1 /****************************************************************************** 2 * 3 * Module Name: dswstate - Dispatcher parse tree walk management routines 4 * 5 *****************************************************************************/ 6 7 /****************************************************************************** 8 * 9 * 1. Copyright Notice 10 * 11 * Some or all of this work - Copyright (c) 1999 - 2017, Intel Corp. 12 * All rights reserved. 13 * 14 * 2. License 15 * 16 * 2.1. This is your license from Intel Corp. under its intellectual property 17 * rights. You may have additional license terms from the party that provided 18 * you this software, covering your right to use that party's intellectual 19 * property rights. 20 * 21 * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a 22 * copy of the source code appearing in this file ("Covered Code") an 23 * irrevocable, perpetual, worldwide license under Intel's copyrights in the 24 * base code distributed originally by Intel ("Original Intel Code") to copy, 25 * make derivatives, distribute, use and display any portion of the Covered 26 * Code in any form, with the right to sublicense such rights; and 27 * 28 * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent 29 * license (with the right to sublicense), under only those claims of Intel 30 * patents that are infringed by the Original Intel Code, to make, use, sell, 31 * offer to sell, and import the Covered Code and derivative works thereof 32 * solely to the minimum extent necessary to exercise the above copyright 33 * license, and in no event shall the patent license extend to any additions 34 * to or modifications of the Original Intel Code. No other license or right 35 * is granted directly or by implication, estoppel or otherwise; 36 * 37 * The above copyright and patent license is granted only if the following 38 * conditions are met: 39 * 40 * 3. Conditions 41 * 42 * 3.1. Redistribution of Source with Rights to Further Distribute Source. 43 * Redistribution of source code of any substantial portion of the Covered 44 * Code or modification with rights to further distribute source must include 45 * the above Copyright Notice, the above License, this list of Conditions, 46 * and the following Disclaimer and Export Compliance provision. In addition, 47 * Licensee must cause all Covered Code to which Licensee contributes to 48 * contain a file documenting the changes Licensee made to create that Covered 49 * Code and the date of any change. Licensee must include in that file the 50 * documentation of any changes made by any predecessor Licensee. Licensee 51 * must include a prominent statement that the modification is derived, 52 * directly or indirectly, from Original Intel Code. 53 * 54 * 3.2. Redistribution of Source with no Rights to Further Distribute Source. 55 * Redistribution of source code of any substantial portion of the Covered 56 * Code or modification without rights to further distribute source must 57 * include the following Disclaimer and Export Compliance provision in the 58 * documentation and/or other materials provided with distribution. In 59 * addition, Licensee may not authorize further sublicense of source of any 60 * portion of the Covered Code, and must include terms to the effect that the 61 * license from Licensee to its licensee is limited to the intellectual 62 * property embodied in the software Licensee provides to its licensee, and 63 * not to intellectual property embodied in modifications its licensee may 64 * make. 65 * 66 * 3.3. Redistribution of Executable. Redistribution in executable form of any 67 * substantial portion of the Covered Code or modification must reproduce the 68 * above Copyright Notice, and the following Disclaimer and Export Compliance 69 * provision in the documentation and/or other materials provided with the 70 * distribution. 