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.ds RH "Client/Server Model
.bp .nr H1 4 .nr H2 0 .bp

4. CLIENT/SERVER MODEL .R

The most commonly used paradigm in constructing distributed applications is the client/server model. In this scheme client applications request services from a server process. This implies an asymmetry in establishing communication between the client and server which has been examined in section 2. In this section we will look more closely at the interactions between client and server, and consider some of the problems in developing client and server applications.

The client and server require a well known set of conventions before service may be rendered (and accepted). This set of conventions comprises a protocol which must be implemented at both ends of a connection. Depending on the situation, the protocol may be symmetric or asymmetric. In a symmetric protocol, either side may play the master or slave roles. In an asymmetric protocol, one side is immutably recognized as the master, with the other as the slave. An example of a symmetric protocol is the TELNET protocol used in the Internet for remote terminal emulation. An example of an asymmetric protocol is the Internet file transfer protocol, FTP. No matter whether the specific protocol used in obtaining a service is symmetric or asymmetric, when accessing a service there is a \*(lqclient process\*(rq and a \*(lqserver process\*(rq. We will first consider the properties of server processes, then client processes.

A server process normally listens at a well known address for service requests. That is, the server process remains dormant until a connection is requested by a client's connection to the server's address. At such a time the server process ``wakes up'' and services the client, performing whatever appropriate actions the client requests of it.

Alternative schemes which use a service server may be used to eliminate a flock of server processes clogging the system while remaining dormant most of the time. For Internet servers in 4.4BSD, this scheme has been implemented via inetd, the so called ``internet super-server.'' Inetd listens at a variety of ports, determined at start-up by reading a configuration file. When a connection is requested to a port on which inetd is listening, inetd executes the appropriate server program to handle the client. With this method, clients are unaware that an intermediary such as inetd has played any part in the connection. Inetd will be described in more detail in section 5.

A similar alternative scheme is used by most Xerox services. In general, the Courier dispatch process (if used) accepts connections from processes requesting services of some sort or another. The client processes request a particular <program number, version number, procedure number> triple. If the dispatcher knows of such a program, it is started to handle the request; if not, an error is reported to the client. In this way, only one port is required to service a large variety of different requests. Again, the Courier facilities are not available without the use and installation of the Courier compiler. The information presented in this section applies only to NS clients and services that do not use Courier. Servers

In 4.4BSD most servers are accessed at well known Internet addresses or UNIX domain names. For example, the remote login server's main loop is of the form shown in Figure 2. .KF main(argc, argv) int argc; char *argv[]; { int f; struct sockaddr_in from; struct servent *sp; sp = getservbyname("login", "tcp"); if (sp == NULL) { fprintf(stderr, "rlogind: login/tcp: unknown service\en"); exit(1); } ... #ifndef DEBUG /* Disassociate server from controlling terminal */ ... #endif sin.sin_port = sp->s_port; /* Restricted port -- see section 5 */ ... f = socket(AF_INET, SOCK_STREAM, 0); ... if (bind(f, (struct sockaddr *) &sin, sizeof (sin)) < 0) { ... } ... listen(f, 5); for (;;) { int g, len = sizeof (from); g = accept(f, (struct sockaddr *) &from, &len); if (g < 0) { if (errno != EINTR) syslog(LOG_ERR, "rlogind: accept: %m"); continue; } if (fork() == 0) { close(f); doit(g, &from); } close(g); } }

Figure 2. Remote login server. .KE

The first step taken by the server is look up its service definition:

sp = getservbyname("login", "tcp");
if (sp == NULL) {
 fprintf(stderr, "rlogind: login/tcp: unknown service\en");
 exit(1);
}
The result of the getservbyname call is used in later portions of the code to define the Internet port at which it listens for service requests (indicated by a connection). .KS

Step two is to disassociate the server from the controlling terminal of its invoker: for (i = 0; i < 3; ++i) close(i); open("/", O_RDONLY); dup2(0, 1); dup2(0, 2); i = open("/dev/tty", O_RDWR); if (i >= 0) { ioctl(i, TIOCNOTTY, 0); close(i); } .KE This step is important as the server will likely not want to receive signals delivered to the process group of the controlling terminal. Note, however, that once a server has disassociated itself it can no longer send reports of errors to a terminal, and must log errors via syslog.

Once a server has established a pristine environment, it creates a socket and begins accepting service requests. The bind call is required to insure the server listens at its expected location. It should be noted that the remote login server listens at a restricted port number, and must therefore be run with a user-id of root. This concept of a ``restricted port number'' is 4BSD specific, and is covered in section 5.

