xref: /freebsd/sys/contrib/dev/acpica/components/utilities/utdelete.c (revision 3823d5e198425b4f5e5a80267d195769d1063773)
1 /*******************************************************************************
2  *
3  * Module Name: utdelete - object deletion and reference count utilities
4  *
5  ******************************************************************************/
6 
7 /*
8  * Copyright (C) 2000 - 2014, Intel Corp.
9  * All rights reserved.
10  *
11  * Redistribution and use in source and binary forms, with or without
12  * modification, are permitted provided that the following conditions
13  * are met:
14  * 1. Redistributions of source code must retain the above copyright
15  *    notice, this list of conditions, and the following disclaimer,
16  *    without modification.
17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
18  *    substantially similar to the "NO WARRANTY" disclaimer below
19  *    ("Disclaimer") and any redistribution must be conditioned upon
20  *    including a substantially similar Disclaimer requirement for further
21  *    binary redistribution.
22  * 3. Neither the names of the above-listed copyright holders nor the names
23  *    of any contributors may be used to endorse or promote products derived
24  *    from this software without specific prior written permission.
25  *
26  * Alternatively, this software may be distributed under the terms of the
27  * GNU General Public License ("GPL") version 2 as published by the Free
28  * Software Foundation.
29  *
30  * NO WARRANTY
31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
41  * POSSIBILITY OF SUCH DAMAGES.
42  */
43 
44 #define __UTDELETE_C__
45 
46 #include <contrib/dev/acpica/include/acpi.h>
47 #include <contrib/dev/acpica/include/accommon.h>
48 #include <contrib/dev/acpica/include/acinterp.h>
49 #include <contrib/dev/acpica/include/acnamesp.h>
50 #include <contrib/dev/acpica/include/acevents.h>
51 
52 
53 #define _COMPONENT          ACPI_UTILITIES
54         ACPI_MODULE_NAME    ("utdelete")
55 
56 /* Local prototypes */
57 
58 static void
59 AcpiUtDeleteInternalObj (
60     ACPI_OPERAND_OBJECT     *Object);
61 
62 static void
63 AcpiUtUpdateRefCount (
64     ACPI_OPERAND_OBJECT     *Object,
65     UINT32                  Action);
66 
67 
68 /*******************************************************************************
69  *
70  * FUNCTION:    AcpiUtDeleteInternalObj
71  *
72  * PARAMETERS:  Object         - Object to be deleted
73  *
74  * RETURN:      None
75  *
76  * DESCRIPTION: Low level object deletion, after reference counts have been
77  *              updated (All reference counts, including sub-objects!)
78  *
79  ******************************************************************************/
80 
81 static void
82 AcpiUtDeleteInternalObj (
83     ACPI_OPERAND_OBJECT     *Object)
84 {
85     void                    *ObjPointer = NULL;
86     ACPI_OPERAND_OBJECT     *HandlerDesc;
87     ACPI_OPERAND_OBJECT     *SecondDesc;
88     ACPI_OPERAND_OBJECT     *NextDesc;
89     ACPI_OPERAND_OBJECT     *StartDesc;
90     ACPI_OPERAND_OBJECT     **LastObjPtr;
91 
92 
93     ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
94 
95 
96     if (!Object)
97     {
98         return_VOID;
99     }
100 
101     /*
102      * Must delete or free any pointers within the object that are not
103      * actual ACPI objects (for example, a raw buffer pointer).
104      */
105     switch (Object->Common.Type)
106     {
107     case ACPI_TYPE_STRING:
108 
109         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
110             Object, Object->String.Pointer));
111 
112         /* Free the actual string buffer */
113 
114         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
115         {
116             /* But only if it is NOT a pointer into an ACPI table */
117 
118             ObjPointer = Object->String.Pointer;
119         }
120         break;
121 
122     case ACPI_TYPE_BUFFER:
123 
124         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
125             Object, Object->Buffer.Pointer));
126 
127         /* Free the actual buffer */
128 
129         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
130         {
131             /* But only if it is NOT a pointer into an ACPI table */
132 
133             ObjPointer = Object->Buffer.Pointer;
134         }
135         break;
136 
137     case ACPI_TYPE_PACKAGE:
138 
139         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
140             Object->Package.Count));
141 
142         /*
143          * Elements of the package are not handled here, they are deleted
144          * separately
145          */
146 
147         /* Free the (variable length) element pointer array */
148 
149         ObjPointer = Object->Package.Elements;
150         break;
151 
152     /*
153      * These objects have a possible list of notify handlers.
154      * Device object also may have a GPE block.
