1 /*-
2 * SPDX-License-Identifier: BSD-2-Clause
3 *
4 * Copyright 2020 Toomas Soome
5 * Copyright 2019 OmniOS Community Edition (OmniOSce) Association.
6 * Copyright 2020 RackTop Systems, Inc.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
28 */
29
30 /*
31 * The workhorse here is gfxfb_blt(). It is implemented to mimic UEFI
32 * GOP Blt, and allows us to fill the rectangle on screen, copy
33 * rectangle from video to buffer and buffer to video and video to video.
34 * Such implementation does allow us to have almost identical implementation
35 * for both BIOS VBE and UEFI.
36 *
37 * ALL pixel data is assumed to be 32-bit BGRA (byte order Blue, Green, Red,
38 * Alpha) format, this allows us to only handle RGB data and not to worry
39 * about mixing RGB with indexed colors.
40 * Data exchange between memory buffer and video will translate BGRA
41 * and native format as following:
42 *
43 * 32-bit to/from 32-bit is trivial case.
44 * 32-bit to/from 24-bit is also simple - we just drop the alpha channel.
45 * 32-bit to/from 16-bit is more complicated, because we nee to handle
46 * data loss from 32-bit to 16-bit. While reading/writing from/to video, we
47 * need to apply masks of 16-bit color components. This will preserve
48 * colors for terminal text. For 32-bit truecolor PMG images, we need to
49 * translate 32-bit colors to 15/16 bit colors and this means data loss.
50 * There are different algorithms how to perform such color space reduction,
51 * we are currently using bitwise right shift to reduce color space and so far
52 * this technique seems to be sufficient (see also gfx_fb_putimage(), the
53 * end of for loop).
54 * 32-bit to/from 8-bit is the most troublesome because 8-bit colors are
55 * indexed. From video, we do get color indexes, and we do translate
56 * color index values to RGB. To write to video, we again need to translate
57 * RGB to color index. Additionally, we need to translate between VGA and
58 * console colors.
59 *
60 * Our internal color data is represented using BGRA format. But the hardware
61 * used indexed colors for 8-bit colors (0-255) and for this mode we do
62 * need to perform translation to/from BGRA and index values.
63 *
64 * - paletteentry RGB <-> index -
65 * BGRA BUFFER <----/ \ - VIDEO
66 * \ /
67 * - RGB (16/24/32) -
68 *
69 * To perform index to RGB translation, we use palette table generated
70 * from when we set up 8-bit mode video. We cannot read palette data from
71 * the hardware, because not all hardware supports reading it.
72 *
73 * BGRA to index is implemented in rgb_to_color_index() by searching
74 * palette array for closest match of RBG values.
75 *
76 * Note: In 8-bit mode, We do store first 16 colors to palette registers
77 * in VGA color order, this serves two purposes; firstly,
78 * if palette update is not supported, we still have correct 16 colors.
79 * Secondly, the kernel does get correct 16 colors when some other boot
80 * loader is used. However, the palette map for 8-bit colors is using
81 * console color ordering - this does allow us to skip translation
82 * from VGA colors to console colors, while we are reading RGB data.
83 */
84
85 #include <sys/param.h>
86 #include <stand.h>
87 #include <teken.h>
88 #include <gfx_fb.h>
89 #include <sys/font.h>
90 #include <sys/splash.h>
91 #include <sys/linker.h>
92 #include <sys/module.h>
93 #include <sys/stdint.h>
94 #include <sys/endian.h>
95 #include <pnglite.h>
96 #include <bootstrap.h>
97 #include <lz4.h>
98 #if defined(EFI)
99 #include <efi.h>
100 #include <efilib.h>
101 #else
102 #include <vbe.h>
103 #endif
104
105 #include "modinfo.h"
106
107 /* VGA text mode does use bold font. */
108 #if !defined(VGA_8X16_FONT)
109 #define VGA_8X16_FONT "/boot/fonts/8x16b.fnt"
110 #endif
111 #if !defined(DEFAULT_8X16_FONT)
112 #define DEFAULT_8X16_FONT "/boot/fonts/8x16.fnt"
113 #endif
114
115 /*
116 * Must be sorted by font size in descending order
117 */
118 font_list_t fonts = STAILQ_HEAD_INITIALIZER(fonts);
119
120 #define DEFAULT_FONT_DATA font_data_8x16
121 extern vt_font_bitmap_data_t font_data_8x16;
122 teken_gfx_t gfx_state = { 0 };
123
124 static struct {
125 unsigned char r; /* Red percentage value. */
126 unsigned char g; /* Green percentage value. */
127 unsigned char b; /* Blue percentage value. */
128 } color_def[NCOLORS] = {
129 {0, 0, 0}, /* black */
130 {50, 0, 0}, /* dark red */
131 {0, 50, 0}, /* dark green */
132 {77, 63, 0}, /* dark yellow */
133 {20, 40, 64}, /* dark blue */
134 {50, 0, 50}, /* dark magenta */
135 {0, 50, 50}, /* dark cyan */
136 {75, 75, 75}, /* light gray */
137
138 {18, 20, 21}, /* dark gray */
139 {100, 0, 0}, /* light red */
140 {0, 100, 0}, /* light green */
141 {100, 100, 0}, /* light yellow */
142 {45, 62, 81}, /* light blue */
143 {100, 0, 100}, /* light magenta */
144 {0, 100, 100}, /* light cyan */
145 {100, 100, 100}, /* white */
146 };
147 uint32_t cmap[NCMAP];
148
149 /*
150 * Between console's palette and VGA's one:
151 * - blue and red are swapped (1 <-> 4)
152 * - yellow and cyan are swapped (3 <-> 6)
153 */
154 const int cons_to_vga_colors[NCOLORS] = {
155 0, 4, 2, 6, 1, 5, 3, 7,
156 8, 12, 10, 14, 9, 13, 11, 15
157 };
158
159 static const int vga_to_cons_colors[NCOLORS] = {
160 0, 1, 2, 3, 4, 5, 6, 7,
161 8, 9, 10, 11, 12, 13, 14, 15
162 };
163
164 /*
165 * It is reported very slow console draw in some systems.
166 * in order to exclude buggy gop->Blt(), we want option
167 * to use direct draw to framebuffer and avoid gop->Blt.
168 * Can be toggled with "gop" command.
169 */
170 bool ignore_gop_blt = false;
171
172 struct text_pixel *screen_buffer;
173 #if defined(EFI)
174 static EFI_GRAPHICS_OUTPUT_BLT_PIXEL *GlyphBuffer;
175 #else
176 static struct paletteentry *GlyphBuffer;
177 #endif
178 static size_t GlyphBufferSize;
179
180 static bool insert_font(char *, FONT_FLAGS);
181 static int font_set(struct env_var *, int, const void *);
182 static void * allocate_glyphbuffer(uint32_t, uint32_t);
183 static void gfx_fb_cursor_draw(teken_gfx_t *, const teken_pos_t *, bool);
184
185 /*
186 * Initialize gfx framework.
187 */
188 void
gfx_framework_init(void)189 gfx_framework_init(void)
190 {
191 /*
192 * Setup font list to have builtin font.
193 */
194 (void) insert_font(NULL, FONT_BUILTIN);
195 gfx_interp_ref(); /* Draw in the gfx interpreter for this thing */
196 }
197
198 static uint8_t *
gfx_get_fb_address(void)199 gfx_get_fb_address(void)
200 {
201 return (ptov((uint32_t)gfx_state.tg_fb.fb_addr));
202 }
203
204 /*
205 * Utility function to parse gfx mode line strings.
206 */
207 bool
gfx_parse_mode_str(char * str,int * x,int * y,int * depth)208 gfx_parse_mode_str(char *str, int *x, int *y, int *depth)
209 {
210 char *p, *end;
211
212 errno = 0;
213 p = str;
214 *x = strtoul(p, &end, 0);
215 if (*x == 0 || errno != 0)
216 return (false);
217 if (*end != 'x')
218 return (false);
219 p = end + 1;
220 *y = strtoul(p, &end, 0);
221 if (*y == 0 || errno != 0)
222 return (false);
223 if (*end != 'x') {
224 *depth = -1; /* auto select */
225 } else {
226 p = end + 1;
227 *depth = strtoul(p, &end, 0);
228 if (*depth == 0 || errno != 0 || *end != '\0')
229 return (false);
230 }
231
232 return (true);
233 }
234
235 /*
236 * Returns true if we set the color from pre-existing environment, false if
237 * just used existing defaults.
238 */
239 static bool
gfx_fb_evalcolor(const char * envname,teken_color_t * cattr,ev_sethook_t sethook,ev_unsethook_t unsethook)240 gfx_fb_evalcolor(const char *envname, teken_color_t *cattr,
241 ev_sethook_t sethook, ev_unsethook_t unsethook)
242 {
243 const char *ptr;
244 char env[10];
245 int eflags = EV_VOLATILE | EV_NOKENV;
246 bool from_env = false;
247
248 ptr = getenv(envname);
249 if (ptr != NULL) {
250 *cattr = strtol(ptr, NULL, 10);
251
252 /*
253 * If we can't unset the value, then it's probably hooked
254 * properly and we can just carry on. Otherwise, we want to
255 * reinitialize it so that we can hook it for the console that
256 * we're resetting defaults for.
257 */
258 if (unsetenv(envname) != 0)
259 return (true);
260 from_env = true;
261
262 /*
263 * If we're carrying over an existing value, we *do* want that
264 * to propagate to the kenv.
265 */
266 eflags &= ~EV_NOKENV;
267 }
268
269 snprintf(env, sizeof(env), "%d", *cattr);
270 env_setenv(envname, eflags, env, sethook, unsethook);
271
272 return (from_env);
273 }
274
275 void
gfx_fb_setcolors(teken_attr_t * attr,ev_sethook_t sethook,ev_unsethook_t unsethook)276 gfx_fb_setcolors(teken_attr_t *attr, ev_sethook_t sethook,
277 ev_unsethook_t unsethook)
278 {
279 const char *ptr;
280 bool need_setattr = false;
281
282 /*
283 * On first run, we setup an environment hook to process any color
284 * changes. If the env is already set, we pick up fg and bg color
285 * values from the environment.
286 */
287 if (gfx_fb_evalcolor("teken.fg_color", &attr->ta_fgcolor,
288 sethook, unsethook))
289 need_setattr = true;
290 if (gfx_fb_evalcolor("teken.bg_color", &attr->ta_bgcolor,
291 sethook, unsethook))
292 need_setattr = true;
293
294 if (need_setattr)
295 teken_set_defattr(&gfx_state.tg_teken, attr);
296 }
297
298 static uint32_t
rgb_color_map(uint8_t index,uint32_t rmax,int roffset,uint32_t gmax,int goffset,uint32_t bmax,int boffset)299 rgb_color_map(uint8_t index, uint32_t rmax, int roffset,
300 uint32_t gmax, int goffset, uint32_t bmax, int boffset)
301 {
302 uint32_t color, code, gray, level;
303
304 if (index < NCOLORS) {
305 #define CF(_f, _i) ((_f ## max * color_def[(_i)]._f / 100) << _f ## offset)
306 return (CF(r, index) | CF(g, index) | CF(b, index));
307 #undef CF
308 }
309
310 #define CF(_f, _c) ((_f ## max & _c) << _f ## offset)
311 /* 6x6x6 color cube */
312 if (index > 15 && index < 232) {
313 uint32_t red, green, blue;
314
315 for (red = 0; red < 6; red++) {
316 for (green = 0; green < 6; green++) {
317 for (blue = 0; blue < 6; blue++) {
318 code = 16 + (red * 36) +
319 (green * 6) + blue;
320 if (code != index)
321 continue;
322 red = red ? (red * 40 + 55) : 0;
323 green = green ? (green * 40 + 55) : 0;
324 blue = blue ? (blue * 40 + 55) : 0;
325 color = CF(r, red);
326 color |= CF(g, green);
327 color |= CF(b, blue);
328 return (color);
329 }
330 }
331 }
332 }
333
334 /* colors 232-255 are a grayscale ramp */
335 for (gray = 0; gray < 24; gray++) {
336 level = (gray * 10) + 8;
337 code = 232 + gray;
338 if (code == index)
339 break;
340 }
341 return (CF(r, level) | CF(g, level) | CF(b, level));
342 #undef CF
343 }
344
345 /*
346 * Support for color mapping.
347 * For 8, 24 and 32 bit depth, use mask size 8.
348 * 15/16 bit depth needs to use mask size from mode,
349 * or we will lose color information from 32-bit to 15/16 bit translation.
350 */
351 uint32_t
gfx_fb_color_map(uint8_t index)352 gfx_fb_color_map(uint8_t index)
353 {
354 int rmask, gmask, bmask;
355 int roff, goff, boff, bpp;
356
357 roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
358 goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
359 boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
360 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
361
362 if (bpp == 2)
363 rmask = gfx_state.tg_fb.fb_mask_red >> roff;
364 else
365 rmask = 0xff;
366
367 if (bpp == 2)
368 gmask = gfx_state.tg_fb.fb_mask_green >> goff;
369 else
370 gmask = 0xff;
371
372 if (bpp == 2)
373 bmask = gfx_state.tg_fb.fb_mask_blue >> boff;
374 else
375 bmask = 0xff;
376
377 return (rgb_color_map(index, rmask, 16, gmask, 8, bmask, 0));
378 }
379
380 /*
381 * Get indexed color from RGB. This function is used to write data to video
382 * memory when the adapter is set to use indexed colors.
383 * Since UEFI does only support 32-bit colors, we do not implement it for
384 * UEFI because there is no need for it and we do not have palette array
385 * for UEFI.
