xref: /freebsd/sys/contrib/dev/acpica/components/utilities/utdelete.c (revision 93e779a26c651610ac6e7986d67ecc9ed2cadcbf)
1 /*******************************************************************************
2  *
3  * Module Name: utdelete - object deletion and reference count utilities
4  *
5  ******************************************************************************/
6 
7 /*
8  * Copyright (C) 2000 - 2015, Intel Corp.
9  * All rights reserved.
10  *
11  * Redistribution and use in source and binary forms, with or without
12  * modification, are permitted provided that the following conditions
13  * are met:
14  * 1. Redistributions of source code must retain the above copyright
15  *    notice, this list of conditions, and the following disclaimer,
16  *    without modification.
17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
18  *    substantially similar to the "NO WARRANTY" disclaimer below
19  *    ("Disclaimer") and any redistribution must be conditioned upon
20  *    including a substantially similar Disclaimer requirement for further
21  *    binary redistribution.
22  * 3. Neither the names of the above-listed copyright holders nor the names
23  *    of any contributors may be used to endorse or promote products derived
24  *    from this software without specific prior written permission.
25  *
26  * Alternatively, this software may be distributed under the terms of the
27  * GNU General Public License ("GPL") version 2 as published by the Free
28  * Software Foundation.
29  *
30  * NO WARRANTY
31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
41  * POSSIBILITY OF SUCH DAMAGES.
42  */
43 
44 #include <contrib/dev/acpica/include/acpi.h>
45 #include <contrib/dev/acpica/include/accommon.h>
46 #include <contrib/dev/acpica/include/acinterp.h>
47 #include <contrib/dev/acpica/include/acnamesp.h>
48 #include <contrib/dev/acpica/include/acevents.h>
49 
50 
51 #define _COMPONENT          ACPI_UTILITIES
52         ACPI_MODULE_NAME    ("utdelete")
53 
54 /* Local prototypes */
55 
56 static void
57 AcpiUtDeleteInternalObj (
58     ACPI_OPERAND_OBJECT     *Object);
59 
60 static void
61 AcpiUtUpdateRefCount (
62     ACPI_OPERAND_OBJECT     *Object,
63     UINT32                  Action);
64 
65 
66 /*******************************************************************************
67  *
68  * FUNCTION:    AcpiUtDeleteInternalObj
69  *
70  * PARAMETERS:  Object         - Object to be deleted
71  *
72  * RETURN:      None
73  *
74  * DESCRIPTION: Low level object deletion, after reference counts have been
75  *              updated (All reference counts, including sub-objects!)
76  *
77  ******************************************************************************/
78 
79 static void
80 AcpiUtDeleteInternalObj (
81     ACPI_OPERAND_OBJECT     *Object)
82 {
83     void                    *ObjPointer = NULL;
84     ACPI_OPERAND_OBJECT     *HandlerDesc;
85     ACPI_OPERAND_OBJECT     *SecondDesc;
86     ACPI_OPERAND_OBJECT     *NextDesc;
87     ACPI_OPERAND_OBJECT     *StartDesc;
88     ACPI_OPERAND_OBJECT     **LastObjPtr;
89 
90 
91     ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
92 
93 
94     if (!Object)
95     {
96         return_VOID;
97     }
98 
99     /*
100      * Must delete or free any pointers within the object that are not
101      * actual ACPI objects (for example, a raw buffer pointer).
102      */
103     switch (Object->Common.Type)
104     {
105     case ACPI_TYPE_STRING:
106 
107         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
108             Object, Object->String.Pointer));
109 
110         /* Free the actual string buffer */
111 
112         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
113         {
114             /* But only if it is NOT a pointer into an ACPI table */
115 
116             ObjPointer = Object->String.Pointer;
117         }
118         break;
119 
120     case ACPI_TYPE_BUFFER:
121 
122         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
123             Object, Object->Buffer.Pointer));
124 
125         /* Free the actual buffer */
126 
127         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
128         {
129             /* But only if it is NOT a pointer into an ACPI table */
130 
131             ObjPointer = Object->Buffer.Pointer;
132         }
133         break;
134 
135     case ACPI_TYPE_PACKAGE:
136 
137         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
138             Object->Package.Count));
139 
140         /*
141          * Elements of the package are not handled here, they are deleted
142          * separately
143          */
144 
145         /* Free the (variable length) element pointer array */
146 
147         ObjPointer = Object->Package.Elements;
148         break;
149 
150     /*
151      * These objects have a possible list of notify handlers.
152      * Device object also may have a GPE block.
