1c6a4447bSDavid Schultz /*- 2*5e53a4f9SPedro F. Giffuni * SPDX-License-Identifier: BSD-2-Clause-FreeBSD 3*5e53a4f9SPedro F. Giffuni * 4c6a4447bSDavid Schultz * Copyright (c) 2007 Steven G. Kargl 5c6a4447bSDavid Schultz * All rights reserved. 6c6a4447bSDavid Schultz * 7c6a4447bSDavid Schultz * Redistribution and use in source and binary forms, with or without 8c6a4447bSDavid Schultz * modification, are permitted provided that the following conditions 9c6a4447bSDavid Schultz * are met: 10c6a4447bSDavid Schultz * 1. Redistributions of source code must retain the above copyright 11c6a4447bSDavid Schultz * notice unmodified, this list of conditions, and the following 12c6a4447bSDavid Schultz * disclaimer. 13c6a4447bSDavid Schultz * 2. Redistributions in binary form must reproduce the above copyright 14c6a4447bSDavid Schultz * notice, this list of conditions and the following disclaimer in the 15c6a4447bSDavid Schultz * documentation and/or other materials provided with the distribution. 16c6a4447bSDavid Schultz * 17c6a4447bSDavid Schultz * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 18c6a4447bSDavid Schultz * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 19c6a4447bSDavid Schultz * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 20c6a4447bSDavid Schultz * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 21c6a4447bSDavid Schultz * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 22c6a4447bSDavid Schultz * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23c6a4447bSDavid Schultz * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24c6a4447bSDavid Schultz * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25c6a4447bSDavid Schultz * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26c6a4447bSDavid Schultz * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27c6a4447bSDavid Schultz */ 28c6a4447bSDavid Schultz 29c6a4447bSDavid Schultz #include <sys/cdefs.h> 30c6a4447bSDavid Schultz __FBSDID("$FreeBSD$"); 31c6a4447bSDavid Schultz 32c6a4447bSDavid Schultz #include <fenv.h> 33c6a4447bSDavid Schultz #include <float.h> 34c6a4447bSDavid Schultz 35c6a4447bSDavid Schultz #include "fpmath.h" 36c6a4447bSDavid Schultz #include "math.h" 37c6a4447bSDavid Schultz 38c6a4447bSDavid Schultz /* Return (x + ulp) for normal positive x. Assumes no overflow. */ 39c6a4447bSDavid Schultz static inline long double 40c6a4447bSDavid Schultz inc(long double x) 41c6a4447bSDavid Schultz { 42c6a4447bSDavid Schultz union IEEEl2bits u; 43c6a4447bSDavid Schultz 44c6a4447bSDavid Schultz u.e = x; 45c6a4447bSDavid Schultz if (++u.bits.manl == 0) { 46c6a4447bSDavid Schultz if (++u.bits.manh == 0) { 47c6a4447bSDavid Schultz u.bits.exp++; 48c6a4447bSDavid Schultz u.bits.manh |= LDBL_NBIT; 49c6a4447bSDavid Schultz } 50c6a4447bSDavid Schultz } 51c6a4447bSDavid Schultz return (u.e); 52c6a4447bSDavid Schultz } 53c6a4447bSDavid Schultz 54c6a4447bSDavid Schultz /* Return (x - ulp) for normal positive x. Assumes no underflow. */ 55c6a4447bSDavid Schultz static inline long double 56c6a4447bSDavid Schultz dec(long double x) 57c6a4447bSDavid Schultz { 58c6a4447bSDavid Schultz union IEEEl2bits u; 59c6a4447bSDavid Schultz 60c6a4447bSDavid Schultz u.e = x; 61c6a4447bSDavid Schultz if (u.bits.manl-- == 0) { 62c6a4447bSDavid Schultz if (u.bits.manh-- == LDBL_NBIT) { 63c6a4447bSDavid Schultz u.bits.exp--; 64c6a4447bSDavid Schultz u.bits.manh |= LDBL_NBIT; 65c6a4447bSDavid Schultz } 66c6a4447bSDavid Schultz } 67c6a4447bSDavid Schultz return (u.e); 68c6a4447bSDavid Schultz } 69c6a4447bSDavid Schultz 70c6a4447bSDavid Schultz #pragma STDC FENV_ACCESS ON 71c6a4447bSDavid Schultz 72c6a4447bSDavid Schultz /* 73c6a4447bSDavid Schultz * This is slow, but simple and portable. You should use hardware sqrt 74c6a4447bSDavid Schultz * if possible. 