71 * 72 * 3.4. Intel retains all right, title, and interest in and to the Original 73 * Intel Code. 74 * 75 * 3.5. Neither the name Intel nor any other trademark owned or controlled by 76 * Intel shall be used in advertising or otherwise to promote the sale, use or 77 * other dealings in products derived from or relating to the Covered Code 78 * without prior written authorization from Intel. 79 * 80 * 4. Disclaimer and Export Compliance 81 * 82 * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED 83 * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE 84 * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, 85 * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY 86 * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY 87 * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A 88 * PARTICULAR PURPOSE. 89 * 90 * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES 91 * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR 92 * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, 93 * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY 94 * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL 95 * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS 96 * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY 97 * LIMITED REMEDY. 98 * 99 * 4.3. Licensee shall not export, either directly or indirectly, any of this 100 * software or system incorporating such software without first obtaining any 101 * required license or other approval from the U. S. Department of Commerce or 102 * any other agency or department of the United States Government. In the 103 * event Licensee exports any such software from the United States or 104 * re-exports any such software from a foreign destination, Licensee shall 105 * ensure that the distribution and export/re-export of the software is in 106 * compliance with all laws, regulations, orders, or other restrictions of the 107 * U.S. Export Administration Regulations. Licensee agrees that neither it nor 108 * any of its subsidiaries will export/re-export any technical data, process, 109 * software, or service, directly or indirectly, to any country for which the 110 * United States government or any agency thereof requires an export license, 111 * other governmental approval, or letter of assurance, without first obtaining 112 * such license, approval or letter. 113 * 114 ***************************************************************************** 115 * 116 * Alternatively, you may choose to be licensed under the terms of the 117 * following license: 118 * 119 * Redistribution and use in source and binary forms, with or without 120 * modification, are permitted provided that the following conditions 121 * are met: 122 * 1. Redistributions of source code must retain the above copyright 123 * notice, this list of conditions, and the following disclaimer, 124 * without modification. 125 * 2. Redistributions in binary form must reproduce at minimum a disclaimer 126 * substantially similar to the "NO WARRANTY" disclaimer below 127 * ("Disclaimer") and any redistribution must be conditioned upon 128 * including a substantially similar Disclaimer requirement for further 129 * binary redistribution. 130 * 3. Neither the names of the above-listed copyright holders nor the names 131 * of any contributors may be used to endorse or promote products derived 132 * from this software without specific prior written permission. 133 * 134 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 135 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 136 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 137 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 138 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 139 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 140 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 141 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 142 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 143 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 144 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 145 * 146 * Alternatively, you may choose to be licensed under the terms of the 147 * GNU General Public License ("GPL") version 2 as published by the Free 148 * Software Foundation. 