xref: /freebsd/lib/msun/src/s_fmaf.c (revision b032f27c365b992e9d8e42214183b39acfb8c6ac)
1 /*-
2  * Copyright (c) 2005 David Schultz <das@FreeBSD.ORG>
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
15  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
17  * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
18  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
19  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
20  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
21  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
22  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
23  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
24  * SUCH DAMAGE.
25  */
26 
27 #include <sys/cdefs.h>
28 __FBSDID("$FreeBSD$");
29 
30 #include "math.h"
31 
32 /*
33  * Fused multiply-add: Compute x * y + z with a single rounding error.
34  *
35  * A double has more than twice as much precision than a float, so
36  * direct double-precision arithmetic suffices.
37  *
38  * XXX We are relying on the compiler to convert from double to float
39  *     using the current rounding mode and with the appropriate
40  *     side-effects.  But on at least one platform (gcc 3.4.2/sparc64),
41  *     this appears to be too much to ask for.  The precision
42  *     reduction should be done manually.
43  */
44 float
45 fmaf(float x, float y, float z)
46 {
47 
48 	return ((double)x * y + z);
49 }
50