1 /*- 2 * SPDX-License-Identifier: BSD-2-Clause 3 * 4 * Copyright 2020 Toomas Soome 5 * Copyright 2019 OmniOS Community Edition (OmniOSce) Association. 6 * Copyright 2020 RackTop Systems, Inc. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions 10 * are met: 11 * 1. Redistributions of source code must retain the above copyright 12 * notice, this list of conditions and the following disclaimer. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND 18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE 21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 */ 29 30 /* 31 * The workhorse here is gfxfb_blt(). It is implemented to mimic UEFI 32 * GOP Blt, and allows us to fill the rectangle on screen, copy 33 * rectangle from video to buffer and buffer to video and video to video. 34 * Such implementation does allow us to have almost identical implementation 35 * for both BIOS VBE and UEFI. 36 * 37 * ALL pixel data is assumed to be 32-bit BGRA (byte order Blue, Green, Red, 38 * Alpha) format, this allows us to only handle RGB data and not to worry 39 * about mixing RGB with indexed colors. 40 * Data exchange between memory buffer and video will translate BGRA 41 * and native format as following: 42 * 43 * 32-bit to/from 32-bit is trivial case. 44 * 32-bit to/from 24-bit is also simple - we just drop the alpha channel. 45 * 32-bit to/from 16-bit is more complicated, because we nee to handle 46 * data loss from 32-bit to 16-bit. While reading/writing from/to video, we 47 * need to apply masks of 16-bit color components. This will preserve 48 * colors for terminal text. For 32-bit truecolor PMG images, we need to 49 * translate 32-bit colors to 15/16 bit colors and this means data loss. 50 * There are different algorithms how to perform such color space reduction, 51 * we are currently using bitwise right shift to reduce color space and so far 52 * this technique seems to be sufficient (see also gfx_fb_putimage(), the 53 * end of for loop). 54 * 32-bit to/from 8-bit is the most troublesome because 8-bit colors are 55 * indexed. From video, we do get color indexes, and we do translate 56 * color index values to RGB. To write to video, we again need to translate 57 * RGB to color index. Additionally, we need to translate between VGA and 58 * console colors. 59 * 60 * Our internal color data is represented using BGRA format. But the hardware 61 * used indexed colors for 8-bit colors (0-255) and for this mode we do 62 * need to perform translation to/from BGRA and index values. 63 * 64 * - paletteentry RGB <-> index - 65 * BGRA BUFFER <----/ \ - VIDEO 66 * \ / 67 * - RGB (16/24/32) - 68 * 69 * To perform index to RGB translation, we use palette table generated 70 * from when we set up 8-bit mode video. We cannot read palette data from 71 * the hardware, because not all hardware supports reading it. 72 * 73 * BGRA to index is implemented in rgb_to_color_index() by searching 74 * palette array for closest match of RBG values. 75 * 76 * Note: In 8-bit mode, We do store first 16 colors to palette registers 77 * in VGA color order, this serves two purposes; firstly, 78 * if palette update is not supported, we still have correct 16 colors. 79 * Secondly, the kernel does get correct 16 colors when some other boot 80 * loader is used. However, the palette map for 8-bit colors is using 81 * console color ordering - this does allow us to skip translation 82 * from VGA colors to console colors, while we are reading RGB data. 83 */ 84 85 #include <sys/param.h> 86 #include <stand.h> 87 #include <teken.h> 88 #include <gfx_fb.h> 89 #include <sys/font.h> 90 #include <sys/splash.h> 91 #include <sys/linker.h> 92 #include <sys/module.h> 93 #include <sys/stdint.h> 94 #include <sys/endian.h> 95 #include <pnglite.h> 96 #include <bootstrap.h> 97 #include <lz4.h> 98 #if defined(EFI) 99 #include <efi.h> 100 #include <efilib.h> 101 #else 102 #include <vbe.h> 103 #endif 104 105 #include "modinfo.h" 106 107 /* VGA text mode does use bold font. */ 108 #if !defined(VGA_8X16_FONT) 109 #define VGA_8X16_FONT "/boot/fonts/8x16b.fnt" 110 #endif 111 #if !defined(DEFAULT_8X16_FONT) 112 #define DEFAULT_8X16_FONT "/boot/fonts/8x16.fnt" 113 #endif 114 115 /* 116 * Must be sorted by font size in descending order 117 */ 118 font_list_t fonts = STAILQ_HEAD_INITIALIZER(fonts); 119 120 #define DEFAULT_FONT_DATA font_data_8x16 121 extern vt_font_bitmap_data_t font_data_8x16; 122 teken_gfx_t gfx_state = { 0 }; 123 124 static struct { 125 unsigned char r; /* Red percentage value. */ 126 unsigned char g; /* Green percentage value. */ 127 unsigned char b; /* Blue percentage value. */ 128 } color_def[NCOLORS] = { 129 {0, 0, 0}, /* black */ 130 {50, 0, 0}, /* dark red */ 131 {0, 50, 0}, /* dark green */ 132 {77, 63, 0}, /* dark yellow */ 133 {20, 40, 64}, /* dark blue */ 134 {50, 0, 50}, /* dark magenta */ 135 {0, 50, 50}, /* dark cyan */ 136 {75, 75, 75}, /* light gray */ 137 138 {18, 20, 21}, /* dark gray */ 139 {100, 0, 0}, /* light red */ 140 {0, 100, 0}, /* light green */ 141 {100, 100, 0}, /* light yellow */ 142 {45, 62, 81}, /* light blue */ 143 {100, 0, 100}, /* light magenta */ 144 {0, 100, 100}, /* light cyan */ 145 {100, 100, 100}, /* white */ 146 }; 147 uint32_t cmap[NCMAP]; 148 149 /* 150 * Between console's palette and VGA's one: 151 * - blue and red are swapped (1 <-> 4) 152 * - yellow and cyan are swapped (3 <-> 6) 153 */ 154 const int cons_to_vga_colors[NCOLORS] = { 155 0, 4, 2, 6, 1, 5, 3, 7, 156 8, 12, 10, 14, 9, 13, 11, 15 157 }; 158 159 static const int vga_to_cons_colors[NCOLORS] = { 160 0, 1, 2, 3, 4, 5, 6, 7, 161 8, 9, 10, 11, 12, 13, 14, 15 162 }; 163 164 /* 165 * It is reported very slow console draw in some systems. 166 * in order to exclude buggy gop->Blt(), we want option 167 * to use direct draw to framebuffer and avoid gop->Blt. 168 * Can be toggled with "gop" command. 169 */ 170 bool ignore_gop_blt = false; 171 172 struct text_pixel *screen_buffer; 173 #if defined(EFI) 174 static EFI_GRAPHICS_OUTPUT_BLT_PIXEL *GlyphBuffer; 175 #else 176 static struct paletteentry *GlyphBuffer; 177 #endif 178 static size_t GlyphBufferSize; 179 180 static bool insert_font(char *, FONT_FLAGS); 181 static int font_set(struct env_var *, int, const void *); 182 static void * allocate_glyphbuffer(uint32_t, uint32_t); 183 static void gfx_fb_cursor_draw(teken_gfx_t *, const teken_pos_t *, bool); 184 185 /* 186 * Initialize gfx framework. 187 */ 188 void 189 gfx_framework_init(void) 190 { 191 /* 192 * Setup font list to have builtin font. 193 */ 194 (void) insert_font(NULL, FONT_BUILTIN); 195 gfx_interp_ref(); /* Draw in the gfx interpreter for this thing */ 196 } 197 198 static uint8_t * 199 gfx_get_fb_address(void) 200 { 201 return (ptov((uint32_t)gfx_state.tg_fb.fb_addr)); 202 } 203 204 /* 205 * Utility function to parse gfx mode line strings. 206 */ 207 bool 208 gfx_parse_mode_str(char *str, int *x, int *y, int *depth) 209 { 210 char *p, *end; 211 212 errno = 0; 213 p = str; 214 *x = strtoul(p, &end, 0); 215 if (*x == 0 || errno != 0) 216 return (false); 217 if (*end != 'x') 218 return (false); 219 p = end + 1; 220 *y = strtoul(p, &end, 0); 221 if (*y == 0 || errno != 0) 222 return (false); 223 if (*end != 'x') { 224 *depth = -1; /* auto select */ 225 } else { 226 p = end + 1; 227 *depth = strtoul(p, &end, 0); 228 if (*depth == 0 || errno != 0 || *end != '\0') 229 return (false); 230 } 231 232 return (true); 233 } 234 235 /* 236 * Returns true if we set the color from pre-existing environment, false if 237 * just used existing defaults. 238 */ 239 static bool 240 gfx_fb_evalcolor(const char *envname, teken_color_t *cattr, 241 ev_sethook_t sethook, ev_unsethook_t unsethook) 242 { 243 const char *ptr; 244 char env[10]; 245 int eflags = EV_VOLATILE | EV_NOKENV; 246 bool from_env = false; 247 248 ptr = getenv(envname); 249 if (ptr != NULL) { 250 *cattr = strtol(ptr, NULL, 10); 251 252 /* 253 * If we can't unset the value, then it's probably hooked 254 * properly and we can just carry on. Otherwise, we want to 255 * reinitialize it so that we can hook it for the console that 256 * we're resetting defaults for. 257 */ 258 if (unsetenv(envname) != 0) 259 return (true); 260 from_env = true; 261 262 /* 263 * If we're carrying over an existing value, we *do* want that 264 * to propagate to the kenv. 265 */ 266 eflags &= ~EV_NOKENV; 267 } 268 269 snprintf(env, sizeof(env), "%d", *cattr); 270 env_setenv(envname, eflags, env, sethook, unsethook); 271 272 return (from_env); 273 } 274 275 void 276 gfx_fb_setcolors(teken_attr_t *attr, ev_sethook_t sethook, 277 ev_unsethook_t unsethook) 278 { 279 const char *ptr; 280 bool need_setattr = false; 281 282 /* 283 * On first run, we setup an environment hook to process any color 284 * changes. If the env is already set, we pick up fg and bg color 285 * values from the environment. 286 */ 287 if (gfx_fb_evalcolor("teken.fg_color", &attr->ta_fgcolor, 288 sethook, unsethook)) 289 need_setattr = true; 290 if (gfx_fb_evalcolor("teken.bg_color", &attr->ta_bgcolor, 291 sethook, unsethook)) 292 need_setattr = true; 293 294 if (need_setattr) 295 teken_set_defattr(&gfx_state.tg_teken, attr); 296 } 297 298 static uint32_t 299 rgb_color_map(uint8_t index, uint32_t rmax, int roffset, 300 uint32_t gmax, int goffset, uint32_t bmax, int boffset) 301 { 302 uint32_t color, code, gray, level; 303 304 if (index < NCOLORS) { 305 #define CF(_f, _i) ((_f ## max * color_def[(_i)]._f / 100) << _f ## offset) 306 return (CF(r, index) | CF(g, index) | CF(b, index)); 307 #undef CF 308 } 309 310 #define CF(_f, _c) ((_f ## max & _c) << _f ## offset) 311 /* 6x6x6 color cube */ 312 if (index > 15 && index < 232) { 313 uint32_t red, green, blue; 314 315 for (red = 0; red < 6; red++) { 316 for (green = 0; green < 6; green++) { 317 for (blue = 0; blue < 6; blue++) { 318 code = 16 + (red * 36) + 319 (green * 6) + blue; 320 if (code != index) 321 continue; 322 red = red ? (red * 40 + 55) : 0; 323 green = green ? (green * 40 + 55) : 0; 324 blue = blue ? (blue * 40 + 55) : 0; 325 color = CF(r, red); 326 color |= CF(g, green); 327 color |= CF(b, blue); 328 return (color); 329 } 330 } 331 } 332 } 333 334 /* colors 232-255 are a grayscale ramp */ 335 for (gray = 0; gray < 24; gray++) { 336 level = (gray * 10) + 8; 337 code = 232 + gray; 338 if (code == index) 339 break; 340 } 341 return (CF(r, level) | CF(g, level) | CF(b, level)); 342 #undef CF 343 } 344 345 /* 346 * Support for color mapping. 347 * For 8, 24 and 32 bit depth, use mask size 8. 