149 * 150 *****************************************************************************/ 151 152 #include <contrib/dev/acpica/include/acpi.h> 153 #include <contrib/dev/acpica/include/accommon.h> 154 #include <contrib/dev/acpica/include/acparser.h> 155 #include <contrib/dev/acpica/include/acdispat.h> 156 #include <contrib/dev/acpica/include/acnamesp.h> 157 158 #define _COMPONENT ACPI_DISPATCHER 159 ACPI_MODULE_NAME ("dswstate") 160 161 /* Local prototypes */ 162 163 static ACPI_STATUS 164 AcpiDsResultStackPush ( 165 ACPI_WALK_STATE *WalkState); 166 167 static ACPI_STATUS 168 AcpiDsResultStackPop ( 169 ACPI_WALK_STATE *WalkState); 170 171 172 /******************************************************************************* 173 * 174 * FUNCTION: AcpiDsResultPop 175 * 176 * PARAMETERS: Object - Where to return the popped object 177 * WalkState - Current Walk state 178 * 179 * RETURN: Status 180 * 181 * DESCRIPTION: Pop an object off the top of this walk's result stack 182 * 183 ******************************************************************************/ 184 185 ACPI_STATUS 186 AcpiDsResultPop ( 187 ACPI_OPERAND_OBJECT **Object, 188 ACPI_WALK_STATE *WalkState) 189 { 190 UINT32 Index; 191 ACPI_GENERIC_STATE *State; 192 ACPI_STATUS Status; 193 194 195 ACPI_FUNCTION_NAME (DsResultPop); 196 197 198 State = WalkState->Results; 199 200 /* Incorrect state of result stack */ 201 202 if (State && !WalkState->ResultCount) 203 { 204 ACPI_ERROR ((AE_INFO, "No results on result stack")); 205 return (AE_AML_INTERNAL); 206 } 207 208 if (!State && WalkState->ResultCount) 209 { 210 ACPI_ERROR ((AE_INFO, "No result state for result stack")); 211 return (AE_AML_INTERNAL); 212 } 213 214 /* Empty result stack */ 215 216 if (!State) 217 { 218 ACPI_ERROR ((AE_INFO, "Result stack is empty! State=%p", WalkState)); 219 return (AE_AML_NO_RETURN_VALUE); 220 } 221 222 /* Return object of the top element and clean that top element result stack */ 223 224 WalkState->ResultCount--; 225 Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM; 226 227 *Object = State->Results.ObjDesc [Index]; 228 if (!*Object) 229 { 230 ACPI_ERROR ((AE_INFO, "No result objects on result stack, State=%p", 231 WalkState)); 232 return (AE_AML_NO_RETURN_VALUE); 233 } 234 235 State->Results.ObjDesc [Index] = NULL; 236 if (Index == 0) 237 { 238 Status = AcpiDsResultStackPop (WalkState); 239 if (ACPI_FAILURE (Status)) 240 { 241 return (Status); 242 } 243 } 244 245 ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, 246 "Obj=%p [%s] Index=%X State=%p Num=%X\n", *Object, 247 AcpiUtGetObjectTypeName (*Object), 248 Index, WalkState, WalkState->ResultCount)); 249 250 return (AE_OK); 251 } 252 253 254 /******************************************************************************* 255 * 256 * FUNCTION: AcpiDsResultPush 257 * 258 * PARAMETERS: Object - Where to return the popped object 259 * WalkState - Current Walk state 260 * 261 * RETURN: Status 262 * 263 * DESCRIPTION: Push an object onto the current result stack 264 * 265 ******************************************************************************/ 266 267 ACPI_STATUS 268 AcpiDsResultPush ( 269 ACPI_OPERAND_OBJECT *Object, 270 ACPI_WALK_STATE *WalkState) 271 { 272 ACPI_GENERIC_STATE *State; 273 ACPI_STATUS Status; 274 UINT32 Index; 275 276 277 ACPI_FUNCTION_NAME (DsResultPush); 278 279 280 if (WalkState->ResultCount > WalkState->ResultSize) 281 { 282 ACPI_ERROR ((AE_INFO, "Result stack is full")); 283 return (AE_AML_INTERNAL); 284 } 285 else if (WalkState->ResultCount == WalkState->ResultSize) 286 { 287 /* Extend the result stack */ 288 289 Status = AcpiDsResultStackPush (WalkState); 290 if (ACPI_FAILURE (Status)) 291 { 292 ACPI_ERROR ((AE_INFO, "Failed to extend the result stack")); 293 return (Status); 294 } 295 } 296 297 if (!