386 */
387 static uint8_t
rgb_to_color_index(uint8_t r,uint8_t g,uint8_t b)388 rgb_to_color_index(uint8_t r, uint8_t g, uint8_t b)
389 {
390 #if !defined(EFI)
391 uint32_t color, best, dist, k;
392 int diff;
393
394 color = 0;
395 best = 255 * 255 * 255;
396 for (k = 0; k < NCMAP; k++) {
397 diff = r - pe8[k].Red;
398 dist = diff * diff;
399 diff = g - pe8[k].Green;
400 dist += diff * diff;
401 diff = b - pe8[k].Blue;
402 dist += diff * diff;
403
404 /* Exact match, exit the loop */
405 if (dist == 0)
406 break;
407
408 if (dist < best) {
409 color = k;
410 best = dist;
411 }
412 }
413 if (k == NCMAP)
414 k = color;
415 return (k);
416 #else
417 (void) r;
418 (void) g;
419 (void) b;
420 return (0);
421 #endif
422 }
423
424 int
generate_cons_palette(uint32_t * palette,int format,uint32_t rmax,int roffset,uint32_t gmax,int goffset,uint32_t bmax,int boffset)425 generate_cons_palette(uint32_t *palette, int format,
426 uint32_t rmax, int roffset, uint32_t gmax, int goffset,
427 uint32_t bmax, int boffset)
428 {
429 int i;
430
431 switch (format) {
432 case COLOR_FORMAT_VGA:
433 for (i = 0; i < NCOLORS; i++)
434 palette[i] = cons_to_vga_colors[i];
435 for (; i < NCMAP; i++)
436 palette[i] = i;
437 break;
438 case COLOR_FORMAT_RGB:
439 for (i = 0; i < NCMAP; i++)
440 palette[i] = rgb_color_map(i, rmax, roffset,
441 gmax, goffset, bmax, boffset);
442 break;
443 default:
444 return (ENODEV);
445 }
446
447 return (0);
448 }
449
450 static void
gfx_mem_wr1(uint8_t * base,size_t size,uint32_t o,uint8_t v)451 gfx_mem_wr1(uint8_t *base, size_t size, uint32_t o, uint8_t v)
452 {
453
454 if (o >= size)
455 return;
456 *(uint8_t *)(base + o) = v;
457 }
458
459 static void
gfx_mem_wr2(uint8_t * base,size_t size,uint32_t o,uint16_t v)460 gfx_mem_wr2(uint8_t *base, size_t size, uint32_t o, uint16_t v)
461 {
462
463 if (o >= size)
464 return;
465 *(uint16_t *)(base + o) = v;
466 }
467
468 static void
gfx_mem_wr4(uint8_t * base,size_t size,uint32_t o,uint32_t v)469 gfx_mem_wr4(uint8_t *base, size_t size, uint32_t o, uint32_t v)
470 {
471
472 if (o >= size)
473 return;
474 *(uint32_t *)(base + o) = v;
475 }
476
gfxfb_blt_fill(void * BltBuffer,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height)477 static int gfxfb_blt_fill(void *BltBuffer,
478 uint32_t DestinationX, uint32_t DestinationY,
479 uint32_t Width, uint32_t Height)
480 {
481 #if defined(EFI)
482 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
483 #else
484 struct paletteentry *p;
485 #endif
486 uint32_t data, bpp, pitch, y, x;
487 int roff, goff, boff;
488 size_t size;
489 off_t off;
490 uint8_t *destination;
491
492 if (BltBuffer == NULL)
493 return (EINVAL);
494
495 if (DestinationY + Height > gfx_state.tg_fb.fb_height)
496 return (EINVAL);
497
498 if (DestinationX + Width > gfx_state.tg_fb.fb_width)
499 return (EINVAL);
500
501 if (Width == 0 || Height == 0)
502 return (EINVAL);
503
504 p = BltBuffer;
505 roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
506 goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
507 boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
508
509 if (gfx_state.tg_fb.fb_bpp == 8) {
510 data = rgb_to_color_index(p->Red, p->Green, p->Blue);
511 } else {
512 data = (p->Red &
513 (gfx_state.tg_fb.fb_mask_red >> roff)) << roff;
514 data |= (p->Green &
515 (gfx_state.tg_fb.fb_mask_green >> goff)) << goff;
516 data |= (p->Blue &
517 (gfx_state.tg_fb.fb_mask_blue >> boff)) << boff;
518 }
519
520 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
521 pitch = gfx_state.tg_fb.fb_stride * bpp;
522 destination = gfx_get_fb_address();
523 size = gfx_state.tg_fb.fb_size;
524
525 for (y = DestinationY; y < Height + DestinationY; y++) {
526 off = y * pitch + DestinationX * bpp;
527 for (x = 0; x < Width; x++) {
528 switch (bpp) {
529 case 1:
530 gfx_mem_wr1(destination, size, off,
531 (data < NCOLORS) ?
532 cons_to_vga_colors[data] : data);
533 break;
534 case 2:
535 gfx_mem_wr2(destination, size, off, data);
536 break;
537 case 3:
538 gfx_mem_wr1(destination, size, off,
539 (data >> 16) & 0xff);
540 gfx_mem_wr1(destination, size, off + 1,
541 (data >> 8) & 0xff);
542 gfx_mem_wr1(destination, size, off + 2,
543 data & 0xff);
544 break;
545 case 4:
546 gfx_mem_wr4(destination, size, off, data);
547 break;
548 default:
549 return (EINVAL);
550 }
551 off += bpp;
552 }
553 }
554
555 return (0);
556 }
557
558 static int
gfxfb_blt_video_to_buffer(void * BltBuffer,uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height,uint32_t Delta)559 gfxfb_blt_video_to_buffer(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
560 uint32_t DestinationX, uint32_t DestinationY,
561 uint32_t Width, uint32_t Height, uint32_t Delta)
562 {
563 #if defined(EFI)
564 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
565 #else
566 struct paletteentry *p;
567 #endif
568 uint32_t x, sy, dy;
569 uint32_t bpp, pitch, copybytes;
570 off_t off;
571 uint8_t *source, *destination, *sb;
572 uint8_t rm, rp, gm, gp, bm, bp;
573 bool bgra;
574
575 if (BltBuffer == NULL)
576 return (EINVAL);
577
578 if (SourceY + Height >
579 gfx_state.tg_fb.fb_height)
580 return (EINVAL);
581
582 if (SourceX + Width > gfx_state.tg_fb.fb_width)
583 return (EINVAL);
584
585 if (Width == 0 || Height == 0)
586 return (EINVAL);
587
588 if (Delta == 0)
589 Delta = Width * sizeof (*p);
590
591 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
592 pitch = gfx_state.tg_fb.fb_stride * bpp;
593
594 copybytes = Width * bpp;
595
596 rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
597 gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
598 bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
599 rm = gfx_state.tg_fb.fb_mask_red >> rp;
600 gm = gfx_state.tg_fb.fb_mask_green >> gp;
601 bm = gfx_state.tg_fb.fb_mask_blue >> bp;
602
603 /* If FB pixel format is BGRA, we can use direct copy. */
604 bgra = bpp == 4 &&
605 ffs(rm) - 1 == 8 && rp == 16 &&
606 ffs(gm) - 1 == 8 && gp == 8 &&
607 ffs(bm) - 1 == 8 && bp == 0;
608
609 for (sy = SourceY, dy = DestinationY; dy < Height + DestinationY;
610 sy++, dy++) {
611 off = sy * pitch + SourceX * bpp;
612 source = gfx_get_fb_address() + off;
613 destination = (uint8_t *)BltBuffer + dy * Delta +
614 DestinationX * sizeof (*p);
615
616 if (bgra) {
617 bcopy(source, destination, copybytes);
618 } else {
619 for (x = 0; x < Width; x++) {
620 uint32_t c = 0;
621
622 p = (void *)(destination + x * sizeof (*p));
623 sb = source + x * bpp;
624 switch (bpp) {
625 case 1:
626 c = *sb;
627 break;
628 case 2:
629 c = *(uint16_t *)sb;
630 break;
631 case 3:
632 c = sb[0] << 16 | sb[1] << 8 | sb[2];
633 break;
634 case 4:
635 c = *(uint32_t *)sb;
636 break;
637 default:
638 return (EINVAL);
639 }
640
641 if (bpp == 1) {
642 *(uint32_t *)p = gfx_fb_color_map(
643 (c < 16) ?
644 vga_to_cons_colors[c] : c);
645 } else {
646 p->Red = (c >> rp) & rm;
647 p->Green = (c >> gp) & gm;
648 p->Blue = (c >> bp) & bm;
649 p->Reserved = 0;
650 }
651 }
652 }
653 }
654
655 return (0);
656 }
657
658 static int
gfxfb_blt_buffer_to_video(void * BltBuffer,uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height,uint32_t Delta)659 gfxfb_blt_buffer_to_video(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
660 uint32_t DestinationX, uint32_t DestinationY,
661 uint32_t Width, uint32_t Height, uint32_t Delta)
662 {
663 #if defined(EFI)
664 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
665 #else
666 struct paletteentry *p;
667 #endif
668 uint32_t x, sy, dy;
669 uint32_t bpp, pitch, copybytes;
670 off_t off;
671 uint8_t *source, *destination;
672 uint8_t rm, rp, gm, gp, bm, bp;
673 bool bgra;
674
675 if (BltBuffer == NULL)
676 return (EINVAL);
677
678 if (DestinationY + Height >
679 gfx_state.tg_fb.fb_height)
680 return (EINVAL);
681
682 if (DestinationX + Width > gfx_state.tg_fb.fb_width)
683 return (EINVAL);
684
685 if (Width == 0 || Height == 0)
686 return (EINVAL);
687
688 if (Delta == 0)
689 Delta = Width * sizeof (*p);
690
691 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
692 pitch = gfx_state.tg_fb.fb_stride * bpp;
693
694 copybytes = Width * bpp;
695
696 rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
697 gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
698 bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
699 rm = gfx_state.tg_fb.fb_mask_red >> rp;
700 gm = gfx_state.tg_fb.fb_mask_green >> gp;
701 bm = gfx_state.tg_fb.fb_mask_blue >> bp;
702
703 /* If FB pixel format is BGRA, we can use direct copy. */
704 bgra = bpp == 4 &&
705 ffs(rm) - 1 == 8 && rp == 16 &&
706 ffs(gm) - 1 == 8 && gp == 8 &&
707 ffs(bm) - 1 == 8 && bp == 0;
708
709 for (sy = SourceY, dy = DestinationY; sy < Height + SourceY;
710 sy++, dy++) {
711 off = dy * pitch + DestinationX * bpp;
712 destination = gfx_get_fb_address() + off;
713
714 if (bgra) {
715 source = (uint8_t *)BltBuffer + sy * Delta +
716 SourceX * sizeof (*p);
717 bcopy(source, destination, copybytes);
718 } else {
719 for (x = 0; x < Width; x++) {
720 uint32_t c;
721
722 p = (void *)((uint8_t *)BltBuffer +
723 sy * Delta +
724 (SourceX + x) * sizeof (*p));
725 if (bpp == 1) {
726 c = rgb_to_color_index(p->Red,
727 p->Green, p->Blue);
728 } else {
729 c = (p->Red & rm) << rp |
730 (p->Green & gm) << gp |
731 (p->Blue & bm) << bp;
732 }
733 off = x * bpp;
734 switch (bpp) {
735 case 1:
736 gfx_mem_wr1(destination, copybytes,
737 off, (c < 16) ?
738 cons_to_vga_colors[c] : c);
739 break;
740 case 2:
741 gfx_mem_wr2(destination, copybytes,
742 off, c);
743 break;
744 case 3:
745 gfx_mem_wr1(destination, copybytes,
746 off, (c >> 16) & 0xff);
747 gfx_mem_wr1(destination, copybytes,
748 off + 1, (c >> 8) & 0xff);
749 gfx_mem_wr1(destination, copybytes,
750 off + 2, c & 0xff);
751 break;
752 case 4:
753 gfx_mem_wr4(destination, copybytes,
754 x * bpp, c);
755 break;
756 default:
757 return (EINVAL);
758 }
759 }
760 }
761 }
762
763 return (0);
764 }
765
766 static int
gfxfb_blt_video_to_video(uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height)767 gfxfb_blt_video_to_video(uint32_t SourceX, uint32_t SourceY,
768 uint32_t DestinationX, uint32_t DestinationY,
769 uint32_t Width, uint32_t Height)
770 {
771 uint32_t bpp, copybytes;
772 int pitch;
773 uint8_t *source, *destination;
774 off_t off;
775
776 if (SourceY + Height >
777 gfx_state.tg_fb.fb_height)
778 return (EINVAL);
779
780 if (SourceX + Width > gfx_state.tg_fb.fb_width)
781 return (EINVAL);
782
783 if (DestinationY + Height >
784 gfx_state.tg_fb.fb_height)
785 return (EINVAL);
786
787 if (DestinationX + Width > gfx_state.tg_fb.fb_width)
788 return (EINVAL);
789
790 if (Width == 0 || Height == 0)
791 return (EINVAL);
792
793 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
794 pitch = gfx_state.tg_fb.fb_stride * bpp;
795
796 copybytes = Width * bpp;
797
798 off = SourceY * pitch + SourceX * bpp;
799 source = gfx_get_fb_address() + off;
800 off = DestinationY * pitch + DestinationX * bpp;
801 destination = gfx_get_fb_address() + off;
802
803 if ((uintptr_t)destination > (uintptr_t)source) {
804 source += Height * pitch;
805 destination += Height * pitch;
806 pitch = -pitch;
807 }
808
809 while (Height-- > 0) {
810 bcopy(source, destination, copybytes);
811 source += pitch;
812 destination += pitch;
813 }
814
815 return (0);
816 }
817
818 static void
gfxfb_shadow_fill(uint32_t * BltBuffer,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height)819 gfxfb_shadow_fill(uint32_t *BltBuffer,
820 uint32_t DestinationX, uint32_t DestinationY,
821 uint32_t Width, uint32_t Height)
822 {
823 uint32_t fbX, fbY;
824
825 if (gfx_state.tg_shadow_fb == NULL)
826 return;
827
828 fbX = gfx_state.tg_fb.fb_width;
829 fbY = gfx_state.tg_fb.fb_height;
830
831 if (BltBuffer == NULL)
832 return;
833
834 if (DestinationX + Width > fbX)
835 Width = fbX - DestinationX;
836
837 if (DestinationY + Height > fbY)
838 Height = fbY - DestinationY;
839
840 uint32_t y2 = Height + DestinationY;
841 for (uint32_t y1 = DestinationY; y1 < y2; y1++) {
842 uint32_t off = y1 * fbX + DestinationX;
843
844 for (uint32_t x = 0; x < Width; x++) {
845 gfx_state.tg_shadow_fb[off + x] = *BltBuffer;
846 }
847 }
848 }
849
850 int
gfxfb_blt(void * BltBuffer,GFXFB_BLT_OPERATION BltOperation,uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height,uint32_t Delta)851 gfxfb_blt(void *BltBuffer, GFXFB_BLT_OPERATION BltOperation,
852 uint32_t SourceX, uint32_t SourceY,
853 uint32_t DestinationX, uint32_t DestinationY,
854 uint32_t Width, uint32_t Height, uint32_t Delta)
855 {
856 int rv;
857 #if defined(EFI)
858 EFI_STATUS status;
859 EFI_GRAPHICS_OUTPUT *gop = gfx_state.tg_private;
860 EFI_TPL tpl;
861
862 /*
863 * We assume Blt() does work, if not, we will need to build exception
864 * list case by case. We only have boot services during part of our
865 * exectution. Once terminate boot services, these operations cannot be
866 * done as they are provided by protocols that disappear when exit
867 * boot services.
