1 /*- 2 * SPDX-License-Identifier: BSD-2-Clause 3 * 4 * Copyright 2020 Toomas Soome 5 * Copyright 2019 OmniOS Community Edition (OmniOSce) Association. 6 * Copyright 2020 RackTop Systems, Inc. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions 10 * are met: 11 * 1. Redistributions of source code must retain the above copyright 12 * notice, this list of conditions and the following disclaimer. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND 18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE 21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 */ 29 30 /* 31 * The workhorse here is gfxfb_blt(). It is implemented to mimic UEFI 32 * GOP Blt, and allows us to fill the rectangle on screen, copy 33 * rectangle from video to buffer and buffer to video and video to video. 34 * Such implementation does allow us to have almost identical implementation 35 * for both BIOS VBE and UEFI. 36 * 37 * ALL pixel data is assumed to be 32-bit BGRA (byte order Blue, Green, Red, 38 * Alpha) format, this allows us to only handle RGB data and not to worry 39 * about mixing RGB with indexed colors. 40 * Data exchange between memory buffer and video will translate BGRA 41 * and native format as following: 42 * 43 * 32-bit to/from 32-bit is trivial case. 44 * 32-bit to/from 24-bit is also simple - we just drop the alpha channel. 45 * 32-bit to/from 16-bit is more complicated, because we nee to handle 46 * data loss from 32-bit to 16-bit. While reading/writing from/to video, we 47 * need to apply masks of 16-bit color components. This will preserve 48 * colors for terminal text. For 32-bit truecolor PMG images, we need to 49 * translate 32-bit colors to 15/16 bit colors and this means data loss. 50 * There are different algorithms how to perform such color space reduction, 51 * we are currently using bitwise right shift to reduce color space and so far 52 * this technique seems to be sufficient (see also gfx_fb_putimage(), the 53 * end of for loop). 54 * 32-bit to/from 8-bit is the most troublesome because 8-bit colors are 55 * indexed. From video, we do get color indexes, and we do translate 56 * color index values to RGB. To write to video, we again need to translate 57 * RGB to color index. Additionally, we need to translate between VGA and 58 * console colors. 59 * 60 * Our internal color data is represented using BGRA format. But the hardware 61 * used indexed colors for 8-bit colors (0-255) and for this mode we do 62 * need to perform translation to/from BGRA and index values. 63 * 64 * - paletteentry RGB <-> index - 65 * BGRA BUFFER <----/ \ - VIDEO 66 * \ / 67 * - RGB (16/24/32) - 68 * 69 * To perform index to RGB translation, we use palette table generated 70 * from when we set up 8-bit mode video. We cannot read palette data from 71 * the hardware, because not all hardware supports reading it. 72 * 73 * BGRA to index is implemented in rgb_to_color_index() by searching 74 * palette array for closest match of RBG values. 75 * 76 * Note: In 8-bit mode, We do store first 16 colors to palette registers 77 * in VGA color order, this serves two purposes; firstly, 78 * if palette update is not supported, we still have correct 16 colors. 79 * Secondly, the kernel does get correct 16 colors when some other boot 80 * loader is used. However, the palette map for 8-bit colors is using 81 * console color ordering - this does allow us to skip translation 82 * from VGA colors to console colors, while we are reading RGB data. 83 */ 84 85 #include <sys/param.h> 86 #include <stand.h> 87 #include <teken.h> 88 #include <gfx_fb.h> 89 #include <sys/font.h> 90 #include <sys/stdint.h> 91 #include <sys/endian.h> 92 #include <pnglite.h> 93 #include <bootstrap.h> 94 #include <lz4.h> 95 #if defined(EFI) 96 #include <efi.h> 97 #include <efilib.h> 98 #else 99 #include <vbe.h> 100 #endif 101 102 /* VGA text mode does use bold font. */ 103 #if !defined(VGA_8X16_FONT) 104 #define VGA_8X16_FONT "/boot/fonts/8x16b.fnt" 105 #endif 106 #if !defined(DEFAULT_8X16_FONT) 107 #define DEFAULT_8X16_FONT "/boot/fonts/8x16.fnt" 108 #endif 109 110 /* 111 * Must be sorted by font size in descending order 112 */ 113 font_list_t fonts = STAILQ_HEAD_INITIALIZER(fonts); 114 115 #define DEFAULT_FONT_DATA font_data_8x16 116 extern vt_font_bitmap_data_t font_data_8x16; 117 teken_gfx_t gfx_state = { 0 }; 118 119 static struct { 120 unsigned char r; /* Red percentage value. */ 121 unsigned char g; /* Green percentage value. */ 122 unsigned char b; /* Blue percentage value. */ 123 } color_def[NCOLORS] = { 124 {0, 0, 0}, /* black */ 125 {50, 0, 0}, /* dark red */ 126 {0, 50, 0}, /* dark green */ 127 {77, 63, 0}, /* dark yellow */ 128 {20, 40, 64}, /* dark blue */ 129 {50, 0, 50}, /* dark magenta */ 130 {0, 50, 50}, /* dark cyan */ 131 {75, 75, 75}, /* light gray */ 132 133 {18, 20, 21}, /* dark gray */ 134 {100, 0, 0}, /* light red */ 135 {0, 100, 0}, /* light green */ 136 {100, 100, 0}, /* light yellow */ 137 {45, 62, 81}, /* light blue */ 138 {100, 0, 100}, /* light magenta */ 139 {0, 100, 100}, /* light cyan */ 140 {100, 100, 100}, /* white */ 141 }; 142 uint32_t cmap[NCMAP]; 143 144 /* 145 * Between console's palette and VGA's one: 146 * - blue and red are swapped (1 <-> 4) 147 * - yellow and cyan are swapped (3 <-> 6) 148 */ 149 const int cons_to_vga_colors[NCOLORS] = { 150 0, 4, 2, 6, 1, 5, 3, 7, 151 8, 12, 10, 14, 9, 13, 11, 15 152 }; 153 154 static const int vga_to_cons_colors[NCOLORS] = { 155 0, 1, 2, 3, 4, 5, 6, 7, 156 8, 9, 10, 11, 12, 13, 14, 15 157 }; 158 159 struct text_pixel *screen_buffer; 160 #if defined(EFI) 161 static EFI_GRAPHICS_OUTPUT_BLT_PIXEL *GlyphBuffer; 162 #else 163 static struct paletteentry *GlyphBuffer; 164 #endif 165 static size_t GlyphBufferSize; 166 167 static bool insert_font(char *, FONT_FLAGS); 168 static int font_set(struct env_var *, int, const void *); 169 static void * allocate_glyphbuffer(uint32_t, uint32_t); 170 static void gfx_fb_cursor_draw(teken_gfx_t *, const teken_pos_t *, bool); 171 172 /* 173 * Initialize gfx framework. 174 */ 175 void 176 gfx_framework_init(void) 177 { 178 /* 179 * Setup font list to have builtin font. 180 */ 181 (void) insert_font(NULL, FONT_BUILTIN); 182 } 183 184 static uint8_t * 185 gfx_get_fb_address(void) 186 { 187 return (ptov((uint32_t)gfx_state.tg_fb.fb_addr)); 188 } 189 190 /* 191 * Utility function to parse gfx mode line strings. 192 */ 193 bool 194 gfx_parse_mode_str(char *str, int *x, int *y, int *depth) 195 { 196 char *p, *end; 197 198 errno = 0; 199 p = str; 200 *x = strtoul(p, &end, 0); 201 if (*x == 0 || errno != 0) 202 return (false); 203 if (*end != 'x') 204 return (false); 205 p = end + 1; 206 *y = strtoul(p, &end, 0); 207 if (*y == 0 || errno != 0) 208 return (false); 209 if (*end != 'x') { 210 *depth = -1; /* auto select */ 211 } else { 212 p = end + 1; 213 *depth = strtoul(p, &end, 0); 214 if (*depth == 0 || errno != 0 || *end != '\0') 215 return (false); 216 } 217 218 return (true); 219 } 220 221 static uint32_t 222 rgb_color_map(uint8_t index, uint32_t rmax, int roffset, 223 uint32_t gmax, int goffset, uint32_t bmax, int boffset) 224 { 225 uint32_t color, code, gray, level; 226 227 if (index < NCOLORS) { 228 #define CF(_f, _i) ((_f ## max * color_def[(_i)]._f / 100) << _f ## offset) 229 return (CF(r, index) | CF(g, index) | CF(b, index)); 230 #undef CF 231 } 232 233 #define CF(_f, _c) ((_f ## max & _c) << _f ## offset) 234 /* 6x6x6 color cube */ 235 if (index > 15 && index < 232) { 236 uint32_t red, green, blue; 237 238 for (red = 0; red < 6; red++) { 239 for (green = 0; green < 6; green++) { 240 for (blue = 0; blue < 6; blue++) { 241 code = 16 + (red * 36) + 242 (green * 6) + blue; 243 if (code != index) 244 continue; 245 red = red ? (red * 40 + 55) : 0; 246 green = green ? (green * 40 + 55) : 0; 247 blue = blue ? (blue * 40 + 55) : 0; 248 color = CF(r, red); 249 color |= CF(g, green); 250 color |= CF(b, blue); 251 return (color); 252 } 253 } 254 } 255 } 256 257 /* colors 232-255 are a grayscale ramp */ 258 for (gray = 0; gray < 24; gray++) { 259 level = (gray * 10) + 8; 260 code = 232 + gray; 261 if (code == index) 262 break; 263 } 264 return (CF(r, level) | CF(g, level) | CF(b, level)); 265 #undef CF 266 } 267 268 /* 269 * Support for color mapping. 270 * For 8, 24 and 32 bit depth, use mask size 8. 271 * 15/16 bit depth needs to use mask size from mode, 272 * or we will lose color information from 32-bit to 15/16 bit translation. 273 */ 274 uint32_t 275 gfx_fb_color_map(uint8_t index) 276 { 277 int rmask, gmask, bmask; 278 int roff, goff, boff, bpp; 279 280 roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1; 281 goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1; 282 boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1; 283 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; 284 285 if (bpp == 2) 286 rmask = gfx_state.tg_fb.fb_mask_red >> roff; 287 else 288 rmask = 0xff; 289 290 if (bpp == 2) 291 gmask = gfx_state.tg_fb.fb_mask_green >> goff; 292 else 293 gmask = 0xff; 294 295 if (bpp == 2) 296 bmask = gfx_state.tg_fb.fb_mask_blue >> boff; 297 else 298 bmask = 0xff; 299 300 return (rgb_color_map(index, rmask, 16, gmask, 8, bmask, 0)); 301 } 302 303 /* 304 * Get indexed color from RGB. This function is used to write data to video 305 * memory when the adapter is set to use indexed colors. 