348 * 15/16 bit depth needs to use mask size from mode, 349 * or we will lose color information from 32-bit to 15/16 bit translation. 350 */ 351 uint32_t 352 gfx_fb_color_map(uint8_t index) 353 { 354 int rmask, gmask, bmask; 355 int roff, goff, boff, bpp; 356 357 roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1; 358 goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1; 359 boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1; 360 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; 361 362 if (bpp == 2) 363 rmask = gfx_state.tg_fb.fb_mask_red >> roff; 364 else 365 rmask = 0xff; 366 367 if (bpp == 2) 368 gmask = gfx_state.tg_fb.fb_mask_green >> goff; 369 else 370 gmask = 0xff; 371 372 if (bpp == 2) 373 bmask = gfx_state.tg_fb.fb_mask_blue >> boff; 374 else 375 bmask = 0xff; 376 377 return (rgb_color_map(index, rmask, 16, gmask, 8, bmask, 0)); 378 } 379 380 /* 381 * Get indexed color from RGB. This function is used to write data to video 382 * memory when the adapter is set to use indexed colors. 383 * Since UEFI does only support 32-bit colors, we do not implement it for 384 * UEFI because there is no need for it and we do not have palette array 385 * for UEFI. 386 */ 387 static uint8_t 388 rgb_to_color_index(uint8_t r, uint8_t g, uint8_t b) 389 { 390 #if !defined(EFI) 391 uint32_t color, best, dist, k; 392 int diff; 393 394 color = 0; 395 best = 255 * 255 * 255; 396 for (k = 0; k < NCMAP; k++) { 397 diff = r - pe8[k].Red; 398 dist = diff * diff; 399 diff = g - pe8[k].Green; 400 dist += diff * diff; 401 diff = b - pe8[k].Blue; 402 dist += diff * diff; 403 404 /* Exact match, exit the loop */ 405 if (dist == 0) 406 break; 407 408 if (dist < best) { 409 color = k; 410 best = dist; 411 } 412 } 413 if (k == NCMAP) 414 k = color; 415 return (k); 416 #else 417 (void) r; 418 (void) g; 419 (void) b; 420 return (0); 421 #endif 422 } 423 424 int 425 generate_cons_palette(uint32_t *palette, int format, 426 uint32_t rmax, int roffset, uint32_t gmax, int goffset, 427 uint32_t bmax, int boffset) 428 { 429 int i; 430 431 switch (format) { 432 case COLOR_FORMAT_VGA: 433 for (i = 0; i < NCOLORS; i++) 434 palette[i] = cons_to_vga_colors[i]; 435 for (; i < NCMAP; i++) 436 palette[i] = i; 437 break; 438 case COLOR_FORMAT_RGB: 439 for (i = 0; i < NCMAP; i++) 440 palette[i] = rgb_color_map(i, rmax, roffset, 441 gmax, goffset, bmax, boffset); 442 break; 443 default: 444 return (ENODEV); 445 } 446 447 return (0); 448 } 449 450 static void 451 gfx_mem_wr1(uint8_t *base, size_t size, uint32_t o, uint8_t v) 452 { 453 454 if (o >= size) 455 return; 456 *(uint8_t *)(base + o) = v; 457 } 458 459 static void 460 gfx_mem_wr2(uint8_t *base, size_t size, uint32_t o, uint16_t v) 461 { 462 463 if (o >= size) 464 return; 465 *(uint16_t *)(base + o) = v; 466 } 467 468 static void 469 gfx_mem_wr4(uint8_t *base, size_t size, uint32_t o, uint32_t v) 470 { 471 472 if (o >= size) 473 return; 474 *(uint32_t *)(base + o) = v; 475 } 476 477 static int gfxfb_blt_fill(void *BltBuffer, 478 uint32_t DestinationX, uint32_t DestinationY, 479 uint32_t Width, uint32_t Height) 480 { 481 #if defined(EFI) 482 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p; 483 #else 484 struct paletteentry *p; 485 #endif 486 uint32_t data, bpp, pitch, y, x; 487 int roff, goff, boff; 488 size_t size; 489 off_t off; 490 uint8_t *destination; 491 492 if (BltBuffer == NULL) 493 return (EINVAL); 494 495 if (DestinationY + Height > gfx_state.tg_fb.fb_height) 496 return (EINVAL); 497 498 if (DestinationX + Width > gfx_state.tg_fb.fb_width) 499 return (EINVAL); 500 501 if (Width == 0 || Height == 0) 502 return (EINVAL); 503 504 p = BltBuffer; 505 roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1; 506 goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1; 507 boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1; 508 509 if (gfx_state.tg_fb.fb_bpp == 8) { 510 data = rgb_to_color_index(p->Red, p->Green, p->Blue); 511 } else { 512 data = (p->Red & 513 (gfx_state.tg_fb.fb_mask_red >> roff)) << roff; 514 data |= (p->Green & 515 (gfx_state.tg_fb.fb_mask_green >> goff)) << goff; 516 data |= (p->Blue & 517 (gfx_state.tg_fb.fb_mask_blue >> boff)) << boff; 518 } 519 520 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; 521 pitch = gfx_state.tg_fb.fb_stride * bpp; 522 destination = gfx_get_fb_address(); 523 size = gfx_state.tg_fb.fb_size; 524 525 for (y = DestinationY; y < Height + DestinationY; y++) { 526 off = y * pitch + DestinationX * bpp; 527 for (x = 0; x < Width; x++) { 528 switch (bpp) { 529 case 1: 530 gfx_mem_wr1(destination, size, off, 531 (data < NCOLORS) ? 532 cons_to_vga_colors[data] : data); 533 break; 534 case 2: 535 gfx_mem_wr2(destination, size, off, data); 536 break; 537 case 3: 538 gfx_mem_wr1(destination, size, off, 539 (data >> 16) & 0xff); 540 gfx_mem_wr1(destination, size, off + 1, 541 (data >> 8) & 0xff); 542 gfx_mem_wr1(destination, size, off + 2, 543 data & 0xff); 544 break; 545 case 4: 546 gfx_mem_wr4(destination, size, off, data); 547 break; 548 default: 549 return (EINVAL); 550 } 551 off += bpp; 552 } 553 } 554 555 return (0); 556 } 557 558 static int 559 gfxfb_blt_video_to_buffer(void *BltBuffer, uint32_t SourceX, uint32_t SourceY, 560 uint32_t DestinationX, uint32_t DestinationY, 561 uint32_t Width, uint32_t Height, uint32_t Delta) 562 { 563 #if defined(EFI) 564 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p; 565 #else 566 struct paletteentry *p; 567 #endif 568 uint32_t x, sy, dy; 569 uint32_t bpp, pitch, copybytes; 570 off_t off; 571 uint8_t *source, *destination, *sb; 572 uint8_t rm, rp, gm, gp, bm, bp; 573 bool bgra; 574 575 if (BltBuffer == NULL) 576 return (EINVAL); 577 578 if (SourceY + Height > 579 gfx_state.tg_fb.fb_height) 580 return (EINVAL); 581 582 if (SourceX + Width > gfx_state.tg_fb.fb_width) 583 return (EINVAL); 584 585 if (Width == 0 || Height == 0) 586 return (EINVAL); 587 588 if (Delta == 0) 589 Delta = Width * sizeof (*p); 590 591 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; 592 pitch = gfx_state.tg_fb.fb_stride * bpp; 593 594 copybytes = Width * bpp; 595 596 rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1; 597 gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1; 598 bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1; 599 rm = gfx_state.tg_fb.fb_mask_red >> rp; 600 gm = gfx_state.tg_fb.fb_mask_green >> gp; 601 bm = gfx_state.tg_fb.fb_mask_blue >> bp; 602 603 /* If FB pixel format is BGRA, we can use direct copy. */ 604 bgra = bpp == 4 && 605 ffs(rm) - 1 == 8 && rp == 16 && 606 ffs(gm) - 1 == 8 && gp == 8 && 607 ffs(bm) - 1 == 8 && bp == 0; 608 609 for (sy = SourceY, dy = DestinationY; dy < Height + DestinationY; 610 sy++, dy++) { 611 off = sy * pitch + SourceX * bpp; 612 source = gfx_get_fb_address() + off; 613 destination = (uint8_t *)BltBuffer + dy * Delta + 614 DestinationX * sizeof (*p); 615 616 if (bgra) { 617 bcopy(source, destination, copybytes); 618 } else { 619 for (x = 0; x < Width; x++) { 620 uint32_t c = 0; 621 622 p = (void *)(destination + x * sizeof (*p)); 623 sb = source + x * bpp; 624 switch (bpp) { 625 case 1: 626 c = *sb; 627 break; 628 case 2: 629 c = *(uint16_t *)sb; 630 break; 631 case 3: 632 c = sb[0] << 16 | sb[1] << 8 | sb[2]; 633 break; 634 case 4: 635 c = *(uint32_t *)sb; 636 break; 637 default: 638 return (EINVAL); 639 } 640 641 if (bpp == 1) { 642 *(uint32_t *)p = gfx_fb_color_map( 643 (c < 16) ? 644 vga_to_cons_colors[c] : c); 645 } else { 646 p->Red = (c >> rp) & rm; 647 p->Green = (c >> gp) & gm; 648 p->Blue = (c >> bp) & bm; 649 p->Reserved = 0; 650 } 651 } 652 } 653 } 654 655 return (0); 656 } 657 658 static int 659 gfxfb_blt_buffer_to_video(void *BltBuffer, uint32_t SourceX, uint32_t SourceY, 660 uint32_t DestinationX, uint32_t DestinationY, 661 uint32_t Width, uint32_t Height, uint32_t Delta) 662 { 663 #if defined(EFI) 664 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p; 665 #else 666 struct paletteentry *p; 667 #endif 668 uint32_t x, sy, dy; 669 uint32_t bpp, pitch, copybytes; 670 off_t off; 671 uint8_t *source, *destination; 672 uint8_t rm, rp, gm, gp, bm, bp; 673 bool bgra; 674 675 if (BltBuffer == NULL) 676 return (EINVAL); 677 678 if (DestinationY + Height > 679 gfx_state.tg_fb.fb_height) 680 return (EINVAL); 681 682 if (DestinationX + Width > gfx_state.tg_fb.fb_width) 683 return (EINVAL); 684 685 if (Width == 0 || Height == 0) 686 return (EINVAL); 687 688 if (Delta == 0) 689 Delta = Width * sizeof (*p); 690 691 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; 692 pitch = gfx_state.tg_fb.fb_stride * bpp; 693 694 copybytes = Width * bpp; 695 696 rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1; 697 gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1; 698 bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1; 699 rm = gfx_state.tg_fb.fb_mask_red >> rp; 700 gm = gfx_state.tg_fb.fb_mask_green >> gp; 701 bm = gfx_state.tg_fb.fb_mask_blue >> bp; 702 703 /* If FB pixel format is BGRA, we can use direct copy. */ 704 bgra = bpp == 4 && 705 ffs(rm) - 1 == 8 && rp == 16 && 706 ffs(gm) - 1 == 8 && gp == 8 && 707 ffs(bm) - 1 == 8 && bp == 0; 708 709 for (sy = SourceY, dy = DestinationY; sy < Height + SourceY; 710 sy++, dy++) { 711 off = dy * pitch + DestinationX * bpp; 712 destination = gfx_get_fb_address() + off; 713 714 if (bgra) { 715 source = (uint8_t *)BltBuffer + sy * Delta + 716 SourceX * sizeof (*p); 717 bcopy(source, destination, copybytes); 718 } else { 719 for (x = 0; x < Width; x++) { 720 uint32_t c; 721 722 p = (void *)((uint8_t *)BltBuffer + 723 sy * Delta + 724 (SourceX + x) * sizeof (*p)); 725 if (bpp == 1) { 726 c = rgb_to_color_index(p->Red, 727 p->Green, p->Blue); 728 } else { 729 c = (p->Red & rm) << rp | 730 (p->Green & gm) << gp | 731 (p->Blue & bm) << bp; 732 } 733 off = x * bpp; 734 switch (bpp) { 735 case 1: 736 gfx_mem_wr1(destination, copybytes, 737 off, (c < 16) ? 