1 /*- 2 * SPDX-License-Identifier: BSD-2-Clause 3 * 4 * Copyright 2020 Toomas Soome 5 * Copyright 2019 OmniOS Community Edition (OmniOSce) Association. 6 * Copyright 2020 RackTop Systems, Inc. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions 10 * are met: 11 * 1. Redistributions of source code must retain the above copyright 12 * notice, this list of conditions and the following disclaimer. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND 18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE 21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 * 29 * $FreeBSD$ 30 */ 31 32 /* 33 * The workhorse here is gfxfb_blt(). It is implemented to mimic UEFI 34 * GOP Blt, and allows us to fill the rectangle on screen, copy 35 * rectangle from video to buffer and buffer to video and video to video. 36 * Such implementation does allow us to have almost identical implementation 37 * for both BIOS VBE and UEFI. 38 * 39 * ALL pixel data is assumed to be 32-bit BGRA (byte order Blue, Green, Red, 40 * Alpha) format, this allows us to only handle RGB data and not to worry 41 * about mixing RGB with indexed colors. 42 * Data exchange between memory buffer and video will translate BGRA 43 * and native format as following: 44 * 45 * 32-bit to/from 32-bit is trivial case. 46 * 32-bit to/from 24-bit is also simple - we just drop the alpha channel. 47 * 32-bit to/from 16-bit is more complicated, because we nee to handle 48 * data loss from 32-bit to 16-bit. While reading/writing from/to video, we 49 * need to apply masks of 16-bit color components. This will preserve 50 * colors for terminal text. For 32-bit truecolor PMG images, we need to 51 * translate 32-bit colors to 15/16 bit colors and this means data loss. 52 * There are different algorithms how to perform such color space reduction, 53 * we are currently using bitwise right shift to reduce color space and so far 54 * this technique seems to be sufficient (see also gfx_fb_putimage(), the 55 * end of for loop). 56 * 32-bit to/from 8-bit is the most troublesome because 8-bit colors are 57 * indexed. From video, we do get color indexes, and we do translate 58 * color index values to RGB. To write to video, we again need to translate 59 * RGB to color index. Additionally, we need to translate between VGA and 60 * console colors. 61 * 62 * Our internal color data is represented using BGRA format. But the hardware 63 * used indexed colors for 8-bit colors (0-255) and for this mode we do 64 * need to perform translation to/from BGRA and index values. 65 * 66 * - paletteentry RGB <-> index - 67 * BGRA BUFFER <----/ \ - VIDEO 68 * \ / 69 * - RGB (16/24/32) - 70 * 71 * To perform index to RGB translation, we use palette table generated 72 * from when we set up 8-bit mode video. We cannot read palette data from 73 * the hardware, because not all hardware supports reading it. 74 * 75 * BGRA to index is implemented in rgb_to_color_index() by searching 76 * palette array for closest match of RBG values. 77 * 78 * Note: In 8-bit mode, We do store first 16 colors to palette registers 79 * in VGA color order, this serves two purposes; firstly, 80 * if palette update is not supported, we still have correct 16 colors. 81 * Secondly, the kernel does get correct 16 colors when some other boot 82 * loader is used. However, the palette map for 8-bit colors is using 83 * console color ordering - this does allow us to skip translation 84 * from VGA colors to console colors, while we are reading RGB data. 85 */ 86 87 #include <sys/cdefs.h> 88 #include <sys/param.h> 89 #include <stand.h> 90 #include <teken.h> 91 #include <gfx_fb.h> 92 #include <sys/font.h> 93 #include <sys/stdint.h> 94 #include <sys/endian.h> 95 #include <pnglite.h> 96 #include <bootstrap.h> 97 #include <lz4.h> 98 #if defined(EFI) 99 #include <efi.h> 100 #include <efilib.h> 101 #else 102 #include <vbe.h> 103 #endif 104 105 /* VGA text mode does use bold font. */ 106 #if !defined(VGA_8X16_FONT) 107 #define VGA_8X16_FONT "/boot/fonts/8x16b.fnt" 108 #endif 109 #if !defined(DEFAULT_8X16_FONT) 110 #define DEFAULT_8X16_FONT "/boot/fonts/8x16.fnt" 111 #endif 112 113 /* 114 * Must be sorted by font size in descending order 115 */ 116 font_list_t fonts = STAILQ_HEAD_INITIALIZER(fonts); 117 118 #define DEFAULT_FONT_DATA font_data_8x16 119 extern vt_font_bitmap_data_t font_data_8x16; 120 teken_gfx_t gfx_state = { 0 }; 121 122 static struct { 123 unsigned char r; /* Red percentage value. */ 124 unsigned char g; /* Green percentage value. */ 125 unsigned char b; /* Blue percentage value. */ 126 } color_def[NCOLORS] = { 127 {0, 0, 0}, /* black */ 128 {50, 0, 0}, /* dark red */ 129 {0, 50, 0}, /* dark green */ 130 {77, 63, 0}, /* dark yellow */ 131 {20, 40, 64}, /* dark blue */ 132 {50, 0, 50}, /* dark magenta */ 133 {0, 50, 50}, /* dark cyan */ 134 {75, 75, 75}, /* light gray */ 135 136 {18, 20, 21}, /* dark gray */ 137 {100, 0, 0}, /* light red */ 138 {0, 100, 0}, /* light green */ 139 {100, 100, 0}, /* light yellow */ 140 {45, 62, 81}, /* light blue */ 141 {100, 0, 100}, /* light magenta */ 142 {0, 100, 100}, /* light cyan */ 143 {100, 100, 100}, /* white */ 144 }; 145 uint32_t cmap[NCMAP]; 146 147 /* 148 * Between console's palette and VGA's one: 149 * - blue and red are swapped (1 <-> 4) 150 * - yellow and cyan are swapped (3 <-> 6) 151 */ 152 const int cons_to_vga_colors[NCOLORS] = { 153 0, 4, 2, 6, 1, 5, 3, 7, 154 8, 12, 10, 14, 9, 13, 11, 15 155 }; 156 157 static const int vga_to_cons_colors[NCOLORS] = { 158 0, 1, 2, 3, 4, 5, 6, 7, 159 8, 9, 10, 11, 12, 13, 14, 15 160 }; 161 162 struct text_pixel *screen_buffer; 163 #if defined(EFI) 164 static EFI_GRAPHICS_OUTPUT_BLT_PIXEL *GlyphBuffer; 165 #else 166 static struct paletteentry *GlyphBuffer; 167 #endif 168 static size_t GlyphBufferSize; 169 170 static bool insert_font(char *, FONT_FLAGS); 171 static int font_set(struct env_var *, int, const void *); 172 static void * allocate_glyphbuffer(uint32_t, uint32_t); 173 static void gfx_fb_cursor_draw(teken_gfx_t *, const teken_pos_t *, bool); 174 175 /* 176 * Initialize gfx framework. 177 */ 178 void 179 gfx_framework_init(void) 180 { 181 /* 182 * Setup font list to have builtin font. 183 */ 184 (void) insert_font(NULL, FONT_BUILTIN); 185 } 186 187 static uint8_t * 188 gfx_get_fb_address(void) 189 { 190 return (ptov((uint32_t)gfx_state.tg_fb.fb_addr)); 191 } 192 193 /* 194 * Utility function to parse gfx mode line strings. 195 */ 196 bool 197 gfx_parse_mode_str(char *str, int *x, int *y, int *depth) 198 { 199 char *p, *end; 200 201 errno = 0; 202 p = str; 203 *x = strtoul(p, &end, 0); 204 if (*x == 0 || errno != 0) 205 return (false); 206 if (*end != 'x') 207 return (false); 208 p = end + 1; 209 *y = strtoul(p, &end, 0); 210 if (*y == 0 || errno != 0) 211 return (false); 212 if (*end != 'x') { 213 *depth = -1; /* auto select */ 214 } else { 215 p = end + 1; 216 *depth = strtoul(p, &end, 0); 217 if (*depth == 0 || errno != 0 || *end != '\0') 218 return (false); 219 } 220 221 return (true); 222 } 223 224 static uint32_t 225 rgb_color_map(uint8_t index, uint32_t rmax, int roffset, 226 uint32_t gmax, int goffset, uint32_t bmax, int boffset) 227 { 228 uint32_t color, code, gray, level; 229 230 if (index < NCOLORS) { 231 #define CF(_f, _i) ((_f ## max * color_def[(_i)]._f / 100) << _f ## offset) 232 return (CF(r, index) | CF(g, index) | CF(b, index)); 233 #undef CF 234 } 235 236 #define CF(_f, _c) ((_f ## max & _c) << _f ## offset) 237 /* 6x6x6 color cube */ 238 if (index > 15 && index < 232) { 239 uint32_t red, green, blue; 240 241 for (red = 0; red < 6; red++) { 242 for (green = 0; green < 6; green++) { 243 for (blue = 0; blue < 6; blue++) { 244 code = 16 + (red * 36) + 245 (green * 6) + blue; 246 if (code != index) 247 continue; 248 red = red ? (red * 40 + 55) : 0; 249 green = green ? (green * 40 + 55) : 0; 250 blue = blue ? (blue * 40 + 55) : 0; 251 color = CF(r, red); 252 color |= CF(g, green); 253 color |= CF(b, blue); 254 return (color); 255 } 256 } 257 } 258 } 259 260 /* colors 232-255 are a grayscale ramp */ 261 for (gray = 0; gray < 24; gray++) { 262 level = (gray * 10) + 8; 263 code = 232 + gray; 264 if (code == index) 265 break; 266 } 267 return (CF(r, level) | CF(g, level) | CF(b, level)); 268 #undef CF 269 } 270 271 /* 272 * Support for color mapping. 273 * For 8, 24 and 32 bit depth, use mask size 8. 274 * 15/16 bit depth needs to use mask size from mode, 275 * or we will lose color information from 32-bit to 15/16 bit translation. 276 */ 277 uint32_t 278 gfx_fb_color_map(uint8_t index) 279 { 280 int rmask, gmask, bmask; 281 int roff, goff, boff, bpp; 282 283 roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1; 284 goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1; 285 boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1; 286 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; 287 288 if (bpp == 2) 289 rmask = gfx_state.tg_fb.fb_mask_red >> roff; 290 else 291 rmask = 0xff; 292 293 if (bpp == 2) 294 gmask = gfx_state.tg_fb.fb_mask_green >> goff; 295 else 296 gmask = 0xff; 297 298 if (bpp == 2) 299 bmask = gfx_state.tg_fb.fb_mask_blue >> boff; 300 else 301 bmask = 0xff; 302 303 return (rgb_color_map(index, rmask, 16, gmask, 8, bmask, 0)); 304 } 305 306 /* 307 * Get indexed color from RGB. This function is used to write data to video 308 * memory when the adapter is set to use indexed colors. 