155      */
156     case ACPI_TYPE_DEVICE:
157 
158         if (Object->Device.GpeBlock)
159         {
160             (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
161         }
162 
163         /*lint -fallthrough */
164 
165     case ACPI_TYPE_PROCESSOR:
166     case ACPI_TYPE_THERMAL:
167 
168         /* Walk the address handler list for this object */
169 
170         HandlerDesc = Object->CommonNotify.Handler;
171         while (HandlerDesc)
172         {
173             NextDesc = HandlerDesc->AddressSpace.Next;
174             AcpiUtRemoveReference (HandlerDesc);
175             HandlerDesc = NextDesc;
176         }
177         break;
178 
179     case ACPI_TYPE_MUTEX:
180 
181         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
182             "***** Mutex %p, OS Mutex %p\n",
183             Object, Object->Mutex.OsMutex));
184 
185         if (Object == AcpiGbl_GlobalLockMutex)
186         {
187             /* Global Lock has extra semaphore */
188 
189             (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
190             AcpiGbl_GlobalLockSemaphore = NULL;
191 
192             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
193             AcpiGbl_GlobalLockMutex = NULL;
194         }
195         else
196         {
197             AcpiExUnlinkMutex (Object);
198             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
199         }
200         break;
201 
202     case ACPI_TYPE_EVENT:
203 
204         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
205             "***** Event %p, OS Semaphore %p\n",
206             Object, Object->Event.OsSemaphore));
207 
208         (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
209         Object->Event.OsSemaphore = NULL;
210         break;
211 
212     case ACPI_TYPE_METHOD:
213 
214         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
215             "***** Method %p\n", Object));
216 
217         /* Delete the method mutex if it exists */
218 
219         if (Object->Method.Mutex)
220         {
221             AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
222             AcpiUtDeleteObjectDesc (Object->Method.Mutex);
223             Object->Method.Mutex = NULL;
224         }
225         break;
226 
227     case ACPI_TYPE_REGION:
228 
229         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
230             "***** Region %p\n", Object));
231 
232         /*
233          * Update AddressRange list. However, only permanent regions
234          * are installed in this list. (Not created within a method)
235          */
236         if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
237         {
238             AcpiUtRemoveAddressRange (Object->Region.SpaceId,
239                 Object->Region.Node);
240         }
241 
242         SecondDesc = AcpiNsGetSecondaryObject (Object);
243         if (SecondDesc)
244         {
245             /*
246              * Free the RegionContext if and only if the handler is one of the
247              * default handlers -- and therefore, we created the context object
248              * locally, it was not created by an external caller.
249              */
250             HandlerDesc = Object->Region.Handler;
251             if (HandlerDesc)
252             {
253                 NextDesc = HandlerDesc->AddressSpace.RegionList;
254                 StartDesc = NextDesc;
255                 LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
256 
257                 /* Remove the region object from the handler list */
258 
259                 while (NextDesc)
260                 {
261                     if (NextDesc == Object)
262                     {
263                         *LastObjPtr = NextDesc->Region.Next;
264                         break;
265                     }
266 
267                     /* Walk the linked list of handlers */
268 
269                     LastObjPtr = &NextDesc->Region.Next;
270                     NextDesc = NextDesc->Region.Next;
271 
272                     /* Prevent infinite loop if list is corrupted */
273 
274                     if (NextDesc == StartDesc)
275                     {
276                         ACPI_ERROR ((AE_INFO,
277                             "Circular region list in address handler object %p",
278                             HandlerDesc));
279                         return_VOID;
280                     }
281                 }
282 
283                 if (HandlerDesc->AddressSpace.HandlerFlags &
284                     ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
285                 {
286                     /* Deactivate region and free region context */
287 
288                     if (HandlerDesc->AddressSpace.Setup)
289                     {
290                         (void) HandlerDesc->AddressSpace.Setup (Object,
291                             ACPI_REGION_DEACTIVATE,
292                             HandlerDesc->AddressSpace.Context,
293                             &SecondDesc->Extra.RegionContext);
294                     }
295                 }
296 
297                 AcpiUtRemoveReference (HandlerDesc);
298             }
299 
300             /* Now we can free the Extra object */
301 
302             AcpiUtDeleteObjectDesc (SecondDesc);
303         }
304         break;
305 
306     case ACPI_TYPE_BUFFER_FIELD:
307 
308         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
309             "***** Buffer Field %p\n", Object));