868 */
869 if (!ignore_gop_blt && gop != NULL && boot_services_active) {
870 tpl = BS->RaiseTPL(TPL_NOTIFY);
871 switch (BltOperation) {
872 case GfxFbBltVideoFill:
873 gfxfb_shadow_fill(BltBuffer, DestinationX,
874 DestinationY, Width, Height);
875 status = gop->Blt(gop, BltBuffer, EfiBltVideoFill,
876 SourceX, SourceY, DestinationX, DestinationY,
877 Width, Height, Delta);
878 break;
879
880 case GfxFbBltVideoToBltBuffer:
881 status = gop->Blt(gop, BltBuffer,
882 EfiBltVideoToBltBuffer,
883 SourceX, SourceY, DestinationX, DestinationY,
884 Width, Height, Delta);
885 break;
886
887 case GfxFbBltBufferToVideo:
888 status = gop->Blt(gop, BltBuffer, EfiBltBufferToVideo,
889 SourceX, SourceY, DestinationX, DestinationY,
890 Width, Height, Delta);
891 break;
892
893 case GfxFbBltVideoToVideo:
894 status = gop->Blt(gop, BltBuffer, EfiBltVideoToVideo,
895 SourceX, SourceY, DestinationX, DestinationY,
896 Width, Height, Delta);
897 break;
898
899 default:
900 status = EFI_INVALID_PARAMETER;
901 break;
902 }
903
904 switch (status) {
905 case EFI_SUCCESS:
906 rv = 0;
907 break;
908
909 case EFI_INVALID_PARAMETER:
910 rv = EINVAL;
911 break;
912
913 case EFI_DEVICE_ERROR:
914 default:
915 rv = EIO;
916 break;
917 }
918
919 BS->RestoreTPL(tpl);
920 return (rv);
921 }
922 #endif
923
924 switch (BltOperation) {
925 case GfxFbBltVideoFill:
926 gfxfb_shadow_fill(BltBuffer, DestinationX, DestinationY,
927 Width, Height);
928 rv = gfxfb_blt_fill(BltBuffer, DestinationX, DestinationY,
929 Width, Height);
930 break;
931
932 case GfxFbBltVideoToBltBuffer:
933 rv = gfxfb_blt_video_to_buffer(BltBuffer, SourceX, SourceY,
934 DestinationX, DestinationY, Width, Height, Delta);
935 break;
936
937 case GfxFbBltBufferToVideo:
938 rv = gfxfb_blt_buffer_to_video(BltBuffer, SourceX, SourceY,
939 DestinationX, DestinationY, Width, Height, Delta);
940 break;
941
942 case GfxFbBltVideoToVideo:
943 rv = gfxfb_blt_video_to_video(SourceX, SourceY,
944 DestinationX, DestinationY, Width, Height);
945 break;
946
947 default:
948 rv = EINVAL;
949 break;
950 }
951 return (rv);
952 }
953
954 void
gfx_bitblt_bitmap(teken_gfx_t * state,const uint8_t * glyph,const teken_attr_t * a,uint32_t alpha,bool cursor)955 gfx_bitblt_bitmap(teken_gfx_t *state, const uint8_t *glyph,
956 const teken_attr_t *a, uint32_t alpha, bool cursor)
957 {
958 uint32_t width, height;
959 uint32_t fgc, bgc, bpl, cc, o;
960 int bpp, bit, byte;
961 bool invert = false;
962
963 bpp = 4; /* We only generate BGRA */
964 width = state->tg_font.vf_width;
965 height = state->tg_font.vf_height;
966 bpl = (width + 7) / 8; /* Bytes per source line. */
967
968 fgc = a->ta_fgcolor;
969 bgc = a->ta_bgcolor;
970 if (a->ta_format & TF_BOLD)
971 fgc |= TC_LIGHT;
972 if (a->ta_format & TF_BLINK)
973 bgc |= TC_LIGHT;
974
975 fgc = gfx_fb_color_map(fgc);
976 bgc = gfx_fb_color_map(bgc);
977
978 if (a->ta_format & TF_REVERSE)
979 invert = !invert;
980 if (cursor)
981 invert = !invert;
982 if (invert) {
983 uint32_t tmp;
984
985 tmp = fgc;
986 fgc = bgc;
987 bgc = tmp;
988 }
989
990 alpha = alpha << 24;
991 fgc |= alpha;
992 bgc |= alpha;
993
994 for (uint32_t y = 0; y < height; y++) {
995 for (uint32_t x = 0; x < width; x++) {
996 byte = y * bpl + x / 8;
997 bit = 0x80 >> (x % 8);
998 o = y * width * bpp + x * bpp;
999 cc = glyph[byte] & bit ? fgc : bgc;
1000
1001 gfx_mem_wr4(state->tg_glyph,
1002 state->tg_glyph_size, o, cc);
1003 }
1004 }
1005 }
1006
1007 /*
1008 * Draw prepared glyph on terminal point p.
1009 */
1010 static void
gfx_fb_printchar(teken_gfx_t * state,const teken_pos_t * p)1011 gfx_fb_printchar(teken_gfx_t *state, const teken_pos_t *p)
1012 {
1013 unsigned x, y, width, height;
1014
1015 width = state->tg_font.vf_width;
1016 height = state->tg_font.vf_height;
1017 x = state->tg_origin.tp_col + p->tp_col * width;
1018 y = state->tg_origin.tp_row + p->tp_row * height;
1019
1020 gfx_fb_cons_display(x, y, width, height, state->tg_glyph);
1021 }
1022
1023 /*
1024 * Store char with its attribute to buffer and put it on screen.
1025 */
1026 void
gfx_fb_putchar(void * arg,const teken_pos_t * p,teken_char_t c,const teken_attr_t * a)1027 gfx_fb_putchar(void *arg, const teken_pos_t *p, teken_char_t c,
1028 const teken_attr_t *a)
1029 {
1030 teken_gfx_t *state = arg;
1031 const uint8_t *glyph;
1032 int idx;
1033
1034 idx = p->tp_col + p->tp_row * state->tg_tp.tp_col;
1035 if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row)
1036 return;
1037
1038 /* remove the cursor */
1039 if (state->tg_cursor_visible)
1040 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1041
1042 screen_buffer[idx].c = c;
1043 screen_buffer[idx].a = *a;
1044
1045 glyph = font_lookup(&state->tg_font, c, a);
1046 gfx_bitblt_bitmap(state, glyph, a, 0xff, false);
1047 gfx_fb_printchar(state, p);
1048
1049 /* display the cursor */
1050 if (state->tg_cursor_visible) {
1051 const teken_pos_t *c;
1052
1053 c = teken_get_cursor(&state->tg_teken);
1054 gfx_fb_cursor_draw(state, c, true);
1055 }
1056 }
1057
1058 void
gfx_fb_fill(void * arg,const teken_rect_t * r,teken_char_t c,const teken_attr_t * a)1059 gfx_fb_fill(void *arg, const teken_rect_t *r, teken_char_t c,
1060 const teken_attr_t *a)
1061 {
1062 teken_gfx_t *state = arg;
1063 const uint8_t *glyph;
1064 teken_pos_t p;
1065 struct text_pixel *row;
1066
1067 TSENTER();
1068
1069 /* remove the cursor */
1070 if (state->tg_cursor_visible)
1071 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1072
1073 glyph = font_lookup(&state->tg_font, c, a);
1074 gfx_bitblt_bitmap(state, glyph, a, 0xff, false);
1075
1076 for (p.tp_row = r->tr_begin.tp_row; p.tp_row < r->tr_end.tp_row;
1077 p.tp_row++) {
1078 row = &screen_buffer[p.tp_row * state->tg_tp.tp_col];
1079 for (p.tp_col = r->tr_begin.tp_col;
1080 p.tp_col < r->tr_end.tp_col; p.tp_col++) {
1081 row[p.tp_col].c = c;
1082 row[p.tp_col].a = *a;
1083 gfx_fb_printchar(state, &p);
1084 }
1085 }
1086
1087 /* display the cursor */
1088 if (state->tg_cursor_visible) {
1089 const teken_pos_t *c;
1090
1091 c = teken_get_cursor(&state->tg_teken);
1092 gfx_fb_cursor_draw(state, c, true);
1093 }
1094
1095 TSEXIT();
1096 }
1097
1098 static void
gfx_fb_cursor_draw(teken_gfx_t * state,const teken_pos_t * pos,bool on)1099 gfx_fb_cursor_draw(teken_gfx_t *state, const teken_pos_t *pos, bool on)
1100 {
1101 const uint8_t *glyph;
1102 teken_pos_t p;
1103 int idx;
1104
1105 p = *pos;
1106 if (p.tp_col >= state->tg_tp.tp_col)
1107 p.tp_col = state->tg_tp.tp_col - 1;
1108 if (p.tp_row >= state->tg_tp.tp_row)
1109 p.tp_row = state->tg_tp.tp_row - 1;
1110 idx = p.tp_col + p.tp_row * state->tg_tp.tp_col;
1111 if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row)
1112 return;
1113
1114 glyph = font_lookup(&state->tg_font, screen_buffer[idx].c,
1115 &screen_buffer[idx].a);
1116 gfx_bitblt_bitmap(state, glyph, &screen_buffer[idx].a, 0xff, on);
1117 gfx_fb_printchar(state, &p);
1118
1119 state->tg_cursor = p;
1120 }
1121
1122 void
gfx_fb_cursor(void * arg,const teken_pos_t * p)1123 gfx_fb_cursor(void *arg, const teken_pos_t *p)
1124 {
1125 teken_gfx_t *state = arg;
1126
1127 /* Switch cursor off in old location and back on in new. */
1128 if (state->tg_cursor_visible) {
1129 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1130 gfx_fb_cursor_draw(state, p, true);
1131 }
1132 }
1133
1134 void
gfx_fb_param(void * arg,int cmd,unsigned int value)1135 gfx_fb_param(void *arg, int cmd, unsigned int value)
1136 {
1137 teken_gfx_t *state = arg;
1138 const teken_pos_t *c;
1139
1140 switch (cmd) {
1141 case TP_SETLOCALCURSOR:
1142 /*
1143 * 0 means normal (usually block), 1 means hidden, and
1144 * 2 means blinking (always block) for compatibility with
1145 * syscons. We don't support any changes except hiding,
1146 * so must map 2 to 0.
1147 */
1148 value = (value == 1) ? 0 : 1;
1149 /* FALLTHROUGH */
1150 case TP_SHOWCURSOR:
1151 c = teken_get_cursor(&state->tg_teken);
1152 gfx_fb_cursor_draw(state, c, true);
1153 if (value != 0)
1154 state->tg_cursor_visible = true;
1155 else
1156 state->tg_cursor_visible = false;
1157 break;
1158 default:
1159 /* Not yet implemented */
1160 break;
1161 }
1162 }
1163
1164 bool
is_same_pixel(struct text_pixel * px1,struct text_pixel * px2)1165 is_same_pixel(struct text_pixel *px1, struct text_pixel *px2)
1166 {
1167 if (px1->c != px2->c)
1168 return (false);
1169
1170 /* Is there image stored? */
1171 if ((px1->a.ta_format & TF_IMAGE) ||
1172 (px2->a.ta_format & TF_IMAGE))
1173 return (false);
1174
1175 if (px1->a.ta_format != px2->a.ta_format)
1176 return (false);
1177 if (px1->a.ta_fgcolor != px2->a.ta_fgcolor)
1178 return (false);
1179 if (px1->a.ta_bgcolor != px2->a.ta_bgcolor)
1180 return (false);
1181
1182 return (true);
1183 }
1184
1185 static void
gfx_fb_copy_area(teken_gfx_t * state,const teken_rect_t * s,const teken_pos_t * d)1186 gfx_fb_copy_area(teken_gfx_t *state, const teken_rect_t *s,
1187 const teken_pos_t *d)
1188 {
1189 uint32_t sx, sy, dx, dy, width, height;
1190 uint32_t pitch, bytes;
1191 int step;
1192
1193 width = state->tg_font.vf_width;
1194 height = state->tg_font.vf_height;
1195
1196 sx = s->tr_begin.tp_col * width;
1197 sy = s->tr_begin.tp_row * height;
1198 dx = d->tp_col * width;
1199 dy = d->tp_row * height;
1200
1201 width *= (s->tr_end.tp_col - s->tr_begin.tp_col + 1);
1202
1203 /*
1204 * With no shadow fb, use video to video copy.