309 * Since UEFI does only support 32-bit colors, we do not implement it for 310 * UEFI because there is no need for it and we do not have palette array 311 * for UEFI. 312 */ 313 static uint8_t 314 rgb_to_color_index(uint8_t r, uint8_t g, uint8_t b) 315 { 316 #if !defined(EFI) 317 uint32_t color, best, dist, k; 318 int diff; 319 320 color = 0; 321 best = 255 * 255 * 255; 322 for (k = 0; k < NCMAP; k++) { 323 diff = r - pe8[k].Red; 324 dist = diff * diff; 325 diff = g - pe8[k].Green; 326 dist += diff * diff; 327 diff = b - pe8[k].Blue; 328 dist += diff * diff; 329 330 /* Exact match, exit the loop */ 331 if (dist == 0) 332 break; 333 334 if (dist < best) { 335 color = k; 336 best = dist; 337 } 338 } 339 if (k == NCMAP) 340 k = color; 341 return (k); 342 #else 343 (void) r; 344 (void) g; 345 (void) b; 346 return (0); 347 #endif 348 } 349 350 int 351 generate_cons_palette(uint32_t *palette, int format, 352 uint32_t rmax, int roffset, uint32_t gmax, int goffset, 353 uint32_t bmax, int boffset) 354 { 355 int i; 356 357 switch (format) { 358 case COLOR_FORMAT_VGA: 359 for (i = 0; i < NCOLORS; i++) 360 palette[i] = cons_to_vga_colors[i]; 361 for (; i < NCMAP; i++) 362 palette[i] = i; 363 break; 364 case COLOR_FORMAT_RGB: 365 for (i = 0; i < NCMAP; i++) 366 palette[i] = rgb_color_map(i, rmax, roffset, 367 gmax, goffset, bmax, boffset); 368 break; 369 default: 370 return (ENODEV); 371 } 372 373 return (0); 374 } 375 376 static void 377 gfx_mem_wr1(uint8_t *base, size_t size, uint32_t o, uint8_t v) 378 { 379 380 if (o >= size) 381 return; 382 *(uint8_t *)(base + o) = v; 383 } 384 385 static void 386 gfx_mem_wr2(uint8_t *base, size_t size, uint32_t o, uint16_t v) 387 { 388 389 if (o >= size) 390 return; 391 *(uint16_t *)(base + o) = v; 392 } 393 394 static void 395 gfx_mem_wr4(uint8_t *base, size_t size, uint32_t o, uint32_t v) 396 { 397 398 if (o >= size) 399 return; 400 *(uint32_t *)(base + o) = v; 401 } 402 403 static int gfxfb_blt_fill(void *BltBuffer, 404 uint32_t DestinationX, uint32_t DestinationY, 405 uint32_t Width, uint32_t Height) 406 { 407 #if defined(EFI) 408 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p; 409 #else 410 struct paletteentry *p; 411 #endif 412 uint32_t data, bpp, pitch, y, x; 413 int roff, goff, boff; 414 size_t size; 415 off_t off; 416 uint8_t *destination; 417 418 if (BltBuffer == NULL) 419 return (EINVAL); 420 421 if (DestinationY + Height > gfx_state.tg_fb.fb_height) 422 return (EINVAL); 423 424 if (DestinationX + Width > gfx_state.tg_fb.fb_width) 425 return (EINVAL); 426 427 if (Width == 0 || Height == 0) 428 return (EINVAL); 429 430 p = BltBuffer; 431 roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1; 432 goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1; 433 boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1; 434 435 if (gfx_state.tg_fb.fb_bpp == 8) { 436 data = rgb_to_color_index(p->Red, p->Green, p->Blue); 437 } else { 438 data = (p->Red & 439 (gfx_state.tg_fb.fb_mask_red >> roff)) << roff; 440 data |= (p->Green & 441 (gfx_state.tg_fb.fb_mask_green >> goff)) << goff; 442 data |= (p->Blue & 443 (gfx_state.tg_fb.fb_mask_blue >> boff)) << boff; 444 } 445 446 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; 447 pitch = gfx_state.tg_fb.fb_stride * bpp; 448 destination = gfx_get_fb_address(); 449 size = gfx_state.tg_fb.fb_size; 450 451 for (y = DestinationY; y < Height + DestinationY; y++) { 452 off = y * pitch + DestinationX * bpp; 453 for (x = 0; x < Width; x++) { 454 switch (bpp) { 455 case 1: 456 gfx_mem_wr1(destination, size, off, 457 (data < NCOLORS) ? 458 cons_to_vga_colors[data] : data); 459 break; 460 case 2: 461 gfx_mem_wr2(destination, size, off, data); 462 break; 463 case 3: 464 gfx_mem_wr1(destination, size, off, 465 (data >> 16) & 0xff); 466 gfx_mem_wr1(destination, size, off + 1, 467 (data >> 8) & 0xff); 468 gfx_mem_wr1(destination, size, off + 2, 469 data & 0xff); 470 break; 471 case 4: 472 gfx_mem_wr4(destination, size, off, data); 473 break; 474 default: 475 return (EINVAL); 476 } 477 off += bpp; 478 } 479 } 480 481 return (0); 482 } 483 484 static int 485 gfxfb_blt_video_to_buffer(void *BltBuffer, uint32_t SourceX, uint32_t SourceY, 486 uint32_t DestinationX, uint32_t DestinationY, 487 uint32_t Width, uint32_t Height, uint32_t Delta) 488 { 489 #if defined(EFI) 490 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p; 491 #else 492 struct paletteentry *p; 493 #endif 494 uint32_t x, sy, dy; 495 uint32_t bpp, pitch, copybytes; 496 off_t off; 497 uint8_t *source, *destination, *sb; 498 uint8_t rm, rp, gm, gp, bm, bp; 499 bool bgra; 500 501 if (BltBuffer == NULL) 502 return (EINVAL); 503 504 if (SourceY + Height > 505 gfx_state.tg_fb.fb_height) 506 return (EINVAL); 507 508 if (SourceX + Width > gfx_state.tg_fb.fb_width) 509 return (EINVAL); 510 511 if (Width == 0 || Height == 0) 512 return (EINVAL); 513 514 if (Delta == 0) 515 Delta = Width * sizeof (*p); 516 517 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; 518 pitch = gfx_state.tg_fb.fb_stride * bpp; 519 520 copybytes = Width * bpp; 521 522 rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1; 523 gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1; 524 bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1; 525 rm = gfx_state.tg_fb.fb_mask_red >> rp; 526 gm = gfx_state.tg_fb.fb_mask_green >> gp; 527 bm = gfx_state.tg_fb.fb_mask_blue >> bp; 528 529 /* If FB pixel format is BGRA, we can use direct copy. */ 530 bgra = bpp == 4 && 531 ffs(rm) - 1 == 8 && rp == 16 && 532 ffs(gm) - 1 == 8 && gp == 8 && 533 ffs(bm) - 1 == 8 && bp == 0; 534 535 for (sy = SourceY, dy = DestinationY; dy < Height + DestinationY; 536 sy++, dy++) { 537 off = sy * pitch + SourceX * bpp; 538 source = gfx_get_fb_address() + off; 539 destination = (uint8_t *)BltBuffer + dy * Delta + 540 DestinationX * sizeof (*p); 541 542 if (bgra) { 543 bcopy(source, destination, copybytes); 544 } else { 545 for (x = 0; x < Width; x++) { 546 uint32_t c = 0; 547 548 p = (void *)(destination + x * sizeof (*p)); 549 sb = source + x * bpp; 550 switch (bpp) { 551 case 1: 552 c = *sb; 553 break; 554 case 2: 555 c = *(uint16_t *)sb; 556 break; 557 case 3: 558 c = sb[0] << 16 | sb[1] << 8 | sb[2]; 559 break; 560 case 4: 561 c = *(uint32_t *)sb; 562 break; 563 default: 564 return (EINVAL); 565 } 566 567 if (bpp == 1) { 568 *(uint32_t *)p = gfx_fb_color_map( 569 (c < 16) ? 570 vga_to_cons_colors[c] : c); 571 } else { 572 p->Red = (c >> rp) & rm; 573 p->Green = (c >> gp) & gm; 574 p->Blue = (c >> bp) & bm; 575 p->Reserved = 0; 576 } 577 } 578 } 579 } 580 581 return (0); 582 } 583 584 static int 585 gfxfb_blt_buffer_to_video(void *BltBuffer, uint32_t SourceX, uint32_t SourceY, 586 uint32_t DestinationX, uint32_t DestinationY, 587 uint32_t Width, uint32_t Height, uint32_t Delta) 588 { 589 #if defined(EFI) 590 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p; 591 #else 592 struct paletteentry *p; 593 #endif 594 uint32_t x, sy, dy; 595 uint32_t bpp, pitch, copybytes; 596 off_t off; 597 uint8_t *source, *destination; 598 uint8_t rm, rp, gm, gp, bm, bp; 599 bool bgra; 600 601 if (BltBuffer == NULL) 602 return (EINVAL); 603 604 if (DestinationY + Height > 605 gfx_state.tg_fb.fb_height) 606 return (EINVAL); 607 608 if (DestinationX + Width > gfx_state.tg_fb.fb_width) 609 return (EINVAL); 610 611 if (Width == 0 || Height == 0) 612 return (EINVAL); 613 614 if (Delta == 0) 615 Delta = Width * sizeof (*p); 616 617 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; 618 pitch = gfx_state.tg_fb.fb_stride * bpp; 619 620 copybytes = Width * bpp; 621 622 rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1; 623 gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1; 624 bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1; 625 rm = gfx_state.tg_fb.fb_mask_red >> rp; 626 gm = gfx_state.tg_fb.fb_mask_green >> gp; 627 bm = gfx_state.tg_fb.fb_mask_blue >> bp; 628 629 /* If FB pixel format is BGRA, we can use direct copy. */ 630 bgra = bpp == 4 && 631 ffs(rm) - 1 == 8 && rp == 16 && 632 ffs(gm) - 1 == 8 && gp == 8 && 633 ffs(bm) - 1 == 8 && bp == 0; 634 635 for (sy = SourceY, dy = DestinationY; sy < Height + SourceY; 636 sy++, dy++) { 637 off = dy * pitch + DestinationX * bpp; 638 destination = gfx_get_fb_address() + off; 639 640 if (bgra) { 641 source = (uint8_t *)BltBuffer + sy * Delta + 642 SourceX * sizeof (*p); 643 bcopy(source, destination, copybytes); 644 } else { 645 for (x = 0; x < Width; x++) { 646 uint32_t c; 647 648 p = (void *)((uint8_t *)BltBuffer + 649 sy * Delta + 650 (SourceX + x) * sizeof (*p)); 651 if (bpp == 1) { 652 c = rgb_to_color_index(p->Red, 653 p->Green, p->Blue); 654 } else { 655 c = (p->Red & rm) << rp | 656 (p->Green & gm) << gp | 657 (p->Blue & bm) << bp; 658 } 659 off = x * bpp; 660 switch (bpp) { 661 case 1: 662 gfx_mem_wr1(destination, copybytes, 663 off, (c < 16) ? 