xref: /freebsd/lib/msun/src/s_fmaf.c (revision f9bc005b8ef3b507a5ecbc2d7fe4411ef70eff38)
1 /*-
2  * SPDX-License-Identifier: BSD-2-Clause
3  *
4  * Copyright (c) 2005-2011 David Schultz <das@FreeBSD.ORG>
5  * All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
17  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19  * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
20  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
22  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
23  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
24  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
25  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
26  * SUCH DAMAGE.
27  */
28 
29 #include <fenv.h>
30 #include <float.h>	/* Needed for FLT_MANT_DIG. */
31 
32 #include "math.h"
33 #include "math_private.h"
34 
35 #pragma STDC FENV_ACCESS ON
36 
37 #ifdef USE_BUILTIN_FMAF
38 float
39 #ifdef _RENAME_FMAF
40 fmaf_sw
41 #else
42 fmaf
43 #endif
44 (float x, float y, float z)
45 {
46 	return (__builtin_fmaf(x, y, z));
47 }
48 #else
49 
50 #define _CC (0x1p12F + 1)	/* Needed by _SLOW2SUM() and _MUL() below */
51 
52 /*
53  * A struct dd represents a floating-point number with twice the precision
54  * of a float.  We maintain the invariant that "hi" stores the 24 high-order
55  * bits of the result.
56  */
57 struct dd {
58 	float hi;
59 	float lo;
60 };
61 
62 /*
63  * Compute a+b exactly, returning the exact result in a struct dd.  We assume
64  * that both a and b are finite, but make no assumptions about their relative
65  * magnitudes.
66  */
67 static inline struct dd
68 dd_add(float a, float b)
69 {
70 	struct dd ret;
71 	_SLOW2SUM(a, b, ret.hi, ret.lo);
72 	return (ret);
73 }
74 
75 /*
76  * Compute a+b, with a small tweak:  The least significant bit of the
77  * result is adjusted into a sticky bit summarizing all the bits that
78  * were lost to rounding.  This adjustment negates the effects of double
79  * rounding when the result is added to another number with a higher
80  * exponent.  For an explanation of round and sticky bits, see any reference
81  * on FPU design, e.g.,
82  *
83  *     J. Coonen.  An Implementation Guide to a Proposed Standard for
84  *     Floating-Point Arithmetic.  Computer, vol. 13, no. 1, Jan 1980.
85  */
86 static inline float
87 add_adjusted(float a, float b)
88 {
89 	struct dd sum;
90 	uint32_t hibits, lobits;
91 
92 	sum = dd_add(a, b);
93 	if (sum.lo != 0) {
94 		GET_FLOAT_WORD(hibits, sum.hi);
95 		if ((hibits & 1) == 0) {
96 			/* hibits += (int)copysignf(1.0f, sum.hi * sum.lo); */
97 			GET_FLOAT_WORD(lobits, sum.lo);
98 			hibits += 1 - ((hibits ^ lobits) >> 30);
99 			SET_FLOAT_WORD(sum.hi, hibits);
100 		}
101 	}
102 	return (sum.hi);
103 }
104 
105 /*
106  * Compute ldexp(a+b, scale) with a single rounding error. It is assumed
107  * that the result will be subnormal, and care is taken to ensure that
108  * double rounding does not occur.
109  */
110 
111 static inline float
112 add_and_denormalize(float a, float b, int scale)
113 {
114 	struct dd sum;
115 	uint32_t hibits, lobits;
116 	int bits_lost;
117 
118 	sum = dd_add(a, b);
119 
120 	/*
121 	 * If we are losing at least two bits of accuracy to denormalization,
122 	 * then the first lost bit becomes a round bit, and we adjust the
123 	 * lowest bit of sum.hi to make it a sticky bit summarizing all the
124 	 * bits in sum.lo. With the sticky bit adjusted, the hardware will
125 	 * break any ties in the correct direction.
126 	 *
127 	 * If we are losing only one bit to denormalization, however, we must
128 	 * break the ties manually.
129 	 */
130 	if (sum.lo != 0) {
131 		GET_FLOAT_WORD(hibits, sum.hi);
132 		bits_lost = -((int)(hibits >> 24) & 0x7f) - scale + 1;
133 		if ((bits_lost != 1) ^ (int)(hibits & 1)) {
134 			/* hibits += (int)copysign(1.0, sum.hi * sum.lo) */
135 			GET_FLOAT_WORD(lobits, sum.lo);
136 			hibits += 1 - (((hibits ^ lobits) >> 30) & 2);
137 			SET_FLOAT_WORD(sum.hi, hibits);
138 		}
139 	}
140 	return (ldexpf(sum.hi, scale));
141 }
142 
143 /*
144  * Compute a*b exactly, returning the exact result in a struct dd.  We assume
145  * that both a and b are normalized, so no underflow or overflow will occur.
146  * The current rounding mode must be round-to-nearest.
