xref: /freebsd/stand/liblua/luaconf.h (revision b9f654b163bce26de79705e77b872427c9f2afa1)
1 /* $FreeBSD$ */
2 /*
3 ** $Id: luaconf.h,v 1.259 2016/12/22 13:08:50 roberto Exp $
4 ** Configuration file for Lua
5 ** See Copyright Notice in lua.h
6 */
7 
8 
9 #ifndef luaconf_h
10 #define luaconf_h
11 
12 #include <limits.h>
13 #include <stddef.h>
14 
15 
16 /*
17 ** ===================================================================
18 ** Search for "@@" to find all configurable definitions.
19 ** ===================================================================
20 */
21 
22 
23 /*
24 ** {====================================================================
25 ** System Configuration: macros to adapt (if needed) Lua to some
26 ** particular platform, for instance compiling it with 32-bit numbers or
27 ** restricting it to C89.
28 ** =====================================================================
29 */
30 
31 /*
32 @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
33 ** can also define LUA_32BITS in the make file, but changing here you
34 ** ensure that all software connected to Lua will be compiled with the
35 ** same configuration.
36 */
37 /* #define LUA_32BITS */
38 
39 
40 /*
41 @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
42 ** Define it if you want Lua to avoid the use of a few C99 features
43 ** or Windows-specific features on Windows.
44 */
45 /* #define LUA_USE_C89 */
46 
47 
48 /*
49 ** By default, Lua on Windows use (some) specific Windows features
50 */
51 #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
52 #define LUA_USE_WINDOWS  /* enable goodies for regular Windows */
53 #endif
54 
55 
56 #if defined(LUA_USE_WINDOWS)
57 #define LUA_DL_DLL	/* enable support for DLL */
58 #define LUA_USE_C89	/* broadly, Windows is C89 */
59 #endif
60 
61 
62 #if defined(LUA_USE_LINUX)
63 #define LUA_USE_POSIX
64 #define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
65 #define LUA_USE_READLINE	/* needs some extra libraries */
66 #endif
67 
68 
69 #if defined(LUA_USE_MACOSX)
70 #define LUA_USE_POSIX
71 #define LUA_USE_DLOPEN		/* MacOS does not need -ldl */
72 #define LUA_USE_READLINE	/* needs an extra library: -lreadline */
73 #endif
74 
75 
76 /*
77 @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
78 ** C89 ('long' and 'double'); Windows always has '__int64', so it does
79 ** not need to use this case.
80 */
81 #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
82 #define LUA_C89_NUMBERS
83 #endif
84 
85 
86 
87 /*
88 @@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
89 */
90 /* avoid undefined shifts */
91 #if ((INT_MAX >> 15) >> 15) >= 1
92 #define LUAI_BITSINT	32
93 #else
94 /* 'int' always must have at least 16 bits */
95 #define LUAI_BITSINT	16
96 #endif
97 
98 
99 /*
100 @@ LUA_INT_TYPE defines the type for Lua integers.
101 @@ LUA_FLOAT_TYPE defines the type for Lua floats.
102 ** Lua should work fine with any mix of these options (if supported
103 ** by your C compiler). The usual configurations are 64-bit integers
104 ** and 'double' (the default), 32-bit integers and 'float' (for
105 ** restricted platforms), and 'long'/'double' (for C compilers not
106 ** compliant with C99, which may not have support for 'long long').
107 */
108 
109 /* predefined options for LUA_INT_TYPE */
110 #define LUA_INT_INT		1
111 #define LUA_INT_LONG		2
112 #define LUA_INT_LONGLONG	3
113 
114 /* predefined options for LUA_FLOAT_TYPE */
115 #define LUA_FLOAT_FLOAT		1
116 #define LUA_FLOAT_DOUBLE	2
117 #define LUA_FLOAT_LONGDOUBLE	3
118 #define LUA_FLOAT_INT64		4
119 
120 #if defined(LUA_32BITS)		/* { */
121 /*
122 ** 32-bit integers and 'float'
123 */
124 #if LUAI_BITSINT >= 32  /* use 'int' if big enough */
125 #define LUA_INT_TYPE	LUA_INT_INT
126 #else  /* otherwise use 'long' */
127 #define LUA_INT_TYPE	LUA_INT_LONG
128 #endif
129 #define LUA_FLOAT_TYPE	LUA_FLOAT_FLOAT
130 
131 #elif defined(LUA_C89_NUMBERS)	/* }{ */
132 /*
133 ** largest types available for C89 ('long' and 'double')
134 */
135 #define LUA_INT_TYPE	LUA_INT_LONG
136 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
137 
138 #endif				/* } */
139 
140 
141 /*
142 ** default configuration for 64-bit Lua ('long long' and 'double')
143 */
144 #if !defined(LUA_INT_TYPE)
145 #define LUA_INT_TYPE	LUA_INT_LONGLONG
146 #endif
147 
148 #if !defined(LUA_FLOAT_TYPE)
149 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
150 #endif
151 
152 /* }================================================================== */
153 
154 
155 
156 
157 /*
158 ** {==================================================================
159 ** Configuration for Paths.