1205 */
1206 if (state->tg_shadow_fb == NULL) {
1207 (void) gfxfb_blt(NULL, GfxFbBltVideoToVideo,
1208 sx + state->tg_origin.tp_col,
1209 sy + state->tg_origin.tp_row,
1210 dx + state->tg_origin.tp_col,
1211 dy + state->tg_origin.tp_row,
1212 width, height, 0);
1213 return;
1214 }
1215
1216 /*
1217 * With shadow fb, we need to copy data on both shadow and video,
1218 * to preserve the consistency. We only read data from shadow fb.
1219 */
1220
1221 step = 1;
1222 pitch = state->tg_fb.fb_width;
1223 bytes = width * sizeof (*state->tg_shadow_fb);
1224
1225 /*
1226 * To handle overlapping areas, set up reverse copy here.
1227 */
1228 if (dy * pitch + dx > sy * pitch + sx) {
1229 sy += height;
1230 dy += height;
1231 step = -step;
1232 }
1233
1234 while (height-- > 0) {
1235 uint32_t *source = &state->tg_shadow_fb[sy * pitch + sx];
1236 uint32_t *destination = &state->tg_shadow_fb[dy * pitch + dx];
1237
1238 bcopy(source, destination, bytes);
1239 (void) gfxfb_blt(destination, GfxFbBltBufferToVideo,
1240 0, 0, dx + state->tg_origin.tp_col,
1241 dy + state->tg_origin.tp_row, width, 1, 0);
1242
1243 sy += step;
1244 dy += step;
1245 }
1246 }
1247
1248 static void
gfx_fb_copy_line(teken_gfx_t * state,int ncol,teken_pos_t * s,teken_pos_t * d)1249 gfx_fb_copy_line(teken_gfx_t *state, int ncol, teken_pos_t *s, teken_pos_t *d)
1250 {
1251 teken_rect_t sr;
1252 teken_pos_t dp;
1253 unsigned soffset, doffset;
1254 bool mark = false;
1255 int x;
1256
1257 soffset = s->tp_col + s->tp_row * state->tg_tp.tp_col;
1258 doffset = d->tp_col + d->tp_row * state->tg_tp.tp_col;
1259
1260 for (x = 0; x < ncol; x++) {
1261 if (is_same_pixel(&screen_buffer[soffset + x],
1262 &screen_buffer[doffset + x])) {
1263 if (mark) {
1264 gfx_fb_copy_area(state, &sr, &dp);
1265 mark = false;
1266 }
1267 } else {
1268 screen_buffer[doffset + x] = screen_buffer[soffset + x];
1269 if (mark) {
1270 /* update end point */
1271 sr.tr_end.tp_col = s->tp_col + x;
1272 } else {
1273 /* set up new rectangle */
1274 mark = true;
1275 sr.tr_begin.tp_col = s->tp_col + x;
1276 sr.tr_begin.tp_row = s->tp_row;
1277 sr.tr_end.tp_col = s->tp_col + x;
1278 sr.tr_end.tp_row = s->tp_row;
1279 dp.tp_col = d->tp_col + x;
1280 dp.tp_row = d->tp_row;
1281 }
1282 }
1283 }
1284 if (mark) {
1285 gfx_fb_copy_area(state, &sr, &dp);
1286 }
1287 }
1288
1289 void
gfx_fb_copy(void * arg,const teken_rect_t * r,const teken_pos_t * p)1290 gfx_fb_copy(void *arg, const teken_rect_t *r, const teken_pos_t *p)
1291 {
1292 teken_gfx_t *state = arg;
1293 unsigned doffset, soffset;
1294 teken_pos_t d, s;
1295 int nrow, ncol, y; /* Has to be signed - >= 0 comparison */
1296
1297 /*
1298 * Copying is a little tricky. We must make sure we do it in
1299 * correct order, to make sure we don't overwrite our own data.
1300 */
1301
1302 nrow = r->tr_end.tp_row - r->tr_begin.tp_row;
1303 ncol = r->tr_end.tp_col - r->tr_begin.tp_col;
1304
1305 if (p->tp_row + nrow > state->tg_tp.tp_row ||
1306 p->tp_col + ncol > state->tg_tp.tp_col)
1307 return;
1308
1309 soffset = r->tr_begin.tp_col + r->tr_begin.tp_row * state->tg_tp.tp_col;
1310 doffset = p->tp_col + p->tp_row * state->tg_tp.tp_col;
1311
1312 /* remove the cursor */
1313 if (state->tg_cursor_visible)
1314 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1315
1316 /*
1317 * Copy line by line.
1318 */
1319 if (doffset <= soffset) {
1320 s = r->tr_begin;
1321 d = *p;
1322 for (y = 0; y < nrow; y++) {
1323 s.tp_row = r->tr_begin.tp_row + y;
1324 d.tp_row = p->tp_row + y;
1325
1326 gfx_fb_copy_line(state, ncol, &s, &d);
1327 }
1328 } else {
1329 for (y = nrow - 1; y >= 0; y--) {
1330 s.tp_row = r->tr_begin.tp_row + y;
1331 d.tp_row = p->tp_row + y;
1332
1333 gfx_fb_copy_line(state, ncol, &s, &d);
1334 }
1335 }
1336
1337 /* display the cursor */
1338 if (state->tg_cursor_visible) {
1339 const teken_pos_t *c;
1340
1341 c = teken_get_cursor(&state->tg_teken);
1342 gfx_fb_cursor_draw(state, c, true);
1343 }
1344 }
1345
1346 /*
1347 * Implements alpha blending for RGBA data, could use pixels for arguments,
1348 * but byte stream seems more generic.
1349 * The generic alpha blending is:
1350 * blend = alpha * fg + (1.0 - alpha) * bg.
1351 * Since our alpha is not from range [0..1], we scale appropriately.
1352 */
1353 static uint8_t
alpha_blend(uint8_t fg,uint8_t bg,uint8_t alpha)1354 alpha_blend(uint8_t fg, uint8_t bg, uint8_t alpha)
1355 {
1356 uint16_t blend, h, l;
1357
1358 /* trivial corner cases */
1359 if (alpha == 0)
1360 return (bg);
1361 if (alpha == 0xFF)
1362 return (fg);
1363 blend = (alpha * fg + (0xFF - alpha) * bg);
1364 /* Division by 0xFF */
1365 h = blend >> 8;
1366 l = blend & 0xFF;
1367 if (h + l >= 0xFF)
1368 h++;
1369 return (h);
1370 }
1371
1372 /*
1373 * Implements alpha blending for RGBA data, could use pixels for arguments,
1374 * but byte stream seems more generic.
1375 * The generic alpha blending is:
1376 * blend = alpha * fg + (1.0 - alpha) * bg.
1377 * Since our alpha is not from range [0..1], we scale appropriately.
1378 */
1379 static void
bitmap_cpy(void * dst,void * src,uint32_t size)1380 bitmap_cpy(void *dst, void *src, uint32_t size)
1381 {
1382 #if defined(EFI)
1383 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *ps, *pd;
1384 #else
1385 struct paletteentry *ps, *pd;
1386 #endif
1387 uint32_t i;
1388 uint8_t a;
1389
1390 ps = src;
1391 pd = dst;
1392
1393 /*
1394 * we only implement alpha blending for depth 32.
1395 */
1396 for (i = 0; i < size; i ++) {
1397 a = ps[i].Reserved;
1398 pd[i].Red = alpha_blend(ps[i].Red, pd[i].Red, a);
1399 pd[i].Green = alpha_blend(ps[i].Green, pd[i].Green, a);
1400 pd[i].Blue = alpha_blend(ps[i].Blue, pd[i].Blue, a);
1401 pd[i].Reserved = a;
1402 }
1403 }
1404
1405 static void *
allocate_glyphbuffer(uint32_t width,uint32_t height)1406 allocate_glyphbuffer(uint32_t width, uint32_t height)
1407 {
1408 size_t size;
1409
1410 size = sizeof (*GlyphBuffer) * width * height;
1411 if (size != GlyphBufferSize) {
1412 free(GlyphBuffer);
1413 GlyphBuffer = malloc(size);
1414 if (GlyphBuffer == NULL)
1415 return (NULL);
1416 GlyphBufferSize = size;
1417 }
1418 return (GlyphBuffer);
1419 }
1420
1421 void
gfx_fb_cons_display(uint32_t x,uint32_t y,uint32_t width,uint32_t height,void * data)1422 gfx_fb_cons_display(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
1423 void *data)
1424 {
1425 #if defined(EFI)
1426 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *buf, *p;
1427 #else
1428 struct paletteentry *buf, *p;
1429 #endif
1430 size_t size;
1431
1432 /*
1433 * If we do have shadow fb, we will use shadow to render data,
1434 * and copy shadow to video.
1435 */
1436 if (gfx_state.tg_shadow_fb != NULL) {
1437 uint32_t pitch = gfx_state.tg_fb.fb_width;
1438
1439 /* Copy rectangle line by line. */
1440 p = data;
1441 for (uint32_t sy = 0; sy < height; sy++) {
1442 buf = (void *)(gfx_state.tg_shadow_fb +
1443 (y - gfx_state.tg_origin.tp_row) * pitch +
1444 x - gfx_state.tg_origin.tp_col);
1445 bitmap_cpy(buf, &p[sy * width], width);
1446 (void) gfxfb_blt(buf, GfxFbBltBufferToVideo,
1447 0, 0, x, y, width, 1, 0);
1448 y++;
1449 }
1450 return;
1451 }
1452
1453 /*
1454 * Common data to display is glyph, use preallocated
1455 * glyph buffer.
1456 */
1457 if (gfx_state.tg_glyph_size != GlyphBufferSize)
1458 (void) allocate_glyphbuffer(width, height);
1459
1460 size = width * height * sizeof(*buf);
1461 if (size == GlyphBufferSize)
1462 buf = GlyphBuffer;
1463 else
1464 buf = malloc(size);
1465 if (buf == NULL)
1466 return;
1467
1468 if (gfxfb_blt(buf, GfxFbBltVideoToBltBuffer, x, y, 0, 0,
1469 width, height, 0) == 0) {
1470 bitmap_cpy(buf, data, width * height);
1471 (void) gfxfb_blt(buf, GfxFbBltBufferToVideo, 0, 0, x, y,
1472 width, height, 0);
1473 }
1474 if (buf != GlyphBuffer)
1475 free(buf);
1476 }
1477
1478 /*
1479 * Public graphics primitives.
1480 */
1481
1482 static int
isqrt(int num)1483 isqrt(int num)
1484 {
1485 int res = 0;
1486 int bit = 1 << 30;
1487
1488 /* "bit" starts at the highest power of four <= the argument. */
1489 while (bit > num)
1490 bit >>= 2;
1491
1492 while (bit != 0) {
1493 if (num >= res + bit) {
1494 num -= res + bit;
1495 res = (res >> 1) + bit;
1496 } else {
1497 res >>= 1;
1498 }
1499 bit >>= 2;
1500 }
1501 return (res);
1502 }
1503
1504 static uint32_t
gfx_fb_getcolor(void)1505 gfx_fb_getcolor(void)
1506 {
1507 uint32_t c;
1508 const teken_attr_t *ap;
1509
1510 ap = teken_get_curattr(&gfx_state.tg_teken);
1511 if (ap->ta_format & TF_REVERSE) {
1512 c = ap->ta_bgcolor;
1513 if (ap->ta_format & TF_BLINK)
1514 c |= TC_LIGHT;
1515 } else {
1516 c = ap->ta_fgcolor;
1517 if (ap->ta_format & TF_BOLD)
1518 c |= TC_LIGHT;
1519 }
1520
1521 return (gfx_fb_color_map(c));
1522 }
1523
1524 /* set pixel in framebuffer using gfx coordinates */
1525 void
gfx_fb_setpixel(uint32_t x,uint32_t y)1526 gfx_fb_setpixel(uint32_t x, uint32_t y)
1527 {
1528 uint32_t c;
1529
1530 if (gfx_state.tg_fb_type == FB_TEXT)
1531 return;
1532
1533 c = gfx_fb_getcolor();
1534
1535 if (x >= gfx_state.tg_fb.fb_width ||
1536 y >= gfx_state.tg_fb.fb_height)
1537 return;
1538
1539 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x, y, 1, 1, 0);
1540 }
1541
1542 /*
1543 * draw rectangle in framebuffer using gfx coordinates.
