xref: /freebsd/sys/contrib/openzfs/module/lua/llimits.h (revision c66ec88fed842fbaad62c30d510644ceb7bd2d71)
1 /* BEGIN CSTYLED */
2 /*
3 ** $Id: llimits.h,v 1.103.1.1 2013/04/12 18:48:47 roberto Exp $
4 ** Limits, basic types, and some other `installation-dependent' definitions
5 ** See Copyright Notice in lua.h
6 */
7 
8 #ifndef llimits_h
9 #define llimits_h
10 
11 
12 #include <sys/lua/lua.h>
13 
14 
15 typedef unsigned LUA_INT32 lu_int32;
16 
17 typedef LUAI_UMEM lu_mem;
18 
19 typedef LUAI_MEM l_mem;
20 
21 
22 
23 /* chars used as small naturals (so that `char' is reserved for characters) */
24 typedef unsigned char lu_byte;
25 
26 
27 #define MAX_SIZET	((size_t)(~(size_t)0)-2)
28 
29 #define MAX_LUMEM	((lu_mem)(~(lu_mem)0)-2)
30 
31 #define MAX_LMEM	((l_mem) ((MAX_LUMEM >> 1) - 2))
32 
33 
34 #define MAX_INT (INT_MAX-2)  /* maximum value of an int (-2 for safety) */
35 
36 /*
37 ** conversion of pointer to integer
38 ** this is for hashing only; there is no problem if the integer
39 ** cannot hold the whole pointer value
40 */
41 #define IntPoint(p)  ((unsigned int)(lu_mem)(p))
42 
43 
44 
45 /* type to ensure maximum alignment */
46 #if !defined(LUAI_USER_ALIGNMENT_T)
47 #define LUAI_USER_ALIGNMENT_T	union { double u; void *s; long l; }
48 #endif
49 
50 typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
51 
52 
53 /* result of a `usual argument conversion' over lua_Number */
54 typedef LUAI_UACNUMBER l_uacNumber;
55 
56 
57 /* internal assertions for in-house debugging */
58 #if defined(lua_assert)
59 #define check_exp(c,e)		(lua_assert(c), (e))
60 /* to avoid problems with conditions too long */
61 #define lua_longassert(c)	{ if (!(c)) lua_assert(0); }
62 #else
63 #define lua_assert(c)		((void)0)
64 #define check_exp(c,e)		(e)
65 #define lua_longassert(c)	((void)0)
66 #endif
67 
68 /*
69 ** assertion for checking API calls
70 */
71 #if !defined(luai_apicheck)
72 
73 #if defined(LUA_USE_APICHECK)
74 #include <assert.h>
75 #define luai_apicheck(L,e)	assert(e)
76 #else
77 #define luai_apicheck(L,e)	lua_assert(e)
78 #endif
79 
80 #endif
81 
82 #define api_check(l,e,msg)	luai_apicheck(l,(e) && msg)
83 
84 
85 #if !defined(UNUSED)
86 #define UNUSED(x)	((void)(x))	/* to avoid warnings */
87 #endif
88 
89 
90 #define cast(t, exp)	((t)(exp))
91 
92 #define cast_byte(i)	cast(lu_byte, (i))
93 #define cast_num(i)	cast(lua_Number, (i))
94 #define cast_int(i)	cast(int, (i))
95 #define cast_uchar(i)	cast(unsigned char, (i))
96 
97 
98 /*
99 ** non-return type
100 **
101 ** Suppress noreturn attribute in kernel builds to avoid objtool check warnings
102 */
103 #if defined(__GNUC__) && !defined(_KERNEL)
104 #define l_noret		void __attribute__((noreturn))
105 #elif defined(_MSC_VER)
106 #define l_noret		void __declspec(noreturn)
107 #else
108 #define l_noret		void
109 #endif
110 
111 
112 
113 /*
114 ** maximum depth for nested C calls and syntactical nested non-terminals
115 ** in a program. (Value must fit in an unsigned short int.)
116 **
117 ** Note: On amd64 platform, the limit has been measured to be 45.  We set
118 ** the maximum lower to give a margin for changing the amount of stack
119 ** used by various functions involved in parsing and executing code.
120 */
121 #if !defined(LUAI_MAXCCALLS)
122 #define LUAI_MAXCCALLS		20
123 #endif
124 
125 /*
126  * Minimum amount of available stack space (in bytes) to make a C call.  With
127  * gsub() recursion, the stack space between each luaD_call() is 1256 bytes.
128  */
129 #define LUAI_MINCSTACK		4096
130 
131 /*
132 ** maximum number of upvalues in a closure (both C and Lua). (Value
133 ** must fit in an unsigned char.)
134 */
135 #define MAXUPVAL	UCHAR_MAX
136 
137 
138 /*
139 ** type for virtual-machine instructions
140 ** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
141 */
142 typedef lu_int32 Instruction;
143 
144 
145 
146 /* maximum stack for a Lua function */
147 #define MAXSTACK	250
148 
149 
150 
151 /* minimum size for the string table (must be power of 2) */
152 #if !defined(MINSTRTABSIZE)
153 #define MINSTRTABSIZE	32
154 #endif
155 
156 
157 /* minimum size for string buffer */
158 #if !defined(LUA_MINBUFFER)
159 #define LUA_MINBUFFER	32
160 #endif
161 
162 
163 #if !defined(lua_lock)
164 #define lua_lock(L)     ((void) 0)
165 #define lua_unlock(L)   ((void) 0)
166 #endif
167 
168 #if !defined(luai_threadyield)
169 #define luai_threadyield(L)     {lua_unlock(L); lua_lock(L);}
170 #endif
171 
172 
173 /*
174 ** these macros allow user-specific actions on threads when you defined
175 ** LUAI_EXTRASPACE and need to do something extra when a thread is
176 ** created/deleted/resumed/yielded.
