xref: /freebsd/sys/contrib/dev/acpica/components/namespace/nswalk.c (revision 8ef24a0d4b28fe230e20637f56869cc4148cd2ca)
1 /******************************************************************************
2  *
3  * Module Name: nswalk - Functions for walking the ACPI namespace
4  *
5  *****************************************************************************/
6 
7 /*
8  * Copyright (C) 2000 - 2016, Intel Corp.
9  * All rights reserved.
10  *
11  * Redistribution and use in source and binary forms, with or without
12  * modification, are permitted provided that the following conditions
13  * are met:
14  * 1. Redistributions of source code must retain the above copyright
15  *    notice, this list of conditions, and the following disclaimer,
16  *    without modification.
17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
18  *    substantially similar to the "NO WARRANTY" disclaimer below
19  *    ("Disclaimer") and any redistribution must be conditioned upon
20  *    including a substantially similar Disclaimer requirement for further
21  *    binary redistribution.
22  * 3. Neither the names of the above-listed copyright holders nor the names
23  *    of any contributors may be used to endorse or promote products derived
24  *    from this software without specific prior written permission.
25  *
26  * Alternatively, this software may be distributed under the terms of the
27  * GNU General Public License ("GPL") version 2 as published by the Free
28  * Software Foundation.
29  *
30  * NO WARRANTY
31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
41  * POSSIBILITY OF SUCH DAMAGES.
42  */
43 
44 #include <contrib/dev/acpica/include/acpi.h>
45 #include <contrib/dev/acpica/include/accommon.h>
46 #include <contrib/dev/acpica/include/acnamesp.h>
47 
48 
49 #define _COMPONENT          ACPI_NAMESPACE
50         ACPI_MODULE_NAME    ("nswalk")
51 
52 
53 /*******************************************************************************
54  *
55  * FUNCTION:    AcpiNsGetNextNode
56  *
57  * PARAMETERS:  ParentNode          - Parent node whose children we are
58  *                                    getting
59  *              ChildNode           - Previous child that was found.
60  *                                    The NEXT child will be returned
61  *
62  * RETURN:      ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
63  *                                    none is found.
64  *
65  * DESCRIPTION: Return the next peer node within the namespace. If Handle
66  *              is valid, Scope is ignored. Otherwise, the first node
67  *              within Scope is returned.
68  *
69  ******************************************************************************/
70 
71 ACPI_NAMESPACE_NODE *
72 AcpiNsGetNextNode (
73     ACPI_NAMESPACE_NODE     *ParentNode,
74     ACPI_NAMESPACE_NODE     *ChildNode)
75 {
76     ACPI_FUNCTION_ENTRY ();
77 
78 
79     if (!ChildNode)
80     {
81         /* It's really the parent's _scope_ that we want */
82 
83         return (ParentNode->Child);
84     }
85 
86     /* Otherwise just return the next peer */
87 
88     return (ChildNode->Peer);
89 }
90 
91 
92 /*******************************************************************************
93  *
94  * FUNCTION:    AcpiNsGetNextNodeTyped
95  *
96  * PARAMETERS:  Type                - Type of node to be searched for
97  *              ParentNode          - Parent node whose children we are
98  *                                    getting
99  *              ChildNode           - Previous child that was found.
100  *                                    The NEXT child will be returned
101  *
102  * RETURN:      ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
103  *                                    none is found.
104  *
105  * DESCRIPTION: Return the next peer node within the namespace. If Handle
106  *              is valid, Scope is ignored. Otherwise, the first node
107  *              within Scope is returned.