738 cons_to_vga_colors[c] : c); 739 break; 740 case 2: 741 gfx_mem_wr2(destination, copybytes, 742 off, c); 743 break; 744 case 3: 745 gfx_mem_wr1(destination, copybytes, 746 off, (c >> 16) & 0xff); 747 gfx_mem_wr1(destination, copybytes, 748 off + 1, (c >> 8) & 0xff); 749 gfx_mem_wr1(destination, copybytes, 750 off + 2, c & 0xff); 751 break; 752 case 4: 753 gfx_mem_wr4(destination, copybytes, 754 x * bpp, c); 755 break; 756 default: 757 return (EINVAL); 758 } 759 } 760 } 761 } 762 763 return (0); 764 } 765 766 static int 767 gfxfb_blt_video_to_video(uint32_t SourceX, uint32_t SourceY, 768 uint32_t DestinationX, uint32_t DestinationY, 769 uint32_t Width, uint32_t Height) 770 { 771 uint32_t bpp, copybytes; 772 int pitch; 773 uint8_t *source, *destination; 774 off_t off; 775 776 if (SourceY + Height > 777 gfx_state.tg_fb.fb_height) 778 return (EINVAL); 779 780 if (SourceX + Width > gfx_state.tg_fb.fb_width) 781 return (EINVAL); 782 783 if (DestinationY + Height > 784 gfx_state.tg_fb.fb_height) 785 return (EINVAL); 786 787 if (DestinationX + Width > gfx_state.tg_fb.fb_width) 788 return (EINVAL); 789 790 if (Width == 0 || Height == 0) 791 return (EINVAL); 792 793 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3; 794 pitch = gfx_state.tg_fb.fb_stride * bpp; 795 796 copybytes = Width * bpp; 797 798 off = SourceY * pitch + SourceX * bpp; 799 source = gfx_get_fb_address() + off; 800 off = DestinationY * pitch + DestinationX * bpp; 801 destination = gfx_get_fb_address() + off; 802 803 if ((uintptr_t)destination > (uintptr_t)source) { 804 source += Height * pitch; 805 destination += Height * pitch; 806 pitch = -pitch; 807 } 808 809 while (Height-- > 0) { 810 bcopy(source, destination, copybytes); 811 source += pitch; 812 destination += pitch; 813 } 814 815 return (0); 816 } 817 818 static void 819 gfxfb_shadow_fill(uint32_t *BltBuffer, 820 uint32_t DestinationX, uint32_t DestinationY, 821 uint32_t Width, uint32_t Height) 822 { 823 uint32_t fbX, fbY; 824 825 if (gfx_state.tg_shadow_fb == NULL) 826 return; 827 828 fbX = gfx_state.tg_fb.fb_width; 829 fbY = gfx_state.tg_fb.fb_height; 830 831 if (BltBuffer == NULL) 832 return; 833 834 if (DestinationX + Width > fbX) 835 Width = fbX - DestinationX; 836 837 if (DestinationY + Height > fbY) 838 Height = fbY - DestinationY; 839 840 uint32_t y2 = Height + DestinationY; 841 for (uint32_t y1 = DestinationY; y1 < y2; y1++) { 842 uint32_t off = y1 * fbX + DestinationX; 843 844 for (uint32_t x = 0; x < Width; x++) { 845 gfx_state.tg_shadow_fb[off + x] = *BltBuffer; 846 } 847 } 848 } 849 850 int 851 gfxfb_blt(void *BltBuffer, GFXFB_BLT_OPERATION BltOperation, 852 uint32_t SourceX, uint32_t SourceY, 853 uint32_t DestinationX, uint32_t DestinationY, 854 uint32_t Width, uint32_t Height, uint32_t Delta) 855 { 856 int rv; 857 #if defined(EFI) 858 EFI_STATUS status; 859 EFI_GRAPHICS_OUTPUT *gop = gfx_state.tg_private; 860 EFI_TPL tpl; 861 862 /* 863 * We assume Blt() does work, if not, we will need to build exception 864 * list case by case. We only have boot services during part of our 865 * exectution. Once terminate boot services, these operations cannot be 866 * done as they are provided by protocols that disappear when exit 867 * boot services. 868 */ 869 if (!ignore_gop_blt && gop != NULL && boot_services_active) { 870 tpl = BS->RaiseTPL(TPL_NOTIFY); 871 switch (BltOperation) { 872 case GfxFbBltVideoFill: 873 gfxfb_shadow_fill(BltBuffer, DestinationX, 874 DestinationY, Width, Height); 875 status = gop->Blt(gop, BltBuffer, EfiBltVideoFill, 876 SourceX, SourceY, DestinationX, DestinationY, 877 Width, Height, Delta); 878 break; 879 880 case GfxFbBltVideoToBltBuffer: 881 status = gop->Blt(gop, BltBuffer, 882 EfiBltVideoToBltBuffer, 883 SourceX, SourceY, DestinationX, DestinationY, 884 Width, Height, Delta); 885 break; 886 887 case GfxFbBltBufferToVideo: 888 status = gop->Blt(gop, BltBuffer, EfiBltBufferToVideo, 889 SourceX, SourceY, DestinationX, DestinationY, 890 Width, Height, Delta); 891 break; 892 893 case GfxFbBltVideoToVideo: 894 status = gop->Blt(gop, BltBuffer, EfiBltVideoToVideo, 895 SourceX, SourceY, DestinationX, DestinationY, 896 Width, Height, Delta); 897 break; 898 899 default: 900 status = EFI_INVALID_PARAMETER; 901 break; 902 } 903 904 switch (status) { 905 case EFI_SUCCESS: 906 rv = 0; 907 break; 908 909 case EFI_INVALID_PARAMETER: 910 rv = EINVAL; 911 break; 912 913 case EFI_DEVICE_ERROR: 914 default: 915 rv = EIO; 916 break; 917 } 918 919 BS->RestoreTPL(tpl); 920 return (rv); 921 } 922 #endif 923 924 switch (BltOperation) { 925 case GfxFbBltVideoFill: 926 gfxfb_shadow_fill(BltBuffer, DestinationX, DestinationY, 927 Width, Height); 928 rv = gfxfb_blt_fill(BltBuffer, DestinationX, DestinationY, 929 Width, Height); 930 break; 931 932 case GfxFbBltVideoToBltBuffer: 933 rv = gfxfb_blt_video_to_buffer(BltBuffer, SourceX, SourceY, 934 DestinationX, DestinationY, Width, Height, Delta); 935 break; 936 937 case GfxFbBltBufferToVideo: 938 rv = gfxfb_blt_buffer_to_video(BltBuffer, SourceX, SourceY, 939 DestinationX, DestinationY, Width, Height, Delta); 940 break; 941 942 case GfxFbBltVideoToVideo: 943 rv = gfxfb_blt_video_to_video(SourceX, SourceY, 944 DestinationX, DestinationY, Width, Height); 945 break; 946 947 default: 948 rv = EINVAL; 949 break; 950 } 951 return (rv); 952 } 953 954 void 955 gfx_bitblt_bitmap(teken_gfx_t *state, const uint8_t *glyph, 956 const teken_attr_t *a, uint32_t alpha, bool cursor) 957 { 958 uint32_t width, height; 959 uint32_t fgc, bgc, bpl, cc, o; 960 int bpp, bit, byte; 961 bool invert = false; 962 963 bpp = 4; /* We only generate BGRA */ 964 width = state->tg_font.vf_width; 965 height = state->tg_font.vf_height; 966 bpl = (width + 7) / 8; /* Bytes per source line. */ 967 968 fgc = a->ta_fgcolor; 969 bgc = a->ta_bgcolor; 970 if (a->ta_format & TF_BOLD) 971 fgc |= TC_LIGHT; 972 if (a->ta_format & TF_BLINK) 973 bgc |= TC_LIGHT; 974 975 fgc = gfx_fb_color_map(fgc); 976 bgc = gfx_fb_color_map(bgc); 977 978 if (a->ta_format & TF_REVERSE) 979 invert = !invert; 980 if (cursor) 981 invert = !invert; 982 if (invert) { 983 uint32_t tmp; 984 985 tmp = fgc; 986 fgc = bgc; 987 bgc = tmp; 988 } 989 990 alpha = alpha << 24; 991 fgc |= alpha; 992 bgc |= alpha; 993 994 for (uint32_t y = 0; y < height; y++) { 995 for (uint32_t x = 0; x < width; x++) { 996 byte = y * bpl + x / 8; 997 bit = 0x80 >> (x % 8); 998 o = y * width * bpp + x * bpp; 999 cc = glyph[byte] & bit ? fgc : bgc; 1000 1001 gfx_mem_wr4(state->tg_glyph, 1002 state->tg_glyph_size, o, cc); 1003 } 1004 } 1005 } 1006 1007 /* 1008 * Draw prepared glyph on terminal point p. 1009 */ 1010 static void 1011 gfx_fb_printchar(teken_gfx_t *state, const teken_pos_t *p) 1012 { 1013 unsigned x, y, width, height; 1014 1015 width = state->tg_font.vf_width; 1016 height = state->tg_font.vf_height; 1017 x = state->tg_origin.tp_col + p->tp_col * width; 1018 y = state->tg_origin.tp_row + p->tp_row * height; 1019 1020 gfx_fb_cons_display(x, y, width, height, state->tg_glyph); 1021 } 1022 1023 /* 1024 * Store char with its attribute to buffer and put it on screen. 1025 */ 1026 void 1027 gfx_fb_putchar(void *arg, const teken_pos_t *p, teken_char_t c, 1028 const teken_attr_t *a) 1029 { 1030 teken_gfx_t *state = arg; 1031 const uint8_t *glyph; 1032 int idx; 1033 1034 idx = p->tp_col + p->tp_row * state->tg_tp.tp_col; 1035 if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row) 1036 return; 1037 1038 /* remove the cursor */ 1039 if (state->tg_cursor_visible) 1040 gfx_fb_cursor_draw(state, &state->tg_cursor, false); 1041 1042 screen_buffer[idx].c = c; 1043 screen_buffer[idx].a = *a; 1044 1045 glyph = font_lookup(&state->tg_font, c, a); 1046 gfx_bitblt_bitmap(state, glyph, a, 0xff, false); 1047 gfx_fb_printchar(state, p); 1048 1049 /* display the cursor */ 1050 if (state->tg_cursor_visible) { 1051 const teken_pos_t *c; 1052 1053 c = teken_get_cursor(&state->tg_teken); 1054 gfx_fb_cursor_draw(state, c, true); 1055 } 1056 } 1057 1058 void 1059 gfx_fb_fill(void *arg, const teken_rect_t *r, teken_char_t c, 1060 const teken_attr_t *a) 1061 { 1062 teken_gfx_t *state = arg; 1063 const uint8_t *glyph; 1064 teken_pos_t p; 1065 struct text_pixel *row; 1066 1067 TSENTER(); 1068 1069 /* remove the cursor */ 1070 if (state->tg_cursor_visible) 1071 gfx_fb_cursor_draw(state, &state->tg_cursor, false); 1072 1073 glyph = font_lookup(&state->tg_font, c, a); 1074 gfx_bitblt_bitmap(state, glyph, a, 0xff, false); 1075 1076 for (p.tp_row = r->tr_begin.tp_row; p.tp_row < r->tr_end.tp_row; 1077 p.tp_row++) { 1078 row = &screen_buffer[p.tp_row * state->tg_tp.tp_col]; 1079 for (p.tp_col = r->tr_begin.tp_col; 1080 p.tp_col < r->tr_end.tp_col; p.tp_col++) { 1081 row[p.tp_col].c = c; 1082 row[p.tp_col].a = *a; 1083 gfx_fb_printchar(state, &p); 1084 } 1085 } 1086 1087 /* display the cursor */ 1088 if (state->tg_cursor_visible) { 1089 const teken_pos_t *c; 1090 1091 c = teken_get_cursor(&state->tg_teken); 1092 gfx_fb_cursor_draw(state, c, true); 1093 } 1094 1095 TSEXIT(); 1096 } 1097 1098 static void 1099 gfx_fb_cursor_draw(teken_gfx_t *state, const teken_pos_t *pos, bool on) 1100 { 1101 const uint8_t *glyph; 1102 teken_pos_t p; 1103 int idx; 1104 1105 p = *pos; 1106 if (p.tp_col >= state->tg_tp.tp_col) 1107 p.tp_col = state->tg_tp.tp_col - 1; 1108 if (p.tp_row >= state->tg_tp.tp_row) 1109 p.tp_row = state->tg_tp.tp_row - 1; 1110 idx = p.tp_col + p.tp_row * state->tg_tp.tp_col; 1111 if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row) 1112 return; 1113 1114 glyph = font_lookup(&state->tg_font, screen_buffer[idx].c, 1115 &screen_buffer[idx].a); 1116 gfx_bitblt_bitmap(state, glyph, &screen_buffer[idx].a, 0xff, on); 1117 gfx_fb_printchar(state, &p); 1118 1119 state->tg_cursor = p; 1120 } 1121 1122 void 1123 gfx_fb_cursor(void *arg, const teken_pos_t *p) 1124 { 1125 teken_gfx_t *state = arg; 1126 1127 /* Switch cursor off in old location and back on in new. */ 1128 if (state->tg_cursor_visible) { 1129 gfx_fb_cursor_draw(state, &state->tg_cursor, false); 1130 gfx_fb_cursor_draw(state, p, true); 1131 } 1132 } 1133 1134 void 1135 gfx_fb_param(void *arg, int cmd, unsigned int value) 1136 { 1137 teken_gfx_t *state = arg; 1138 const teken_pos_t *c; 1139 1140 switch (cmd) { 1141 case TP_SETLOCALCURSOR: 1142 /* 1143 * 0 means normal (usually block), 1 means hidden, and 1144 * 2 means blinking (always block) for compatibility with 1145 * syscons. We don't support any changes except hiding, 1146 * so must map 2 to 0. 1147 */ 1148 value = (value == 1) ? 