1544 */
1545 void
gfx_fb_drawrect(uint32_t x1,uint32_t y1,uint32_t x2,uint32_t y2,uint32_t fill)1546 gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2,
1547 uint32_t fill)
1548 {
1549 uint32_t c;
1550
1551 if (gfx_state.tg_fb_type == FB_TEXT)
1552 return;
1553
1554 c = gfx_fb_getcolor();
1555
1556 if (fill != 0) {
1557 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1,
1558 y2 - y1, 0);
1559 } else {
1560 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1, 0);
1561 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y2, x2 - x1, 1, 0);
1562 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, 1, y2 - y1, 0);
1563 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x2, y1, 1, y2 - y1, 0);
1564 }
1565 }
1566
1567 void
gfx_fb_line(uint32_t x0,uint32_t y0,uint32_t x1,uint32_t y1,uint32_t wd)1568 gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd)
1569 {
1570 int dx, sx, dy, sy;
1571 int err, e2, x2, y2, ed, width;
1572
1573 if (gfx_state.tg_fb_type == FB_TEXT)
1574 return;
1575
1576 width = wd;
1577 sx = x0 < x1? 1 : -1;
1578 sy = y0 < y1? 1 : -1;
1579 dx = x1 > x0? x1 - x0 : x0 - x1;
1580 dy = y1 > y0? y1 - y0 : y0 - y1;
1581 err = dx + dy;
1582 ed = dx + dy == 0 ? 1: isqrt(dx * dx + dy * dy);
1583
1584 for (;;) {
1585 gfx_fb_setpixel(x0, y0);
1586 e2 = err;
1587 x2 = x0;
1588 if ((e2 << 1) >= -dx) { /* x step */
1589 e2 += dy;
1590 y2 = y0;
1591 while (e2 < ed * width &&
1592 (y1 != (uint32_t)y2 || dx > dy)) {
1593 y2 += sy;
1594 gfx_fb_setpixel(x0, y2);
1595 e2 += dx;
1596 }
1597 if (x0 == x1)
1598 break;
1599 e2 = err;
1600 err -= dy;
1601 x0 += sx;
1602 }
1603 if ((e2 << 1) <= dy) { /* y step */
1604 e2 = dx-e2;
1605 while (e2 < ed * width &&
1606 (x1 != (uint32_t)x2 || dx < dy)) {
1607 x2 += sx;
1608 gfx_fb_setpixel(x2, y0);
1609 e2 += dy;
1610 }
1611 if (y0 == y1)
1612 break;
1613 err += dx;
1614 y0 += sy;
1615 }
1616 }
1617 }
1618
1619 /*
1620 * quadratic Bézier curve limited to gradients without sign change.
1621 */
1622 void
gfx_fb_bezier(uint32_t x0,uint32_t y0,uint32_t x1,uint32_t y1,uint32_t x2,uint32_t y2,uint32_t wd)1623 gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2,
1624 uint32_t y2, uint32_t wd)
1625 {
1626 int sx, sy, xx, yy, xy, width;
1627 int dx, dy, err, curvature;
1628 int i;
1629
1630 if (gfx_state.tg_fb_type == FB_TEXT)
1631 return;
1632
1633 width = wd;
1634 sx = x2 - x1;
1635 sy = y2 - y1;
1636 xx = x0 - x1;
1637 yy = y0 - y1;
1638 curvature = xx*sy - yy*sx;
1639
1640 if (sx*sx + sy*sy > xx*xx+yy*yy) {
1641 x2 = x0;
1642 x0 = sx + x1;
1643 y2 = y0;
1644 y0 = sy + y1;
1645 curvature = -curvature;
1646 }
1647 if (curvature != 0) {
1648 xx += sx;
1649 sx = x0 < x2? 1 : -1;
1650 xx *= sx;
1651 yy += sy;
1652 sy = y0 < y2? 1 : -1;
1653 yy *= sy;
1654 xy = (xx*yy) << 1;
1655 xx *= xx;
1656 yy *= yy;
1657 if (curvature * sx * sy < 0) {
1658 xx = -xx;
1659 yy = -yy;
1660 xy = -xy;
1661 curvature = -curvature;
1662 }
1663 dx = 4 * sy * curvature * (x1 - x0) + xx - xy;
1664 dy = 4 * sx * curvature * (y0 - y1) + yy - xy;
1665 xx += xx;
1666 yy += yy;
1667 err = dx + dy + xy;
1668 do {
1669 for (i = 0; i <= width; i++)
1670 gfx_fb_setpixel(x0 + i, y0);
1671 if (x0 == x2 && y0 == y2)
1672 return; /* last pixel -> curve finished */
1673 y1 = 2 * err < dx;
1674 if (2 * err > dy) {
1675 x0 += sx;
1676 dx -= xy;
1677 dy += yy;
1678 err += dy;
1679 }
1680 if (y1 != 0) {
1681 y0 += sy;
1682 dy -= xy;
1683 dx += xx;
1684 err += dx;
1685 }
1686 } while (dy < dx); /* gradient negates -> algorithm fails */
1687 }
1688 gfx_fb_line(x0, y0, x2, y2, width);
1689 }
1690
1691 /*
1692 * draw rectangle using terminal coordinates and current foreground color.
1693 */
1694 void
gfx_term_drawrect(uint32_t ux1,uint32_t uy1,uint32_t ux2,uint32_t uy2)1695 gfx_term_drawrect(uint32_t ux1, uint32_t uy1, uint32_t ux2, uint32_t uy2)
1696 {
1697 int x1, y1, x2, y2;
1698 int xshift, yshift;
1699 int width, i;
1700 uint32_t vf_width, vf_height;
1701 teken_rect_t r;
1702
1703 if (gfx_state.tg_fb_type == FB_TEXT)
1704 return;
1705
1706 vf_width = gfx_state.tg_font.vf_width;
1707 vf_height = gfx_state.tg_font.vf_height;
1708 width = vf_width / 4; /* line width */
1709 xshift = (vf_width - width) / 2;
1710 yshift = (vf_height - width) / 2;
1711
1712 /* Shift coordinates */
1713 if (ux1 != 0)
1714 ux1--;
1715 if (uy1 != 0)
1716 uy1--;
1717 ux2--;
1718 uy2--;
1719
1720 /* mark area used in terminal */
1721 r.tr_begin.tp_col = ux1;
1722 r.tr_begin.tp_row = uy1;
1723 r.tr_end.tp_col = ux2 + 1;
1724 r.tr_end.tp_row = uy2 + 1;
1725
1726 term_image_display(&gfx_state, &r);
1727
1728 /*
1729 * Draw horizontal lines width points thick, shifted from outer edge.
1730 */
1731 x1 = (ux1 + 1) * vf_width + gfx_state.tg_origin.tp_col;
1732 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1733 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1734 gfx_fb_drawrect(x1, y1, x2, y1 + width, 1);
1735 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1736 y2 += vf_height - yshift - width;
1737 gfx_fb_drawrect(x1, y2, x2, y2 + width, 1);
1738
1739 /*
1740 * Draw vertical lines width points thick, shifted from outer edge.
1741 */
1742 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1743 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1744 y1 += vf_height;
1745 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1746 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
1747 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1748 x1 += vf_width - xshift - width;
1749 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
1750
1751 /* Draw upper left corner. */
1752 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1753 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1754 y1 += vf_height;
1755
1756 x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col;
1757 x2 += vf_width;
1758 y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1759 for (i = 0; i <= width; i++)
1760 gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i);
1761
1762 /* Draw lower left corner. */
1763 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col;
1764 x1 += vf_width;
1765 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1766 y1 += vf_height - yshift;
1767 x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1768 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1769 for (i = 0; i <= width; i++)
1770 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
1771
1772 /* Draw upper right corner. */
1773 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1774 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1775 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1776 x2 += vf_width - xshift - width;
1777 y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1778 y2 += vf_height;
1779 for (i = 0; i <= width; i++)
1780 gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i);
1781
1782 /* Draw lower right corner. */
1783 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1784 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1785 y1 += vf_height - yshift;
1786 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1787 x2 += vf_width - xshift - width;
1788 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1789 for (i = 0; i <= width; i++)
1790 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
1791 }
1792
1793 int
gfx_fb_putimage(png_t * png,uint32_t ux1,uint32_t uy1,uint32_t ux2,uint32_t uy2,uint32_t flags)1794 gfx_fb_putimage(png_t *png, uint32_t ux1, uint32_t uy1, uint32_t ux2,
1795 uint32_t uy2, uint32_t flags)
1796 {
1797 #if defined(EFI)
1798 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
1799 #else
1800 struct paletteentry *p;
1801 #endif
1802 uint8_t *data;
1803 uint32_t i, j, x, y, fheight, fwidth;
1804 int rs, gs, bs;
1805 uint8_t r, g, b, a;
1806 bool scale = false;
1807 bool trace = false;
1808 teken_rect_t rect;
1809
1810 trace = (flags & FL_PUTIMAGE_DEBUG) != 0;
1811
1812 if (gfx_state.tg_fb_type == FB_TEXT) {
1813 if (trace)
1814 printf("Framebuffer not active.\n");
1815 return (1);
1816 }
1817
1818 if (png->color_type != PNG_TRUECOLOR_ALPHA) {
1819 if (trace)
1820 printf("Not truecolor image.\n");
1821 return (1);
1822 }
1823
1824 if (ux1 > gfx_state.tg_fb.fb_width ||
1825 uy1 > gfx_state.tg_fb.fb_height) {
1826 if (trace)
1827 printf("Top left coordinate off screen.\n");
1828 return (1);
1829 }
1830
1831 if (png->width > UINT16_MAX || png->height > UINT16_MAX) {
1832 if (trace)
1833 printf("Image too large.\n");
1834 return (1);
1835 }
1836
1837 if (png->width < 1 || png->height < 1) {
1838 if (trace)
1839 printf("Image too small.\n");
1840 return (1);
1841 }
1842
1843 /*
1844 * If 0 was passed for either ux2 or uy2, then calculate the missing
1845 * part of the bottom right coordinate.
1846 */
1847 scale = true;
1848 if (ux2 == 0 && uy2 == 0) {
1849 /* Both 0, use the native resolution of the image */
1850 ux2 = ux1 + png->width;
1851 uy2 = uy1 + png->height;
1852 scale = false;
1853 } else if (ux2 == 0) {
1854 /* Set ux2 from uy2/uy1 to maintain aspect ratio */
1855 ux2 = ux1 + (png->width * (uy2 - uy1)) / png->height;
1856 } else if (uy2 == 0) {
1857 /* Set uy2 from ux2/ux1 to maintain aspect ratio */
1858 uy2 = uy1 + (png->height * (ux2 - ux1)) / png->width;
1859 }
1860
1861 if (ux2 > gfx_state.tg_fb.fb_width ||
1862 uy2 > gfx_state.tg_fb.fb_height) {
1863 if (trace)
1864 printf("Bottom right coordinate off screen.\n");
1865 return (1);
1866 }
1867
1868 fwidth = ux2 - ux1;
1869 fheight = uy2 - uy1;
1870
1871 /*
1872 * If the original image dimensions have been passed explicitly,
1873 * disable scaling.
1874 */
1875 if (fwidth == png->width && fheight == png->height)
1876 scale = false;
1877
1878 if (ux1 == 0) {
1879 /*
1880 * No top left X co-ordinate (real coordinates start at 1),
1881 * place as far right as it will fit.
1882 */
1883 ux2 = gfx_state.tg_fb.fb_width - gfx_state.tg_origin.tp_col;
1884 ux1 = ux2 - fwidth;
1885 }
1886
1887 if (uy1 == 0) {
1888 /*
1889 * No top left Y co-ordinate (real coordinates start at 1),
1890 * place as far down as it will fit.
1891 */
1892 uy2 = gfx_state.tg_fb.fb_height - gfx_state.tg_origin.tp_row;
1893 uy1 = uy2 - fheight;
1894 }
1895
1896 if (ux1 >= ux2 || uy1 >= uy2) {
1897 if (trace)
1898 printf("Image dimensions reversed.\n");
1899 return (1);
1900 }
1901
1902 if (fwidth < 2 || fheight < 2) {
1903 if (trace)
1904 printf("Target area too small\n");
1905 return (1);
1906 }
1907
1908 if (trace)
1909 printf("Image %ux%u -> %ux%u @%ux%u\n",
1910 png->width, png->height, fwidth, fheight, ux1, uy1);
1911
1912 rect.tr_begin.tp_col = ux1 / gfx_state.tg_font.vf_width;
1913 rect.tr_begin.tp_row = uy1 / gfx_state.tg_font.vf_height;
1914 rect.tr_end.tp_col = (ux1 + fwidth) / gfx_state.tg_font.vf_width;
1915 rect.tr_end.tp_row = (uy1 + fheight) / gfx_state.tg_font.vf_height;
1916
1917 /*
1918 * mark area used in terminal
1919 */
1920 if (!(flags & FL_PUTIMAGE_NOSCROLL))
1921 term_image_display(&gfx_state, &rect);
1922
1923 if ((flags & FL_PUTIMAGE_BORDER))
1924 gfx_fb_drawrect(ux1, uy1, ux2, uy2, 0);
1925
1926 data = malloc(fwidth * fheight * sizeof(*p));
1927 p = (void *)data;
1928 if (data == NULL) {
1929 if (trace)
1930 printf("Out of memory.\n");
1931 return (1);
1932 }
1933
1934 /*
1935 * Build image for our framebuffer.
1936 */
1937
1938 /* Helper to calculate the pixel index from the source png */
1939 #define GETPIXEL(xx, yy) (((yy) * png->width + (xx)) * png->bpp)
1940
1941 /*
1942 * For each of the x and y directions, calculate the number of pixels
1943 * in the source image that correspond to a single pixel in the target.
1944 * Use fixed-point arithmetic with 16-bits for each of the integer and
1945 * fractional parts.
1946 */
1947 const uint32_t wcstep = ((png->width - 1) << 16) / (fwidth - 1);
1948 const uint32_t hcstep = ((png->height - 1) << 16) / (fheight - 1);
1949
1950 rs = 8 - (fls(gfx_state.tg_fb.fb_mask_red) -
1951 ffs(gfx_state.tg_fb.fb_mask_red) + 1);
1952 gs = 8 - (fls(gfx_state.tg_fb.fb_mask_green) -
1953 ffs(gfx_state.tg_fb.fb_mask_green) + 1);
1954 bs = 8 - (fls(gfx_state.tg_fb.fb_mask_blue) -
1955 ffs(gfx_state.tg_fb.fb_mask_blue) + 1);
1956
1957 uint32_t hc = 0;
1958 for (y = 0; y < fheight; y++) {
1959 uint32_t hc2 = (hc >> 9) & 0x7f;
1960 uint32_t hc1 = 0x80 - hc2;
1961
1962 uint32_t offset_y = hc >> 16;
1963 uint32_t offset_y1 = offset_y + 1;
1964
1965 uint32_t wc = 0;
1966 for (x = 0; x < fwidth; x++) {
1967 uint32_t wc2 = (wc >> 9) & 0x7f;
1968 uint32_t wc1 = 0x80 - wc2;
1969
1970 uint32_t offset_x = wc >> 16;
1971 uint32_t offset_x1 = offset_x + 1;
1972
1973 /* Target pixel index */
1974 j = y * fwidth + x;
1975
1976 if (!scale) {
1977 i = GETPIXEL(x, y);
1978 r = png->image[i];
1979 g = png->image[i + 1];
1980 b = png->image[i + 2];
1981 a = png->image[i + 3];
1982 } else {
1983 uint8_t pixel[4];
1984
1985 uint32_t p00 = GETPIXEL(offset_x, offset_y);
1986 uint32_t p01 = GETPIXEL(offset_x, offset_y1);
1987 uint32_t p10 = GETPIXEL(offset_x1, offset_y);
1988 uint32_t p11 = GETPIXEL(offset_x1, offset_y1);
1989
1990 /*
1991 * Given a 2x2 array of pixels in the source
1992 * image, combine them to produce a single
1993 * value for the pixel in the target image.
