xref: /freebsd/sys/contrib/dev/acpica/components/dispatcher/dswstate.c (revision a0409676120c1e558d0ade943019934e0f15118d)
1 /******************************************************************************
2  *
3  * Module Name: dswstate - Dispatcher parse tree walk management routines
4  *
5  *****************************************************************************/
6 
7 /******************************************************************************
8  *
9  * 1. Copyright Notice
10  *
11  * Some or all of this work - Copyright (c) 1999 - 2021, Intel Corp.
12  * All rights reserved.
13  *
14  * 2. License
15  *
16  * 2.1. This is your license from Intel Corp. under its intellectual property
17  * rights. You may have additional license terms from the party that provided
18  * you this software, covering your right to use that party's intellectual
19  * property rights.
20  *
21  * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
22  * copy of the source code appearing in this file ("Covered Code") an
23  * irrevocable, perpetual, worldwide license under Intel's copyrights in the
24  * base code distributed originally by Intel ("Original Intel Code") to copy,
25  * make derivatives, distribute, use and display any portion of the Covered
26  * Code in any form, with the right to sublicense such rights; and
27  *
28  * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
29  * license (with the right to sublicense), under only those claims of Intel
30  * patents that are infringed by the Original Intel Code, to make, use, sell,
31  * offer to sell, and import the Covered Code and derivative works thereof
32  * solely to the minimum extent necessary to exercise the above copyright
33  * license, and in no event shall the patent license extend to any additions
34  * to or modifications of the Original Intel Code. No other license or right
35  * is granted directly or by implication, estoppel or otherwise;
36  *
37  * The above copyright and patent license is granted only if the following
38  * conditions are met:
39  *
40  * 3. Conditions
41  *
42  * 3.1. Redistribution of Source with Rights to Further Distribute Source.
43  * Redistribution of source code of any substantial portion of the Covered
44  * Code or modification with rights to further distribute source must include
45  * the above Copyright Notice, the above License, this list of Conditions,
46  * and the following Disclaimer and Export Compliance provision. In addition,
47  * Licensee must cause all Covered Code to which Licensee contributes to
48  * contain a file documenting the changes Licensee made to create that Covered
49  * Code and the date of any change. Licensee must include in that file the
50  * documentation of any changes made by any predecessor Licensee. Licensee
51  * must include a prominent statement that the modification is derived,
52  * directly or indirectly, from Original Intel Code.
53  *
54  * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
55  * Redistribution of source code of any substantial portion of the Covered
56  * Code or modification without rights to further distribute source must
57  * include the following Disclaimer and Export Compliance provision in the
58  * documentation and/or other materials provided with distribution. In
59  * addition, Licensee may not authorize further sublicense of source of any
60  * portion of the Covered Code, and must include terms to the effect that the
61  * license from Licensee to its licensee is limited to the intellectual
62  * property embodied in the software Licensee provides to its licensee, and
63  * not to intellectual property embodied in modifications its licensee may
64  * make.
65  *
66  * 3.3. Redistribution of Executable. Redistribution in executable form of any
67  * substantial portion of the Covered Code or modification must reproduce the
68  * above Copyright Notice, and the following Disclaimer and Export Compliance
69  * provision in the documentation and/or other materials provided with the
70  * distribution.
71  *
72  * 3.4. Intel retains all right, title, and interest in and to the Original
73  * Intel Code.
74  *
75  * 3.5. Neither the name Intel nor any other trademark owned or controlled by
76  * Intel shall be used in advertising or otherwise to promote the sale, use or
77  * other dealings in products derived from or relating to the Covered Code
78  * without prior written authorization from Intel.
79  *
80  * 4. Disclaimer and Export Compliance
81  *
82  * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
83  * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
84  * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
85  * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
86  * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
87  * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
88  * PARTICULAR PURPOSE.
89  *
90  * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
91  * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
92  * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
93  * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
94  * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
95  * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
96  * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
97  * LIMITED REMEDY.