108  *
109  ******************************************************************************/
110 
111 ACPI_NAMESPACE_NODE *
112 AcpiNsGetNextNodeTyped (
113     ACPI_OBJECT_TYPE        Type,
114     ACPI_NAMESPACE_NODE     *ParentNode,
115     ACPI_NAMESPACE_NODE     *ChildNode)
116 {
117     ACPI_NAMESPACE_NODE     *NextNode = NULL;
118 
119 
120     ACPI_FUNCTION_ENTRY ();
121 
122 
123     NextNode = AcpiNsGetNextNode (ParentNode, ChildNode);
124 
125     /* If any type is OK, we are done */
126 
127     if (Type == ACPI_TYPE_ANY)
128     {
129         /* NextNode is NULL if we are at the end-of-list */
130 
131         return (NextNode);
132     }
133 
134     /* Must search for the node -- but within this scope only */
135 
136     while (NextNode)
137     {
138         /* If type matches, we are done */
139 
140         if (NextNode->Type == Type)
141         {
142             return (NextNode);
143         }
144 
145         /* Otherwise, move on to the next peer node */
146 
147         NextNode = NextNode->Peer;
148     }
149 
150     /* Not found */
151 
152     return (NULL);
153 }
154 
155 
156 /*******************************************************************************
157  *
158  * FUNCTION:    AcpiNsWalkNamespace
159  *
160  * PARAMETERS:  Type                - ACPI_OBJECT_TYPE to search for
161  *              StartNode           - Handle in namespace where search begins
162  *              MaxDepth            - Depth to which search is to reach
163  *              Flags               - Whether to unlock the NS before invoking
164  *                                    the callback routine
165  *              DescendingCallback  - Called during tree descent
166  *                                    when an object of "Type" is found
167  *              AscendingCallback   - Called during tree ascent
168  *                                    when an object of "Type" is found
169  *              Context             - Passed to user function(s) above
170  *              ReturnValue         - from the UserFunction if terminated
171  *                                    early. Otherwise, returns NULL.
172  * RETURNS:     Status
173  *
174  * DESCRIPTION: Performs a modified depth-first walk of the namespace tree,
175  *              starting (and ending) at the node specified by StartHandle.
176  *              The callback function is called whenever a node that matches
177  *              the type parameter is found. If the callback function returns
178  *              a non-zero value, the search is terminated immediately and
179  *              this value is returned to the caller.
180  *
181  *              The point of this procedure is to provide a generic namespace
182  *              walk routine that can be called from multiple places to
183  *              provide multiple services; the callback function(s) can be
184  *              tailored to each task, whether it is a print function,
185  *              a compare function, etc.
186  *
187  ******************************************************************************/
188 
189 ACPI_STATUS
190 AcpiNsWalkNamespace (
191     ACPI_OBJECT_TYPE        Type,
192     ACPI_HANDLE             StartNode,
193     UINT32                  MaxDepth,
194     UINT32                  Flags,
195     ACPI_WALK_CALLBACK      DescendingCallback,
196     ACPI_WALK_CALLBACK      AscendingCallback,
197     void                    *Context,
198     void                    **ReturnValue)
199 {
200     ACPI_STATUS             Status;
201     ACPI_STATUS             MutexStatus;
202     ACPI_NAMESPACE_NODE     *ChildNode;
203     ACPI_NAMESPACE_NODE     *ParentNode;
204     ACPI_OBJECT_TYPE        ChildType;
205     UINT32                  Level;
206     BOOLEAN                 NodePreviouslyVisited = FALSE;
207 
208 
209     ACPI_FUNCTION_TRACE (NsWalkNamespace);
210 
211 
212     /* Special case for the namespace Root Node */
213 
214     if (StartNode == ACPI_ROOT_OBJECT)
215     {
216         StartNode = AcpiGbl_RootNode;
217     }
218 
219     /* Null child means "get first node" */
220 
221     ParentNode = StartNode;
222     ChildNode = AcpiNsGetNextNode (ParentNode, NULL);
223     ChildType = ACPI_TYPE_ANY;
224     Level = 1;
225 
226     /*
227      * Traverse the tree of nodes until we bubble back up to where we
228      * started. When Level is zero, the loop is done because we have
229      * bubbled up to (and passed) the original parent handle (StartEntry)
230      */
231     while (Level > 0 && ChildNode)
232     {
233         Status = AE_OK;
234 
235         /* Found next child, get the type if we are not searching for ANY */
236 
237         if (Type != ACPI_TYPE_ANY)
238         {
239             ChildType = ChildNode->Type;
240         }
241 
242         /*
243          * Ignore all temporary namespace nodes (created during control
244          * method execution) unless told otherwise. These temporary nodes
245          * can cause a race condition because they can be deleted during
246          * the execution of the user function (if the namespace is
247          * unlocked before invocation of the user function.) Only the
248          * debugger namespace dump will examine the temporary nodes.