306 * Since UEFI does only support 32-bit colors, we do not implement it for 307 * UEFI because there is no need for it and we do not have palette array 308 * for UEFI. 309 */ 310 static uint8_t 311 rgb_to_color_index(uint8_t r, uint8_t g, uint8_t b) 312 { 313 #if !defined(EFI) 314 uint32_t color, best, dist, k; 315 int diff; 316 317 color = 0; 318 best = 255 * 255 * 255; 319 for (k = 0; k < NCMAP; k++) { 320 diff = r - pe8[k].Red; 321 dist = diff * diff; 322 diff = g - pe8[k].Green; 323 dist += diff * diff; 324 diff = b - pe8[k].Blue; 325 dist += diff * diff; 326 327 /* Exact match, exit the loop */ 328 if (dist == 0) 329 break; 330 331 if (dist < best) { 332 color = k; 333 best = dist; 334 } 335 } 336 if (k == NCMAP) 337 k = color; 338 return (k); 339 #else 340 (void) r; 341 (void) g; 342 (void) b; 343 return (0); 344 #endif 345 } 346 347 int 348 generate_cons_palette(uint32_t *palette, int format, 349 uint32_t rmax, int roffset, uint32_t gmax, int goffset, 350 uint32_t bmax, int boffset) 351 { 352 int i; 353 354 switch (format) { 355 case COLOR_FORMAT_VGA: 356 for (i = 0; i < NCOLORS; i++) 357 palette[i] = cons_to_vga_colors[i]; 358 for (; i < NCMAP; i++) 359 palette[i] = i; 360 break; 361 case COLOR_FORMAT_RGB: 362 for (i = 0; i < NCMAP; i++) 363 palette[i] = rgb_color_map(i, rmax, roffset, 364 gmax, goffset, bmax, boffset); 365 break; 366 default: 367 return (ENODEV); 368 } 369 370 return (0); 371 } 372 373 static void 374 gfx_mem_wr1(uint8_t *base, size_t size, uint32_t o, uint8_t v) 375 { 376 377 if (o >= size) 378 return; 379 *(uint8_t *)(base + o) = v; 380 } 381 382 static void 383 gfx_mem_wr2(uint8_t *base, size_t size, uint32_t o, uint16_t v) 384 { 385 386 if (o >= size) 387 return; 388 *(uint16_t *)(base + o) = v; 389 } 390 391 static void 392 gfx_mem_wr4(uint8_t *base, size_t size, uint32_t o, uint32_t v) 393 { 394 395 if (o >= size) 396 return; 397 *(uint32_t *)(base + o) = v; 398 } 399 400 static int gfxfb_blt_fill(void *BltBuffer, 401 uint32_t DestinationX, uint32_t DestinationY, 402 uint32_t Width, uint32_t Height) 403 { 404 #if defined(EFI) 405 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p; 406 #else 407 struct paletteentry *p; 408 #endif 409 uint32_t data, bpp, pitch, y, x; 410 int roff, goff, boff; 411 size_t size; 412 off_t off; 413 uint8_t *destination; 414 415 if (BltBuffer == NULL) 416 return (EINVAL); 417 418 if (DestinationY + Height > gfx_state.tg_fb.fb_height) 419 return (EINVAL); 420 421 if (DestinationX + Width > gfx_state.tg_fb.fb_width) 422 return (EINVAL); 423 424 if (Width == 0 || Height == 0) 425 return (EINVAL); 426 427 p = BltBuffer; 428 roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1; 429 goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1; 430 boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1; 431 432 if (gfx_state.tg_fb.fb_bpp == 8) { 433 data = rgb_to_color_index(p->Red, p->Green, p->Blue); 434 } else { 435 data = (p->Red & 436 (gfx_state.tg_fb.fb_mask_red >> roff)) << roff; 437 data |= (p->Green & 438 (gfx_state.tg_fb.fb_mask_green >> goff)) << goff; 439 data |= (p->Blue & 440 (gfx_state.tg_fb.fb_mask_blue >> boff)) << boff; 441 } 442 443 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; 444 pitch = gfx_state.tg_fb.fb_stride * bpp; 445 destination = gfx_get_fb_address(); 446 size = gfx_state.tg_fb.fb_size; 447 448 for (y = DestinationY; y < Height + DestinationY; y++) { 449 off = y * pitch + DestinationX * bpp; 450 for (x = 0; x < Width; x++) { 451 switch (bpp) { 452 case 1: 453 gfx_mem_wr1(destination, size, off, 454 (data < NCOLORS) ? 455 cons_to_vga_colors[data] : data); 456 break; 457 case 2: 458 gfx_mem_wr2(destination, size, off, data); 459 break; 460 case 3: 461 gfx_mem_wr1(destination, size, off, 462 (data >> 16) & 0xff); 463 gfx_mem_wr1(destination, size, off + 1, 464 (data >> 8) & 0xff); 465 gfx_mem_wr1(destination, size, off + 2, 466 data & 0xff); 467 break; 468 case 4: 469 gfx_mem_wr4(destination, size, off, data); 470 break; 471 default: 472 return (EINVAL); 473 } 474 off += bpp; 475 } 476 } 477 478 return (0); 479 } 480 481 static int 482 gfxfb_blt_video_to_buffer(void *BltBuffer, uint32_t SourceX, uint32_t SourceY, 483 uint32_t DestinationX, uint32_t DestinationY, 484 uint32_t Width, uint32_t Height, uint32_t Delta) 485 { 486 #if defined(EFI) 487 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p; 488 #else 489 struct paletteentry *p; 490 #endif 491 uint32_t x, sy, dy; 492 uint32_t bpp, pitch, copybytes; 493 off_t off; 494 uint8_t *source, *destination, *sb; 495 uint8_t rm, rp, gm, gp, bm, bp; 496 bool bgra; 497 498 if (BltBuffer == NULL) 499 return (EINVAL); 500 501 if (SourceY + Height > 502 gfx_state.tg_fb.fb_height) 503 return (EINVAL); 504 505 if (SourceX + Width > gfx_state.tg_fb.fb_width) 506 return (EINVAL); 507 508 if (Width == 0 || Height == 0) 509 return (EINVAL); 510 511 if (Delta == 0) 512 Delta = Width * sizeof (*p); 513 514 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; 515 pitch = gfx_state.tg_fb.fb_stride * bpp; 516 517 copybytes = Width * bpp; 518 519 rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1; 520 gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1; 521 bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1; 522 rm = gfx_state.tg_fb.fb_mask_red >> rp; 523 gm = gfx_state.tg_fb.fb_mask_green >> gp; 524 bm = gfx_state.tg_fb.fb_mask_blue >> bp; 525 526 /* If FB pixel format is BGRA, we can use direct copy. */ 527 bgra = bpp == 4 && 528 ffs(rm) - 1 == 8 && rp == 16 && 529 ffs(gm) - 1 == 8 && gp == 8 && 530 ffs(bm) - 1 == 8 && bp == 0; 531 532 for (sy = SourceY, dy = DestinationY; dy < Height + DestinationY; 533 sy++, dy++) { 534 off = sy * pitch + SourceX * bpp; 535 source = gfx_get_fb_address() + off; 536 destination = (uint8_t *)BltBuffer + dy * Delta + 537 DestinationX * sizeof (*p); 538 539 if (bgra) { 540 bcopy(source, destination, copybytes); 541 } else { 542 for (x = 0; x < Width; x++) { 543 uint32_t c = 0; 544 545 p = (void *)(destination + x * sizeof (*p)); 546 sb = source + x * bpp; 547 switch (bpp) { 548 case 1: 549 c = *sb; 550 break; 551 case 2: 552 c = *(uint16_t *)sb; 553 break; 554 case 3: 555 c = sb[0] << 16 | sb[1] << 8 | sb[2]; 556 break; 557 case 4: 558 c = *(uint32_t *)sb; 559 break; 560 default: 561 return (EINVAL); 562 } 563 564 if (bpp == 1) { 565 *(uint32_t *)p = gfx_fb_color_map( 566 (c < 16) ? 567 vga_to_cons_colors[c] : c); 568 } else { 569 p->Red = (c >> rp) & rm; 570 p->Green = (c >> gp) & gm; 571 p->Blue = (c >> bp) & bm; 572 p->Reserved = 0; 573 } 574 } 575 } 576 } 577 578 return (0); 579 } 580 581 static int 582 gfxfb_blt_buffer_to_video(void *BltBuffer, uint32_t SourceX, uint32_t SourceY, 583 uint32_t DestinationX, uint32_t DestinationY, 584 uint32_t Width, uint32_t Height, uint32_t Delta) 585 { 586 #if defined(EFI) 587 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p; 588 #else 589 struct paletteentry *p; 590 #endif 591 uint32_t x, sy, dy; 592 uint32_t bpp, pitch, copybytes; 593 off_t off; 594 uint8_t *source, *destination; 595 uint8_t rm, rp, gm, gp, bm, bp; 596 bool bgra; 597 598 if (BltBuffer == NULL) 599 return (EINVAL); 600 601 if (DestinationY + Height > 602 gfx_state.tg_fb.fb_height) 603 return (EINVAL); 604 605 if (DestinationX + Width > gfx_state.tg_fb.fb_width) 606 return (EINVAL); 607 608 if (Width == 0 || Height == 0) 609 return (EINVAL); 610 611 if (Delta == 0) 612 Delta = Width * sizeof (*p); 613 614 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; 615 pitch = gfx_state.tg_fb.fb_stride * bpp; 616 617 copybytes = Width * bpp; 618 619 rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1; 620 gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1; 621 bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1; 622 rm = gfx_state.tg_fb.fb_mask_red >> rp; 623 gm = gfx_state.tg_fb.fb_mask_green >> gp; 624 bm = gfx_state.tg_fb.fb_mask_blue >> bp; 625 626 /* If FB pixel format is BGRA, we can use direct copy. */ 627 bgra = bpp == 4 && 628 ffs(rm) - 1 == 8 && rp == 16 && 629 ffs(gm) - 1 == 8 && gp == 8 && 630 ffs(bm) - 1 == 8 && bp == 0; 631 632 for (sy = SourceY, dy = DestinationY; sy < Height + SourceY; 633 sy++, dy++) { 634 off = dy * pitch + DestinationX * bpp; 635 destination = gfx_get_fb_address() + off; 636 637 if (bgra) { 638 source = (uint8_t *)BltBuffer + sy * Delta + 639 SourceX * sizeof (*p); 640 bcopy(source, destination, copybytes); 641 } else { 642 for (x = 0; x < Width; x++) { 643 uint32_t c; 644 645 p = (void *)((uint8_t *)BltBuffer + 646 sy * Delta + 647 (SourceX + x) * sizeof (*p)); 648 if (bpp == 1) { 649 c = rgb_to_color_index(p->Red, 650 p->Green, p->Blue); 651 } else { 652 c = (p->Red & rm) << rp | 653 (p->Green & gm) << gp | 654 (p->Blue & bm) << bp; 655 } 656 off = x * bpp; 657 switch (bpp) { 658 case 1: 659 gfx_mem_wr1(destination, copybytes, 660 off, (c < 16) ? 