98  *
99  * 4.3. Licensee shall not export, either directly or indirectly, any of this
100  * software or system incorporating such software without first obtaining any
101  * required license or other approval from the U. S. Department of Commerce or
102  * any other agency or department of the United States Government. In the
103  * event Licensee exports any such software from the United States or
104  * re-exports any such software from a foreign destination, Licensee shall
105  * ensure that the distribution and export/re-export of the software is in
106  * compliance with all laws, regulations, orders, or other restrictions of the
107  * U.S. Export Administration Regulations. Licensee agrees that neither it nor
108  * any of its subsidiaries will export/re-export any technical data, process,
109  * software, or service, directly or indirectly, to any country for which the
110  * United States government or any agency thereof requires an export license,
111  * other governmental approval, or letter of assurance, without first obtaining
112  * such license, approval or letter.
113  *
114  *****************************************************************************
115  *
116  * Alternatively, you may choose to be licensed under the terms of the
117  * following license:
118  *
119  * Redistribution and use in source and binary forms, with or without
120  * modification, are permitted provided that the following conditions
121  * are met:
122  * 1. Redistributions of source code must retain the above copyright
123  *    notice, this list of conditions, and the following disclaimer,
124  *    without modification.
125  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
126  *    substantially similar to the "NO WARRANTY" disclaimer below
127  *    ("Disclaimer") and any redistribution must be conditioned upon
128  *    including a substantially similar Disclaimer requirement for further
129  *    binary redistribution.
130  * 3. Neither the names of the above-listed copyright holders nor the names
131  *    of any contributors may be used to endorse or promote products derived
132  *    from this software without specific prior written permission.
133  *
134  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
135  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
136  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
137  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
138  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
139  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
140  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
141  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
142  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
143  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
144  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
145  *
146  * Alternatively, you may choose to be licensed under the terms of the
147  * GNU General Public License ("GPL") version 2 as published by the Free
148  * Software Foundation.
149  *
150  *****************************************************************************/
151 
152 #include <contrib/dev/acpica/include/acpi.h>
153 #include <contrib/dev/acpica/include/accommon.h>
154 #include <contrib/dev/acpica/include/acparser.h>
155 #include <contrib/dev/acpica/include/acdispat.h>
156 #include <contrib/dev/acpica/include/acnamesp.h>
157 
158 #define _COMPONENT          ACPI_DISPATCHER
159         ACPI_MODULE_NAME    ("dswstate")
160 
161 /* Local prototypes */
162 
163 static ACPI_STATUS
164 AcpiDsResultStackPush (
165     ACPI_WALK_STATE         *WalkState);
166 
167 static ACPI_STATUS
168 AcpiDsResultStackPop (
169     ACPI_WALK_STATE         *WalkState);
170 
171 
172 /*******************************************************************************
173  *
174  * FUNCTION:    AcpiDsResultPop
175  *
176  * PARAMETERS:  Object              - Where to return the popped object
177  *              WalkState           - Current Walk state
178  *
179  * RETURN:      Status
180  *
181  * DESCRIPTION: Pop an object off the top of this walk's result stack
182  *
183  ******************************************************************************/
184 
185 ACPI_STATUS
186 AcpiDsResultPop (
187     ACPI_OPERAND_OBJECT     **Object,
188     ACPI_WALK_STATE         *WalkState)
189 {
190     UINT32                  Index;
191     ACPI_GENERIC_STATE      *State;
192     ACPI_STATUS             Status;
193 
194 
195     ACPI_FUNCTION_NAME (DsResultPop);
196 
197 
198     State = WalkState->Results;
199 
200     /* Incorrect state of result stack */
201 
202     if (State && !WalkState->ResultCount)
203     {
204         ACPI_ERROR ((AE_INFO, "No results on result stack"));
205         return (AE_AML_INTERNAL);
206     }
207 
208     if (!State && WalkState->ResultCount)
209     {
210         ACPI_ERROR ((AE_INFO, "No result state for result stack"));
211         return (AE_AML_INTERNAL);
212     }
213 
214     /* Empty result stack */
215 
216     if (!State)
217     {