160 ** ===================================================================
161 */
162 
163 /*
164 ** LUA_PATH_SEP is the character that separates templates in a path.
165 ** LUA_PATH_MARK is the string that marks the substitution points in a
166 ** template.
167 ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
168 ** directory.
169 */
170 #define LUA_PATH_SEP            ";"
171 #define LUA_PATH_MARK           "?"
172 #define LUA_EXEC_DIR            "!"
173 
174 
175 /*
176 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
177 ** Lua libraries.
178 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
179 ** C libraries.
180 ** CHANGE them if your machine has a non-conventional directory
181 ** hierarchy or if you want to install your libraries in
182 ** non-conventional directories.
183 */
184 #define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
185 #if defined(_WIN32)	/* { */
186 /*
187 ** In Windows, any exclamation mark ('!') in the path is replaced by the
188 ** path of the directory of the executable file of the current process.
189 */
190 #define LUA_LDIR	"!\\lua\\"
191 #define LUA_CDIR	"!\\"
192 #define LUA_SHRDIR	"!\\..\\share\\lua\\" LUA_VDIR "\\"
193 #define LUA_PATH_DEFAULT  \
194 		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
195 		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \
196 		LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
197 		".\\?.lua;" ".\\?\\init.lua"
198 #define LUA_CPATH_DEFAULT \
199 		LUA_CDIR"?.dll;" \
200 		LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
201 		LUA_CDIR"loadall.dll;" ".\\?.dll"
202 
203 #else			/* }{ */
204 
205 #define LUA_ROOT       "/boot/lua/" LUA_VDIR "/"
206 #define LUA_LDIR       LUA_ROOT "share/"
207 #define LUA_CDIR       LUA_ROOT "lib/"
208 #ifndef LUA_PATH_DEFAULT
209 #define LUA_PATH_DEFAULT  \
210 		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
211 		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \
212 		"./?.lua;" "./?/init.lua"
213 #endif
214 #define LUA_CPATH_DEFAULT \
215 		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
216 #endif			/* } */
217 
218 
219 /*
220 @@ LUA_DIRSEP is the directory separator (for submodules).
221 ** CHANGE it if your machine does not use "/" as the directory separator
222 ** and is not Windows. (On Windows Lua automatically uses "\".)
223 */
224 #if defined(_WIN32)
225 #define LUA_DIRSEP	"\\"
226 #else
227 #define LUA_DIRSEP	"/"
228 #endif
229 
230 /* }================================================================== */
231 
232 
233 /*
234 ** {==================================================================
235 ** Marks for exported symbols in the C code
236 ** ===================================================================
237 */
238 
239 /*
240 @@ LUA_API is a mark for all core API functions.
241 @@ LUALIB_API is a mark for all auxiliary library functions.
242 @@ LUAMOD_API is a mark for all standard library opening functions.
243 ** CHANGE them if you need to define those functions in some special way.
244 ** For instance, if you want to create one Windows DLL with the core and
245 ** the libraries, you may want to use the following definition (define
246 ** LUA_BUILD_AS_DLL to get it).
247 */
248 #if defined(LUA_BUILD_AS_DLL)	/* { */
249 
250 #if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
251 #define LUA_API __declspec(dllexport)
252 #else						/* }{ */
253 #define LUA_API __declspec(dllimport)
254 #endif						/* } */
255 
256 #else				/* }{ */
257 
258 #define LUA_API		extern
259 
260 #endif				/* } */
261 
262 
263 /* more often than not the libs go together with the core */
264 #define LUALIB_API	LUA_API
265 #define LUAMOD_API	LUALIB_API
266 
267 
268 /*
269 @@ LUAI_FUNC is a mark for all extern functions that are not to be
270 ** exported to outside modules.