249          */
250         if ((ChildNode->Flags & ANOBJ_TEMPORARY) &&
251             !(Flags & ACPI_NS_WALK_TEMP_NODES))
252         {
253             Status = AE_CTRL_DEPTH;
254         }
255 
256         /* Type must match requested type */
257 
258         else if (ChildType == Type)
259         {
260             /*
261              * Found a matching node, invoke the user callback function.
262              * Unlock the namespace if flag is set.
263              */
264             if (Flags & ACPI_NS_WALK_UNLOCK)
265             {
266                 MutexStatus = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
267                 if (ACPI_FAILURE (MutexStatus))
268                 {
269                     return_ACPI_STATUS (MutexStatus);
270                 }
271             }
272 
273             /*
274              * Invoke the user function, either descending, ascending,
275              * or both.
276              */
277             if (!NodePreviouslyVisited)
278             {
279                 if (DescendingCallback)
280                 {
281                     Status = DescendingCallback (ChildNode, Level,
282                         Context, ReturnValue);
283                 }
284             }
285             else
286             {
287                 if (AscendingCallback)
288                 {
289                     Status = AscendingCallback (ChildNode, Level,
290                         Context, ReturnValue);
291                 }
292             }
293 
294             if (Flags & ACPI_NS_WALK_UNLOCK)
295             {
296                 MutexStatus = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
297                 if (ACPI_FAILURE (MutexStatus))
298                 {
299                     return_ACPI_STATUS (MutexStatus);
300                 }
301             }
302 
303             switch (Status)
304             {
305             case AE_OK:
306             case AE_CTRL_DEPTH:
307 
308                 /* Just keep going */
309                 break;
310 
311             case AE_CTRL_TERMINATE:
312 
313                 /* Exit now, with OK status */
314 
315                 return_ACPI_STATUS (AE_OK);
316 
317             default:
318 
319                 /* All others are valid exceptions */
320 
321                 return_ACPI_STATUS (Status);
322             }
323         }
324 
325         /*
326          * Depth first search: Attempt to go down another level in the
327          * namespace if we are allowed to. Don't go any further if we have
328          * reached the caller specified maximum depth or if the user
329          * function has specified that the maximum depth has been reached.
330          */
331         if (!NodePreviouslyVisited &&
332             (Level < MaxDepth) &&
333             (Status != AE_CTRL_DEPTH))
334         {
335             if (ChildNode->Child)
336             {
337                 /* There is at least one child of this node, visit it */
338 
339                 Level++;
340                 ParentNode = ChildNode;
341                 ChildNode = AcpiNsGetNextNode (ParentNode, NULL);
342                 continue;
343             }
344         }
345 
346         /* No more children, re-visit this node */
347 
348         if (!NodePreviouslyVisited)
349         {
350             NodePreviouslyVisited = TRUE;
351             continue;
352         }
353 
354         /* No more children, visit peers */
355 
356         ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
357         if (ChildNode)
358         {
359             NodePreviouslyVisited = FALSE;
360         }
361 
362         /* No peers, re-visit parent */
363 
364         else
365         {
366             /*
367              * No more children of this node (AcpiNsGetNextNode failed), go
368              * back upwards in the namespace tree to the node's parent.
369              */
370             Level--;
371             ChildNode = ParentNode;
372             ParentNode = ParentNode->Parent;
373 
374             NodePreviouslyVisited = TRUE;
375         }
376     }
377 
378     /* Complete walk, not terminated by user function */
379 
380     return_ACPI_STATUS (AE_OK);
381 }
382