664 cons_to_vga_colors[c] : c); 665 break; 666 case 2: 667 gfx_mem_wr2(destination, copybytes, 668 off, c); 669 break; 670 case 3: 671 gfx_mem_wr1(destination, copybytes, 672 off, (c >> 16) & 0xff); 673 gfx_mem_wr1(destination, copybytes, 674 off + 1, (c >> 8) & 0xff); 675 gfx_mem_wr1(destination, copybytes, 676 off + 2, c & 0xff); 677 break; 678 case 4: 679 gfx_mem_wr4(destination, copybytes, 680 x * bpp, c); 681 break; 682 default: 683 return (EINVAL); 684 } 685 } 686 } 687 } 688 689 return (0); 690 } 691 692 static int 693 gfxfb_blt_video_to_video(uint32_t SourceX, uint32_t SourceY, 694 uint32_t DestinationX, uint32_t DestinationY, 695 uint32_t Width, uint32_t Height) 696 { 697 uint32_t bpp, copybytes; 698 int pitch; 699 uint8_t *source, *destination; 700 off_t off; 701 702 if (SourceY + Height > 703 gfx_state.tg_fb.fb_height) 704 return (EINVAL); 705 706 if (SourceX + Width > gfx_state.tg_fb.fb_width) 707 return (EINVAL); 708 709 if (DestinationY + Height > 710 gfx_state.tg_fb.fb_height) 711 return (EINVAL); 712 713 if (DestinationX + Width > gfx_state.tg_fb.fb_width) 714 return (EINVAL); 715 716 if (Width == 0 || Height == 0) 717 return (EINVAL); 718 719 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; 720 pitch = gfx_state.tg_fb.fb_stride * bpp; 721 722 copybytes = Width * bpp; 723 724 off = SourceY * pitch + SourceX * bpp; 725 source = gfx_get_fb_address() + off; 726 off = DestinationY * pitch + DestinationX * bpp; 727 destination = gfx_get_fb_address() + off; 728 729 if ((uintptr_t)destination > (uintptr_t)source) { 730 source += Height * pitch; 731 destination += Height * pitch; 732 pitch = -pitch; 733 } 734 735 while (Height-- > 0) { 736 bcopy(source, destination, copybytes); 737 source += pitch; 738 destination += pitch; 739 } 740 741 return (0); 742 } 743 744 int 745 gfxfb_blt(void *BltBuffer, GFXFB_BLT_OPERATION BltOperation, 746 uint32_t SourceX, uint32_t SourceY, 747 uint32_t DestinationX, uint32_t DestinationY, 748 uint32_t Width, uint32_t Height, uint32_t Delta) 749 { 750 int rv; 751 #if defined(EFI) 752 EFI_STATUS status; 753 EFI_GRAPHICS_OUTPUT *gop = gfx_state.tg_private; 754 EFI_TPL tpl; 755 756 /* 757 * We assume Blt() does work, if not, we will need to build exception 758 * list case by case. We only have boot services during part of our 759 * exectution. Once terminate boot services, these operations cannot be 760 * done as they are provided by protocols that disappear when exit 761 * boot services. 762 */ 763 if (gop != NULL && boot_services_active) { 764 tpl = BS->RaiseTPL(TPL_NOTIFY); 765 switch (BltOperation) { 766 case GfxFbBltVideoFill: 767 status = gop->Blt(gop, BltBuffer, EfiBltVideoFill, 768 SourceX, SourceY, DestinationX, DestinationY, 769 Width, Height, Delta); 770 break; 771 772 case GfxFbBltVideoToBltBuffer: 773 status = gop->Blt(gop, BltBuffer, 774 EfiBltVideoToBltBuffer, 775 SourceX, SourceY, DestinationX, DestinationY, 776 Width, Height, Delta); 777 break; 778 779 case GfxFbBltBufferToVideo: 780 status = gop->Blt(gop, BltBuffer, EfiBltBufferToVideo, 781 SourceX, SourceY, DestinationX, DestinationY, 782 Width, Height, Delta); 783 break; 784 785 case GfxFbBltVideoToVideo: 786 status = gop->Blt(gop, BltBuffer, EfiBltVideoToVideo, 787 SourceX, SourceY, DestinationX, DestinationY, 788 Width, Height, Delta); 789 break; 790 791 default: 792 status = EFI_INVALID_PARAMETER; 793 break; 794 } 795 796 switch (status) { 797 case EFI_SUCCESS: 798 rv = 0; 799 break; 800 801 case EFI_INVALID_PARAMETER: 802 rv = EINVAL; 803 break; 804 805 case EFI_DEVICE_ERROR: 806 default: 807 rv = EIO; 808 break; 809 } 810 811 BS->RestoreTPL(tpl); 812 return (rv); 813 } 814 #endif 815 816 switch (BltOperation) { 817 case GfxFbBltVideoFill: 818 rv = gfxfb_blt_fill(BltBuffer, DestinationX, DestinationY, 819 Width, Height); 820 break; 821 822 case GfxFbBltVideoToBltBuffer: 823 rv = gfxfb_blt_video_to_buffer(BltBuffer, SourceX, SourceY, 824 DestinationX, DestinationY, Width, Height, Delta); 825 break; 826 827 case GfxFbBltBufferToVideo: 828 rv = gfxfb_blt_buffer_to_video(BltBuffer, SourceX, SourceY, 829 DestinationX, DestinationY, Width, Height, Delta); 830 break; 831 832 case GfxFbBltVideoToVideo: 833 rv = gfxfb_blt_video_to_video(SourceX, SourceY, 834 DestinationX, DestinationY, Width, Height); 835 break; 836 837 default: 838 rv = EINVAL; 839 break; 840 } 841 return (rv); 842 } 843 844 void 845 gfx_bitblt_bitmap(teken_gfx_t *state, const uint8_t *glyph, 846 const teken_attr_t *a, uint32_t alpha, bool cursor) 847 { 848 uint32_t width, height; 849 uint32_t fgc, bgc, bpl, cc, o; 850 int bpp, bit, byte; 851 bool invert = false; 852 853 bpp = 4; /* We only generate BGRA */ 854 width = state->tg_font.vf_width; 855 height = state->tg_font.vf_height; 856 bpl = (width + 7) / 8; /* Bytes per source line. */ 857 858 fgc = a->ta_fgcolor; 859 bgc = a->ta_bgcolor; 860 if (a->ta_format & TF_BOLD) 861 fgc |= TC_LIGHT; 862 if (a->ta_format & TF_BLINK) 863 bgc |= TC_LIGHT; 864 865 fgc = gfx_fb_color_map(fgc); 866 bgc = gfx_fb_color_map(bgc); 867 868 if (a->ta_format & TF_REVERSE) 869 invert = !invert; 870 if (cursor) 871 invert = !invert; 872 if (invert) { 873 uint32_t tmp; 874 875 tmp = fgc; 876 fgc = bgc; 877 bgc = tmp; 878 } 879 880 alpha = alpha << 24; 881 fgc |= alpha; 882 bgc |= alpha; 883 884 for (uint32_t y = 0; y < height; y++) { 885 for (uint32_t x = 0; x < width; x++) { 886 byte = y * bpl + x / 8; 887 bit = 0x80 >> (x % 8); 888 o = y * width * bpp + x * bpp; 889 cc = glyph[byte] & bit ? fgc : bgc; 890 891 gfx_mem_wr4(state->tg_glyph, 892 state->tg_glyph_size, o, cc); 893 } 894 } 895 } 896 897 /* 898 * Draw prepared glyph on terminal point p. 899 */ 900 static void 901 gfx_fb_printchar(teken_gfx_t *state, const teken_pos_t *p) 902 { 903 unsigned x, y, width, height; 904 905 width = state->tg_font.vf_width; 906 height = state->tg_font.vf_height; 907 x = state->tg_origin.tp_col + p->tp_col * width; 908 y = state->tg_origin.tp_row + p->tp_row * height; 909 910 gfx_fb_cons_display(x, y, width, height, state->tg_glyph); 911 } 912 913 /* 914 * Store char with its attribute to buffer and put it on screen. 915 */ 916 void 917 gfx_fb_putchar(void *arg, const teken_pos_t *p, teken_char_t c, 918 const teken_attr_t *a) 919 { 920 teken_gfx_t *state = arg; 921 const uint8_t *glyph; 922 int idx; 923 924 idx = p->tp_col + p->tp_row * state->tg_tp.tp_col; 925 if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row) 926 return; 927 928 /* remove the cursor */ 929 if (state->tg_cursor_visible) 930 gfx_fb_cursor_draw(state, &state->tg_cursor, false); 931 932 screen_buffer[idx].c = c; 933 screen_buffer[idx].a = *a; 934 935 glyph = font_lookup(&state->tg_font, c, a); 936 gfx_bitblt_bitmap(state, glyph, a, 0xff, false); 937 gfx_fb_printchar(state, p); 938 939 /* display the cursor */ 940 if (state->tg_cursor_visible) { 941 const teken_pos_t *c; 942 943 c = teken_get_cursor(&state->tg_teken); 944 gfx_fb_cursor_draw(state, c, true); 945 } 946 } 947 948 void 949 gfx_fb_fill(void *arg, const teken_rect_t *r, teken_char_t c, 950 const teken_attr_t *a) 951 { 952 teken_gfx_t *state = arg; 953 const uint8_t *glyph; 954 teken_pos_t p; 955 struct text_pixel *row; 956 957 /* remove the cursor */ 958 if (state->tg_cursor_visible) 959 gfx_fb_cursor_draw(state, &state->tg_cursor, false); 960 961 glyph = font_lookup(&state->tg_font, c, a); 962 gfx_bitblt_bitmap(state, glyph, a, 0xff, false); 963 964 for (p.tp_row = r->tr_begin.tp_row; p.tp_row < r->tr_end.tp_row; 965 p.tp_row++) { 966 row = &screen_buffer[p.tp_row * state->tg_tp.tp_col]; 967 for (p.tp_col = r->tr_begin.tp_col; 968 p.tp_col < r->tr_end.tp_col; p.tp_col++) { 969 row[p.tp_col].c = c; 970 row[p.tp_col].a = *a; 971 gfx_fb_printchar(state, &p); 972 } 973 } 974 975 /* display the cursor */ 976 if (state->tg_cursor_visible) { 977 const teken_pos_t *c; 978 979 c = teken_get_cursor(&state->tg_teken); 980 gfx_fb_cursor_draw(state, c, true); 981 } 982 } 983 984 static void 985 gfx_fb_cursor_draw(teken_gfx_t *state, const teken_pos_t *pos, bool on) 986 { 987 unsigned x, y, width, height; 988 const uint8_t *glyph; 989 teken_pos_t p; 990 int idx; 991 992 p = *pos; 993 if (p.tp_col >= state->tg_tp.tp_col) 994 p.tp_col = state->tg_tp.tp_col - 1; 995 if (p.tp_row >= state->tg_tp.tp_row) 996 p.tp_row = state->tg_tp.tp_row - 1; 997 idx = p.tp_col + p.tp_row * state->tg_tp.tp_col; 998 if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row) 999 return; 1000 1001 width = state->tg_font.vf_width; 1002 height = state->tg_font.vf_height; 1003 x = state->tg_origin.tp_col + p.tp_col * width; 1004 y = state->tg_origin.tp_row + p.tp_row * height; 1005 1006 /* 1007 * Save original display content to preserve image data. 1008 */ 1009 if (on) { 1010 if (state->tg_cursor_image == NULL || 1011 state->tg_cursor_size != width * height * 4) { 1012 free(state->tg_cursor_image); 1013 state->tg_cursor_size = width * height * 4; 1014 state->tg_cursor_image = malloc(state->tg_cursor_size); 1015 } 1016 if (state->tg_cursor_image != NULL) { 1017 if (gfxfb_blt(state->tg_cursor_image, 1018 GfxFbBltVideoToBltBuffer, x, y, 0, 0, 1019 width, height, 0) != 0) { 1020 free(state->tg_cursor_image); 1021 state->tg_cursor_image = NULL; 1022 } 1023 } 1024 } else { 1025 /* 1026 * Restore display from tg_cursor_image. 1027 * If there is no image, restore char from screen_buffer. 1028 */ 1029 if (state->tg_cursor_image != NULL && 1030 gfxfb_blt(state->tg_cursor_image, GfxFbBltBufferToVideo, 1031 0, 0, x, y, width, height, 0) == 0) { 1032 state->tg_cursor = p; 1033 return; 1034 } 1035 } 1036 1037 glyph = font_lookup(&state->tg_font, screen_buffer[idx].c, 1038 &screen_buffer[idx].a); 1039 gfx_bitblt_bitmap(state, glyph, &screen_buffer[idx].a, 0xff, on); 1040 gfx_fb_printchar(state, &p); 1041 1042 state->tg_cursor = p; 1043 } 1044 1045 void 1046 gfx_fb_cursor(void *arg, const teken_pos_t *p) 1047 { 1048 teken_gfx_t *state = arg; 1049 1050 /* Switch cursor off in old location and back on in new. */ 1051 if (state->tg_cursor_visible) { 1052 gfx_fb_cursor_draw(state, &state->tg_cursor, false); 1053 gfx_fb_cursor_draw(state, p, true); 1054 } 1055 } 1056 1057 void 1058 gfx_fb_param(void *arg, int cmd, unsigned int value) 1059 { 1060 teken_gfx_t *state = arg; 1061 const teken_pos_t *c; 1062 1063 switch (cmd) { 1064 case TP_SETLOCALCURSOR: 1065 /* 1066 * 0 means normal (usually block), 1 means hidden, and 1067 * 2 means blinking (always block) for compatibility with 1068 * syscons. We don't support any changes except hiding, 1069 * so must map 2 to 0. 