The main body of the loop is fairly simple: for (;;) { int g, len = sizeof (from); g = accept(f, (struct sockaddr *)&from, &len); if (g < 0) { if (errno != EINTR) syslog(LOG_ERR, "rlogind: accept: %m"); continue; } if (fork() == 0) { /* Child */ close(f); doit(g, &from); } close(g); /* Parent */ } An accept call blocks the server until a client requests service. This call could return a failure status if the call is interrupted by a signal such as SIGCHLD (to be discussed in section 5). Therefore, the return value from accept is checked to insure a connection has actually been established, and an error report is logged via syslog if an error has occurred.

With a connection in hand, the server then forks a child process and invokes the main body of the remote login protocol processing. Note how the socket used by the parent for queuing connection requests is closed in the child, while the socket created as a result of the accept is closed in the parent. The address of the client is also handed the doit routine because it requires it in authenticating clients. Clients

The client side of the remote login service was shown earlier in Figure 1. One can see the separate, asymmetric roles of the client and server clearly in the code. The server is a passive entity, listening for client connections, while the client process is an active entity, initiating a connection when invoked.

Let us consider more closely the steps taken by the client remote login process. As in the server process, the first step is to locate the service definition for a remote login: sp = getservbyname("login", "tcp"); if (sp == NULL) { fprintf(stderr, "rlogin: login/tcp: unknown service\en"); exit(1); } Next the destination host is looked up with a gethostbyname call: hp = gethostbyname(argv[1]); if (hp == NULL) { fprintf(stderr, "rlogin: %s: unknown host\en", argv[1]); exit(2); } With this accomplished, all that is required is to establish a connection to the server at the requested host and start up the remote login protocol. The address buffer is cleared, then filled in with the Internet address of the foreign host and the port number at which the login process resides on the foreign host: bzero((char *)&server, sizeof (server)); bcopy(hp->h_addr, (char *) &server.sin_addr, hp->h_length); server.sin_family = hp->h_addrtype; server.sin_port = sp->s_port; A socket is created, and a connection initiated. Note that connect implicitly performs a bind call, since s is unbound. s = socket(hp->h_addrtype, SOCK_STREAM, 0); if (s < 0) { perror("rlogin: socket"); exit(3); } ... if (connect(s, (struct sockaddr *) &server, sizeof (server)) < 0) { perror("rlogin: connect"); exit(4); } The details of the remote login protocol will not be considered here. Connectionless servers

While connection-based services are the norm, some services are based on the use of datagram sockets. One, in particular, is the \*(lqrwho\*(rq service which provides users with status information for hosts connected to a local area network. This service, while predicated on the ability to broadcast information to all hosts connected to a particular network, is of interest as an example usage of datagram sockets.

A user on any machine running the rwho server may find out the current status of a machine with the ruptime(1) program. The output generated is illustrated in Figure 3. .KF B

arpa up 9:45, 5 users, load 1.15, 1.39, 1.31
cad up 2+12:04, 8 users, load 4.67, 5.13, 4.59
calder up 10:10, 0 users, load 0.27, 0.15, 0.14
dali up 2+06:28, 9 users, load 1.04, 1.20, 1.65
degas up 25+09:48, 0 users, load 1.49, 1.43, 1.41
ear up 5+00:05, 0 users, load 1.51, 1.54, 1.56
ernie down 0:24
esvax down 17:04
ingres down 0:26
kim up 3+09:16, 8 users, load 2.03, 2.46, 3.11
matisse up 3+06:18, 0 users, load 0.03, 0.03, 0.05
medea up 3+09:39, 2 users, load 0.35, 0.37, 0.50
merlin down 19+15:37
miro up 1+07:20, 7 users, load 4.59, 3.28, 2.12
monet up 1+00:43, 2 users, load 0.22, 0.09, 0.07
oz down 16:09
statvax up 2+15:57, 3 users, load 1.52, 1.81, 1.86
ucbvax up 9:34, 2 users, load 6.08, 5.16, 3.28

Figure 3. ruptime output. .KE

Status information for each host is periodically broadcast by rwho server processes on each machine. The same server process also receives the status information and uses it to update a database. This database is then interpreted to generate the status information for each host. Servers operate autonomously, coupled only by the local network and its broadcast capabilities.

Note that the use of broadcast for such a task is fairly inefficient, as all hosts must process each message, whether or not using an rwho server. Unless such a service is sufficiently universal and is frequently used, the expense of periodic broadcasts outweighs the simplicity.

