1 /****************************************************************************** 2 * 3 * Module Name: nsconvert - Object conversions for objects returned by 4 * predefined methods 5 * 6 *****************************************************************************/ 7 8 /****************************************************************************** 9 * 10 * 1. Copyright Notice 11 * 12 * Some or all of this work - Copyright (c) 1999 - 2023, Intel Corp. 13 * All rights reserved. 14 * 15 * 2. License 16 * 17 * 2.1. This is your license from Intel Corp. under its intellectual property 18 * rights. You may have additional license terms from the party that provided 19 * you this software, covering your right to use that party's intellectual 20 * property rights. 21 * 22 * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a 23 * copy of the source code appearing in this file ("Covered Code") an 24 * irrevocable, perpetual, worldwide license under Intel's copyrights in the 25 * base code distributed originally by Intel ("Original Intel Code") to copy, 26 * make derivatives, distribute, use and display any portion of the Covered 27 * Code in any form, with the right to sublicense such rights; and 28 * 29 * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent 30 * license (with the right to sublicense), under only those claims of Intel 31 * patents that are infringed by the Original Intel Code, to make, use, sell, 32 * offer to sell, and import the Covered Code and derivative works thereof 33 * solely to the minimum extent necessary to exercise the above copyright 34 * license, and in no event shall the patent license extend to any additions 35 * to or modifications of the Original Intel Code. No other license or right 36 * is granted directly or by implication, estoppel or otherwise; 37 * 38 * The above copyright and patent license is granted only if the following 39 * conditions are met: 40 * 41 * 3. Conditions 42 * 43 * 3.1. Redistribution of Source with Rights to Further Distribute Source. 44 * Redistribution of source code of any substantial portion of the Covered 45 * Code or modification with rights to further distribute source must include 46 * the above Copyright Notice, the above License, this list of Conditions, 47 * and the following Disclaimer and Export Compliance provision. In addition, 48 * Licensee must cause all Covered Code to which Licensee contributes to 49 * contain a file documenting the changes Licensee made to create that Covered 50 * Code and the date of any change. Licensee must include in that file the 51 * documentation of any changes made by any predecessor Licensee. Licensee 52 * must include a prominent statement that the modification is derived, 53 * directly or indirectly, from Original Intel Code. 54 * 55 * 3.2. Redistribution of Source with no Rights to Further Distribute Source. 56 * Redistribution of source code of any substantial portion of the Covered 57 * Code or modification without rights to further distribute source must 58 * include the following Disclaimer and Export Compliance provision in the 59 * documentation and/or other materials provided with distribution. In 60 * addition, Licensee may not authorize further sublicense of source of any 61 * portion of the Covered Code, and must include terms to the effect that the 62 * license from Licensee to its licensee is limited to the intellectual 63 * property embodied in the software Licensee provides to its licensee, and 64 * not to intellectual property embodied in modifications its licensee may 65 * make. 66 * 67 * 3.3. Redistribution of Executable. Redistribution in executable form of any 68 * substantial portion of the Covered Code or modification must reproduce the 69 * above Copyright Notice, and the following Disclaimer and Export Compliance 70 * provision in the documentation and/or other materials provided with the 71 * distribution. 72 * 73 * 3.4. Intel retains all right, title, and interest in and to the Original 74 * Intel Code. 75 * 76 * 3.5. Neither the name Intel nor any other trademark owned or controlled by 77 * Intel shall be used in advertising or otherwise to promote the sale, use or 78 * other dealings in products derived from or relating to the Covered Code 79 * without prior written authorization from Intel. 