218         ACPI_ERROR ((AE_INFO, "Result stack is empty! State=%p", WalkState));
219         return (AE_AML_NO_RETURN_VALUE);
220     }
221 
222     /* Return object of the top element and clean that top element result stack */
223 
224     WalkState->ResultCount--;
225     Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
226 
227     *Object = State->Results.ObjDesc [Index];
228     if (!*Object)
229     {
230         ACPI_ERROR ((AE_INFO, "No result objects on result stack, State=%p",
231             WalkState));
232         return (AE_AML_NO_RETURN_VALUE);
233     }
234 
235     State->Results.ObjDesc [Index] = NULL;
236     if (Index == 0)
237     {
238         Status = AcpiDsResultStackPop (WalkState);
239         if (ACPI_FAILURE (Status))
240         {
241             return (Status);
242         }
243     }
244 
245     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
246         "Obj=%p [%s] Index=%X State=%p Num=%X\n", *Object,
247         AcpiUtGetObjectTypeName (*Object),
248         Index, WalkState, WalkState->ResultCount));
249 
250     return (AE_OK);
251 }
252 
253 
254 /*******************************************************************************
255  *
256  * FUNCTION:    AcpiDsResultPush
257  *
258  * PARAMETERS:  Object              - Where to return the popped object
259  *              WalkState           - Current Walk state
260  *
261  * RETURN:      Status
262  *
263  * DESCRIPTION: Push an object onto the current result stack
264  *
265  ******************************************************************************/
266 
267 ACPI_STATUS
268 AcpiDsResultPush (
269     ACPI_OPERAND_OBJECT     *Object,
270     ACPI_WALK_STATE         *WalkState)
271 {
272     ACPI_GENERIC_STATE      *State;
273     ACPI_STATUS             Status;
274     UINT32                  Index;
275 
276 
277     ACPI_FUNCTION_NAME (DsResultPush);
278 
279 
280     if (WalkState->ResultCount > WalkState->ResultSize)
281     {
282         ACPI_ERROR ((AE_INFO, "Result stack is full"));
283         return (AE_AML_INTERNAL);
284     }
285     else if (WalkState->ResultCount == WalkState->ResultSize)
286     {
287         /* Extend the result stack */
288 
289         Status = AcpiDsResultStackPush (WalkState);
290         if (ACPI_FAILURE (Status))
291         {
292             ACPI_ERROR ((AE_INFO, "Failed to extend the result stack"));
293             return (Status);
294         }
295     }
296 
297     if (!(WalkState->ResultCount < WalkState->ResultSize))
298     {
299         ACPI_ERROR ((AE_INFO, "No free elements in result stack"));
300         return (AE_AML_INTERNAL);
301     }
302 
303     State = WalkState->Results;
304     if (!State)
305     {
306         ACPI_ERROR ((AE_INFO, "No result stack frame during push"));
307         return (AE_AML_INTERNAL);
308     }
309 
310     if (!Object)
311     {
312         ACPI_ERROR ((AE_INFO,
313             "Null Object! Obj=%p State=%p Num=%u",
314             Object, WalkState, WalkState->ResultCount));
315         return (AE_BAD_PARAMETER);
316     }
317 
318     /* Assign the address of object to the top free element of result stack */
319 
320     Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
321     State->Results.ObjDesc [Index] = Object;
322     WalkState->ResultCount++;
323 
324     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p Num=%X Cur=%X\n",
325         Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
326         WalkState, WalkState->ResultCount, WalkState->CurrentResult));
327 
328     return (AE_OK);
329 }
330 
331 
332 /*******************************************************************************
333  *
334  * FUNCTION:    AcpiDsResultStackPush
335  *
336  * PARAMETERS:  WalkState           - Current Walk state
337  *
338  * RETURN:      Status
339  *
340  * DESCRIPTION: Push an object onto the WalkState result stack
341  *
342  ******************************************************************************/
343 
344 static ACPI_STATUS
345 AcpiDsResultStackPush (
346     ACPI_WALK_STATE         *WalkState)
347 {
348     ACPI_GENERIC_STATE      *State;
349 
350 
351     ACPI_FUNCTION_NAME (DsResultStackPush);
352 
353 
354     /* Check for stack overflow */
355 
356     if (((UINT32) WalkState->ResultSize + ACPI_RESULTS_FRAME_OBJ_NUM) >
357         ACPI_RESULTS_OBJ_NUM_MAX)
358     {
359         ACPI_ERROR ((AE_INFO, "Result stack overflow: State=%p Num=%u",
360             WalkState, WalkState->ResultSize));
361         return (AE_STACK_OVERFLOW);
362     }
363 
364     State = AcpiUtCreateGenericState ();
365     if (!State)
366     {
367         return (AE_NO_MEMORY);
368     }
369 
370     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_RESULT;
371     AcpiUtPushGenericState (&WalkState->Results, State);
372 
373     /* Increase the length of the result stack by the length of frame */
374 
375     WalkState->ResultSize += ACPI_RESULTS_FRAME_OBJ_NUM;
376 
377     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Results=%p State=%p\n",