Multicasting is an alternative to broadcasting. Setting up multicast sockets is described in Section 5.10.

The rwho server, in a simplified form, is pictured in Figure 4. There are two separate tasks performed by the server. The first task is to act as a receiver of status information broadcast by other hosts on the network. This job is carried out in the main loop of the program. Packets received at the rwho port are interrogated to insure they've been sent by another rwho server process, then are time stamped with their arrival time and used to update a file indicating the status of the host. When a host has not been heard from for an extended period of time, the database interpretation routines assume the host is down and indicate such on the status reports. This algorithm is prone to error as a server may be down while a host is actually up, but serves our current needs. .KF main() { ... sp = getservbyname("who", "udp"); net = getnetbyname("localnet"); sin.sin_addr = inet_makeaddr(INADDR_ANY, net); sin.sin_port = sp->s_port; ... s = socket(AF_INET, SOCK_DGRAM, 0); ... on = 1; if (setsockopt(s, SOL_SOCKET, SO_BROADCAST, &on, sizeof(on)) < 0) { syslog(LOG_ERR, "setsockopt SO_BROADCAST: %m"); exit(1); } bind(s, (struct sockaddr *) &sin, sizeof (sin)); ... signal(SIGALRM, onalrm); onalrm(); for (;;) { struct whod wd; int cc, whod, len = sizeof (from); cc = recvfrom(s, (char *)&wd, sizeof (struct whod), 0, (struct sockaddr *)&from, &len); if (cc <= 0) { if (cc < 0 && errno != EINTR) syslog(LOG_ERR, "rwhod: recv: %m"); continue; } if (from.sin_port != sp->s_port) { syslog(LOG_ERR, "rwhod: %d: bad from port", ntohs(from.sin_port)); continue; } ... if (!verify(wd.wd_hostname)) { syslog(LOG_ERR, "rwhod: malformed host name from %x", ntohl(from.sin_addr.s_addr)); continue; } (void) sprintf(path, "%s/whod.%s", RWHODIR, wd.wd_hostname); whod = open(path, O_WRONLY | O_CREAT | O_TRUNC, 0666); ... (void) time(&wd.wd_recvtime); (void) write(whod, (char *)&wd, cc); (void) close(whod); } }

Figure 4. rwho server. .KE

The second task performed by the server is to supply information regarding the status of its host. This involves periodically acquiring system status information, packaging it up in a message and broadcasting it on the local network for other rwho servers to hear. The supply function is triggered by a timer and runs off a signal. Locating the system status information is somewhat involved, but uninteresting. Deciding where to transmit the resultant packet is somewhat problematical, however.

Status information must be broadcast on the local network. For networks which do not support the notion of broadcast another scheme must be used to simulate or replace broadcasting. One possibility is to enumerate the known neighbors (based on the status messages received from other rwho servers). This, unfortunately, requires some bootstrapping information, for a server will have no idea what machines are its neighbors until it receives status messages from them. Therefore, if all machines on a net are freshly booted, no machine will have any known neighbors and thus never receive, or send, any status information. This is the identical problem faced by the routing table management process in propagating routing status information. The standard solution, unsatisfactory as it may be, is to inform one or more servers of known neighbors and request that they always communicate with these neighbors. If each server has at least one neighbor supplied to it, status information may then propagate through a neighbor to hosts which are not (possibly) directly neighbors. If the server is able to support networks which provide a broadcast capability, as well as those which do not, then networks with an arbitrary topology may share status information*. .FS * One must, however, be concerned about \*(lqloops\*(rq. That is, if a host is connected to multiple networks, it will receive status information from itself. This can lead to an endless, wasteful, exchange of information. .FE

It is important that software operating in a distributed environment not have any site-dependent information compiled into it. This would require a separate copy of the server at each host and make maintenance a severe headache. 4.4BSD attempts to isolate host-specific information from applications by providing system calls which return the necessary information*. .FS * An example of such a system call is the gethostname(2) call which returns the host's \*(lqofficial\*(rq name. .FE A mechanism exists, in the form of an ioctl call, for finding the collection of networks to which a host is directly connected. Further, a local network broadcasting mechanism has been implemented at the socket level. Combining these two features allows a process to broadcast on any directly connected local network which supports the notion of broadcasting in a site independent manner. This allows 4.4BSD to solve the problem of deciding how to propagate status information in the case of rwho, or more generally in broadcasting: Such status information is broadcast to connected networks at the socket level, where the connected networks have been obtained via the appropriate ioctl calls. The specifics of such broadcastings are complex, however, and will be covered in section 5.