xref: /freebsd/lib/msun/src/e_sqrtf.c (revision b077aed33b7b6aefca7b17ddb250cf521f938613)
1 /* e_sqrtf.c -- float version of e_sqrt.c.
2  * Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com.
3  */
4 
5 /*
6  * ====================================================
7  * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
8  *
9  * Developed at SunPro, a Sun Microsystems, Inc. business.
10  * Permission to use, copy, modify, and distribute this
11  * software is freely granted, provided that this notice
12  * is preserved.
13  * ====================================================
14  */
15 
16 #ifndef lint
17 static char rcsid[] = "$FreeBSD$";
18 #endif
19 
20 #include "math.h"
21 #include "math_private.h"
22 
23 #ifdef USE_BUILTIN_SQRTF
24 float
25 __ieee754_sqrtf(float x)
26 {
27 	return (__builtin_sqrtf(x));
28 }
29 #else
30 static	const float	one	= 1.0, tiny=1.0e-30;
31 
32 float
33 __ieee754_sqrtf(float x)
34 {
35 	float z;
36 	int32_t sign = (int)0x80000000;
37 	int32_t ix,s,q,m,t,i;
38 	u_int32_t r;
39 
40 	GET_FLOAT_WORD(ix,x);
41 
42     /* take care of Inf and NaN */
43 	if((ix&0x7f800000)==0x7f800000) {
44 	    return x*x+x;		/* sqrt(NaN)=NaN, sqrt(+inf)=+inf
45 					   sqrt(-inf)=sNaN */
46 	}
47     /* take care of zero */
48 	if(ix<=0) {
49 	    if((ix&(~sign))==0) return x;/* sqrt(+-0) = +-0 */
50 	    else if(ix<0)
51 		return (x-x)/(x-x);		/* sqrt(-ve) = sNaN */
52 	}
53     /* normalize x */
54 	m = (ix>>23);
55 	if(m==0) {				/* subnormal x */
56 	    for(i=0;(ix&0x00800000)==0;i++) ix<<=1;
57 	    m -= i-1;
58 	}
59 	m -= 127;	/* unbias exponent */
60 	ix = (ix&0x007fffff)|0x00800000;
61 	if(m&1)	/* odd m, double x to make it even */
62 	    ix += ix;
63 	m >>= 1;	/* m = [m/2] */
64 
65     /* generate sqrt(x) bit by bit */
66 	ix += ix;
67 	q = s = 0;		/* q = sqrt(x) */
68 	r = 0x01000000;		/* r = moving bit from right to left */
69 
70 	while(r!=0) {
71 	    t = s+r;
72 	    if(t<=ix) {
73 		s    = t+r;
74 		ix  -= t;
75 		q   += r;
76 	    }
77 	    ix += ix;
78 	    r>>=1;
79 	}
80 
81     /* use floating add to find out rounding direction */
82 	if(ix!=0) {
83 	    z = one-tiny; /* trigger inexact flag */
84 	    if (z>=one) {
85 	        z = one+tiny;
86 		if (z>one)
87 		    q += 2;
88 		else
89 		    q += (q&1);
90 	    }
91 	}
92 	ix = (q>>1)+0x3f000000;
93 	ix += (m <<23);
94 	SET_FLOAT_WORD(z,ix);
95 	return z;
96 }
97 #endif
98