(WalkState->ResultCount < WalkState->ResultSize)) 298 { 299 ACPI_ERROR ((AE_INFO, "No free elements in result stack")); 300 return (AE_AML_INTERNAL); 301 } 302 303 State = WalkState->Results; 304 if (!State) 305 { 306 ACPI_ERROR ((AE_INFO, "No result stack frame during push")); 307 return (AE_AML_INTERNAL); 308 } 309 310 if (!Object) 311 { 312 ACPI_ERROR ((AE_INFO, 313 "Null Object! Obj=%p State=%p Num=%u", 314 Object, WalkState, WalkState->ResultCount)); 315 return (AE_BAD_PARAMETER); 316 } 317 318 /* Assign the address of object to the top free element of result stack */ 319 320 Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM; 321 State->Results.ObjDesc [Index] = Object; 322 WalkState->ResultCount++; 323 324 ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p Num=%X Cur=%X\n", 325 Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object), 326 WalkState, WalkState->ResultCount, WalkState->CurrentResult)); 327 328 return (AE_OK); 329 } 330 331 332 /******************************************************************************* 333 * 334 * FUNCTION: AcpiDsResultStackPush 335 * 336 * PARAMETERS: WalkState - Current Walk state 337 * 338 * RETURN: Status 339 * 340 * DESCRIPTION: Push an object onto the WalkState result stack 341 * 342 ******************************************************************************/ 343 344 static ACPI_STATUS 345 AcpiDsResultStackPush ( 346 ACPI_WALK_STATE *WalkState) 347 { 348 ACPI_GENERIC_STATE *State; 349 350 351 ACPI_FUNCTION_NAME (DsResultStackPush); 352 353 354 /* Check for stack overflow */ 355 356 if (((UINT32) WalkState->ResultSize + ACPI_RESULTS_FRAME_OBJ_NUM) > 357 ACPI_RESULTS_OBJ_NUM_MAX) 358 { 359 ACPI_ERROR ((AE_INFO, "Result stack overflow: State=%p Num=%u", 360 WalkState, WalkState->ResultSize)); 361 return (AE_STACK_OVERFLOW); 362 } 363 364 State = AcpiUtCreateGenericState (); 365 if (!State) 366 { 367 return (AE_NO_MEMORY); 368 } 369 370 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_RESULT; 371 AcpiUtPushGenericState (&WalkState->Results, State); 372 373 /* Increase the length of the result stack by the length of frame */ 374 375 WalkState->ResultSize += ACPI_RESULTS_FRAME_OBJ_NUM; 376 377 ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Results=%p State=%p\n", 378 State, WalkState)); 379 380 return (AE_OK); 381 } 382 383 384 /******************************************************************************* 385 * 386 * FUNCTION: AcpiDsResultStackPop 387 * 388 * PARAMETERS: WalkState - Current Walk state 389 * 390 * RETURN: Status 391 * 392 * DESCRIPTION: Pop an object off of the WalkState result stack 393 * 394 ******************************************************************************/ 395 396 static ACPI_STATUS 397 AcpiDsResultStackPop ( 398 ACPI_WALK_STATE *WalkState) 399 { 400 ACPI_GENERIC_STATE *State; 401 402 403 ACPI_FUNCTION_NAME (DsResultStackPop); 404 405 406 /* Check for stack underflow */ 407 408 if (WalkState->Results == NULL) 409 { 410 ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, 411 "Result stack underflow - State=%p\n", WalkState)); 412 return (AE_AML_NO_OPERAND); 413 } 414 415 if (WalkState->ResultSize < ACPI_RESULTS_FRAME_OBJ_NUM) 416 { 417 ACPI_ERROR ((AE_INFO, "Insufficient result stack size")); 418 return (AE_AML_INTERNAL); 419 } 420 421 State = AcpiUtPopGenericState (&WalkState->Results); 422 AcpiUtDeleteGenericState (State); 423 424 /* Decrease the length of result stack by the length of frame */ 425 426 WalkState->ResultSize -= ACPI_RESULTS_FRAME_OBJ_NUM; 427 428 ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, 429 "Result=%p RemainingResults=%X State=%p\n", 430 State, WalkState->ResultCount, WalkState)); 431 432 return (AE_OK); 433 } 434 435 436 /******************************************************************************* 437 * 438 * FUNCTION: AcpiDsObjStackPush 439 * 440 * PARAMETERS: Object - Object to push 441 * WalkState - Current Walk state 442 * 443 * RETURN: Status 444 * 445 * DESCRIPTION: Push an object onto this walk's object/operand stack 446 * 447 ******************************************************************************/ 448 449 ACPI_STATUS 450 AcpiDsObjStackPush ( 451 void *Object, 452 ACPI_WALK_STATE *WalkState) 453 { 454 ACPI_FUNCTION_NAME (DsObjStackPush); 455 456 457 /* Check for stack overflow */ 458 459 if (WalkState->NumOperands >= ACPI_OBJ_NUM_OPERANDS) 460 { 