xref: /freebsd/share/man/man9/kobj.9 (revision 1e413cf93298b5b97441a21d9a50fdcd0ee9945e)
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29.\" $FreeBSD$
30.\"
31.Dd April 4, 2000
32.Dt KOBJ 9
33.Os
34.Sh NAME
35.Nm kobj
36.Nd a kernel object system for FreeBSD
37.Sh SYNOPSIS
38.In sys/param.h
39.In sys/kobj.h
40.Ft void
41.Fn kobj_class_compile "kobj_class_t cls"
42.Ft void
43.Fn kobj_class_compile_static "kobj_class_t cls" "kobj_ops_t ops"
44.Ft void
45.Fn kobj_class_free "kobj_class_t cls"
46.Ft kobj_t
47.Fn kobj_create "kobj_class_t cls" "struct malloc_type *mtype" "int mflags"
48.Ft void
49.Fn kobj_init "kobj_t obj" "kobj_class_t cls"
50.Ft void
51.Fn kobj_delete "kobj_t obj" "struct malloc_type *mtype"
52.Fn DEFINE_CLASS name "kobj_method_t *methods" "size_t size"
53.Sh DESCRIPTION
54The kernel object system implements an object-oriented programming
55system in the
56.Fx
57kernel.
58The system is based around the concepts of interfaces, which are
59descriptions of sets of methods; classes, which are lists of functions
60implementing certain methods from those interfaces; and objects,
61which combine a class with a structure in memory.
62.Pp
63Methods are called using a dynamic method dispatching algorithm which
64is designed to allow new interfaces and classes to be introduced into
65the system at runtime.
66The method dispatch algorithm is designed to be both fast and robust
67and is only slightly more expensive than a direct function call,
68making kernel objects suitable for performance-critical algorithms.
69.Pp
70Suitable uses for kernel objects are any algorithms which need some
71kind of polymorphism (i.e., many different objects which can be treated
72in a uniform way).
73The common behaviour of the objects is described by a suitable
74interface and each different type of object is implemented by a
75suitable class.
76.Pp
77The simplest way to create a kernel object is to call
78.Fn kobj_create
79with a suitable class, malloc type and flags (see
80.Xr malloc 9
81for a description of the malloc type and flags).
82This will allocate memory for the object based on the object size
83specified by the class and initialise it by zeroing the memory and
84installing a pointer to the class' method dispatch table.
85Objects created in this way should be freed by calling
86.Fn kobj_delete .
87.Pp
88Clients which would like to manage the allocation of memory
89themselves should call
90.Fn kobj_init
91with a pointer to the memory for the object and the class which
92implements it.
93It is also possible to use
94.Fn kobj_init
95to change the class for an object.
96This should be done with care as the classes must agree on the layout
97of the object.
98The device framework uses this feature to associate drivers with
99devices.
100.Pp
101The functions
102.Fn kobj_class_compile ,
103.Fn kobj_class_compile_static
104and
105.Fn kobj_class_free
106are used to process a class description to make method dispatching
107efficient.
108A client should not normally need to call these since a class
109will automatically be compiled the first time it is used.
110If a class is to be used before
111.Xr malloc 9
112is initialised,
113then
114.Fn kobj_class_compile_static
115should be called with the class and a pointer to a statically
116allocated
117.Vt kobj_ops
118structure before the class is used to initialise any objects.
119.Pp
120To define a class, first define a simple array of
121.Vt kobj_method_t .
122Each method which the class implements should be entered into the
123table using the macro
124.Fn KOBJMETHOD
125which takes the name of the method (including its interface) and a
126pointer to a function which implements it.
127The table should be terminated with two zeros.
128The macro
129.Fn DEFINE_CLASS
130can then be used to initialise a
131.Vt kobj_class_t
132structure.
133The size argument to
134.Fn DEFINE_CLASS
135specifies how much memory should be allocated for each object.
136.Sh HISTORY
137Some of the concepts for this interface appeared in the device
138framework used for the alpha port of
139.Fx 3.0
140and more widely in
141.Fx 4.0 .
142.Sh AUTHORS
143This manual page was written by
144.An Doug Rabson .
145