310 
311         SecondDesc = AcpiNsGetSecondaryObject (Object);
312         if (SecondDesc)
313         {
314             AcpiUtDeleteObjectDesc (SecondDesc);
315         }
316         break;
317 
318     case ACPI_TYPE_LOCAL_BANK_FIELD:
319 
320         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
321             "***** Bank Field %p\n", Object));
322 
323         SecondDesc = AcpiNsGetSecondaryObject (Object);
324         if (SecondDesc)
325         {
326             AcpiUtDeleteObjectDesc (SecondDesc);
327         }
328         break;
329 
330     default:
331 
332         break;
333     }
334 
335     /* Free any allocated memory (pointer within the object) found above */
336 
337     if (ObjPointer)
338     {
339         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
340             ObjPointer));
341         ACPI_FREE (ObjPointer);
342     }
343 
344     /* Now the object can be safely deleted */
345 
346     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object %p [%s]\n",
347         Object, AcpiUtGetObjectTypeName (Object)));
348 
349     AcpiUtDeleteObjectDesc (Object);
350     return_VOID;
351 }
352 
353 
354 /*******************************************************************************
355  *
356  * FUNCTION:    AcpiUtDeleteInternalObjectList
357  *
358  * PARAMETERS:  ObjList         - Pointer to the list to be deleted
359  *
360  * RETURN:      None
361  *
362  * DESCRIPTION: This function deletes an internal object list, including both
363  *              simple objects and package objects
364  *
365  ******************************************************************************/
366 
367 void
368 AcpiUtDeleteInternalObjectList (
369     ACPI_OPERAND_OBJECT     **ObjList)
370 {
371     ACPI_OPERAND_OBJECT     **InternalObj;
372 
373 
374     ACPI_FUNCTION_ENTRY ();
375 
376 
377     /* Walk the null-terminated internal list */
378 
379     for (InternalObj = ObjList; *InternalObj; InternalObj++)
380     {
381         AcpiUtRemoveReference (*InternalObj);
382     }
383 
384     /* Free the combined parameter pointer list and object array */
385 
386     ACPI_FREE (ObjList);
387     return;
388 }
389 
390 
391 /*******************************************************************************
392  *
393  * FUNCTION:    AcpiUtUpdateRefCount
394  *
395  * PARAMETERS:  Object          - Object whose ref count is to be updated
396  *              Action          - What to do (REF_INCREMENT or REF_DECREMENT)
397  *
398  * RETURN:      None. Sets new reference count within the object
399  *
400  * DESCRIPTION: Modify the reference count for an internal acpi object
401  *
402  ******************************************************************************/
403 
404 static void
405 AcpiUtUpdateRefCount (
406     ACPI_OPERAND_OBJECT     *Object,
407     UINT32                  Action)
408 {
409     UINT16                  OriginalCount;
410     UINT16                  NewCount = 0;
411     ACPI_CPU_FLAGS          LockFlags;
412 
413 
414     ACPI_FUNCTION_NAME (UtUpdateRefCount);
415 
416 
417     if (!Object)
418     {
419         return;
420     }
421 
422     /*
423      * Always get the reference count lock. Note: Interpreter and/or
424      * Namespace is not always locked when this function is called.
425      */
426     LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
427     OriginalCount = Object->Common.ReferenceCount;
428 
429     /* Perform the reference count action (increment, decrement) */
430 
431     switch (Action)
432     {
433     case REF_INCREMENT:
434 
435         NewCount = OriginalCount + 1;
436         Object->Common.ReferenceCount = NewCount;
437         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
438 
439         /* The current reference count should never be zero here */
440 
441         if (!OriginalCount)
442         {
443             ACPI_WARNING ((AE_INFO,
444                 "Obj %p, Reference Count was zero before increment\n",
445                 Object));
446         }
447 
448         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
449             "Obj %p Type %.2X Refs %.2X [Incremented]\n",
450             Object, Object->Common.Type, NewCount));
451         break;
452 
453     case REF_DECREMENT:
454 
455         /* The current reference count must be non-zero */
456 
457         if (OriginalCount)
458         {
459             NewCount = OriginalCount - 1;
460             Object->Common.ReferenceCount = NewCount;
461         }
462 
463         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
464 
465         if (!OriginalCount)
466         {
467             ACPI_WARNING ((AE_INFO,
468                 "Obj %p, Reference Count is already zero, cannot decrement\n",
469                 Object));
470         }
471 
472         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
473             "Obj %p Type %.2X Refs %.2X [Decremented]\n",
474             Object, Object->Common.Type, NewCount));
475 
476         /* Actually delete the object on a reference count of zero */
477 
478         if (NewCount == 0)
479         {
480             AcpiUtDeleteInternalObj (Object);
481         }
482         break;
483 
484     default:
485 
486         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
487         ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
488             Action));
489         return;
490     }
491 
492     /*
493      * Sanity check the reference count, for debug purposes only.