378         State, WalkState));
379 
380     return (AE_OK);
381 }
382 
383 
384 /*******************************************************************************
385  *
386  * FUNCTION:    AcpiDsResultStackPop
387  *
388  * PARAMETERS:  WalkState           - Current Walk state
389  *
390  * RETURN:      Status
391  *
392  * DESCRIPTION: Pop an object off of the WalkState result stack
393  *
394  ******************************************************************************/
395 
396 static ACPI_STATUS
397 AcpiDsResultStackPop (
398     ACPI_WALK_STATE         *WalkState)
399 {
400     ACPI_GENERIC_STATE      *State;
401 
402 
403     ACPI_FUNCTION_NAME (DsResultStackPop);
404 
405 
406     /* Check for stack underflow */
407 
408     if (WalkState->Results == NULL)
409     {
410         ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
411             "Result stack underflow - State=%p\n", WalkState));
412         return (AE_AML_NO_OPERAND);
413     }
414 
415     if (WalkState->ResultSize < ACPI_RESULTS_FRAME_OBJ_NUM)
416     {
417         ACPI_ERROR ((AE_INFO, "Insufficient result stack size"));
418         return (AE_AML_INTERNAL);
419     }
420 
421     State = AcpiUtPopGenericState (&WalkState->Results);
422     AcpiUtDeleteGenericState (State);
423 
424     /* Decrease the length of result stack by the length of frame */
425 
426     WalkState->ResultSize -= ACPI_RESULTS_FRAME_OBJ_NUM;
427 
428     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
429         "Result=%p RemainingResults=%X State=%p\n",
430         State, WalkState->ResultCount, WalkState));
431 
432     return (AE_OK);
433 }
434 
435 
436 /*******************************************************************************
437  *
438  * FUNCTION:    AcpiDsObjStackPush
439  *
440  * PARAMETERS:  Object              - Object to push
441  *              WalkState           - Current Walk state
442  *
443  * RETURN:      Status
444  *
445  * DESCRIPTION: Push an object onto this walk's object/operand stack
446  *
447  ******************************************************************************/
448 
449 ACPI_STATUS
450 AcpiDsObjStackPush (
451     void                    *Object,
452     ACPI_WALK_STATE         *WalkState)
453 {
454     ACPI_FUNCTION_NAME (DsObjStackPush);
455 
456 
457     /* Check for stack overflow */
458 
459     if (WalkState->NumOperands >= ACPI_OBJ_NUM_OPERANDS)
460     {
461         ACPI_ERROR ((AE_INFO,
462             "Object stack overflow! Obj=%p State=%p #Ops=%u",
463             Object, WalkState, WalkState->NumOperands));
464         return (AE_STACK_OVERFLOW);
465     }
466 
467     /* Put the object onto the stack */
468 
469     WalkState->Operands [WalkState->OperandIndex] = Object;
470     WalkState->NumOperands++;
471 
472     /* For the usual order of filling the operand stack */
473 
474     WalkState->OperandIndex++;
475 
476     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p #Ops=%X\n",
477         Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
478         WalkState, WalkState->NumOperands));
479 
480     return (AE_OK);
481 }
482 
483 
484 /*******************************************************************************
485  *
486  * FUNCTION:    AcpiDsObjStackPop
487  *
488  * PARAMETERS:  PopCount            - Number of objects/entries to pop
489  *              WalkState           - Current Walk state
490  *
491  * RETURN:      Status
492  *
493  * DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT
494  *              deleted by this routine.
495  *
496  ******************************************************************************/
497 
498 ACPI_STATUS
499 AcpiDsObjStackPop (
500     UINT32                  PopCount,
501     ACPI_WALK_STATE         *WalkState)
502 {
503     UINT32                  i;
504 
505 
506     ACPI_FUNCTION_NAME (DsObjStackPop);
507 
508 
509     for (i = 0; i < PopCount; i++)
510     {
511         /* Check for stack underflow */
512 
513         if (WalkState->NumOperands == 0)
514         {
515             ACPI_ERROR ((AE_INFO,
516                 "Object stack underflow! Count=%X State=%p #Ops=%u",
517                 PopCount, WalkState, WalkState->NumOperands));
518             return (AE_STACK_UNDERFLOW);
519         }
520 
521         /* Just set the stack entry to null */
522 
523         WalkState->NumOperands--;
524         WalkState->Operands [WalkState->NumOperands] = NULL;
525     }
526 
527     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%u\n",
528         PopCount, WalkState, WalkState->NumOperands));
529 
530     return (AE_OK);
531 }
532 
533 
534 /*******************************************************************************
535  *
536  * FUNCTION:    AcpiDsObjStackPopAndDelete
537  *
538  * PARAMETERS:  PopCount            - Number of objects/entries to pop
539  *              WalkState           - Current Walk state
540  *
541  * RETURN:      Status
542  *
543  * DESCRIPTION: Pop this walk's object stack and delete each object that is
544  *              popped off.