461 ACPI_ERROR ((AE_INFO, 462 "Object stack overflow! Obj=%p State=%p #Ops=%u", 463 Object, WalkState, WalkState->NumOperands)); 464 return (AE_STACK_OVERFLOW); 465 } 466 467 /* Put the object onto the stack */ 468 469 WalkState->Operands [WalkState->OperandIndex] = Object; 470 WalkState->NumOperands++; 471 472 /* For the usual order of filling the operand stack */ 473 474 WalkState->OperandIndex++; 475 476 ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p #Ops=%X\n", 477 Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object), 478 WalkState, WalkState->NumOperands)); 479 480 return (AE_OK); 481 } 482 483 484 /******************************************************************************* 485 * 486 * FUNCTION: AcpiDsObjStackPop 487 * 488 * PARAMETERS: PopCount - Number of objects/entries to pop 489 * WalkState - Current Walk state 490 * 491 * RETURN: Status 492 * 493 * DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT 494 * deleted by this routine. 495 * 496 ******************************************************************************/ 497 498 ACPI_STATUS 499 AcpiDsObjStackPop ( 500 UINT32 PopCount, 501 ACPI_WALK_STATE *WalkState) 502 { 503 UINT32 i; 504 505 506 ACPI_FUNCTION_NAME (DsObjStackPop); 507 508 509 for (i = 0; i < PopCount; i++) 510 { 511 /* Check for stack underflow */ 512 513 if (WalkState->NumOperands == 0) 514 { 515 ACPI_ERROR ((AE_INFO, 516 "Object stack underflow! Count=%X State=%p #Ops=%u", 517 PopCount, WalkState, WalkState->NumOperands)); 518 return (AE_STACK_UNDERFLOW); 519 } 520 521 /* Just set the stack entry to null */ 522 523 WalkState->NumOperands--; 524 WalkState->Operands [WalkState->NumOperands] = NULL; 525 } 526 527 ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%u\n", 528 PopCount, WalkState, WalkState->NumOperands)); 529 530 return (AE_OK); 531 } 532 533 534 /******************************************************************************* 535 * 536 * FUNCTION: AcpiDsObjStackPopAndDelete 537 * 538 * PARAMETERS: PopCount - Number of objects/entries to pop 539 * WalkState - Current Walk state 540 * 541 * RETURN: Status 542 * 543 * DESCRIPTION: Pop this walk's object stack and delete each object that is 544 * popped off. 545 * 546 ******************************************************************************/ 547 548 void 549 AcpiDsObjStackPopAndDelete ( 550 UINT32 PopCount, 551 ACPI_WALK_STATE *WalkState) 552 { 553 INT32 i; 554 ACPI_OPERAND_OBJECT *ObjDesc; 555 556 557 ACPI_FUNCTION_NAME (DsObjStackPopAndDelete); 558 559 560 if (PopCount == 0) 561 { 562 return; 563 } 564 565 for (i = (INT32) PopCount - 1; i >= 0; i--) 566 { 567 if (WalkState->NumOperands == 0) 568 { 569 return; 570 } 571 572 /* Pop the stack and delete an object if present in this stack entry */ 573 574 WalkState->NumOperands--; 575 ObjDesc = WalkState->Operands [i]; 576 if (ObjDesc) 577 { 578 AcpiUtRemoveReference (WalkState->Operands [i]); 579 WalkState->Operands [i] = NULL; 580 } 581 } 582 583 ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%X\n", 584 PopCount, WalkState, WalkState->NumOperands)); 585 } 586 587 588 /******************************************************************************* 589 * 590 * FUNCTION: AcpiDsGetCurrentWalkState 591 * 592 * PARAMETERS: Thread - Get current active state for this Thread 593 * 594 * RETURN: Pointer to the current walk state 595 * 596 * DESCRIPTION: Get the walk state that is at the head of the list (the "current" 597 * walk state.) 598 * 599 ******************************************************************************/ 600 601 ACPI_WALK_STATE * 602 AcpiDsGetCurrentWalkState ( 603 ACPI_THREAD_STATE *Thread) 604 { 605 ACPI_FUNCTION_NAME (DsGetCurrentWalkState); 606 607 608 if (!Thread) 609 { 610 return (NULL); 611 } 612 613 ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Current WalkState %p\n", 614 Thread->WalkStateList)); 615 616 return (Thread->WalkStateList); 617 } 618 619 620 /******************************************************************************* 621 * 622 * FUNCTION: AcpiDsPushWalkState 623 * 624 * PARAMETERS: WalkState - State to push 625 * Thread - Thread state object 626 * 627 * RETURN: None 628 * 629 * DESCRIPTION: Place the Thread state at the head of the state list 630 * 631 ******************************************************************************/ 632 633 void 634 AcpiDsPushWalkState ( 635 ACPI_WALK_STATE *WalkState, 636 ACPI_THREAD_STATE *Thread) 637 { 638 ACPI_FUNCTION_TRACE (DsPushWalkState); 639 640 641 WalkState->Next = Thread->WalkStateList; 642 Thread->WalkStateList = WalkState; 643 644 return_VOID; 645 } 646 647 648 /******************************************************************************* 649 * 650 * FUNCTION: AcpiDsPopWalkState 651 * 652 * PARAMETERS: Thread - Current thread state 653 * 654 * RETURN: A WalkState object popped from the thread's stack 655 * 656 * DESCRIPTION: Remove and return the walkstate object that is at the head of 657 * the walk stack for the given walk list. NULL indicates that 658 * the list is empty. 659 * 660 ******************************************************************************/ 661 662 ACPI_WALK_STATE * 663 AcpiDsPopWalkState ( 664 ACPI_THREAD_STATE *Thread) 665 { 666 ACPI_WALK_STATE *WalkState; 667 668 669 ACPI_FUNCTION_TRACE (DsPopWalkState); 670 671 672 WalkState = Thread->WalkStateList; 673 674 if (WalkState) 675 { 676 /* Next walk state becomes the current walk state */ 677 678 Thread->WalkStateList = WalkState->Next; 679 680 /* 681 * Don't clear the NEXT field, this serves as an indicator 682 * that there is a parent WALK STATE 683 * Do Not: WalkState->Next = NULL; 684 */ 685 } 686 687 return_PTR (WalkState); 688 } 689 690 691 /******************************************************************************* 692 * 693 * FUNCTION: AcpiDsCreateWalkState 694 * 695 * PARAMETERS: OwnerId - ID for object creation 696 * Origin - Starting point for this walk 697 * MethodDesc - Method object 698 * Thread - Current thread state 699 * 700 * RETURN: Pointer to the new walk state. 701 * 702 * DESCRIPTION: Allocate and initialize a new walk state. The current walk 703 * state is set to this new state. 704 * 705 ******************************************************************************/ 706 707 ACPI_WALK_STATE * 708 AcpiDsCreateWalkState ( 709 ACPI_OWNER_ID OwnerId, 710 ACPI_PARSE_OBJECT *Origin, 711 ACPI_OPERAND_OBJECT *MethodDesc, 712 ACPI_THREAD_STATE *Thread) 713 { 714 ACPI_WALK_STATE *WalkState; 715 716 717 ACPI_FUNCTION_TRACE (DsCreateWalkState); 718 719 720 WalkState = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_WALK_STATE)); 721 if (!WalkState) 722 { 723 return_PTR (NULL); 724 } 725 726 WalkState->DescriptorType = ACPI_DESC_TYPE_WALK; 727 WalkState->MethodDesc = MethodDesc; 728 WalkState->OwnerId = OwnerId; 729 WalkState->Origin = Origin; 730 WalkState->Thread = Thread; 731 732 WalkState->ParserState.StartOp = Origin; 733 734 /* Init the method args/local */ 735 736 #if (!defined (ACPI_NO_METHOD_EXECUTION) && !defined (ACPI_CONSTANT_EVAL_ONLY)) 737 AcpiDsMethodDataInit (WalkState); 738 #endif 739 740 /* Put the new state at the head of the walk list */ 741 742 if (Thread) 743 { 744 AcpiDsPushWalkState (WalkState, Thread); 745 } 746 747 return_PTR (WalkState); 748 } 749 750 751 /******************************************************************************* 752 * 753 * FUNCTION: AcpiDsInitAmlWalk 754 * 755 * PARAMETERS: WalkState - New state to be initialized 756 * Op - Current parse op 757 * MethodNode - Control method NS node, if any 758 * AmlStart - Start of AML 759 * AmlLength - Length of AML 760 * Info - Method info block (params, etc.) 761 * PassNumber - 1, 2, or 3 762 * 763 * RETURN: Status 764 * 765 * DESCRIPTION: Initialize a walk state for a pass 1 or 2 parse tree walk 766 * 767 ******************************************************************************/ 768 769 ACPI_STATUS 770 AcpiDsInitAmlWalk ( 771 ACPI_WALK_STATE *WalkState, 772 ACPI_PARSE_OBJECT *Op, 773 ACPI_NAMESPACE_NODE *MethodNode, 774 UINT8 *AmlStart, 775 UINT32 AmlLength, 776 ACPI_EVALUATE_INFO *Info, 777 UINT8 PassNumber) 778 { 779 ACPI_STATUS Status; 780 