1070 */ 1071 value = (value == 1) ? 0 : 1; 1072 /* FALLTHROUGH */ 1073 case TP_SHOWCURSOR: 1074 c = teken_get_cursor(&state->tg_teken); 1075 gfx_fb_cursor_draw(state, c, true); 1076 if (value != 0) 1077 state->tg_cursor_visible = true; 1078 else 1079 state->tg_cursor_visible = false; 1080 break; 1081 default: 1082 /* Not yet implemented */ 1083 break; 1084 } 1085 } 1086 1087 bool 1088 is_same_pixel(struct text_pixel *px1, struct text_pixel *px2) 1089 { 1090 if (px1->c != px2->c) 1091 return (false); 1092 1093 /* Is there image stored? */ 1094 if ((px1->a.ta_format & TF_IMAGE) || 1095 (px2->a.ta_format & TF_IMAGE)) 1096 return (false); 1097 1098 if (px1->a.ta_format != px2->a.ta_format) 1099 return (false); 1100 if (px1->a.ta_fgcolor != px2->a.ta_fgcolor) 1101 return (false); 1102 if (px1->a.ta_bgcolor != px2->a.ta_bgcolor) 1103 return (false); 1104 1105 return (true); 1106 } 1107 1108 static void 1109 gfx_fb_copy_area(teken_gfx_t *state, const teken_rect_t *s, 1110 const teken_pos_t *d) 1111 { 1112 uint32_t sx, sy, dx, dy, width, height; 1113 1114 width = state->tg_font.vf_width; 1115 height = state->tg_font.vf_height; 1116 1117 sx = state->tg_origin.tp_col + s->tr_begin.tp_col * width; 1118 sy = state->tg_origin.tp_row + s->tr_begin.tp_row * height; 1119 dx = state->tg_origin.tp_col + d->tp_col * width; 1120 dy = state->tg_origin.tp_row + d->tp_row * height; 1121 1122 width *= (s->tr_end.tp_col - s->tr_begin.tp_col + 1); 1123 1124 (void) gfxfb_blt(NULL, GfxFbBltVideoToVideo, sx, sy, dx, dy, 1125 width, height, 0); 1126 } 1127 1128 static void 1129 gfx_fb_copy_line(teken_gfx_t *state, int ncol, teken_pos_t *s, teken_pos_t *d) 1130 { 1131 teken_rect_t sr; 1132 teken_pos_t dp; 1133 unsigned soffset, doffset; 1134 bool mark = false; 1135 int x; 1136 1137 soffset = s->tp_col + s->tp_row * state->tg_tp.tp_col; 1138 doffset = d->tp_col + d->tp_row * state->tg_tp.tp_col; 1139 1140 for (x = 0; x < ncol; x++) { 1141 if (is_same_pixel(&screen_buffer[soffset + x], 1142 &screen_buffer[doffset + x])) { 1143 if (mark) { 1144 gfx_fb_copy_area(state, &sr, &dp); 1145 mark = false; 1146 } 1147 } else { 1148 screen_buffer[doffset + x] = screen_buffer[soffset + x]; 1149 if (mark) { 1150 /* update end point */ 1151 sr.tr_end.tp_col = s->tp_col + x;; 1152 } else { 1153 /* set up new rectangle */ 1154 mark = true; 1155 sr.tr_begin.tp_col = s->tp_col + x; 1156 sr.tr_begin.tp_row = s->tp_row; 1157 sr.tr_end.tp_col = s->tp_col + x; 1158 sr.tr_end.tp_row = s->tp_row; 1159 dp.tp_col = d->tp_col + x; 1160 dp.tp_row = d->tp_row; 1161 } 1162 } 1163 } 1164 if (mark) { 1165 gfx_fb_copy_area(state, &sr, &dp); 1166 } 1167 } 1168 1169 void 1170 gfx_fb_copy(void *arg, const teken_rect_t *r, const teken_pos_t *p) 1171 { 1172 teken_gfx_t *state = arg; 1173 unsigned doffset, soffset; 1174 teken_pos_t d, s; 1175 int nrow, ncol, y; /* Has to be signed - >= 0 comparison */ 1176 1177 /* 1178 * Copying is a little tricky. We must make sure we do it in 1179 * correct order, to make sure we don't overwrite our own data. 1180 */ 1181 1182 nrow = r->tr_end.tp_row - r->tr_begin.tp_row; 1183 ncol = r->tr_end.tp_col - r->tr_begin.tp_col; 1184 1185 if (p->tp_row + nrow > state->tg_tp.tp_row || 1186 p->tp_col + ncol > state->tg_tp.tp_col) 1187 return; 1188 1189 soffset = r->tr_begin.tp_col + r->tr_begin.tp_row * state->tg_tp.tp_col; 1190 doffset = p->tp_col + p->tp_row * state->tg_tp.tp_col; 1191 1192 /* remove the cursor */ 1193 if (state->tg_cursor_visible) 1194 gfx_fb_cursor_draw(state, &state->tg_cursor, false); 1195 1196 /* 1197 * Copy line by line. 1198 */ 1199 if (doffset <= soffset) { 1200 s = r->tr_begin; 1201 d = *p; 1202 for (y = 0; y < nrow; y++) { 1203 s.tp_row = r->tr_begin.tp_row + y; 1204 d.tp_row = p->tp_row + y; 1205 1206 gfx_fb_copy_line(state, ncol, &s, &d); 1207 } 1208 } else { 1209 for (y = nrow - 1; y >= 0; y--) { 1210 s.tp_row = r->tr_begin.tp_row + y; 1211 d.tp_row = p->tp_row + y; 1212 1213 gfx_fb_copy_line(state, ncol, &s, &d); 1214 } 1215 } 1216 1217 /* display the cursor */ 1218 if (state->tg_cursor_visible) { 1219 const teken_pos_t *c; 1220 1221 c = teken_get_cursor(&state->tg_teken); 1222 gfx_fb_cursor_draw(state, c, true); 1223 } 1224 } 1225 1226 /* 1227 * Implements alpha blending for RGBA data, could use pixels for arguments, 1228 * but byte stream seems more generic. 1229 * The generic alpha blending is: 1230 * blend = alpha * fg + (1.0 - alpha) * bg. 1231 * Since our alpha is not from range [0..1], we scale appropriately. 1232 */ 1233 static uint8_t 1234 alpha_blend(uint8_t fg, uint8_t bg, uint8_t alpha) 1235 { 1236 uint16_t blend, h, l; 1237 1238 /* trivial corner cases */ 1239 if (alpha == 0) 1240 return (bg); 1241 if (alpha == 0xFF) 1242 return (fg); 1243 blend = (alpha * fg + (0xFF - alpha) * bg); 1244 /* Division by 0xFF */ 1245 h = blend >> 8; 1246 l = blend & 0xFF; 1247 if (h + l >= 0xFF) 1248 h++; 1249 return (h); 1250 } 1251 1252 /* 1253 * Implements alpha blending for RGBA data, could use pixels for arguments, 1254 * but byte stream seems more generic. 1255 * The generic alpha blending is: 1256 * blend = alpha * fg + (1.0 - alpha) * bg. 1257 * Since our alpha is not from range [0..1], we scale appropriately. 1258 */ 1259 static void 1260 bitmap_cpy(void *dst, void *src, uint32_t size) 1261 { 1262 #if defined(EFI) 1263 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *ps, *pd; 1264 #else 1265 struct paletteentry *ps, *pd; 1266 #endif 1267 uint32_t i; 1268 uint8_t a; 1269 1270 ps = src; 1271 pd = dst; 1272 1273 /* 1274 * we only implement alpha blending for depth 32. 1275 */ 1276 for (i = 0; i < size; i ++) { 1277 a = ps[i].Reserved; 1278 pd[i].Red = alpha_blend(ps[i].Red, pd[i].Red, a); 1279 pd[i].Green = alpha_blend(ps[i].Green, pd[i].Green, a); 1280 pd[i].Blue = alpha_blend(ps[i].Blue, pd[i].Blue, a); 1281 pd[i].Reserved = a; 1282 } 1283 } 1284 1285 static void * 1286 allocate_glyphbuffer(uint32_t width, uint32_t height) 1287 { 1288 size_t size; 1289 1290 size = sizeof (*GlyphBuffer) * width * height; 1291 if (size != GlyphBufferSize) { 1292 free(GlyphBuffer); 1293 GlyphBuffer = malloc(size); 1294 if (GlyphBuffer == NULL) 1295 return (NULL); 1296 GlyphBufferSize = size; 1297 } 1298 return (GlyphBuffer); 1299 } 1300 1301 void 1302 gfx_fb_cons_display(uint32_t x, uint32_t y, uint32_t width, uint32_t height, 1303 void *data) 1304 { 1305 #if defined(EFI) 1306 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *buf; 1307 #else 1308 struct paletteentry *buf; 1309 #endif 1310 size_t size; 1311 1312 size = width * height * sizeof(*buf); 1313 1314 /* 1315 * Common data to display is glyph, use preallocated 1316 * glyph buffer. 1317 */ 1318 if (gfx_state.tg_glyph_size != GlyphBufferSize) 1319 (void) allocate_glyphbuffer(width, height); 1320 1321 if (size == GlyphBufferSize) 1322 buf = GlyphBuffer; 1323 else 1324 buf = malloc(size); 1325 if (buf == NULL) 1326 return; 1327 1328 if (gfxfb_blt(buf, GfxFbBltVideoToBltBuffer, x, y, 0, 0, 1329 width, height, 0) == 0) { 1330 bitmap_cpy(buf, data, width * height); 1331 (void) gfxfb_blt(buf, GfxFbBltBufferToVideo, 0, 0, x, y, 1332 width, height, 0); 1333 } 1334 if (buf != GlyphBuffer) 1335 free(buf); 1336 } 1337 1338 /* 1339 * Public graphics primitives. 1340 */ 1341 1342 static int 1343 isqrt(int num) 1344 { 1345 int res = 0; 1346 int bit = 1 << 30; 1347 1348 /* "bit" starts at the highest power of four <= the argument. */ 1349 while (bit > num) 1350 bit >>= 2; 1351 1352 while (bit != 0) { 1353 if (num >= res + bit) { 1354 num -= res + bit; 1355 res = (res >> 1) + bit; 1356 } else { 1357 res >>= 1; 1358 } 1359 bit >>= 2; 1360 } 1361 return (res); 1362 } 1363 1364 static uint32_t 1365 gfx_fb_getcolor(void) 1366 { 1367 uint32_t c; 1368 const teken_attr_t *ap; 1369 1370 ap = teken_get_curattr(&gfx_state.tg_teken); 1371 if (ap->ta_format & TF_REVERSE) { 1372 c = ap->ta_bgcolor; 1373 if (ap->ta_format & TF_BLINK) 1374 c |= TC_LIGHT; 1375 } else { 1376 c = ap->ta_fgcolor; 1377 if (ap->ta_format & TF_BOLD) 1378 c |= TC_LIGHT; 1379 } 1380 1381 return (gfx_fb_color_map(c)); 1382 } 1383 1384 /* set pixel in framebuffer using gfx coordinates */ 1385 void 1386 gfx_fb_setpixel(uint32_t x, uint32_t y) 1387 { 1388 uint32_t c; 1389 1390 if (gfx_state.tg_fb_type == FB_TEXT) 1391 return; 1392 1393 c = gfx_fb_getcolor(); 1394 1395 if (x >= gfx_state.tg_fb.fb_width || 1396 y >= gfx_state.tg_fb.fb_height) 1397 return; 1398 1399 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x, y, 1, 1, 0); 1400 } 1401 1402 /* 1403 * draw rectangle in framebuffer using gfx coordinates. 1404 */ 1405 void 1406 gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2, 1407 uint32_t fill) 1408 { 1409 uint32_t c; 1410 1411 if (gfx_state.tg_fb_type == FB_TEXT) 1412 return; 1413 1414 c = gfx_fb_getcolor(); 1415 1416 if (fill != 0) { 1417 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1418 y2 - y1, 0); 1419 } else { 1420 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1, 0); 1421 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y2, x2 - x1, 1, 0); 1422 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, 1, y2 - y1, 0); 1423 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x2, y1, 1, y2 - y1, 0); 1424 } 1425 } 1426 1427 void 1428 gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd) 1429 { 1430 int dx, sx, dy, sy; 1431 int err, e2, x2, y2, ed, width; 1432 1433 if (gfx_state.tg_fb_type == FB_TEXT) 1434 return; 1435 1436 width = wd; 1437 sx = x0 < x1? 