545  *
546  ******************************************************************************/
547 
548 void
549 AcpiDsObjStackPopAndDelete (
550     UINT32                  PopCount,
551     ACPI_WALK_STATE         *WalkState)
552 {
553     INT32                   i;
554     ACPI_OPERAND_OBJECT     *ObjDesc;
555 
556 
557     ACPI_FUNCTION_NAME (DsObjStackPopAndDelete);
558 
559 
560     if (PopCount == 0)
561     {
562         return;
563     }
564 
565     for (i = (INT32) PopCount - 1; i >= 0; i--)
566     {
567         if (WalkState->NumOperands == 0)
568         {
569             return;
570         }
571 
572         /* Pop the stack and delete an object if present in this stack entry */
573 
574         WalkState->NumOperands--;
575         ObjDesc = WalkState->Operands [i];
576         if (ObjDesc)
577         {
578             AcpiUtRemoveReference (WalkState->Operands [i]);
579             WalkState->Operands [i] = NULL;
580         }
581     }
582 
583     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%X\n",
584         PopCount, WalkState, WalkState->NumOperands));
585 }
586 
587 
588 /*******************************************************************************
589  *
590  * FUNCTION:    AcpiDsGetCurrentWalkState
591  *
592  * PARAMETERS:  Thread          - Get current active state for this Thread
593  *
594  * RETURN:      Pointer to the current walk state
595  *
596  * DESCRIPTION: Get the walk state that is at the head of the list (the "current"
597  *              walk state.)
598  *
599  ******************************************************************************/
600 
601 ACPI_WALK_STATE *
602 AcpiDsGetCurrentWalkState (
603     ACPI_THREAD_STATE       *Thread)
604 {
605     ACPI_FUNCTION_NAME (DsGetCurrentWalkState);
606 
607 
608     if (!Thread)
609     {
610         return (NULL);
611     }
612 
613     ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Current WalkState %p\n",
614         Thread->WalkStateList));
615 
616     return (Thread->WalkStateList);
617 }
618 
619 
620 /*******************************************************************************
621  *
622  * FUNCTION:    AcpiDsPushWalkState
623  *
624  * PARAMETERS:  WalkState       - State to push
625  *              Thread          - Thread state object
626  *
627  * RETURN:      None
628  *
629  * DESCRIPTION: Place the Thread state at the head of the state list
630  *
631  ******************************************************************************/
632 
633 void
634 AcpiDsPushWalkState (
635     ACPI_WALK_STATE         *WalkState,
636     ACPI_THREAD_STATE       *Thread)
637 {
638     ACPI_FUNCTION_TRACE (DsPushWalkState);
639 
640 
641     WalkState->Next = Thread->WalkStateList;
642     Thread->WalkStateList = WalkState;
643 
644     return_VOID;
645 }
646 
647 
648 /*******************************************************************************
649  *
650  * FUNCTION:    AcpiDsPopWalkState
651  *
652  * PARAMETERS:  Thread      - Current thread state
653  *
654  * RETURN:      A WalkState object popped from the thread's stack
655  *
656  * DESCRIPTION: Remove and return the walkstate object that is at the head of
657  *              the walk stack for the given walk list. NULL indicates that
658  *              the list is empty.