177 */
178 #if !defined(luai_userstateopen)
179 #define luai_userstateopen(L)		((void)L)
180 #endif
181 
182 #if !defined(luai_userstateclose)
183 #define luai_userstateclose(L)		((void)L)
184 #endif
185 
186 #if !defined(luai_userstatethread)
187 #define luai_userstatethread(L,L1)	((void)L)
188 #endif
189 
190 #if !defined(luai_userstatefree)
191 #define luai_userstatefree(L,L1)	((void)L)
192 #endif
193 
194 #if !defined(luai_userstateresume)
195 #define luai_userstateresume(L,n)       ((void)L)
196 #endif
197 
198 #if !defined(luai_userstateyield)
199 #define luai_userstateyield(L,n)        ((void)L)
200 #endif
201 
202 /*
203 ** lua_number2int is a macro to convert lua_Number to int.
204 ** lua_number2integer is a macro to convert lua_Number to lua_Integer.
205 ** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned.
206 ** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number.
207 ** luai_hashnum is a macro to hash a lua_Number value into an integer.
208 ** The hash must be deterministic and give reasonable values for
209 ** both small and large values (outside the range of integers).
210 */
211 
212 #if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK)	/* { */
213 /* trick with Microsoft assembler for X86 */
214 
215 #define lua_number2int(i,n)  __asm {__asm fld n   __asm fistp i}
216 #define lua_number2integer(i,n)		lua_number2int(i, n)
217 #define lua_number2unsigned(i,n)  \
218   {__int64 l; __asm {__asm fld n   __asm fistp l} i = (unsigned int)l;}
219 
220 
221 #elif defined(LUA_IEEE754TRICK)		/* }{ */
222 /* the next trick should work on any machine using IEEE754 with
223    a 32-bit int type */
224 
225 union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
226 
227 #if !defined(LUA_IEEEENDIAN)	/* { */
228 #define LUAI_EXTRAIEEE	\
229   static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
230 #define LUA_IEEEENDIANLOC	(ieeeendian.l_p[1] == 33)
231 #else
232 #define LUA_IEEEENDIANLOC	LUA_IEEEENDIAN
233 #define LUAI_EXTRAIEEE		/* empty */
234 #endif				/* } */
235 
236 #define lua_number2int32(i,n,t) \
237   { LUAI_EXTRAIEEE \
238     volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
239     (i) = (t)u.l_p[LUA_IEEEENDIANLOC]; }
240 
241 #define luai_hashnum(i,n)  \
242   { volatile union luai_Cast u; u.l_d = (n) + 1.0;  /* avoid -0 */ \
243     (i) = u.l_p[0]; (i) += u.l_p[1]; }  /* add double bits for his hash */
244 
245 #define lua_number2int(i,n)		lua_number2int32(i, n, int)
246 #define lua_number2unsigned(i,n)	lua_number2int32(i, n, lua_Unsigned)
247 
248 /* the trick can be expanded to lua_Integer when it is a 32-bit value */
249 #if defined(LUA_IEEELL)
250 #define lua_number2integer(i,n)		lua_number2int32(i, n, lua_Integer)
251 #endif
252 
253 #endif				/* } */
254 
255 
256 /* the following definitions always work, but may be slow */
257 
258 #if !defined(lua_number2int)
259 #define lua_number2int(i,n)	((i)=(int)(n))
260 #endif
261 
262 #if !defined(lua_number2integer)
263 #define lua_number2integer(i,n)	((i)=(lua_Integer)(n))
264 #endif
265 
266 #if !defined(lua_number2unsigned)	/* { */
267 /* the following definition assures proper modulo behavior */
268 #if defined(LUA_NUMBER_DOUBLE) || defined(LUA_NUMBER_FLOAT)
269 #include <math.h>
270 #define SUPUNSIGNED	((lua_Number)(~(lua_Unsigned)0) + 1)
271 #define lua_number2unsigned(i,n)  \
272 	((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED))
273 #else
274 #define lua_number2unsigned(i,n)	((i)=(lua_Unsigned)(n))
275 #endif
276 #endif				/* } */
277 
278 
279 #if !defined(lua_unsigned2number)
280 /* on several machines, coercion from unsigned to double is slow,
281    so it may be worth to avoid */
282 #define lua_unsigned2number(u)  \
283     (((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
284 #endif
285 
286 
287 
288 #if defined(ltable_c) && !defined(luai_hashnum)
289 
290 #define luai_hashnum(i,n) (i = lcompat_hashnum(n))
291 
292 #endif
293 
294 
295 
296 /*
297 ** macro to control inclusion of some hard tests on stack reallocation
298 */
299 #if !defined(HARDSTACKTESTS)
300 #define condmovestack(L)	((void)0)
301 #else
302 /* realloc stack keeping its size */
303 #define condmovestack(L)	luaD_reallocstack((L), (L)->stacksize)
304 #endif
305 
306 #if !defined(HARDMEMTESTS)
307 #define condchangemem(L)	condmovestack(L)
308 #else
309 #define condchangemem(L)  \
310 	((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1)))
311 #endif
312 
313 #endif
314 /* END CSTYLED */
315