1 : -1; 1438 sy = y0 < y1? 1 : -1; 1439 dx = x1 > x0? x1 - x0 : x0 - x1; 1440 dy = y1 > y0? y1 - y0 : y0 - y1; 1441 err = dx + dy; 1442 ed = dx + dy == 0 ? 1: isqrt(dx * dx + dy * dy); 1443 1444 for (;;) { 1445 gfx_fb_setpixel(x0, y0); 1446 e2 = err; 1447 x2 = x0; 1448 if ((e2 << 1) >= -dx) { /* x step */ 1449 e2 += dy; 1450 y2 = y0; 1451 while (e2 < ed * width && 1452 (y1 != (uint32_t)y2 || dx > dy)) { 1453 y2 += sy; 1454 gfx_fb_setpixel(x0, y2); 1455 e2 += dx; 1456 } 1457 if (x0 == x1) 1458 break; 1459 e2 = err; 1460 err -= dy; 1461 x0 += sx; 1462 } 1463 if ((e2 << 1) <= dy) { /* y step */ 1464 e2 = dx-e2; 1465 while (e2 < ed * width && 1466 (x1 != (uint32_t)x2 || dx < dy)) { 1467 x2 += sx; 1468 gfx_fb_setpixel(x2, y0); 1469 e2 += dy; 1470 } 1471 if (y0 == y1) 1472 break; 1473 err += dx; 1474 y0 += sy; 1475 } 1476 } 1477 } 1478 1479 /* 1480 * quadratic Bézier curve limited to gradients without sign change. 1481 */ 1482 void 1483 gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2, 1484 uint32_t y2, uint32_t wd) 1485 { 1486 int sx, sy, xx, yy, xy, width; 1487 int dx, dy, err, curvature; 1488 int i; 1489 1490 if (gfx_state.tg_fb_type == FB_TEXT) 1491 return; 1492 1493 width = wd; 1494 sx = x2 - x1; 1495 sy = y2 - y1; 1496 xx = x0 - x1; 1497 yy = y0 - y1; 1498 curvature = xx*sy - yy*sx; 1499 1500 if (sx*sx + sy*sy > xx*xx+yy*yy) { 1501 x2 = x0; 1502 x0 = sx + x1; 1503 y2 = y0; 1504 y0 = sy + y1; 1505 curvature = -curvature; 1506 } 1507 if (curvature != 0) { 1508 xx += sx; 1509 sx = x0 < x2? 1 : -1; 1510 xx *= sx; 1511 yy += sy; 1512 sy = y0 < y2? 1 : -1; 1513 yy *= sy; 1514 xy = (xx*yy) << 1; 1515 xx *= xx; 1516 yy *= yy; 1517 if (curvature * sx * sy < 0) { 1518 xx = -xx; 1519 yy = -yy; 1520 xy = -xy; 1521 curvature = -curvature; 1522 } 1523 dx = 4 * sy * curvature * (x1 - x0) + xx - xy; 1524 dy = 4 * sx * curvature * (y0 - y1) + yy - xy; 1525 xx += xx; 1526 yy += yy; 1527 err = dx + dy + xy; 1528 do { 1529 for (i = 0; i <= width; i++) 1530 gfx_fb_setpixel(x0 + i, y0); 1531 if (x0 == x2 && y0 == y2) 1532 return; /* last pixel -> curve finished */ 1533 y1 = 2 * err < dx; 1534 if (2 * err > dy) { 1535 x0 += sx; 1536 dx -= xy; 1537 dy += yy; 1538 err += dy; 1539 } 1540 if (y1 != 0) { 1541 y0 += sy; 1542 dy -= xy; 1543 dx += xx; 1544 err += dx; 1545 } 1546 } while (dy < dx); /* gradient negates -> algorithm fails */ 1547 } 1548 gfx_fb_line(x0, y0, x2, y2, width); 1549 } 1550 1551 /* 1552 * draw rectangle using terminal coordinates and current foreground color. 1553 */ 1554 void 1555 gfx_term_drawrect(uint32_t ux1, uint32_t uy1, uint32_t ux2, uint32_t uy2) 1556 { 1557 int x1, y1, x2, y2; 1558 int xshift, yshift; 1559 int width, i; 1560 uint32_t vf_width, vf_height; 1561 teken_rect_t r; 1562 1563 if (gfx_state.tg_fb_type == FB_TEXT) 1564 return; 1565 1566 vf_width = gfx_state.tg_font.vf_width; 1567 vf_height = gfx_state.tg_font.vf_height; 1568 width = vf_width / 4; /* line width */ 1569 xshift = (vf_width - width) / 2; 1570 yshift = (vf_height - width) / 2; 1571 1572 /* Shift coordinates */ 1573 if (ux1 != 0) 1574 ux1--; 1575 if (uy1 != 0) 1576 uy1--; 1577 ux2--; 1578 uy2--; 1579 1580 /* mark area used in terminal */ 1581 r.tr_begin.tp_col = ux1; 1582 r.tr_begin.tp_row = uy1; 1583 r.tr_end.tp_col = ux2 + 1; 1584 r.tr_end.tp_row = uy2 + 1; 1585 1586 term_image_display(&gfx_state, &r); 1587 1588 /* 1589 * Draw horizontal lines width points thick, shifted from outer edge. 1590 */ 1591 x1 = (ux1 + 1) * vf_width + gfx_state.tg_origin.tp_col; 1592 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift; 1593 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1594 gfx_fb_drawrect(x1, y1, x2, y1 + width, 1); 1595 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1596 y2 += vf_height - yshift - width; 1597 gfx_fb_drawrect(x1, y2, x2, y2 + width, 1); 1598 1599 /* 1600 * Draw vertical lines width points thick, shifted from outer edge. 1601 */ 1602 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift; 1603 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row; 1604 y1 += vf_height; 1605 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1606 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1); 1607 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1608 x1 += vf_width - xshift - width; 1609 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1); 1610 1611 /* Draw upper left corner. */ 1612 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift; 1613 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row; 1614 y1 += vf_height; 1615 1616 x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col; 1617 x2 += vf_width; 1618 y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift; 1619 for (i = 0; i <= width; i++) 1620 gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i); 1621 1622 /* Draw lower left corner. */ 1623 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col; 1624 x1 += vf_width; 1625 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1626 y1 += vf_height - yshift; 1627 x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift; 1628 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1629 for (i = 0; i <= width; i++) 1630 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i); 1631 1632 /* Draw upper right corner. */ 1633 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1634 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift; 1635 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1636 x2 += vf_width - xshift - width; 1637 y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row; 1638 y2 += vf_height; 1639 for (i = 0; i <= width; i++) 1640 gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i); 1641 1642 /* Draw lower right corner. */ 1643 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1644 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1645 y1 += vf_height - yshift; 1646 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1647 x2 += vf_width - xshift - width; 1648 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1649 for (i = 0; i <= width; i++) 1650 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i); 1651 } 1652 1653 int 1654 gfx_fb_putimage(png_t *png, uint32_t ux1, uint32_t uy1, uint32_t ux2, 1655 uint32_t uy2, uint32_t flags) 1656 { 1657 #if defined(EFI) 1658 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p; 1659 #else 1660 struct paletteentry *p; 1661 #endif 1662 uint8_t *data; 1663 uint32_t i, j, x, y, fheight, fwidth; 1664 int rs, gs, bs; 1665 uint8_t r, g, b, a; 1666 bool scale = false; 1667 bool trace = false; 1668 teken_rect_t rect; 1669 1670 trace = (flags & FL_PUTIMAGE_DEBUG) != 0; 1671 1672 if (gfx_state.tg_fb_type == FB_TEXT) { 1673 if (trace) 1674 printf("Framebuffer not active.\n"); 1675 return (1); 1676 } 1677 1678 if (png->color_type != PNG_TRUECOLOR_ALPHA) { 1679 if (trace) 1680 printf("Not truecolor image.\n"); 1681 return (1); 1682 } 1683 1684 if (ux1 > gfx_state.tg_fb.fb_width || 1685 uy1 > gfx_state.tg_fb.fb_height) { 1686 if (trace) 1687 printf("Top left coordinate off screen.\n"); 1688 return (1); 1689 } 1690 1691 if (png->width > UINT16_MAX || png->height > UINT16_MAX) { 1692 if (trace) 1693 printf("Image too large.\n"); 1694 return (1); 1695 } 1696 1697 if (png->width < 1 || png->height < 1) { 1698 if (trace) 1699 printf("Image too small.\n"); 1700 return (1); 1701 } 1702 1703 /* 1704 * If 0 was passed for either ux2 or uy2, then calculate the missing 1705 * part of the bottom right coordinate. 1706 */ 1707 scale = true; 1708 if (ux2 == 0 && uy2 == 0) { 1709 /* Both 0, use the native resolution of the image */ 1710 ux2 = ux1 + png->width; 1711 uy2 = uy1 + png->height; 1712 scale = false; 1713 } else if (ux2 == 0) { 1714 /* Set ux2 from uy2/uy1 to maintain aspect ratio */ 1715 ux2 = ux1 + (png->width * (uy2 - uy1)) / png->height; 1716 } else if (uy2 == 0) { 1717 /* Set uy2 from ux2/ux1 to maintain aspect ratio */ 1718 uy2 = uy1 + (png->height * (ux2 - ux1)) / png->width; 1719 } 1720 1721 if (ux2 > gfx_state.tg_fb.fb_width || 1722 uy2 > gfx_state.tg_fb.fb_height) { 1723 if (trace) 1724 printf("Bottom right coordinate off screen.\n"); 1725 return (1); 1726 } 1727 1728 fwidth = ux2 - ux1; 1729 fheight = uy2 - uy1; 1730 1731 /* 1732 * If the original image dimensions have been passed explicitly, 1733 * disable scaling. 1734 */ 1735 if (fwidth == png->width && fheight == png->height) 1736 scale = false; 1737 1738 if (ux1 == 0) { 1739 /* 1740 * No top left X co-ordinate (real coordinates start at 1), 1741 * place as far right as it will fit. 1742 */ 1743 ux2 = gfx_state.tg_fb.fb_width - gfx_state.tg_origin.tp_col; 1744 ux1 = ux2 - fwidth; 1745 } 1746 1747 if (uy1 == 0) { 1748 /* 1749 * No top left Y co-ordinate (real coordinates start at 1), 1750 * place as far down as it will fit. 1751 */ 1752 uy2 = gfx_state.tg_fb.fb_height - gfx_state.tg_origin.tp_row; 1753 uy1 = uy2 - fheight; 1754 } 1755 1756 if (ux1 >= ux2 || uy1 >= uy2) { 1757 if (trace) 1758 printf("Image dimensions reversed.\n"); 1759 return (1); 1760 } 1761 1762 if (fwidth < 2 || fheight < 2) { 1763 if (trace) 1764 printf("Target area too small\n"); 1765 return (1); 1766 } 1767 1768 if (trace) 1769 printf("Image %ux%u -> %ux%u @%ux%u\n", 1770 png->width, png->height, fwidth, fheight, ux1, uy1); 1771 1772 rect.tr_begin.tp_col = ux1 / gfx_state.tg_font.vf_width; 1773 rect.tr_begin.tp_row = uy1 / gfx_state.tg_font.vf_height; 1774 rect.tr_end.tp_col = (ux1 + fwidth) / gfx_state.tg_font.vf_width; 1775 rect.tr_end.tp_row = (uy1 + fheight) / gfx_state.tg_font.vf_height; 1776 1777 /* 1778 * mark area used in terminal 1779 */ 1780 if (!