xref: /freebsd/share/examples/libvgl/demo.c (revision 4cf49a43559ed9fdad601bdcccd2c55963008675)
1 /*-
2  * Copyright (c) 1991-1997 S�ren Schmidt
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer
10  *    in this position and unchanged.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  * 3. The name of the author may not be used to endorse or promote products
15  *    derived from this software withough specific prior written permission
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  *
28  * $FreeBSD$
29  */
30 
31 #include <sys/types.h>
32 #include <machine/console.h>
33 #include "vgl.h"
34 
35 int
36 main(int argc, char **argv)
37 {
38   int x, y, xsize, ysize, i,j;
39   VGLBitmap tmp;
40 
41   // set graphics mode, here 320x240 256 colors
42   // supported modes are (from <machine/console.h>):
43   // SW_VGA_CG320:	std VGA 320x200 256 colors
44   // SW_VGA_MODEX:	Modex VGA 320x240 256 colors
45   // SW_VGA_VG640:	std VGA 640x480 16 colors
46   VGLInit(SW_VGA_MODEX);
47 
48   // initialize mouse and show pointer
49   VGLMouseInit(VGL_MOUSESHOW);
50 
51   // VGLDisplay is a ptr to a struct Bitmap defined and initialized by
52   // libvgl. The Bitmap points directly to screen memory etc.
53   xsize=VGLDisplay->Xsize;
54   ysize=VGLDisplay->Ysize;
55 
56   // alloc a new bitmap (there should be a function for this)
57   tmp.Type = MEMBUF; tmp.Bitmap = (char*)malloc(256*256);
58   tmp.Xsize = 256; tmp.Ysize = 256;
59 
60   // fill the screen with colored lines
61   for (y=0; y<ysize; y++)
62     VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256);
63 
64   // draw some lines and circles just to show off
65   VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63);
66   VGLLine(VGLDisplay, 0, ysize-1, xsize-1, 0, 63);
67   VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63);
68   VGLLine(VGLDisplay, xsize-1, 0, xsize-1, ysize-1, 63);
69   VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63);
70   VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0);
71 
72   // some text is also usefull
73   VGLBitmapString(VGLDisplay, 100,100,
74     "This is text", 63, 0, 0, VGL_DIR_RIGHT);
75   sleep(2);
76   VGLBitmapString(VGLDisplay, 100,100,
77     "This is text", 63, 0, 0, VGL_DIR_UP);
78   sleep(2);
79   VGLBitmapString(VGLDisplay, 100,100,
80     "This is text", 63, 0, 0, VGL_DIR_LEFT);
81   sleep(2);
82   VGLBitmapString(VGLDisplay, 100,100,
83     "This is text", 63, 0, 0, VGL_DIR_DOWN);
84   sleep(2);
85 
86   // now show some simple bitblit
87   for (i=0; i<256; i++)
88     for (j=0; j<256; j++)
89       tmp.Bitmap[i+256*j] = i%16;
90   VGLBitmapCopy(&tmp, 0, 0, VGLDisplay, 0, 0, 128, 128);
91   for (i=0; i<256; i++)
92     for (j=0; j<256; j++)
93       tmp.Bitmap[i+256*j] = j%16;
94   VGLBitmapCopy(&tmp, 0, 0, VGLDisplay, 3, 128, 128, 128);
95   sleep(2);
96   VGLBitmapCopy(VGLDisplay, 237, 311, &tmp, 64, 64, 128, 128);
97   VGLBitmapCopy(&tmp, 32, 32, VGLDisplay, 400, 128, 128, 128);
98   sleep(2);
99   VGLBitmapCopy(VGLDisplay, 300, 300, VGLDisplay, 500, 128, 128, 128);
100   sleep(5);
101   i=0;
102 
103   // loop around drawing and copying
104   while (++i) {
105     VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize,
106   		  VGLDisplay, rand()%xsize, rand()%ysize,
107   		  rand()%xsize, rand()%ysize);
108     VGLLine(VGLDisplay,  rand()%xsize, rand()%ysize,
109             rand()%xsize, rand()%ysize, rand()%256);
110     VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize,
111    	       rand()%xsize/2, rand()%ysize/2, rand()%256);
112     rand();
113     if (i > 1000) break;
114   }
115 
116   // restore screen to its original mode
117   VGLEnd();
118   return 0;
119 }
120 
121