153      */
154     case ACPI_TYPE_DEVICE:
155 
156         if (Object->Device.GpeBlock)
157         {
158             (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
159         }
160 
161         /*lint -fallthrough */
162 
163     case ACPI_TYPE_PROCESSOR:
164     case ACPI_TYPE_THERMAL:
165 
166         /* Walk the address handler list for this object */
167 
168         HandlerDesc = Object->CommonNotify.Handler;
169         while (HandlerDesc)
170         {
171             NextDesc = HandlerDesc->AddressSpace.Next;
172             AcpiUtRemoveReference (HandlerDesc);
173             HandlerDesc = NextDesc;
174         }
175         break;
176 
177     case ACPI_TYPE_MUTEX:
178 
179         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
180             "***** Mutex %p, OS Mutex %p\n",
181             Object, Object->Mutex.OsMutex));
182 
183         if (Object == AcpiGbl_GlobalLockMutex)
184         {
185             /* Global Lock has extra semaphore */
186 
187             (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
188             AcpiGbl_GlobalLockSemaphore = NULL;
189 
190             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
191             AcpiGbl_GlobalLockMutex = NULL;
192         }
193         else
194         {
195             AcpiExUnlinkMutex (Object);
196             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
197         }
198         break;
199 
200     case ACPI_TYPE_EVENT:
201 
202         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
203             "***** Event %p, OS Semaphore %p\n",
204             Object, Object->Event.OsSemaphore));
205 
206         (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
207         Object->Event.OsSemaphore = NULL;
208         break;
209 
210     case ACPI_TYPE_METHOD:
211 
212         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
213             "***** Method %p\n", Object));
214 
215         /* Delete the method mutex if it exists */
216 
217         if (Object->Method.Mutex)
218         {
219             AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
220             AcpiUtDeleteObjectDesc (Object->Method.Mutex);
221             Object->Method.Mutex = NULL;
222         }
223         if (Object->Method.Node)
224         {
225             Object->Method.Node = NULL;
226         }
227         break;
228 
229     case ACPI_TYPE_REGION:
230 
231         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
232             "***** Region %p\n", Object));
233 
234         /*
235          * Update AddressRange list. However, only permanent regions
236          * are installed in this list. (Not created within a method)
237          */
238         if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
239         {
240             AcpiUtRemoveAddressRange (Object->Region.SpaceId,
241                 Object->Region.Node);
242         }
243 
244         SecondDesc = AcpiNsGetSecondaryObject (Object);
245         if (SecondDesc)
246         {
247             /*
248              * Free the RegionContext if and only if the handler is one of the
249              * default handlers -- and therefore, we created the context object
250              * locally, it was not created by an external caller.
251              */
252             HandlerDesc = Object->Region.Handler;
253             if (HandlerDesc)
254             {
255                 NextDesc = HandlerDesc->AddressSpace.RegionList;
256                 StartDesc = NextDesc;
257                 LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
258 
259                 /* Remove the region object from the handler list */
260 
261                 while (NextDesc)
262                 {
263                     if (NextDesc == Object)
264                     {
265                         *LastObjPtr = NextDesc->Region.Next;
266                         break;
267                     }
268 
269                     /* Walk the linked list of handlers */
270 
271                     LastObjPtr = &NextDesc->Region.Next;
272                     NextDesc = NextDesc->Region.Next;
273 
274                     /* Prevent infinite loop if list is corrupted */
275 
276                     if (NextDesc == StartDesc)
277                     {
278                         ACPI_ERROR ((AE_INFO,
279                             "Circular region list in address handler object %p",
280                             HandlerDesc));
281                         return_VOID;
282                     }
283                 }
284 
285                 if (HandlerDesc->AddressSpace.HandlerFlags &
286                     ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
287                 {
288                     /* Deactivate region and free region context */
289 
290                     if (HandlerDesc->AddressSpace.Setup)
291                     {
292                         (void) HandlerDesc->AddressSpace.Setup (Object,
293                             ACPI_REGION_DEACTIVATE,
294                             HandlerDesc->AddressSpace.Context,
295                             &SecondDesc->Extra.RegionContext);
296                     }
297                 }
298 
299                 AcpiUtRemoveReference (HandlerDesc);
300             }
301 
302             /* Now we can free the Extra object */
303 
304             AcpiUtDeleteObjectDesc (SecondDesc);
305         }
306         break;
307 
308     case ACPI_TYPE_BUFFER_FIELD:
309 
310         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
