1.\" 2.\" Copyright (c) 1999 3.\" Kazutaka YOKOTA <yokota@zodiac.mech.utsunomiya-u.ac.jp> 4.\" All rights reserved. 5.\" 6.\" Redistribution and use in source and binary forms, with or without 7.\" modification, are permitted provided that the following conditions 8.\" are met: 9.\" 1. Redistributions of source code must retain the above copyright 10.\" notice, this list of conditions and the following disclaimer as 11.\" the first lines of this file unmodified. 12.\" 2. Redistributions in binary form must reproduce the above copyright 13.\" notice, this list of conditions and the following disclaimer in the 14.\" documentation and/or other materials provided with the distribution. 15.\" 16.\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 17.\" IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 18.\" OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 19.\" IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 20.\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 21.\" NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 22.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 23.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 25.\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26.\" 27.\" $FreeBSD$ 28.\" 29.Dd December 31, 2015 30.Dt SPLASH 4 31.Os 32.Sh NAME 33.Nm splash 34.Nd splash screen / screen saver interface 35.Sh SYNOPSIS 36.Cd "device splash" 37.Sh DESCRIPTION 38The 39.Nm 40pseudo device driver adds support for the splash screen and screen 41savers to the kernel. 42This driver is required if the splash bitmap image is to be loaded or 43any screen saver is to be used. 44.Ss Splash screen 45You can load and display an arbitrary bitmap image file as a welcome banner 46on the screen when the system is about to start. 47This image will remain on the screen 48during kernel initialization process 49until the login prompt appears on the screen 50or until a screen saver is loaded and initialized. 51The image will also disappear if you hit any key, 52although this may not work immediately 53if the kernel is still probing devices. 54.Pp 55If you specify the 56.Fl c 57or 58.Fl v 59boot option when loading the kernel, the splash image will not appear. 60However, it 61is still loaded and can be used as a screen saver later: see below. 62.Pp 63In order to display the bitmap, the bitmap file itself and the 64matching splash image decoder module must be loaded by the boot loader. 65Currently the following decoder modules are available: 66.Pp 67.Bl -tag -width splash_decoder -compact 68.It Pa splash_bmp.ko 69Windows BMP file decoder. 70While the BMP file format allows images of various color depths, this 71decoder currently only handles 256 color bitmaps. 72Bitmaps of other color depths will not be displayed. 73.It Pa splash_pcx.ko 74ZSoft PCX decoder. 75This decoder currently only supports version 5 8-bpp single-plane 76images. 77.It Pa splash_txt.ko 78TheDraw binary ASCII drawing file decoder. 79Displays a text-mode 80x25 ASCII drawing, such as that produced by 80the Binary save format in TheDraw. 81This format consists of a sequence 82of two byte pairs representing the 80x25 display, where the first byte 83is the ASCII character to draw and the second byte indicates the 84colors/attributes to use when drawing the character. 85.El 86.Pp 87The 88.Sx EXAMPLES 89section illustrates how to set up the splash screen. 90.Pp 91If the standard VGA video mode is used, 92the size of the bitmap must be 320x200 or less. 93If you enable the VESA mode support in the kernel, 94either by statically linking the VESA module or by loading the VESA module 95(see 96.Xr vga 4 ) , 97you can load bitmaps up to a resolution of 1024x768, depending on the VESA 98BIOS and the amount of video memory on the video card. 99.Ss Screen saver 100The screen saver will activate when the system is considered idle: i.e.\& 101when the user has not typed a key or moved the mouse for a specified period 102of time. 103As the screen saver is an optional module, 104it must be explicitly loaded into memory. 105Currently the following screen saver modules are available: 106.Pp 107.Bl -tag -width splash_module.ko -compact 108.It Pa blank_saver.ko 109This screen saver simply blanks the screen. 110.It Pa beastie_saver.ko 111Animated graphical 112.Bx 113Daemon. 114.It Pa daemon_saver.ko 115Animated 116.Bx 117Daemon screen saver. 118.It Pa dragon_saver.ko 119Draws a random dragon curve. 120.It Pa fade_saver.ko 121The screen will gradually fade away. 122.It Pa fire_saver.ko 123A fire which becomes higher as load increases. 124.It Pa green_saver.ko 125The screen will be blanked, similar to 126.Pa blank_saver.ko . 