75c6a4447bSDavid Schultz */ 76c6a4447bSDavid Schultz 77c6a4447bSDavid Schultz long double 78c6a4447bSDavid Schultz sqrtl(long double x) 79c6a4447bSDavid Schultz { 80c6a4447bSDavid Schultz union IEEEl2bits u; 81c6a4447bSDavid Schultz int k, r; 82c6a4447bSDavid Schultz long double lo, xn; 83c6a4447bSDavid Schultz fenv_t env; 84c6a4447bSDavid Schultz 85c6a4447bSDavid Schultz u.e = x; 86c6a4447bSDavid Schultz 87c6a4447bSDavid Schultz /* If x = NaN, then sqrt(x) = NaN. */ 88c6a4447bSDavid Schultz /* If x = Inf, then sqrt(x) = Inf. */ 89c6a4447bSDavid Schultz /* If x = -Inf, then sqrt(x) = NaN. */ 90c6a4447bSDavid Schultz if (u.bits.exp == LDBL_MAX_EXP * 2 - 1) 91c6a4447bSDavid Schultz return (x * x + x); 92c6a4447bSDavid Schultz 93c6a4447bSDavid Schultz /* If x = +-0, then sqrt(x) = +-0. */ 94c6a4447bSDavid Schultz if ((u.bits.manh | u.bits.manl | u.bits.exp) == 0) 95c6a4447bSDavid Schultz return (x); 96c6a4447bSDavid Schultz 97c6a4447bSDavid Schultz /* If x < 0, then raise invalid and return NaN */ 98c6a4447bSDavid Schultz if (u.bits.sign) 99c6a4447bSDavid Schultz return ((x - x) / (x - x)); 100c6a4447bSDavid Schultz 101c6a4447bSDavid Schultz feholdexcept(&env); 102c6a4447bSDavid Schultz 103c6a4447bSDavid Schultz if (u.bits.exp == 0) { 104c6a4447bSDavid Schultz /* Adjust subnormal numbers. */ 105c6a4447bSDavid Schultz u.e *= 0x1.0p514; 106c6a4447bSDavid Schultz k = -514; 107c6a4447bSDavid Schultz } else { 108c6a4447bSDavid Schultz k = 0; 109c6a4447bSDavid Schultz } 110c6a4447bSDavid Schultz /* 111c6a4447bSDavid Schultz * u.e is a normal number, so break it into u.e = e*2^n where 112c6a4447bSDavid Schultz * u.e = (2*e)*2^2k for odd n and u.e = (4*e)*2^2k for even n. 113c6a4447bSDavid Schultz */ 114c6a4447bSDavid Schultz if ((u.bits.exp - 0x3ffe) & 1) { /* n is odd. */ 115c6a4447bSDavid Schultz k += u.bits.exp - 0x3fff; /* 2k = n - 1. */ 116c6a4447bSDavid Schultz u.bits.exp = 0x3fff; /* u.e in [1,2). */ 117c6a4447bSDavid Schultz } else { 118c6a4447bSDavid Schultz k += u.bits.exp - 0x4000; /* 2k = n - 2. */ 119c6a4447bSDavid Schultz u.bits.exp = 0x4000; /* u.e in [2,4). */ 120c6a4447bSDavid Schultz } 121c6a4447bSDavid Schultz 122c6a4447bSDavid Schultz /* 123c6a4447bSDavid Schultz * Newton's iteration. 124c6a4447bSDavid Schultz * Split u.e into a high and low part to achieve additional precision. 125c6a4447bSDavid Schultz */ 126c6a4447bSDavid Schultz xn = sqrt(u.e); /* 53-bit estimate of sqrtl(x). */ 127c6a4447bSDavid Schultz #if LDBL_MANT_DIG > 100 128c6a4447bSDavid Schultz xn = (xn + (u.e / xn)) * 0.5; /* 106-bit estimate. */ 129c6a4447bSDavid Schultz #endif 130c6a4447bSDavid Schultz lo = u.e; 131c6a4447bSDavid Schultz u.bits.manl = 0; /* Zero out lower bits. */ 132c6a4447bSDavid Schultz lo = (lo - u.e) / xn; /* Low bits divided by xn. */ 133c6a4447bSDavid Schultz xn = xn + (u.e / xn); /* High portion of estimate. */ 134c6a4447bSDavid Schultz u.e = xn + lo; /* Combine everything. */ 135c6a4447bSDavid Schultz u.bits.exp += (k >> 1) - 1; 136c6a4447bSDavid Schultz 137c6a4447bSDavid Schultz feclearexcept(FE_INEXACT); 138c6a4447bSDavid Schultz r = fegetround(); 139c6a4447bSDavid Schultz fesetround(FE_TOWARDZERO); /* Set to round-toward-zero. */ 140c6a4447bSDavid Schultz xn = x / u.e; /* Chopped quotient (inexact?). */ 141c6a4447bSDavid Schultz 142c6a4447bSDavid Schultz if (!fetestexcept(FE_INEXACT)) { /* Quotient is exact. */ 143c6a4447bSDavid Schultz if (xn == u.e) { 144c6a4447bSDavid Schultz fesetenv(&env); 145c6a4447bSDavid Schultz return (u.e); 146c6a4447bSDavid Schultz } 147c6a4447bSDavid Schultz /* Round correctly for inputs like x = y**2 - ulp. */ 148c6a4447bSDavid Schultz xn = dec(xn); /* xn = xn - ulp. */ 149c6a4447bSDavid Schultz } 150c6a4447bSDavid Schultz 151c6a4447bSDavid Schultz if (r == FE_TONEAREST) { 152c6a4447bSDavid Schultz xn = inc(xn); /* xn = xn + ulp. */ 153c6a4447bSDavid Schultz } else if (r == FE_UPWARD) { 154c6a4447bSDavid Schultz u.e = inc(u.e); /* u.e = u.e + ulp. */ 155c6a4447bSDavid Schultz xn = inc(xn); /* xn = xn + ulp. */ 156c6a4447bSDavid Schultz } 157c6a4447bSDavid Schultz u.e = u.e + xn; /* Chopped sum. */ 158c6a4447bSDavid Schultz feupdateenv(&env); /* Restore env and raise inexact */ 159c6a4447bSDavid Schultz u.bits.exp--; 160c6a4447bSDavid Schultz return (u.e); 161c6a4447bSDavid Schultz } 162