xref: /freebsd/share/examples/libvgl/demo.c (revision 0b3105a37d7adcadcb720112fed4dc4e8040be99)
1 /*-
2  * Copyright (c) 1991-1997 Søren Schmidt
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer
10  *    in this position and unchanged.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  * 3. The name of the author may not be used to endorse or promote products
15  *    derived from this software without specific prior written permission
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  *
28  * $FreeBSD$
29  */
30 
31 #include <sys/types.h>
32 #include <sys/fbio.h>
33 #include <sys/kbio.h>
34 #include <sys/consio.h>
35 #include <vgl.h>
36 
37 int
38 main(int argc, char **argv)
39 {
40   int y, xsize, ysize, i,j;
41   VGLBitmap *tmp;
42 
43   // set graphics mode, here 320x240 256 colors
44   // supported modes are (from <sys/consio.h>):
45   // SW_VGA_CG320:      std VGA 320x200 256 colors
46   // SW_VGA_MODEX:      Modex VGA 320x240 256 colors
47   // SW_VGA_VG640:      std VGA 640x480 16 colors
48   VGLInit(SW_VGA_MODEX);
49 
50   // initialize mouse and show pointer
51   VGLMouseInit(VGL_MOUSESHOW);
52 
53   // VGLDisplay is a ptr to a struct Bitmap defined and initialized by
54   // libvgl. The Bitmap points directly to screen memory etc.
55   xsize=VGLDisplay->Xsize;
56   ysize=VGLDisplay->Ysize;
57 
58   // alloc a new bitmap
59   tmp = VGLBitmapCreate(MEMBUF, 256, 256, NULL);
60   VGLBitmapAllocateBits(tmp);
61   VGLClear(tmp, 0);
62 
63   // fill the screen with colored lines
64   for (y=0; y<ysize; y++)
65     VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256);
66 
67   // draw some lines and circles just to show off
68   VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63);
69   VGLLine(VGLDisplay, 0, ysize-1, xsize-1, 0, 63);
70   VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63);
71   VGLLine(VGLDisplay, xsize-1, 0, xsize-1, ysize-1, 63);
72   VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63);
73   VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0);
74 
75   // some text is also useful
76   VGLBitmapString(VGLDisplay, 100,100,
77     "This is text", 63, 0, 0, VGL_DIR_RIGHT);
78   sleep(2);
79   VGLBitmapString(VGLDisplay, 100,100,
80     "This is text", 63, 0, 0, VGL_DIR_UP);
81   sleep(2);
82   VGLBitmapString(VGLDisplay, 100,100,
83     "This is text", 63, 0, 0, VGL_DIR_LEFT);
84   sleep(2);
85   VGLBitmapString(VGLDisplay, 100,100,
86     "This is text", 63, 0, 0, VGL_DIR_DOWN);
87   sleep(2);
88 
89   // now show some simple bitblit
90   for (i=0; i<256; i++)
91     for (j=0; j<256; j++)
92       tmp->Bitmap[i+256*j] = i%16;
93   VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 0, 0, 128, 128);
94   for (i=0; i<256; i++)
95     for (j=0; j<256; j++)
96       tmp->Bitmap[i+256*j] = j%16;
97   VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 3, 128, 128, 128);
98   sleep(2);
99   VGLBitmapCopy(VGLDisplay, 237, 311, tmp, 64, 64, 128, 128);
100   VGLBitmapCopy(tmp, 32, 32, VGLDisplay, 400, 128, 128, 128);
101   sleep(2);
102   VGLBitmapCopy(VGLDisplay, 300, 300, VGLDisplay, 500, 128, 128, 128);
103   sleep(5);
104   i=0;
105 
106   // loop around drawing and copying
107   while (++i) {
108     VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize,
109                   VGLDisplay, rand()%xsize, rand()%ysize,
110                   rand()%xsize, rand()%ysize);
111     VGLLine(VGLDisplay,  rand()%xsize, rand()%ysize,
112             rand()%xsize, rand()%ysize, rand()%256);
113     VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize,
114                rand()%xsize/2, rand()%ysize/2, rand()%256);
115     rand();
116     if (i > 1000) break;
117   }
118 
119   // restore screen to its original mode
120   VGLEnd();
121   return 0;
122 }
123