311             "***** Buffer Field %p\n", Object));
312 
313         SecondDesc = AcpiNsGetSecondaryObject (Object);
314         if (SecondDesc)
315         {
316             AcpiUtDeleteObjectDesc (SecondDesc);
317         }
318         break;
319 
320     case ACPI_TYPE_LOCAL_BANK_FIELD:
321 
322         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
323             "***** Bank Field %p\n", Object));
324 
325         SecondDesc = AcpiNsGetSecondaryObject (Object);
326         if (SecondDesc)
327         {
328             AcpiUtDeleteObjectDesc (SecondDesc);
329         }
330         break;
331 
332     default:
333 
334         break;
335     }
336 
337     /* Free any allocated memory (pointer within the object) found above */
338 
339     if (ObjPointer)
340     {
341         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
342             ObjPointer));
343         ACPI_FREE (ObjPointer);
344     }
345 
346     /* Now the object can be safely deleted */
347 
348     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object %p [%s]\n",
349         Object, AcpiUtGetObjectTypeName (Object)));
350 
351     AcpiUtDeleteObjectDesc (Object);
352     return_VOID;
353 }
354 
355 
356 /*******************************************************************************
357  *
358  * FUNCTION:    AcpiUtDeleteInternalObjectList
359  *
360  * PARAMETERS:  ObjList         - Pointer to the list to be deleted
361  *
362  * RETURN:      None
363  *
364  * DESCRIPTION: This function deletes an internal object list, including both
365  *              simple objects and package objects
366  *
367  ******************************************************************************/
368 
369 void
370 AcpiUtDeleteInternalObjectList (
371     ACPI_OPERAND_OBJECT     **ObjList)
372 {
373     ACPI_OPERAND_OBJECT     **InternalObj;
374 
375 
376     ACPI_FUNCTION_ENTRY ();
377 
378 
379     /* Walk the null-terminated internal list */
380 
381     for (InternalObj = ObjList; *InternalObj; InternalObj++)
382     {
383         AcpiUtRemoveReference (*InternalObj);
384     }
385 
386     /* Free the combined parameter pointer list and object array */
387 
388     ACPI_FREE (ObjList);
389     return;
390 }
391 
392 
393 /*******************************************************************************
394  *
395  * FUNCTION:    AcpiUtUpdateRefCount
396  *
397  * PARAMETERS:  Object          - Object whose ref count is to be updated
398  *              Action          - What to do (REF_INCREMENT or REF_DECREMENT)
399  *
400  * RETURN:      None. Sets new reference count within the object
401  *
402  * DESCRIPTION: Modify the reference count for an internal acpi object
403  *
404  ******************************************************************************/
405 
406 static void
407 AcpiUtUpdateRefCount (
408     ACPI_OPERAND_OBJECT     *Object,
409     UINT32                  Action)
410 {
411     UINT16                  OriginalCount;
412     UINT16                  NewCount = 0;
413     ACPI_CPU_FLAGS          LockFlags;
414 
415 
416     ACPI_FUNCTION_NAME (UtUpdateRefCount);
417 
418 
419     if (!Object)
420     {
421         return;
422     }
423 
424     /*
425      * Always get the reference count lock. Note: Interpreter and/or
426      * Namespace is not always locked when this function is called.
427      */
428     LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
429     OriginalCount = Object->Common.ReferenceCount;
430 
431     /* Perform the reference count action (increment, decrement) */
432 
433     switch (Action)
434     {
435     case REF_INCREMENT:
436 
437         NewCount = OriginalCount + 1;
438         Object->Common.ReferenceCount = NewCount;
439         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
440 
441         /* The current reference count should never be zero here */
442 
443         if (!OriginalCount)
444         {
445             ACPI_WARNING ((AE_INFO,
446                 "Obj %p, Reference Count was zero before increment\n",
447                 Object));
448         }
449 
450         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
451             "Obj %p Type %.2X Refs %.2X [Incremented]\n",
452             Object, Object->Common.Type, NewCount));
453         break;
454 
455     case REF_DECREMENT:
456 
457         /* The current reference count must be non-zero */
458 
459         if (OriginalCount)
460         {
461             NewCount = OriginalCount - 1;
462             Object->Common.ReferenceCount = NewCount;
463         }
464 
465         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
466 
467         if (!OriginalCount)
468         {
469             ACPI_WARNING ((AE_INFO,
470                 "Obj %p, Reference Count is already zero, cannot decrement\n",
471                 Object));
472         }
473 
474         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
475             "Obj %p Type %.2X Refs %.2X [Decremented]\n",
476             Object, Object->Common.Type, NewCount));
477 
478         /* Actually delete the object on a reference count of zero */
479 
480         if (NewCount == 0)
481         {
482             AcpiUtDeleteInternalObj (Object);
483         }
484         break;
485 
486     default:
487 
488         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
489         ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
490             Action));
491         return;
492     }
493 
494     /*
495      * Sanity check the reference count, for debug purposes only.