494      * (A deleted object will have a huge reference count)
495      */
496     if (NewCount > ACPI_MAX_REFERENCE_COUNT)
497     {
498         ACPI_WARNING ((AE_INFO,
499             "Large Reference Count (0x%X) in object %p, Type=0x%.2X",
500             NewCount, Object, Object->Common.Type));
501     }
502 }
503 
504 
505 /*******************************************************************************
506  *
507  * FUNCTION:    AcpiUtUpdateObjectReference
508  *
509  * PARAMETERS:  Object              - Increment ref count for this object
510  *                                    and all sub-objects
511  *              Action              - Either REF_INCREMENT or REF_DECREMENT
512  *
513  * RETURN:      Status
514  *
515  * DESCRIPTION: Increment the object reference count
516  *
517  * Object references are incremented when:
518  * 1) An object is attached to a Node (namespace object)
519  * 2) An object is copied (all subobjects must be incremented)
520  *
521  * Object references are decremented when:
522  * 1) An object is detached from an Node
523  *
524  ******************************************************************************/
525 
526 ACPI_STATUS
527 AcpiUtUpdateObjectReference (
528     ACPI_OPERAND_OBJECT     *Object,
529     UINT16                  Action)
530 {
531     ACPI_STATUS             Status = AE_OK;
532     ACPI_GENERIC_STATE      *StateList = NULL;
533     ACPI_OPERAND_OBJECT     *NextObject = NULL;
534     ACPI_OPERAND_OBJECT     *PrevObject;
535     ACPI_GENERIC_STATE      *State;
536     UINT32                  i;
537 
538 
539     ACPI_FUNCTION_NAME (UtUpdateObjectReference);
540 
541 
542     while (Object)
543     {
544         /* Make sure that this isn't a namespace handle */
545 
546         if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
547         {
548             ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
549                 "Object %p is NS handle\n", Object));
550             return (AE_OK);
551         }
552 
553         /*
554          * All sub-objects must have their reference count incremented also.
555          * Different object types have different subobjects.
556          */
557         switch (Object->Common.Type)
558         {
559         case ACPI_TYPE_DEVICE:
560         case ACPI_TYPE_PROCESSOR:
561         case ACPI_TYPE_POWER:
562         case ACPI_TYPE_THERMAL:
563             /*
564              * Update the notify objects for these types (if present)
565              * Two lists, system and device notify handlers.
566              */
567             for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
568             {
569                 PrevObject = Object->CommonNotify.NotifyList[i];
570                 while (PrevObject)
571                 {
572                     NextObject = PrevObject->Notify.Next[i];
573                     AcpiUtUpdateRefCount (PrevObject, Action);
574                     PrevObject = NextObject;
575                 }
576             }
577             break;
578 
579         case ACPI_TYPE_PACKAGE:
580             /*
581              * We must update all the sub-objects of the package,
582              * each of whom may have their own sub-objects.
583              */
584             for (i = 0; i < Object->Package.Count; i++)
585             {
586                 /*
587                  * Null package elements are legal and can be simply
588                  * ignored.
589                  */
590                 NextObject = Object->Package.Elements[i];
591                 if (!NextObject)
592                 {
593                     continue;
594                 }
595 
596                 switch (NextObject->Common.Type)
597                 {
598                 case ACPI_TYPE_INTEGER:
599                 case ACPI_TYPE_STRING:
600                 case ACPI_TYPE_BUFFER:
601                     /*
602                      * For these very simple sub-objects, we can just
603                      * update the reference count here and continue.
604                      * Greatly increases performance of this operation.
605                      */
606                     AcpiUtUpdateRefCount (NextObject, Action);
607                     break;
608 
609                 default:
610                     /*
611                      * For complex sub-objects, push them onto the stack
612                      * for later processing (this eliminates recursion.)