661 cons_to_vga_colors[c] : c); 662 break; 663 case 2: 664 gfx_mem_wr2(destination, copybytes, 665 off, c); 666 break; 667 case 3: 668 gfx_mem_wr1(destination, copybytes, 669 off, (c >> 16) & 0xff); 670 gfx_mem_wr1(destination, copybytes, 671 off + 1, (c >> 8) & 0xff); 672 gfx_mem_wr1(destination, copybytes, 673 off + 2, c & 0xff); 674 break; 675 case 4: 676 gfx_mem_wr4(destination, copybytes, 677 x * bpp, c); 678 break; 679 default: 680 return (EINVAL); 681 } 682 } 683 } 684 } 685 686 return (0); 687 } 688 689 static int 690 gfxfb_blt_video_to_video(uint32_t SourceX, uint32_t SourceY, 691 uint32_t DestinationX, uint32_t DestinationY, 692 uint32_t Width, uint32_t Height) 693 { 694 uint32_t bpp, copybytes; 695 int pitch; 696 uint8_t *source, *destination; 697 off_t off; 698 699 if (SourceY + Height > 700 gfx_state.tg_fb.fb_height) 701 return (EINVAL); 702 703 if (SourceX + Width > gfx_state.tg_fb.fb_width) 704 return (EINVAL); 705 706 if (DestinationY + Height > 707 gfx_state.tg_fb.fb_height) 708 return (EINVAL); 709 710 if (DestinationX + Width > gfx_state.tg_fb.fb_width) 711 return (EINVAL); 712 713 if (Width == 0 || Height == 0) 714 return (EINVAL); 715 716 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; 717 pitch = gfx_state.tg_fb.fb_stride * bpp; 718 719 copybytes = Width * bpp; 720 721 off = SourceY * pitch + SourceX * bpp; 722 source = gfx_get_fb_address() + off; 723 off = DestinationY * pitch + DestinationX * bpp; 724 destination = gfx_get_fb_address() + off; 725 726 if ((uintptr_t)destination > (uintptr_t)source) { 727 source += Height * pitch; 728 destination += Height * pitch; 729 pitch = -pitch; 730 } 731 732 while (Height-- > 0) { 733 bcopy(source, destination, copybytes); 734 source += pitch; 735 destination += pitch; 736 } 737 738 return (0); 739 } 740 741 static void 742 gfxfb_shadow_fill(uint32_t *BltBuffer, 743 uint32_t DestinationX, uint32_t DestinationY, 744 uint32_t Width, uint32_t Height) 745 { 746 uint32_t fbX, fbY; 747 748 if (gfx_state.tg_shadow_fb == NULL) 749 return; 750 751 fbX = gfx_state.tg_fb.fb_width; 752 fbY = gfx_state.tg_fb.fb_height; 753 754 if (BltBuffer == NULL) 755 return; 756 757 if (DestinationX + Width > fbX) 758 Width = fbX - DestinationX; 759 760 if (DestinationY + Height > fbY) 761 Height = fbY - DestinationY; 762 763 uint32_t y2 = Height + DestinationY; 764 for (uint32_t y1 = DestinationY; y1 < y2; y1++) { 765 uint32_t off = y1 * fbX + DestinationX; 766 767 for (uint32_t x = 0; x < Width; x++) { 768 gfx_state.tg_shadow_fb[off + x] = *BltBuffer; 769 } 770 } 771 } 772 773 int 774 gfxfb_blt(void *BltBuffer, GFXFB_BLT_OPERATION BltOperation, 775 uint32_t SourceX, uint32_t SourceY, 776 uint32_t DestinationX, uint32_t DestinationY, 777 uint32_t Width, uint32_t Height, uint32_t Delta) 778 { 779 int rv; 780 #if defined(EFI) 781 EFI_STATUS status; 782 EFI_GRAPHICS_OUTPUT *gop = gfx_state.tg_private; 783 EFI_TPL tpl; 784 785 /* 786 * We assume Blt() does work, if not, we will need to build exception 787 * list case by case. We only have boot services during part of our 788 * exectution. Once terminate boot services, these operations cannot be 789 * done as they are provided by protocols that disappear when exit 790 * boot services. 791 */ 792 if (gop != NULL && boot_services_active) { 793 tpl = BS->RaiseTPL(TPL_NOTIFY); 794 switch (BltOperation) { 795 case GfxFbBltVideoFill: 796 gfxfb_shadow_fill(BltBuffer, DestinationX, 797 DestinationY, Width, Height); 798 status = gop->Blt(gop, BltBuffer, EfiBltVideoFill, 799 SourceX, SourceY, DestinationX, DestinationY, 800 Width, Height, Delta); 801 break; 802 803 case GfxFbBltVideoToBltBuffer: 804 status = gop->Blt(gop, BltBuffer, 805 EfiBltVideoToBltBuffer, 806 SourceX, SourceY, DestinationX, DestinationY, 807 Width, Height, Delta); 808 break; 809 810 case GfxFbBltBufferToVideo: 811 status = gop->Blt(gop, BltBuffer, EfiBltBufferToVideo, 812 SourceX, SourceY, DestinationX, DestinationY, 813 Width, Height, Delta); 814 break; 815 816 case GfxFbBltVideoToVideo: 817 status = gop->Blt(gop, BltBuffer, EfiBltVideoToVideo, 818 SourceX, SourceY, DestinationX, DestinationY, 819 Width, Height, Delta); 820 break; 821 822 default: 823 status = EFI_INVALID_PARAMETER; 824 break; 825 } 826 827 switch (status) { 828 case EFI_SUCCESS: 829 rv = 0; 830 break; 831 832 case EFI_INVALID_PARAMETER: 833 rv = EINVAL; 834 break; 835 836 case EFI_DEVICE_ERROR: 837 default: 838 rv = EIO; 839 break; 840 } 841 842 BS->RestoreTPL(tpl); 843 return (rv); 844 } 845 #endif 846 847 switch (BltOperation) { 848 case GfxFbBltVideoFill: 849 gfxfb_shadow_fill(BltBuffer, DestinationX, DestinationY, 850 Width, Height); 851 rv = gfxfb_blt_fill(BltBuffer, DestinationX, DestinationY, 852 Width, Height); 853 break; 854 855 case GfxFbBltVideoToBltBuffer: 856 rv = gfxfb_blt_video_to_buffer(BltBuffer, SourceX, SourceY, 857 DestinationX, DestinationY, Width, Height, Delta); 858 break; 859 860 case GfxFbBltBufferToVideo: 861 rv = gfxfb_blt_buffer_to_video(BltBuffer, SourceX, SourceY, 862 DestinationX, DestinationY, Width, Height, Delta); 863 break; 864 865 case GfxFbBltVideoToVideo: 866 rv = gfxfb_blt_video_to_video(SourceX, SourceY, 867 DestinationX, DestinationY, Width, Height); 868 break; 869 870 default: 871 rv = EINVAL; 872 break; 873 } 874 return (rv); 875 } 876 877 void 878 gfx_bitblt_bitmap(teken_gfx_t *state, const uint8_t *glyph, 879 const teken_attr_t *a, uint32_t alpha, bool cursor) 880 { 881 uint32_t width, height; 882 uint32_t fgc, bgc, bpl, cc, o; 883 int bpp, bit, byte; 884 bool invert = false; 885 886 bpp = 4; /* We only generate BGRA */ 887 width = state->tg_font.vf_width; 888 height = state->tg_font.vf_height; 889 bpl = (width + 7) / 8; /* Bytes per source line. */ 890 891 fgc = a->ta_fgcolor; 892 bgc = a->ta_bgcolor; 893 if (a->ta_format & TF_BOLD) 894 fgc |= TC_LIGHT; 895 if (a->ta_format & TF_BLINK) 896 bgc |= TC_LIGHT; 897 898 fgc = gfx_fb_color_map(fgc); 899 bgc = gfx_fb_color_map(bgc); 900 901 if (a->ta_format & TF_REVERSE) 902 invert = !invert; 903 if (cursor) 904 invert = !invert; 905 if (invert) { 906 uint32_t tmp; 907 908 tmp = fgc; 909 fgc = bgc; 910 bgc = tmp; 911 } 912 913 alpha = alpha << 24; 914 fgc |= alpha; 915 bgc |= alpha; 916 917 for (uint32_t y = 0; y < height; y++) { 918 for (uint32_t x = 0; x < width; x++) { 919 byte = y * bpl + x / 8; 920 bit = 0x80 >> (x % 8); 921 o = y * width * bpp + x * bpp; 922 cc = glyph[byte] & bit ? fgc : bgc; 923 924 gfx_mem_wr4(state->tg_glyph, 925 state->tg_glyph_size, o, cc); 926 } 927 } 928 } 929 930 /* 931 * Draw prepared glyph on terminal point p. 932 */ 933 static void 934 gfx_fb_printchar(teken_gfx_t *state, const teken_pos_t *p) 935 { 936 unsigned x, y, width, height; 937 938 width = state->tg_font.vf_width; 939 height = state->tg_font.vf_height; 940 x = state->tg_origin.tp_col + p->tp_col * width; 941 y = state->tg_origin.tp_row + p->tp_row * height; 942 943 gfx_fb_cons_display(x, y, width, height, state->tg_glyph); 944 } 945 946 /* 947 * Store char with its attribute to buffer and put it on screen. 948 */ 949 void 950 gfx_fb_putchar(void *arg, const teken_pos_t *p, teken_char_t c, 951 const teken_attr_t *a) 952 { 953 teken_gfx_t *state = arg; 954 const uint8_t *glyph; 955 int idx; 956 957 idx = p->tp_col + p->tp_row * state->tg_tp.tp_col; 958 if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row) 959 return; 960 961 /* remove the cursor */ 962 if (state->tg_cursor_visible) 963 gfx_fb_cursor_draw(state, &state->tg_cursor, false); 964 965 screen_buffer[idx].c = c; 966 screen_buffer[idx].a = *a; 967 968 glyph = font_lookup(&state->tg_font, c, a); 969 gfx_bitblt_bitmap(state, glyph, a, 0xff, false); 970 gfx_fb_printchar(state, p); 971 972 /* display the cursor */ 973 if (state->tg_cursor_visible) { 974 const teken_pos_t *c; 975 976 c = teken_get_cursor(&state->tg_teken); 977 gfx_fb_cursor_draw(state, c, true); 978 } 979 } 980 981 void 982 gfx_fb_fill(void *arg, const teken_rect_t *r, teken_char_t c, 983 const teken_attr_t *a) 984 { 985 teken_gfx_t *state = arg; 986 const uint8_t *glyph; 987 teken_pos_t p; 988 struct text_pixel *row; 989 990 /* remove the cursor */ 991 if (state->tg_cursor_visible) 992 gfx_fb_cursor_draw(state, &state->tg_cursor, false); 993 994 glyph = font_lookup(&state->tg_font, c, a); 995 gfx_bitblt_bitmap(state, glyph, a, 0xff, false); 996 997 for (p.tp_row = r->tr_begin.tp_row; p.tp_row < r->tr_end.tp_row; 998 p.tp_row++) { 999 row = &screen_buffer[p.tp_row * state->tg_tp.tp_col]; 1000 for (p.tp_col = r->tr_begin.tp_col; 1001 p.tp_col < r->tr_end.tp_col; p.tp_col++) { 1002 row[p.tp_col].c = c; 1003 row[p.tp_col].a = *a; 1004 gfx_fb_printchar(state, &p); 1005 } 1006 } 1007 1008 /* display the cursor */ 1009 if (state->tg_cursor_visible) { 1010 const teken_pos_t *c; 1011 1012 c = teken_get_cursor(&state->tg_teken); 1013 gfx_fb_cursor_draw(state, c, true); 1014 } 1015 } 1016 1017 static void 1018 gfx_fb_cursor_draw(teken_gfx_t *state, const teken_pos_t *pos, bool on) 1019 { 1020 const uint8_t *glyph; 1021 teken_pos_t p; 1022 int idx; 1023 1024 p = *pos; 1025 if (p.tp_col >= state->tg_tp.tp_col) 1026 p.tp_col = state->tg_tp.tp_col - 1; 1027 if (p.tp_row >= state->tg_tp.tp_row) 1028 p.tp_row = state->tg_tp.tp_row - 1; 1029 idx = p.tp_col + p.tp_row * state->tg_tp.tp_col; 1030 if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row) 1031 return; 1032 1033 glyph = font_lookup(&state->tg_font, screen_buffer[idx].c, 1034 &screen_buffer[idx].a); 1035 gfx_bitblt_bitmap(state, glyph, &screen_buffer[idx].a, 0xff, on); 1036 gfx_fb_printchar(state, &p); 1037 1038 state->tg_cursor = p; 1039 } 1040 1041 void 1042 gfx_fb_cursor(void *arg, const teken_pos_t *p) 1043 { 1044 teken_gfx_t *state = arg; 1045 1046 /* Switch cursor off in old location and back on in new. */ 1047 if (state->tg_cursor_visible) { 1048 gfx_fb_cursor_draw(state, &state->tg_cursor, false); 1049 gfx_fb_cursor_draw(state, p, true); 1050 } 1051 } 1052 1053 void 1054 gfx_fb_param(void *arg, int cmd, unsigned int value) 1055 { 1056 teken_gfx_t *state = arg; 1057 const teken_pos_t *c; 1058 1059 switch (cmd) { 1060 case TP_SETLOCALCURSOR: 1061 /* 1062 * 0 means normal (usually block), 1 means hidden, and 1063 * 2 means blinking (always block) for compatibility with 1064 * syscons. We don't support any changes except hiding, 1065 * so must map 2 to 0. 1066 */ 1067 value = (value == 1) ? 