80 * 81 * 4. Disclaimer and Export Compliance 82 * 83 * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED 84 * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE 85 * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, 86 * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY 87 * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY 88 * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A 89 * PARTICULAR PURPOSE. 90 * 91 * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES 92 * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR 93 * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, 94 * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY 95 * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL 96 * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS 97 * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY 98 * LIMITED REMEDY. 99 * 100 * 4.3. Licensee shall not export, either directly or indirectly, any of this 101 * software or system incorporating such software without first obtaining any 102 * required license or other approval from the U. S. Department of Commerce or 103 * any other agency or department of the United States Government. In the 104 * event Licensee exports any such software from the United States or 105 * re-exports any such software from a foreign destination, Licensee shall 106 * ensure that the distribution and export/re-export of the software is in 107 * compliance with all laws, regulations, orders, or other restrictions of the 108 * U.S. Export Administration Regulations. Licensee agrees that neither it nor 109 * any of its subsidiaries will export/re-export any technical data, process, 110 * software, or service, directly or indirectly, to any country for which the 111 * United States government or any agency thereof requires an export license, 112 * other governmental approval, or letter of assurance, without first obtaining 113 * such license, approval or letter. 114 * 115 ***************************************************************************** 116 * 117 * Alternatively, you may choose to be licensed under the terms of the 118 * following license: 119 * 120 * Redistribution and use in source and binary forms, with or without 121 * modification, are permitted provided that the following conditions 122 * are met: 123 * 1. Redistributions of source code must retain the above copyright 124 * notice, this list of conditions, and the following disclaimer, 125 * without modification. 126 * 2. Redistributions in binary form must reproduce at minimum a disclaimer 127 * substantially similar to the "NO WARRANTY" disclaimer below 128 * ("Disclaimer") and any redistribution must be conditioned upon 129 * including a substantially similar Disclaimer requirement for further 130 * binary redistribution. 131 * 3. Neither the names of the above-listed copyright holders nor the names 132 * of any contributors may be used to endorse or promote products derived 133 * from this software without specific prior written permission. 134 * 135 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 136 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 137 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 138 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 139 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 140 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 141 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 142 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 143 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 144 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 145 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 146 * 147 * Alternatively, you may choose to be licensed under the terms of the 148 * GNU General Public License ("GPL") version 2 as published by the Free 149 * Software Foundation. 150 * 151 *****************************************************************************/ 152 153 #include <contrib/dev/acpica/include/acpi.h> 154 #include <contrib/dev/acpica/include/accommon.h> 155 #include <contrib/dev/acpica/include/acnamesp.h> 156 #include <contrib/dev/acpica/include/acinterp.h> 157 #include <contrib/dev/acpica/include/acpredef.h> 158 #include <contrib/dev/acpica/include/amlresrc.h> 159 160 #define _COMPONENT ACPI_NAMESPACE 161 ACPI_MODULE_NAME ("nsconvert") 162 163 164 /******************************************************************************* 165 * 166 * FUNCTION: AcpiNsConvertToInteger 167 * 168 * PARAMETERS: OriginalObject - Object to be converted 169 * ReturnObject - Where the new converted object is returned 170 * 171 * RETURN: Status. AE_OK if conversion was successful. 