271 @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
272 ** that are not to be exported to outside modules (LUAI_DDEF for
273 ** definitions and LUAI_DDEC for declarations).
274 ** CHANGE them if you need to mark them in some special way. Elf/gcc
275 ** (versions 3.2 and later) mark them as "hidden" to optimize access
276 ** when Lua is compiled as a shared library. Not all elf targets support
277 ** this attribute. Unfortunately, gcc does not offer a way to check
278 ** whether the target offers that support, and those without support
279 ** give a warning about it. To avoid these warnings, change to the
280 ** default definition.
281 */
282 #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
283     defined(__ELF__)		/* { */
284 #define LUAI_FUNC	__attribute__((visibility("hidden"))) extern
285 #else				/* }{ */
286 #define LUAI_FUNC	extern
287 #endif				/* } */
288 
289 #define LUAI_DDEC	LUAI_FUNC
290 #define LUAI_DDEF	/* empty */
291 
292 /* }================================================================== */
293 
294 
295 /*
296 ** {==================================================================
297 ** Compatibility with previous versions
298 ** ===================================================================
299 */
300 
301 /*
302 @@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
303 @@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
304 ** You can define it to get all options, or change specific options
305 ** to fit your specific needs.
306 */
307 #if defined(LUA_COMPAT_5_2)	/* { */
308 
309 /*
310 @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
311 ** functions in the mathematical library.
312 */
313 #define LUA_COMPAT_MATHLIB
314 
315 /*
316 @@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
317 */
318 #define LUA_COMPAT_BITLIB
319 
320 /*
321 @@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
322 */
323 #define LUA_COMPAT_IPAIRS
324 
325 /*
326 @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
327 ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
328 ** luaL_checkint, luaL_checklong, etc.)
329 */
330 #define LUA_COMPAT_APIINTCASTS
331 
332 #endif				/* } */
333 
334 
335 #if defined(LUA_COMPAT_5_1)	/* { */
336 
337 /* Incompatibilities from 5.2 -> 5.3 */
338 #define LUA_COMPAT_MATHLIB
339 #define LUA_COMPAT_APIINTCASTS
340 
341 /*
342 @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
343 ** You can replace it with 'table.unpack'.
344 */
345 #define LUA_COMPAT_UNPACK
346 
347 /*
348 @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
349 ** You can replace it with 'package.searchers'.
350 */
351 #define LUA_COMPAT_LOADERS
352 
353 /*
354 @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
355 ** You can call your C function directly (with light C functions).
356 */
357 #define lua_cpcall(L,f,u)  \
358 	(lua_pushcfunction(L, (f)), \
359 	 lua_pushlightuserdata(L,(u)), \
360 	 lua_pcall(L,1,0,0))
361 
362 
363 /*
364 @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
365 ** You can rewrite 'log10(x)' as 'log(x, 10)'.
366 */
367 #define LUA_COMPAT_LOG10
368 
369 /*
370 @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
371 ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
372 */
373 #define LUA_COMPAT_LOADSTRING
374 
375 /*
376 @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
377 */
378 #define LUA_COMPAT_MAXN
379 
380 /*
381 @@ The following macros supply trivial compatibility for some
382 ** changes in the API. The macros themselves document how to
383 ** change your code to avoid using them.
384 */
385 #define lua_strlen(L,i)		lua_rawlen(L, (i))
386 
387 #define lua_objlen(L,i)		lua_rawlen(L, (i))
388 
389 #define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
390 #define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
391 
392 /*
393 @@ LUA_COMPAT_MODULE controls compatibility with previous
394 ** module functions 'module' (Lua) and 'luaL_register' (C).
395 */
396 #define LUA_COMPAT_MODULE
397 
398 #endif				/* } */
399 
400 
401 /*
402 @@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
403 @@ a float mark ('.0').
404 ** This macro is not on by default even in compatibility mode,
405 ** because this is not really an incompatibility.