0 : 1; 1068 /* FALLTHROUGH */ 1069 case TP_SHOWCURSOR: 1070 c = teken_get_cursor(&state->tg_teken); 1071 gfx_fb_cursor_draw(state, c, true); 1072 if (value != 0) 1073 state->tg_cursor_visible = true; 1074 else 1075 state->tg_cursor_visible = false; 1076 break; 1077 default: 1078 /* Not yet implemented */ 1079 break; 1080 } 1081 } 1082 1083 bool 1084 is_same_pixel(struct text_pixel *px1, struct text_pixel *px2) 1085 { 1086 if (px1->c != px2->c) 1087 return (false); 1088 1089 /* Is there image stored? */ 1090 if ((px1->a.ta_format & TF_IMAGE) || 1091 (px2->a.ta_format & TF_IMAGE)) 1092 return (false); 1093 1094 if (px1->a.ta_format != px2->a.ta_format) 1095 return (false); 1096 if (px1->a.ta_fgcolor != px2->a.ta_fgcolor) 1097 return (false); 1098 if (px1->a.ta_bgcolor != px2->a.ta_bgcolor) 1099 return (false); 1100 1101 return (true); 1102 } 1103 1104 static void 1105 gfx_fb_copy_area(teken_gfx_t *state, const teken_rect_t *s, 1106 const teken_pos_t *d) 1107 { 1108 uint32_t sx, sy, dx, dy, width, height; 1109 uint32_t pitch, bytes; 1110 int step; 1111 1112 width = state->tg_font.vf_width; 1113 height = state->tg_font.vf_height; 1114 1115 sx = s->tr_begin.tp_col * width; 1116 sy = s->tr_begin.tp_row * height; 1117 dx = d->tp_col * width; 1118 dy = d->tp_row * height; 1119 1120 width *= (s->tr_end.tp_col - s->tr_begin.tp_col + 1); 1121 1122 /* 1123 * With no shadow fb, use video to video copy. 1124 */ 1125 if (state->tg_shadow_fb == NULL) { 1126 (void) gfxfb_blt(NULL, GfxFbBltVideoToVideo, 1127 sx + state->tg_origin.tp_col, 1128 sy + state->tg_origin.tp_row, 1129 dx + state->tg_origin.tp_col, 1130 dy + state->tg_origin.tp_row, 1131 width, height, 0); 1132 return; 1133 } 1134 1135 /* 1136 * With shadow fb, we need to copy data on both shadow and video, 1137 * to preserve the consistency. We only read data from shadow fb. 1138 */ 1139 1140 step = 1; 1141 pitch = state->tg_fb.fb_width; 1142 bytes = width * sizeof (*state->tg_shadow_fb); 1143 1144 /* 1145 * To handle overlapping areas, set up reverse copy here. 1146 */ 1147 if (dy * pitch + dx > sy * pitch + sx) { 1148 sy += height; 1149 dy += height; 1150 step = -step; 1151 } 1152 1153 while (height-- > 0) { 1154 uint32_t *source = &state->tg_shadow_fb[sy * pitch + sx]; 1155 uint32_t *destination = &state->tg_shadow_fb[dy * pitch + dx]; 1156 1157 bcopy(source, destination, bytes); 1158 (void) gfxfb_blt(destination, GfxFbBltBufferToVideo, 1159 0, 0, dx + state->tg_origin.tp_col, 1160 dy + state->tg_origin.tp_row, width, 1, 0); 1161 1162 sy += step; 1163 dy += step; 1164 } 1165 } 1166 1167 static void 1168 gfx_fb_copy_line(teken_gfx_t *state, int ncol, teken_pos_t *s, teken_pos_t *d) 1169 { 1170 teken_rect_t sr; 1171 teken_pos_t dp; 1172 unsigned soffset, doffset; 1173 bool mark = false; 1174 int x; 1175 1176 soffset = s->tp_col + s->tp_row * state->tg_tp.tp_col; 1177 doffset = d->tp_col + d->tp_row * state->tg_tp.tp_col; 1178 1179 for (x = 0; x < ncol; x++) { 1180 if (is_same_pixel(&screen_buffer[soffset + x], 1181 &screen_buffer[doffset + x])) { 1182 if (mark) { 1183 gfx_fb_copy_area(state, &sr, &dp); 1184 mark = false; 1185 } 1186 } else { 1187 screen_buffer[doffset + x] = screen_buffer[soffset + x]; 1188 if (mark) { 1189 /* update end point */ 1190 sr.tr_end.tp_col = s->tp_col + x; 1191 } else { 1192 /* set up new rectangle */ 1193 mark = true; 1194 sr.tr_begin.tp_col = s->tp_col + x; 1195 sr.tr_begin.tp_row = s->tp_row; 1196 sr.tr_end.tp_col = s->tp_col + x; 1197 sr.tr_end.tp_row = s->tp_row; 1198 dp.tp_col = d->tp_col + x; 1199 dp.tp_row = d->tp_row; 1200 } 1201 } 1202 } 1203 if (mark) { 1204 gfx_fb_copy_area(state, &sr, &dp); 1205 } 1206 } 1207 1208 void 1209 gfx_fb_copy(void *arg, const teken_rect_t *r, const teken_pos_t *p) 1210 { 1211 teken_gfx_t *state = arg; 1212 unsigned doffset, soffset; 1213 teken_pos_t d, s; 1214 int nrow, ncol, y; /* Has to be signed - >= 0 comparison */ 1215 1216 /* 1217 * Copying is a little tricky. We must make sure we do it in 1218 * correct order, to make sure we don't overwrite our own data. 1219 */ 1220 1221 nrow = r->tr_end.tp_row - r->tr_begin.tp_row; 1222 ncol = r->tr_end.tp_col - r->tr_begin.tp_col; 1223 1224 if (p->tp_row + nrow > state->tg_tp.tp_row || 1225 p->tp_col + ncol > state->tg_tp.tp_col) 1226 return; 1227 1228 soffset = r->tr_begin.tp_col + r->tr_begin.tp_row * state->tg_tp.tp_col; 1229 doffset = p->tp_col + p->tp_row * state->tg_tp.tp_col; 1230 1231 /* remove the cursor */ 1232 if (state->tg_cursor_visible) 1233 gfx_fb_cursor_draw(state, &state->tg_cursor, false); 1234 1235 /* 1236 * Copy line by line. 1237 */ 1238 if (doffset <= soffset) { 1239 s = r->tr_begin; 1240 d = *p; 1241 for (y = 0; y < nrow; y++) { 1242 s.tp_row = r->tr_begin.tp_row + y; 1243 d.tp_row = p->tp_row + y; 1244 1245 gfx_fb_copy_line(state, ncol, &s, &d); 1246 } 1247 } else { 1248 for (y = nrow - 1; y >= 0; y--) { 1249 s.tp_row = r->tr_begin.tp_row + y; 1250 d.tp_row = p->tp_row + y; 1251 1252 gfx_fb_copy_line(state, ncol, &s, &d); 1253 } 1254 } 1255 1256 /* display the cursor */ 1257 if (state->tg_cursor_visible) { 1258 const teken_pos_t *c; 1259 1260 c = teken_get_cursor(&state->tg_teken); 1261 gfx_fb_cursor_draw(state, c, true); 1262 } 1263 } 1264 1265 /* 1266 * Implements alpha blending for RGBA data, could use pixels for arguments, 1267 * but byte stream seems more generic. 1268 * The generic alpha blending is: 1269 * blend = alpha * fg + (1.0 - alpha) * bg. 1270 * Since our alpha is not from range [0..1], we scale appropriately. 1271 */ 1272 static uint8_t 1273 alpha_blend(uint8_t fg, uint8_t bg, uint8_t alpha) 1274 { 1275 uint16_t blend, h, l; 1276 1277 /* trivial corner cases */ 1278 if (alpha == 0) 1279 return (bg); 1280 if (alpha == 0xFF) 1281 return (fg); 1282 blend = (alpha * fg + (0xFF - alpha) * bg); 1283 /* Division by 0xFF */ 1284 h = blend >> 8; 1285 l = blend & 0xFF; 1286 if (h + l >= 0xFF) 1287 h++; 1288 return (h); 1289 } 1290 1291 /* 1292 * Implements alpha blending for RGBA data, could use pixels for arguments, 1293 * but byte stream seems more generic. 1294 * The generic alpha blending is: 1295 * blend = alpha * fg + (1.0 - alpha) * bg. 1296 * Since our alpha is not from range [0..1], we scale appropriately. 1297 */ 1298 static void 1299 bitmap_cpy(void *dst, void *src, uint32_t size) 1300 { 1301 #if defined(EFI) 1302 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *ps, *pd; 1303 #else 1304 struct paletteentry *ps, *pd; 1305 #endif 1306 uint32_t i; 1307 uint8_t a; 1308 1309 ps = src; 1310 pd = dst; 1311 1312 /* 1313 * we only implement alpha blending for depth 32. 1314 */ 1315 for (i = 0; i < size; i ++) { 1316 a = ps[i].Reserved; 1317 pd[i].Red = alpha_blend(ps[i].Red, pd[i].Red, a); 1318 pd[i].Green = alpha_blend(ps[i].Green, pd[i].Green, a); 1319 pd[i].Blue = alpha_blend(ps[i].Blue, pd[i].Blue, a); 1320 pd[i].Reserved = a; 1321 } 1322 } 1323 1324 static void * 1325 allocate_glyphbuffer(uint32_t width, uint32_t height) 1326 { 1327 size_t size; 1328 1329 size = sizeof (*GlyphBuffer) * width * height; 1330 if (size != GlyphBufferSize) { 1331 free(GlyphBuffer); 1332 GlyphBuffer = malloc(size); 1333 if (GlyphBuffer == NULL) 1334 return (NULL); 1335 GlyphBufferSize = size; 1336 } 1337 return (GlyphBuffer); 1338 } 1339 1340 void 1341 gfx_fb_cons_display(uint32_t x, uint32_t y, uint32_t width, uint32_t height, 1342 void *data) 1343 { 1344 #if defined(EFI) 1345 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *buf, *p; 1346 #else 1347 struct paletteentry *buf, *p; 1348 #endif 1349 size_t size; 1350 1351 /* 1352 * If we do have shadow fb, we will use shadow to render data, 1353 * and copy shadow to video. 1354 */ 1355 if (gfx_state.tg_shadow_fb != NULL) { 1356 uint32_t pitch = gfx_state.tg_fb.fb_width; 1357 1358 /* Copy rectangle line by line. */ 1359 p = data; 1360 for (uint32_t sy = 0; sy < height; sy++) { 1361 buf = (void *)(gfx_state.tg_shadow_fb + 1362 (y - gfx_state.tg_origin.tp_row) * pitch + 1363 x - gfx_state.tg_origin.tp_col); 1364 bitmap_cpy(buf, &p[sy * width], width); 1365 (void) gfxfb_blt(buf, GfxFbBltBufferToVideo, 1366 0, 0, x, y, width, 1, 0); 1367 y++; 1368 } 1369 return; 1370 } 1371 1372 /* 1373 * Common data to display is glyph, use preallocated 1374 * glyph buffer. 1375 */ 1376 if (gfx_state.tg_glyph_size != GlyphBufferSize) 1377 (void) allocate_glyphbuffer(width, height); 1378 1379 size = width * height * sizeof(*buf); 1380 if (size == GlyphBufferSize) 1381 buf = GlyphBuffer; 1382 else 1383 buf = malloc(size); 1384 if (buf == NULL) 1385 return; 1386 1387 if (gfxfb_blt(buf, GfxFbBltVideoToBltBuffer, x, y, 0, 0, 1388 width, height, 0) == 0) { 1389 bitmap_cpy(buf, data, width * height); 1390 (void) gfxfb_blt(buf, GfxFbBltBufferToVideo, 0, 0, x, y, 1391 width, height, 0); 1392 } 1393 if (buf != GlyphBuffer) 1394 free(buf); 1395 } 1396 1397 /* 1398 * Public graphics primitives. 1399 */ 1400 1401 static int 1402 isqrt(int num) 1403 { 1404 int res = 0; 1405 int bit = 1 << 30; 1406 1407 /* "bit" starts at the highest power of four <= the argument. */ 1408 while (bit > num) 1409 bit >>= 2; 1410 1411 while (bit != 0) { 1412 if (num >= res + bit) { 1413 num -= res + bit; 1414 res = (res >> 1) + bit; 1415 } else { 1416 res >>= 1; 1417 } 1418 bit >>= 2; 1419 } 1420 return (res); 1421 } 1422 1423 static uint32_t 1424 gfx_fb_getcolor(void) 1425 { 1426 uint32_t c; 1427 const teken_attr_t *ap; 1428 1429 ap = teken_get_curattr(&gfx_state.tg_teken); 1430 if (ap->ta_format & TF_REVERSE) { 1431 c = ap->ta_bgcolor; 1432 if (ap->ta_format & TF_BLINK) 1433 c |= TC_LIGHT; 1434 } else { 1435 c = ap->ta_fgcolor; 1436 if (ap->ta_format & TF_BOLD) 1437 c |= TC_LIGHT; 1438 } 1439 1440 return (gfx_fb_color_map(c)); 1441 } 1442 1443 /* set pixel in framebuffer using gfx coordinates */ 1444 void 1445 gfx_fb_setpixel(uint32_t x, uint32_t y) 1446 { 1447 uint32_t c; 1448 1449 if (gfx_state.tg_fb_type == FB_TEXT) 1450 return; 1451 1452 c = gfx_fb_getcolor(); 1453 1454 if (x >= gfx_state.tg_fb.fb_width || 1455 y >= gfx_state.tg_fb.fb_height) 1456 return; 1457 1458 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x, y, 1, 1, 0); 1459 } 1460 1461 /* 1462 * draw rectangle in framebuffer using gfx coordinates. 