1 /******************************************************************************* 2 * 3 * Module Name: utmisc - common utility procedures 4 * 5 ******************************************************************************/ 6 7 /* 8 * Copyright (C) 2000 - 2015, Intel Corp. 9 * All rights reserved. 10 * 11 * Redistribution and use in source and binary forms, with or without 12 * modification, are permitted provided that the following conditions 13 * are met: 14 * 1. Redistributions of source code must retain the above copyright 15 * notice, this list of conditions, and the following disclaimer, 16 * without modification. 17 * 2. Redistributions in binary form must reproduce at minimum a disclaimer 18 * substantially similar to the "NO WARRANTY" disclaimer below 19 * ("Disclaimer") and any redistribution must be conditioned upon 20 * including a substantially similar Disclaimer requirement for further 21 * binary redistribution. 22 * 3. Neither the names of the above-listed copyright holders nor the names 23 * of any contributors may be used to endorse or promote products derived 24 * from this software without specific prior written permission. 25 * 26 * Alternatively, this software may be distributed under the terms of the 27 * GNU General Public License ("GPL") version 2 as published by the Free 28 * Software Foundation. 29 * 30 * NO WARRANTY 31 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 32 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 33 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR 34 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 35 * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 36 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 37 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 38 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 39 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING 40 * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 41 * POSSIBILITY OF SUCH DAMAGES. 42 */ 43 44 #include <contrib/dev/acpica/include/acpi.h> 45 #include <contrib/dev/acpica/include/accommon.h> 46 #include <contrib/dev/acpica/include/acnamesp.h> 47 48 49 #define _COMPONENT ACPI_UTILITIES 50 ACPI_MODULE_NAME ("utmisc") 51 52 53 /******************************************************************************* 54 * 55 * FUNCTION: AcpiUtIsPciRootBridge 56 * 57 * PARAMETERS: Id - The HID/CID in string format 58 * 59 * RETURN: TRUE if the Id is a match for a PCI/PCI-Express Root Bridge 60 * 61 * DESCRIPTION: Determine if the input ID is a PCI Root Bridge ID. 62 * 63 ******************************************************************************/ 64 65 BOOLEAN 66 AcpiUtIsPciRootBridge ( 67 char *Id) 68 { 69 70 /* 71 * Check if this is a PCI root bridge. 72 * ACPI 3.0+: check for a PCI Express root also. 73 */ 74 if (!(strcmp (Id, 75 PCI_ROOT_HID_STRING)) || 76 77 !(strcmp (Id, 78 PCI_EXPRESS_ROOT_HID_STRING))) 79 { 80 return (TRUE); 81 } 82 83 return (FALSE); 84 } 85 86 87 #if (defined ACPI_ASL_COMPILER || defined ACPI_EXEC_APP) 88 /******************************************************************************* 89 * 90 * FUNCTION: AcpiUtIsAmlTable 91 * 92 * PARAMETERS: Table - An ACPI table 93 * 94 * RETURN: TRUE if table contains executable AML; FALSE otherwise 95 * 96 * DESCRIPTION: Check ACPI Signature for a table that contains AML code. 97 * Currently, these are DSDT,SSDT,PSDT. All other table types are 98 * data tables that do not contain AML code. 99 * 100 ******************************************************************************/ 101 102 BOOLEAN 103 AcpiUtIsAmlTable ( 104 ACPI_TABLE_HEADER *Table) 105 { 106 107 /* These are the only tables that contain executable AML */ 108 109 if (ACPI_COMPARE_NAME (Table->Signature, ACPI_SIG_DSDT) || 110 ACPI_COMPARE_NAME (Table->Signature, ACPI_SIG_PSDT) || 111 ACPI_COMPARE_NAME (Table->Signature, ACPI_SIG_SSDT) || 112 ACPI_COMPARE_NAME (Table->Signature, ACPI_SIG_OSDT)) 113 { 114 return (TRUE); 115 } 116 117 return (FALSE); 118 } 119 #endif 120 121 122 /******************************************************************************* 123 * 124 * FUNCTION: AcpiUtDwordByteSwap 125 * 126 * PARAMETERS: Value - Value to be converted 127 * 128 * RETURN: UINT32 integer with bytes swapped 129 * 130 * DESCRIPTION: Convert a 32-bit value to big-endian (swap the bytes) 131 * 132 ******************************************************************************/ 133 134 UINT32 135 AcpiUtDwordByteSwap ( 136 UINT32 Value) 137 { 138 union 139 { 140 UINT32 Value; 141 UINT8 Bytes[4]; 142 } Out; 143 union 144 { 145 UINT32 Value; 146 UINT8 Bytes[4]; 147 } In; 148 149 150 ACPI_FUNCTION_ENTRY (); 151 152 153 In.Value = Value; 154 155 Out.Bytes[0] = In.Bytes[3]; 156 Out.Bytes[1] = In.Bytes[2]; 157 Out.Bytes[2] = In.Bytes[1]; 158 Out.Bytes[3] = In.Bytes[0]; 159 160 return (Out.Value); 161 } 162 163 164 /******************************************************************************* 165 * 166 * FUNCTION: AcpiUtSetIntegerWidth 167 * 168 * PARAMETERS: Revision From DSDT header 169 * 170 * RETURN: None 171 * 172 * DESCRIPTION: Set the global integer bit width based upon the revision 173 * of the DSDT. For Revision 1 and 0, Integers are 32 bits. 174 * For Revision 2 and above, Integers are 64 bits. Yes, this 175 * makes a difference. 176 * 177 ******************************************************************************/ 178 179 void 180 AcpiUtSetIntegerWidth ( 181 UINT8 Revision) 182 { 183 184 if (Revision < 2) 185 { 186 /* 32-bit case */ 187 188 AcpiGbl_IntegerBitWidth = 32; 189 AcpiGbl_IntegerNybbleWidth = 8; 190 AcpiGbl_IntegerByteWidth = 4; 191 } 192 else 193 { 194 /* 64-bit case (ACPI 2.0+) */ 195 196 AcpiGbl_IntegerBitWidth = 64; 197 AcpiGbl_IntegerNybbleWidth = 16; 198 AcpiGbl_IntegerByteWidth = 8; 199 } 200 } 201 202 203 /******************************************************************************* 204 * 205 * FUNCTION: AcpiUtCreateUpdateStateAndPush 206 * 207 * PARAMETERS: Object - Object to be added to the new state 208 * Action - Increment/Decrement 209 * StateList - List the state will be added to 210 * 211 * RETURN: Status 212 * 213 * DESCRIPTION: Create a new state and push it 214 * 215 ******************************************************************************/ 216 217 ACPI_STATUS 218 AcpiUtCreateUpdateStateAndPush ( 219 ACPI_OPERAND_OBJECT *Object, 220 UINT16 Action, 221 ACPI_GENERIC_STATE **StateList) 222 { 223 ACPI_GENERIC_STATE *State; 224 225 226 ACPI_FUNCTION_ENTRY (); 227 228 229 /* Ignore null objects; these are expected */ 230 231 if (!Object) 232 { 233 return (AE_OK); 234 } 235 236 State = AcpiUtCreateUpdateState (Object, Action); 237 if (!State) 238 { 239 return (AE_NO_MEMORY); 240 } 241 242 AcpiUtPushGenericState (StateList, State); 243 return (AE_OK); 244 } 245 246 247 /******************************************************************************* 248 * 249 * FUNCTION: AcpiUtWalkPackageTree 250 * 251 * PARAMETERS: SourceObject - The package to walk 252 * TargetObject - Target object (if package is being copied) 253 * WalkCallback - Called once for each package element 254 * Context - Passed to the callback function 255 * 256 * RETURN: Status 257 * 258 * DESCRIPTION: Walk through a package 259 * 260 ******************************************************************************/ 261 262 ACPI_STATUS 263 AcpiUtWalkPackageTree ( 264 ACPI_OPERAND_OBJECT *SourceObject, 265 void *TargetObject, 266 ACPI_PKG_CALLBACK WalkCallback, 267 void *Context) 268 { 269 ACPI_STATUS Status = AE_OK; 270 ACPI_GENERIC_STATE *StateList = NULL; 271 ACPI_GENERIC_STATE *State; 272 UINT32 ThisIndex; 273 ACPI_OPERAND_OBJECT *ThisSourceObj; 274 275 276 ACPI_FUNCTION_TRACE (UtWalkPackageTree); 277 278 279 State = AcpiUtCreatePkgState (SourceObject, TargetObject, 0); 280 if (!State) 281 { 282 return_ACPI_STATUS (AE_NO_MEMORY); 283 } 284 285 while (State) 286 { 287 /* Get one element of the package */ 288 289 ThisIndex = State->Pkg.Index; 290 ThisSourceObj = (ACPI_OPERAND_OBJECT *) 291 State->Pkg.SourceObject->Package.Elements[ThisIndex]; 292 293 /* 294 * Check for: 295 * 1) An uninitialized package element. It is completely 296 * legal to declare a package and leave it uninitialized 297 * 2) Not an internal object - can be a namespace node instead 298 * 3) Any type other than a package. Packages are handled in else 299 * case below. 