0 : 1; 1149 /* FALLTHROUGH */ 1150 case TP_SHOWCURSOR: 1151 c = teken_get_cursor(&state->tg_teken); 1152 gfx_fb_cursor_draw(state, c, true); 1153 if (value != 0) 1154 state->tg_cursor_visible = true; 1155 else 1156 state->tg_cursor_visible = false; 1157 break; 1158 default: 1159 /* Not yet implemented */ 1160 break; 1161 } 1162 } 1163 1164 bool 1165 is_same_pixel(struct text_pixel *px1, struct text_pixel *px2) 1166 { 1167 if (px1->c != px2->c) 1168 return (false); 1169 1170 /* Is there image stored? */ 1171 if ((px1->a.ta_format & TF_IMAGE) || 1172 (px2->a.ta_format & TF_IMAGE)) 1173 return (false); 1174 1175 if (px1->a.ta_format != px2->a.ta_format) 1176 return (false); 1177 if (px1->a.ta_fgcolor != px2->a.ta_fgcolor) 1178 return (false); 1179 if (px1->a.ta_bgcolor != px2->a.ta_bgcolor) 1180 return (false); 1181 1182 return (true); 1183 } 1184 1185 static void 1186 gfx_fb_copy_area(teken_gfx_t *state, const teken_rect_t *s, 1187 const teken_pos_t *d) 1188 { 1189 uint32_t sx, sy, dx, dy, width, height; 1190 uint32_t pitch, bytes; 1191 int step; 1192 1193 width = state->tg_font.vf_width; 1194 height = state->tg_font.vf_height; 1195 1196 sx = s->tr_begin.tp_col * width; 1197 sy = s->tr_begin.tp_row * height; 1198 dx = d->tp_col * width; 1199 dy = d->tp_row * height; 1200 1201 width *= (s->tr_end.tp_col - s->tr_begin.tp_col + 1); 1202 1203 /* 1204 * With no shadow fb, use video to video copy. 1205 */ 1206 if (state->tg_shadow_fb == NULL) { 1207 (void) gfxfb_blt(NULL, GfxFbBltVideoToVideo, 1208 sx + state->tg_origin.tp_col, 1209 sy + state->tg_origin.tp_row, 1210 dx + state->tg_origin.tp_col, 1211 dy + state->tg_origin.tp_row, 1212 width, height, 0); 1213 return; 1214 } 1215 1216 /* 1217 * With shadow fb, we need to copy data on both shadow and video, 1218 * to preserve the consistency. We only read data from shadow fb. 1219 */ 1220 1221 step = 1; 1222 pitch = state->tg_fb.fb_width; 1223 bytes = width * sizeof (*state->tg_shadow_fb); 1224 1225 /* 1226 * To handle overlapping areas, set up reverse copy here. 1227 */ 1228 if (dy * pitch + dx > sy * pitch + sx) { 1229 sy += height; 1230 dy += height; 1231 step = -step; 1232 } 1233 1234 while (height-- > 0) { 1235 uint32_t *source = &state->tg_shadow_fb[sy * pitch + sx]; 1236 uint32_t *destination = &state->tg_shadow_fb[dy * pitch + dx]; 1237 1238 bcopy(source, destination, bytes); 1239 (void) gfxfb_blt(destination, GfxFbBltBufferToVideo, 1240 0, 0, dx + state->tg_origin.tp_col, 1241 dy + state->tg_origin.tp_row, width, 1, 0); 1242 1243 sy += step; 1244 dy += step; 1245 } 1246 } 1247 1248 static void 1249 gfx_fb_copy_line(teken_gfx_t *state, int ncol, teken_pos_t *s, teken_pos_t *d) 1250 { 1251 teken_rect_t sr; 1252 teken_pos_t dp; 1253 unsigned soffset, doffset; 1254 bool mark = false; 1255 int x; 1256 1257 soffset = s->tp_col + s->tp_row * state->tg_tp.tp_col; 1258 doffset = d->tp_col + d->tp_row * state->tg_tp.tp_col; 1259 1260 for (x = 0; x < ncol; x++) { 1261 if (is_same_pixel(&screen_buffer[soffset + x], 1262 &screen_buffer[doffset + x])) { 1263 if (mark) { 1264 gfx_fb_copy_area(state, &sr, &dp); 1265 mark = false; 1266 } 1267 } else { 1268 screen_buffer[doffset + x] = screen_buffer[soffset + x]; 1269 if (mark) { 1270 /* update end point */ 1271 sr.tr_end.tp_col = s->tp_col + x; 1272 } else { 1273 /* set up new rectangle */ 1274 mark = true; 1275 sr.tr_begin.tp_col = s->tp_col + x; 1276 sr.tr_begin.tp_row = s->tp_row; 1277 sr.tr_end.tp_col = s->tp_col + x; 1278 sr.tr_end.tp_row = s->tp_row; 1279 dp.tp_col = d->tp_col + x; 1280 dp.tp_row = d->tp_row; 1281 } 1282 } 1283 } 1284 if (mark) { 1285 gfx_fb_copy_area(state, &sr, &dp); 1286 } 1287 } 1288 1289 void 1290 gfx_fb_copy(void *arg, const teken_rect_t *r, const teken_pos_t *p) 1291 { 1292 teken_gfx_t *state = arg; 1293 unsigned doffset, soffset; 1294 teken_pos_t d, s; 1295 int nrow, ncol, y; /* Has to be signed - >= 0 comparison */ 1296 1297 /* 1298 * Copying is a little tricky. We must make sure we do it in 1299 * correct order, to make sure we don't overwrite our own data. 1300 */ 1301 1302 nrow = r->tr_end.tp_row - r->tr_begin.tp_row; 1303 ncol = r->tr_end.tp_col - r->tr_begin.tp_col; 1304 1305 if (p->tp_row + nrow > state->tg_tp.tp_row || 1306 p->tp_col + ncol > state->tg_tp.tp_col) 1307 return; 1308 1309 soffset = r->tr_begin.tp_col + r->tr_begin.tp_row * state->tg_tp.tp_col; 1310 doffset = p->tp_col + p->tp_row * state->tg_tp.tp_col; 1311 1312 /* remove the cursor */ 1313 if (state->tg_cursor_visible) 1314 gfx_fb_cursor_draw(state, &state->tg_cursor, false); 1315 1316 /* 1317 * Copy line by line. 1318 */ 1319 if (doffset <= soffset) { 1320 s = r->tr_begin; 1321 d = *p; 1322 for (y = 0; y < nrow; y++) { 1323 s.tp_row = r->tr_begin.tp_row + y; 1324 d.tp_row = p->tp_row + y; 1325 1326 gfx_fb_copy_line(state, ncol, &s, &d); 1327 } 1328 } else { 1329 for (y = nrow - 1; y >= 0; y--) { 1330 s.tp_row = r->tr_begin.tp_row + y; 1331 d.tp_row = p->tp_row + y; 1332 1333 gfx_fb_copy_line(state, ncol, &s, &d); 1334 } 1335 } 1336 1337 /* display the cursor */ 1338 if (state->tg_cursor_visible) { 1339 const teken_pos_t *c; 1340 1341 c = teken_get_cursor(&state->tg_teken); 1342 gfx_fb_cursor_draw(state, c, true); 1343 } 1344 } 1345 1346 /* 1347 * Implements alpha blending for RGBA data, could use pixels for arguments, 1348 * but byte stream seems more generic. 1349 * The generic alpha blending is: 1350 * blend = alpha * fg + (1.0 - alpha) * bg. 1351 * Since our alpha is not from range [0..1], we scale appropriately. 1352 */ 1353 static uint8_t 1354 alpha_blend(uint8_t fg, uint8_t bg, uint8_t alpha) 1355 { 1356 uint16_t blend, h, l; 1357 1358 /* trivial corner cases */ 1359 if (alpha == 0) 1360 return (bg); 1361 if (alpha == 0xFF) 1362 return (fg); 1363 blend = (alpha * fg + (0xFF - alpha) * bg); 1364 /* Division by 0xFF */ 1365 h = blend >> 8; 1366 l = blend & 0xFF; 1367 if (h + l >= 0xFF) 1368 h++; 1369 return (h); 1370 } 1371 1372 /* 1373 * Implements alpha blending for RGBA data, could use pixels for arguments, 1374 * but byte stream seems more generic. 1375 * The generic alpha blending is: 1376 * blend = alpha * fg + (1.0 - alpha) * bg. 1377 * Since our alpha is not from range [0..1], we scale appropriately. 1378 */ 1379 static void 1380 bitmap_cpy(void *dst, void *src, uint32_t size) 1381 { 1382 #if defined(EFI) 1383 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *ps, *pd; 1384 #else 1385 struct paletteentry *ps, *pd; 1386 #endif 1387 uint32_t i; 1388 uint8_t a; 1389 1390 ps = src; 1391 pd = dst; 1392 1393 /* 1394 * we only implement alpha blending for depth 32. 1395 */ 1396 for (i = 0; i < size; i ++) { 1397 a = ps[i].Reserved; 1398 pd[i].Red = alpha_blend(ps[i].Red, pd[i].Red, a); 1399 pd[i].Green = alpha_blend(ps[i].Green, pd[i].Green, a); 1400 pd[i].Blue = alpha_blend(ps[i].Blue, pd[i].Blue, a); 1401 pd[i].Reserved = a; 1402 } 1403 } 1404 1405 static void * 1406 allocate_glyphbuffer(uint32_t width, uint32_t height) 1407 { 1408 size_t size; 1409 1410 size = sizeof (*GlyphBuffer) * width * height; 1411 if (size != GlyphBufferSize) { 1412 free(GlyphBuffer); 1413 GlyphBuffer = malloc(size); 1414 if (GlyphBuffer == NULL) 1415 return (NULL); 1416 GlyphBufferSize = size; 1417 } 1418 return (GlyphBuffer); 1419 } 1420 1421 void 1422 gfx_fb_cons_display(uint32_t x, uint32_t y, uint32_t width, uint32_t height, 1423 void *data) 1424 { 1425 #if defined(EFI) 1426 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *buf, *p; 1427 #else 1428 struct paletteentry *buf, *p; 1429 #endif 1430 size_t size; 1431 1432 /* 1433 * If we do have shadow fb, we will use shadow to render data, 1434 * and copy shadow to video. 1435 */ 1436 if (gfx_state.tg_shadow_fb != NULL) { 1437 uint32_t pitch = gfx_state.tg_fb.fb_width; 1438 1439 /* Copy rectangle line by line. */ 1440 p = data; 1441 for (uint32_t sy = 0; sy < height; sy++) { 1442 buf = (void *)(gfx_state.tg_shadow_fb + 1443 (y - gfx_state.tg_origin.tp_row) * pitch + 1444 x - gfx_state.tg_origin.tp_col); 1445 bitmap_cpy(buf, &p[sy * width], width); 1446 (void) gfxfb_blt(buf, GfxFbBltBufferToVideo, 1447 0, 0, x, y, width, 1, 0); 1448 y++; 1449 } 1450 return; 1451 } 1452 1453 /* 1454 * Common data to display is glyph, use preallocated 1455 * glyph buffer. 1456 */ 1457 if (gfx_state.tg_glyph_size != GlyphBufferSize) 1458 (void) allocate_glyphbuffer(width, height); 1459 1460 size = width * height * sizeof(*buf); 1461 if (size == GlyphBufferSize) 1462 buf = GlyphBuffer; 1463 else 1464 buf = malloc(size); 1465 if (buf == NULL) 1466 return; 1467 1468 if (gfxfb_blt(buf, GfxFbBltVideoToBltBuffer, x, y, 0, 0, 1469 width, height, 0) == 0) { 1470 bitmap_cpy(buf, data, width * height); 1471 (void) gfxfb_blt(buf, GfxFbBltBufferToVideo, 0, 0, x, y, 1472 width, height, 0); 1473 } 1474 if (buf != GlyphBuffer) 1475 free(buf); 1476 } 1477 1478 /* 1479 * Public graphics primitives. 1480 */ 1481 1482 static int 1483 isqrt(int num) 1484 { 1485 int res = 0; 1486 int bit = 1 << 30; 1487 1488 /* "bit" starts at the highest power of four <= the argument. */ 1489 while (bit > num) 1490 bit >>= 2; 1491 1492 while (bit != 0) { 1493 if (num >= res + bit) { 1494 num -= res + bit; 1495 res = (res >> 1) + bit; 1496 } else { 1497 res >>= 1; 1498 } 1499 bit >>= 2; 1500 } 1501 return (res); 1502 } 1503 1504 static uint32_t 1505 gfx_fb_getcolor(void) 1506 { 1507 uint32_t c; 1508 const teken_attr_t *ap; 1509 1510 ap = teken_get_curattr(&gfx_state.tg_teken); 1511 if (ap->ta_format & TF_REVERSE) { 1512 c = ap->ta_bgcolor; 1513 if (ap->ta_format & TF_BLINK) 1514 c |= TC_LIGHT; 1515 } else { 1516 c = ap->ta_fgcolor; 1517 if (ap->ta_format & TF_BOLD) 1518 c |= TC_LIGHT; 1519 } 1520 1521 return (gfx_fb_color_map(c)); 1522 } 1523 1524 /* set pixel in framebuffer using gfx coordinates */ 1525 void 1526 gfx_fb_setpixel(uint32_t x, uint32_t y) 1527 { 1528 uint32_t c; 1529 1530 if (gfx_state.tg_fb_type == FB_TEXT) 1531 return; 1532 1533 c = gfx_fb_getcolor(); 1534 1535 if (x >= gfx_state.tg_fb.fb_width || 1536 y >= gfx_state.tg_fb.fb_height) 1537 return; 1538 1539 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x, y, 1, 1, 0); 1540 } 1541 1542 /* 1543 * draw rectangle in framebuffer using gfx coordinates. 1544 */ 1545 void 1546 gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2, 1547 uint32_t fill) 1548 { 1549 uint32_t c; 1550 1551 if (gfx_state.tg_fb_type == FB_TEXT) 1552 return; 1553 1554 c = gfx_fb_getcolor(); 1555 1556 if (fill != 0) { 1557 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1558 y2 - y1, 0); 1559 } else { 1560 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1, 0); 1561 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y2, x2 - x1, 1, 0); 1562 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, 1, y2 - y1, 0); 1563 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x2, y1, 1, y2 - y1, 0); 1564 } 1565 } 1566 1567 void 1568 gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd) 1569 { 1570 int dx, sx, dy, sy; 1571 int err, e2, x2, y2, ed, width; 1572 1573 if (gfx_state.tg_fb_type == FB_TEXT) 1574 return; 1575 1576 width = wd; 1577 sx = x0 < x1? 