1994 * Each column of pixels is combined using
1995 * a weighted average where the top and bottom
1996 * pixels contribute hc1 and hc2 respectively.
1997 * The calculation for bottom pixel pB and
1998 * top pixel pT is:
1999 * (pT * hc1 + pB * hc2) / (hc1 + hc2)
2000 * Once the values are determined for the two
2001 * columns of pixels, then the columns are
2002 * averaged together in the same way but using
2003 * wc1 and wc2 for the weightings.
2004 *
2005 * Since hc1 and hc2 are chosen so that
2006 * hc1 + hc2 == 128 (and same for wc1 + wc2),
2007 * the >> 14 below is a quick way to divide by
2008 * (hc1 + hc2) * (wc1 + wc2)
2009 */
2010 for (i = 0; i < 4; i++)
2011 pixel[i] = (
2012 (png->image[p00 + i] * hc1 +
2013 png->image[p01 + i] * hc2) * wc1 +
2014 (png->image[p10 + i] * hc1 +
2015 png->image[p11 + i] * hc2) * wc2)
2016 >> 14;
2017
2018 r = pixel[0];
2019 g = pixel[1];
2020 b = pixel[2];
2021 a = pixel[3];
2022 }
2023
2024 if (trace)
2025 printf("r/g/b: %x/%x/%x\n", r, g, b);
2026 /*
2027 * Rough colorspace reduction for 15/16 bit colors.
2028 */
2029 p[j].Red = r >> rs;
2030 p[j].Green = g >> gs;
2031 p[j].Blue = b >> bs;
2032 p[j].Reserved = a;
2033
2034 wc += wcstep;
2035 }
2036 hc += hcstep;
2037 }
2038
2039 gfx_fb_cons_display(ux1, uy1, fwidth, fheight, data);
2040 free(data);
2041 return (0);
2042 }
2043
2044 /*
2045 * Reset font flags to FONT_AUTO.
2046 */
2047 void
reset_font_flags(void)2048 reset_font_flags(void)
2049 {
2050 struct fontlist *fl;
2051
2052 STAILQ_FOREACH(fl, &fonts, font_next) {
2053 fl->font_flags = FONT_AUTO;
2054 }
2055 }
2056
2057 /* Return w^2 + h^2 or 0, if the dimensions are unknown */
2058 static unsigned
edid_diagonal_squared(void)2059 edid_diagonal_squared(void)
2060 {
2061 unsigned w, h;
2062
2063 if (edid_info == NULL)
2064 return (0);
2065
2066 w = edid_info->display.max_horizontal_image_size;
2067 h = edid_info->display.max_vertical_image_size;
2068
2069 /* If either one is 0, we have aspect ratio, not size */
2070 if (w == 0 || h == 0)
2071 return (0);
2072
2073 /*
2074 * some monitors encode the aspect ratio instead of the physical size.
2075 */
2076 if ((w == 16 && h == 9) || (w == 16 && h == 10) ||
2077 (w == 4 && h == 3) || (w == 5 && h == 4))
2078 return (0);
2079
2080 /*
2081 * translate cm to inch, note we scale by 100 here.
2082 */
2083 w = w * 100 / 254;
2084 h = h * 100 / 254;
2085
2086 /* Return w^2 + h^2 */
2087 return (w * w + h * h);
2088 }
2089
2090 /*
2091 * calculate pixels per inch.
2092 */
2093 static unsigned
gfx_get_ppi(void)2094 gfx_get_ppi(void)
2095 {
2096 unsigned dp, di;
2097
2098 di = edid_diagonal_squared();
2099 if (di == 0)
2100 return (0);
2101
2102 dp = gfx_state.tg_fb.fb_width *
2103 gfx_state.tg_fb.fb_width +
2104 gfx_state.tg_fb.fb_height *
2105 gfx_state.tg_fb.fb_height;
2106
2107 return (isqrt(dp / di));
2108 }
2109
2110 /*
2111 * Calculate font size from density independent pixels (dp):
2112 * ((16dp * ppi) / 160) * display_factor.
2113 * Here we are using fixed constants: 1dp == 160 ppi and
2114 * display_factor 2.
2115 *
2116 * We are rounding font size up and are searching for font which is
2117 * not smaller than calculated size value.
2118 */
2119 static vt_font_bitmap_data_t *
gfx_get_font(teken_unit_t rows,teken_unit_t cols,teken_unit_t height,teken_unit_t width)2120 gfx_get_font(teken_unit_t rows, teken_unit_t cols, teken_unit_t height,
2121 teken_unit_t width)
2122 {
2123 unsigned ppi, size;
2124 vt_font_bitmap_data_t *font = NULL;
2125 struct fontlist *fl, *next;
2126
2127 /* Text mode is not supported here. */
2128 if (gfx_state.tg_fb_type == FB_TEXT)
2129 return (NULL);
2130
2131 ppi = gfx_get_ppi();
2132 if (ppi == 0)
2133 return (NULL);
2134
2135 /*
2136 * We will search for 16dp font.
2137 * We are using scale up by 10 for roundup.
2138 */
2139 size = (16 * ppi * 10) / 160;
2140 /* Apply display factor 2. */
2141 size = roundup(size * 2, 10) / 10;
2142
2143 STAILQ_FOREACH(fl, &fonts, font_next) {
2144 /*
2145 * Skip too large fonts.
2146 */
2147 font = fl->font_data;
2148 if (height / font->vfbd_height < rows ||
2149 width / font->vfbd_width < cols)
2150 continue;
2151
2152 next = STAILQ_NEXT(fl, font_next);
2153
2154 /*
2155 * If this is last font or, if next font is smaller,
2156 * we have our font. Make sure, it actually is loaded.
2157 */
2158 if (next == NULL || next->font_data->vfbd_height < size) {
2159 if (font->vfbd_font == NULL ||
2160 fl->font_flags == FONT_RELOAD) {
2161 if (fl->font_load != NULL &&
2162 fl->font_name != NULL)
2163 font = fl->font_load(fl->font_name);
2164 }
2165 break;
2166 }
2167 font = NULL;
2168 }
2169
2170 return (font);
2171 }
2172
2173 static vt_font_bitmap_data_t *
set_font(teken_unit_t * rows,teken_unit_t * cols,teken_unit_t h,teken_unit_t w)2174 set_font(teken_unit_t *rows, teken_unit_t *cols, teken_unit_t h, teken_unit_t w)
2175 {
2176 vt_font_bitmap_data_t *font = NULL;
2177 struct fontlist *fl;
2178 unsigned height = h;
2179 unsigned width = w;
2180
2181 /*
2182 * First check for manually loaded font.
2183 */
2184 STAILQ_FOREACH(fl, &fonts, font_next) {
2185 if (fl->font_flags == FONT_MANUAL) {
2186 font = fl->font_data;
2187 if (font->vfbd_font == NULL && fl->font_load != NULL &&
2188 fl->font_name != NULL) {
2189 font = fl->font_load(fl->font_name);
2190 }
2191 if (font == NULL || font->vfbd_font == NULL)
2192 font = NULL;
2193 break;
2194 }
2195 }
2196
2197 if (font == NULL)
2198 font = gfx_get_font(*rows, *cols, h, w);
2199
2200 if (font != NULL) {
2201 *rows = height / font->vfbd_height;
2202 *cols = width / font->vfbd_width;
2203 return (font);
2204 }
2205
2206 /*
2207 * Find best font for these dimensions, or use default.
2208 * If height >= VT_FB_MAX_HEIGHT and width >= VT_FB_MAX_WIDTH,
2209 * do not use smaller font than our DEFAULT_FONT_DATA.
2210 */
2211 STAILQ_FOREACH(fl, &fonts, font_next) {
2212 font = fl->font_data;
2213 if ((*rows * font->vfbd_height <= height &&
2214 *cols * font->vfbd_width <= width) ||
2215 (height >= VT_FB_MAX_HEIGHT &&
2216 width >= VT_FB_MAX_WIDTH &&
2217 font->vfbd_height == DEFAULT_FONT_DATA.vfbd_height &&
2218 font->vfbd_width == DEFAULT_FONT_DATA.vfbd_width)) {
2219 if (font->vfbd_font == NULL ||
2220 fl->font_flags == FONT_RELOAD) {
2221 if (fl->font_load != NULL &&
2222 fl->font_name != NULL) {
2223 font = fl->font_load(fl->font_name);
2224 }
2225 if (font == NULL)
2226 continue;
2227 }
2228 *rows = height / font->vfbd_height;
2229 *cols = width / font->vfbd_width;
2230 break;
2231 }
2232 font = NULL;
2233 }
2234
2235 if (font == NULL) {
2236 /*
2237 * We have fonts sorted smallest last, try it before
2238 * falling back to builtin.
2239 */
2240 fl = STAILQ_LAST(&fonts, fontlist, font_next);
2241 if (fl != NULL && fl->font_load != NULL &&
2242 fl->font_name != NULL) {
2243 font = fl->font_load(fl->font_name);
2244 }
2245 if (font == NULL)
2246 font = &DEFAULT_FONT_DATA;
2247
2248 *rows = height / font->vfbd_height;
2249 *cols = width / font->vfbd_width;
2250 }
2251
2252 return (font);
2253 }
2254
2255 static void
cons_clear(void)2256 cons_clear(void)
2257 {
2258 char clear[] = { '\033', 'c' };
2259
2260 /* Reset terminal */
2261 teken_input(&gfx_state.tg_teken, clear, sizeof(clear));
2262 gfx_state.tg_functions->tf_param(&gfx_state, TP_SHOWCURSOR, 0);
2263 }
2264
2265 void
setup_font(teken_gfx_t * state,teken_unit_t height,teken_unit_t width)2266 setup_font(teken_gfx_t *state, teken_unit_t height, teken_unit_t width)
2267 {
2268 vt_font_bitmap_data_t *font_data;
2269 teken_pos_t *tp = &state->tg_tp;
2270 char env[8];
2271 int i;
2272
2273 /*
2274 * set_font() will select a appropriate sized font for
2275 * the number of rows and columns selected. If we don't
2276 * have a font that will fit, then it will use the
2277 * default builtin font and adjust the rows and columns
2278 * to fit on the screen.
2279 */
2280 font_data = set_font(&tp->tp_row, &tp->tp_col, height, width);
2281
2282 if (font_data == NULL)
2283 panic("out of memory");
2284
2285 for (i = 0; i < VFNT_MAPS; i++) {
2286 state->tg_font.vf_map[i] =
2287 font_data->vfbd_font->vf_map[i];
2288 state->tg_font.vf_map_count[i] =
2289 font_data->vfbd_font->vf_map_count[i];
2290 }
2291
2292 state->tg_font.vf_bytes = font_data->vfbd_font->vf_bytes;
2293 state->tg_font.vf_height = font_data->vfbd_font->vf_height;
2294 state->tg_font.vf_width = font_data->vfbd_font->vf_width;
2295
2296 snprintf(env, sizeof (env), "%ux%u",
2297 state->tg_font.vf_width, state->tg_font.vf_height);
2298 env_setenv("screen.font", EV_VOLATILE | EV_NOHOOK,
2299 env, font_set, env_nounset);
2300 }
2301
2302 /* Binary search for the glyph. Return 0 if not found. */
2303 static uint16_t
font_bisearch(const vfnt_map_t * map,uint32_t len,teken_char_t src)2304 font_bisearch(const vfnt_map_t *map, uint32_t len, teken_char_t src)
2305 {
2306 unsigned min, mid, max;
2307
2308 min = 0;
2309 max = len - 1;
2310
2311 /* Empty font map. */
2312 if (len == 0)
2313 return (0);
2314 /* Character below minimal entry. */
2315 if (src < map[0].vfm_src)
2316 return (0);
2317 /* Optimization: ASCII characters occur very often. */
2318 if (src <= map[0].vfm_src + map[0].vfm_len)
2319 return (src - map[0].vfm_src + map[0].vfm_dst);
2320 /* Character above maximum entry. */
2321 if (src > map[max].vfm_src + map[max].vfm_len)
2322 return (0);
2323
2324 /* Binary search. */
2325 while (max >= min) {
2326 mid = (min + max) / 2;
2327 if (src < map[mid].vfm_src)
2328 max = mid - 1;
2329 else if (src > map[mid].vfm_src + map[mid].vfm_len)
2330 min = mid + 1;
2331 else
2332 return (src - map[mid].vfm_src + map[mid].vfm_dst);
2333 }
2334
2335 return (0);
2336 }
2337
2338 /*
2339 * Return glyph bitmap. If glyph is not found, we will return bitmap
2340 * for the first (offset 0) glyph.