613                      */
614                     Status = AcpiUtCreateUpdateStateAndPush (
615                                  NextObject, Action, &StateList);
616                     if (ACPI_FAILURE (Status))
617                     {
618                         goto ErrorExit;
619                     }
620                     break;
621                 }
622             }
623             NextObject = NULL;
624             break;
625 
626         case ACPI_TYPE_BUFFER_FIELD:
627 
628             NextObject = Object->BufferField.BufferObj;
629             break;
630 
631         case ACPI_TYPE_LOCAL_REGION_FIELD:
632 
633             NextObject = Object->Field.RegionObj;
634             break;
635 
636         case ACPI_TYPE_LOCAL_BANK_FIELD:
637 
638             NextObject = Object->BankField.BankObj;
639             Status = AcpiUtCreateUpdateStateAndPush (
640                         Object->BankField.RegionObj, Action, &StateList);
641             if (ACPI_FAILURE (Status))
642             {
643                 goto ErrorExit;
644             }
645             break;
646 
647         case ACPI_TYPE_LOCAL_INDEX_FIELD:
648 
649             NextObject = Object->IndexField.IndexObj;
650             Status = AcpiUtCreateUpdateStateAndPush (
651                         Object->IndexField.DataObj, Action, &StateList);
652             if (ACPI_FAILURE (Status))
653             {
654                 goto ErrorExit;
655             }
656             break;
657 
658         case ACPI_TYPE_LOCAL_REFERENCE:
659             /*
660              * The target of an Index (a package, string, or buffer) or a named
661              * reference must track changes to the ref count of the index or
662              * target object.
663              */
664             if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
665                 (Object->Reference.Class== ACPI_REFCLASS_NAME))
666             {
667                 NextObject = Object->Reference.Object;
668             }
669             break;
670 
671         case ACPI_TYPE_REGION:
672         default:
673 
674             break; /* No subobjects for all other types */
675         }
676 
677         /*
678          * Now we can update the count in the main object. This can only
679          * happen after we update the sub-objects in case this causes the
680          * main object to be deleted.
681          */
682         AcpiUtUpdateRefCount (Object, Action);
683         Object = NULL;
684 
685         /* Move on to the next object to be updated */
686 
687         if (NextObject)
688         {
689             Object = NextObject;
690             NextObject = NULL;
691         }
692         else if (StateList)
693         {
694             State = AcpiUtPopGenericState (&StateList);
695             Object = State->Update.Object;
696             AcpiUtDeleteGenericState (State);
697         }
698     }
699 
700     return (AE_OK);
701 
702 
703 ErrorExit:
704 
705     ACPI_EXCEPTION ((AE_INFO, Status,
706         "Could not update object reference count"));
707 
708     /* Free any stacked Update State objects */
709 
710     while (StateList)
711     {
712         State = AcpiUtPopGenericState (&StateList);
713         AcpiUtDeleteGenericState (State);
714     }
715 
716     return (Status);
717 }
718 
719 
720 /*******************************************************************************
721  *
722  * FUNCTION:    AcpiUtAddReference
723  *
724  * PARAMETERS:  Object          - Object whose reference count is to be
725  *                                incremented
726  *
727  * RETURN:      None
728  *
729  * DESCRIPTION: Add one reference to an ACPI object
730  *
731  ******************************************************************************/
732 
733 void
734 AcpiUtAddReference (
735     ACPI_OPERAND_OBJECT     *Object)
736 {
737 
738     ACPI_FUNCTION_NAME (UtAddReference);
739 
740 
741     /* Ensure that we have a valid object */
742 
743     if (!AcpiUtValidInternalObject (Object))
744     {
745         return;
746     }
747 
748     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
749         "Obj %p Current Refs=%X [To Be Incremented]\n",
750         Object, Object->Common.ReferenceCount));
751 
752     /* Increment the reference count */
753 
754     (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
755     return;
756 }
757 
758 
759 /*******************************************************************************
760  *
761  * FUNCTION:    AcpiUtRemoveReference
762  *
763  * PARAMETERS:  Object         - Object whose ref count will be decremented
764  *
765  * RETURN:      None
766  *
767  * DESCRIPTION: Decrement the reference count of an ACPI internal object
768  *
769  ******************************************************************************/
770 
771 void
772 AcpiUtRemoveReference (
773     ACPI_OPERAND_OBJECT     *Object)
774 {
775 
776     ACPI_FUNCTION_NAME (UtRemoveReference);
777 
778 
779     /*
780      * Allow a NULL pointer to be passed in, just ignore it. This saves
781      * each caller from having to check. Also, ignore NS nodes.
782      */
783     if (!Object ||
784         (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
785 
786     {
787         return;
788     }
789 
790     /* Ensure that we have a valid object */
791 
792     if (!AcpiUtValidInternalObject (Object))
793     {
794         return;
795     }
796 
797     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
798         "Obj %p Current Refs=%X [To Be Decremented]\n",
799         Object, Object->Common.ReferenceCount));
800 
801     /*
802      * Decrement the reference count, and only actually delete the object
803      * if the reference count becomes 0. (Must also decrement the ref count
804      * of all subobjects!)
805      */
806     (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
807     return;
808 }
809