1 : -1; 1578 sy = y0 < y1? 1 : -1; 1579 dx = x1 > x0? x1 - x0 : x0 - x1; 1580 dy = y1 > y0? y1 - y0 : y0 - y1; 1581 err = dx + dy; 1582 ed = dx + dy == 0 ? 1: isqrt(dx * dx + dy * dy); 1583 1584 for (;;) { 1585 gfx_fb_setpixel(x0, y0); 1586 e2 = err; 1587 x2 = x0; 1588 if ((e2 << 1) >= -dx) { /* x step */ 1589 e2 += dy; 1590 y2 = y0; 1591 while (e2 < ed * width && 1592 (y1 != (uint32_t)y2 || dx > dy)) { 1593 y2 += sy; 1594 gfx_fb_setpixel(x0, y2); 1595 e2 += dx; 1596 } 1597 if (x0 == x1) 1598 break; 1599 e2 = err; 1600 err -= dy; 1601 x0 += sx; 1602 } 1603 if ((e2 << 1) <= dy) { /* y step */ 1604 e2 = dx-e2; 1605 while (e2 < ed * width && 1606 (x1 != (uint32_t)x2 || dx < dy)) { 1607 x2 += sx; 1608 gfx_fb_setpixel(x2, y0); 1609 e2 += dy; 1610 } 1611 if (y0 == y1) 1612 break; 1613 err += dx; 1614 y0 += sy; 1615 } 1616 } 1617 } 1618 1619 /* 1620 * quadratic Bézier curve limited to gradients without sign change. 1621 */ 1622 void 1623 gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2, 1624 uint32_t y2, uint32_t wd) 1625 { 1626 int sx, sy, xx, yy, xy, width; 1627 int dx, dy, err, curvature; 1628 int i; 1629 1630 if (gfx_state.tg_fb_type == FB_TEXT) 1631 return; 1632 1633 width = wd; 1634 sx = x2 - x1; 1635 sy = y2 - y1; 1636 xx = x0 - x1; 1637 yy = y0 - y1; 1638 curvature = xx*sy - yy*sx; 1639 1640 if (sx*sx + sy*sy > xx*xx+yy*yy) { 1641 x2 = x0; 1642 x0 = sx + x1; 1643 y2 = y0; 1644 y0 = sy + y1; 1645 curvature = -curvature; 1646 } 1647 if (curvature != 0) { 1648 xx += sx; 1649 sx = x0 < x2? 1 : -1; 1650 xx *= sx; 1651 yy += sy; 1652 sy = y0 < y2? 1 : -1; 1653 yy *= sy; 1654 xy = (xx*yy) << 1; 1655 xx *= xx; 1656 yy *= yy; 1657 if (curvature * sx * sy < 0) { 1658 xx = -xx; 1659 yy = -yy; 1660 xy = -xy; 1661 curvature = -curvature; 1662 } 1663 dx = 4 * sy * curvature * (x1 - x0) + xx - xy; 1664 dy = 4 * sx * curvature * (y0 - y1) + yy - xy; 1665 xx += xx; 1666 yy += yy; 1667 err = dx + dy + xy; 1668 do { 1669 for (i = 0; i <= width; i++) 1670 gfx_fb_setpixel(x0 + i, y0); 1671 if (x0 == x2 && y0 == y2) 1672 return; /* last pixel -> curve finished */ 1673 y1 = 2 * err < dx; 1674 if (2 * err > dy) { 1675 x0 += sx; 1676 dx -= xy; 1677 dy += yy; 1678 err += dy; 1679 } 1680 if (y1 != 0) { 1681 y0 += sy; 1682 dy -= xy; 1683 dx += xx; 1684 err += dx; 1685 } 1686 } while (dy < dx); /* gradient negates -> algorithm fails */ 1687 } 1688 gfx_fb_line(x0, y0, x2, y2, width); 1689 } 1690 1691 /* 1692 * draw rectangle using terminal coordinates and current foreground color. 1693 */ 1694 void 1695 gfx_term_drawrect(uint32_t ux1, uint32_t uy1, uint32_t ux2, uint32_t uy2) 1696 { 1697 int x1, y1, x2, y2; 1698 int xshift, yshift; 1699 int width, i; 1700 uint32_t vf_width, vf_height; 1701 teken_rect_t r; 1702 1703 if (gfx_state.tg_fb_type == FB_TEXT) 1704 return; 1705 1706 vf_width = gfx_state.tg_font.vf_width; 1707 vf_height = gfx_state.tg_font.vf_height; 1708 width = vf_width / 4; /* line width */ 1709 xshift = (vf_width - width) / 2; 1710 yshift = (vf_height - width) / 2; 1711 1712 /* Shift coordinates */ 1713 if (ux1 != 0) 1714 ux1--; 1715 if (uy1 != 0) 1716 uy1--; 1717 ux2--; 1718 uy2--; 1719 1720 /* mark area used in terminal */ 1721 r.tr_begin.tp_col = ux1; 1722 r.tr_begin.tp_row = uy1; 1723 r.tr_end.tp_col = ux2 + 1; 1724 r.tr_end.tp_row = uy2 + 1; 1725 1726 term_image_display(&gfx_state, &r); 1727 1728 /* 1729 * Draw horizontal lines width points thick, shifted from outer edge. 1730 */ 1731 x1 = (ux1 + 1) * vf_width + gfx_state.tg_origin.tp_col; 1732 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift; 1733 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1734 gfx_fb_drawrect(x1, y1, x2, y1 + width, 1); 1735 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1736 y2 += vf_height - yshift - width; 1737 gfx_fb_drawrect(x1, y2, x2, y2 + width, 1); 1738 1739 /* 1740 * Draw vertical lines width points thick, shifted from outer edge. 1741 */ 1742 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift; 1743 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row; 1744 y1 += vf_height; 1745 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1746 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1); 1747 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1748 x1 += vf_width - xshift - width; 1749 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1); 1750 1751 /* Draw upper left corner. */ 1752 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift; 1753 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row; 1754 y1 += vf_height; 1755 1756 x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col; 1757 x2 += vf_width; 1758 y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift; 1759 for (i = 0; i <= width; i++) 1760 gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i); 1761 1762 /* Draw lower left corner. */ 1763 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col; 1764 x1 += vf_width; 1765 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1766 y1 += vf_height - yshift; 1767 x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift; 1768 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1769 for (i = 0; i <= width; i++) 1770 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i); 1771 1772 /* Draw upper right corner. */ 1773 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1774 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift; 1775 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1776 x2 += vf_width - xshift - width; 1777 y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row; 1778 y2 += vf_height; 1779 for (i = 0; i <= width; i++) 1780 gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i); 1781 1782 /* Draw lower right corner. */ 1783 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1784 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1785 y1 += vf_height - yshift; 1786 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col; 1787 x2 += vf_width - xshift - width; 1788 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row; 1789 for (i = 0; i <= width; i++) 1790 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i); 1791 } 1792 1793 int 1794 gfx_fb_putimage(png_t *png, uint32_t ux1, uint32_t uy1, uint32_t ux2, 1795 uint32_t uy2, uint32_t flags) 1796 { 1797 #if defined(EFI) 1798 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p; 1799 #else 1800 struct paletteentry *p; 1801 #endif 1802 uint8_t *data; 1803 uint32_t i, j, x, y, fheight, fwidth; 1804 int rs, gs, bs; 1805 uint8_t r, g, b, a; 1806 bool scale = false; 1807 bool trace = false; 1808 teken_rect_t rect; 1809 1810 trace = (flags & FL_PUTIMAGE_DEBUG) != 0; 1811 1812 if (gfx_state.tg_fb_type == FB_TEXT) { 1813 if (trace) 1814 printf("Framebuffer not active.\n"); 1815 return (1); 1816 } 1817 1818 if (png->color_type != PNG_TRUECOLOR_ALPHA) { 1819 if (trace) 1820 printf("Not truecolor image.\n"); 1821 return (1); 1822 } 1823 1824 if (ux1 > gfx_state.tg_fb.fb_width || 1825 uy1 > gfx_state.tg_fb.fb_height) { 1826 if (trace) 1827 printf("Top left coordinate off screen.\n"); 1828 return (1); 1829 } 1830 1831 if (png->width > UINT16_MAX || png->height > UINT16_MAX) { 1832 if (trace) 1833 printf("Image too large.\n"); 1834 return (1); 1835 } 1836 1837 if (png->width < 1 || png->height < 1) { 1838 if (trace) 1839 printf("Image too small.\n"); 1840 return (1); 1841 } 1842 1843 /* 1844 * If 0 was passed for either ux2 or uy2, then calculate the missing 1845 * part of the bottom right coordinate. 1846 */ 1847 scale = true; 1848 if (ux2 == 0 && uy2 == 0) { 1849 /* Both 0, use the native resolution of the image */ 1850 ux2 = ux1 + png->width; 1851 uy2 = uy1 + png->height; 1852 scale = false; 1853 } else if (ux2 == 0) { 1854 /* Set ux2 from uy2/uy1 to maintain aspect ratio */ 1855 ux2 = ux1 + (png->width * (uy2 - uy1)) / png->height; 1856 } else if (uy2 == 0) { 1857 /* Set uy2 from ux2/ux1 to maintain aspect ratio */ 1858 uy2 = uy1 + (png->height * (ux2 - ux1)) / png->width; 1859 } 1860 1861 if (ux2 > gfx_state.tg_fb.fb_width || 1862 uy2 > gfx_state.tg_fb.fb_height) { 1863 if (trace) 1864 printf("Bottom right coordinate off screen.\n"); 1865 return (1); 1866 } 1867 1868 fwidth = ux2 - ux1; 1869 fheight = uy2 - uy1; 1870 1871 /* 1872 * If the original image dimensions have been passed explicitly, 1873 * disable scaling. 1874 */ 1875 if (fwidth == png->width && fheight == png->height) 1876 scale = false; 1877 1878 if (ux1 == 0) { 1879 /* 1880 * No top left X co-ordinate (real coordinates start at 1), 1881 * place as far right as it will fit. 1882 */ 1883 ux2 = gfx_state.tg_fb.fb_width - gfx_state.tg_origin.tp_col; 1884 ux1 = ux2 - fwidth; 1885 } 1886 1887 if (uy1 == 0) { 1888 /* 1889 * No top left Y co-ordinate (real coordinates start at 1), 1890 * place as far down as it will fit. 1891 */ 1892 uy2 = gfx_state.tg_fb.fb_height - gfx_state.tg_origin.tp_row; 1893 uy1 = uy2 - fheight; 1894 } 1895 1896 if (ux1 >= ux2 || uy1 >= uy2) { 1897 if (trace) 1898 printf("Image dimensions reversed.\n"); 1899 return (1); 1900 } 1901 1902 if (fwidth < 2 || fheight < 2) { 1903 if (trace) 1904 printf("Target area too small\n"); 1905 return (1); 1906 } 1907 1908 if (trace) 1909 printf("Image %ux%u -> %ux%u @%ux%u\n", 1910 png->width, png->height, fwidth, fheight, ux1, uy1); 1911 1912 rect.tr_begin.tp_col = ux1 / gfx_state.tg_font.vf_width; 1913 rect.tr_begin.tp_row = uy1 / gfx_state.tg_font.vf_height; 1914 rect.tr_end.tp_col = (ux1 + fwidth) / gfx_state.tg_font.vf_width; 1915 rect.tr_end.tp_row = (uy1 + fheight) / gfx_state.tg_font.vf_height; 1916 1917 /* 1918 * mark area used in terminal 1919 */ 1920 if (!(flags & FL_PUTIMAGE_NOSCROLL)) 1921 term_image_display(&gfx_state, &rect); 1922 1923 if ((flags & FL_PUTIMAGE_BORDER)) 1924 gfx_fb_drawrect(ux1, uy1, ux2, uy2, 0); 1925 1926 data = malloc(fwidth * fheight * sizeof(*p)); 1927 p = (void *)data; 1928 if (data == NULL) { 1929 if (trace) 1930 printf("Out of memory.\n"); 1931 return (1); 1932 } 1933 1934 /* 1935 * Build image for our framebuffer. 1936 */ 1937 1938 /* Helper to calculate the pixel index from the source png */ 1939 #define GETPIXEL(xx, yy) (((yy) * png->width + (xx)) * png->bpp) 1940 1941 /* 1942 * For each of the x and y directions, calculate the number of pixels 1943 * in the source image that correspond to a single pixel in the target. 1944 * Use fixed-point arithmetic with 16-bits for each of the integer and 1945 * fractional parts. 