406 */
407 /* #define LUA_COMPAT_FLOATSTRING */
408 #define	LUA_COMPAT_FLOATSTRING
409 
410 /* }================================================================== */
411 
412 
413 
414 /*
415 ** {==================================================================
416 ** Configuration for Numbers.
417 ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
418 ** satisfy your needs.
419 ** ===================================================================
420 */
421 
422 /*
423 @@ LUA_NUMBER is the floating-point type used by Lua.
424 @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
425 @@ over a floating number.
426 @@ l_mathlim(x) corrects limit name 'x' to the proper float type
427 ** by prefixing it with one of FLT/DBL/LDBL.
428 @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
429 @@ LUA_NUMBER_FMT is the format for writing floats.
430 @@ lua_number2str converts a float to a string.
431 @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
432 @@ l_floor takes the floor of a float.
433 @@ lua_str2number converts a decimal numeric string to a number.
434 */
435 
436 
437 /* The following definitions are good for most cases here */
438 
439 #define l_floor(x)		(l_mathop(floor)(x))
440 
441 #define lua_number2str(s,sz,n)  \
442 	l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
443 
444 /*
445 @@ lua_numbertointeger converts a float number to an integer, or
446 ** returns 0 if float is not within the range of a lua_Integer.
447 ** (The range comparisons are tricky because of rounding. The tests
448 ** here assume a two-complement representation, where MININTEGER always
449 ** has an exact representation as a float; MAXINTEGER may not have one,
450 ** and therefore its conversion to float may have an ill-defined value.)
451 */
452 #define lua_numbertointeger(n,p) \
453       (*(p) = (LUA_INTEGER)(n), 1)
454 
455 
456 /* now the variable definitions */
457 
458 #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT		/* { single float */
459 
460 #define LUA_NUMBER	float
461 
462 #define l_mathlim(n)		(FLT_##n)
463 
464 #define LUAI_UACNUMBER	double
465 
466 #define LUA_NUMBER_FRMLEN	""
467 #define LUA_NUMBER_FMT		"%.7g"
468 
469 #define l_mathop(op)		op##f
470 
471 #define lua_str2number(s,p)	strtof((s), (p))
472 
473 #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE	/* }{ long double */
474 
475 #define LUA_NUMBER	long double
476 
477 #define l_mathlim(n)		(LDBL_##n)
478 
479 #define LUAI_UACNUMBER	long double
480 
481 #define LUA_NUMBER_FRMLEN	"L"
482 #define LUA_NUMBER_FMT		"%.19Lg"
483 
484 #define l_mathop(op)		op##l
485 
486 #define lua_str2number(s,p)	strtold((s), (p))
487 
488 #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE	/* }{ double */
489 
490 #define LUA_NUMBER	double
491 
492 #define l_mathlim(n)		(DBL_##n)
493 
494 #define LUAI_UACNUMBER	double
495 
496 #define LUA_NUMBER_FRMLEN	""
497 #define LUA_NUMBER_FMT		"%.14g"
498 
499 #define l_mathop(op)		op
500 
501 #define lua_str2number(s,p)	strtod((s), (p))
502 
503 #elif LUA_FLOAT_TYPE == LUA_FLOAT_INT64	/* }{ int64 */
504 
505 #include "lstd.h"
506 
507 #include <machine/_inttypes.h>
508 
509 #define panic lua_panic
510 /* Hack to use int64 as the LUA_NUMBER from ZFS code, kinda */
511 
512 #define LUA_NUMBER	int64_t
513 
514 #define l_mathlim(n)		(LUA_FLOAT_INT_HACK_##n)
515 #define LUA_FLOAT_INT_HACK_MANT_DIG	32
516 #define LUA_FLOAT_INT_HACK_MAX_10_EXP	32
517 
518 #define LUAI_UACNUMBER	int64_t
519 
520 #define LUA_NUMBER_FRMLEN	""
521 #define LUA_NUMBER_FMT		"%" PRId64
522 
523 #define l_mathop(x)		(lstd_ ## x)
524 
525 #define lua_str2number(s,p)	strtoll((s), (p), 0)
526 
527 #define lua_getlocaledecpoint()		'.'
528 
529 #else						/* }{ */
530 
531 #error "numeric float type not defined"
532 
533 #endif					/* } */
534 
535 
536 
537 /*
538 @@ LUA_INTEGER is the integer type used by Lua.