(flags & FL_PUTIMAGE_NOSCROLL)) 1781 term_image_display(&gfx_state, &rect); 1782 1783 if ((flags & FL_PUTIMAGE_BORDER)) 1784 gfx_fb_drawrect(ux1, uy1, ux2, uy2, 0); 1785 1786 data = malloc(fwidth * fheight * sizeof(*p)); 1787 p = (void *)data; 1788 if (data == NULL) { 1789 if (trace) 1790 printf("Out of memory.\n"); 1791 return (1); 1792 } 1793 1794 /* 1795 * Build image for our framebuffer. 1796 */ 1797 1798 /* Helper to calculate the pixel index from the source png */ 1799 #define GETPIXEL(xx, yy) (((yy) * png->width + (xx)) * png->bpp) 1800 1801 /* 1802 * For each of the x and y directions, calculate the number of pixels 1803 * in the source image that correspond to a single pixel in the target. 1804 * Use fixed-point arithmetic with 16-bits for each of the integer and 1805 * fractional parts. 1806 */ 1807 const uint32_t wcstep = ((png->width - 1) << 16) / (fwidth - 1); 1808 const uint32_t hcstep = ((png->height - 1) << 16) / (fheight - 1); 1809 1810 rs = 8 - (fls(gfx_state.tg_fb.fb_mask_red) - 1811 ffs(gfx_state.tg_fb.fb_mask_red) + 1); 1812 gs = 8 - (fls(gfx_state.tg_fb.fb_mask_green) - 1813 ffs(gfx_state.tg_fb.fb_mask_green) + 1); 1814 bs = 8 - (fls(gfx_state.tg_fb.fb_mask_blue) - 1815 ffs(gfx_state.tg_fb.fb_mask_blue) + 1); 1816 1817 uint32_t hc = 0; 1818 for (y = 0; y < fheight; y++) { 1819 uint32_t hc2 = (hc >> 9) & 0x7f; 1820 uint32_t hc1 = 0x80 - hc2; 1821 1822 uint32_t offset_y = hc >> 16; 1823 uint32_t offset_y1 = offset_y + 1; 1824 1825 uint32_t wc = 0; 1826 for (x = 0; x < fwidth; x++) { 1827 uint32_t wc2 = (wc >> 9) & 0x7f; 1828 uint32_t wc1 = 0x80 - wc2; 1829 1830 uint32_t offset_x = wc >> 16; 1831 uint32_t offset_x1 = offset_x + 1; 1832 1833 /* Target pixel index */ 1834 j = y * fwidth + x; 1835 1836 if (!scale) { 1837 i = GETPIXEL(x, y); 1838 r = png->image[i]; 1839 g = png->image[i + 1]; 1840 b = png->image[i + 2]; 1841 a = png->image[i + 3]; 1842 } else { 1843 uint8_t pixel[4]; 1844 1845 uint32_t p00 = GETPIXEL(offset_x, offset_y); 1846 uint32_t p01 = GETPIXEL(offset_x, offset_y1); 1847 uint32_t p10 = GETPIXEL(offset_x1, offset_y); 1848 uint32_t p11 = GETPIXEL(offset_x1, offset_y1); 1849 1850 /* 1851 * Given a 2x2 array of pixels in the source 1852 * image, combine them to produce a single 1853 * value for the pixel in the target image. 1854 * Each column of pixels is combined using 1855 * a weighted average where the top and bottom 1856 * pixels contribute hc1 and hc2 respectively. 1857 * The calculation for bottom pixel pB and 1858 * top pixel pT is: 1859 * (pT * hc1 + pB * hc2) / (hc1 + hc2) 1860 * Once the values are determined for the two 1861 * columns of pixels, then the columns are 1862 * averaged together in the same way but using 1863 * wc1 and wc2 for the weightings. 1864 * 1865 * Since hc1 and hc2 are chosen so that 1866 * hc1 + hc2 == 128 (and same for wc1 + wc2), 1867 * the >> 14 below is a quick way to divide by 1868 * (hc1 + hc2) * (wc1 + wc2) 1869 */ 1870 for (i = 0; i < 4; i++) 1871 pixel[i] = ( 1872 (png->image[p00 + i] * hc1 + 1873 png->image[p01 + i] * hc2) * wc1 + 1874 (png->image[p10 + i] * hc1 + 1875 png->image[p11 + i] * hc2) * wc2) 1876 >> 14; 1877 1878 r = pixel[0]; 1879 g = pixel[1]; 1880 b = pixel[2]; 1881 a = pixel[3]; 1882 } 1883 1884 if (trace) 1885 printf("r/g/b: %x/%x/%x\n", r, g, b); 1886 /* 1887 * Rough colorspace reduction for 15/16 bit colors. 1888 */ 1889 p[j].Red = r >> rs; 1890 p[j].Green = g >> gs; 1891 p[j].Blue = b >> bs; 1892 p[j].Reserved = a; 1893 1894 wc += wcstep; 1895 } 1896 hc += hcstep; 1897 } 1898 1899 gfx_fb_cons_display(ux1, uy1, fwidth, fheight, data); 1900 free(data); 1901 return (0); 1902 } 1903 1904 /* 1905 * Reset font flags to FONT_AUTO. 1906 */ 1907 void 1908 reset_font_flags(void) 1909 { 1910 struct fontlist *fl; 1911 1912 STAILQ_FOREACH(fl, &fonts, font_next) { 1913 fl->font_flags = FONT_AUTO; 1914 } 1915 } 1916 1917 /* Return w^2 + h^2 or 0, if the dimensions are unknown */ 1918 static unsigned 1919 edid_diagonal_squared(void) 1920 { 1921 unsigned w, h; 1922 1923 if (edid_info == NULL) 1924 return (0); 1925 1926 w = edid_info->display.max_horizontal_image_size; 1927 h = edid_info->display.max_vertical_image_size; 1928 1929 /* If either one is 0, we have aspect ratio, not size */ 1930 if (w == 0 || h == 0) 1931 return (0); 1932 1933 /* 1934 * some monitors encode the aspect ratio instead of the physical size. 1935 */ 1936 if ((w == 16 && h == 9) || (w == 16 && h == 10) || 1937 (w == 4 && h == 3) || (w == 5 && h == 4)) 1938 return (0); 1939 1940 /* 1941 * translate cm to inch, note we scale by 100 here. 1942 */ 1943 w = w * 100 / 254; 1944 h = h * 100 / 254; 1945 1946 /* Return w^2 + h^2 */ 1947 return (w * w + h * h); 1948 } 1949 1950 /* 1951 * calculate pixels per inch. 1952 */ 1953 static unsigned 1954 gfx_get_ppi(void) 1955 { 1956 unsigned dp, di; 1957 1958 di = edid_diagonal_squared(); 1959 if (di == 0) 1960 return (0); 1961 1962 dp = gfx_state.tg_fb.fb_width * 1963 gfx_state.tg_fb.fb_width + 1964 gfx_state.tg_fb.fb_height * 1965 gfx_state.tg_fb.fb_height; 1966 1967 return (isqrt(dp / di)); 1968 } 1969 1970 /* 1971 * Calculate font size from density independent pixels (dp): 1972 * ((16dp * ppi) / 160) * display_factor. 1973 * Here we are using fixed constants: 1dp == 160 ppi and 1974 * display_factor 2. 1975 * 1976 * We are rounding font size up and are searching for font which is 1977 * not smaller than calculated size value. 1978 */ 1979 static vt_font_bitmap_data_t * 1980 gfx_get_font(void) 1981 { 1982 unsigned ppi, size; 1983 vt_font_bitmap_data_t *font = NULL; 1984 struct fontlist *fl, *next; 1985 1986 /* Text mode is not supported here. */ 1987 if (gfx_state.tg_fb_type == FB_TEXT) 1988 return (NULL); 1989 1990 ppi = gfx_get_ppi(); 1991 if (ppi == 0) 1992 return (NULL); 1993 1994 /* 1995 * We will search for 16dp font. 1996 * We are using scale up by 10 for roundup. 1997 */ 1998 size = (16 * ppi * 10) / 160; 1999 /* Apply display factor 2. */ 2000 size = roundup(size * 2, 10) / 10; 2001 2002 STAILQ_FOREACH(fl, &fonts, font_next) { 2003 next = STAILQ_NEXT(fl, font_next); 2004 2005 /* 2006 * If this is last font or, if next font is smaller, 2007 * we have our font. Make sure, it actually is loaded. 2008 */ 2009 if (next == NULL || next->font_data->vfbd_height < size) { 2010 font = fl->font_data; 2011 if (font->vfbd_font == NULL || 2012 fl->font_flags == FONT_RELOAD) { 2013 if (fl->font_load != NULL && 2014 fl->font_name != NULL) 2015 font = fl->font_load(fl->font_name); 2016 } 2017 break; 2018 } 2019 } 2020 2021 return (font); 2022 } 2023 2024 static vt_font_bitmap_data_t * 2025 set_font(teken_unit_t *rows, teken_unit_t *cols, teken_unit_t h, teken_unit_t w) 2026 { 2027 vt_font_bitmap_data_t *font = NULL; 2028 struct fontlist *fl; 2029 unsigned height = h; 2030 unsigned width = w; 2031 2032 /* 2033 * First check for manually loaded font. 2034 */ 2035 STAILQ_FOREACH(fl, &fonts, font_next) { 2036 if (fl->font_flags == FONT_MANUAL) { 2037 font = fl->font_data; 2038 if (font->vfbd_font == NULL && fl->font_load != NULL && 2039 fl->font_name != NULL) { 2040 font = fl->font_load(fl->font_name); 2041 } 2042 if (font == NULL || font->vfbd_font == NULL) 2043 font = NULL; 2044 break; 2045 } 2046 } 2047 2048 if (font == NULL) 2049 font = gfx_get_font(); 2050 2051 if (font != NULL) { 2052 *rows = height / font->vfbd_height; 2053 *cols = width / font->vfbd_width; 2054 return (font); 2055 } 2056 2057 /* 2058 * Find best font for these dimensions, or use default. 2059 * If height >= VT_FB_MAX_HEIGHT and width >= VT_FB_MAX_WIDTH, 2060 * do not use smaller font than our DEFAULT_FONT_DATA. 2061 */ 2062 STAILQ_FOREACH(fl, &fonts, font_next) { 2063 font = fl->font_data; 2064 if ((*rows * font->vfbd_height <= height && 2065 *cols * font->vfbd_width <= width) || 2066 (height >= VT_FB_MAX_HEIGHT && 2067 width >= VT_FB_MAX_WIDTH && 2068 font->vfbd_height == DEFAULT_FONT_DATA.vfbd_height && 2069 font->vfbd_width == DEFAULT_FONT_DATA.vfbd_width)) { 2070 if (font->vfbd_font == NULL || 2071 fl->font_flags == FONT_RELOAD) { 2072 if (fl->font_load != NULL && 2073 fl->font_name != NULL) { 2074 font = fl->font_load(fl->font_name); 2075 } 2076 if (font == NULL) 2077 continue; 2078 } 2079 *rows = height / font->vfbd_height; 2080 *cols = width / font->vfbd_width; 2081 break; 2082 } 2083 font = NULL; 2084 } 2085 2086 if (font == NULL) { 2087 /* 2088 * We have fonts sorted smallest last, try it before 2089 * falling back to builtin. 2090 */ 2091 fl = STAILQ_LAST(&fonts, fontlist, font_next); 2092 if (fl != NULL && fl->font_load != NULL && 2093 fl->font_name != NULL) { 2094 font = fl->font_load(fl->font_name); 2095 } 2096 if (font == NULL) 2097 font = &DEFAULT_FONT_DATA; 2098 2099 *rows = height / font->vfbd_height; 2100 *cols = width / font->vfbd_width; 2101 } 2102 2103 return (font); 2104 } 2105 2106 static void 2107 cons_clear(void) 2108 { 2109 char clear[] = { '\033', 'c' }; 2110 2111 /* Reset terminal */ 2112 teken_input(&gfx_state.tg_teken, clear, sizeof(clear)); 2113 gfx_state.tg_functions->tf_param(&gfx_state, TP_SHOWCURSOR, 0); 2114 } 2115 2116 void 2117 setup_font(teken_gfx_t *state, teken_unit_t height, teken_unit_t width) 2118 { 2119 vt_font_bitmap_data_t *font_data; 2120 teken_pos_t *tp = &state->tg_tp; 2121 char env[8]; 2122 int i; 2123 2124 /* 2125 * set_font() will select a appropriate sized font for 2126 * the number of rows and columns selected. If we don't 2127 * have a font that will fit, then it will use the 2128 * default builtin font and adjust the rows and columns 2129 * to fit on the screen. 