1946 */ 1947 const uint32_t wcstep = ((png->width - 1) << 16) / (fwidth - 1); 1948 const uint32_t hcstep = ((png->height - 1) << 16) / (fheight - 1); 1949 1950 rs = 8 - (fls(gfx_state.tg_fb.fb_mask_red) - 1951 ffs(gfx_state.tg_fb.fb_mask_red) + 1); 1952 gs = 8 - (fls(gfx_state.tg_fb.fb_mask_green) - 1953 ffs(gfx_state.tg_fb.fb_mask_green) + 1); 1954 bs = 8 - (fls(gfx_state.tg_fb.fb_mask_blue) - 1955 ffs(gfx_state.tg_fb.fb_mask_blue) + 1); 1956 1957 uint32_t hc = 0; 1958 for (y = 0; y < fheight; y++) { 1959 uint32_t hc2 = (hc >> 9) & 0x7f; 1960 uint32_t hc1 = 0x80 - hc2; 1961 1962 uint32_t offset_y = hc >> 16; 1963 uint32_t offset_y1 = offset_y + 1; 1964 1965 uint32_t wc = 0; 1966 for (x = 0; x < fwidth; x++) { 1967 uint32_t wc2 = (wc >> 9) & 0x7f; 1968 uint32_t wc1 = 0x80 - wc2; 1969 1970 uint32_t offset_x = wc >> 16; 1971 uint32_t offset_x1 = offset_x + 1; 1972 1973 /* Target pixel index */ 1974 j = y * fwidth + x; 1975 1976 if (!scale) { 1977 i = GETPIXEL(x, y); 1978 r = png->image[i]; 1979 g = png->image[i + 1]; 1980 b = png->image[i + 2]; 1981 a = png->image[i + 3]; 1982 } else { 1983 uint8_t pixel[4]; 1984 1985 uint32_t p00 = GETPIXEL(offset_x, offset_y); 1986 uint32_t p01 = GETPIXEL(offset_x, offset_y1); 1987 uint32_t p10 = GETPIXEL(offset_x1, offset_y); 1988 uint32_t p11 = GETPIXEL(offset_x1, offset_y1); 1989 1990 /* 1991 * Given a 2x2 array of pixels in the source 1992 * image, combine them to produce a single 1993 * value for the pixel in the target image. 1994 * Each column of pixels is combined using 1995 * a weighted average where the top and bottom 1996 * pixels contribute hc1 and hc2 respectively. 1997 * The calculation for bottom pixel pB and 1998 * top pixel pT is: 1999 * (pT * hc1 + pB * hc2) / (hc1 + hc2) 2000 * Once the values are determined for the two 2001 * columns of pixels, then the columns are 2002 * averaged together in the same way but using 2003 * wc1 and wc2 for the weightings. 2004 * 2005 * Since hc1 and hc2 are chosen so that 2006 * hc1 + hc2 == 128 (and same for wc1 + wc2), 2007 * the >> 14 below is a quick way to divide by 2008 * (hc1 + hc2) * (wc1 + wc2) 2009 */ 2010 for (i = 0; i < 4; i++) 2011 pixel[i] = ( 2012 (png->image[p00 + i] * hc1 + 2013 png->image[p01 + i] * hc2) * wc1 + 2014 (png->image[p10 + i] * hc1 + 2015 png->image[p11 + i] * hc2) * wc2) 2016 >> 14; 2017 2018 r = pixel[0]; 2019 g = pixel[1]; 2020 b = pixel[2]; 2021 a = pixel[3]; 2022 } 2023 2024 if (trace) 2025 printf("r/g/b: %x/%x/%x\n", r, g, b); 2026 /* 2027 * Rough colorspace reduction for 15/16 bit colors. 2028 */ 2029 p[j].Red = r >> rs; 2030 p[j].Green = g >> gs; 2031 p[j].Blue = b >> bs; 2032 p[j].Reserved = a; 2033 2034 wc += wcstep; 2035 } 2036 hc += hcstep; 2037 } 2038 2039 gfx_fb_cons_display(ux1, uy1, fwidth, fheight, data); 2040 free(data); 2041 return (0); 2042 } 2043 2044 /* 2045 * Reset font flags to FONT_AUTO. 2046 */ 2047 void 2048 reset_font_flags(void) 2049 { 2050 struct fontlist *fl; 2051 2052 STAILQ_FOREACH(fl, &fonts, font_next) { 2053 fl->font_flags = FONT_AUTO; 2054 } 2055 } 2056 2057 /* Return w^2 + h^2 or 0, if the dimensions are unknown */ 2058 static unsigned 2059 edid_diagonal_squared(void) 2060 { 2061 unsigned w, h; 2062 2063 if (edid_info == NULL) 2064 return (0); 2065 2066 w = edid_info->display.max_horizontal_image_size; 2067 h = edid_info->display.max_vertical_image_size; 2068 2069 /* If either one is 0, we have aspect ratio, not size */ 2070 if (w == 0 || h == 0) 2071 return (0); 2072 2073 /* 2074 * some monitors encode the aspect ratio instead of the physical size. 2075 */ 2076 if ((w == 16 && h == 9) || (w == 16 && h == 10) || 2077 (w == 4 && h == 3) || (w == 5 && h == 4)) 2078 return (0); 2079 2080 /* 2081 * translate cm to inch, note we scale by 100 here. 2082 */ 2083 w = w * 100 / 254; 2084 h = h * 100 / 254; 2085 2086 /* Return w^2 + h^2 */ 2087 return (w * w + h * h); 2088 } 2089 2090 /* 2091 * calculate pixels per inch. 2092 */ 2093 static unsigned 2094 gfx_get_ppi(void) 2095 { 2096 unsigned dp, di; 2097 2098 di = edid_diagonal_squared(); 2099 if (di == 0) 2100 return (0); 2101 2102 dp = gfx_state.tg_fb.fb_width * 2103 gfx_state.tg_fb.fb_width + 2104 gfx_state.tg_fb.fb_height * 2105 gfx_state.tg_fb.fb_height; 2106 2107 return (isqrt(dp / di)); 2108 } 2109 2110 /* 2111 * Calculate font size from density independent pixels (dp): 2112 * ((16dp * ppi) / 160) * display_factor. 2113 * Here we are using fixed constants: 1dp == 160 ppi and 2114 * display_factor 2. 2115 * 2116 * We are rounding font size up and are searching for font which is 2117 * not smaller than calculated size value. 2118 */ 2119 static vt_font_bitmap_data_t * 2120 gfx_get_font(teken_unit_t rows, teken_unit_t cols, teken_unit_t height, 2121 teken_unit_t width) 2122 { 2123 unsigned ppi, size; 2124 vt_font_bitmap_data_t *font = NULL; 2125 struct fontlist *fl, *next; 2126 2127 /* Text mode is not supported here. */ 2128 if (gfx_state.tg_fb_type == FB_TEXT) 2129 return (NULL); 2130 2131 ppi = gfx_get_ppi(); 2132 if (ppi == 0) 2133 return (NULL); 2134 2135 /* 2136 * We will search for 16dp font. 2137 * We are using scale up by 10 for roundup. 2138 */ 2139 size = (16 * ppi * 10) / 160; 2140 /* Apply display factor 2. */ 2141 size = roundup(size * 2, 10) / 10; 2142 2143 STAILQ_FOREACH(fl, &fonts, font_next) { 2144 /* 2145 * Skip too large fonts. 2146 */ 2147 font = fl->font_data; 2148 if (height / font->vfbd_height < rows || 2149 width / font->vfbd_width < cols) 2150 continue; 2151 2152 next = STAILQ_NEXT(fl, font_next); 2153 2154 /* 2155 * If this is last font or, if next font is smaller, 2156 * we have our font. Make sure, it actually is loaded. 2157 */ 2158 if (next == NULL || next->font_data->vfbd_height < size) { 2159 if (font->vfbd_font == NULL || 2160 fl->font_flags == FONT_RELOAD) { 2161 if (fl->font_load != NULL && 2162 fl->font_name != NULL) 2163 font = fl->font_load(fl->font_name); 2164 } 2165 break; 2166 } 2167 font = NULL; 2168 } 2169 2170 return (font); 2171 } 2172 2173 static vt_font_bitmap_data_t * 2174 set_font(teken_unit_t *rows, teken_unit_t *cols, teken_unit_t h, teken_unit_t w) 2175 { 2176 vt_font_bitmap_data_t *font = NULL; 2177 struct fontlist *fl; 2178 unsigned height = h; 2179 unsigned width = w; 2180 2181 /* 2182 * First check for manually loaded font. 2183 */ 2184 STAILQ_FOREACH(fl, &fonts, font_next) { 2185 if (fl->font_flags == FONT_MANUAL) { 2186 font = fl->font_data; 2187 if (font->vfbd_font == NULL && fl->font_load != NULL && 2188 fl->font_name != NULL) { 2189 font = fl->font_load(fl->font_name); 2190 } 2191 if (font == NULL || font->vfbd_font == NULL) 2192 font = NULL; 2193 break; 2194 } 2195 } 2196 2197 if (font == NULL) 2198 font = gfx_get_font(*rows, *cols, h, w); 2199 2200 if (font != NULL) { 2201 *rows = height / font->vfbd_height; 2202 *cols = width / font->vfbd_width; 2203 return (font); 2204 } 2205 2206 /* 2207 * Find best font for these dimensions, or use default. 2208 * If height >= VT_FB_MAX_HEIGHT and width >= VT_FB_MAX_WIDTH, 2209 * do not use smaller font than our DEFAULT_FONT_DATA. 2210 */ 2211 STAILQ_FOREACH(fl, &fonts, font_next) { 2212 font = fl->font_data; 2213 if ((*rows * font->vfbd_height <= height && 2214 *cols * font->vfbd_width <= width) || 2215 (height >= VT_FB_MAX_HEIGHT && 2216 width >= VT_FB_MAX_WIDTH && 2217 font->vfbd_height == DEFAULT_FONT_DATA.vfbd_height && 2218 font->vfbd_width == DEFAULT_FONT_DATA.vfbd_width)) { 2219 if (font->vfbd_font == NULL || 2220 fl->font_flags == FONT_RELOAD) { 2221 if (fl->font_load != NULL && 2222 fl->font_name != NULL) { 2223 font = fl->font_load(fl->font_name); 2224 } 2225 if (font == NULL) 2226 continue; 2227 } 2228 *rows = height / font->vfbd_height; 2229 *cols = width / font->vfbd_width; 2230 break; 2231 } 2232 font = NULL; 2233 } 2234 2235 if (font == NULL) { 2236 /* 2237 * We have fonts sorted smallest last, try it before 2238 * falling back to builtin. 2239 */ 2240 fl = STAILQ_LAST(&fonts, fontlist, font_next); 2241 if (fl != NULL && fl->font_load != NULL && 2242 fl->font_name != NULL) { 2243 font = fl->font_load(fl->font_name); 2244 } 2245 if (font == NULL) 2246 font = &DEFAULT_FONT_DATA; 2247 2248 *rows = height / font->vfbd_height; 2249 *cols = width / font->vfbd_width; 2250 } 2251 2252 return (font); 2253 } 2254 2255 static void 2256 cons_clear(void) 2257 { 2258 char clear[] = { '\033', 'c' }; 2259 2260 /* Reset terminal */ 2261 teken_input(&gfx_state.tg_teken, clear, sizeof(clear)); 2262 gfx_state.tg_functions->tf_param(&gfx_state, TP_SHOWCURSOR, 0); 2263 } 2264 2265 void 2266 setup_font(teken_gfx_t *state, teken_unit_t height, teken_unit_t width) 2267 { 2268 vt_font_bitmap_data_t *font_data; 2269 teken_pos_t *tp = &state->tg_tp; 2270 char env[8]; 2271 int i; 2272 2273 /* 2274 * set_font() will select a appropriate sized font for 2275 * the number of rows and columns selected. If we don't 2276 * have a font that will fit, then it will use the 2277 * default builtin font and adjust the rows and columns 2278 * to fit on the screen. 2279 */ 2280 font_data = set_font(&tp->tp_row, &tp->tp_col, height, width); 2281 2282 if (font_data == NULL) 2283 panic("out of memory"); 2284 2285 for (i = 0; i < VFNT_MAPS; i++) { 2286 state->tg_font.vf_map[i] = 2287 font_data->vfbd_font->vf_map[i]; 2288 state->tg_font.vf_map_count[i] = 2289 font_data->vfbd_font->vf_map_count[i]; 2290 } 2291 2292 state->tg_font.vf_bytes = font_data->vfbd_font->vf_bytes; 2293 state->tg_font.vf_height = font_data->vfbd_font->vf_height; 2294 state->tg_font.vf_width = font_data->vfbd_font->vf_width; 2295 2296 snprintf(env, sizeof (env), "%ux%u", 2297 state->tg_font.vf_width, state->tg_font.vf_height); 2298 env_setenv("screen.font", EV_VOLATILE | EV_NOHOOK, 2299 env, font_set, env_nounset); 2300 } 2301 2302 /* Binary search for the glyph. Return 0 if not found. */ 2303 static uint16_t 2304 font_bisearch(const vfnt_map_t *map, uint32_t len, teken_char_t src) 2305 { 2306 unsigned min, mid, max; 2307 2308 min = 0; 2309 max = len - 1; 2310 2311 /* Empty font map. */ 2312 if (len == 0) 2313 return (0); 2314 /* Character below minimal entry. */ 2315 if (src < map[0].vfm_src) 2316 return (0); 2317 /* Optimization: ASCII characters occur very often. */ 2318 if (src <= map[0].vfm_src + map[0].vfm_len) 2319 return (src - map[0].vfm_src + map[0].vfm_dst); 2320 /* Character above maximum entry. */ 2321 if (src > map[max].vfm_src + map[max].vfm_len) 2322 return (0); 2323 2324 /* Binary search. */ 2325 while (max >= min) { 2326 mid = (min + max) / 2; 2327 if (src < map[mid].vfm_src) 2328 max = mid - 1; 2329 else if (src > map[mid].vfm_src + map[mid].vfm_len) 2330 min = mid + 1; 2331 else 2332 return (src - map[mid].vfm_src + map[mid].vfm_dst); 2333 } 2334 2335 return (0); 2336 } 2337 2338 /* 2339 * Return glyph bitmap. If glyph is not found, we will return bitmap 2340 * for the first (offset 0) glyph. 