2341 */
2342 uint8_t *
font_lookup(const struct vt_font * vf,teken_char_t c,const teken_attr_t * a)2343 font_lookup(const struct vt_font *vf, teken_char_t c, const teken_attr_t *a)
2344 {
2345 uint16_t dst;
2346 size_t stride;
2347
2348 /* Substitute bold with normal if not found. */
2349 if (a->ta_format & TF_BOLD) {
2350 dst = font_bisearch(vf->vf_map[VFNT_MAP_BOLD],
2351 vf->vf_map_count[VFNT_MAP_BOLD], c);
2352 if (dst != 0)
2353 goto found;
2354 }
2355 dst = font_bisearch(vf->vf_map[VFNT_MAP_NORMAL],
2356 vf->vf_map_count[VFNT_MAP_NORMAL], c);
2357
2358 found:
2359 stride = howmany(vf->vf_width, 8) * vf->vf_height;
2360 return (&vf->vf_bytes[dst * stride]);
2361 }
2362
2363 static int
load_mapping(int fd,struct vt_font * fp,int n)2364 load_mapping(int fd, struct vt_font *fp, int n)
2365 {
2366 size_t i, size;
2367 ssize_t rv;
2368 vfnt_map_t *mp;
2369
2370 if (fp->vf_map_count[n] == 0)
2371 return (0);
2372
2373 size = fp->vf_map_count[n] * sizeof(*mp);
2374 mp = malloc(size);
2375 if (mp == NULL)
2376 return (ENOMEM);
2377 fp->vf_map[n] = mp;
2378
2379 rv = read(fd, mp, size);
2380 if (rv < 0 || (size_t)rv != size) {
2381 free(fp->vf_map[n]);
2382 fp->vf_map[n] = NULL;
2383 return (EIO);
2384 }
2385
2386 for (i = 0; i < fp->vf_map_count[n]; i++) {
2387 mp[i].vfm_src = be32toh(mp[i].vfm_src);
2388 mp[i].vfm_dst = be16toh(mp[i].vfm_dst);
2389 mp[i].vfm_len = be16toh(mp[i].vfm_len);
2390 }
2391 return (0);
2392 }
2393
2394 static int
builtin_mapping(struct vt_font * fp,int n)2395 builtin_mapping(struct vt_font *fp, int n)
2396 {
2397 size_t size;
2398 struct vfnt_map *mp;
2399
2400 if (n >= VFNT_MAPS)
2401 return (EINVAL);
2402
2403 if (fp->vf_map_count[n] == 0)
2404 return (0);
2405
2406 size = fp->vf_map_count[n] * sizeof(*mp);
2407 mp = malloc(size);
2408 if (mp == NULL)
2409 return (ENOMEM);
2410 fp->vf_map[n] = mp;
2411
2412 memcpy(mp, DEFAULT_FONT_DATA.vfbd_font->vf_map[n], size);
2413 return (0);
2414 }
2415
2416 /*
2417 * Load font from builtin or from file.
2418 * We do need special case for builtin because the builtin font glyphs
2419 * are compressed and we do need to uncompress them.
2420 * Having single load_font() for both cases will help us to simplify
2421 * font switch handling.
2422 */
2423 static vt_font_bitmap_data_t *
load_font(char * path)2424 load_font(char *path)
2425 {
2426 int fd, i;
2427 uint32_t glyphs;
2428 struct font_header fh;
2429 struct fontlist *fl;
2430 vt_font_bitmap_data_t *bp;
2431 struct vt_font *fp;
2432 size_t size;
2433 ssize_t rv;
2434
2435 /* Get our entry from the font list. */
2436 STAILQ_FOREACH(fl, &fonts, font_next) {
2437 if (strcmp(fl->font_name, path) == 0)
2438 break;
2439 }
2440 if (fl == NULL)
2441 return (NULL); /* Should not happen. */
2442
2443 bp = fl->font_data;
2444 if (bp->vfbd_font != NULL && fl->font_flags != FONT_RELOAD)
2445 return (bp);
2446
2447 fd = -1;
2448 /*
2449 * Special case for builtin font.
2450 * Builtin font is the very first font we load, we do not have
2451 * previous loads to be released.
2452 */
2453 if (fl->font_flags == FONT_BUILTIN) {
2454 if ((fp = calloc(1, sizeof(struct vt_font))) == NULL)
2455 return (NULL);
2456
2457 fp->vf_width = DEFAULT_FONT_DATA.vfbd_width;
2458 fp->vf_height = DEFAULT_FONT_DATA.vfbd_height;
2459
2460 fp->vf_bytes = malloc(DEFAULT_FONT_DATA.vfbd_uncompressed_size);
2461 if (fp->vf_bytes == NULL) {
2462 free(fp);
2463 return (NULL);
2464 }
2465
2466 bp->vfbd_uncompressed_size =
2467 DEFAULT_FONT_DATA.vfbd_uncompressed_size;
2468 bp->vfbd_compressed_size =
2469 DEFAULT_FONT_DATA.vfbd_compressed_size;
2470
2471 if (lz4_decompress(DEFAULT_FONT_DATA.vfbd_compressed_data,
2472 fp->vf_bytes,
2473 DEFAULT_FONT_DATA.vfbd_compressed_size,
2474 DEFAULT_FONT_DATA.vfbd_uncompressed_size, 0) != 0) {
2475 free(fp->vf_bytes);
2476 free(fp);
2477 return (NULL);
2478 }
2479
2480 for (i = 0; i < VFNT_MAPS; i++) {
2481 fp->vf_map_count[i] =
2482 DEFAULT_FONT_DATA.vfbd_font->vf_map_count[i];
2483 if (builtin_mapping(fp, i) != 0)
2484 goto free_done;
2485 }
2486
2487 bp->vfbd_font = fp;
2488 return (bp);
2489 }
2490
2491 fd = open(path, O_RDONLY);
2492 if (fd < 0)
2493 return (NULL);
2494
2495 size = sizeof(fh);
2496 rv = read(fd, &fh, size);
2497 if (rv < 0 || (size_t)rv != size) {
2498 bp = NULL;
2499 goto done;
2500 }
2501 if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, sizeof(fh.fh_magic)) != 0) {
2502 bp = NULL;
2503 goto done;
2504 }
2505 if ((fp = calloc(1, sizeof(struct vt_font))) == NULL) {
2506 bp = NULL;
2507 goto done;
2508 }
2509 for (i = 0; i < VFNT_MAPS; i++)
2510 fp->vf_map_count[i] = be32toh(fh.fh_map_count[i]);
2511
2512 glyphs = be32toh(fh.fh_glyph_count);
2513 fp->vf_width = fh.fh_width;
2514 fp->vf_height = fh.fh_height;
2515
2516 size = howmany(fp->vf_width, 8) * fp->vf_height * glyphs;
2517 bp->vfbd_uncompressed_size = size;
2518 if ((fp->vf_bytes = malloc(size)) == NULL)
2519 goto free_done;
2520
2521 rv = read(fd, fp->vf_bytes, size);
2522 if (rv < 0 || (size_t)rv != size)
2523 goto free_done;
2524 for (i = 0; i < VFNT_MAPS; i++) {
2525 if (load_mapping(fd, fp, i) != 0)
2526 goto free_done;
2527 }
2528
2529 /*
2530 * Reset builtin flag now as we have full font loaded.
2531 */
2532 if (fl->font_flags == FONT_BUILTIN)
2533 fl->font_flags = FONT_AUTO;
2534
2535 /*
2536 * Release previously loaded entries. We can do this now, as
2537 * the new font is loaded. Note, there can be no console
2538 * output till the new font is in place and teken is notified.
2539 * We do need to keep fl->font_data for glyph dimensions.
2540 */
2541 STAILQ_FOREACH(fl, &fonts, font_next) {
2542 if (fl->font_data->vfbd_font == NULL)
2543 continue;
2544
2545 for (i = 0; i < VFNT_MAPS; i++)
2546 free(fl->font_data->vfbd_font->vf_map[i]);
2547 free(fl->font_data->vfbd_font->vf_bytes);
2548 free(fl->font_data->vfbd_font);
2549 fl->font_data->vfbd_font = NULL;
2550 }
2551
2552 bp->vfbd_font = fp;
2553 bp->vfbd_compressed_size = 0;
2554
2555 done:
2556 if (fd != -1)
2557 close(fd);
2558 return (bp);
2559
2560 free_done:
2561 for (i = 0; i < VFNT_MAPS; i++)
2562 free(fp->vf_map[i]);
2563 free(fp->vf_bytes);
2564 free(fp);
2565 bp = NULL;
2566 goto done;
2567 }
2568
2569 struct name_entry {
2570 char *n_name;
2571 SLIST_ENTRY(name_entry) n_entry;
2572 };
2573
2574 SLIST_HEAD(name_list, name_entry);
2575
2576 /* Read font names from index file. */
2577 static struct name_list *
read_list(char * fonts)2578 read_list(char *fonts)
2579 {
2580 struct name_list *nl;
2581 struct name_entry *np;
2582 char *dir, *ptr;
2583 char buf[PATH_MAX];
2584 int fd, len;
2585
2586 TSENTER();
2587
2588 dir = strdup(fonts);
2589 if (dir == NULL)
2590 return (NULL);
2591
2592 ptr = strrchr(dir, '/');
2593 *ptr = '\0';
2594
2595 fd = open(fonts, O_RDONLY);
2596 if (fd < 0)
2597 return (NULL);
2598
2599 nl = malloc(sizeof(*nl));
2600 if (nl == NULL) {
2601 close(fd);
2602 return (nl);
2603 }
2604
2605 SLIST_INIT(nl);
2606 while ((len = fgetstr(buf, sizeof (buf), fd)) >= 0) {
2607 if (*buf == '#' || *buf == '\0')
2608 continue;
2609
2610 if (bcmp(buf, "MENU", 4) == 0)
2611 continue;
2612
2613 if (bcmp(buf, "FONT", 4) == 0)
2614 continue;
2615
2616 ptr = strchr(buf, ':');
2617 if (ptr == NULL)
2618 continue;
2619 else
2620 *ptr = '\0';
2621
2622 np = malloc(sizeof(*np));
2623 if (np == NULL) {
2624 close(fd);
2625 return (nl); /* return what we have */
2626 }
2627 if (asprintf(&np->n_name, "%s/%s", dir, buf) < 0) {
2628 free(np);
2629 close(fd);
2630 return (nl); /* return what we have */
2631 }
2632 SLIST_INSERT_HEAD(nl, np, n_entry);
2633 }
2634 close(fd);
2635 TSEXIT();
2636 return (nl);
2637 }
2638
2639 /*
2640 * Read the font properties and insert new entry into the list.
2641 * The font list is built in descending order.
2642 */
2643 static bool
insert_font(char * name,FONT_FLAGS flags)2644 insert_font(char *name, FONT_FLAGS flags)
2645 {
2646 struct font_header fh;
2647 struct fontlist *fp, *previous, *entry, *next;
2648 size_t size;
2649 ssize_t rv;
2650 int fd;
2651 char *font_name;
2652
2653 TSENTER();
2654
2655 font_name = NULL;
2656 if (flags == FONT_BUILTIN) {
2657 /*
2658 * We only install builtin font once, while setting up
2659 * initial console. Since this will happen very early,
2660 * we assume asprintf will not fail. Once we have access to
2661 * files, the builtin font will be replaced by font loaded
2662 * from file.
2663 */
2664 if (!STAILQ_EMPTY(&fonts))
2665 return (false);
2666
2667 fh.fh_width = DEFAULT_FONT_DATA.vfbd_width;
2668 fh.fh_height = DEFAULT_FONT_DATA.vfbd_height;
2669
2670 (void) asprintf(&font_name, "%dx%d",
2671 DEFAULT_FONT_DATA.vfbd_width,
2672 DEFAULT_FONT_DATA.vfbd_height);
2673 } else {
2674 fd = open(name, O_RDONLY);
2675 if (fd < 0)
2676 return (false);
2677 rv = read(fd, &fh, sizeof(fh));
2678 close(fd);
2679 if (rv < 0 || (size_t)rv != sizeof(fh))
2680 return (false);
2681
2682 if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC,
2683 sizeof(fh.fh_magic)) != 0)
2684 return (false);
2685 font_name = strdup(name);
2686 }
2687
2688 if (font_name == NULL)
2689 return (false);
2690
2691 /*
2692 * If we have an entry with the same glyph dimensions, replace
2693 * the file name and mark us. We only support unique dimensions.
2694 */
2695 STAILQ_FOREACH(entry, &fonts, font_next) {
2696 if (fh.fh_width == entry->font_data->vfbd_width &&
2697 fh.fh_height == entry->font_data->vfbd_height) {
2698 free(entry->font_name);
2699 entry->font_name = font_name;
2700 entry->font_flags = FONT_RELOAD;
2701 TSEXIT();
2702 return (true);
2703 }
2704 }
2705
2706 fp = calloc(sizeof(*fp), 1);
2707 if (fp == NULL) {
2708 free(font_name);
2709 return (false);
2710 }
2711 fp->font_data = calloc(sizeof(*fp->font_data), 1);
2712 if (fp->font_data == NULL) {
2713 free(font_name);
2714 free(fp);
2715 return (false);
2716 }
2717 fp->font_name = font_name;
2718 fp->font_flags = flags;
2719 fp->font_load = load_font;
2720 fp->font_data->vfbd_width = fh.fh_width;
2721 fp->font_data->vfbd_height = fh.fh_height;
2722
2723 if (STAILQ_EMPTY(&fonts)) {
2724 STAILQ_INSERT_HEAD(&fonts, fp, font_next);
2725 TSEXIT();
2726 return (true);
2727 }
2728
2729 previous = NULL;
2730 size = fp->font_data->vfbd_width * fp->font_data->vfbd_height;
2731
2732 STAILQ_FOREACH(entry, &fonts, font_next) {
2733 vt_font_bitmap_data_t *bd;
2734
2735 bd = entry->font_data;
2736 /* Should fp be inserted before the entry? */
2737 if (size > bd->vfbd_width * bd->vfbd_height) {
2738 if (previous == NULL) {
2739 STAILQ_INSERT_HEAD(&fonts, fp, font_next);
2740 } else {
2741 STAILQ_INSERT_AFTER(&fonts, previous, fp,
2742 font_next);
2743 }
2744 TSEXIT();
2745 return (true);
2746 }
2747 next = STAILQ_NEXT(entry, font_next);
2748 if (next == NULL ||
2749 size > next->font_data->vfbd_width *
2750 next->font_data->vfbd_height) {
2751 STAILQ_INSERT_AFTER(&fonts, entry, fp, font_next);
2752 TSEXIT();
2753 return (true);
2754 }
2755 previous = entry;
2756 }
2757 TSEXIT();
2758 return (true);
2759 }
2760
2761 static int
font_set(struct env_var * ev __unused,int flags __unused,const void * value)2762 font_set(struct env_var *ev __unused, int flags __unused, const void *value)
2763 {
2764 struct fontlist *fl;
2765 char *eptr;
2766 unsigned long x = 0, y = 0;
2767
2768 /*
2769 * Attempt to extract values from "XxY" string. In case of error,
2770 * we have unmaching glyph dimensions and will just output the
2771 * available values.