1463 */ 1464 void 1465 gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2, 1466 uint32_t fill) 1467 { 1468 uint32_t c; 1469 1470 if (gfx_state.tg_fb_type == FB_TEXT) 1471 return; 1472 1473 c = gfx_fb_getcolor(); 1474 1475 if (fill != 0) { 1476 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1477 y2 - y1, 0); 1478 } else { 1479 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1, 0); 1480 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y2, x2 - x1, 1, 0); 1481 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, 1, y2 - y1, 0); 1482 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x2, y1, 1, y2 - y1, 0); 1483 } 1484 } 1485 1486 void 1487 gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd) 1488 { 1489 int dx, sx, dy, sy; 1490 int err, e2, x2, y2, ed, width; 1491 1492 if (gfx_state.tg_fb_type == FB_TEXT) 1493 return; 1494 1495 width = wd; 1496 sx = x0 < x1? 1 : -1; 1497 sy = y0 < y1? 1 : -1; 1498 dx = x1 > x0? x1 - x0 : x0 - x1; 1499 dy = y1 > y0? y1 - y0 : y0 - y1; 1500 err = dx + dy; 1501 ed = dx + dy == 0 ? 1: isqrt(dx * dx + dy * dy); 1502 1503 for (;;) { 1504 gfx_fb_setpixel(x0, y0); 1505 e2 = err; 1506 x2 = x0; 1507 if ((e2 << 1) >= -dx) { /* x step */ 1508 e2 += dy; 1509 y2 = y0; 1510 while (e2 < ed * width && 1511 (y1 != (uint32_t)y2 || dx > dy)) { 1512 y2 += sy; 1513 gfx_fb_setpixel(x0, y2); 1514 e2 += dx; 1515 } 1516 if (x0 == x1) 1517 break; 1518 e2 = err; 1519 err -= dy; 1520 x0 += sx; 1521 } 1522 if ((e2 << 1) <= dy) { /* y step */ 1523 e2 = dx-e2; 1524 while (e2 < ed * width && 1525 (x1 != (uint32_t)x2 || dx < dy)) { 1526 x2 += sx; 1527 gfx_fb_setpixel(x2, y0); 1528 e2 += dy; 1529 } 1530 if (y0 == y1) 1531 break; 1532 err += dx; 1533 y0 += sy; 1534 } 1535 } 1536 } 1537 1538 /* 1539 * quadratic Bézier curve limited to gradients without sign change. 1540 */ 1541 void 1542 gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2, 1543 uint32_t y2, uint32_t wd) 1544 { 1545 int sx, sy, xx, yy, xy, width; 1546 int dx, dy, err, curvature; 1547 int i; 1548 1549 if (gfx_state.tg_fb_type == FB_TEXT) 1550 return; 1551 1552 width = wd; 1553 sx = x2 - x1; 1554 sy = y2 - y1; 1555 xx = x0 - x1; 1556 yy = y0 - y1; 1557 curvature = xx*sy - yy*sx; 1558 1559 if (sx*sx + sy*sy > xx*xx+yy*yy) { 1560 x2 = x0; 1561 x0 = sx + x1; 1562 y2 = y0; 1563 y0 = sy + y1; 1564 curvature = -curvature; 1565 } 1566 if (curvature != 0) { 1567 xx += sx; 1568 sx = x0 < x2? 1 : -1; 1569 xx *= sx; 1570 yy += sy; 1571 sy = y0 < y2? 1 : -1; 1572 yy *= sy; 1573 xy = (xx*yy) << 1; 1574 xx *= xx; 1575 yy *= yy; 1576 if (curvature * sx * sy < 0) { 1577 xx = -xx; 1578 yy = -yy; 1579 xy = -xy; 1580 curvature = -curvature; 1581 } 1582 dx = 4 * sy * curvature * (x1 - x0) + xx - xy; 1583 dy = 4 * sx * curvature * (y0 - y1) + yy - xy; 1584 xx += xx; 1585 yy += yy; 1586 err = dx + dy + xy; 1587 do { 1588 for (i = 0; i <= width; i++) 1589 gfx_fb_setpixel(x0 + i, y0); 1590 if (x0 == x2 && y0 == y2) 1591 return; /* last pixel -> curve finished */ 1592 y1 = 2 * err < dx; 1593 if (2 * err > dy) { 1594 x0 += sx; 1595 dx -= xy; 1596 dy += yy; 1597 err += dy; 1598 } 1599 if (y1 != 0) { 1600 y0 += sy; 1601 dy -= xy; 1602 dx += xx; 1603 err += dx; 1604 } 1605 } while (dy < dx); /* gradient negates -> algorithm fails */ 1606 } 1607 gfx_fb_line(x0, y0, x2, y2, width); 1608 } 1609 1610 /* 1611 * draw rectangle using terminal coordinates and current foreground color. 1612 */ 1613 void 1614 gfx_term_drawrect(uint32_t ux1, uint32_t uy1, uint32_t ux2, uint32_t uy2) 1615 { 1616 int x1, y1, x2, y2; 1617 int xshift, yshift; 1618 int width, i; 1619 uint32_t vf_width, vf_height; 1620 teken_rect_t r; 1621 1622 if (gfx_state.tg_fb_type == FB_TEXT) 1623 return; 1624 1625 vf_width = gfx_state.tg_font.vf_width; 1626 vf_height = gfx_state.tg_font.vf_height; 1627 width = vf_width / 4; /* line width */ 1628 xshift = (vf_width - width) / 2; 1629 yshift = (vf_height - width) / 2; 1630 1631 /* Shift coordinates */ 1632 if (ux1 != 0) 1633 ux1--; 1634 if (uy1 != 0) 1635 uy1--; 1636 ux2--; 1637 uy2--; 1638 1639 /* mark area used in terminal */ 1640 r.tr_begin.tp_col = ux1; 1641 r.tr_begin.tp_row = uy1; 1642 r.tr_end.tp_col = ux2 + 1; 1643 r.tr_end.tp_row = uy2 + 1; 1644 1645 term_image_display(&gfx_state, &r); 1646 1647 /* 1648 * Draw horizontal lines width points thick, shifted from outer edge. 1649 */ 1650 x1 = (ux1 + 1) * vf_width + gfx_state.tg_origin.tp_col; 1651 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift; 1652 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1653 gfx_fb_drawrect(x1, y1, x2, y1 + width, 1); 1654 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1655 y2 += vf_height - yshift - width; 1656 gfx_fb_drawrect(x1, y2, x2, y2 + width, 1); 1657 1658 /* 1659 * Draw vertical lines width points thick, shifted from outer edge. 1660 */ 1661 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift; 1662 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row; 1663 y1 += vf_height; 1664 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1665 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1); 1666 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1667 x1 += vf_width - xshift - width; 1668 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1); 1669 1670 /* Draw upper left corner. */ 1671 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift; 1672 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row; 1673 y1 += vf_height; 1674 1675 x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col; 1676 x2 += vf_width; 1677 y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift; 1678 for (i = 0; i <= width; i++) 1679 gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i); 1680 1681 /* Draw lower left corner. */ 1682 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col; 1683 x1 += vf_width; 1684 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1685 y1 += vf_height - yshift; 1686 x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift; 1687 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1688 for (i = 0; i <= width; i++) 1689 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i); 1690 1691 /* Draw upper right corner. */ 1692 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1693 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift; 1694 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1695 x2 += vf_width - xshift - width; 1696 y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row; 1697 y2 += vf_height; 1698 for (i = 0; i <= width; i++) 1699 gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i); 1700 1701 /* Draw lower right corner. */ 1702 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1703 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1704 y1 += vf_height - yshift; 1705 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1706 x2 += vf_width - xshift - width; 1707 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1708 for (i = 0; i <= width; i++) 1709 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i); 1710 } 1711 1712 int 1713 gfx_fb_putimage(png_t *png, uint32_t ux1, uint32_t uy1, uint32_t ux2, 1714 uint32_t uy2, uint32_t flags) 1715 { 1716 #if defined(EFI) 1717 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p; 1718 #else 1719 struct paletteentry *p; 1720 #endif 1721 uint8_t *data; 1722 uint32_t i, j, x, y, fheight, fwidth; 1723 int rs, gs, bs; 1724 uint8_t r, g, b, a; 1725 bool scale = false; 1726 bool trace = false; 1727 teken_rect_t rect; 1728 1729 trace = (flags & FL_PUTIMAGE_DEBUG) != 0; 1730 1731 if (gfx_state.tg_fb_type == FB_TEXT) { 1732 if (trace) 1733 printf("Framebuffer not active.\n"); 1734 return (1); 1735 } 1736 1737 if (png->color_type != PNG_TRUECOLOR_ALPHA) { 1738 if (trace) 1739 printf("Not truecolor image.\n"); 1740 return (1); 1741 } 1742 1743 if (ux1 > gfx_state.tg_fb.fb_width || 1744 uy1 > gfx_state.tg_fb.fb_height) { 1745 if (trace) 1746 printf("Top left coordinate off screen.\n"); 1747 return (1); 1748 } 1749 1750 if (png->width > UINT16_MAX || png->height > UINT16_MAX) { 1751 if (trace) 1752 printf("Image too large.\n"); 1753 return (1); 1754 } 1755 1756 if (png->width < 1 || png->height < 1) { 1757 if (trace) 1758 printf("Image too small.\n"); 1759 return (1); 1760 } 1761 1762 /* 1763 * If 0 was passed for either ux2 or uy2, then calculate the missing 1764 * part of the bottom right coordinate. 1765 */ 1766 scale = true; 1767 if (ux2 == 0 && uy2 == 0) { 1768 /* Both 0, use the native resolution of the image */ 1769 ux2 = ux1 + png->width; 1770 uy2 = uy1 + png->height; 1771 scale = false; 1772 } else if (ux2 == 0) { 1773 /* Set ux2 from uy2/uy1 to maintain aspect ratio */ 1774 ux2 = ux1 + (png->width * (uy2 - uy1)) / png->height; 1775 } else if (uy2 == 0) { 1776 /* Set uy2 from ux2/ux1 to maintain aspect ratio */ 1777 uy2 = uy1 + (png->height * (ux2 - ux1)) / png->width; 1778 } 1779 1780 if (ux2 > gfx_state.tg_fb.fb_width || 1781 uy2 > gfx_state.tg_fb.fb_height) { 1782 if (trace) 1783 printf("Bottom right coordinate off screen.\n"); 1784 return (1); 1785 } 1786 1787 fwidth = ux2 - ux1; 1788 fheight = uy2 - uy1; 1789 1790 /* 1791 * If the original image dimensions have been passed explicitly, 1792 * disable scaling. 1793 */ 1794 if (fwidth == png->width && fheight == png->height) 1795 scale = false; 1796 1797 if (ux1 == 0) { 1798 /* 1799 * No top left X co-ordinate (real coordinates start at 1), 1800 * place as far right as it will fit. 1801 */ 1802 ux2 = gfx_state.tg_fb.fb_width - gfx_state.tg_origin.tp_col; 1803 ux1 = ux2 - fwidth; 1804 } 1805 1806 if (uy1 == 0) { 1807 /* 1808 * No top left Y co-ordinate (real coordinates start at 1), 1809 * place as far down as it will fit. 1810 */ 1811 uy2 = gfx_state.tg_fb.fb_height - gfx_state.tg_origin.tp_row; 1812 uy1 = uy2 - fheight; 1813 } 1814 1815 if (ux1 >= ux2 || uy1 >= uy2) { 1816 if (trace) 1817 printf("Image dimensions reversed.