2130 */ 2131 font_data = set_font(&tp->tp_row, &tp->tp_col, height, width); 2132 2133 if (font_data == NULL) 2134 panic("out of memory"); 2135 2136 for (i = 0; i < VFNT_MAPS; i++) { 2137 state->tg_font.vf_map[i] = 2138 font_data->vfbd_font->vf_map[i]; 2139 state->tg_font.vf_map_count[i] = 2140 font_data->vfbd_font->vf_map_count[i]; 2141 } 2142 2143 state->tg_font.vf_bytes = font_data->vfbd_font->vf_bytes; 2144 state->tg_font.vf_height = font_data->vfbd_font->vf_height; 2145 state->tg_font.vf_width = font_data->vfbd_font->vf_width; 2146 2147 snprintf(env, sizeof (env), "%ux%u", 2148 state->tg_font.vf_width, state->tg_font.vf_height); 2149 env_setenv("screen.font", EV_VOLATILE | EV_NOHOOK, 2150 env, font_set, env_nounset); 2151 } 2152 2153 /* Binary search for the glyph. Return 0 if not found. */ 2154 static uint16_t 2155 font_bisearch(const vfnt_map_t *map, uint32_t len, teken_char_t src) 2156 { 2157 unsigned min, mid, max; 2158 2159 min = 0; 2160 max = len - 1; 2161 2162 /* Empty font map. */ 2163 if (len == 0) 2164 return (0); 2165 /* Character below minimal entry. */ 2166 if (src < map[0].vfm_src) 2167 return (0); 2168 /* Optimization: ASCII characters occur very often. */ 2169 if (src <= map[0].vfm_src + map[0].vfm_len) 2170 return (src - map[0].vfm_src + map[0].vfm_dst); 2171 /* Character above maximum entry. */ 2172 if (src > map[max].vfm_src + map[max].vfm_len) 2173 return (0); 2174 2175 /* Binary search. */ 2176 while (max >= min) { 2177 mid = (min + max) / 2; 2178 if (src < map[mid].vfm_src) 2179 max = mid - 1; 2180 else if (src > map[mid].vfm_src + map[mid].vfm_len) 2181 min = mid + 1; 2182 else 2183 return (src - map[mid].vfm_src + map[mid].vfm_dst); 2184 } 2185 2186 return (0); 2187 } 2188 2189 /* 2190 * Return glyph bitmap. If glyph is not found, we will return bitmap 2191 * for the first (offset 0) glyph. 2192 */ 2193 uint8_t * 2194 font_lookup(const struct vt_font *vf, teken_char_t c, const teken_attr_t *a) 2195 { 2196 uint16_t dst; 2197 size_t stride; 2198 2199 /* Substitute bold with normal if not found. */ 2200 if (a->ta_format & TF_BOLD) { 2201 dst = font_bisearch(vf->vf_map[VFNT_MAP_BOLD], 2202 vf->vf_map_count[VFNT_MAP_BOLD], c); 2203 if (dst != 0) 2204 goto found; 2205 } 2206 dst = font_bisearch(vf->vf_map[VFNT_MAP_NORMAL], 2207 vf->vf_map_count[VFNT_MAP_NORMAL], c); 2208 2209 found: 2210 stride = howmany(vf->vf_width, 8) * vf->vf_height; 2211 return (&vf->vf_bytes[dst * stride]); 2212 } 2213 2214 static int 2215 load_mapping(int fd, struct vt_font *fp, int n) 2216 { 2217 size_t i, size; 2218 ssize_t rv; 2219 vfnt_map_t *mp; 2220 2221 if (fp->vf_map_count[n] == 0) 2222 return (0); 2223 2224 size = fp->vf_map_count[n] * sizeof(*mp); 2225 mp = malloc(size); 2226 if (mp == NULL) 2227 return (ENOMEM); 2228 fp->vf_map[n] = mp; 2229 2230 rv = read(fd, mp, size); 2231 if (rv < 0 || (size_t)rv != size) { 2232 free(fp->vf_map[n]); 2233 fp->vf_map[n] = NULL; 2234 return (EIO); 2235 } 2236 2237 for (i = 0; i < fp->vf_map_count[n]; i++) { 2238 mp[i].vfm_src = be32toh(mp[i].vfm_src); 2239 mp[i].vfm_dst = be16toh(mp[i].vfm_dst); 2240 mp[i].vfm_len = be16toh(mp[i].vfm_len); 2241 } 2242 return (0); 2243 } 2244 2245 static int 2246 builtin_mapping(struct vt_font *fp, int n) 2247 { 2248 size_t size; 2249 struct vfnt_map *mp; 2250 2251 if (n >= VFNT_MAPS) 2252 return (EINVAL); 2253 2254 if (fp->vf_map_count[n] == 0) 2255 return (0); 2256 2257 size = fp->vf_map_count[n] * sizeof(*mp); 2258 mp = malloc(size); 2259 if (mp == NULL) 2260 return (ENOMEM); 2261 fp->vf_map[n] = mp; 2262 2263 memcpy(mp, DEFAULT_FONT_DATA.vfbd_font->vf_map[n], size); 2264 return (0); 2265 } 2266 2267 /* 2268 * Load font from builtin or from file. 2269 * We do need special case for builtin because the builtin font glyphs 2270 * are compressed and we do need to uncompress them. 2271 * Having single load_font() for both cases will help us to simplify 2272 * font switch handling. 2273 */ 2274 static vt_font_bitmap_data_t * 2275 load_font(char *path) 2276 { 2277 int fd, i; 2278 uint32_t glyphs; 2279 struct font_header fh; 2280 struct fontlist *fl; 2281 vt_font_bitmap_data_t *bp; 2282 struct vt_font *fp; 2283 size_t size; 2284 ssize_t rv; 2285 2286 /* Get our entry from the font list. */ 2287 STAILQ_FOREACH(fl, &fonts, font_next) { 2288 if (strcmp(fl->font_name, path) == 0) 2289 break; 2290 } 2291 if (fl == NULL) 2292 return (NULL); /* Should not happen. */ 2293 2294 bp = fl->font_data; 2295 if (bp->vfbd_font != NULL && fl->font_flags != FONT_RELOAD) 2296 return (bp); 2297 2298 fd = -1; 2299 /* 2300 * Special case for builtin font. 2301 * Builtin font is the very first font we load, we do not have 2302 * previous loads to be released. 2303 */ 2304 if (fl->font_flags == FONT_BUILTIN) { 2305 if ((fp = calloc(1, sizeof(struct vt_font))) == NULL) 2306 return (NULL); 2307 2308 fp->vf_width = DEFAULT_FONT_DATA.vfbd_width; 2309 fp->vf_height = DEFAULT_FONT_DATA.vfbd_height; 2310 2311 fp->vf_bytes = malloc(DEFAULT_FONT_DATA.vfbd_uncompressed_size); 2312 if (fp->vf_bytes == NULL) { 2313 free(fp); 2314 return (NULL); 2315 } 2316 2317 bp->vfbd_uncompressed_size = 2318 DEFAULT_FONT_DATA.vfbd_uncompressed_size; 2319 bp->vfbd_compressed_size = 2320 DEFAULT_FONT_DATA.vfbd_compressed_size; 2321 2322 if (lz4_decompress(DEFAULT_FONT_DATA.vfbd_compressed_data, 2323 fp->vf_bytes, 2324 DEFAULT_FONT_DATA.vfbd_compressed_size, 2325 DEFAULT_FONT_DATA.vfbd_uncompressed_size, 0) != 0) { 2326 free(fp->vf_bytes); 2327 free(fp); 2328 return (NULL); 2329 } 2330 2331 for (i = 0; i < VFNT_MAPS; i++) { 2332 fp->vf_map_count[i] = 2333 DEFAULT_FONT_DATA.vfbd_font->vf_map_count[i]; 2334 if (builtin_mapping(fp, i) != 0) 2335 goto free_done; 2336 } 2337 2338 bp->vfbd_font = fp; 2339 return (bp); 2340 } 2341 2342 fd = open(path, O_RDONLY); 2343 if (fd < 0) 2344 return (NULL); 2345 2346 size = sizeof(fh); 2347 rv = read(fd, &fh, size); 2348 if (rv < 0 || (size_t)rv != size) { 2349 bp = NULL; 2350 goto done; 2351 } 2352 if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, sizeof(fh.fh_magic)) != 0) { 2353 bp = NULL; 2354 goto done; 2355 } 2356 if ((fp = calloc(1, sizeof(struct vt_font))) == NULL) { 2357 bp = NULL; 2358 goto done; 2359 } 2360 for (i = 0; i < VFNT_MAPS; i++) 2361 fp->vf_map_count[i] = be32toh(fh.fh_map_count[i]); 2362 2363 glyphs = be32toh(fh.fh_glyph_count); 2364 fp->vf_width = fh.fh_width; 2365 fp->vf_height = fh.fh_height; 2366 2367 size = howmany(fp->vf_width, 8) * fp->vf_height * glyphs; 2368 bp->vfbd_uncompressed_size = size; 2369 if ((fp->vf_bytes = malloc(size)) == NULL) 2370 goto free_done; 2371 2372 rv = read(fd, fp->vf_bytes, size); 2373 if (rv < 0 || (size_t)rv != size) 2374 goto free_done; 2375 for (i = 0; i < VFNT_MAPS; i++) { 2376 if (load_mapping(fd, fp, i) != 0) 2377 goto free_done; 2378 } 2379 2380 /* 2381 * Reset builtin flag now as we have full font loaded. 2382 */ 2383 if (fl->font_flags == FONT_BUILTIN) 2384 fl->font_flags = FONT_AUTO; 2385 2386 /* 2387 * Release previously loaded entries. We can do this now, as 2388 * the new font is loaded. Note, there can be no console 2389 * output till the new font is in place and teken is notified. 2390 * We do need to keep fl->font_data for glyph dimensions. 2391 */ 2392 STAILQ_FOREACH(fl, &fonts, font_next) { 2393 if (fl->font_data->vfbd_font == NULL) 2394 continue; 2395 2396 for (i = 0; i < VFNT_MAPS; i++) 2397 free(fl->font_data->vfbd_font->vf_map[i]); 2398 free(fl->font_data->vfbd_font->vf_bytes); 2399 free(fl->font_data->vfbd_font); 2400 fl->font_data->vfbd_font = NULL; 2401 } 2402 2403 bp->vfbd_font = fp; 2404 bp->vfbd_compressed_size = 0; 2405 2406 done: 2407 if (fd != -1) 2408 close(fd); 2409 return (bp); 2410 2411 free_done: 2412 for (i = 0; i < VFNT_MAPS; i++) 2413 free(fp->vf_map[i]); 2414 free(fp->vf_bytes); 2415 free(fp); 2416 bp = NULL; 2417 goto done; 2418 } 2419 2420 struct name_entry { 2421 char *n_name; 2422 SLIST_ENTRY(name_entry) n_entry; 2423 }; 2424 2425 SLIST_HEAD(name_list, name_entry); 2426 2427 /* Read font names from index file. */ 2428 static struct name_list * 2429 read_list(char *fonts) 2430 { 2431 struct name_list *nl; 2432 struct name_entry *np; 2433 char *dir, *ptr; 2434 char buf[PATH_MAX]; 2435 int fd, len; 2436 2437 TSENTER(); 2438 2439 dir = strdup(fonts); 2440 if (dir == NULL) 2441 return (NULL); 2442 2443 ptr = strrchr(dir, '/'); 2444 *ptr = '\0'; 2445 2446 fd = open(fonts, O_RDONLY); 2447 if (fd < 0) 2448 return (NULL); 2449 2450 nl = malloc(sizeof(*nl)); 2451 if (nl == NULL) { 2452 close(fd); 2453 return (nl); 2454 } 2455 2456 SLIST_INIT(nl); 2457 while ((len = fgetstr(buf, sizeof (buf), fd)) >= 0) { 2458 if (*buf == '#' || *buf == '\0') 2459 continue; 2460 2461 if (bcmp(buf, "MENU", 4) == 0) 2462 continue; 2463 2464 if (bcmp(buf, "FONT", 4) == 0) 2465 continue; 2466 2467 ptr = strchr(buf, ':'); 2468 if (ptr == NULL) 2469 continue; 2470 else 2471 *ptr = '\0'; 2472 2473 np = malloc(sizeof(*np)); 2474 if (np == NULL) { 2475 close(fd); 2476 return (nl); /* return what we have */ 2477 } 2478 if (asprintf(&np->n_name, "%s/%s", dir, buf) < 0) { 2479 free(np); 2480 close(fd); 2481 return (nl); /* return what we have */ 2482 } 2483 SLIST_INSERT_HEAD(nl, np, n_entry); 2484 } 2485 close(fd); 2486 TSEXIT(); 2487 return (nl); 2488 } 2489 2490 /* 2491 * Read the font properties and insert new entry into the list. 2492 * The font list is built in descending order. 