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@(#)3.t 1.2 (Berkeley) 11/8/90
Techniques for Improving Performance
This section gives several hints on general optimization techniques. It then proceeds with an example of how they can be applied to the 4.2BSD kernel to improve its performance. Using the Profiler
The profiler is a useful tool for improving a set of routines that implement an abstraction. It can be helpful in identifying poorly coded routines, and in evaluating the new algorithms and code that replace them. Taking full advantage of the profiler requires a careful examination of the call graph profile, and a thorough knowledge of the abstractions underlying the kernel.
The easiest optimization that can be performed is a small change to a control construct or data structure. An obvious starting point is to expand a small frequently called routine inline. The drawback to inline expansion is that the data abstractions in the kernel may become less parameterized, hence less clearly defined. The profiling will also become less useful since the loss of routines will make its output more granular.
Further potential for optimization lies in routines that implement data abstractions whose total execution time is long. If the data abstraction function cannot easily be speeded up, it may be advantageous to cache its results, and eliminate the need to rerun it for identical inputs. These and other ideas for program improvement are discussed in [Bentley81].
This tool is best used in an iterative approach: profiling the kernel, eliminating one bottleneck, then finding some other part of the kernel that begins to dominate execution time.
A completely different use of the profiler is to analyze the control flow of an unfamiliar section of the kernel. By running an example that exercises the unfamiliar section of the kernel, and then using gprof, you can get a view of the control structure of the unfamiliar section. An Example of Tuning
The first step is to come up with a method for generating profile data. We prefer to run a profiling system for about a one day period on one of our general timesharing machines. While this is not as reproducible as a synthetic workload, it certainly represents a realistic test. We have run one day profiles on several occasions over a three month period. Despite the long period of time that elapsed between the test runs the shape of the profiles, as measured by the number of times each system call entry point was called, were remarkably similar.
A second alternative is to write a small benchmark program to repeated exercise a suspected bottleneck. While these benchmarks are not useful as a long term profile they can give quick feedback on whether a hypothesized improvement is really having an effect. It is important to realize that the only real assurance that a change has a beneficial effect is through long term measurements of general timesharing. We have numerous examples where a benchmark program suggests vast improvements while the change in the long term system performance is negligible, and conversely examples in which the benchmark program run more slowly, but the long term system performance improves significantly.
An investigation of our long term profiling showed that the single most expensive function performed by the kernel is path name translation. We find that our general time sharing systems do about 500,000 name translations per day. The cost of doing name translation in the original 4.2BSD is 24.2 milliseconds, representing 40% of the time processing system calls, which is 19% of the total cycles in the kernel, or 11% of all cycles executed on the machine. The times are shown in Figure 3. .KF L
part time % of kernel |
self 14.3 ms/call 11.3% |
child 9.9 ms/call 7.9% |
total 24.2 ms/call 19.2% |
Figure 3. Call times for namei. .KE
The system measurements collected showed the pathname translation routine, namei, was clearly worth optimizing. An inspection of namei shows that it consists of two nested loops. The outer loop is traversed once per pathname component. The inner loop performs a linear search through a directory looking for a particular pathname component.
Our first idea was to observe that many programs step through a directory performing an operation on each entry in turn. This caused us to modify namei to cache the directory offset of the last pathname component looked up by a process. The cached offset is then used as the point at which a search in the same directory begins. Changing directories invalidates the cache, as does modifying the directory. For programs that step sequentially through a directory with $N$ files, search time decreases from $O ( N sup 2 )$ to $O(N)$.
The cost of the cache is about 20 lines of code (about 0.2 kilobytes) and 16 bytes per process, with the cached data stored in a process's user vector.
As a quick benchmark to verify the effectiveness of the cache we ran ``ls -l'' on a directory containing 600 files. Before the per-process cache this command used 22.3 seconds of system time. After adding the cache the program used the same amount of user time, but the system time dropped to 3.3 seconds.
This change prompted our rerunning a profiled system on a machine containing the new namei. The results showed that the time in namei dropped by only 2.6 ms/call and still accounted for 36% of the system call time, 18% of the kernel, or about 10% of all the machine cycles. This amounted to a drop in system time from 57% to about 55%. The results are shown in Figure 4. .KF L
part time % of kernel |
self 11.0 ms/call 9.2% |
child 10.6 ms/call 8.9% |
total 21.6 ms/call 18.1% |
Figure 4. Call times for namei with per-process cache. .KE
The small performance improvement was caused by a low cache hit ratio. Although the cache was 90% effective when hit, it was only usable on about 25% of the names being translated. An additional reason for the small improvement was that although the amount of time spent in namei itself decreased substantially, more time was spent in the routines that it called since each directory had to be accessed twice; once to search from the middle to the end, and once to search from the beginning to the middle.
Most missed names were caused by path name components other than the last. Thus Robert Elz introduced a system wide cache of most recent name translations. The cache is keyed on a name and the inode and device number of the directory that contains it. Associated with each entry is a pointer to the corresponding entry in the inode table. This has the effect of short circuiting the outer loop of namei. For each path name component, namei first looks in its cache of recent translations for the needed name. If it exists, the directory search can be completely eliminated. If the name is not recognized, then the per-process cache may still be useful in reducing the directory search time. The two cacheing schemes complement each other well.
The cost of the name cache is about 200 lines of code (about 1.2 kilobytes) and 44 bytes per cache entry. Depending on the size of the system, about 200 to 1000 entries will normally be configured, using 10-44 kilobytes of physical memory. The name cache is resident in memory at all times.
After adding the system wide name cache we reran ``ls -l'' on the same directory. The user time remained the same, however the system time rose slightly to 3.7 seconds. This was not surprising as namei now had to maintain the cache, but was never able to make any use of it.
Another profiled system was created and measurements were collected over a one day period. These measurements showed a 6 ms/call decrease in namei, with namei accounting for only 31% of the system call time, 16% of the time in the kernel, or about 7% of all the machine cycles. System time dropped from 55% to about 49%. The results are shown in Figure 5. .KF L
part time % of kernel |
self 9.5 ms/call 9.6% |
child 6.1 ms/call 6.1% |
total 15.6 ms/call 15.7% |
Figure 5. Call times for namei with both caches. .KE
Statistics on the performance of both caches show the large performance improvement is caused by the high hit ratio. On the profiled system a 60% hit rate was observed in the system wide cache. This, coupled with the 25% hit rate in the per-process offset cache yielded an effective cache hit rate of 85%. While the system wide cache reduces both the amount of time in the routines that namei calls as well as namei itself (since fewer directories need to be accessed or searched), it is interesting to note that the actual percentage of system time spent in namei itself increases even though the actual time per call decreases. This is because less total time is being spent in the kernel, hence a smaller absolute time becomes a larger total percentage.