172 * 173 * DESCRIPTION: Attempt to convert a String/Buffer object to an Integer. 174 * 175 ******************************************************************************/ 176 177 ACPI_STATUS 178 AcpiNsConvertToInteger ( 179 ACPI_OPERAND_OBJECT *OriginalObject, 180 ACPI_OPERAND_OBJECT **ReturnObject) 181 { 182 ACPI_OPERAND_OBJECT *NewObject; 183 ACPI_STATUS Status; 184 UINT64 Value = 0; 185 UINT32 i; 186 187 188 switch (OriginalObject->Common.Type) 189 { 190 case ACPI_TYPE_STRING: 191 192 /* String-to-Integer conversion */ 193 194 Status = AcpiUtStrtoul64 (OriginalObject->String.Pointer, &Value); 195 if (ACPI_FAILURE (Status)) 196 { 197 return (Status); 198 } 199 break; 200 201 case ACPI_TYPE_BUFFER: 202 203 /* Buffer-to-Integer conversion. Max buffer size is 64 bits. */ 204 205 if (OriginalObject->Buffer.Length > 8) 206 { 207 return (AE_AML_OPERAND_TYPE); 208 } 209 210 /* Extract each buffer byte to create the integer */ 211 212 for (i = 0; i < OriginalObject->Buffer.Length; i++) 213 { 214 Value |= ((UINT64) 215 OriginalObject->Buffer.Pointer[i] << (i * 8)); 216 } 217 break; 218 219 default: 220 221 return (AE_AML_OPERAND_TYPE); 222 } 223 224 NewObject = AcpiUtCreateIntegerObject (Value); 225 if (!NewObject) 226 { 227 return (AE_NO_MEMORY); 228 } 229 230 *ReturnObject = NewObject; 231 return (AE_OK); 232 } 233 234 235 /******************************************************************************* 236 * 237 * FUNCTION: AcpiNsConvertToString 238 * 239 * PARAMETERS: OriginalObject - Object to be converted 240 * ReturnObject - Where the new converted object is returned 241 * 242 * RETURN: Status. AE_OK if conversion was successful. 243 * 244 * DESCRIPTION: Attempt to convert a Integer/Buffer object to a String. 245 * 246 ******************************************************************************/ 247 248 ACPI_STATUS 249 AcpiNsConvertToString ( 250 ACPI_OPERAND_OBJECT *OriginalObject, 251 ACPI_OPERAND_OBJECT **ReturnObject) 252 { 253 ACPI_OPERAND_OBJECT *NewObject; 254 ACPI_SIZE Length; 255 ACPI_STATUS Status; 256 257 258 switch (OriginalObject->Common.Type) 259 { 260 case ACPI_TYPE_INTEGER: 261 /* 262 * Integer-to-String conversion. Commonly, convert 263 * an integer of value 0 to a NULL string. The last element of 264 * _BIF and _BIX packages occasionally need this fix. 265 */ 266 if (OriginalObject->Integer.Value == 0) 267 { 268 /* Allocate a new NULL string object */ 269 270 NewObject = AcpiUtCreateStringObject (0); 271 if (!NewObject) 272 { 273 return (AE_NO_MEMORY); 274 } 275 } 276 else 277 { 278 Status = AcpiExConvertToString (OriginalObject, 279 &NewObject, ACPI_IMPLICIT_CONVERT_HEX); 280 if (ACPI_FAILURE (Status)) 281 { 282 return (Status); 283 } 284 } 285 break; 286 287 case ACPI_TYPE_BUFFER: 288 /* 289 * Buffer-to-String conversion. Use a ToString 290 * conversion, no transform performed on the buffer data. The best 291 * example of this is the _BIF method, where the string data from 292 * the battery is often (incorrectly) returned as buffer object(s). 293 */ 294 Length = 0; 295 while ((Length < OriginalObject->Buffer.Length) && 296 (OriginalObject->Buffer.Pointer[Length])) 297 { 298 Length++; 299 } 300 301 /* Allocate a new string object */ 302 303 NewObject = AcpiUtCreateStringObject (Length); 304 if (!NewObject) 305 { 306 return (AE_NO_MEMORY); 307 } 308 309 /* 310 * Copy the raw buffer data with no transform. String is already NULL 311 * terminated at Length+1. 312 */ 313 memcpy (NewObject->String.Pointer, 314 OriginalObject->Buffer.Pointer, Length); 315 break; 316 317 default: 318 319 return (AE_AML_OPERAND_TYPE); 320 } 321 322 *ReturnObject = NewObject; 323 return (AE_OK); 324 } 325 326 327 /******************************************************************************* 328 * 329 * FUNCTION: AcpiNsConvertToBuffer 330 * 331 * PARAMETERS: OriginalObject - Object to be converted 332 * ReturnObject - Where the new converted object is returned 333 * 334 * RETURN: Status. AE_OK if conversion was successful. 335 * 336 * DESCRIPTION: Attempt to convert a Integer/String/Package object to a Buffer. 