539 **
540 @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
541 **
542 @@ LUAI_UACINT is the result of a 'default argument promotion'
543 @@ over a lUA_INTEGER.
544 @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
545 @@ LUA_INTEGER_FMT is the format for writing integers.
546 @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
547 @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
548 @@ lua_integer2str converts an integer to a string.
549 */
550 
551 
552 /* The following definitions are good for most cases here */
553 
554 #define LUA_INTEGER_FMT		"%" LUA_INTEGER_FRMLEN "d"
555 
556 #define LUAI_UACINT		LUA_INTEGER
557 
558 #define lua_integer2str(s,sz,n)  \
559 	l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
560 
561 /*
562 ** use LUAI_UACINT here to avoid problems with promotions (which
563 ** can turn a comparison between unsigneds into a signed comparison)
564 */
565 #define LUA_UNSIGNED		unsigned LUAI_UACINT
566 
567 
568 /* now the variable definitions */
569 
570 #if LUA_INT_TYPE == LUA_INT_INT		/* { int */
571 
572 #define LUA_INTEGER		int
573 #define LUA_INTEGER_FRMLEN	""
574 
575 #define LUA_MAXINTEGER		INT_MAX
576 #define LUA_MININTEGER		INT_MIN
577 
578 #elif LUA_INT_TYPE == LUA_INT_LONG	/* }{ long */
579 
580 #define LUA_INTEGER		long
581 #define LUA_INTEGER_FRMLEN	"l"
582 
583 #define LUA_MAXINTEGER		LONG_MAX
584 #define LUA_MININTEGER		LONG_MIN
585 
586 #elif LUA_INT_TYPE == LUA_INT_LONGLONG	/* }{ long long */
587 
588 /* use presence of macro LLONG_MAX as proxy for C99 compliance */
589 #if defined(LLONG_MAX)		/* { */
590 /* use ISO C99 stuff */
591 
592 #define LUA_INTEGER		long long
593 #define LUA_INTEGER_FRMLEN	"ll"
594 
595 #define LUA_MAXINTEGER		LLONG_MAX
596 #define LUA_MININTEGER		LLONG_MIN
597 
598 #elif defined(LUA_USE_WINDOWS) /* }{ */
599 /* in Windows, can use specific Windows types */
600 
601 #define LUA_INTEGER		__int64
602 #define LUA_INTEGER_FRMLEN	"I64"
603 
604 #define LUA_MAXINTEGER		_I64_MAX
605 #define LUA_MININTEGER		_I64_MIN
606 
607 #else				/* }{ */
608 
609 #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
610   or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
611 
612 #endif				/* } */
613 
614 #else				/* }{ */
615 
616 #error "numeric integer type not defined"
617 
618 #endif				/* } */
619 
620 /* }================================================================== */
621 
622 
623 /*
624 ** {==================================================================
625 ** Dependencies with C99 and other C details
626 ** ===================================================================
627 */
628 
629 /*
630 @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
631 ** (All uses in Lua have only one format item.)
632 */
633 #if !defined(LUA_USE_C89)
634 #define l_sprintf(s,sz,f,i)	snprintf(s,sz,f,i)
635 #else
636 #define l_sprintf(s,sz,f,i)	((void)(sz), sprintf(s,f,i))
637 #endif
638 
639 
640 /*
641 @@ lua_strx2number converts an hexadecimal numeric string to a number.
642 ** In C99, 'strtod' does that conversion. Otherwise, you can
643 ** leave 'lua_strx2number' undefined and Lua will provide its own
644 ** implementation.
645 */
646 #if !defined(LUA_USE_C89)
647 #define lua_strx2number(s,p)		lua_str2number(s,p)
648 #endif
649 
650 
651 /*
652 @@ lua_pointer2str converts a pointer to a readable string in a
653 ** non-specified way.
654 */
655 #define lua_pointer2str(buff,sz,p)	l_sprintf(buff,sz,"%p",p)
656 
657 
658 /*
659 @@ lua_number2strx converts a float to an hexadecimal numeric string.
660 ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
661 ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
662 ** provide its own implementation.