2772 */
2773 if (value != NULL) {
2774 x = strtoul(value, &eptr, 10);
2775 if (*eptr == 'x')
2776 y = strtoul(eptr + 1, &eptr, 10);
2777 }
2778 STAILQ_FOREACH(fl, &fonts, font_next) {
2779 if (fl->font_data->vfbd_width == x &&
2780 fl->font_data->vfbd_height == y)
2781 break;
2782 }
2783 if (fl != NULL) {
2784 /* Reset any FONT_MANUAL flag. */
2785 reset_font_flags();
2786
2787 /* Mark this font manually loaded */
2788 fl->font_flags = FONT_MANUAL;
2789 cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2790 return (CMD_OK);
2791 }
2792
2793 printf("Available fonts:\n");
2794 STAILQ_FOREACH(fl, &fonts, font_next) {
2795 printf(" %dx%d\n", fl->font_data->vfbd_width,
2796 fl->font_data->vfbd_height);
2797 }
2798 return (CMD_OK);
2799 }
2800
2801 void
bios_text_font(bool use_vga_font)2802 bios_text_font(bool use_vga_font)
2803 {
2804 if (use_vga_font)
2805 (void) insert_font(VGA_8X16_FONT, FONT_MANUAL);
2806 else
2807 (void) insert_font(DEFAULT_8X16_FONT, FONT_MANUAL);
2808 }
2809
2810 void
autoload_font(bool bios)2811 autoload_font(bool bios)
2812 {
2813 struct name_list *nl;
2814 struct name_entry *np;
2815
2816 TSENTER();
2817
2818 nl = read_list("/boot/fonts/INDEX.fonts");
2819 if (nl == NULL)
2820 return;
2821
2822 while (!SLIST_EMPTY(nl)) {
2823 np = SLIST_FIRST(nl);
2824 SLIST_REMOVE_HEAD(nl, n_entry);
2825 if (insert_font(np->n_name, FONT_AUTO) == false)
2826 printf("failed to add font: %s\n", np->n_name);
2827 free(np->n_name);
2828 free(np);
2829 }
2830
2831 /*
2832 * If vga text mode was requested, load vga.font (8x16 bold) font.
2833 */
2834 if (bios) {
2835 bios_text_font(true);
2836 }
2837
2838 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2839
2840 TSEXIT();
2841 }
2842
2843 COMMAND_SET(load_font, "loadfont", "load console font from file", command_font);
2844
2845 static int
command_font(int argc,char * argv[])2846 command_font(int argc, char *argv[])
2847 {
2848 int i, c, rc;
2849 struct fontlist *fl;
2850 vt_font_bitmap_data_t *bd;
2851 bool list;
2852
2853 list = false;
2854 optind = 1;
2855 optreset = 1;
2856 rc = CMD_OK;
2857
2858 while ((c = getopt(argc, argv, "l")) != -1) {
2859 switch (c) {
2860 case 'l':
2861 list = true;
2862 break;
2863 case '?':
2864 default:
2865 return (CMD_ERROR);
2866 }
2867 }
2868
2869 argc -= optind;
2870 argv += optind;
2871
2872 if (argc > 1 || (list && argc != 0)) {
2873 printf("Usage: loadfont [-l] | [file.fnt]\n");
2874 return (CMD_ERROR);
2875 }
2876
2877 if (list) {
2878 STAILQ_FOREACH(fl, &fonts, font_next) {
2879 printf("font %s: %dx%d%s\n", fl->font_name,
2880 fl->font_data->vfbd_width,
2881 fl->font_data->vfbd_height,
2882 fl->font_data->vfbd_font == NULL? "" : " loaded");
2883 }
2884 return (CMD_OK);
2885 }
2886
2887 /* Clear scren */
2888 cons_clear();
2889
2890 if (argc == 1) {
2891 char *name = argv[0];
2892
2893 if (insert_font(name, FONT_MANUAL) == false) {
2894 printf("loadfont error: failed to load: %s\n", name);
2895 return (CMD_ERROR);
2896 }
2897
2898 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2899 return (CMD_OK);
2900 }
2901
2902 if (argc == 0) {
2903 /*
2904 * Walk entire font list, release any loaded font, and set
2905 * autoload flag. The font list does have at least the builtin
2906 * default font.
2907 */
2908 STAILQ_FOREACH(fl, &fonts, font_next) {
2909 if (fl->font_data->vfbd_font != NULL) {
2910
2911 bd = fl->font_data;
2912 /*
2913 * Note the setup_font() is releasing
2914 * font bytes.
2915 */
2916 for (i = 0; i < VFNT_MAPS; i++)
2917 free(bd->vfbd_font->vf_map[i]);
2918 free(fl->font_data->vfbd_font);
2919 fl->font_data->vfbd_font = NULL;
2920 fl->font_data->vfbd_uncompressed_size = 0;
2921 fl->font_flags = FONT_AUTO;
2922 }
2923 }
2924 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2925 }
2926 return (rc);
2927 }
2928
2929 bool
gfx_get_edid_resolution(struct vesa_edid_info * edid,edid_res_list_t * res)2930 gfx_get_edid_resolution(struct vesa_edid_info *edid, edid_res_list_t *res)
2931 {
2932 struct resolution *rp, *p;
2933
2934 /*
2935 * Walk detailed timings tables (4).
2936 */
2937 if ((edid->display.supported_features
2938 & EDID_FEATURE_PREFERRED_TIMING_MODE) != 0) {
2939 /* Walk detailed timing descriptors (4) */
2940 for (int i = 0; i < DET_TIMINGS; i++) {
2941 /*
2942 * Reserved value 0 is not used for display descriptor.
2943 */
2944 if (edid->detailed_timings[i].pixel_clock == 0)
2945 continue;
2946 if ((rp = malloc(sizeof(*rp))) == NULL)
2947 continue;
2948 rp->width = GET_EDID_INFO_WIDTH(edid, i);
2949 rp->height = GET_EDID_INFO_HEIGHT(edid, i);
2950 if (rp->width > 0 && rp->width <= EDID_MAX_PIXELS &&
2951 rp->height > 0 && rp->height <= EDID_MAX_LINES)
2952 TAILQ_INSERT_TAIL(res, rp, next);
2953 else
2954 free(rp);
2955 }
2956 }
2957
2958 /*
2959 * Walk standard timings list (8).
2960 */
2961 for (int i = 0; i < STD_TIMINGS; i++) {
2962 /* Is this field unused? */
2963 if (edid->standard_timings[i] == 0x0101)
2964 continue;
2965
2966 if ((rp = malloc(sizeof(*rp))) == NULL)
2967 continue;
2968
2969 rp->width = HSIZE(edid->standard_timings[i]);
2970 switch (RATIO(edid->standard_timings[i])) {
2971 case RATIO1_1:
2972 rp->height = HSIZE(edid->standard_timings[i]);
2973 if (edid->header.version > 1 ||
2974 edid->header.revision > 2) {
2975 rp->height = rp->height * 10 / 16;
2976 }
2977 break;
2978 case RATIO4_3:
2979 rp->height = HSIZE(edid->standard_timings[i]) * 3 / 4;
2980 break;
2981 case RATIO5_4:
2982 rp->height = HSIZE(edid->standard_timings[i]) * 4 / 5;
2983 break;
2984 case RATIO16_9:
2985 rp->height = HSIZE(edid->standard_timings[i]) * 9 / 16;
2986 break;
2987 }
2988
2989 /*
2990 * Create resolution list in decreasing order, except keep
2991 * first entry (preferred timing mode).
2992 */
2993 TAILQ_FOREACH(p, res, next) {
2994 if (p->width * p->height < rp->width * rp->height) {
2995 /* Keep preferred mode first */
2996 if (TAILQ_FIRST(res) == p)
2997 TAILQ_INSERT_AFTER(res, p, rp, next);
2998 else
2999 TAILQ_INSERT_BEFORE(p, rp, next);
3000 break;
3001 }
3002 if (TAILQ_NEXT(p, next) == NULL) {
3003 TAILQ_INSERT_TAIL(res, rp, next);
3004 break;
3005 }
3006 }
3007 }
3008 return (!TAILQ_EMPTY(res));
3009 }
3010
3011 vm_offset_t
build_font_module(vm_offset_t addr)3012 build_font_module(vm_offset_t addr)
3013 {
3014 vt_font_bitmap_data_t *bd;
3015 struct vt_font *fd;
3016 struct preloaded_file *fp;
3017 size_t size;
3018 uint32_t checksum;
3019 int i;
3020 struct font_info fi;
3021 struct fontlist *fl;
3022 uint64_t fontp;
3023
3024 if (STAILQ_EMPTY(&fonts))
3025 return (addr);
3026
3027 /* We can't load first */
3028 if ((file_findfile(NULL, NULL)) == NULL) {
3029 printf("Can not load font module: %s\n",
3030 "the kernel is not loaded");
3031 return (addr);
3032 }
3033
3034 /* helper pointers */
3035 bd = NULL;
3036 STAILQ_FOREACH(fl, &fonts, font_next) {
3037 if (gfx_state.tg_font.vf_width == fl->font_data->vfbd_width &&
3038 gfx_state.tg_font.vf_height == fl->font_data->vfbd_height) {
3039 /*
3040 * Kernel does have better built in font.
3041 */
3042 if (fl->font_flags == FONT_BUILTIN)
3043 return (addr);
3044
3045 bd = fl->font_data;
3046 break;
3047 }
3048 }
3049 if (bd == NULL)
3050 return (addr);
3051 fd = bd->vfbd_font;
3052
3053 fi.fi_width = fd->vf_width;
3054 checksum = fi.fi_width;
3055 fi.fi_height = fd->vf_height;
3056 checksum += fi.fi_height;
3057 fi.fi_bitmap_size = bd->vfbd_uncompressed_size;
3058 checksum += fi.fi_bitmap_size;
3059
3060 size = roundup2(sizeof (struct font_info), 8);
3061 for (i = 0; i < VFNT_MAPS; i++) {
3062 fi.fi_map_count[i] = fd->vf_map_count[i];
3063 checksum += fi.fi_map_count[i];
3064 size += fd->vf_map_count[i] * sizeof (struct vfnt_map);
3065 size += roundup2(size, 8);
3066 }
3067 size += bd->vfbd_uncompressed_size;
3068
3069 fi.fi_checksum = -checksum;
3070
3071 fp = file_findfile(NULL, md_kerntype);
3072 if (fp == NULL)
3073 panic("can't find kernel file");
3074
3075 fontp = addr;
3076 addr += archsw.arch_copyin(&fi, addr, sizeof (struct font_info));
3077 addr = roundup2(addr, 8);
3078
3079 /* Copy maps. */
3080 for (i = 0; i < VFNT_MAPS; i++) {
3081 if (fd->vf_map_count[i] != 0) {
3082 addr += archsw.arch_copyin(fd->vf_map[i], addr,
3083 fd->vf_map_count[i] * sizeof (struct vfnt_map));
3084 addr = roundup2(addr, 8);
3085 }
3086 }
3087
3088 /* Copy the bitmap. */
3089 addr += archsw.arch_copyin(fd->vf_bytes, addr, fi.fi_bitmap_size);
3090
3091 /* Looks OK so far; populate control structure */
3092 file_addmetadata(fp, MODINFOMD_FONT, sizeof(fontp), &fontp);
3093 return (addr);
3094 }
3095
3096 vm_offset_t
build_splash_module(vm_offset_t addr)3097 build_splash_module(vm_offset_t addr)
3098 {
3099 struct preloaded_file *fp;
3100 struct splash_info si;
3101 const char *splash;
3102 png_t png;
3103 uint64_t splashp;
3104 int error;
3105
3106 /* We can't load first */
3107 if ((file_findfile(NULL, NULL)) == NULL) {
3108 printf("Can not load splash module: %s\n",
3109 "the kernel is not loaded");
3110 return (addr);
3111 }
3112
3113 fp = file_findfile(NULL, md_kerntype);
3114 if (fp == NULL)
3115 panic("can't find kernel file");
3116
3117 splash = getenv("splash");
3118 if (splash == NULL)
3119 return (addr);
3120
3121 /* Parse png */
3122 if ((error = png_open(&png, splash)) != PNG_NO_ERROR) {
3123 return (addr);
3124 }
3125
3126 si.si_width = png.width;
3127 si.si_height = png.height;
3128 si.si_depth = png.bpp;
3129 splashp = addr;
3130 addr += archsw.arch_copyin(&si, addr, sizeof (struct splash_info));
3131 addr = roundup2(addr, 8);
3132
3133 /* Copy the bitmap. */
3134 addr += archsw.arch_copyin(png.image, addr, png.png_datalen);
3135
3136 printf("Loading splash ok\n");
3137 file_addmetadata(fp, MODINFOMD_SPLASH, sizeof(splashp), &splashp);
3138 return (addr);
3139 }
3140