\n"); 1818 return (1); 1819 } 1820 1821 if (fwidth < 2 || fheight < 2) { 1822 if (trace) 1823 printf("Target area too small\n"); 1824 return (1); 1825 } 1826 1827 if (trace) 1828 printf("Image %ux%u -> %ux%u @%ux%u\n", 1829 png->width, png->height, fwidth, fheight, ux1, uy1); 1830 1831 rect.tr_begin.tp_col = ux1 / gfx_state.tg_font.vf_width; 1832 rect.tr_begin.tp_row = uy1 / gfx_state.tg_font.vf_height; 1833 rect.tr_end.tp_col = (ux1 + fwidth) / gfx_state.tg_font.vf_width; 1834 rect.tr_end.tp_row = (uy1 + fheight) / gfx_state.tg_font.vf_height; 1835 1836 /* 1837 * mark area used in terminal 1838 */ 1839 if (!(flags & FL_PUTIMAGE_NOSCROLL)) 1840 term_image_display(&gfx_state, &rect); 1841 1842 if ((flags & FL_PUTIMAGE_BORDER)) 1843 gfx_fb_drawrect(ux1, uy1, ux2, uy2, 0); 1844 1845 data = malloc(fwidth * fheight * sizeof(*p)); 1846 p = (void *)data; 1847 if (data == NULL) { 1848 if (trace) 1849 printf("Out of memory.\n"); 1850 return (1); 1851 } 1852 1853 /* 1854 * Build image for our framebuffer. 1855 */ 1856 1857 /* Helper to calculate the pixel index from the source png */ 1858 #define GETPIXEL(xx, yy) (((yy) * png->width + (xx)) * png->bpp) 1859 1860 /* 1861 * For each of the x and y directions, calculate the number of pixels 1862 * in the source image that correspond to a single pixel in the target. 1863 * Use fixed-point arithmetic with 16-bits for each of the integer and 1864 * fractional parts. 1865 */ 1866 const uint32_t wcstep = ((png->width - 1) << 16) / (fwidth - 1); 1867 const uint32_t hcstep = ((png->height - 1) << 16) / (fheight - 1); 1868 1869 rs = 8 - (fls(gfx_state.tg_fb.fb_mask_red) - 1870 ffs(gfx_state.tg_fb.fb_mask_red) + 1); 1871 gs = 8 - (fls(gfx_state.tg_fb.fb_mask_green) - 1872 ffs(gfx_state.tg_fb.fb_mask_green) + 1); 1873 bs = 8 - (fls(gfx_state.tg_fb.fb_mask_blue) - 1874 ffs(gfx_state.tg_fb.fb_mask_blue) + 1); 1875 1876 uint32_t hc = 0; 1877 for (y = 0; y < fheight; y++) { 1878 uint32_t hc2 = (hc >> 9) & 0x7f; 1879 uint32_t hc1 = 0x80 - hc2; 1880 1881 uint32_t offset_y = hc >> 16; 1882 uint32_t offset_y1 = offset_y + 1; 1883 1884 uint32_t wc = 0; 1885 for (x = 0; x < fwidth; x++) { 1886 uint32_t wc2 = (wc >> 9) & 0x7f; 1887 uint32_t wc1 = 0x80 - wc2; 1888 1889 uint32_t offset_x = wc >> 16; 1890 uint32_t offset_x1 = offset_x + 1; 1891 1892 /* Target pixel index */ 1893 j = y * fwidth + x; 1894 1895 if (!scale) { 1896 i = GETPIXEL(x, y); 1897 r = png->image[i]; 1898 g = png->image[i + 1]; 1899 b = png->image[i + 2]; 1900 a = png->image[i + 3]; 1901 } else { 1902 uint8_t pixel[4]; 1903 1904 uint32_t p00 = GETPIXEL(offset_x, offset_y); 1905 uint32_t p01 = GETPIXEL(offset_x, offset_y1); 1906 uint32_t p10 = GETPIXEL(offset_x1, offset_y); 1907 uint32_t p11 = GETPIXEL(offset_x1, offset_y1); 1908 1909 /* 1910 * Given a 2x2 array of pixels in the source 1911 * image, combine them to produce a single 1912 * value for the pixel in the target image. 1913 * Each column of pixels is combined using 1914 * a weighted average where the top and bottom 1915 * pixels contribute hc1 and hc2 respectively. 1916 * The calculation for bottom pixel pB and 1917 * top pixel pT is: 1918 * (pT * hc1 + pB * hc2) / (hc1 + hc2) 1919 * Once the values are determined for the two 1920 * columns of pixels, then the columns are 1921 * averaged together in the same way but using 1922 * wc1 and wc2 for the weightings. 1923 * 1924 * Since hc1 and hc2 are chosen so that 1925 * hc1 + hc2 == 128 (and same for wc1 + wc2), 1926 * the >> 14 below is a quick way to divide by 1927 * (hc1 + hc2) * (wc1 + wc2) 1928 */ 1929 for (i = 0; i < 4; i++) 1930 pixel[i] = ( 1931 (png->image[p00 + i] * hc1 + 1932 png->image[p01 + i] * hc2) * wc1 + 1933 (png->image[p10 + i] * hc1 + 1934 png->image[p11 + i] * hc2) * wc2) 1935 >> 14; 1936 1937 r = pixel[0]; 1938 g = pixel[1]; 1939 b = pixel[2]; 1940 a = pixel[3]; 1941 } 1942 1943 if (trace) 1944 printf("r/g/b: %x/%x/%x\n", r, g, b); 1945 /* 1946 * Rough colorspace reduction for 15/16 bit colors. 1947 */ 1948 p[j].Red = r >> rs; 1949 p[j].Green = g >> gs; 1950 p[j].Blue = b >> bs; 1951 p[j].Reserved = a; 1952 1953 wc += wcstep; 1954 } 1955 hc += hcstep; 1956 } 1957 1958 gfx_fb_cons_display(ux1, uy1, fwidth, fheight, data); 1959 free(data); 1960 return (0); 1961 } 1962 1963 /* 1964 * Reset font flags to FONT_AUTO. 1965 */ 1966 void 1967 reset_font_flags(void) 1968 { 1969 struct fontlist *fl; 1970 1971 STAILQ_FOREACH(fl, &fonts, font_next) { 1972 fl->font_flags = FONT_AUTO; 1973 } 1974 } 1975 1976 /* Return w^2 + h^2 or 0, if the dimensions are unknown */ 1977 static unsigned 1978 edid_diagonal_squared(void) 1979 { 1980 unsigned w, h; 1981 1982 if (edid_info == NULL) 1983 return (0); 1984 1985 w = edid_info->display.max_horizontal_image_size; 1986 h = edid_info->display.max_vertical_image_size; 1987 1988 /* If either one is 0, we have aspect ratio, not size */ 1989 if (w == 0 || h == 0) 1990 return (0); 1991 1992 /* 1993 * some monitors encode the aspect ratio instead of the physical size. 1994 */ 1995 if ((w == 16 && h == 9) || (w == 16 && h == 10) || 1996 (w == 4 && h == 3) || (w == 5 && h == 4)) 1997 return (0); 1998 1999 /* 2000 * translate cm to inch, note we scale by 100 here. 2001 */ 2002 w = w * 100 / 254; 2003 h = h * 100 / 254; 2004 2005 /* Return w^2 + h^2 */ 2006 return (w * w + h * h); 2007 } 2008 2009 /* 2010 * calculate pixels per inch. 2011 */ 2012 static unsigned 2013 gfx_get_ppi(void) 2014 { 2015 unsigned dp, di; 2016 2017 di = edid_diagonal_squared(); 2018 if (di == 0) 2019 return (0); 2020 2021 dp = gfx_state.tg_fb.fb_width * 2022 gfx_state.tg_fb.fb_width + 2023 gfx_state.tg_fb.fb_height * 2024 gfx_state.tg_fb.fb_height; 2025 2026 return (isqrt(dp / di)); 2027 } 2028 2029 /* 2030 * Calculate font size from density independent pixels (dp): 2031 * ((16dp * ppi) / 160) * display_factor. 2032 * Here we are using fixed constants: 1dp == 160 ppi and 2033 * display_factor 2. 2034 * 2035 * We are rounding font size up and are searching for font which is 2036 * not smaller than calculated size value. 2037 */ 2038 static vt_font_bitmap_data_t * 2039 gfx_get_font(void) 2040 { 2041 unsigned ppi, size; 2042 vt_font_bitmap_data_t *font = NULL; 2043 struct fontlist *fl, *next; 2044 2045 /* Text mode is not supported here. */ 2046 if (gfx_state.tg_fb_type == FB_TEXT) 2047 return (NULL); 2048 2049 ppi = gfx_get_ppi(); 2050 if (ppi == 0) 2051 return (NULL); 2052 2053 /* 2054 * We will search for 16dp font. 2055 * We are using scale up by 10 for roundup. 2056 */ 2057 size = (16 * ppi * 10) / 160; 2058 /* Apply display factor 2. */ 2059 size = roundup(size * 2, 10) / 10; 2060 2061 STAILQ_FOREACH(fl, &fonts, font_next) { 2062 next = STAILQ_NEXT(fl, font_next); 2063 2064 /* 2065 * If this is last font or, if next font is smaller, 2066 * we have our font. Make sure, it actually is loaded. 2067 */ 2068 if (next == NULL || next->font_data->vfbd_height < size) { 2069 font = fl->font_data; 2070 if (font->vfbd_font == NULL || 2071 fl->font_flags == FONT_RELOAD) { 2072 if (fl->font_load != NULL && 2073 fl->font_name != NULL) 2074 font = fl->font_load(fl->font_name); 2075 } 2076 break; 2077 } 2078 } 2079 2080 return (font); 2081 } 2082 2083 static vt_font_bitmap_data_t * 2084 set_font(teken_unit_t *rows, teken_unit_t *cols, teken_unit_t h, teken_unit_t w) 2085 { 2086 vt_font_bitmap_data_t *font = NULL; 2087 struct fontlist *fl; 2088 unsigned height = h; 2089 unsigned width = w; 2090 2091 /* 2092 * First check for manually loaded font. 2093 */ 2094 STAILQ_FOREACH(fl, &fonts, font_next) { 2095 if (fl->font_flags == FONT_MANUAL) { 2096 font = fl->font_data; 2097 if (font->vfbd_font == NULL && fl->font_load != NULL && 2098 fl->font_name != NULL) { 2099 font = fl->font_load(fl->font_name); 2100 } 2101 if (font == NULL || font->vfbd_font == NULL) 2102 font = NULL; 2103 break; 2104 } 2105 } 2106 2107 if (font == NULL) 2108 font = gfx_get_font(); 2109 2110 if (font != NULL) { 2111 *rows = height / font->vfbd_height; 2112 *cols = width / font->vfbd_width; 2113 return (font); 2114 } 2115 2116 /* 2117 * Find best font for these dimensions, or use default. 2118 * If height >= VT_FB_MAX_HEIGHT and width >= VT_FB_MAX_WIDTH, 2119 * do not use smaller font than our DEFAULT_FONT_DATA. 2120 */ 2121 STAILQ_FOREACH(fl, &fonts, font_next) { 2122 font = fl->font_data; 2123 if ((*rows * font->vfbd_height <= height && 2124 *cols * font->vfbd_width <= width) || 2125 (height >= VT_FB_MAX_HEIGHT && 2126 width >= VT_FB_MAX_WIDTH && 2127 font->vfbd_height == DEFAULT_FONT_DATA.vfbd_height && 2128 font->vfbd_width == DEFAULT_FONT_DATA.vfbd_width)) { 2129 if (font->vfbd_font == NULL || 2130 fl->font_flags == FONT_RELOAD) { 2131 if (fl->font_load != NULL && 2132 fl->font_name != NULL) { 2133 font = fl->font_load(fl->font_name); 2134 } 2135 if (font == NULL) 2136 continue; 2137 } 2138 *rows = height / font->vfbd_height; 2139 *cols = width / font->vfbd_width; 2140 break; 2141 } 2142 font = NULL; 2143 } 2144 2145 if (font == NULL) { 2146 /* 2147 * We have fonts sorted smallest last, try it before 2148 * falling back to builtin. 2149 */ 2150 fl = STAILQ_LAST(&fonts, fontlist, font_next); 2151 if (fl != NULL && fl->font_load != NULL && 2152 fl->font_name != NULL) { 2153 font = fl->font_load(fl->font_name); 2154 } 2155 if (font == NULL) 2156 font = &DEFAULT_FONT_DATA; 2157 2158 *rows = height / font->vfbd_height; 2159 *cols = width / font->vfbd_width; 2160 } 2161 2162 return (font); 2163 } 2164 2165 static void 2166 cons_clear(void) 2167 { 2168 char clear[] = { '\033', 'c' }; 2169 2170 /* Reset terminal */ 2171 teken_input(&gfx_state.tg_teken, clear, sizeof(clear)); 2172 gfx_state.tg_functions->tf_param(&gfx_state, TP_SHOWCURSOR, 0); 2173 } 2174 2175 void 2176 setup_font(teken_gfx_t *state, teken_unit_t height, teken_unit_t width) 2177 { 2178 vt_font_bitmap_data_t *font_data; 2179 teken_pos_t *tp = &state->tg_tp; 2180 char env[8]; 2181 int i; 2182 2183 /* 2184 * set_font() will select a appropriate sized font for 2185 * the number of rows and columns selected. If we don't 2186 * have a font that will fit, then it will use the 2187 * default builtin font and adjust the rows and columns 2188 * to fit on the screen. 