127If the monitor and the video card's BIOS support it 128the screen will also be powered off. 129.It Pa logo_saver.ko 130Animated graphical 131.Fx 132logo. 133.It Pa plasma_saver.ko 134Draws an animated interference pattern. 135.It Pa rain_saver.ko 136Draws a shower on the screen. 137.It Pa snake_saver.ko 138Draws a snake of string. 139.It Pa star_saver.ko 140Twinkling stars. 141.It Pa warp_saver.ko 142Streaking stars. 143.El 144.Pp 145Screen saver modules can be loaded using 146.Xr kldload 8 : 147.Pp 148.Dl kldload logo_saver 149.Pp 150The timeout value in seconds can be specified as follows: 151.Pp 152.Dl vidcontrol -t N 153.Pp 154Alternatively, you can set the 155.Ar saver 156variable in the 157.Pa /etc/rc.conf 158to the screen saver of your choice and 159the timeout value to the 160.Ar blanktime 161variable so that the screen saver is automatically loaded 162and the timeout value is set when the system starts. 163.Pp 164The screen saver may be instantly activated by hitting the 165.Ar saver 166key: the defaults are 167.Em Shift-Pause 168on the AT enhanced keyboard and 169.Em Shift-Ctrl-NumLock/Pause 170on the AT 84 keyboard. 171You can change the 172.Ar saver 173key by modifying the keymap 174(see 175.Xr kbdcontrol 1 , 176.Xr keymap 5 ) , 177and assign the 178.Ar saver 179function to a key of your preference. 180.Pp 181The screen saver will not run if the screen is not in text mode. 182.Ss Splash screen as a screen saver 183If you load a splash image but do not load a screen saver, 184you can continue using the splash module as a screen saver. 185The screen blanking interval can be specified as described in the 186.Sx Screen saver 187section above. 188.\".Sh DRIVER CONFIGURATION 189.Sh FILES 190.Bl -tag -width /boot/kernel/splash_xxxx.ko -compact 191.It Pa /boot/defaults/loader.conf 192boot loader configuration defaults 193.It Pa /etc/rc.conf 194system configuration information 195.It Pa /boot/kernel/splash_*.ko 196splash image decoder modules 197.It Pa /boot/kernel/*_saver.ko 198screen saver modules 199.It Pa /boot/kernel/vesa.ko 200the VESA support module 201.El 202.Sh EXAMPLES 203In order to load the splash screen or the screen saver, you must 204have the following line in the kernel configuration file. 205.Pp 206.Dl device splash 207.Pp 208Next, edit 209.Pa /boot/loader.conf 210(see 211.Xr loader.conf 5 ) 212and include the following lines: 213.Bd -literal -offset indent 214splash_bmp_load="YES" 215bitmap_load="YES" 216bitmap_name="/boot/chuck.bmp" 217.Ed 218.Pp 219In the above example, the file 220.Pa /boot/chuck.bmp 221is loaded. 222In the following example, the VESA module 223is loaded so that a bitmap file which cannot be displayed in standard 224VGA modes may be shown using one of the VESA video modes. 225.Bd -literal -offset indent 226splash_pcx_load="YES" 227vesa_load="YES" 228bitmap_load="YES" 229bitmap_name="/boot/chuck.pcx" 230.Ed 231.Pp 232If the VESA support is statically linked to the kernel, it is not 233necessary to load the VESA module. 234Just load the bitmap file and the splash decoder module as in the 235first example above. 236.Pp 237To load a binary ASCII drawing and display this while booting, include the 238following into your 239.Pa /boot/loader.conf : 240.Bd -literal -offset indent 241splash_txt_load="YES" 242bitmap_load="YES" 243bitmap_name="/boot/splash.bin" 244.Ed 245.\".Sh DIAGNOSTICS 246.Sh SEE ALSO 247.Xr vidcontrol 1 , 248.Xr syscons 4 , 249.Xr vga 4 , 250.Xr loader.conf 5 , 251.Xr rc.conf 5 , 252.Xr kldload 8 , 253.Xr kldunload 8 254.Sh HISTORY 255The 256.Nm 257driver first appeared in 258.Fx 3.1 . 259.Sh AUTHORS 260.An -nosplit 261The 262.Nm 263driver and this manual page were written by 264.An Kazutaka Yokota Aq Mt yokota@FreeBSD.org . 265The 266.Pa splash_bmp 267module was written by 268.An Michael Smith Aq Mt msmith@FreeBSD.org 269and 270.An Kazutaka Yokota . 271The 272.Pa splash_pcx 273module was written by 274.An Dag-Erling Sm\(/orgrav Aq Mt des@FreeBSD.org 275based on the 276.Pa splash_bmp 277code. 278The 279.Pa splash_txt 280module was written by 281.An Antony Mawer Aq Mt antony@mawer.org 282based on the 283.Pa splash_bmp 284code, with some additional inspiration from the 285.Pa daemon_saver 286code. 287The 288.Pa logo_saver , 289.Pa plasma_saver , 290.Pa rain_saver 291and 292.Pa warp_saver 293modules were written by 294.An Dag-Erling Sm\(/orgrav Aq Mt des@FreeBSD.org . 295.Sh CAVEATS 296Both the splash screen and the screen saver work with 297.Xr syscons 4 298only. 299.Sh BUGS 300If you load a screen saver while another screen saver has already 301been loaded, the first screen saver will not be automatically unloaded 302and will remain in memory, wasting kernel memory space. 303