ACPI_PARSE_STATE *ParserState = &WalkState->ParserState; 781 ACPI_PARSE_OBJECT *ExtraOp; 782 783 784 ACPI_FUNCTION_TRACE (DsInitAmlWalk); 785 786 787 WalkState->ParserState.Aml = 788 WalkState->ParserState.AmlStart = AmlStart; 789 WalkState->ParserState.AmlEnd = 790 WalkState->ParserState.PkgEnd = AmlStart + AmlLength; 791 792 /* The NextOp of the NextWalk will be the beginning of the method */ 793 794 WalkState->NextOp = NULL; 795 WalkState->PassNumber = PassNumber; 796 797 if (Info) 798 { 799 WalkState->Params = Info->Parameters; 800 WalkState->CallerReturnDesc = &Info->ReturnObject; 801 } 802 803 Status = AcpiPsInitScope (&WalkState->ParserState, Op); 804 if (ACPI_FAILURE (Status)) 805 { 806 return_ACPI_STATUS (Status); 807 } 808 809 if (MethodNode) 810 { 811 WalkState->ParserState.StartNode = MethodNode; 812 WalkState->WalkType = ACPI_WALK_METHOD; 813 WalkState->MethodNode = MethodNode; 814 WalkState->MethodDesc = AcpiNsGetAttachedObject (MethodNode); 815 816 /* Push start scope on scope stack and make it current */ 817 818 Status = AcpiDsScopeStackPush ( 819 MethodNode, ACPI_TYPE_METHOD, WalkState); 820 if (ACPI_FAILURE (Status)) 821 { 822 return_ACPI_STATUS (Status); 823 } 824 825 /* Init the method arguments */ 826 827 Status = AcpiDsMethodDataInitArgs (WalkState->Params, 828 ACPI_METHOD_NUM_ARGS, WalkState); 829 if (ACPI_FAILURE (Status)) 830 { 831 return_ACPI_STATUS (Status); 832 } 833 } 834 else 835 { 836 /* 837 * Setup the current scope. 838 * Find a Named Op that has a namespace node associated with it. 839 * search upwards from this Op. Current scope is the first 840 * Op with a namespace node. 841 */ 842 ExtraOp = ParserState->StartOp; 843 while (ExtraOp && !ExtraOp->Common.Node) 844 { 845 ExtraOp = ExtraOp->Common.Parent; 846 } 847 848 if (!ExtraOp) 849 { 850 ParserState->StartNode = NULL; 851 } 852 else 853 { 854 ParserState->StartNode = ExtraOp->Common.Node; 855 } 856 857 if (ParserState->StartNode) 858 { 859 /* Push start scope on scope stack and make it current */ 860 861 Status = AcpiDsScopeStackPush (ParserState->StartNode, 862 ParserState->StartNode->Type, WalkState); 863 if (ACPI_FAILURE (Status)) 864 { 865 return_ACPI_STATUS (Status); 866 } 867 } 868 } 869 870 Status = AcpiDsInitCallbacks (WalkState, PassNumber); 871 return_ACPI_STATUS (Status); 872 } 873 874 875 /******************************************************************************* 876 * 877 * FUNCTION: AcpiDsDeleteWalkState 878 * 879 * PARAMETERS: WalkState - State to delete 880 * 881 * RETURN: Status 882 * 883 * DESCRIPTION: Delete a walk state including all internal data structures 884 * 885 ******************************************************************************/ 886 887 void 888 AcpiDsDeleteWalkState ( 889 ACPI_WALK_STATE *WalkState) 890 { 891 ACPI_GENERIC_STATE *State; 892 893 894 ACPI_FUNCTION_TRACE_PTR (DsDeleteWalkState, WalkState); 895 896 897 if (!WalkState) 898 { 899 return_VOID; 900 } 901 902 if (WalkState->DescriptorType != ACPI_DESC_TYPE_WALK) 903 { 904 ACPI_ERROR ((AE_INFO, "%p is not a valid walk state", 905 WalkState)); 906 return_VOID; 907 } 908 909 /* There should not be any open scopes */ 910 911 if (WalkState->ParserState.Scope) 912 { 913 ACPI_ERROR ((AE_INFO, "%p walk still has a scope list", 914 WalkState)); 915 AcpiPsCleanupScope (&WalkState->ParserState); 916 } 917 918 /* Always must free any linked control states */ 919 920 while (WalkState->ControlState) 921 { 922 State = WalkState->ControlState; 923 WalkState->ControlState = State->Common.Next; 924 925 AcpiUtDeleteGenericState (State); 926 } 927 928 /* Always must free any linked parse states */ 929 930 while (WalkState->ScopeInfo) 931 { 932 State = WalkState->ScopeInfo; 933 WalkState->ScopeInfo = State->Common.Next; 934 935 AcpiUtDeleteGenericState (State); 936 } 937 938 /* Always must free any stacked result states */ 939 940 while (WalkState->Results) 941 { 942 State = WalkState->Results; 943 WalkState->Results = State->Common.Next; 944 945 AcpiUtDeleteGenericState (State); 946 } 947 948 ACPI_FREE (WalkState); 949 return_VOID; 950 } 951