337 * 338 ******************************************************************************/ 339 340 ACPI_STATUS 341 AcpiNsConvertToBuffer ( 342 ACPI_OPERAND_OBJECT *OriginalObject, 343 ACPI_OPERAND_OBJECT **ReturnObject) 344 { 345 ACPI_OPERAND_OBJECT *NewObject; 346 ACPI_STATUS Status; 347 ACPI_OPERAND_OBJECT **Elements; 348 UINT32 *DwordBuffer; 349 UINT32 Count; 350 UINT32 i; 351 352 353 switch (OriginalObject->Common.Type) 354 { 355 case ACPI_TYPE_INTEGER: 356 /* 357 * Integer-to-Buffer conversion. 358 * Convert the Integer to a packed-byte buffer. _MAT and other 359 * objects need this sometimes, if a read has been performed on a 360 * Field object that is less than or equal to the global integer 361 * size (32 or 64 bits). 362 */ 363 Status = AcpiExConvertToBuffer (OriginalObject, &NewObject); 364 if (ACPI_FAILURE (Status)) 365 { 366 return (Status); 367 } 368 break; 369 370 case ACPI_TYPE_STRING: 371 372 /* String-to-Buffer conversion. Simple data copy */ 373 374 NewObject = AcpiUtCreateBufferObject 375 (OriginalObject->String.Length); 376 if (!NewObject) 377 { 378 return (AE_NO_MEMORY); 379 } 380 381 memcpy (NewObject->Buffer.Pointer, 382 OriginalObject->String.Pointer, OriginalObject->String.Length); 383 break; 384 385 case ACPI_TYPE_PACKAGE: 386 /* 387 * This case is often seen for predefined names that must return a 388 * Buffer object with multiple DWORD integers within. For example, 389 * _FDE and _GTM. The Package can be converted to a Buffer. 390 */ 391 392 /* All elements of the Package must be integers */ 393 394 Elements = OriginalObject->Package.Elements; 395 Count = OriginalObject->Package.Count; 396 397 for (i = 0; i < Count; i++) 398 { 399 if ((!*Elements) || 400 ((*Elements)->Common.Type != ACPI_TYPE_INTEGER)) 401 { 402 return (AE_AML_OPERAND_TYPE); 403 } 404 Elements++; 405 } 406 407 /* Create the new buffer object to replace the Package */ 408 409 NewObject = AcpiUtCreateBufferObject (ACPI_MUL_4 (Count)); 410 if (!NewObject) 411 { 412 return (AE_NO_MEMORY); 413 } 414 415 /* Copy the package elements (integers) to the buffer as DWORDs */ 416 417 Elements = OriginalObject->Package.Elements; 418 DwordBuffer = ACPI_CAST_PTR (UINT32, NewObject->Buffer.Pointer); 419 420 for (i = 0; i < Count; i++) 421 { 422 *DwordBuffer = (UINT32) (*Elements)->Integer.Value; 423 DwordBuffer++; 424 Elements++; 425 } 426 break; 427 428 default: 429 430 return (AE_AML_OPERAND_TYPE); 431 } 432 433 *ReturnObject = NewObject; 434 return (AE_OK); 435 } 436 437 438 /******************************************************************************* 439 * 440 * FUNCTION: AcpiNsConvertToUnicode 441 * 442 * PARAMETERS: Scope - Namespace node for the method/object 443 * OriginalObject - ASCII String Object to be converted 444 * ReturnObject - Where the new converted object is returned 445 * 446 * RETURN: Status. AE_OK if conversion was successful. 447 * 448 * DESCRIPTION: Attempt to convert a String object to a Unicode string Buffer. 449 * 450 ******************************************************************************/ 451 452 ACPI_STATUS 453 AcpiNsConvertToUnicode ( 454 ACPI_NAMESPACE_NODE *Scope, 455 ACPI_OPERAND_OBJECT *OriginalObject, 456 ACPI_OPERAND_OBJECT **ReturnObject) 457 { 458 ACPI_OPERAND_OBJECT *NewObject; 459 char *AsciiString; 460 UINT16 *UnicodeBuffer; 461 UINT32 UnicodeLength; 462 UINT32 i; 463 464 465 if (!OriginalObject) 466 { 467 return (AE_OK); 468 } 469 470 /* If a Buffer was returned, it must be at least two bytes long */ 471 472 if (OriginalObject->Common.Type == ACPI_TYPE_BUFFER) 473 { 474 if (OriginalObject->Buffer.Length < 2) 475 { 476 return (AE_AML_OPERAND_VALUE); 477 } 478 479 *ReturnObject = NULL; 480 return (AE_OK); 481 } 482 483 /* 484 * The original object is an ASCII string. Convert this string to 485 * a unicode buffer. 486 */ 487 AsciiString = OriginalObject->String.Pointer; 488 UnicodeLength = (OriginalObject->String.Length * 2) + 2; 489 490 /* Create a new buffer object for the Unicode data */ 491 492 NewObject = AcpiUtCreateBufferObject (UnicodeLength); 493 if (!NewObject) 494 { 495 return (AE_NO_MEMORY); 496 } 497 498 UnicodeBuffer = ACPI_CAST_PTR (UINT16, NewObject->Buffer.Pointer); 499 500 /* Convert ASCII to Unicode */ 501 502 for (i = 0; i < OriginalObject->String.Length; i++) 503 { 504 UnicodeBuffer[i] = (UINT16) AsciiString[i]; 505 } 506 507 *ReturnObject = NewObject; 508 return (AE_OK); 509 } 510 511 512 /******************************************************************************* 513 * 514 * FUNCTION: AcpiNsConvertToResource 515 * 516 * PARAMETERS: Scope - Namespace node for the method/object 517 * OriginalObject - Object to be converted 518 * ReturnObject - Where the new converted object is returned 519 * 520 * RETURN: Status. AE_OK if conversion was successful 521 * 522 * DESCRIPTION: Attempt to convert a Integer object to a ResourceTemplate 523 * Buffer. 