2189 */ 2190 font_data = set_font(&tp->tp_row, &tp->tp_col, height, width); 2191 2192 if (font_data == NULL) 2193 panic("out of memory"); 2194 2195 for (i = 0; i < VFNT_MAPS; i++) { 2196 state->tg_font.vf_map[i] = 2197 font_data->vfbd_font->vf_map[i]; 2198 state->tg_font.vf_map_count[i] = 2199 font_data->vfbd_font->vf_map_count[i]; 2200 } 2201 2202 state->tg_font.vf_bytes = font_data->vfbd_font->vf_bytes; 2203 state->tg_font.vf_height = font_data->vfbd_font->vf_height; 2204 state->tg_font.vf_width = font_data->vfbd_font->vf_width; 2205 2206 snprintf(env, sizeof (env), "%ux%u", 2207 state->tg_font.vf_width, state->tg_font.vf_height); 2208 env_setenv("screen.font", EV_VOLATILE | EV_NOHOOK, 2209 env, font_set, env_nounset); 2210 } 2211 2212 /* Binary search for the glyph. Return 0 if not found. */ 2213 static uint16_t 2214 font_bisearch(const vfnt_map_t *map, uint32_t len, teken_char_t src) 2215 { 2216 unsigned min, mid, max; 2217 2218 min = 0; 2219 max = len - 1; 2220 2221 /* Empty font map. */ 2222 if (len == 0) 2223 return (0); 2224 /* Character below minimal entry. */ 2225 if (src < map[0].vfm_src) 2226 return (0); 2227 /* Optimization: ASCII characters occur very often. */ 2228 if (src <= map[0].vfm_src + map[0].vfm_len) 2229 return (src - map[0].vfm_src + map[0].vfm_dst); 2230 /* Character above maximum entry. */ 2231 if (src > map[max].vfm_src + map[max].vfm_len) 2232 return (0); 2233 2234 /* Binary search. */ 2235 while (max >= min) { 2236 mid = (min + max) / 2; 2237 if (src < map[mid].vfm_src) 2238 max = mid - 1; 2239 else if (src > map[mid].vfm_src + map[mid].vfm_len) 2240 min = mid + 1; 2241 else 2242 return (src - map[mid].vfm_src + map[mid].vfm_dst); 2243 } 2244 2245 return (0); 2246 } 2247 2248 /* 2249 * Return glyph bitmap. If glyph is not found, we will return bitmap 2250 * for the first (offset 0) glyph. 2251 */ 2252 uint8_t * 2253 font_lookup(const struct vt_font *vf, teken_char_t c, const teken_attr_t *a) 2254 { 2255 uint16_t dst; 2256 size_t stride; 2257 2258 /* Substitute bold with normal if not found. */ 2259 if (a->ta_format & TF_BOLD) { 2260 dst = font_bisearch(vf->vf_map[VFNT_MAP_BOLD], 2261 vf->vf_map_count[VFNT_MAP_BOLD], c); 2262 if (dst != 0) 2263 goto found; 2264 } 2265 dst = font_bisearch(vf->vf_map[VFNT_MAP_NORMAL], 2266 vf->vf_map_count[VFNT_MAP_NORMAL], c); 2267 2268 found: 2269 stride = howmany(vf->vf_width, 8) * vf->vf_height; 2270 return (&vf->vf_bytes[dst * stride]); 2271 } 2272 2273 static int 2274 load_mapping(int fd, struct vt_font *fp, int n) 2275 { 2276 size_t i, size; 2277 ssize_t rv; 2278 vfnt_map_t *mp; 2279 2280 if (fp->vf_map_count[n] == 0) 2281 return (0); 2282 2283 size = fp->vf_map_count[n] * sizeof(*mp); 2284 mp = malloc(size); 2285 if (mp == NULL) 2286 return (ENOMEM); 2287 fp->vf_map[n] = mp; 2288 2289 rv = read(fd, mp, size); 2290 if (rv < 0 || (size_t)rv != size) { 2291 free(fp->vf_map[n]); 2292 fp->vf_map[n] = NULL; 2293 return (EIO); 2294 } 2295 2296 for (i = 0; i < fp->vf_map_count[n]; i++) { 2297 mp[i].vfm_src = be32toh(mp[i].vfm_src); 2298 mp[i].vfm_dst = be16toh(mp[i].vfm_dst); 2299 mp[i].vfm_len = be16toh(mp[i].vfm_len); 2300 } 2301 return (0); 2302 } 2303 2304 static int 2305 builtin_mapping(struct vt_font *fp, int n) 2306 { 2307 size_t size; 2308 struct vfnt_map *mp; 2309 2310 if (n >= VFNT_MAPS) 2311 return (EINVAL); 2312 2313 if (fp->vf_map_count[n] == 0) 2314 return (0); 2315 2316 size = fp->vf_map_count[n] * sizeof(*mp); 2317 mp = malloc(size); 2318 if (mp == NULL) 2319 return (ENOMEM); 2320 fp->vf_map[n] = mp; 2321 2322 memcpy(mp, DEFAULT_FONT_DATA.vfbd_font->vf_map[n], size); 2323 return (0); 2324 } 2325 2326 /* 2327 * Load font from builtin or from file. 2328 * We do need special case for builtin because the builtin font glyphs 2329 * are compressed and we do need to uncompress them. 2330 * Having single load_font() for both cases will help us to simplify 2331 * font switch handling. 2332 */ 2333 static vt_font_bitmap_data_t * 2334 load_font(char *path) 2335 { 2336 int fd, i; 2337 uint32_t glyphs; 2338 struct font_header fh; 2339 struct fontlist *fl; 2340 vt_font_bitmap_data_t *bp; 2341 struct vt_font *fp; 2342 size_t size; 2343 ssize_t rv; 2344 2345 /* Get our entry from the font list. */ 2346 STAILQ_FOREACH(fl, &fonts, font_next) { 2347 if (strcmp(fl->font_name, path) == 0) 2348 break; 2349 } 2350 if (fl == NULL) 2351 return (NULL); /* Should not happen. */ 2352 2353 bp = fl->font_data; 2354 if (bp->vfbd_font != NULL && fl->font_flags != FONT_RELOAD) 2355 return (bp); 2356 2357 fd = -1; 2358 /* 2359 * Special case for builtin font. 2360 * Builtin font is the very first font we load, we do not have 2361 * previous loads to be released. 2362 */ 2363 if (fl->font_flags == FONT_BUILTIN) { 2364 if ((fp = calloc(1, sizeof(struct vt_font))) == NULL) 2365 return (NULL); 2366 2367 fp->vf_width = DEFAULT_FONT_DATA.vfbd_width; 2368 fp->vf_height = DEFAULT_FONT_DATA.vfbd_height; 2369 2370 fp->vf_bytes = malloc(DEFAULT_FONT_DATA.vfbd_uncompressed_size); 2371 if (fp->vf_bytes == NULL) { 2372 free(fp); 2373 return (NULL); 2374 } 2375 2376 bp->vfbd_uncompressed_size = 2377 DEFAULT_FONT_DATA.vfbd_uncompressed_size; 2378 bp->vfbd_compressed_size = 2379 DEFAULT_FONT_DATA.vfbd_compressed_size; 2380 2381 if (lz4_decompress(DEFAULT_FONT_DATA.vfbd_compressed_data, 2382 fp->vf_bytes, 2383 DEFAULT_FONT_DATA.vfbd_compressed_size, 2384 DEFAULT_FONT_DATA.vfbd_uncompressed_size, 0) != 0) { 2385 free(fp->vf_bytes); 2386 free(fp); 2387 return (NULL); 2388 } 2389 2390 for (i = 0; i < VFNT_MAPS; i++) { 2391 fp->vf_map_count[i] = 2392 DEFAULT_FONT_DATA.vfbd_font->vf_map_count[i]; 2393 if (builtin_mapping(fp, i) != 0) 2394 goto free_done; 2395 } 2396 2397 bp->vfbd_font = fp; 2398 return (bp); 2399 } 2400 2401 fd = open(path, O_RDONLY); 2402 if (fd < 0) 2403 return (NULL); 2404 2405 size = sizeof(fh); 2406 rv = read(fd, &fh, size); 2407 if (rv < 0 || (size_t)rv != size) { 2408 bp = NULL; 2409 goto done; 2410 } 2411 if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, sizeof(fh.fh_magic)) != 0) { 2412 bp = NULL; 2413 goto done; 2414 } 2415 if ((fp = calloc(1, sizeof(struct vt_font))) == NULL) { 2416 bp = NULL; 2417 goto done; 2418 } 2419 for (i = 0; i < VFNT_MAPS; i++) 2420 fp->vf_map_count[i] = be32toh(fh.fh_map_count[i]); 2421 2422 glyphs = be32toh(fh.fh_glyph_count); 2423 fp->vf_width = fh.fh_width; 2424 fp->vf_height = fh.fh_height; 2425 2426 size = howmany(fp->vf_width, 8) * fp->vf_height * glyphs; 2427 bp->vfbd_uncompressed_size = size; 2428 if ((fp->vf_bytes = malloc(size)) == NULL) 2429 goto free_done; 2430 2431 rv = read(fd, fp->vf_bytes, size); 2432 if (rv < 0 || (size_t)rv != size) 2433 goto free_done; 2434 for (i = 0; i < VFNT_MAPS; i++) { 2435 if (load_mapping(fd, fp, i) != 0) 2436 goto free_done; 2437 } 2438 2439 /* 2440 * Reset builtin flag now as we have full font loaded. 2441 */ 2442 if (fl->font_flags == FONT_BUILTIN) 2443 fl->font_flags = FONT_AUTO; 2444 2445 /* 2446 * Release previously loaded entries. We can do this now, as 2447 * the new font is loaded. Note, there can be no console 2448 * output till the new font is in place and teken is notified. 2449 * We do need to keep fl->font_data for glyph dimensions. 2450 */ 2451 STAILQ_FOREACH(fl, &fonts, font_next) { 2452 if (fl->font_data->vfbd_font == NULL) 2453 continue; 2454 2455 for (i = 0; i < VFNT_MAPS; i++) 2456 free(fl->font_data->vfbd_font->vf_map[i]); 2457 free(fl->font_data->vfbd_font->vf_bytes); 2458 free(fl->font_data->vfbd_font); 2459 fl->font_data->vfbd_font = NULL; 2460 } 2461 2462 bp->vfbd_font = fp; 2463 bp->vfbd_compressed_size = 0; 2464 2465 done: 2466 if (fd != -1) 2467 close(fd); 2468 return (bp); 2469 2470 free_done: 2471 for (i = 0; i < VFNT_MAPS; i++) 2472 free(fp->vf_map[i]); 2473 free(fp->vf_bytes); 2474 free(fp); 2475 bp = NULL; 2476 goto done; 2477 } 2478 2479 struct name_entry { 2480 char *n_name; 2481 SLIST_ENTRY(name_entry) n_entry; 2482 }; 2483 2484 SLIST_HEAD(name_list, name_entry); 2485 2486 /* Read font names from index file. */ 2487 static struct name_list * 2488 read_list(char *fonts) 2489 { 2490 struct name_list *nl; 2491 struct name_entry *np; 2492 char *dir, *ptr; 2493 char buf[PATH_MAX]; 2494 int fd, len; 2495 2496 TSENTER(); 2497 2498 dir = strdup(fonts); 2499 if (dir == NULL) 2500 return (NULL); 2501 2502 ptr = strrchr(dir, '/'); 2503 *ptr = '\0'; 2504 2505 fd = open(fonts, O_RDONLY); 2506 if (fd < 0) 2507 return (NULL); 2508 2509 nl = malloc(sizeof(*nl)); 2510 if (nl == NULL) { 2511 close(fd); 2512 return (nl); 2513 } 2514 2515 SLIST_INIT(nl); 2516 while ((len = fgetstr(buf, sizeof (buf), fd)) >= 0) { 2517 if (*buf == '#' || *buf == '\0') 2518 continue; 2519 2520 if (bcmp(buf, "MENU", 4) == 0) 2521 continue; 2522 2523 if (bcmp(buf, "FONT", 4) == 0) 2524 continue; 2525 2526 ptr = strchr(buf, ':'); 2527 if (ptr == NULL) 2528 continue; 2529 else 2530 *ptr = '\0'; 2531 2532 np = malloc(sizeof(*np)); 2533 if (np == NULL) { 2534 close(fd); 2535 return (nl); /* return what we have */ 2536 } 2537 if (asprintf(&np->n_name, "%s/%s", dir, buf) < 0) { 2538 free(np); 2539 close(fd); 2540 return (nl); /* return what we have */ 2541 } 2542 SLIST_INSERT_HEAD(nl, np, n_entry); 2543 } 2544 close(fd); 2545 TSEXIT(); 2546 return (nl); 2547 } 2548 2549 /* 2550 * Read the font properties and insert new entry into the list. 2551 * The font list is built in descending order. 