147  */
148 static inline struct dd
149 dd_mul(float a, float b)
150 {
151 	struct dd ret;
152 	_MUL(a, b, ret.hi, ret.lo);
153 	return (ret);
154 }
155 
156 #ifdef _RENAME_FMAF
157 float fmaf_sw(float, float, float);
158 #endif
159 
160 /*
161  * Fused multiply-add: Compute x * y + z with a single rounding error.
162  *
163  * We use scaling to avoid overflow/underflow, along with the
164  * canonical precision-doubling technique adapted from:
165  *
166  *	Dekker, T.  A Floating-Point Technique for Extending the
167  *	Available Precision.  Numer. Math. 18, 224-242 (1971).
168  *
169  * This algorithm is sensitive to the rounding precision.  FPUs such
170  * as the i387 must be set in double-precision mode if variables are
171  * to be stored in FP registers in order to avoid incorrect results.
172  * This is the default on FreeBSD, but not on many other systems.
173  *
174  * Hardware instructions should be used on architectures that support it,
175  * since this implementation will likely be several times slower.
176  */
177 float
178 #ifdef _RENAME_FMAF
179 fmaf_sw
180 #else
181 fmaf
182 #endif
183 (float x, float y, float z)
184 {
185 	float xs, ys, zs, adj;
186 	struct dd xy, r;
187 	int oround;
188 	int ex, ey, ez;
189 	int spread;
190 
191 	/*
192 	 * Handle special cases. The order of operations and the particular
193 	 * return values here are crucial in handling special cases involving
194 	 * infinities, NaNs, overflows, and signed zeroes correctly.
195 	 */
196 	if (x == 0 || y == 0)
197 		return (x * y + z);
198 	if (z == 0)
199 		return (x * y);
200 	if (!isfinite(x) || !isfinite(y))
201 		return (x * y + z);
202 	if (!isfinite(z))
203 		return (z);
204 
205 	xs = frexpf(x, &ex);
206 	ys = frexpf(y, &ey);
207 	zs = frexpf(z, &ez);
208 	oround = fegetround();
209 	spread = ex + ey - ez;
210 
211 	/*
212 	 * If x * y and z are many orders of magnitude apart, the scaling
213 	 * will overflow, so we handle these cases specially.  Rounding
214 	 * modes other than FE_TONEAREST are painful.
215 	 */
216 	if (spread < -FLT_MANT_DIG) {
217 		feraiseexcept(FE_INEXACT);
218 		if (!isnormal(z))
219 			feraiseexcept(FE_UNDERFLOW);
220 		switch (oround) {
221 		case FE_TONEAREST:
222 			return (z);
223 		case FE_TOWARDZERO:
224 			if ((x > 0) ^ (y < 0) ^ (z < 0))
225 				return (z);
226 			else
227 				return (nextafterf(z, 0));
228 		case FE_DOWNWARD:
229 			if ((x > 0) ^ (y < 0))
230 				return (z);
231 			else
232 				return (nextafterf(z, -INFINITY));
233 		default:	/* FE_UPWARD */
234 			if ((x > 0) ^ (y < 0))
235 				return (nextafterf(z, INFINITY));
236 			else
237 				return (z);
238 		}
239 	}
240 	if (spread <= FLT_MANT_DIG * 2)
241 		zs = ldexpf(zs, -spread);
242 	else
243 		zs = copysignf(FLT_MIN, zs);
244 
245 	fesetround(FE_TONEAREST);
246 	/* work around clang issue #8472 */
247 	volatile float vxs = xs;
248 
249 	/*
250 	 * Basic approach for round-to-nearest:
251 	 *
252 	 *     (xy.hi, xy.lo) = x * y		(exact)
253 	 *     (r.hi, r.lo)   = xy.hi + z	(exact)
254 	 *     adj = xy.lo + r.lo		(inexact; low bit is sticky)
255 	 *     result = r.hi + adj		(correctly rounded)
256 	 */
257 	xy = dd_mul(vxs, ys);
258 	r = dd_add(xy.hi, zs);
259 
260 	spread = ex + ey;
261 
262 	if (r.hi == 0 && xy.lo == 0) {
263 		/*
264 		 * When the addends cancel to 0, ensure that the result has
265 		 * the correct sign.
266 		 */
267 		fesetround(oround);
268 		volatile float vzs = zs; /* XXX gcc CSE bug workaround */
269 		return (xy.hi + vzs);
270 	}
271 
272 	if (oround != FE_TONEAREST) {
273 		/*
274 		 * There is no need to worry about double rounding in directed
275 		 * rounding modes.
276 		 */
277 		fesetround(oround);
278 		/* work around clang issue #8472 */
279 		volatile float vrlo = r.lo;
280 		adj = vrlo + xy.lo;
281 		return (ldexpf(r.hi + adj, spread));
282 	}
283 
284 	adj = add_adjusted(r.lo, xy.lo);
285 
286 	if (spread + ilogbf(r.hi) > -127)
287 		return (ldexpf(r.hi + adj, spread));
288 	else
289 		return (add_and_denormalize(r.hi, adj, spread));
290 }
291 #endif /* !USE_BUILTIN_FMAF */
292