2493 */ 2494 static bool 2495 insert_font(char *name, FONT_FLAGS flags) 2496 { 2497 struct font_header fh; 2498 struct fontlist *fp, *previous, *entry, *next; 2499 size_t size; 2500 ssize_t rv; 2501 int fd; 2502 char *font_name; 2503 2504 TSENTER(); 2505 2506 font_name = NULL; 2507 if (flags == FONT_BUILTIN) { 2508 /* 2509 * We only install builtin font once, while setting up 2510 * initial console. Since this will happen very early, 2511 * we assume asprintf will not fail. Once we have access to 2512 * files, the builtin font will be replaced by font loaded 2513 * from file. 2514 */ 2515 if (!STAILQ_EMPTY(&fonts)) 2516 return (false); 2517 2518 fh.fh_width = DEFAULT_FONT_DATA.vfbd_width; 2519 fh.fh_height = DEFAULT_FONT_DATA.vfbd_height; 2520 2521 (void) asprintf(&font_name, "%dx%d", 2522 DEFAULT_FONT_DATA.vfbd_width, 2523 DEFAULT_FONT_DATA.vfbd_height); 2524 } else { 2525 fd = open(name, O_RDONLY); 2526 if (fd < 0) 2527 return (false); 2528 rv = read(fd, &fh, sizeof(fh)); 2529 close(fd); 2530 if (rv < 0 || (size_t)rv != sizeof(fh)) 2531 return (false); 2532 2533 if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, 2534 sizeof(fh.fh_magic)) != 0) 2535 return (false); 2536 font_name = strdup(name); 2537 } 2538 2539 if (font_name == NULL) 2540 return (false); 2541 2542 /* 2543 * If we have an entry with the same glyph dimensions, replace 2544 * the file name and mark us. We only support unique dimensions. 2545 */ 2546 STAILQ_FOREACH(entry, &fonts, font_next) { 2547 if (fh.fh_width == entry->font_data->vfbd_width && 2548 fh.fh_height == entry->font_data->vfbd_height) { 2549 free(entry->font_name); 2550 entry->font_name = font_name; 2551 entry->font_flags = FONT_RELOAD; 2552 TSEXIT(); 2553 return (true); 2554 } 2555 } 2556 2557 fp = calloc(sizeof(*fp), 1); 2558 if (fp == NULL) { 2559 free(font_name); 2560 return (false); 2561 } 2562 fp->font_data = calloc(sizeof(*fp->font_data), 1); 2563 if (fp->font_data == NULL) { 2564 free(font_name); 2565 free(fp); 2566 return (false); 2567 } 2568 fp->font_name = font_name; 2569 fp->font_flags = flags; 2570 fp->font_load = load_font; 2571 fp->font_data->vfbd_width = fh.fh_width; 2572 fp->font_data->vfbd_height = fh.fh_height; 2573 2574 if (STAILQ_EMPTY(&fonts)) { 2575 STAILQ_INSERT_HEAD(&fonts, fp, font_next); 2576 TSEXIT(); 2577 return (true); 2578 } 2579 2580 previous = NULL; 2581 size = fp->font_data->vfbd_width * fp->font_data->vfbd_height; 2582 2583 STAILQ_FOREACH(entry, &fonts, font_next) { 2584 vt_font_bitmap_data_t *bd; 2585 2586 bd = entry->font_data; 2587 /* Should fp be inserted before the entry? */ 2588 if (size > bd->vfbd_width * bd->vfbd_height) { 2589 if (previous == NULL) { 2590 STAILQ_INSERT_HEAD(&fonts, fp, font_next); 2591 } else { 2592 STAILQ_INSERT_AFTER(&fonts, previous, fp, 2593 font_next); 2594 } 2595 TSEXIT(); 2596 return (true); 2597 } 2598 next = STAILQ_NEXT(entry, font_next); 2599 if (next == NULL || 2600 size > next->font_data->vfbd_width * 2601 next->font_data->vfbd_height) { 2602 STAILQ_INSERT_AFTER(&fonts, entry, fp, font_next); 2603 TSEXIT(); 2604 return (true); 2605 } 2606 previous = entry; 2607 } 2608 TSEXIT(); 2609 return (true); 2610 } 2611 2612 static int 2613 font_set(struct env_var *ev __unused, int flags __unused, const void *value) 2614 { 2615 struct fontlist *fl; 2616 char *eptr; 2617 unsigned long x = 0, y = 0; 2618 2619 /* 2620 * Attempt to extract values from "XxY" string. In case of error, 2621 * we have unmaching glyph dimensions and will just output the 2622 * available values. 2623 */ 2624 if (value != NULL) { 2625 x = strtoul(value, &eptr, 10); 2626 if (*eptr == 'x') 2627 y = strtoul(eptr + 1, &eptr, 10); 2628 } 2629 STAILQ_FOREACH(fl, &fonts, font_next) { 2630 if (fl->font_data->vfbd_width == x && 2631 fl->font_data->vfbd_height == y) 2632 break; 2633 } 2634 if (fl != NULL) { 2635 /* Reset any FONT_MANUAL flag. */ 2636 reset_font_flags(); 2637 2638 /* Mark this font manually loaded */ 2639 fl->font_flags = FONT_MANUAL; 2640 cons_update_mode(gfx_state.tg_fb_type != FB_TEXT); 2641 return (CMD_OK); 2642 } 2643 2644 printf("Available fonts:\n"); 2645 STAILQ_FOREACH(fl, &fonts, font_next) { 2646 printf(" %dx%d\n", fl->font_data->vfbd_width, 2647 fl->font_data->vfbd_height); 2648 } 2649 return (CMD_OK); 2650 } 2651 2652 void 2653 bios_text_font(bool use_vga_font) 2654 { 2655 if (use_vga_font) 2656 (void) insert_font(VGA_8X16_FONT, FONT_MANUAL); 2657 else 2658 (void) insert_font(DEFAULT_8X16_FONT, FONT_MANUAL); 2659 } 2660 2661 void 2662 autoload_font(bool bios) 2663 { 2664 struct name_list *nl; 2665 struct name_entry *np; 2666 2667 TSENTER(); 2668 2669 nl = read_list("/boot/fonts/INDEX.fonts"); 2670 if (nl == NULL) 2671 return; 2672 2673 while (!SLIST_EMPTY(nl)) { 2674 np = SLIST_FIRST(nl); 2675 SLIST_REMOVE_HEAD(nl, n_entry); 2676 if (insert_font(np->n_name, FONT_AUTO) == false) 2677 printf("failed to add font: %s\n", np->n_name); 2678 free(np->n_name); 2679 free(np); 2680 } 2681 2682 /* 2683 * If vga text mode was requested, load vga.font (8x16 bold) font. 2684 */ 2685 if (bios) { 2686 bios_text_font(true); 2687 } 2688 2689 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT); 2690 2691 TSEXIT(); 2692 } 2693 2694 COMMAND_SET(load_font, "loadfont", "load console font from file", command_font); 2695 2696 static int 2697 command_font(int argc, char *argv[]) 2698 { 2699 int i, c, rc; 2700 struct fontlist *fl; 2701 vt_font_bitmap_data_t *bd; 2702 bool list; 2703 2704 list = false; 2705 optind = 1; 2706 optreset = 1; 2707 rc = CMD_OK; 2708 2709 while ((c = getopt(argc, argv, "l")) != -1) { 2710 switch (c) { 2711 case 'l': 2712 list = true; 2713 break; 2714 case '?': 2715 default: 2716 return (CMD_ERROR); 2717 } 2718 } 2719 2720 argc -= optind; 2721 argv += optind; 2722 2723 if (argc > 1 || (list && argc != 0)) { 2724 printf("Usage: loadfont [-l] | [file.fnt]\n"); 2725 return (CMD_ERROR); 2726 } 2727 2728 if (list) { 2729 STAILQ_FOREACH(fl, &fonts, font_next) { 2730 printf("font %s: %dx%d%s\n", fl->font_name, 2731 fl->font_data->vfbd_width, 2732 fl->font_data->vfbd_height, 2733 fl->font_data->vfbd_font == NULL? "" : " loaded"); 2734 } 2735 return (CMD_OK); 2736 } 2737 2738 /* Clear scren */ 2739 cons_clear(); 2740 2741 if (argc == 1) { 2742 char *name = argv[0]; 2743 2744 if (insert_font(name, FONT_MANUAL) == false) { 2745 printf("loadfont error: failed to load: %s\n", name); 2746 return (CMD_ERROR); 2747 } 2748 2749 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT); 2750 return (CMD_OK); 2751 } 2752 2753 if (argc == 0) { 2754 /* 2755 * Walk entire font list, release any loaded font, and set 2756 * autoload flag. The font list does have at least the builtin 2757 * default font. 2758 */ 2759 STAILQ_FOREACH(fl, &fonts, font_next) { 2760 if (fl->font_data->vfbd_font != NULL) { 2761 2762 bd = fl->font_data; 2763 /* 2764 * Note the setup_font() is releasing 2765 * font bytes. 2766 */ 2767 for (i = 0; i < VFNT_MAPS; i++) 2768 free(bd->vfbd_font->vf_map[i]); 2769 free(fl->font_data->vfbd_font); 2770 fl->font_data->vfbd_font = NULL; 2771 fl->font_data->vfbd_uncompressed_size = 0; 2772 fl->font_flags = FONT_AUTO; 2773 } 2774 } 2775 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT); 2776 } 2777 return (rc); 2778 } 2779 2780 bool 2781 gfx_get_edid_resolution(struct vesa_edid_info *edid, edid_res_list_t *res) 2782 { 2783 struct resolution *rp, *p; 2784 2785 /* 2786 * Walk detailed timings tables (4). 2787 */ 2788 if ((edid->display.supported_features 2789 & EDID_FEATURE_PREFERRED_TIMING_MODE) != 0) { 2790 /* Walk detailed timing descriptors (4) */ 2791 for (int i = 0; i < DET_TIMINGS; i++) { 2792 /* 2793 * Reserved value 0 is not used for display decriptor. 2794 */ 2795 if (edid->detailed_timings[i].pixel_clock == 0) 2796 continue; 2797 if ((rp = malloc(sizeof(*rp))) == NULL) 2798 continue; 2799 rp->width = GET_EDID_INFO_WIDTH(edid, i); 2800 rp->height = GET_EDID_INFO_HEIGHT(edid, i); 2801 if (rp->width > 0 && rp->width <= EDID_MAX_PIXELS && 2802 rp->height > 0 && rp->height <= EDID_MAX_LINES) 2803 TAILQ_INSERT_TAIL(res, rp, next); 2804 else 2805 free(rp); 2806 } 2807 } 2808 2809 /* 2810 * Walk standard timings list (8). 2811 */ 2812 for (int i = 0; i < STD_TIMINGS; i++) { 2813 /* Is this field unused? */ 2814 if (edid->standard_timings[i] == 0x0101) 2815 continue; 2816 2817 if ((rp = malloc(sizeof(*rp))) == NULL) 2818 continue; 2819 2820 rp->width = HSIZE(edid->standard_timings[i]); 2821 switch (RATIO(edid->standard_timings[i])) { 2822 case RATIO1_1: 2823 rp->height = HSIZE(edid->standard_timings[i]); 2824 if (edid->header.version > 1 || 2825 edid->header.revision > 2) { 2826 rp->height = rp->height * 10 / 16; 2827 } 2828 break; 2829 case RATIO4_3: 2830 rp->height = HSIZE(edid->standard_timings[i]) * 3 / 4; 2831 break; 2832 case RATIO5_4: 2833 rp->height = HSIZE(edid->standard_timings[i]) * 4 / 5; 2834 break; 2835 case RATIO16_9: 2836 rp->height = HSIZE(edid->standard_timings[i]) * 9 / 16; 2837 break; 2838 } 2839 2840 /* 2841 * Create resolution list in decreasing order, except keep 2842 * first entry (preferred timing mode). 2843 */ 2844 TAILQ_FOREACH(p, res, next) { 2845 if (p->width * p->height < rp->width * rp->height) { 2846 /* Keep preferred mode first */ 2847 if (TAILQ_FIRST(res) == p) 2848 TAILQ_INSERT_AFTER(res, p, rp, next); 2849 else 2850 TAILQ_INSERT_BEFORE(p, rp, next); 2851 break; 2852 } 2853 if (TAILQ_NEXT(p, next) == NULL) { 2854 TAILQ_INSERT_TAIL(res, rp, next); 2855 break; 2856 } 2857 } 2858 } 2859 return (!TAILQ_EMPTY(res)); 2860 } 2861