2341 */ 2342 uint8_t * 2343 font_lookup(const struct vt_font *vf, teken_char_t c, const teken_attr_t *a) 2344 { 2345 uint16_t dst; 2346 size_t stride; 2347 2348 /* Substitute bold with normal if not found. */ 2349 if (a->ta_format & TF_BOLD) { 2350 dst = font_bisearch(vf->vf_map[VFNT_MAP_BOLD], 2351 vf->vf_map_count[VFNT_MAP_BOLD], c); 2352 if (dst != 0) 2353 goto found; 2354 } 2355 dst = font_bisearch(vf->vf_map[VFNT_MAP_NORMAL], 2356 vf->vf_map_count[VFNT_MAP_NORMAL], c); 2357 2358 found: 2359 stride = howmany(vf->vf_width, 8) * vf->vf_height; 2360 return (&vf->vf_bytes[dst * stride]); 2361 } 2362 2363 static int 2364 load_mapping(int fd, struct vt_font *fp, int n) 2365 { 2366 size_t i, size; 2367 ssize_t rv; 2368 vfnt_map_t *mp; 2369 2370 if (fp->vf_map_count[n] == 0) 2371 return (0); 2372 2373 size = fp->vf_map_count[n] * sizeof(*mp); 2374 mp = malloc(size); 2375 if (mp == NULL) 2376 return (ENOMEM); 2377 fp->vf_map[n] = mp; 2378 2379 rv = read(fd, mp, size); 2380 if (rv < 0 || (size_t)rv != size) { 2381 free(fp->vf_map[n]); 2382 fp->vf_map[n] = NULL; 2383 return (EIO); 2384 } 2385 2386 for (i = 0; i < fp->vf_map_count[n]; i++) { 2387 mp[i].vfm_src = be32toh(mp[i].vfm_src); 2388 mp[i].vfm_dst = be16toh(mp[i].vfm_dst); 2389 mp[i].vfm_len = be16toh(mp[i].vfm_len); 2390 } 2391 return (0); 2392 } 2393 2394 static int 2395 builtin_mapping(struct vt_font *fp, int n) 2396 { 2397 size_t size; 2398 struct vfnt_map *mp; 2399 2400 if (n >= VFNT_MAPS) 2401 return (EINVAL); 2402 2403 if (fp->vf_map_count[n] == 0) 2404 return (0); 2405 2406 size = fp->vf_map_count[n] * sizeof(*mp); 2407 mp = malloc(size); 2408 if (mp == NULL) 2409 return (ENOMEM); 2410 fp->vf_map[n] = mp; 2411 2412 memcpy(mp, DEFAULT_FONT_DATA.vfbd_font->vf_map[n], size); 2413 return (0); 2414 } 2415 2416 /* 2417 * Load font from builtin or from file. 2418 * We do need special case for builtin because the builtin font glyphs 2419 * are compressed and we do need to uncompress them. 2420 * Having single load_font() for both cases will help us to simplify 2421 * font switch handling. 2422 */ 2423 static vt_font_bitmap_data_t * 2424 load_font(char *path) 2425 { 2426 int fd, i; 2427 uint32_t glyphs; 2428 struct font_header fh; 2429 struct fontlist *fl; 2430 vt_font_bitmap_data_t *bp; 2431 struct vt_font *fp; 2432 size_t size; 2433 ssize_t rv; 2434 2435 /* Get our entry from the font list. */ 2436 STAILQ_FOREACH(fl, &fonts, font_next) { 2437 if (strcmp(fl->font_name, path) == 0) 2438 break; 2439 } 2440 if (fl == NULL) 2441 return (NULL); /* Should not happen. */ 2442 2443 bp = fl->font_data; 2444 if (bp->vfbd_font != NULL && fl->font_flags != FONT_RELOAD) 2445 return (bp); 2446 2447 fd = -1; 2448 /* 2449 * Special case for builtin font. 2450 * Builtin font is the very first font we load, we do not have 2451 * previous loads to be released. 2452 */ 2453 if (fl->font_flags == FONT_BUILTIN) { 2454 if ((fp = calloc(1, sizeof(struct vt_font))) == NULL) 2455 return (NULL); 2456 2457 fp->vf_width = DEFAULT_FONT_DATA.vfbd_width; 2458 fp->vf_height = DEFAULT_FONT_DATA.vfbd_height; 2459 2460 fp->vf_bytes = malloc(DEFAULT_FONT_DATA.vfbd_uncompressed_size); 2461 if (fp->vf_bytes == NULL) { 2462 free(fp); 2463 return (NULL); 2464 } 2465 2466 bp->vfbd_uncompressed_size = 2467 DEFAULT_FONT_DATA.vfbd_uncompressed_size; 2468 bp->vfbd_compressed_size = 2469 DEFAULT_FONT_DATA.vfbd_compressed_size; 2470 2471 if (lz4_decompress(DEFAULT_FONT_DATA.vfbd_compressed_data, 2472 fp->vf_bytes, 2473 DEFAULT_FONT_DATA.vfbd_compressed_size, 2474 DEFAULT_FONT_DATA.vfbd_uncompressed_size, 0) != 0) { 2475 free(fp->vf_bytes); 2476 free(fp); 2477 return (NULL); 2478 } 2479 2480 for (i = 0; i < VFNT_MAPS; i++) { 2481 fp->vf_map_count[i] = 2482 DEFAULT_FONT_DATA.vfbd_font->vf_map_count[i]; 2483 if (builtin_mapping(fp, i) != 0) 2484 goto free_done; 2485 } 2486 2487 bp->vfbd_font = fp; 2488 return (bp); 2489 } 2490 2491 fd = open(path, O_RDONLY); 2492 if (fd < 0) 2493 return (NULL); 2494 2495 size = sizeof(fh); 2496 rv = read(fd, &fh, size); 2497 if (rv < 0 || (size_t)rv != size) { 2498 bp = NULL; 2499 goto done; 2500 } 2501 if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, sizeof(fh.fh_magic)) != 0) { 2502 bp = NULL; 2503 goto done; 2504 } 2505 if ((fp = calloc(1, sizeof(struct vt_font))) == NULL) { 2506 bp = NULL; 2507 goto done; 2508 } 2509 for (i = 0; i < VFNT_MAPS; i++) 2510 fp->vf_map_count[i] = be32toh(fh.fh_map_count[i]); 2511 2512 glyphs = be32toh(fh.fh_glyph_count); 2513 fp->vf_width = fh.fh_width; 2514 fp->vf_height = fh.fh_height; 2515 2516 size = howmany(fp->vf_width, 8) * fp->vf_height * glyphs; 2517 bp->vfbd_uncompressed_size = size; 2518 if ((fp->vf_bytes = malloc(size)) == NULL) 2519 goto free_done; 2520 2521 rv = read(fd, fp->vf_bytes, size); 2522 if (rv < 0 || (size_t)rv != size) 2523 goto free_done; 2524 for (i = 0; i < VFNT_MAPS; i++) { 2525 if (load_mapping(fd, fp, i) != 0) 2526 goto free_done; 2527 } 2528 2529 /* 2530 * Reset builtin flag now as we have full font loaded. 2531 */ 2532 if (fl->font_flags == FONT_BUILTIN) 2533 fl->font_flags = FONT_AUTO; 2534 2535 /* 2536 * Release previously loaded entries. We can do this now, as 2537 * the new font is loaded. Note, there can be no console 2538 * output till the new font is in place and teken is notified. 2539 * We do need to keep fl->font_data for glyph dimensions. 2540 */ 2541 STAILQ_FOREACH(fl, &fonts, font_next) { 2542 if (fl->font_data->vfbd_font == NULL) 2543 continue; 2544 2545 for (i = 0; i < VFNT_MAPS; i++) 2546 free(fl->font_data->vfbd_font->vf_map[i]); 2547 free(fl->font_data->vfbd_font->vf_bytes); 2548 free(fl->font_data->vfbd_font); 2549 fl->font_data->vfbd_font = NULL; 2550 } 2551 2552 bp->vfbd_font = fp; 2553 bp->vfbd_compressed_size = 0; 2554 2555 done: 2556 if (fd != -1) 2557 close(fd); 2558 return (bp); 2559 2560 free_done: 2561 for (i = 0; i < VFNT_MAPS; i++) 2562 free(fp->vf_map[i]); 2563 free(fp->vf_bytes); 2564 free(fp); 2565 bp = NULL; 2566 goto done; 2567 } 2568 2569 struct name_entry { 2570 char *n_name; 2571 SLIST_ENTRY(name_entry) n_entry; 2572 }; 2573 2574 SLIST_HEAD(name_list, name_entry); 2575 2576 /* Read font names from index file. */ 2577 static struct name_list * 2578 read_list(char *fonts) 2579 { 2580 struct name_list *nl; 2581 struct name_entry *np; 2582 char *dir, *ptr; 2583 char buf[PATH_MAX]; 2584 int fd, len; 2585 2586 TSENTER(); 2587 2588 dir = strdup(fonts); 2589 if (dir == NULL) 2590 return (NULL); 2591 2592 ptr = strrchr(dir, '/'); 2593 *ptr = '\0'; 2594 2595 fd = open(fonts, O_RDONLY); 2596 if (fd < 0) 2597 return (NULL); 2598 2599 nl = malloc(sizeof(*nl)); 2600 if (nl == NULL) { 2601 close(fd); 2602 return (nl); 2603 } 2604 2605 SLIST_INIT(nl); 2606 while ((len = fgetstr(buf, sizeof (buf), fd)) >= 0) { 2607 if (*buf == '#' || *buf == '\0') 2608 continue; 2609 2610 if (bcmp(buf, "MENU", 4) == 0) 2611 continue; 2612 2613 if (bcmp(buf, "FONT", 4) == 0) 2614 continue; 2615 2616 ptr = strchr(buf, ':'); 2617 if (ptr == NULL) 2618 continue; 2619 else 2620 *ptr = '\0'; 2621 2622 np = malloc(sizeof(*np)); 2623 if (np == NULL) { 2624 close(fd); 2625 return (nl); /* return what we have */ 2626 } 2627 if (asprintf(&np->n_name, "%s/%s", dir, buf) < 0) { 2628 free(np); 2629 close(fd); 2630 return (nl); /* return what we have */ 2631 } 2632 SLIST_INSERT_HEAD(nl, np, n_entry); 2633 } 2634 close(fd); 2635 TSEXIT(); 2636 return (nl); 2637 } 2638 2639 /* 2640 * Read the font properties and insert new entry into the list. 2641 * The font list is built in descending order. 2642 */ 2643 static bool 2644 insert_font(char *name, FONT_FLAGS flags) 2645 { 2646 struct font_header fh; 2647 struct fontlist *fp, *previous, *entry, *next; 2648 size_t size; 2649 ssize_t rv; 2650 int fd; 2651 char *font_name; 2652 2653 TSENTER(); 2654 2655 font_name = NULL; 2656 if (flags == FONT_BUILTIN) { 2657 /* 2658 * We only install builtin font once, while setting up 2659 * initial console. Since this will happen very early, 2660 * we assume asprintf will not fail. Once we have access to 2661 * files, the builtin font will be replaced by font loaded 2662 * from file. 2663 */ 2664 if (!STAILQ_EMPTY(&fonts)) 2665 return (false); 2666 2667 fh.fh_width = DEFAULT_FONT_DATA.vfbd_width; 2668 fh.fh_height = DEFAULT_FONT_DATA.vfbd_height; 2669 2670 (void) asprintf(&font_name, "%dx%d", 2671 DEFAULT_FONT_DATA.vfbd_width, 2672 DEFAULT_FONT_DATA.vfbd_height); 2673 } else { 2674 fd = open(name, O_RDONLY); 2675 if (fd < 0) 2676 return (false); 2677 rv = read(fd, &fh, sizeof(fh)); 2678 close(fd); 2679 if (rv < 0 || (size_t)rv != sizeof(fh)) 2680 return (false); 2681 2682 if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, 2683 sizeof(fh.fh_magic)) != 0) 2684 return (false); 2685 font_name = strdup(name); 2686 } 2687 2688 if (font_name == NULL) 2689 return (false); 2690 2691 /* 2692 * If we have an entry with the same glyph dimensions, replace 2693 * the file name and mark us. We only support unique dimensions. 2694 */ 2695 STAILQ_FOREACH(entry, &fonts, font_next) { 2696 if (fh.fh_width == entry->font_data->vfbd_width && 2697 fh.fh_height == entry->font_data->vfbd_height) { 2698 free(entry->font_name); 2699 entry->font_name = font_name; 2700 entry->font_flags = FONT_RELOAD; 2701 TSEXIT(); 2702 return (true); 2703 } 2704 } 2705 2706 fp = calloc(sizeof(*fp), 1); 2707 if (fp == NULL) { 2708 free(font_name); 2709 return (false); 2710 } 2711 fp->font_data = calloc(sizeof(*fp->font_data), 1); 2712 if (fp->font_data == NULL) { 2713 free(font_name); 2714 free(fp); 2715 return (false); 2716 } 2717 fp->font_name = font_name; 2718 fp->font_flags = flags; 2719 fp->font_load = load_font; 2720 fp->font_data->vfbd_width = fh.fh_width; 2721 fp->font_data->vfbd_height = fh.fh_height; 2722 2723 if (STAILQ_EMPTY(&fonts)) { 2724 STAILQ_INSERT_HEAD(&fonts, fp, font_next); 2725 TSEXIT(); 2726 return (true); 2727 } 2728 2729 previous = NULL; 2730 size = fp->font_data->vfbd_width * fp->font_data->vfbd_height; 2731 2732 STAILQ_FOREACH(entry, &fonts, font_next) { 2733 vt_font_bitmap_data_t *bd; 2734 2735 bd = entry->font_data; 2736 /* Should fp be inserted before the entry? */ 2737 if (size > bd->vfbd_width * bd->vfbd_height) { 2738 if (previous == NULL) { 2739 STAILQ_INSERT_HEAD(&fonts, fp, font_next); 2740 } else { 2741 STAILQ_INSERT_AFTER(&fonts, previous, fp, 2742 font_next); 2743 } 2744 TSEXIT(); 2745 return (true); 2746 } 2747 next = STAILQ_NEXT(entry, font_next); 2748 if (next == NULL || 2749 size > next->font_data->vfbd_width * 2750 next->font_data->vfbd_height) { 2751 STAILQ_INSERT_AFTER(&fonts, entry, fp, font_next); 2752 TSEXIT(); 2753 return (true); 2754 } 2755 previous = entry; 2756 } 2757 TSEXIT(); 2758 return (true); 2759 } 2760 2761 static int 2762 font_set(struct env_var *ev __unused, int flags __unused, const void *value) 2763 { 2764 struct fontlist *fl; 2765 char *eptr; 2766 unsigned long x = 0, y = 0; 2767 2768 /* 2769 * Attempt to extract values from "XxY" string. In case of error, 2770 * we have unmaching glyph dimensions and will just output the 2771 * available values. 