663 */
664 #if !defined(LUA_USE_C89)
665 #define lua_number2strx(L,b,sz,f,n)  \
666 	((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
667 #endif
668 
669 
670 /*
671 ** 'strtof' and 'opf' variants for math functions are not valid in
672 ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
673 ** availability of these variants. ('math.h' is already included in
674 ** all files that use these macros.)
675 */
676 #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
677 #undef l_mathop  /* variants not available */
678 #undef lua_str2number
679 #define l_mathop(op)		(lua_Number)op  /* no variant */
680 #define lua_str2number(s,p)	((lua_Number)strtod((s), (p)))
681 #endif
682 
683 
684 /*
685 @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
686 ** functions.  It must be a numerical type; Lua will use 'intptr_t' if
687 ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
688 ** 'intptr_t' in C89)
689 */
690 #define LUA_KCONTEXT	ptrdiff_t
691 
692 #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
693     __STDC_VERSION__ >= 199901L
694 #include <stdint.h>
695 #if defined(INTPTR_MAX)  /* even in C99 this type is optional */
696 #undef LUA_KCONTEXT
697 #define LUA_KCONTEXT	intptr_t
698 #endif
699 #endif
700 
701 
702 /*
703 @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
704 ** Change that if you do not want to use C locales. (Code using this
705 ** macro must include header 'locale.h'.)
706 */
707 #if !defined(lua_getlocaledecpoint)
708 #define lua_getlocaledecpoint()		(localeconv()->decimal_point[0])
709 #endif
710 
711 /* }================================================================== */
712 
713 
714 /*
715 ** {==================================================================
716 ** Language Variations
717 ** =====================================================================
718 */
719 
720 /*
721 @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
722 ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
723 ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
724 ** coercion from strings to numbers.
725 */
726 /* #define LUA_NOCVTN2S */
727 /* #define LUA_NOCVTS2N */
728 
729 
730 /*
731 @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
732 ** Define it as a help when debugging C code.
733 */
734 #if defined(LUA_USE_APICHECK)
735 #include <assert.h>
736 #define luai_apicheck(l,e)	assert(e)
737 #endif
738 
739 /* }================================================================== */
740 
741 
742 /*
743 ** {==================================================================
744 ** Macros that affect the API and must be stable (that is, must be the
745 ** same when you compile Lua and when you compile code that links to
746 ** Lua). You probably do not want/need to change them.
747 ** =====================================================================
748 */
749 
750 /*
751 @@ LUAI_MAXSTACK limits the size of the Lua stack.
752 ** CHANGE it if you need a different limit. This limit is arbitrary;
753 ** its only purpose is to stop Lua from consuming unlimited stack
754 ** space (and to reserve some numbers for pseudo-indices).
755 */
756 #if LUAI_BITSINT >= 32
757 #define LUAI_MAXSTACK		1000000
758 #else
759 #define LUAI_MAXSTACK		15000
760 #endif
761 
762 
763 /*
764 @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
765 ** a Lua state with very fast access.
766 ** CHANGE it if you need a different size.
767 */
768 #define LUA_EXTRASPACE		(sizeof(void *))
769 
770 
771 /*
772 @@ LUA_IDSIZE gives the maximum size for the description of the source
773 @@ of a function in debug information.
774 ** CHANGE it if you want a different size.
775 */
776 #define LUA_IDSIZE	60
777 
778 
779 /*
780 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
781 ** CHANGE it if it uses too much C-stack space. (For long double,
782 ** 'string.format("%.99f", -1e4932)' needs 5034 bytes, so a
783 ** smaller buffer would force a memory allocation for each call to
784 ** 'string.format'.)
785 */
786 #if LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE
787 #define LUAL_BUFFERSIZE		8192
788 #else
789 #define LUAL_BUFFERSIZE   ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
790 #endif
791 
792 /* }================================================================== */
793 
794 
795 /*
796 @@ LUA_QL describes how error messages quote program elements.
797 ** Lua does not use these macros anymore; they are here for
798 ** compatibility only.
799 */
800 #define LUA_QL(x)	"'" x "'"
801 #define LUA_QS		LUA_QL("%s")
802 
803 
804 
805 
806 /* =================================================================== */
807 
808 /*
809 ** Local configuration. You can use this space to add your redefinitions
810 ** without modifying the main part of the file.
811 */
812 
813 
814 
815 
816 
817 #endif
818