2552 */ 2553 static bool 2554 insert_font(char *name, FONT_FLAGS flags) 2555 { 2556 struct font_header fh; 2557 struct fontlist *fp, *previous, *entry, *next; 2558 size_t size; 2559 ssize_t rv; 2560 int fd; 2561 char *font_name; 2562 2563 TSENTER(); 2564 2565 font_name = NULL; 2566 if (flags == FONT_BUILTIN) { 2567 /* 2568 * We only install builtin font once, while setting up 2569 * initial console. Since this will happen very early, 2570 * we assume asprintf will not fail. Once we have access to 2571 * files, the builtin font will be replaced by font loaded 2572 * from file. 2573 */ 2574 if (!STAILQ_EMPTY(&fonts)) 2575 return (false); 2576 2577 fh.fh_width = DEFAULT_FONT_DATA.vfbd_width; 2578 fh.fh_height = DEFAULT_FONT_DATA.vfbd_height; 2579 2580 (void) asprintf(&font_name, "%dx%d", 2581 DEFAULT_FONT_DATA.vfbd_width, 2582 DEFAULT_FONT_DATA.vfbd_height); 2583 } else { 2584 fd = open(name, O_RDONLY); 2585 if (fd < 0) 2586 return (false); 2587 rv = read(fd, &fh, sizeof(fh)); 2588 close(fd); 2589 if (rv < 0 || (size_t)rv != sizeof(fh)) 2590 return (false); 2591 2592 if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, 2593 sizeof(fh.fh_magic)) != 0) 2594 return (false); 2595 font_name = strdup(name); 2596 } 2597 2598 if (font_name == NULL) 2599 return (false); 2600 2601 /* 2602 * If we have an entry with the same glyph dimensions, replace 2603 * the file name and mark us. We only support unique dimensions. 2604 */ 2605 STAILQ_FOREACH(entry, &fonts, font_next) { 2606 if (fh.fh_width == entry->font_data->vfbd_width && 2607 fh.fh_height == entry->font_data->vfbd_height) { 2608 free(entry->font_name); 2609 entry->font_name = font_name; 2610 entry->font_flags = FONT_RELOAD; 2611 TSEXIT(); 2612 return (true); 2613 } 2614 } 2615 2616 fp = calloc(sizeof(*fp), 1); 2617 if (fp == NULL) { 2618 free(font_name); 2619 return (false); 2620 } 2621 fp->font_data = calloc(sizeof(*fp->font_data), 1); 2622 if (fp->font_data == NULL) { 2623 free(font_name); 2624 free(fp); 2625 return (false); 2626 } 2627 fp->font_name = font_name; 2628 fp->font_flags = flags; 2629 fp->font_load = load_font; 2630 fp->font_data->vfbd_width = fh.fh_width; 2631 fp->font_data->vfbd_height = fh.fh_height; 2632 2633 if (STAILQ_EMPTY(&fonts)) { 2634 STAILQ_INSERT_HEAD(&fonts, fp, font_next); 2635 TSEXIT(); 2636 return (true); 2637 } 2638 2639 previous = NULL; 2640 size = fp->font_data->vfbd_width * fp->font_data->vfbd_height; 2641 2642 STAILQ_FOREACH(entry, &fonts, font_next) { 2643 vt_font_bitmap_data_t *bd; 2644 2645 bd = entry->font_data; 2646 /* Should fp be inserted before the entry? */ 2647 if (size > bd->vfbd_width * bd->vfbd_height) { 2648 if (previous == NULL) { 2649 STAILQ_INSERT_HEAD(&fonts, fp, font_next); 2650 } else { 2651 STAILQ_INSERT_AFTER(&fonts, previous, fp, 2652 font_next); 2653 } 2654 TSEXIT(); 2655 return (true); 2656 } 2657 next = STAILQ_NEXT(entry, font_next); 2658 if (next == NULL || 2659 size > next->font_data->vfbd_width * 2660 next->font_data->vfbd_height) { 2661 STAILQ_INSERT_AFTER(&fonts, entry, fp, font_next); 2662 TSEXIT(); 2663 return (true); 2664 } 2665 previous = entry; 2666 } 2667 TSEXIT(); 2668 return (true); 2669 } 2670 2671 static int 2672 font_set(struct env_var *ev __unused, int flags __unused, const void *value) 2673 { 2674 struct fontlist *fl; 2675 char *eptr; 2676 unsigned long x = 0, y = 0; 2677 2678 /* 2679 * Attempt to extract values from "XxY" string. In case of error, 2680 * we have unmaching glyph dimensions and will just output the 2681 * available values. 2682 */ 2683 if (value != NULL) { 2684 x = strtoul(value, &eptr, 10); 2685 if (*eptr == 'x') 2686 y = strtoul(eptr + 1, &eptr, 10); 2687 } 2688 STAILQ_FOREACH(fl, &fonts, font_next) { 2689 if (fl->font_data->vfbd_width == x && 2690 fl->font_data->vfbd_height == y) 2691 break; 2692 } 2693 if (fl != NULL) { 2694 /* Reset any FONT_MANUAL flag. */ 2695 reset_font_flags(); 2696 2697 /* Mark this font manually loaded */ 2698 fl->font_flags = FONT_MANUAL; 2699 cons_update_mode(gfx_state.tg_fb_type != FB_TEXT); 2700 return (CMD_OK); 2701 } 2702 2703 printf("Available fonts:\n"); 2704 STAILQ_FOREACH(fl, &fonts, font_next) { 2705 printf(" %dx%d\n", fl->font_data->vfbd_width, 2706 fl->font_data->vfbd_height); 2707 } 2708 return (CMD_OK); 2709 } 2710 2711 void 2712 bios_text_font(bool use_vga_font) 2713 { 2714 if (use_vga_font) 2715 (void) insert_font(VGA_8X16_FONT, FONT_MANUAL); 2716 else 2717 (void) insert_font(DEFAULT_8X16_FONT, FONT_MANUAL); 2718 } 2719 2720 void 2721 autoload_font(bool bios) 2722 { 2723 struct name_list *nl; 2724 struct name_entry *np; 2725 2726 TSENTER(); 2727 2728 nl = read_list("/boot/fonts/INDEX.fonts"); 2729 if (nl == NULL) 2730 return; 2731 2732 while (!SLIST_EMPTY(nl)) { 2733 np = SLIST_FIRST(nl); 2734 SLIST_REMOVE_HEAD(nl, n_entry); 2735 if (insert_font(np->n_name, FONT_AUTO) == false) 2736 printf("failed to add font: %s\n", np->n_name); 2737 free(np->n_name); 2738 free(np); 2739 } 2740 2741 /* 2742 * If vga text mode was requested, load vga.font (8x16 bold) font. 2743 */ 2744 if (bios) { 2745 bios_text_font(true); 2746 } 2747 2748 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT); 2749 2750 TSEXIT(); 2751 } 2752 2753 COMMAND_SET(load_font, "loadfont", "load console font from file", command_font); 2754 2755 static int 2756 command_font(int argc, char *argv[]) 2757 { 2758 int i, c, rc; 2759 struct fontlist *fl; 2760 vt_font_bitmap_data_t *bd; 2761 bool list; 2762 2763 list = false; 2764 optind = 1; 2765 optreset = 1; 2766 rc = CMD_OK; 2767 2768 while ((c = getopt(argc, argv, "l")) != -1) { 2769 switch (c) { 2770 case 'l': 2771 list = true; 2772 break; 2773 case '?': 2774 default: 2775 return (CMD_ERROR); 2776 } 2777 } 2778 2779 argc -= optind; 2780 argv += optind; 2781 2782 if (argc > 1 || (list && argc != 0)) { 2783 printf("Usage: loadfont [-l] | [file.fnt]\n"); 2784 return (CMD_ERROR); 2785 } 2786 2787 if (list) { 2788 STAILQ_FOREACH(fl, &fonts, font_next) { 2789 printf("font %s: %dx%d%s\n", fl->font_name, 2790 fl->font_data->vfbd_width, 2791 fl->font_data->vfbd_height, 2792 fl->font_data->vfbd_font == NULL? "" : " loaded"); 2793 } 2794 return (CMD_OK); 2795 } 2796 2797 /* Clear scren */ 2798 cons_clear(); 2799 2800 if (argc == 1) { 2801 char *name = argv[0]; 2802 2803 if (insert_font(name, FONT_MANUAL) == false) { 2804 printf("loadfont error: failed to load: %s\n", name); 2805 return (CMD_ERROR); 2806 } 2807 2808 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT); 2809 return (CMD_OK); 2810 } 2811 2812 if (argc == 0) { 2813 /* 2814 * Walk entire font list, release any loaded font, and set 2815 * autoload flag. The font list does have at least the builtin 2816 * default font. 2817 */ 2818 STAILQ_FOREACH(fl, &fonts, font_next) { 2819 if (fl->font_data->vfbd_font != NULL) { 2820 2821 bd = fl->font_data; 2822 /* 2823 * Note the setup_font() is releasing 2824 * font bytes. 2825 */ 2826 for (i = 0; i < VFNT_MAPS; i++) 2827 free(bd->vfbd_font->vf_map[i]); 2828 free(fl->font_data->vfbd_font); 2829 fl->font_data->vfbd_font = NULL; 2830 fl->font_data->vfbd_uncompressed_size = 0; 2831 fl->font_flags = FONT_AUTO; 2832 } 2833 } 2834 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT); 2835 } 2836 return (rc); 2837 } 2838 2839 bool 2840 gfx_get_edid_resolution(struct vesa_edid_info *edid, edid_res_list_t *res) 2841 { 2842 struct resolution *rp, *p; 2843 2844 /* 2845 * Walk detailed timings tables (4). 2846 */ 2847 if ((edid->display.supported_features 2848 & EDID_FEATURE_PREFERRED_TIMING_MODE) != 0) { 2849 /* Walk detailed timing descriptors (4) */ 2850 for (int i = 0; i < DET_TIMINGS; i++) { 2851 /* 2852 * Reserved value 0 is not used for display descriptor. 2853 */ 2854 if (edid->detailed_timings[i].pixel_clock == 0) 2855 continue; 2856 if ((rp = malloc(sizeof(*rp))) == NULL) 2857 continue; 2858 rp->width = GET_EDID_INFO_WIDTH(edid, i); 2859 rp->height = GET_EDID_INFO_HEIGHT(edid, i); 2860 if (rp->width > 0 && rp->width <= EDID_MAX_PIXELS && 2861 rp->height > 0 && rp->height <= EDID_MAX_LINES) 2862 TAILQ_INSERT_TAIL(res, rp, next); 2863 else 2864 free(rp); 2865 } 2866 } 2867 2868 /* 2869 * Walk standard timings list (8). 2870 */ 2871 for (int i = 0; i < STD_TIMINGS; i++) { 2872 /* Is this field unused? */ 2873 if (edid->standard_timings[i] == 0x0101) 2874 continue; 2875 2876 if ((rp = malloc(sizeof(*rp))) == NULL) 2877 continue; 2878 2879 rp->width = HSIZE(edid->standard_timings[i]); 2880 switch (RATIO(edid->standard_timings[i])) { 2881 case RATIO1_1: 2882 rp->height = HSIZE(edid->standard_timings[i]); 2883 if (edid->header.version > 1 || 2884 edid->header.revision > 2) { 2885 rp->height = rp->height * 10 / 16; 2886 } 2887 break; 2888 case RATIO4_3: 2889 rp->height = HSIZE(edid->standard_timings[i]) * 3 / 4; 2890 break; 2891 case RATIO5_4: 2892 rp->height = HSIZE(edid->standard_timings[i]) * 4 / 5; 2893 break; 2894 case RATIO16_9: 2895 rp->height = HSIZE(edid->standard_timings[i]) * 9 / 16; 2896 break; 2897 } 2898 2899 /* 2900 * Create resolution list in decreasing order, except keep 2901 * first entry (preferred timing mode). 2902 */ 2903 TAILQ_FOREACH(p, res, next) { 2904 if (p->width * p->height < rp->width * rp->height) { 2905 /* Keep preferred mode first */ 2906 if (TAILQ_FIRST(res) == p) 2907 TAILQ_INSERT_AFTER(res, p, rp, next); 2908 else 2909 TAILQ_INSERT_BEFORE(p, rp, next); 2910 break; 2911 } 2912 if (TAILQ_NEXT(p, next) == NULL) { 2913 TAILQ_INSERT_TAIL(res, rp, next); 2914 break; 2915 } 2916 } 2917 } 2918 return (!TAILQ_EMPTY(res)); 2919 } 2920