2772 */ 2773 if (value != NULL) { 2774 x = strtoul(value, &eptr, 10); 2775 if (*eptr == 'x') 2776 y = strtoul(eptr + 1, &eptr, 10); 2777 } 2778 STAILQ_FOREACH(fl, &fonts, font_next) { 2779 if (fl->font_data->vfbd_width == x && 2780 fl->font_data->vfbd_height == y) 2781 break; 2782 } 2783 if (fl != NULL) { 2784 /* Reset any FONT_MANUAL flag. */ 2785 reset_font_flags(); 2786 2787 /* Mark this font manually loaded */ 2788 fl->font_flags = FONT_MANUAL; 2789 cons_update_mode(gfx_state.tg_fb_type != FB_TEXT); 2790 return (CMD_OK); 2791 } 2792 2793 printf("Available fonts:\n"); 2794 STAILQ_FOREACH(fl, &fonts, font_next) { 2795 printf(" %dx%d\n", fl->font_data->vfbd_width, 2796 fl->font_data->vfbd_height); 2797 } 2798 return (CMD_OK); 2799 } 2800 2801 void 2802 bios_text_font(bool use_vga_font) 2803 { 2804 if (use_vga_font) 2805 (void) insert_font(VGA_8X16_FONT, FONT_MANUAL); 2806 else 2807 (void) insert_font(DEFAULT_8X16_FONT, FONT_MANUAL); 2808 } 2809 2810 void 2811 autoload_font(bool bios) 2812 { 2813 struct name_list *nl; 2814 struct name_entry *np; 2815 2816 TSENTER(); 2817 2818 nl = read_list("/boot/fonts/INDEX.fonts"); 2819 if (nl == NULL) 2820 return; 2821 2822 while (!SLIST_EMPTY(nl)) { 2823 np = SLIST_FIRST(nl); 2824 SLIST_REMOVE_HEAD(nl, n_entry); 2825 if (insert_font(np->n_name, FONT_AUTO) == false) 2826 printf("failed to add font: %s\n", np->n_name); 2827 free(np->n_name); 2828 free(np); 2829 } 2830 2831 /* 2832 * If vga text mode was requested, load vga.font (8x16 bold) font. 2833 */ 2834 if (bios) { 2835 bios_text_font(true); 2836 } 2837 2838 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT); 2839 2840 TSEXIT(); 2841 } 2842 2843 COMMAND_SET(load_font, "loadfont", "load console font from file", command_font); 2844 2845 static int 2846 command_font(int argc, char *argv[]) 2847 { 2848 int i, c, rc; 2849 struct fontlist *fl; 2850 vt_font_bitmap_data_t *bd; 2851 bool list; 2852 2853 list = false; 2854 optind = 1; 2855 optreset = 1; 2856 rc = CMD_OK; 2857 2858 while ((c = getopt(argc, argv, "l")) != -1) { 2859 switch (c) { 2860 case 'l': 2861 list = true; 2862 break; 2863 case '?': 2864 default: 2865 return (CMD_ERROR); 2866 } 2867 } 2868 2869 argc -= optind; 2870 argv += optind; 2871 2872 if (argc > 1 || (list && argc != 0)) { 2873 printf("Usage: loadfont [-l] | [file.fnt]\n"); 2874 return (CMD_ERROR); 2875 } 2876 2877 if (list) { 2878 STAILQ_FOREACH(fl, &fonts, font_next) { 2879 printf("font %s: %dx%d%s\n", fl->font_name, 2880 fl->font_data->vfbd_width, 2881 fl->font_data->vfbd_height, 2882 fl->font_data->vfbd_font == NULL? "" : " loaded"); 2883 } 2884 return (CMD_OK); 2885 } 2886 2887 /* Clear scren */ 2888 cons_clear(); 2889 2890 if (argc == 1) { 2891 char *name = argv[0]; 2892 2893 if (insert_font(name, FONT_MANUAL) == false) { 2894 printf("loadfont error: failed to load: %s\n", name); 2895 return (CMD_ERROR); 2896 } 2897 2898 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT); 2899 return (CMD_OK); 2900 } 2901 2902 if (argc == 0) { 2903 /* 2904 * Walk entire font list, release any loaded font, and set 2905 * autoload flag. The font list does have at least the builtin 2906 * default font. 2907 */ 2908 STAILQ_FOREACH(fl, &fonts, font_next) { 2909 if (fl->font_data->vfbd_font != NULL) { 2910 2911 bd = fl->font_data; 2912 /* 2913 * Note the setup_font() is releasing 2914 * font bytes. 2915 */ 2916 for (i = 0; i < VFNT_MAPS; i++) 2917 free(bd->vfbd_font->vf_map[i]); 2918 free(fl->font_data->vfbd_font); 2919 fl->font_data->vfbd_font = NULL; 2920 fl->font_data->vfbd_uncompressed_size = 0; 2921 fl->font_flags = FONT_AUTO; 2922 } 2923 } 2924 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT); 2925 } 2926 return (rc); 2927 } 2928 2929 bool 2930 gfx_get_edid_resolution(struct vesa_edid_info *edid, edid_res_list_t *res) 2931 { 2932 struct resolution *rp, *p; 2933 2934 /* 2935 * Walk detailed timings tables (4). 2936 */ 2937 if ((edid->display.supported_features 2938 & EDID_FEATURE_PREFERRED_TIMING_MODE) != 0) { 2939 /* Walk detailed timing descriptors (4) */ 2940 for (int i = 0; i < DET_TIMINGS; i++) { 2941 /* 2942 * Reserved value 0 is not used for display descriptor. 2943 */ 2944 if (edid->detailed_timings[i].pixel_clock == 0) 2945 continue; 2946 if ((rp = malloc(sizeof(*rp))) == NULL) 2947 continue; 2948 rp->width = GET_EDID_INFO_WIDTH(edid, i); 2949 rp->height = GET_EDID_INFO_HEIGHT(edid, i); 2950 if (rp->width > 0 && rp->width <= EDID_MAX_PIXELS && 2951 rp->height > 0 && rp->height <= EDID_MAX_LINES) 2952 TAILQ_INSERT_TAIL(res, rp, next); 2953 else 2954 free(rp); 2955 } 2956 } 2957 2958 /* 2959 * Walk standard timings list (8). 2960 */ 2961 for (int i = 0; i < STD_TIMINGS; i++) { 2962 /* Is this field unused? */ 2963 if (edid->standard_timings[i] == 0x0101) 2964 continue; 2965 2966 if ((rp = malloc(sizeof(*rp))) == NULL) 2967 continue; 2968 2969 rp->width = HSIZE(edid->standard_timings[i]); 2970 switch (RATIO(edid->standard_timings[i])) { 2971 case RATIO1_1: 2972 rp->height = HSIZE(edid->standard_timings[i]); 2973 if (edid->header.version > 1 || 2974 edid->header.revision > 2) { 2975 rp->height = rp->height * 10 / 16; 2976 } 2977 break; 2978 case RATIO4_3: 2979 rp->height = HSIZE(edid->standard_timings[i]) * 3 / 4; 2980 break; 2981 case RATIO5_4: 2982 rp->height = HSIZE(edid->standard_timings[i]) * 4 / 5; 2983 break; 2984 case RATIO16_9: 2985 rp->height = HSIZE(edid->standard_timings[i]) * 9 / 16; 2986 break; 2987 } 2988 2989 /* 2990 * Create resolution list in decreasing order, except keep 2991 * first entry (preferred timing mode). 2992 */ 2993 TAILQ_FOREACH(p, res, next) { 2994 if (p->width * p->height < rp->width * rp->height) { 2995 /* Keep preferred mode first */ 2996 if (TAILQ_FIRST(res) == p) 2997 TAILQ_INSERT_AFTER(res, p, rp, next); 2998 else 2999 TAILQ_INSERT_BEFORE(p, rp, next); 3000 break; 3001 } 3002 if (TAILQ_NEXT(p, next) == NULL) { 3003 TAILQ_INSERT_TAIL(res, rp, next); 3004 break; 3005 } 3006 } 3007 } 3008 return (!TAILQ_EMPTY(res)); 3009 } 3010 3011 vm_offset_t 3012 build_font_module(vm_offset_t addr) 3013 { 3014 vt_font_bitmap_data_t *bd; 3015 struct vt_font *fd; 3016 struct preloaded_file *fp; 3017 size_t size; 3018 uint32_t checksum; 3019 int i; 3020 struct font_info fi; 3021 struct fontlist *fl; 3022 uint64_t fontp; 3023 3024 if (STAILQ_EMPTY(&fonts)) 3025 return (addr); 3026 3027 /* We can't load first */ 3028 if ((file_findfile(NULL, NULL)) == NULL) { 3029 printf("Can not load font module: %s\n", 3030 "the kernel is not loaded"); 3031 return (addr); 3032 } 3033 3034 /* helper pointers */ 3035 bd = NULL; 3036 STAILQ_FOREACH(fl, &fonts, font_next) { 3037 if (gfx_state.tg_font.vf_width == fl->font_data->vfbd_width && 3038 gfx_state.tg_font.vf_height == fl->font_data->vfbd_height) { 3039 /* 3040 * Kernel does have better built in font. 3041 */ 3042 if (fl->font_flags == FONT_BUILTIN) 3043 return (addr); 3044 3045 bd = fl->font_data; 3046 break; 3047 } 3048 } 3049 if (bd == NULL) 3050 return (addr); 3051 fd = bd->vfbd_font; 3052 3053 fi.fi_width = fd->vf_width; 3054 checksum = fi.fi_width; 3055 fi.fi_height = fd->vf_height; 3056 checksum += fi.fi_height; 3057 fi.fi_bitmap_size = bd->vfbd_uncompressed_size; 3058 checksum += fi.fi_bitmap_size; 3059 3060 size = roundup2(sizeof (struct font_info), 8); 3061 for (i = 0; i < VFNT_MAPS; i++) { 3062 fi.fi_map_count[i] = fd->vf_map_count[i]; 3063 checksum += fi.fi_map_count[i]; 3064 size += fd->vf_map_count[i] * sizeof (struct vfnt_map); 3065 size += roundup2(size, 8); 3066 } 3067 size += bd->vfbd_uncompressed_size; 3068 3069 fi.fi_checksum = -checksum; 3070 3071 fp = file_findfile(NULL, md_kerntype); 3072 if (fp == NULL) 3073 panic("can't find kernel file"); 3074 3075 fontp = addr; 3076 addr += archsw.arch_copyin(&fi, addr, sizeof (struct font_info)); 3077 addr = roundup2(addr, 8); 3078 3079 /* Copy maps. */ 3080 for (i = 0; i < VFNT_MAPS; i++) { 3081 if (fd->vf_map_count[i] != 0) { 3082 addr += archsw.arch_copyin(fd->vf_map[i], addr, 3083 fd->vf_map_count[i] * sizeof (struct vfnt_map)); 3084 addr = roundup2(addr, 8); 3085 } 3086 } 3087 3088 /* Copy the bitmap. */ 3089 addr += archsw.arch_copyin(fd->vf_bytes, addr, fi.fi_bitmap_size); 3090 3091 /* Looks OK so far; populate control structure */ 3092 file_addmetadata(fp, MODINFOMD_FONT, sizeof(fontp), &fontp); 3093 return (addr); 3094 } 3095 3096 vm_offset_t 3097 build_splash_module(vm_offset_t addr) 3098 { 3099 struct preloaded_file *fp; 3100 struct splash_info si; 3101 const char *splash; 3102 png_t png; 3103 uint64_t splashp; 3104 int error; 3105 3106 /* We can't load first */ 3107 if ((file_findfile(NULL, NULL)) == NULL) { 3108 printf("Can not load splash module: %s\n", 3109 "the kernel is not loaded"); 3110 return (addr); 3111 } 3112 3113 fp = file_findfile(NULL, md_kerntype); 3114 if (fp == NULL) 3115 panic("can't find kernel file"); 3116 3117 splash = getenv("splash"); 3118 if (splash == NULL) 3119 return (addr); 3120 3121 /* Parse png */ 3122 if ((error = png_open(&png, splash)) != PNG_NO_ERROR) { 3123 return (addr); 3124 } 3125 3126 si.si_width = png.width; 3127 si.si_height = png.height; 3128 si.si_depth = png.bpp; 3129 splashp = addr; 3130 addr += archsw.arch_copyin(&si, addr, sizeof (struct splash_info)); 3131 addr = roundup2(addr, 8); 3132 3133 /* Copy the bitmap. */ 3134 addr += archsw.arch_copyin(png.image, addr, png.png_datalen); 3135 3136 printf("Loading splash ok\n"); 3137 file_addmetadata(fp, MODINFOMD_SPLASH, sizeof(splashp), &splashp); 3138 return (addr); 3139 } 3140