496      * (A deleted object will have a huge reference count)
497      */
498     if (NewCount > ACPI_MAX_REFERENCE_COUNT)
499     {
500         ACPI_WARNING ((AE_INFO,
501             "Large Reference Count (0x%X) in object %p, Type=0x%.2X",
502             NewCount, Object, Object->Common.Type));
503     }
504 }
505 
506 
507 /*******************************************************************************
508  *
509  * FUNCTION:    AcpiUtUpdateObjectReference
510  *
511  * PARAMETERS:  Object              - Increment ref count for this object
512  *                                    and all sub-objects
513  *              Action              - Either REF_INCREMENT or REF_DECREMENT
514  *
515  * RETURN:      Status
516  *
517  * DESCRIPTION: Increment the object reference count
518  *
519  * Object references are incremented when:
520  * 1) An object is attached to a Node (namespace object)
521  * 2) An object is copied (all subobjects must be incremented)
522  *
523  * Object references are decremented when:
524  * 1) An object is detached from an Node
525  *
526  ******************************************************************************/
527 
528 ACPI_STATUS
529 AcpiUtUpdateObjectReference (
530     ACPI_OPERAND_OBJECT     *Object,
531     UINT16                  Action)
532 {
533     ACPI_STATUS             Status = AE_OK;
534     ACPI_GENERIC_STATE      *StateList = NULL;
535     ACPI_OPERAND_OBJECT     *NextObject = NULL;
536     ACPI_OPERAND_OBJECT     *PrevObject;
537     ACPI_GENERIC_STATE      *State;
538     UINT32                  i;
539 
540 
541     ACPI_FUNCTION_NAME (UtUpdateObjectReference);
542 
543 
544     while (Object)
545     {
546         /* Make sure that this isn't a namespace handle */
547 
548         if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
549         {
550             ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
551                 "Object %p is NS handle\n", Object));
552             return (AE_OK);
553         }
554 
555         /*
556          * All sub-objects must have their reference count incremented also.
557          * Different object types have different subobjects.
558          */
559         switch (Object->Common.Type)
560         {
561         case ACPI_TYPE_DEVICE:
562         case ACPI_TYPE_PROCESSOR:
563         case ACPI_TYPE_POWER:
564         case ACPI_TYPE_THERMAL:
565             /*
566              * Update the notify objects for these types (if present)
567              * Two lists, system and device notify handlers.
568              */
569             for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
570             {
571                 PrevObject = Object->CommonNotify.NotifyList[i];
572                 while (PrevObject)
573                 {
574                     NextObject = PrevObject->Notify.Next[i];
575                     AcpiUtUpdateRefCount (PrevObject, Action);
576                     PrevObject = NextObject;
577                 }
578             }
579             break;
580 
581         case ACPI_TYPE_PACKAGE:
582             /*
583              * We must update all the sub-objects of the package,
584              * each of whom may have their own sub-objects.
585              */
586             for (i = 0; i < Object->Package.Count; i++)
587             {
588                 /*
589                  * Null package elements are legal and can be simply
590                  * ignored.
591                  */
592                 NextObject = Object->Package.Elements[i];
593                 if (!NextObject)
594                 {
595                     continue;
596                 }
597 
598                 switch (NextObject->Common.Type)
599                 {
600                 case ACPI_TYPE_INTEGER:
601                 case ACPI_TYPE_STRING:
602                 case ACPI_TYPE_BUFFER:
603                     /*
604                      * For these very simple sub-objects, we can just
605                      * update the reference count here and continue.
606                      * Greatly increases performance of this operation.
607                      */
608                     AcpiUtUpdateRefCount (NextObject, Action);
609                     break;
610 
611                 default:
612                     /*
613                      * For complex sub-objects, push them onto the stack
614                      * for later processing (this eliminates recursion.)