524 * 525 ******************************************************************************/ 526 527 ACPI_STATUS 528 AcpiNsConvertToResource ( 529 ACPI_NAMESPACE_NODE *Scope, 530 ACPI_OPERAND_OBJECT *OriginalObject, 531 ACPI_OPERAND_OBJECT **ReturnObject) 532 { 533 ACPI_OPERAND_OBJECT *NewObject; 534 UINT8 *Buffer; 535 536 537 /* 538 * We can fix the following cases for an expected resource template: 539 * 1. No return value (interpreter slack mode is disabled) 540 * 2. A "Return (Zero)" statement 541 * 3. A "Return empty buffer" statement 542 * 543 * We will return a buffer containing a single EndTag 544 * resource descriptor. 545 */ 546 if (OriginalObject) 547 { 548 switch (OriginalObject->Common.Type) 549 { 550 case ACPI_TYPE_INTEGER: 551 552 /* We can only repair an Integer==0 */ 553 554 if (OriginalObject->Integer.Value) 555 { 556 return (AE_AML_OPERAND_TYPE); 557 } 558 break; 559 560 case ACPI_TYPE_BUFFER: 561 562 if (OriginalObject->Buffer.Length) 563 { 564 /* Additional checks can be added in the future */ 565 566 *ReturnObject = NULL; 567 return (AE_OK); 568 } 569 break; 570 571 case ACPI_TYPE_STRING: 572 default: 573 574 return (AE_AML_OPERAND_TYPE); 575 } 576 } 577 578 /* Create the new buffer object for the resource descriptor */ 579 580 NewObject = AcpiUtCreateBufferObject (2); 581 if (!NewObject) 582 { 583 return (AE_NO_MEMORY); 584 } 585 586 Buffer = ACPI_CAST_PTR (UINT8, NewObject->Buffer.Pointer); 587 588 /* Initialize the Buffer with a single EndTag descriptor */ 589 590 Buffer[0] = (ACPI_RESOURCE_NAME_END_TAG | ASL_RDESC_END_TAG_SIZE); 591 Buffer[1] = 0x00; 592 593 *ReturnObject = NewObject; 594 return (AE_OK); 595 } 596 597 598 /******************************************************************************* 599 * 600 * FUNCTION: AcpiNsConvertToReference 601 * 602 * PARAMETERS: Scope - Namespace node for the method/object 603 * OriginalObject - Object to be converted 604 * ReturnObject - Where the new converted object is returned 605 * 606 * RETURN: Status. AE_OK if conversion was successful 607 * 608 * DESCRIPTION: Attempt to convert a Integer object to a ObjectReference. 609 * Buffer. 610 * 611 ******************************************************************************/ 612 613 ACPI_STATUS 614 AcpiNsConvertToReference ( 615 ACPI_NAMESPACE_NODE *Scope, 616 ACPI_OPERAND_OBJECT *OriginalObject, 617 ACPI_OPERAND_OBJECT **ReturnObject) 618 { 619 ACPI_OPERAND_OBJECT *NewObject = NULL; 620 ACPI_STATUS Status; 621 ACPI_NAMESPACE_NODE *Node; 622 ACPI_GENERIC_STATE ScopeInfo; 623 char *Name; 624 625 626 ACPI_FUNCTION_NAME (NsConvertToReference); 627 628 629 /* Convert path into internal presentation */ 630 631 Status = AcpiNsInternalizeName (OriginalObject->String.Pointer, &Name); 632 if (ACPI_FAILURE (Status)) 633 { 634 return_ACPI_STATUS (Status); 635 } 636 637 /* Find the namespace node */ 638 639 ScopeInfo.Scope.Node = ACPI_CAST_PTR (ACPI_NAMESPACE_NODE, Scope); 640 Status = AcpiNsLookup (&ScopeInfo, Name, 641 ACPI_TYPE_ANY, ACPI_IMODE_EXECUTE, 642 ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE, NULL, &Node); 643 if (ACPI_FAILURE (Status)) 644 { 645 /* Check if we are resolving a named reference within a package */ 646 647 ACPI_ERROR_NAMESPACE (&ScopeInfo, 648 OriginalObject->String.Pointer, Status); 649 goto ErrorExit; 650 } 651 652 /* Create and init a new internal ACPI object */ 653 654 NewObject = AcpiUtCreateInternalObject (ACPI_TYPE_LOCAL_REFERENCE); 655 if (!NewObject) 656 { 657 Status = AE_NO_MEMORY; 658 goto ErrorExit; 659 } 660 NewObject->Reference.Node = Node; 661 NewObject->Reference.Object = Node->Object; 662 NewObject->Reference.Class = ACPI_REFCLASS_NAME; 663 664 /* 665 * Increase reference of the object if needed (the object is likely a 666 * null for device nodes). 667 */ 668 AcpiUtAddReference (Node->Object); 669 670 ErrorExit: 671 ACPI_FREE (Name); 672 *ReturnObject = NewObject; 673 return (Status); 674 } 675