659  *
660  ******************************************************************************/
661 
662 ACPI_WALK_STATE *
663 AcpiDsPopWalkState (
664     ACPI_THREAD_STATE       *Thread)
665 {
666     ACPI_WALK_STATE         *WalkState;
667 
668 
669     ACPI_FUNCTION_TRACE (DsPopWalkState);
670 
671 
672     WalkState = Thread->WalkStateList;
673 
674     if (WalkState)
675     {
676         /* Next walk state becomes the current walk state */
677 
678         Thread->WalkStateList = WalkState->Next;
679 
680         /*
681          * Don't clear the NEXT field, this serves as an indicator
682          * that there is a parent WALK STATE
683          * Do Not: WalkState->Next = NULL;
684          */
685     }
686 
687     return_PTR (WalkState);
688 }
689 
690 
691 /*******************************************************************************
692  *
693  * FUNCTION:    AcpiDsCreateWalkState
694  *
695  * PARAMETERS:  OwnerId         - ID for object creation
696  *              Origin          - Starting point for this walk
697  *              MethodDesc      - Method object
698  *              Thread          - Current thread state
699  *
700  * RETURN:      Pointer to the new walk state.
701  *
702  * DESCRIPTION: Allocate and initialize a new walk state. The current walk
703  *              state is set to this new state.
704  *
705  ******************************************************************************/
706 
707 ACPI_WALK_STATE *
708 AcpiDsCreateWalkState (
709     ACPI_OWNER_ID           OwnerId,
710     ACPI_PARSE_OBJECT       *Origin,
711     ACPI_OPERAND_OBJECT     *MethodDesc,
712     ACPI_THREAD_STATE       *Thread)
713 {
714     ACPI_WALK_STATE         *WalkState;
715 
716 
717     ACPI_FUNCTION_TRACE (DsCreateWalkState);
718 
719 
720     WalkState = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_WALK_STATE));
721     if (!WalkState)
722     {
723         return_PTR (NULL);
724     }
725 
726     WalkState->DescriptorType = ACPI_DESC_TYPE_WALK;
727     WalkState->MethodDesc = MethodDesc;
728     WalkState->OwnerId = OwnerId;
729     WalkState->Origin = Origin;
730     WalkState->Thread = Thread;
731 
732     WalkState->ParserState.StartOp = Origin;
733 
734     /* Init the method args/local */
735 
736 #ifndef ACPI_CONSTANT_EVAL_ONLY
737     AcpiDsMethodDataInit (WalkState);
738 #endif
739 
740     /* Put the new state at the head of the walk list */
741 
742     if (Thread)
743     {
744         AcpiDsPushWalkState (WalkState, Thread);
745     }
746 
747     return_PTR (WalkState);
748 }
749 
750 
751 /*******************************************************************************
752  *
753  * FUNCTION:    AcpiDsInitAmlWalk
754  *
755  * PARAMETERS:  WalkState       - New state to be initialized
756  *              Op              - Current parse op
757  *              MethodNode      - Control method NS node, if any
758  *              AmlStart        - Start of AML
759  *              AmlLength       - Length of AML
760  *              Info            - Method info block (params, etc.)
761  *              PassNumber      - 1, 2, or 3
762  *
763  * RETURN:      Status
764  *
765  * DESCRIPTION: Initialize a walk state for a pass 1 or 2 parse tree walk
766  *
767  ******************************************************************************/
768 
769 ACPI_STATUS
770 AcpiDsInitAmlWalk (
771     ACPI_WALK_STATE         *WalkState,
772     ACPI_PARSE_OBJECT       *Op,
773     ACPI_NAMESPACE_NODE     *MethodNode,
774     UINT8                   *AmlStart,
775     UINT32                  AmlLength,
776     ACPI_EVALUATE_INFO      *Info,
777     UINT8                   PassNumber)
778 {
779     ACPI_STATUS             Status;
780     ACPI_PARSE_STATE        *ParserState = &WalkState->ParserState;
781     ACPI_PARSE_OBJECT       *ExtraOp;
782 
783 
784     ACPI_FUNCTION_TRACE (DsInitAmlWalk);
785 
786 
787     WalkState->ParserState.Aml =
788     WalkState->ParserState.AmlStart = AmlStart;
789     WalkState->ParserState.AmlEnd =
790     WalkState->ParserState.PkgEnd = AmlStart + AmlLength;
791 
792     /* The NextOp of the NextWalk will be the beginning of the method */
793 
794     WalkState->NextOp = NULL;
795     WalkState->PassNumber = PassNumber;
796 
797     if (Info)
798     {
799         WalkState->Params = Info->Parameters;
800         WalkState->CallerReturnDesc = &Info->ReturnObject;
801     }
802 
803     Status = AcpiPsInitScope (&WalkState->ParserState, Op);
804     if (ACPI_FAILURE (Status))
805     {
806         return_ACPI_STATUS (Status);
807     }
808 
809     if (MethodNode)
810     {
811         WalkState->ParserState.StartNode = MethodNode;
812         WalkState->WalkType = ACPI_WALK_METHOD;
813         WalkState->MethodNode = MethodNode;
814         WalkState->MethodDesc = AcpiNsGetAttachedObject (MethodNode);
815 
816         /* Push start scope on scope stack and make it current  */
817 
818         Status = AcpiDsScopeStackPush (
819             MethodNode, ACPI_TYPE_METHOD, WalkState);
820         if (ACPI_FAILURE (Status))
821         {
822             return_ACPI_STATUS (Status);
823         }
824 
825         /* Init the method arguments */
826 
827         Status = AcpiDsMethodDataInitArgs (WalkState->Params,
828                     ACPI_METHOD_NUM_ARGS, WalkState);
829         if (ACPI_FAILURE (Status))
830         {
831             return_ACPI_STATUS (Status);
832         }
833     }
834     else
835     {
836         /*
837          * Setup the current scope.
