 6 | 0 | 1574| 40 | 40 | 6 | 0 | 1575| 41 | 42 | 6 | 0 | 1576| 42 | 44 | 6 | 0 | 1577| 43 | 1 | 4 | 32 | 1578| 44 | 1 | 4 | 48 | 1579| 45 | 2 | 4 | 16 | 1580| 46 | 4 | 5 | 32 | 1581| 47 | 5 | 5 | 32 | 1582| 48 | 7 | 5 | 32 | 1583| 49 | 8 | 5 | 32 | 1584| 50 | 11 | 6 | 0 | 1585| 51 | 14 | 6 | 0 | 1586| 52 | 17 | 6 | 0 | 1587| 53 | 20 | 6 | 0 | 1588| 54 | 23 | 6 | 0 | 1589| 55 | 26 | 6 | 0 | 1590| 56 | 29 | 6 | 0 | 1591| 57 | 52 | 6 | 0 | 1592| 58 | 51 | 6 | 0 | 1593| 59 | 50 | 6 | 0 | 1594| 60 | 49 | 6 | 0 | 1595| 61 | 48 | 6 | 0 | 1596| 62 | 47 | 6 | 0 | 1597| 63 | 46 | 6 | 0 | 1598 1599#### Offset Code: 1600 1601| State | Symbol | Number_Of_Bits | Base | 1602| ----- | ------ | -------------- | ---- | 1603| 0 | 0 | 5 | 0 | 1604| 1 | 6 | 4 | 0 | 1605| 2 | 9 | 5 | 0 | 1606| 3 | 15 | 5 | 0 | 1607| 4 | 21 | 5 | 0 | 1608| 5 | 3 | 5 | 0 | 1609| 6 | 7 | 4 | 0 | 1610| 7 | 12 | 5 | 0 | 1611| 8 | 18 | 5 | 0 | 1612| 9 | 23 | 5 | 0 | 1613| 10 | 5 | 5 | 0 | 1614| 11 | 8 | 4 | 0 | 1615| 12 | 14 | 5 | 0 | 1616| 13 | 20 | 5 | 0 | 1617| 14 | 2 | 5 | 0 | 1618| 15 | 7 | 4 | 16 | 1619| 16 | 11 | 5 | 0 | 1620| 17 | 17 | 5 | 0 | 1621| 18 | 22 | 5 | 0 | 1622| 19 | 4 | 5 | 0 | 1623| 20 | 8 | 4 | 16 | 1624| 21 | 13 | 5 | 0 | 1625| 22 | 19 | 5 | 0 | 1626| 23 | 1 | 5 | 0 | 1627| 24 | 6 | 4 | 16 | 1628| 25 | 10 | 5 | 0 | 1629| 26 | 16 | 5 | 0 | 1630| 27 | 28 | 5 | 0 | 1631| 28 | 27 | 5 | 0 | 1632| 29 | 26 | 5 | 0 | 1633| 30 | 25 | 5 | 0 | 1634| 31 | 24 | 5 | 0 | 1635 1636 1637 1638Appendix B - Resources for implementers 1639------------------------------------------------- 1640 1641An open source reference implementation is available on : 1642https://github.com/facebook/zstd 1643 1644The project contains a frame generator, called [decodeCorpus], 1645which can be used by any 3rd-party implementation 1646to verify that a tested decoder is compliant with the specification. 1647 1648[decodeCorpus]: https://github.com/facebook/zstd/tree/v1.3.4/tests#decodecorpus---tool-to-generate-zstandard-frames-for-decoder-testing 1649 1650`decodeCorpus` generates random valid frames. 1651A compliant decoder should be able to decode them all, 1652or at least provide a meaningful error code explaining for which reason it cannot 1653(memory limit restrictions for example). 1654 1655 1656Version changes 1657--------------- 1658- 0.3.1 : minor clarification regarding offset history update rules 1659- 0.3.0 : minor edits to match RFC8478 1660- 0.2.9 : clarifications for huffman weights direct representation, by Ulrich Kunitz 1661- 0.2.8 : clarifications for IETF RFC discuss 1662- 0.2.7 : clarifications from IETF RFC review, by Vijay Gurbani and Nick Terrell 1663- 0.2.6 : fixed an error in huffman example, by Ulrich Kunitz 1664- 0.2.5 : minor typos and clarifications 1665- 0.2.4 : section restructuring, by Sean Purcell 1666- 0.2.3 : clarified several details, by Sean Purcell 1667- 0.2.2 : added predefined codes, by Johannes Rudolph 1668- 0.2.1 : clarify field names, by Przemyslaw Skibinski 1669- 0.2.0 : numerous format adjustments for zstd v0.8+ 1670- 0.1.2 : limit Huffman tree depth to 11 bits 1671- 0.1.1 : reserved dictID ranges 1672- 0.1.0 : initial release 1673