615                      */
616                     Status = AcpiUtCreateUpdateStateAndPush (
617                                  NextObject, Action, &StateList);
618                     if (ACPI_FAILURE (Status))
619                     {
620                         goto ErrorExit;
621                     }
622                     break;
623                 }
624             }
625             NextObject = NULL;
626             break;
627 
628         case ACPI_TYPE_BUFFER_FIELD:
629 
630             NextObject = Object->BufferField.BufferObj;
631             break;
632 
633         case ACPI_TYPE_LOCAL_REGION_FIELD:
634 
635             NextObject = Object->Field.RegionObj;
636             break;
637 
638         case ACPI_TYPE_LOCAL_BANK_FIELD:
639 
640             NextObject = Object->BankField.BankObj;
641             Status = AcpiUtCreateUpdateStateAndPush (
642                         Object->BankField.RegionObj, Action, &StateList);
643             if (ACPI_FAILURE (Status))
644             {
645                 goto ErrorExit;
646             }
647             break;
648 
649         case ACPI_TYPE_LOCAL_INDEX_FIELD:
650 
651             NextObject = Object->IndexField.IndexObj;
652             Status = AcpiUtCreateUpdateStateAndPush (
653                         Object->IndexField.DataObj, Action, &StateList);
654             if (ACPI_FAILURE (Status))
655             {
656                 goto ErrorExit;
657             }
658             break;
659 
660         case ACPI_TYPE_LOCAL_REFERENCE:
661             /*
662              * The target of an Index (a package, string, or buffer) or a named
663              * reference must track changes to the ref count of the index or
664              * target object.
665              */
666             if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
667                 (Object->Reference.Class== ACPI_REFCLASS_NAME))
668             {
669                 NextObject = Object->Reference.Object;
670             }
671             break;
672 
673         case ACPI_TYPE_REGION:
674         default:
675 
676             break; /* No subobjects for all other types */
677         }
678 
679         /*
680          * Now we can update the count in the main object. This can only
681          * happen after we update the sub-objects in case this causes the
682          * main object to be deleted.
683          */
684         AcpiUtUpdateRefCount (Object, Action);
685         Object = NULL;
686 
687         /* Move on to the next object to be updated */
688 
689         if (NextObject)
690         {
691             Object = NextObject;
692             NextObject = NULL;
693         }
694         else if (StateList)
695         {
696             State = AcpiUtPopGenericState (&StateList);
697             Object = State->Update.Object;
698             AcpiUtDeleteGenericState (State);
699         }
700     }
701 
702     return (AE_OK);
703 
704 
705 ErrorExit:
706 
707     ACPI_EXCEPTION ((AE_INFO, Status,
708         "Could not update object reference count"));
709 
710     /* Free any stacked Update State objects */
711 
712     while (StateList)
713     {
714         State = AcpiUtPopGenericState (&StateList);
715         AcpiUtDeleteGenericState (State);
716     }
717 
718     return (Status);
719 }
720 
721 
722 /*******************************************************************************
723  *
724  * FUNCTION:    AcpiUtAddReference
725  *
726  * PARAMETERS:  Object          - Object whose reference count is to be
727  *                                incremented
728  *
729  * RETURN:      None
730  *
731  * DESCRIPTION: Add one reference to an ACPI object
732  *
733  ******************************************************************************/
734 
735 void
736 AcpiUtAddReference (
737     ACPI_OPERAND_OBJECT     *Object)
738 {
739 
740     ACPI_FUNCTION_NAME (UtAddReference);
741 
742 
743     /* Ensure that we have a valid object */
744 
745     if (!AcpiUtValidInternalObject (Object))
746     {
747         return;
748     }
749 
750     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
751         "Obj %p Current Refs=%X [To Be Incremented]\n",
752         Object, Object->Common.ReferenceCount));
753 
754     /* Increment the reference count */
755 
756     (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
757     return;
758 }
759 
760 
761 /*******************************************************************************
762  *
763  * FUNCTION:    AcpiUtRemoveReference
764  *
765  * PARAMETERS:  Object         - Object whose ref count will be decremented
766  *
767  * RETURN:      None
768  *
769  * DESCRIPTION: Decrement the reference count of an ACPI internal object
770  *
771  ******************************************************************************/
772 
773 void
774 AcpiUtRemoveReference (
775     ACPI_OPERAND_OBJECT     *Object)
776 {
777 
778     ACPI_FUNCTION_NAME (UtRemoveReference);
779 
780 
781     /*
782      * Allow a NULL pointer to be passed in, just ignore it. This saves
783      * each caller from having to check. Also, ignore NS nodes.
784      */
785     if (!Object ||
786         (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
787 
788     {
789         return;
790     }
791 
792     /* Ensure that we have a valid object */
793 
794     if (!AcpiUtValidInternalObject (Object))
795     {
796         return;
797     }
798 
799     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
800         "Obj %p Current Refs=%X [To Be Decremented]\n",
801         Object, Object->Common.ReferenceCount));
802 
803     /*
804      * Decrement the reference count, and only actually delete the object
805      * if the reference count becomes 0. (Must also decrement the ref count
806      * of all subobjects!)
807      */
808     (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
809     return;
810 }
811