838          * Find a Named Op that has a namespace node associated with it.
839          * search upwards from this Op. Current scope is the first
840          * Op with a namespace node.
841          */
842         ExtraOp = ParserState->StartOp;
843         while (ExtraOp && !ExtraOp->Common.Node)
844         {
845             ExtraOp = ExtraOp->Common.Parent;
846         }
847 
848         if (!ExtraOp)
849         {
850             ParserState->StartNode = NULL;
851         }
852         else
853         {
854             ParserState->StartNode = ExtraOp->Common.Node;
855         }
856 
857         if (ParserState->StartNode)
858         {
859             /* Push start scope on scope stack and make it current  */
860 
861             Status = AcpiDsScopeStackPush (ParserState->StartNode,
862                 ParserState->StartNode->Type, WalkState);
863             if (ACPI_FAILURE (Status))
864             {
865                 return_ACPI_STATUS (Status);
866             }
867         }
868     }
869 
870     Status = AcpiDsInitCallbacks (WalkState, PassNumber);
871     return_ACPI_STATUS (Status);
872 }
873 
874 
875 /*******************************************************************************
876  *
877  * FUNCTION:    AcpiDsDeleteWalkState
878  *
879  * PARAMETERS:  WalkState       - State to delete
880  *
881  * RETURN:      Status
882  *
883  * DESCRIPTION: Delete a walk state including all internal data structures
884  *
885  ******************************************************************************/
886 
887 void
888 AcpiDsDeleteWalkState (
889     ACPI_WALK_STATE         *WalkState)
890 {
891     ACPI_GENERIC_STATE      *State;
892 
893 
894     ACPI_FUNCTION_TRACE_PTR (DsDeleteWalkState, WalkState);
895 
896 
897     if (!WalkState)
898     {
899         return_VOID;
900     }
901 
902     if (WalkState->DescriptorType != ACPI_DESC_TYPE_WALK)
903     {
904         ACPI_ERROR ((AE_INFO, "%p is not a valid walk state",
905             WalkState));
906         return_VOID;
907     }
908 
909     /* There should not be any open scopes */
910 
911     if (WalkState->ParserState.Scope)
912     {
913         ACPI_ERROR ((AE_INFO, "%p walk still has a scope list",
914             WalkState));
915         AcpiPsCleanupScope (&WalkState->ParserState);
916     }
917 
918     /* Always must free any linked control states */
919 
920     while (WalkState->ControlState)
921     {
922         State = WalkState->ControlState;
923         WalkState->ControlState = State->Common.Next;
924 
925         AcpiUtDeleteGenericState (State);
926     }
927 
928     /* Always must free any linked parse states */
929 
930     while (WalkState->ScopeInfo)
931     {
932         State = WalkState->ScopeInfo;
933         WalkState->ScopeInfo = State->Common.Next;
934 
935         AcpiUtDeleteGenericState (State);
936     }
937 
938     /* Always must free any stacked result states */
939 
940     while (WalkState->Results)
941     {
942         State = WalkState->Results;
943         WalkState->Results = State->Common.Next;
944 
945         AcpiUtDeleteGenericState (State);
946     }
947 
948     ACPI_FREE (WalkState);
949     return_VOID;
950 }
951