300 */ 301 if ((!ThisSourceObj) || 302 (ACPI_GET_DESCRIPTOR_TYPE (ThisSourceObj) != ACPI_DESC_TYPE_OPERAND) || 303 (ThisSourceObj->Common.Type != ACPI_TYPE_PACKAGE)) 304 { 305 Status = WalkCallback (ACPI_COPY_TYPE_SIMPLE, ThisSourceObj, 306 State, Context); 307 if (ACPI_FAILURE (Status)) 308 { 309 return_ACPI_STATUS (Status); 310 } 311 312 State->Pkg.Index++; 313 while (State->Pkg.Index >= State->Pkg.SourceObject->Package.Count) 314 { 315 /* 316 * We've handled all of the objects at this level, This means 317 * that we have just completed a package. That package may 318 * have contained one or more packages itself. 319 * 320 * Delete this state and pop the previous state (package). 321 */ 322 AcpiUtDeleteGenericState (State); 323 State = AcpiUtPopGenericState (&StateList); 324 325 /* Finished when there are no more states */ 326 327 if (!State) 328 { 329 /* 330 * We have handled all of the objects in the top level 331 * package just add the length of the package objects 332 * and exit 333 */ 334 return_ACPI_STATUS (AE_OK); 335 } 336 337 /* 338 * Go back up a level and move the index past the just 339 * completed package object. 340 */ 341 State->Pkg.Index++; 342 } 343 } 344 else 345 { 346 /* This is a subobject of type package */ 347 348 Status = WalkCallback (ACPI_COPY_TYPE_PACKAGE, ThisSourceObj, 349 State, Context); 350 if (ACPI_FAILURE (Status)) 351 { 352 return_ACPI_STATUS (Status); 353 } 354 355 /* 356 * Push the current state and create a new one 357 * The callback above returned a new target package object. 358 */ 359 AcpiUtPushGenericState (&StateList, State); 360 State = AcpiUtCreatePkgState (ThisSourceObj, 361 State->Pkg.ThisTargetObj, 0); 362 if (!State) 363 { 364 /* Free any stacked Update State objects */ 365 366 while (StateList) 367 { 368 State = AcpiUtPopGenericState (&StateList); 369 AcpiUtDeleteGenericState (State); 370 } 371 return_ACPI_STATUS (AE_NO_MEMORY); 372 } 373 } 374 } 375 376 /* We should never get here */ 377 378 return_ACPI_STATUS (AE_AML_INTERNAL); 379 } 380 381 382 #ifdef ACPI_DEBUG_OUTPUT 383 /******************************************************************************* 384 * 385 * FUNCTION: AcpiUtDisplayInitPathname 386 * 387 * PARAMETERS: Type - Object type of the node 388 * ObjHandle - Handle whose pathname will be displayed 389 * Path - Additional path string to be appended. 390 * (NULL if no extra path) 391 * 392 * RETURN: ACPI_STATUS 393 * 394 * DESCRIPTION: Display full pathname of an object, DEBUG ONLY 395 * 396 ******************************************************************************/ 397 398 void 399 AcpiUtDisplayInitPathname ( 400 UINT8 Type, 401 ACPI_NAMESPACE_NODE *ObjHandle, 402 char *Path) 403 { 404 ACPI_STATUS Status; 405 ACPI_BUFFER Buffer; 406 407 408 ACPI_FUNCTION_ENTRY (); 409 410 411 /* Only print the path if the appropriate debug level is enabled */ 412 413 if (!(AcpiDbgLevel & ACPI_LV_INIT_NAMES)) 414 { 415 return; 416 } 417 418 /* Get the full pathname to the node */ 419 420 Buffer.Length = ACPI_ALLOCATE_LOCAL_BUFFER; 421 Status = AcpiNsHandleToPathname (ObjHandle, &Buffer); 422 if (ACPI_FAILURE (Status)) 423 { 424 return; 425 } 426 427 /* Print what we're doing */ 428 429 switch (Type) 430 { 431 case ACPI_TYPE_METHOD: 432 433 AcpiOsPrintf ("Executing "); 434 break; 435 436 default: 437 438 AcpiOsPrintf ("Initializing "); 439 break; 440 } 441 442 /* Print the object type and pathname */ 443 444 AcpiOsPrintf ("%-12s %s", 445 AcpiUtGetTypeName (Type), (char *) Buffer.Pointer); 446 447 /* Extra path is used to append names like _STA, _INI, etc. */ 448 449 if (Path) 450 { 451 AcpiOsPrintf (".%s", Path); 452 } 453 AcpiOsPrintf ("\n"); 454 455 ACPI_FREE (Buffer.Pointer); 456 } 457 #endif 458